Java JRE 1.4 Beta 8.3 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 11 name: Barbarossa Player 11: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1456] Connected as client to game 'bloodylords'. Options Changed on Client to match Server: Game TypePiling On Always Falls, Receiving: Lords of Entropy.htm Done receiving file. Team 2 name: Lords of Entropy Team 2 race: Chaos Player 102 name: Toxo Thrixtric Player 102: B Chaos Beastman 6 3 3 8 [Horns] Player 103 name: Chlor-Pilon Player 103: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team-Mate, Wild Animal] Player 104 name: Acito Menophen Player 104: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Horns] Player 105 name: Bacilus Globulii Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 107 name: Iodo Quinol Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Mighty Blow] Player 108 name: Phenolph Thalien Player 108: B Chaos Beastman 6 3 3 7 [Block, Claw, Horns, Mighty Blow, Tackle] Player 109 name: Metho Trexate Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 110 name: Ator Vastatin Player 110: B Chaos Beastman 6 3 3 8 [Block, Guard, Dirty Player, Horns] Player 111 name: Diplo Calyx Player 111: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 112 name: Grofis the Bludgeoner Player 112: W Chaos Warrior 5 5 4 9 [+ag, +st, Block] Player 113 name: Mercy Player 113: W Chaos Warrior 5 4 3 9 [Block, Tentacles] Player 114 name: The Red Scarier Player 114: W Chaos Warrior 5 4 3 9 [] Player 115 name: Grim Gunderbald Player 115: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 116 name: Azithro Mycin Player 116: B Chaos Beastman 7 3 3 8 [+ma, Claw, Horns] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 1 Weather roll(2+1) Current Weather: Very Sunny *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Gate: 82000 screaming fans show up for the game. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Handicap result 35:PALMED COIN. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Handicap result 42:DOOM & GLOOM. Banner Guard Bloods lose half their rerolls from DOOM & GLOOM. Verified Opponent Roll = 4 Acito Menophen manages to ignore the niggling pain. Verified Opponent Roll = 5 Phenolph Thalien manages to ignore the niggling pain. Verified Opponent Roll = 2 Metho Trexate manages to ignore the niggling pain. Verified Opponent Roll = 6 Azithro Mycin manages to ignore the niggling pain. Verified Opponent Roll = 4 Sherman manages to ignore the niggling pain. Verified Opponent Roll = 3 Leonidas manages to ignore the niggling pain. Verified Opponent Roll = 6 Frederick manages to ignore the niggling pain. Verified Opponent Roll = 5 Barbarossa manages to ignore the niggling pain. Verified Opponent Roll = 5 Lords of Entropy use PALM COIN. Picked HEADS. Coin flip is: HEADS! Lords of Entropy win the toss. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 8, 9 ) 8 moved (SP) to ( 5, 6 ) 9 moved (SP) to ( 5, 8 ) 10 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 6, 2 ) 5 moved (SP) to ( 6, 6 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 2 ) 15 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 11, 10 ) Waiting for Lords of Entropy to set players on field. Turn time limit reached. 103 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 8 ) 115 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 23, 6 ) 105 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 24, 9 ) 108 moved (SP) to ( 23, 9 ) 109 moved (SP) to ( 20, 8 ) 116 moved (SP) to ( 25, 7 ) 110 moved (SP) to ( 26, 5 ) 109 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 19, 8 ) 104 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 21, 8 ) 107 moved (SP) to ( 21, 9 ) 116 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 24, 8 ) 109 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 23, 10 ) 104 moved (SP) to ( 23, 9 ) 116 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 1 ) 107 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 16, 13 ) 108 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 7 Distance: 4 Quick snap. Waiting for Lords of Entropy to re-arrange players on field. 104 moved (SP) to ( 22, 9 ) 116 moved (SP) to ( 22, 6 ) 107 moved (SP) to ( 16, 3 ) 105 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 1 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Chlor-Pilon Leonidas is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mercy Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 7 ) 11 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Barbarossa is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) Move ended for Iodo Quinol [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) Move ended for Grim Gunderbald 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) Move ended for The Red Scarier 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 15, 9 ) Move ended for Grofis the Bludgeoner 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 10 ) BIG HAND skill used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 2 + 0 = 2 104 moved (MP) to ( 16, 10 ) Hand off selected. Move ended for Acito Menophen Ball moved to ( 14, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 12 ) Move ended for Phenolph Thalien 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 13 ) Move ended for Ator Vastatin 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 5 ) Move ended for Bacilus Globulii 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 7 ) Move ended for Azithro Mycin Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 1 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 8 ) Move ended for Cromwell Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 15, 5 ) Move ended for Alaric Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 4 ) 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Bacilus Globulii is knocked over. Player pushed to (15, 6) 105 moved (MP) to ( 15, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 14, 5 ) Move ended for Sherman [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Barbarossa Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Davout Iodo Quinol is knocked over. Player pushed to (15, 8) Player 116 pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (6, 5) + 0, (5, 4) + 0, 0: Iodo Quinol has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 5 + 4 ST 4 + 3 ST TENTACLES roll succeeds. Moving player is trapped. Move ended for Leonidas [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) Move ended for Sun Tzu Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) Move ended for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) Move ended for Frederick Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 13 ) Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 11, 12 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 2 [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll passed. 