Java JRE 1.4 Beta 8.4 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = true nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 2 name: Syzygy Oxymorons Team 2 race: Dwarf Player 101 name: Zippy Ragnarok Player 101: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 102 name: Staplefoot the Circular Player 102: R Dwarf Runner 6 3 3 8 [Block, Dodge, Pass, Pass Block, Sure Hands, Thick Skull] Player 103 name: vaguely less infinite Player 103: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Player 104 name: Arthur The Flame Retardant Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Anti-A-De-Un-Sub-Hugeor Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 107 name: Wiffle Blast Radius Balzac Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 108 name: Richard "disregard that..." Casanova Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Omnibus Precis Player 109: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 110 name: DustyThe Chalk Outline Paraguay Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Po-Mo Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 112 name: SaNDeE* Twitterpation Player 112: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 113 name: Brax Player 113: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 114 name: el guapo the widestepper Player 114: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 115 name: Candlestick Jack Player 115: L Dwarf Longbeard 4 3 3 9 [+ag, Block, Guard, Tackle, Thick Skull] Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Oakenwood the Hardheaded Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Son of Slothlorien Player 3: Tm Treeman 2 6 1 10 [Big Guy, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Mighty Blow, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2947] Connected as server to game 'sonicmorons'. Done receiving file. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Wild Woody has already moved this turn. Wild Woody has already moved this turn. GreenWood the Great has already moved this turn. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 6 + 0 = 6 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 5 + 0 = 5 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 10 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Brax rolls over. 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 11 ) Move ended for Staplefoot the Circular 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 15, 13 ) 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 17, 11 ) Move ended for el guapo the widestepper 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 15, 11 ) Move ended for Arthur The Flame Retardant 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) Move ended for SaNDeE* Twitterpation 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 15, 8 ) Move ended for Po-Mo 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 17, 7 ) Move ended for Wiffle Blast Radius Balzac 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 7 ) Move ended for Zippy Ragnarok 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 12 blocked. 14 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Wild Woody is knocked over. Morning Wood is knocked over. Player pushed to (12, 8) 14 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. Player pushed to (12, 10) 12 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 18, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Candlestick Jack Syzygy Oxymorons: All players have moved. Son of Slothlorien is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Candlestick Jack saved by block skill. Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Move ended for Wild Woody Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) Stand up roll passed. (4) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 8 ) 111 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Po-Mo saved by block skill. Dances with Ents Jr. saved by block skill. Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Turn time limit reached. 2: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Branch Predeliction Player pushed to (14, 7) 111 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 107 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Mallornstump Wiffle Blast Radius Balzac is knocked over. Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) (4, 5) + 0, (0, 0) + 0, 0: Wiffle Blast Radius Balzac has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 4 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 5 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 22, 4 ) 10 moved (MP) to ( 23, 3 ) 10 moved (MP) to ( 24, 2 ) 10 moved (MP) to ( 25, 1 ) 10 moved (MP) to ( 26, 0 ) (6) Go for it successful. 10 moved (MP) to ( 27, 0 ) GreenWood the Great scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=10] : current status = 4 1 : current square = java.awt.Point[x=18,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=10] : current status = 4 3 : current square = java.awt.Point[x=16,y=10] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=8] : current status = 4 4 : current square = java.awt.Point[x=14,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=17,y=10] : current status = 4 12 : current square = java.awt.Point[x=17,y=10] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 14 : current square = java.awt.Point[x=17,y=8] : current status = 4 14 : current square = java.awt.Point[x=17,y=8] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=19,y=11] : current status = 0 102 : current square = java.awt.Point[x=19,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=16,y=11] : current status = 0 105 : current square = java.awt.Point[x=16,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=17,y=6] : current status = 1 107 : current square = java.awt.Point[x=17,y=6] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=20,y=10] : current status = 1 113 : current square = java.awt.Point[x=20,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 13, 6 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 10, 3 ) 2 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 3 ) 14 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 12, 4 ) Waiting for Syzygy Oxymorons to set players on field. 