Java JRE 1.5 Beta 8.3 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Dead-On Balls Inaccurate Team 1 race: Human Player 1 name: Buck Satan Player 1: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard] Player 2 name: GimpyFrog Player 2: L Human Lineman 6 3 3 8 [Block] Player 3 name: Harold Tu Sheitz-Tu Thwind Player 3: L Human Lineman 6 3 4 8 [+ag, Block] Player 4 name: Bob the Lineman Player 4: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 5 name: Mack N. Nosenz-Atoll Player 5: L Human Lineman 5 3 3 8 [Block, Dodge] Player 7 name: Upan Kumar Player 7: L Human Lineman 6 3 3 8 [Block] Player 8 name: Pot Player 8: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 10 name: Blitzen Player 10: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 11 name: Donner Player 11: B Human Blitzer 7 3 4 7 [+ag, Block, Dauntless, Dodge, Multiple Block, Tackle] Player 12 name: Comet Player 12: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 13 name: WartNose Player 13: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Mack N. Uptha-Numbaz Player 14: L Human Lineman 6 3 3 8 [Kick] Player 15 name: Patch Kid Player 15: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2324] Connected as server to game 'dead'. Sending Team File... Done Sending File Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Receiving: Frothy Steins.html Done receiving file. Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 103 name: FlumpyNutz Player 103: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 1 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Bumpy II Player 107: R Dwarf Runner 6 3 3 8 [Accurate, Block, Sure Hands, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 111 name: Booglie Player 111: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 115 name: Dimwitt Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(6+1) Current Weather: Nice Gate: 97000 screaming fans show up for the game. Handicap result 26:ILLEGAL DRUGS. Handicap result 42:DOOM & GLOOM. Handicap result 51:DUH, WHERE AM I. Frothy Steins lose half their rerolls from DOOM & GLOOM. *** Setup start *** Booglie suffers from DUH, WHERE AM I. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Blitzen manages to ignore the niggling pain. Comet manages to ignore the niggling pain. Chugger is suffering from a niggling injury. 102: status changed from 0 to 2. Ooglie manages to ignore the niggling pain. Fudd manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Frothy Steins win the toss. Waiting for Frothy Steins to set players on field. 110 moved (SP) to ( 21, 2 ) 111 moved (SP) to ( 20, 11 ) 110 moved (SP) to ( 20, 3 ) 114 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 20, 2 ) 115 moved (SP) to ( 20, 12 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 17, 3 ) 109 moved (SP) to ( 19, 3 ) 110 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 19, 2 ) 115 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 19, 12 ) 115 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 21, 9 ) 114 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 14, 6 ) Turn time limit reached. 7 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 9, 4 ) 1 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (19, 10) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 6 Distance: 0 Perfect Defense. Waiting for Frothy Steins to re-arrange players on field. 104 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) Ball placed at (19, 10) Ball placed at (19, 10) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 10 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 14 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 14 ) 3 moved (MP) to ( 20, 14 ) (2) Go for it successful. 3 moved (MP) to ( 21, 13 ) (4) Go for it successful. 3 moved (MP) to ( 22, 13 ) Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 13 ) Move ended for Comet Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 18, 0 ) 5 moved (MP) to ( 19, 0 ) (1) Mack N. Nosenz-Atoll trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 5 moved (MP) to ( 20, 0 ) (2) Go for it successful. 5 moved (MP) to ( 21, 1 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 11 ) Move ended for Buck Satan Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 9 ) Move ended for Blitzen Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) Move ended for GimpyFrog Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 17, 0 ) 11 moved (MP) to ( 18, 0 ) 11 moved (MP) to ( 19, 0 ) 11 moved (MP) to ( 20, 1 ) 11 moved (MP) to ( 21, 2 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 Donner slips past his opponent(s) unhindered. Move ended for Donner [Game Saved] Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for WartNose 13: tackle zone state changed to false [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 10 ) GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Pot Scatter roll: 3 Ball moved to ( 10, 9 ) Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bubba Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grunty II Bob the Lineman is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 21, 12 ) Move ended for Dimwitt 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 1 ) 109 moved (MP) to ( 19, 1 ) 109 moved (MP) to ( 20, 1 ) Move ended for Greybeard 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 23, 3 ) 104 moved (MP) to ( 23, 2 ) 104 moved (MP) to ( 22, 1 ) Move ended for Drago 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 (1) Guido trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 9, 8 ) Move ended for Guido [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 20, 2 ) 5 blocked. 11 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Dauntless NOT successful. (3+3=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Mack N. Nosenz-Atoll saved by block skill. Donner saved by block skill. Ooglie saved by block skill. Move ended for Ooglie [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grand Poobah Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 12 ) Move ended for Booglie [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) Move ended for Fudd 107: Select an action for Bumpy II Select an action for Bumpy II Turn time limit reached. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 10 ) Move ended for Bumpy II Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 8 ) Move ended for GimpyFrog Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 9 ) 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Player pushed to (8, 7) 112 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 8 ) Move ended for Blitzen [Game Saved] Select an action for Donner 11: Select an action for Donner Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 6 + 0 = 6 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 23, 3 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 24, 4 ) 5 moved (MP) to ( 25, 5 ) 5 moved (MP) to ( 26, 6 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 14 ) DODGE FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu Sheitz-Tu Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 24, 13 ) 3 moved (MP) to ( 25, 12 ) 3 moved (MP) to ( 26, 11 ) 3 moved (MP) to ( 26, 10 ) 3 moved (MP) to ( 27, 9 ) Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for WartNose 13: Select an action for WartNose (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 114 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Grand Poobah is knocked over. Player pushed to (15, 8) 114 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Upan Kumar Bubba is knocked over. Player pushed to (15, 9) 108 moved (MP) to ( 15, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Donner 11: Select an action for Donner Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 10 ) Move ended for Buck Satan Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 3 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Donner knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 4 + 0 = 4 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 4 ) 11 moved (MP) to ( 24, 5 ) 11 moved (MP) to ( 25, 6 ) Move ended for Donner [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 9 ) GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Bumpy II TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Bumpy II. Pass selected. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + -1Lp + 1Acc = 5 Move ended for Pot Ball moved to ( 27, 9 ) GET BALL FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu Sheitz-Tu Thwind scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=10,y=8] : current status = 0 2 : current square = java.awt.Point[x=10,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=13,y=5] : current status = 4 4 : current square = java.awt.Point[x=13,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=26,y=6] : current status = 0 5 : current square = java.awt.Point[x=26,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=9,y=8] : current status = 0 10 : current square = java.awt.Point[x=9,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=25,y=6] : current status = 0 11 : current square = java.awt.Point[x=25,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=22,y=1] : current status = 0 104 : current square = java.awt.Point[x=22,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=9] : current status = 1 108 : current square = java.awt.Point[x=15,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=2] : current status = 0 110 : current square = java.awt.Point[x=20,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=22,y=12] : current status = 0 111 : current square = java.awt.Point[x=22,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=8,y=7] : current status = 0 112 : current square = java.awt.Point[x=8,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=8] : current status = 1 114 : current square = java.awt.Point[x=15,y=8] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=21,y=12] : current status = 0 115 : current square = java.awt.Point[x=21,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 11, 1 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 11, 13 ) 12 moved location (MPL) to ( 12, 13 ) 3 moved location (MPL) to ( 11, 10 ) 11 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 14, 6 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) Turn time limit reached. 11 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 12, 1 ) 11 moved (SP) to ( 12, 13 ) Waiting for Frothy Steins to set players on field. 110 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 18, 3 ) 109 moved (SP) to ( 19, 3 ) 115 moved (SP) to ( 19, 11 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 17, 6 ) 109 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 21, 10 ) 101 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 17, 3 ) 110 moved (SP) to ( 16, 11 ) 115 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (4+5) = Brilliant Coaching Dead-On Balls Inaccurate: 6 + 8 coaches Frothy Steins: 1 + 6 coaches Dead-On Balls Inaccurate get an extra re-roll. KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (24, 3) Scatter roll: 5 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 2 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Drago Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bubba Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grand Poobah Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 10 ) Move ended for Fudd 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 3 ) 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 3 + 0 = 3 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 22, 5 ) Move ended for Greybeard [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 14, 12 ) Move ended for Dimwitt Turn time limit reached. 111: Select an action for Booglie Select an action for Booglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Upan Kumar is knocked over. Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 2) + 1, (6, 2) + 0, 0: Upan Kumar has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Ooglie knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Ooglie TARGET: 5 --- ROLL: 6 + 0 = 6 Ooglie slips past his opponent(s) unhindered. Move ended for Ooglie [Game Saved] 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) Move ended for Booglie [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 10 ) Move ended for Bumpy II Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for WartNose 13: tackle zone state changed to false [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 3 ) Move ended for Mack N. Uptha-Numbaz Select an action for Blitzen 10: Select an action for Blitzen Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 11 ) Move ended for Bob the Lineman Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) Move ended for Harold Tu Sheitz-Tu Thwind Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 113 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Buck Satan Fudd is knocked over. Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 14 ) 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 15, 14 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 17, 10 ) Move ended for Donner Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Blitz selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Player pushed to (14, 3) 112 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 13, 4 ) Move ended for Blitzen [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 15, 3 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) Move ended for Comet Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 10 ) Move ended for Fudd 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bubba GimpyFrog is knocked over. Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 5) + 0, (6, 5) + 0, 2: GimpyFrog has been badly hurt! 2: status changed from 0 to 8. 108 moved (MP) to ( 13, 7 ) 2 moved (SP) to ( 0, 11 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 5 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 3 blocked. 1 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ooglie Harold Tu Sheitz-Tu Thwind is knocked over. Buck Satan saved by dodge skill. Player pushed to (18, 11) 1 moved (MP) to ( 11, 11 ) Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 3) + 1, 0: Harold Tu Sheitz-Tu Thwind has been stunned. 3: status changed from 0 to 2. [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 5 ) Move ended for Drago 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Guido Blitzen saved by block skill. Guido saved by block skill. [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Dauntless NOT successful. (1+4=5) Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grand Poobah Player pushed to (17, 6) 13 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 13, 6 ) Turn time limit reached. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 111: Select an action for Booglie Select an action for Booglie 111: Select an action for Booglie Select an action for Booglie 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 16, 11 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Donner is knocked over. Player pushed to (11, 10) 11 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 11: status changed from 0 to 1. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 13, 12 ) Move ended for Dimwitt [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 17, 10 ) Hand off selected. Move ended for Greybeard Ball moved to ( 13, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 8 ) Move ended for Bumpy II 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 7 ) Move ended for Booglie Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 3: status changed from 2 to 1. Harold Tu Sheitz-Tu Thwind rolls over. Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 7 ) Move ended for Mack N. Uptha-Numbaz Select an action for Blitzen 10: Select an action for Blitzen Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for WartNose 13: Select an action for WartNose (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. POW/SKULL Move ended for WartNose Bubba saved by block skill. WartNose saved by block skill. [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Blitzen Drago is knocked over. Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 8 ) Move ended for Buck Satan Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 16, 7 ) Move ended for Donner [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 20, 6 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Comet knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 8 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 12 moved (MP) to ( 15, 9 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 107 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Bumpy II is knocked over. Player pushed to (14, 7) 107 moved (MP) to ( 14, 7 ) (1, 4) + 0, (0, 0) + 0, 0: Bumpy II has been knocked prone. 107: status changed from 3 to 1. 12 moved (MP) to ( 14, 8 ) Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: Bubba TARGET: 9 --- ROLL: 6 + 0 = 6 Turn time limit reached. (3) Go for it successful. 