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Chlor-Pilon Leonidas is knocked over. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 13, 7 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mercy Davout is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 6) + 0, (5, 6) + 0, 2: Davout has been badly hurt! 10: status changed from 0 to 8. Mercy saved by block skill. 10 moved (SP) to ( 0, 11 ) [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 8 ) 13 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Sun Tzu is knocked over. Player pushed to (18, 10) 13 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 CLAW used on armor roll. (1, 2) + 2, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 12, 9 ) Move ended for Phenolph Thalien [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 9, 8 ) Turn time limit reached. Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 8, 8 ) Move ended for Grim Gunderbald [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 7 ) 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 9, 6 ) 116 moved (MP) to ( 8, 6 ) Move ended for Azithro Mycin 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 7 ) Move ended for Grofis the Bludgeoner [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 8 ) Move ended for Acito Menophen 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 10, 6 ) Move ended for The Red Scarier [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ator Vastatin TARGET: 3 --- ROLL: 6 + 0 = 6 Ator Vastatin slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 9 ) Move ended for Ator Vastatin Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 10, 12 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 9 ) Move ended for Agamemnon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 8, 11 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 6, 8 ) (6) Go for it successful. 8 moved (MP) to ( 7, 7 ) Move ended for Rommel [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Alaric TARGET: 2 --- ROLL: 5 + 0 = 5 Alaric slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 5 ) Move ended for Alaric [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman Bacilus Globulii is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 5 ) Move ended for Barbarossa Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 10, 7 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Move ended for Leonidas [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 9 ) Move ended for Frederick Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap Turn time limit reached. 13 moved (MP) to ( 8, 7 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 116 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Azithro Mycin is knocked over. Player pushed to (8, 5) 116 moved (MP) to ( 8, 5 ) (5, 4) + 0, (4, 4) + 0, 0: Azithro Mycin has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 13 moved (MP) to ( 8, 6 ) Move ended for Sun Tzu [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 13, 10 ) Move ended for Richard I Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 3 [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Turn time limit reached. Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW/SKULL Move ended for Acito Menophen Agamemnon saved by block skill. Acito Menophen saved by block skill. [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sun Tzu is knocked over. Player pushed to (21, 5) 13 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 3 + 0 = 3 Grofis the Bludgeoner slips past his opponent(s) unhindered. 112 moved (MP) to ( 6, 4 ) 112 moved (MP) to ( 5, 3 ) 112 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 2, 2 ) Grofis the Bludgeoner scores a touchdown! *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Iodo Quinol stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 4 (4) Azithro Mycin regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 22, 8 ) 108 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 22, 2 ) 111 moved (SP) to ( 25, 3 ) 116 moved (SP) to ( 24, 7 ) 112 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 17, 12 ) 111 moved (SP) to ( 18, 4 ) 116 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 10, 12 ) 11 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 9, 6 ) 8 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 6, 6 ) 4 moved (SP) to ( 7, 5 ) 3 moved (SP) to ( 8, 4 ) 7 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 12, 8 ) 9 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 11, 11 ) 7 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Done receiving file. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=12,y=10] : current status = 0 8 : current square = java.awt.Point[x=12,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=13,y=10] : current status = 0 12 : current square = java.awt.Point[x=13,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=11,y=10] : current status = 0 13 : current square = java.awt.Point[x=11,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=14,y=13] : current status = 0 15 : current square = java.awt.Point[x=14,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=1,y=4] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=12] : current status = 0 105 : current square = java.awt.Point[x=17,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (5) Iodo Quinol regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=18,y=1] : current status = 0 115 : current square = java.awt.Point[x=18,y=1] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=1] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=19,y=10] : current status = 0 116 : current square = java.awt.Point[x=19,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=19,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=19,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Opponent Kicking. Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 24, 5 ) 104 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 16, 12 ) 116 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 24, 7 ) 111 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 9, 8 ) 3 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 13 ) 15 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 12, 8 ) 2 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (18, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 2 Weather roll(3+2) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (18, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 4 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 16, 13 ) Move ended for Agamemnon Select an action for Alaric 5: Select an action for Alaric Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Barbarossa Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 14 ) 7 moved (MP) to ( 16, 14 ) 105 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 12) 105 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 17, 13 ) Move ended for Frederick [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 14 ) 15 moved (MP) to ( 15, 14 ) 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 14 ) 15 moved (MP) to ( 18, 14 ) 15 moved (MP) to ( 19, 14 ) 15 moved (MP) to ( 20, 14 ) 15 moved (MP) to ( 21, 14 ) (1) Cromwell trips and falls trying to go for it! Move ended for Cromwell 15 moved (MP) to ( 22, 13 ) (6, 2) + 0, (6, 6) + 0, 2: Cromwell has been badly hurt! 15: status changed from 0 to 8. 15 moved to dugout ( 0, 12 ) Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 (1) Grofis the Bludgeoner trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Grofis the Bludgeoner Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 18, 4 ) Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick Bacilus Globulii is knocked over. Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) (2, 3) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (15, 11) 107 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Sherman 3: Select an action for Sherman Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 11 ) Move ended for Rommel [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 107 blocked. Banner Guard Bloods , Choose a block die. POW Iodo Quinol is knocked over. Player pushed to (15, 12) 107 moved (MP) to ( 15, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 12 ) (1) Sherman trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 3 moved (MP) to ( 17, 11 ) (3) Go for it successful. 3 moved (MP) to ( 18, 10 ) Move ended for Sherman [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) Move ended for Richard I Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 11, 4 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 1 + 0 = 1 Sun Tzu is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. Move ended for Sun Tzu 13: status changed from 3 to 1. Ball moved to ( 12, 4 ) Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 5 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! Chlor-Pilon has already moved this turn. [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 10, 2 ) Move ended for Grofis the Bludgeoner [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 9, 3 ) Move ended for Mercy [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 1 ) 110 moved (MP) to ( 15, 1 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 9, 1 ) Move ended for Ator Vastatin [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) Move ended for Acito Menophen 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 (1) Diplo Calyx trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 1 ) Move ended for Diplo Calyx [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Agamemnon is knocked over. Player pushed to (12, 13) 9 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 16, 12 ) Move ended for Iodo Quinol [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for The Red Scarier Barbarossa is knocked over. Player pushed to (15, 10) 11 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 3) + 0, (3, 2) + 0, 0: Barbarossa has been stunned. 11: status changed from 0 to 2. 114 moved (MP) to ( 15, 9 ) [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Grim Gunderbald Sherman is knocked over. Player pushed to (11, 11) 3 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 115 moved (MP) to ( 18, 10 ) [Game Saved] 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Phenolph Thalien Lords of Entropy: All players have moved. Rommel is knocked over. Player pushed to (11, 12) 8 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (2, 6) + 2, (5, 3) + 1, 0: Rommel has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 19, 11 ) Lords of Entropy turn ended. [Game Saved] 11: status changed from 2 to 1. Barbarossa rolls over. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 14 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 14, 13 ) (6) Go for it successful. 9 moved (MP) to ( 15, 12 ) Move ended for Agamemnon [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (16, 10) 105 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 13, 10 ) (2) Go for it successful. 12 moved (MP) to ( 14, 9 ) Move ended for Richard I [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Alaric The Red Scarier is knocked over. Player pushed to (16, 9) 114 moved (MP) to ( 16, 9 ) (2, 2) + 0, (0, 0) + 0, 0: The Red Scarier has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 6 ) Move ended for Napoleon Select an action for Leonidas 4: Select an action for Leonidas Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 6 ) 103 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Chlor-Pilon is knocked over. (5, 6) + 0, (2, 4) + 0, 0: Chlor-Pilon has been stunned. 103: status changed from 0 to 2. Sun Tzu saved by block skill. 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) (6) Go for it successful. 13 moved (MP) to ( 18, 9 ) Move ended for Sun Tzu [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Sherman Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Foul selected. Leonidas fouls Chlor-Pilon. (4, 1) +3 IGMEOY Roll = 3 Move ended for Leonidas Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Chlor-Pilon rolls over. 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 10 ) 3 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Sherman is knocked over. Player pushed to (10, 12) 3 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Sherman has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 18, 11 ) Move ended for Bacilus Globulii [Game Saved] 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grim Gunderbald Sun Tzu is knocked over. Player pushed to (10, 8) 13 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 115 moved (MP) to ( 18, 9 ) [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 8 ) Move ended for The Red Scarier 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Iodo Quinol Frederick is knocked over. Player pushed to (11, 12) 7 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 5) + 1, 0: Frederick has been stunned. 