101 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 16, 3 ) 108 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 1 Distance: 1 Quick snap. Waiting for Syzygy Oxymorons to re-arrange players on field. 112 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 14, 10 ) 114 moved (SP) to ( 14, 11 ) 111 moved (SP) to ( 14, 9 ) 115 moved (SP) to ( 14, 5 ) 113 moved (SP) to ( 14, 3 ) 108 moved (SP) to ( 14, 2 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 3 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Po-Mo 10 blocked. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 3 ) Move ended for Richard "disregard that..." Casanova 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo STAND FIRM skill used. [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Arthur The Flame Retardant Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 2) + 0, (3, 1) + 1, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. Arthur The Flame Retardant saved by block skill. [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 11 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 10 ) 14 blocked. 12 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Dauntless successful. (2+5=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Morning Wood is knocked over. Wild Woody is knocked over. Player pushed to (18, 10) 12 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 4) + 0, (5, 4) + 1, 5: Wild Woody has been seriously injured!! (12) Concussion - Miss next game 12: status changed from 0 to 9. Turn time limit reached. Verified Opponent Roll = 1 (1) Apothecary FAILS! 12 moved (SP) to ( 0, 13 ) Player pushed to (17, 12) 14 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 13, 8 ) Move ended for Zippy Ragnarok [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Candlestick Jack GreenWood the Great is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 5) + 0, (1, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 115 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Anti-A-De-Un-Sub-Hugeor Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Candlestick Jack has already moved this turn. [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 4 ) Move ended for Brax 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 8 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Staplefoot the Circular Ball moved to ( 9, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 5 ) Syzygy Oxymorons turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 4 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 15, 4 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Dances with Ents Jr. knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 5 + 0 = 5 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 4 ) 112 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Block not started. Player pushed to (20, 6) 112 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 5 ) (1) Dances with Ents Jr. trips and falls trying to go for it! Move ended for Dances with Ents Jr. 4 moved (MP) to ( 21, 5 ) (3, 6) + 0, (5, 6) + 0, 4: Dances with Ents Jr. has been seriously injured!! (25) Gouged Eye - Miss next game 4: status changed from 0 to 9. 4 moved to dugout ( 1, 13 ) Ball moved to ( 21, 4 ) Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Brax Branch Predeliction is knocked over. Player pushed to (17, 2) 2 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 12, 3 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Turn time limit reached. Mallornstump saved by dodge skill. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 7 ) 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zippy Ragnarok Mallornstump saved by block skill. Zippy Ragnarok saved by block skill. [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Candlestick Jack Candlestick Jack uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (18, 7) 6 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 115 moved (MP) to ( 12, 6 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) Move ended for Po-Mo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 6 ) Move ended for Arthur The Flame Retardant 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Ball moved to ( 9, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) Hand off selected. Move ended for SaNDeE* Twitterpation Ball moved to ( 16, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 15, 11 ) Move ended for el guapo the widestepper 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Turn time limit reached. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 10, 12 ) 14 moved (MP) to ( 9, 12 ) 14 moved (MP) to ( 8, 11 ) Move ended for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 9 ) Move ended for Mallornstump [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 7 ) Move ended for GreenWood the Great [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 1 + 0 = 1 Branch Predeliction is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. Move ended for Branch Predeliction 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 6 ) 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 1 (1) Candlestick Jack trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 7, 8 ) Move ended for Candlestick Jack [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 11 ) Move ended for Po-Mo 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) Move ended for Richard "disregard that..." Casanova 113: Select an action for Brax Select an action for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) Move ended for Staplefoot the Circular 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 10 ) Hand off selected. Move ended for el guapo the widestepper Ball moved to ( 16, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 9 ) Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Turn time limit reached. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 1 + 0 = 1 Oakenwood the Hardheaded is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. Move ended for Oakenwood the Hardheaded 1: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 8 ) Move ended for Brax 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Candlestick Jack GreenWood the Great is knocked over. Player pushed to (24, 7) 10 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 1) + 0, (2, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 115 moved (MP) to ( 6, 7 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 10 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 8, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Mallornstump saved by dodge skill. Player pushed to (23, 8) 6 moved (MP) to ( 6, 8 ) 114 moved (MP) to ( 7, 9 ) Move ended for el guapo the widestepper [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Po-Mo Morning Wood is knocked over. Player pushed to (22, 10) 14 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (3, 5) + 1, 0: Morning Wood has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 111 moved (MP) to ( 8, 11 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 4 ) Move ended for Arthur The Flame Retardant 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 9 ) Move ended for SaNDeE* Twitterpation 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 8, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 2 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 4 Scatter roll: 4 Move ended for Staplefoot the Circular Ball moved to ( 20, 10 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 21, 11 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Po-Mo dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Po-Mo TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 12 ) Syzygy Oxymorons turn ended. [Game Saved] 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 16, 9 ) Move ended for Oakenwood the Hardheaded Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 9 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 6, 12 ) Move ended for Mallornstump [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 10, 0 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 9, 1 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 7, 3 ) Move ended for Branch Predeliction Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 7, 4 ) Move ended for Arthur The Flame Retardant 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 1 ) 108 moved (MP) to ( 7, 2 ) Move ended for Richard "disregard that..." Casanova 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 15, 9 ) Move ended for Anti-A-De-Un-Sub-Hugeor 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 8 ) 115 moved (MP) to ( 4, 8 ) Move ended for Candlestick Jack 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 9 ) 114 moved (MP) to ( 5, 9 ) 114 moved (MP) to ( 4, 9 ) 114 moved (MP) to ( 3, 9 ) 114 moved (MP) to ( 2, 8 ) Move ended for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 14 ) 111 moved (MP) to ( 6, 13 ) Move ended for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 7, 11 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (24, 13) 6 moved (MP) to ( 5, 13 ) 113 moved (MP) to ( 6, 12 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Mallornstump is knocked over. Player pushed to (24, 14) 6 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 5, 13 ) Move ended for Brax [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 9 ) 112 moved (MP) to ( 6, 9 ) 112 moved (MP) to ( 5, 9 ) 112 moved (MP) to ( 4, 9 ) 112 moved (MP) to ( 3, 8 ) 112 moved (MP) to ( 2, 9 ) Move ended for SaNDeE* Twitterpation 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 10 ) 101 moved (MP) to ( 6, 9 ) Move ended for Zippy Ragnarok 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 11 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 6, 11 ) 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 9 ) 102 moved (MP) to ( 3, 9 ) 102 moved (MP) to ( 3, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Ball moved to ( 27, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 5 + 0 = 5 el guapo the widestepper scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 3 (3) Morning Wood stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 108 moved location (MPL) to ( 15, 2 ) 115 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 15, 12 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 15, 3 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 20, 4 ) 111 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 20, 10 ) 101 moved location (MPL) to ( 15, 11 ) 108 moved (SP) to ( 19, 2 ) 113 moved (SP) to ( 19, 3 ) 104 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 20, 8 ) 115 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 19, 13 ) 107 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( 20, 6 ) 112 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 19, 12 ) 112 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 19, 5 ) 114 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 18, 5 ) 114 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 19, 1 ) 113 moved (SP) to ( 19, 2 ) 106 moved (SP) to ( 18, 4 ) 114 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 20, 6 ) 102 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 12, 10 ) Turn time limit reached. 