12 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 3 + 0 = 3 Comet slips past his opponent(s) unhindered. Move ended for Comet [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Bob the Lineman TARGET: 3 --- ROLL: 5 + 0 = 5 Bob the Lineman slips past his opponent(s) unhindered. Move ended for Bob the Lineman [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 11, 4 ) Move ended for Mack N. Nosenz-Atoll Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 9 ) Move ended for Dimwitt 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Buck Satan saved by dodge skill. Player pushed to (18, 8) 1 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 12, 8 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (19, 9) 1 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 11, 8 ) Move ended for Ooglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 8 ) Move ended for Greybeard 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Booglie uses TACKLE to bring his opponent down. Move ended for Booglie Donner is knocked over. Player pushed to (12, 8) 11 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (3, 4) + 1, (4, 5) + 0, 0: Donner has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 16, 7 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: Select an action for Grand Poobah Select an action for Grand Poobah 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 8 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 12, 7 ) Move ended for Fudd [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 7 ) Move ended for Bumpy II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Grand Poobah WartNose is knocked over. Player pushed to (18, 5) 13 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 12, 6 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) Move ended for Grunty II 108: Select an action for Bubba Select an action for Bubba 112: Select an action for Guido Select an action for Guido 108: Select an action for Bubba Select an action for Bubba 112: Select an action for Guido Select an action for Guido 112: Select an action for Guido Select an action for Guido Turn time limit reached. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 12, 8 ) Move ended for Guido [Game Saved] 108: Select an action for Bubba Select an action for Bubba Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Mack N. Uptha-Numbaz Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Blitzen Player pushed to (14, 7) 104 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu Sheitz-Tu Thwind slips past his opponent(s) unhindered. Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 9, 11 ) 4 moved (MP) to ( 9, 10 ) Move ended for Bob the Lineman Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill used. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + -2 = 0 STAND FIRM skill used. Comet stumbles but does not go down. DIVING TACKLE stays in same square because of STAND FIRM. 101: status changed from 0 to 1. Move ended for Comet [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 6 ) 108 blocked. Waiting for opponent to choose a block die. SKULL Mack N. Nosenz-Atoll is knocked over. Move ended for Mack N. Nosenz-Atoll (4, 3) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 5: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Greybeard Comet saved by dodge skill. STAND FIRM skill used. [Game Saved] 104: Select an action for Drago Select an action for Drago 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fudd Player pushed to (19, 5) 14 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 11, 6 ) [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 10) 1 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 10, 9 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 11) 1 moved (MP) to ( 9, 11 ) 110 moved (MP) to ( 10, 10 ) Move ended for Ooglie [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 8 ) 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 8, 8 ) 115 moved (MP) to ( 7, 9 ) 115 moved (MP) to ( 6, 9 ) Move ended for Dimwitt 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 8 ) 112 moved (MP) to ( 8, 9 ) Move ended for Guido 104: Select an action for Drago Select an action for Drago 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 6 ) 10 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 6 ) 10 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Dauntless successful. (2+6=8) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Blitzen is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 6) + 0, (6, 3) + 1, 5: Blitzen has been seriously injured!! (45) Smashed Hand - Niggling Injury 10: status changed from 0 to 9. 111 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 10: status changed from 9 to 1. 111 moved (MP) to ( 12, 4 ) Move ended for Booglie [Game Saved] 104: Select an action for Drago Select an action for Drago 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 8 ) Turn time limit reached. Hand off selected. Move ended for Bubba Ball moved to ( 18, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 7, 8 ) Move ended for Bumpy II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 9, 6 ) Move ended for Drago [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grand Poobah Frothy Steins: All players have moved. Player pushed to (18, 4) 13 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 11, 5 ) Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Harold Tu Sheitz-Tu Thwind Ooglie saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 111 blocked. Dead-On Balls Inaccurate , Choose a block die. POW/SKULL Move ended for WartNose Booglie saved by block skill. WartNose saved by block skill. [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 4 ) DODGE BEFORE RE_ROLL: Mack N. Uptha-Numbaz knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 1 + 0 = 1 Mack N. Uptha-Numbaz is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. Move ended for Mack N. Uptha-Numbaz 14: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Grunty II Comet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2, 6) + 1, (5, 5) + 0, 2: Comet has been badly hurt! 12: status changed from 0 to 8. 12 moved (SP) to ( 0, 12 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Guido Bob the Lineman is knocked over. 1 blocked. Player pushed to (20, 12) 1 moved (MP) to ( 9, 12 ) Player pushed to (20, 11) 4 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 112 moved (MP) to ( 9, 10 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 12 ) Move ended for Bubba 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 12) 3 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 10, 11 ) 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 13) 3 moved (MP) to ( 10, 13 ) 110 moved (MP) to ( 10, 12 ) Move ended for Ooglie Ooglie has already moved this turn. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 6, 8 ) 107 moved (MP) to ( 5, 8 ) 107 moved (MP) to ( 4, 8 ) 107 moved (MP) to ( 3, 8 ) 107 moved (MP) to ( 2, 8 ) Bumpy II scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 2 (2) Upan Kumar stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Donner stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 111 moved (SP) to ( 21, 3 ) 110 moved (SP) to ( 21, 11 ) 109 moved (SP) to ( 21, 2 ) 115 moved (SP) to ( 21, 12 ) 107 moved (SP) to ( 24, 7 ) 112 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 25, 5 ) 101 moved (SP) to ( 24, 4 ) 108 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 22, 6 ) 101 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 19, 2 ) 114 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 21, 13 ) 109 moved (SP) to ( 21, 1 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 20, 10 ) 111 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved location (MPL) to ( 7, 7 ) 15 moved location (MPL) to ( 8, 7 ) 13 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 14, 11 ) 10 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 14, 3 ) 5 moved (SP) to ( 8, 5 ) 14 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (17, 10) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Dead-On Balls Inaccurate quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 6 Distance: 2 8 moved (SP) to ( 8, 8 ) 15 moved (SP) to ( 9, 8 ) 3 moved (SP) to ( 15, 12 ) 10 moved (SP) to ( 15, 13 ) 5 moved (SP) to ( 15, 2 ) 1 moved (SP) to ( 15, 1 ) 14 moved (SP) to ( 15, 5 ) 4 moved (SP) to ( 15, 4 ) Ball placed at (17, 10) Ball placed at (17, 10) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 11 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(1) - PRO fails Move ended for WartNose 13: tackle zone state changed to false [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Bob the Lineman Guido is knocked over. Player pushed to (14, 2) 112 moved (MP) to ( 14, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Guido has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 2 ) Move ended for Buck Satan Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 1 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 1 ) Move ended for Mack N. Nosenz-Atoll Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 13 ) 10 moved (MP) to ( 20, 13 ) 115 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Dimwitt is knocked over. Player pushed to (22, 14) 115 moved (MP) to ( 22, 14 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Dimwitt has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 21, 12 ) Move ended for Blitzen [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 13, 11 ) GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 9, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Patch Kid Ball moved to ( 8, 8 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 2 + 0 = 2 Harold Tu Sheitz-Tu Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 21, 13 ) Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for Pot 8: Select an action for Pot Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 4 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 5 + 0 = 5 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) Move ended for Mack N. Uptha-Numbaz Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 4 ) Move ended for Grunty II 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Dimwitt 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 20, 12 ) Move ended for Fudd [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 3 ) Move ended for Grand Poobah 107: Select an action for Bumpy II Select an action for Bumpy II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 5 ) Move ended for Drago 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 8 ) Move ended for Bubba 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 1 ) Move ended for Greybeard 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 22, 11 ) 10 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 13) 10 moved (MP) to ( 20, 13 ) 110 moved (MP) to ( 21, 12 ) 10 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Dauntless successful. (1+4=5) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Blitzen saved by block skill. Ooglie saved by block skill. Move ended for Ooglie [Game Saved] 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) Turn time limit reached. 111 moved (MP) to ( 20, 2 ) Move ended for Booglie [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 12 ) Move ended for Bumpy II Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blitzen 10: Select an action for Blitzen Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 10 ) (2) Go for it successful. 13 moved (MP) to ( 19, 10 ) (2) Go for it successful. 13 moved (MP) to ( 20, 11 ) Move ended for WartNose [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Blitzen STAND FIRM skill used. [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 12 ) DODGE FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 3 --- ROLL: 4 + 0 = 4 Harold Tu Sheitz-Tu Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 23, 11 ) DODGE FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu Sheitz-Tu Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 24, 10 ) 3 moved (MP) to ( 25, 10 ) 3 moved (MP) to ( 26, 10 ) 3 moved (MP) to ( 27, 10 ) Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) Pass selected. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Pot Ball moved to ( 27, 10 ) GET BALL FINAL RESULT: Harold Tu Sheitz-Tu Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu Sheitz-Tu Thwind scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=2] : current status = 0 1 : current square = java.awt.Point[x=19,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=27,y=10] : current status = 0 3 : current square = java.awt.Point[x=27,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (2) Upan Kumar stays UNconscious. 