7: status changed from 0 to 2. 107 moved (MP) to ( 17, 12 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 5, 2 ) Move ended for Grofis the Bludgeoner 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 11, 5 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 7 ) Move ended for Mercy 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 3 ) 104 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 6, 3 ) Move ended for Acito Menophen 111: Select an action for Diplo Calyx Select an action for Diplo Calyx Turn time limit reached. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 2 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 2 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 1 ) Move ended for Diplo Calyx 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 2 ) 110 moved (MP) to ( 7, 2 ) 110 moved (MP) to ( 6, 2 ) 110 moved (MP) to ( 5, 3 ) 110 moved (MP) to ( 4, 3 ) Move ended for Ator Vastatin Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] 7: status changed from 2 to 1. Frederick rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Richard I Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 8 ) (4) Go for it successful. 11 moved (MP) to ( 12, 7 ) Move ended for Barbarossa [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Leonidas Mercy saved by block skill. Leonidas saved by block skill. [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Alaric Mercy is knocked over. Player pushed to (12, 6) 113 moved (MP) to ( 12, 6 ) (6, 3) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 8 ) Move ended for Agamemnon Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 6 ) Move ended for Napoleon Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 5 + 0 = 5 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 16, 6 ) 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW The Red Scarier is knocked over. Player pushed to (17, 8) 114 moved (MP) to ( 17, 8 ) (4, 2) + 0, (0, 0) + 0, 0: The Red Scarier has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) Move ended for Sun Tzu [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 10 ) 3 moved (MP) to ( 19, 9 ) Move ended for Sherman Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 2 ) 112 moved (MP) to ( 2, 2 ) Grofis the Bludgeoner scores a touchdown! *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) Rommel regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 25, 7 ) 107 moved (SP) to ( 25, 6 ) 105 moved (SP) to ( 25, 5 ) 104 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 17, 9 ) 116 moved (SP) to ( 28, 5 ) 105 moved (SP) to ( 16, 12 ) 116 moved (SP) to ( 29, 3 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 11, 1 ) 13 moved (SP) to ( 11, 2 ) 3 moved (SP) to ( 11, 3 ) 4 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 7, 8 ) 7 moved (SP) to ( 9, 6 ) Turn time limit reached. 3 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 13, 1 ) 5 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 13, 9 ) 13 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (17, 12) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (3+6) = Brilliant Coaching Lords of Entropy: 5 + 3 coaches Banner Guard Bloods: 2 + 3 coaches Lords of Entropy get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (17, 12) Touchback!! Banner Guard Bloods, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 8 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Agamemnon The Red Scarier is knocked over. Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) (3, 4) + 0, (0, 0) + 0, 0: The Red Scarier has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 1 ) Move ended for Alaric Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 0 ) 110 blocked. Banner Guard Bloods , Choose a block die. POW Ator Vastatin is knocked over. Player pushed to (17, 2) 110 moved (MP) to ( 17, 2 ) (5, 4) + 0, (6, 6) + 0, 3: Ator Vastatin has been badly hurt! 110: status changed from 0 to 8. 3 moved (MP) to ( 17, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) Move ended for Sherman [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) Move ended for Richard I Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Rommel TARGET: 3 --- ROLL: 3 + 0 = 3 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 3 ) Move ended for Rommel [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 18, 5 ) Target(3) Roll(1) Leonidas falls trying to land his leap! SKILL SELECTED: Move ended for Leonidas 4 moved (MP) to ( 18, 5 ) (1, 4) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 8 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 21, 2 ) 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Richard I is knocked over. Player pushed to (8, 0) 12 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 21, 1 ) Move ended for Iodo Quinol Iodo Quinol has already moved this turn. [Game Saved] 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 20, 4 ) Move ended for Phenolph Thalien 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Diplo Calyx Player pushed to (11, 2) 8 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 3 ) [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for The Red Scarier 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 18, 3 ) Move ended for Mercy [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 17, 2 ) Move ended for Grofis the Bludgeoner 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Acito Menophen Player pushed to (14, 0) 5 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 16, 1 ) [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 8 ) Move ended for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) Move ended for Bacilus Globulii Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sherman Acito Menophen is knocked over. Player pushed to (15, 2) 104 moved (MP) to ( 15, 2 ) (3, 2) + 0, (0, 0) + 0, 0: Acito Menophen has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 18, 0 ) 5 moved (MP) to ( 19, 1 ) 5 moved (MP) to ( 20, 2 ) Move ended for Alaric Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 1 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 6 + 4 ST 2 + 3 ST TENTACLES roll succeeds. Moving player is trapped. Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Diplo Calyx is knocked over. Player pushed to (19, 4) 111 moved (MP) to ( 19, 4 ) (3, 1) + 0, (0, 0) + 0, 0: Diplo Calyx has been knocked prone. 111: status changed from 0 to 1. 