1 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 6, 6 ) 6 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Sylvan SuperSonics quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 10 moved (SP) to ( 15, 12 ) 1 moved (SP) to ( 15, 4 ) 3 moved (SP) to ( 15, 9 ) 2 moved (SP) to ( 15, 10 ) 6 moved (SP) to ( 9, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) GET BALL FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Mallornstump Scatter roll: 7 Ball moved to ( 10, 10 ) Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 3 ) Move ended for Richard "disregard that..." Casanova 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 4 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Oakenwood the Hardheaded is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. Brax saved by block skill. Move ended for Brax [Game Saved] 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 9 ) Move ended for Wiffle Blast Radius Balzac 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 14, 10 ) Move ended for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 10 ) Move ended for Po-Mo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 12 ) Move ended for Arthur The Flame Retardant 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 9 ) Move ended for el guapo the widestepper 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Anti-A-De-Un-Sub-Hugeor Son of Slothlorien is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Anti-A-De-Un-Sub-Hugeor saved by block skill. Syzygy Oxymorons turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Morning Wood regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 5 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 9, 6 ) 10 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 8, 6 ) 1 moved (SP) to ( 8, 8 ) 10 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 9, 8 ) 10 moved (SP) to ( 9, 7 ) 14 moved (SP) to ( 9, 6 ) Waiting for Syzygy Oxymorons to set players on field. 103 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 5 ) Turn time limit reached. 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Ball placed at (20, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 4 Distance: 3 Ball placed at (20, 7) Scatter roll: 8 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 1 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Po-Mo Mallornstump saved by block skill. Po-Mo saved by block skill. [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Arthur The Flame Retardant Branch Predeliction is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (2, 6) + 0, (1, 1) + 1, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. Arthur The Flame Retardant saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Candlestick Jack Mallornstump saved by block skill. Candlestick Jack saved by block skill. [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 10, 7 ) Move ended for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 5 ) Move ended for vaguely less infinite 113: Select an action for Brax Select an action for Brax 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) Move ended for Zippy Ragnarok 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 6 ) 14 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Dauntless successful. (3+4=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Morning Wood is knocked over. GreenWood the Great saved by dodge skill. Player pushed to (21, 8) 10 moved (MP) to ( 8, 8 ) Player pushed to (21, 5) 14 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (2, 5) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. 113 moved (MP) to ( 9, 7 ) Move ended for Brax [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 13, 7 ) Move ended for Anti-A-De-Un-Sub-Hugeor 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 1 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 9, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 10, 11 ) Move ended for Staplefoot the Circular Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (3) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) (4) Go for it successful. 10 moved (MP) to ( 18, 12 ) (3) Go for it successful. 10 moved (MP) to ( 19, 11 ) SPRINT used. GET BALL BEFORE RE_ROLL: GreenWood the Great dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 3 + 0 = 3 (2) Go for it successful. 10 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. Move ended for GreenWood the Great [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 6 + 0 = 6 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 10 ) 101 blocked. Sylvan SuperSonics , Choose a block die. A team reroll has already been used this turn. POW/SKULL Zippy Ragnarok saved by block skill. Oakenwood the Hardheaded is knocked over. Move ended for Oakenwood the Hardheaded MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Anti-A-De-Un-Sub-Hugeor uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (15, 9) 6 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 9 ) Move ended for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 11, 10 ) Move ended for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 11 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW GreenWood the Great is knocked over. Player pushed to (9, 13) 10 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. 10: status changed from 3 to 1. 112 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 6 Ball moved to ( 9, 14 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) Move ended for SaNDeE* Twitterpation [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 16, 11 ) Move ended for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) Move ended for Arthur The Flame Retardant 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 5 ) 103 moved (MP) to ( 8, 6 ) 103 moved (MP) to ( 7, 5 ) Move ended for vaguely less infinite 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 9, 5 ) Move ended for Brax 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 21, 13 ) 102 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 18, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Ball moved to ( 13, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) Move ended for Zippy Ragnarok Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) Stand up roll passed. (2) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 5 + 0 = 5 GreenWood the Great slips past his opponent(s) unhindered. Move ended for GreenWood the Great [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 8 ) 3 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Dauntless successful. (1+6=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Son of Slothlorien is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Arthur