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=20,y=13] : current status = 0 10 : current square = java.awt.Point[x=20,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (4) Donner regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=0,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=19,y=5] : current status = 0 104 : current square = java.awt.Point[x=19,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=19,y=12] : current status = 0 107 : current square = java.awt.Point[x=19,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=11,y=8] : current status = 0 108 : current square = java.awt.Point[x=11,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=11,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=11,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=12] : current status = 0 110 : current square = java.awt.Point[x=21,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=20,y=3] : current status = 0 114 : current square = java.awt.Point[x=20,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=14] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=14] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 6, 3 ) 4 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 7, 6 ) 11 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 10, 1 ) 11 moved (SP) to ( 10, 13 ) 14 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 10, 11 ) 5 moved (SP) to ( 10, 3 ) 8 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 8, 7 ) Waiting for Frothy Steins to set players on field. 109 moved (SP) to ( 19, 3 ) 115 moved (SP) to ( 19, 11 ) 110 moved (SP) to ( 19, 2 ) 111 moved (SP) to ( 19, 12 ) 112 moved (SP) to ( 17, 6 ) 113 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 24, 6 ) 108 moved (SP) to ( 23, 8 ) 101 moved (SP) to ( 23, 4 ) 104 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 22, 4 ) 108 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 12 ) Turn time limit reached. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Dead-On Balls Inaccurate: 6 + 8 coaches Frothy Steins: 3 + 6 coaches Dead-On Balls Inaccurate get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 8 104: Select an action for Drago Select an action for Drago 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Guido Bob the Lineman is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 6) + 0, (5, 4) + 0, 0: Bob the Lineman has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Fudd Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 9 ) Move ended for Dimwitt 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Drago WartNose saved by block skill. Drago saved by block skill. [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ooglie WartNose saved by block skill. Ooglie saved by block skill. [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Grand Poobah WartNose is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 11, 9 ) Move ended for Bumpy II 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) 3 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless NOT successful. (2+4=6) Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Harold Tu Sheitz-Tu Thwind is knocked over. Pot is knocked over. Player pushed to (19, 9) 8 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (4, 5) + 0, (4, 1) + 1, 0: Pot has been stunned. 8: status changed from 0 to 2. Player pushed to (20, 10) 3 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Harold Tu Sheitz-Tu Thwind has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 10, 10 ) Move ended for Booglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Greybeard dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Greybeard TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Greybeard Ball moved to ( 14, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 10 ) Frothy Steins turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Bob the Lineman stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Upan Kumar regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Starting second half. Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. DOOM & GLOOM removed from Frothy Steins 7 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 11, 1 ) 13 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 11, 10 ) 11 moved location (MPL) to ( 12, 13 ) 10 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) 8 moved (SP) to ( 7, 6 ) 3 moved (SP) to ( 11, 13 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 11, 2 ) 10 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 11, 7 ) Waiting for Frothy Steins to set players on field. 110 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 19, 11 ) 107 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 19, 2 ) 109 moved (SP) to ( 19, 12 ) Turn time limit reached. 112 moved (SP) to ( 19, 6 ) 113 moved (SP) to ( 19, 5 ) 114 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 22, 4 ) 110 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (6+5) = Throw a rock Dead-On Balls Inaccurate: 8 + 9 FanFactor Frothy Steins: 6 + 18 FanFactor Frothy Steins fans throw a rock. Pot is hit by the rock. (3, 3) + 0, 0: Pot has been stunned. 8: status changed from 0 to 2. KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (24, 3) Scatter roll: 4 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 1 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bubba Upan Kumar is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Drago Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 15, 6 ) Move ended for Fudd 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grand Poobah WartNose is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) Move ended for Grunty II 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 18, 2 ) Move ended for Dimwitt 109: Select an action for Greybeard Select an action for Greybeard Turn time limit reached. 