8 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 22, 0 ) DODGE FINAL RESULT: Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 1 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 1 + 0 = 1 Richard I is knocked over. (5, 5) + 0, (4, 3) + 0, 0: Richard I has been stunned. Move ended for Richard I 12: status changed from 0 to 2. Banner Guard Bloods turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=7,y=8] : current status = 0 2 : current square = java.awt.Point[x=7,y=8] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=17,y=1] : current status = 0 3 : current square = java.awt.Point[x=17,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=18,y=5] : current status = 1 4 : current square = java.awt.Point[x=18,y=5] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=23,y=1] : current status = 2 12 : current square = java.awt.Point[x=23,y=1] : current status = 2 12: status changed from 2 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=1,y=4] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=2] : current status = 1 104 : current square = java.awt.Point[x=15,y=2] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=21,y=1] : current status = 0 107 : current square = java.awt.Point[x=21,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=20,y=4] : current status = 0 108 : current square = java.awt.Point[x=20,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=2] : current status = 0 112 : current square = java.awt.Point[x=17,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Banner Guard Bloods Opponent Kicking. Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 16, 12 ) 116 moved (SP) to ( 25, 4 ) 116 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 20, 8 ) 116 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 10, 3 ) 8 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 13, 9 ) 7 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 10 ) Turn time limit reached. *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 5 Ball placed at (18, 11) Touchback!! Banner Guard Bloods, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 0 ) 9 moved (MP) to ( 16, 1 ) Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 116 blocked. Banner Guard Bloods , Choose a block die. POW Azithro Mycin is knocked over. Player pushed to (17, 2) 116 moved (MP) to ( 17, 2 ) (4, 4) + 0, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 3 + 0 = 3 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) Move ended for Richard I [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 3 + 0 = 3 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 0 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 18, 2 ) (6) Go for it successful. 8 moved (MP) to ( 18, 3 ) Move ended for Rommel [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Leonidas Player pushed to (15, 6) 114 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman The Red Scarier is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (1, 1) + 0, (0, 0) + 0, 0: The Red Scarier has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 7 ) Move ended for Barbarossa Select an action for Alaric 5: Select an action for Alaric Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 2 + 0 = 2 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 17, 0 ) 7 moved (MP) to ( 18, 1 ) 7 moved (MP) to ( 19, 2 ) (2) Go for it successful. 7 moved (MP) to ( 20, 3 ) Move ended for Frederick [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 18, 2 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) Move ended for Sun Tzu [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 7, 2 ) 2 moved (MP) to ( 6, 3 ) Move ended for Napoleon Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 103 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Alaric Banner Guard Bloods: All players have moved. Chlor-Pilon is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) (5, 5) + 0, (2, 2) + 0, 0: Chlor-Pilon has been stunned. 103: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Chlor-Pilon rolls over. 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 22, 2 ) 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Richard I is knocked over. Player pushed to (9, 0) 12 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 21, 1 ) Move ended for Phenolph Thalien [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Azithro Mycin 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Grofis the Bludgeoner TARGET: 3 --- ROLL: 6 + 0 = 6 Grofis the Bludgeoner slips past his opponent(s) unhindered. Move ended for Grofis the Bludgeoner [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Diplo Calyx Rommel saved by block skill. Diplo Calyx is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Diplo Calyx has been knocked prone. 111: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Phenolph Thalien is knocked over. Player pushed to (21, 2) 108 moved (MP) to ( 21, 2 ) (4, 6) + 0, (2, 5) + 0, 0: Phenolph Thalien has been stunned. 108: status changed from 0 to 2. 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) Move ended for Richard I [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 116 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Azithro Mycin is knocked over. Player pushed to (17, 1) 116 moved (MP) to ( 17, 1 ) (5, 6) + 0, (1, 1) + 0, 0: Azithro Mycin has been stunned. 116: status changed from 0 to 2. 8 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Agamemnon Iodo Quinol is knocked over. Player pushed to (17, 3) 107 moved (MP) to ( 17, 3 ) (3, 3) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 21, 4 ) Move ended for Leonidas Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 4 ) Move ended for Sherman Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 2 ) Move ended for Alaric Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 9 ) Move ended for Barbarossa Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 112 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Frederick Grofis the Bludgeoner saved by block skill. Frederick saved by block skill. [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 2 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 9, 2 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 1 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Napoleon Ball moved to ( 20, 1 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 1 ) 13 moved (MP) to ( 24, 0 ) 13 moved (MP) to ( 25, 0 ) 13 moved (MP) to ( 26, 1 ) 13 moved (MP) to ( 27, 2 ) Sun Tzu scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=13,y=1] : current status = 0 