The Flame Retardant Branch Predeliction is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 3) + 1, (5, 2) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. Arthur The Flame Retardant saved by block skill. [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 11 ) Move ended for Candlestick Jack 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 9 ) Move ended for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: SaNDeE* Twitterpation miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 5 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 18, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 11 ) Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (3) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 10 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 6 + 0 = 6 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 11 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 1 + 0 = 1 GreenWood the Great is knocked over. (6, 2) + 0, (4, 3) + 0, 0: GreenWood the Great has been stunned. Move ended for GreenWood the Great 10: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 111: Select an action for Po-Mo Select an action for Po-Mo 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) Move ended for Staplefoot the Circular 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 113: Select an action for Brax Select an action for Brax 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) Move ended for Po-Mo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 11 ) 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 6, 11 ) Move ended for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 10 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 10 ) Move ended for Zippy Ragnarok 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 22, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 5, 7 ) 103 moved (MP) to ( 5, 8 ) 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 6, 10 ) Move ended for vaguely less infinite 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 6 ) Move ended for Anti-A-De-Un-Sub-Hugeor 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 7 ) Move ended for Arthur The Flame Retardant Syzygy Oxymorons turn ended. [Game Saved] 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Oakenwood the Hardheaded knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 3 --- ROLL: 5 + 0 = 5 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 4 + 0 = 4 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 9 ) (5) Go for it successful. 1 moved (MP) to ( 7, 9 ) 103 blocked. (3) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (5, 10) 103 moved (MP) to ( 5, 10 ) 1 moved (MP) to ( 6, 10 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 6, 8 ) 113 moved (MP) to ( 5, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Oakenwood the Hardheaded is knocked over. Player pushed to (22, 10) 1 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 6, 10 ) Move ended for Brax [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 4, 10 ) 103 moved (MP) to ( 3, 10 ) 103 moved (MP) to ( 2, 10 ) vaguely less infinite scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 107 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 18, 5 ) 114 moved location (MPL) to ( 18, 9 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 20, 12 ) 104 moved location (MPL) to ( 20, 13 ) 112 moved location (MPL) to ( 21, 5 ) 111 moved location (MPL) to ( 20, 1 ) 102 moved location (MPL) to ( 21, 9 ) 101 moved location (MPL) to ( 20, 2 ) 112 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 7, 3 ) 14 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (1+2) = Get the Ref! Syzygy Oxymorons: 4 + 7Fan Factor Sylvan SuperSonics: 10 + 13Fan Factor Sylvan SuperSonics fans get the ref. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kick result. Direction: 6 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 9 ) 14 moved (MP) to ( 9, 9 ) GET BALL FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 5 + 0 = 5 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 13, 11 ) Hand off selected. Move ended for Morning Wood Ball moved to ( 14, 12 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 10 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 8 ) (2) Go for it successful. 10 moved (MP) to ( 24, 8 ) (5) Go for it successful. 10 moved (MP) to ( 25, 8 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 4 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 3 + 0 = 3 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 21, 5 ) (5) Go for it successful. 2 moved (MP) to ( 22, 6 ) Turn time limit reached. (5) Go for it successful. 2 moved (MP) to ( 23, 7 ) Move ended for Branch Predeliction [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) TAKE ROOT roll passed. Blitz selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 106 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 17, 10 ) Move ended for Son of Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 10 ) (1) Mallornstump trips and falls trying to go for it! Move ended for Mallornstump 6 moved (MP) to ( 22, 10 ) (6, 3) + 0, (6, 4) + 0, 2: Mallornstump has been badly hurt! 6: status changed from 0 to 8. 6 moved to dugout ( 0, 11 ) Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 23, 4 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 6 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 22, 8 ) Move ended for el guapo the widestepper 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 23, 10 ) 104 moved (MP) to ( 24, 9 ) Move ended for Arthur The Flame Retardant 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 23, 11 ) 113 moved (MP) to ( 24, 10 ) 113 moved (MP) to ( 25, 9 ) 10 blocked. Verified Opponent Roll = 1 (1) Brax trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (5, 7) 10 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 25, 8 ) 10 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 6) 10 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 24, 7 ) Move ended for Brax [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 2 ) 111 moved (MP) to ( 22, 3 ) 111 moved (MP) to ( 23, 4 ) 111 moved (MP) to ( 23, 5 ) Move ended for Po-Mo Po-Mo has already moved this turn. Po-Mo has already moved this turn. Po-Mo has already moved this turn. Po-Mo has already moved this turn. Po-Mo has already moved this turn. Po-Mo has already moved this turn. Po-Mo has already moved this turn. 