2 : current square = java.awt.Point[x=13,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=20,y=9] : current status = 0 11 : current square = java.awt.Point[x=20,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=25,y=1] : current status = 4 12 : current square = java.awt.Point[x=25,y=1] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=0,y=12] : current status = 8 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=1,y=4] : current status = 2 16 : current status = 2 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=8] : current status = 1 103 : current square = java.awt.Point[x=16,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=17,y=3] : current status = 1 107 : current square = java.awt.Point[x=17,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=21,y=2] : current status = 2 108 : current square = java.awt.Point[x=21,y=2] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111 : current square = java.awt.Point[x=19,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=17,y=1] : current status = 2 116 : current square = java.awt.Point[x=17,y=1] : current status = 2 116: status changed from 2 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=1] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 13 ) 8 moved location (MPL) to ( 11, 10 ) 7 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 11, 5 ) 13 moved location (MPL) to ( 11, 9 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 14, 6 ) 2 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 12, 1 ) 8 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 10, 5 ) 12 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 12, 4 ) Waiting for Lords of Entropy to set players on field. Turn time limit reached. 103 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 23, 8 ) 116 moved (SP) to ( 23, 9 ) 105 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 21, 8 ) 104 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 16, 1 ) 105 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 16, 2 ) 113 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 7 Distance: 3 Quick snap. Waiting for Lords of Entropy to re-arrange players on field. 104 moved (SP) to ( 22, 5 ) 116 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 3 ) Ball placed at (19, 4) Ball placed at (19, 4) Scatter roll: 7 Ball moved to ( 15, 8 ) GET BALL FINAL RESULT: Grim Gunderbald TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Chlor-Pilon TARGET: 8 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 15, 8 ) GET BALL FINAL RESULT: Grim Gunderbald TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 16, 7 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 2 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll passed. 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Chlor-Pilon Barbarossa is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (3, 5) + 1, (2, 6) + 0, 0: Barbarossa has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grim Gunderbald Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Mercy Leonidas is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 9 ) Move ended for Grofis the Bludgeoner [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 8 ) Move ended for The Red Scarier 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 19, 10 ) 116 moved (MP) to ( 18, 10 ) Move ended for Azithro Mycin 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) Move ended for Acito Menophen 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 10 ) Move ended for Iodo Quinol 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 12 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 9 ) Move ended for Phenolph Thalien [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Bacilus Globulii 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 16, 5 ) Move ended for Metho Trexate Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) Move ended for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 11 ) 116 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) Move ended for Frederick [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) Move ended for Richard I Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 11 ) Move ended for Sun Tzu Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 12, 9 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 4 + 4 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. Move ended for Leonidas [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 11, 6 ) Move ended for Sherman Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 12, 4 ) Move ended for Alaric Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 3 + 4 ST 4 + 3 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 11 ) (4) Go for it successful. 9 moved (MP) to ( 15, 10 ) Move ended for Agamemnon Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 3 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 113: Select an action for Mercy Select an action for Mercy 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Grim Gunderbald Leonidas is knocked over. Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. 115 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) Move ended for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 4 ) Move ended for Grofis the Bludgeoner 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 16, 3 ) Move ended for The Red Scarier 104: Select an action for Acito Menophen Select an action for Acito Menophen 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Bacilus Globulii 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 5 ) Move ended for Acito Menophen 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Phenolph Thalien Agamemnon saved by block skill. Phenolph Thalien saved by block skill. [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Iodo Quinol Agamemnon saved by dodge skill. Player pushed to (15, 11) 9 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 15, 10 ) [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 17, 7 ) Move ended for Azithro Mycin Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 17, 4 ) Move ended for Rommel Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 2 ) Move ended for Alaric Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) Move ended for Napoleon Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 5 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 3 + 4 ST 2 + 4 ST TENTACLES roll succeeds. Moving player is trapped. Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sherman Mercy is knocked over. Player pushed to (13, 7) 113 moved (MP) to ( 13, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 15, 8 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: Move ended for Leonidas [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 16, 9 ) Move ended for Frederick Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 4 ) (3) Go for it successful. 13 moved (MP) to ( 13, 3 ) Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 107 blocked. Banner Guard Bloods , Choose a block die. SKULL Move ended for Agamemnon Agamemnon is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. Normal move selected. 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 7 ) Move ended for Chlor-Pilon [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 12, 6 ) Move ended for Mercy 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 11 ) Move ended for Grim Gunderbald 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 9 ) Move ended for Acito Menophen 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 11, 10 ) Move ended for Grofis the Bludgeoner [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 109: Select an action for Metho Trexate Turn time limit reached. Select an action for Metho Trexate 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 17, 5 ) 8 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 3) 8 moved (MP) to ( 18, 3 ) 116 moved (MP) to ( 17, 4 ) Move ended for Azithro Mycin [Game Saved] 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 9 ) Move ended for Metho Trexate 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for The Red Scarier Alaric is knocked over. Player pushed to (15, 1) 5 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Alaric has been knocked prone. 5: status changed from 0 to 1. 114 moved (MP) to ( 15, 2 ) [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Bacilus Globulii TARGET: 3 --- ROLL: 4 + 0 = 4 Bacilus Globulii slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 (1) Bacilus Globulii trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Bacilus Globulii trips and falls trying to go for it! Move ended for Bacilus Globulii 105 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Frederick Phenolph Thalien is knocked over. Player pushed to (14, 8) 108 moved (MP) to ( 14, 8 ) (1, 6) + 0, (0, 0) + 0, 0: Phenolph Thalien has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 11, 11 ) Move ended for Agamemnon [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 7 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 2 + 4 ST 3 + 4 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 3 + 0 = 3 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Sherman knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sherman TARGET: 5 --- ROLL: 2 + 0 = 2 Sherman is knocked over. (5, 4) + 0, (6, 6) + 0, 1: Sherman has been badly hurt! 3: status changed from 4 to 8. 3 moved to dugout ( 1, 11 ) Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 5 [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grim Gunderbald Player pushed to (17, 12) 9 moved (MP) to ( 12, 12 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 9 ) 112 moved (MP) to ( 7, 9 ) 112 moved (MP) to ( 6, 9 ) Move ended for Grofis the Bludgeoner 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 9 ) 104 moved (MP) to ( 6, 8 ) 104 moved (MP) to ( 5, 8 ) Move ended for Acito Menophen 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 9 ) 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 7, 8 ) Move ended for Metho Trexate 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Chlor-Pilon Napoleon is knocked over. Player pushed to (19, 6) 2 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 5) + 1, (5, 4) + 0, 0: Napoleon has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 11, 7 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 7, 10 ) Move ended for Mercy 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 4 ) Move ended for The Red Scarier 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 108: Select an action for Phenolph Thalien Select an action for Phenolph Thalien 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Phenolph Thalien 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Iodo Quinol TARGET: 3 --- ROLL: 4 + 0 = 4 Iodo Quinol slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 7, 12 ) Move ended for Iodo Quinol [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Azithro Mycin Lords of Entropy: All players have moved. Player pushed to (10, 2) 8 moved (MP) to ( 19, 2 ) Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 11, 3 ) Move ended for Alaric Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 14, 7 ) Move ended for Rommel [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 108 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Leonidas Player pushed to (13, 7) 108 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 10, 14 ) 9 moved (MP) to ( 9, 14 ) 9 moved (MP) to ( 8, 14 ) 9 moved (MP) to ( 7, 14 ) 9 moved (MP) to ( 6, 13 ) Move ended for Agamemnon Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 6 + 0 = 6 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 10, 13 ) 7 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 8, 13 ) 107 blocked. (2) Go for it successful. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Iodo Quinol saved by block skill. Frederick saved by block skill. Move ended for Frederick [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 114 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sun Tzu Player pushed to (11, 4) 114 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) Move ended for Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 7 ) 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 2, 5 ) Move ended for Acito Menophen 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 7 ) 109 moved (MP) to ( 5, 6 ) 109 moved (MP) to ( 4, 5 ) 109 moved (MP) to ( 3, 4 ) Move ended for Metho Trexate 113: Select an action for Mercy Select an action for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 10 ) 113 moved (MP) to ( 5, 9 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 3, 7 ) Move ended for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 8 ) 112 moved (MP) to ( 4, 7 ) 112 moved (MP) to ( 4, 6 ) 112 moved (MP) to ( 3, 6 ) Hand off selected. Move ended for Grofis the Bludgeoner Ball moved to ( 27, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Acito Menophen TARGET: 3 --- ROLL: 6 + 0 = 6 Acito Menophen scores a touchdown! *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 5 (5) Napoleon regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Barbarossa regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Lords of Entropy to set players on field. 103 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 17, 7 ) 113 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 1 ) 8 moved (SP) to ( 2, 3 ) 5 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 12, 6 ) 11 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Turn time limit reached. Ball placed at (18, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kickoff Roll (2+3) = Cheering Fans Lords of Entropy: 1 + 9FF + 0CL Banner Guard Bloods: 4 + 12FF + 0CL Banner Guard Bloods get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (18, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 10 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 1 ) Move ended for Alaric Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 15, 0 ) 7 moved (MP) to ( 16, 0 ) 105 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 2) 105 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 17, 1 ) Move ended for Frederick [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) (1) Richard I trips and falls trying to go for it! Move ended for Richard I 12 moved (MP) to ( 22, 1 ) (4, 1) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. 12: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 10, 9 ) Move ended for Grim Gunderbald 107: Select an action for Iodo Quinol Select an action for Iodo Quinol 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 11 ) Move ended for Iodo Quinol 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 (1) Grofis the Bludgeoner trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Grofis the Bludgeoner [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 10 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 13, 10 ) 116 moved (MP) to ( 12, 9 ) Move ended for Azithro Mycin 109: Select an action for Metho Trexate Select an action for Metho Trexate 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) Move ended for Metho Trexate 103: Select an action for Chlor-Pilon Select an action for Chlor-Pilon 103: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Chlor-Pilon The Wild Animal stands still and roars in rage! [Game Saved] 114: Select an action for The Red Scarier Select an action for The Red Scarier 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bacilus Globulii Alaric saved by block skill. Bacilus Globulii saved by block skill. [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Acito Menophen Player pushed to (13, 0) 5 moved (MP) to ( 16, 0 ) 104 moved (MP) to ( 16, 1 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 4 ) Move ended for Diplo Calyx 114: Select an action for The Red Scarier Select an action for The Red Scarier 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for The Red Scarier Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) Turn time limit reached. Verified Opponent Roll = 5 DODGE FINAL RESULT: Mercy TARGET: 3 --- ROLL: 5 + 0 = 5 Mercy slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 4 + 5 ma SHADOWING successful. 11 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mercy TARGET: 4 --- ROLL: 5 + 0 = 5 Mercy slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 6 + 5 ma SHADOWING fails. 113 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mercy TARGET: 6 --- ROLL: 3 + 0 = 3 Mercy is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 5) + 0, (1, 1) + 0, 0: Mercy has been stunned. Move ended for Mercy Lords of Entropy: All players have moved. 113: status changed from 0 to 2. Lords of Entropy turn ended. [Game Saved] Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 10, 12 ) Move ended for Napoleon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 11 ) 107 blocked. (1) Rommel trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Banner Guard Bloods , Choose a block die. POW Iodo Quinol is knocked over. Player pushed to (11, 11) 107 moved (MP) to ( 11, 11 ) (6, 4) + 0, (6, 1) + 0, 0: Iodo Quinol has been stunned. 107: status changed from 0 to 2. 8 moved (MP) to ( 10, 11 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (18, 3) 105 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Alaric 5: Select an action for Alaric Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 19, 4 ) Move ended for Richard I Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Alaric Acito Menophen is knocked over. Player pushed to (16, 2) 104 moved (MP) to ( 16, 2 ) (6, 5) + 0, (1, 2) + 0, 0: Acito Menophen has been stunned. 104: status changed from 0 to 2. 5 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Barbarossa 11: Select an action for Barbarossa 11: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. SKULL Move ended for Barbarossa Barbarossa is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Barbarossa has been knocked prone. 11: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Lords of Entropy to finish TURN: 8 [Game Saved] 104: status changed from 2 to 1. Acito Menophen rolls over. 107: status changed from 2 to 1. Iodo Quinol rolls over. 113: status changed from 2 to 1. Mercy rolls over. 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 109: Select an action for Metho Trexate Select an action for Metho Trexate 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 11, 9 ) 116 moved (MP) to ( 10, 10 ) 8 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (20, 12) 8 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 10, 11 ) Move ended for Azithro Mycin [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Hand off selected. Move ended for Grofis the Bludgeoner Ball moved to ( 17, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Metho Trexate TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 10 ) Lords of Entropy turn ended. End of the regulation game time. *** Setup start *** 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 Lords of Entropy Winnings Roll: 3 + 0 Verified Opponent Roll = 3 Banner Guard Bloods Winnings Roll: 3 + -2 Verified Opponent Roll = 11 Diplo Calyx gets an MVP award. Verified Opponent Roll = 6 Verified Opponent Roll = 11 Barbarossa gets an MVP award. Verified Opponent Roll = 2 Lords of Entropy FF Roll: 2 + 3 Verified Opponent Roll = 1 Banner Guard Bloods FF Roll: 1 + -1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 D6: 1(159) 2(185) 3(182) 4(167) 5(173) 6(192) Total(1058) D8: 1(4) 2(3) 3(1) 4(4) 5(4) 6(3) 7(3) 8(2) Total(24) GAME OVER Final Score: Banner Guard Bloods: 1 Lords of Entropy: 3 WINNINGS Banner Guard Bloods: 10000 Lords of Entropy: 30000