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 5 ) Move ended for SaNDeE* Twitterpation 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 5 ) Move ended for Staplefoot the Circular 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 11 ) Move ended for Anti-A-De-Un-Sub-Hugeor 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 7 ) Move ended for Candlestick Jack 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 7 ) Move ended for Wiffle Blast Radius Balzac Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 114 blocked. Sylvan SuperSonics , Choose a block die. SKULL Move ended for Branch Predeliction Branch Predeliction is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (7, 5) 10 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 23, 6 ) 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 3 db Block re-rolled. POW/SKULL Move ended for Brax GreenWood the Great saved by block skill. Brax saved by block skill. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Po-Mo Po-Mo uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (8, 6) 10 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 6) + 0, (6, 5) + 1, 5: GreenWood the Great has been seriously injured!! (11) Concussion - Miss next game 10: status changed from 3 to 9. 111 moved (MP) to ( 22, 5 ) 10 moved (SP) to ( -1, 13 ) Verified Opponent Roll = 3 Ball moved to ( 9, 5 ) [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 8 ) Move ended for Arthur The Flame Retardant 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 14, 10 ) Move ended for Wiffle Blast Radius Balzac [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (17, 12) 14 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 11 ) [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) Move ended for SaNDeE* Twitterpation 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Staplefoot the Circular fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 5 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Staplefoot the Circular Ball moved to ( 18, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 8 ) Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (4) TAKE ROOT roll passed. Block selected. 106 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 9 ) Move ended for Morning Wood [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) 115 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Candlestick Jack saved by block skill. Oakenwood the Hardheaded is knocked over. Move ended for Oakenwood the Hardheaded (1, 1) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 113: Select an action for Brax Select an action for Brax 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 9 ) Move ended for Anti-A-De-Un-Sub-Hugeor 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 18, 10 ) Move ended for Wiffle Blast Radius Balzac 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 111: Select an action for Po-Mo Select an action for Po-Mo 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) Move ended for SaNDeE* Twitterpation 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 9 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Morning Wood is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. Brax saved by block skill. Move ended for Brax [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) Move ended for Po-Mo 102: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 8 ) Syzygy Oxymorons turn ended. [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 107 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Son of Slothlorien Wiffle Blast Radius Balzac saved by block skill. Son of Slothlorien is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=6] : current status = 1 1 : current square = java.awt.Point[x=10,y=6] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=23,y=7] : current status = 1 2 : current square = java.awt.Point[x=23,y=7] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=9] : current status = 1 3 : current square = java.awt.Point[x=18,y=9] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=1,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=-1,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=19,y=9] : current status = 1 14 : current square = java.awt.Point[x=19,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=24,y=6] : current status = 0 101 : current square = java.awt.Point[x=24,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=24,y=8] : current status = 0 104 : current square = java.awt.Point[x=24,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=11,y=9] : current status = 0 105 : current square = java.awt.Point[x=11,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=6] : current status = 0 111 : current square = java.awt.Point[x=22,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=20,y=9] : current status = 0 113 : current square = java.awt.Point[x=20,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=22,y=8] : current status = 0 114 : current square = java.awt.Point[x=22,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 5 + 2 Syzygy Oxymorons Winnings Roll: 1 + 0 Mallornstump gets an MVP award. SaNDeE* Twitterpation gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=2 -1 for loss -1 from high FF of 13 Sylvan SuperSonics FF Roll: 2 + -2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (2) Syzygy Oxymorons FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(106) 2(127) 3(83) 4(80) 5(101) 6(71) Total(568) D8: 1(1) 2(1) 3(4) 4(5) 5(6) 6(9) 7(7) 8(9) Total(42) GAME OVER Final Score: Sylvan SuperSonics: 1 Syzygy Oxymorons: 2 WINNINGS Sylvan SuperSonics: 70000 Syzygy Oxymorons: 10000