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 1 ) 10 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Blitzen saved by block skill. Ooglie saved by block skill. Move ended for Ooglie [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 23, 4 ) 107 moved (MP) to ( 23, 3 ) 107 moved (MP) to ( 23, 2 ) 107 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Bumpy II [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) Move ended for Greybeard 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 12 ) Move ended for Booglie Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 8: status changed from 2 to 1. Pot rolls over. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Donner 11: Select an action for Donner Select an action for Buck Satan 1: Select an action for Buck Satan Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 6 + 0 = 6 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 14 ) 11 moved (MP) to ( 13, 14 ) 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 16, 11 ) Move ended for Donner [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 1 ) Move ended for Mack N. Nosenz-Atoll Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Blitzen Ooglie is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (4) Ooglie is saved by his thick skull (3, 6) + 0, (2, 5) + 1, 0: Ooglie has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for WartNose 13: Select an action for WartNose (5) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) Move ended for WartNose [Game Saved] Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Upan Kumar TARGET: 3 --- ROLL: 6 + 0 = 6 Upan Kumar slips past his opponent(s) unhindered. Move ended for Upan Kumar [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Buck Satan knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 2 + 0 = 2 Buck Satan is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. Move ended for Buck Satan 1: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Ooglie rolls over. 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) Move ended for Drago 101: Select an action for Grunty II Select an action for Grunty II 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 3 ) Move ended for Fudd 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grunty II Grunty II uses TACKLE to bring his opponent down. Blitzen is knocked over. Player pushed to (18, 1) 10 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Blitzen has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 12, 2 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Guido Mack N. Uptha-Numbaz is knocked over. Player pushed to (19, 3) 14 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 11, 4 ) [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 5 ) Move ended for Bubba 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) Move ended for Greybeard 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) Move ended for Booglie [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 114: Select an action for Grand Poobah Select an action for Grand Poobah 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 1 ) 107 moved (MP) to ( 21, 1 ) 107 moved (MP) to ( 20, 1 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 17, 3 ) Move ended for Bumpy II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless successful. (1+5=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Move ended for Grand Poobah WartNose is knocked over. Player pushed to (17, 6) 13 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 17, 4 ) Move ended for Dimwitt Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 5 ) Move ended for WartNose [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 8, 7 ) Move ended for Pot Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 8, 5 ) Move ended for Buck Satan Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 9 ) Move ended for Harold Tu Sheitz-Tu Thwind Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 101 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Player pushed to (13, 3) 101 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 10, 1 ) 10 moved (MP) to ( 9, 1 ) Move ended for Blitzen [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 2 + 0 = 2 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Move ended for Mack N. Nosenz-Atoll [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 6 + 0 = 6 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. Move ended for Mack N. Uptha-Numbaz [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Donner TARGET: 3 --- ROLL: 5 + 0 = 5 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 6 + 0 = 6 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 18, 6 ) Move ended for Donner Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 2 ) Move ended for Fudd 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ooglie TARGET: 5 --- ROLL: 6 + 0 = 6 Ooglie slips past his opponent(s) unhindered. Move ended for Ooglie [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 6 ) Move ended for Grand Poobah 109: Select an action for Greybeard Select an action for Greybeard 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 13 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Dauntless successful. (1+6=7) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 13, 5 ) 13 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless successful. (2+4=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW WartNose is knocked over. Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 13, 6 ) 111: status changed from 4 to 1. Move ended for Booglie 111: status changed from 1 to 1. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 10, 6 ) Move ended for Grunty II 104: Select an action for Drago Select an action for Drago 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 5 ) Turn time limit reached. 112 moved (MP) to ( 9, 5 ) Move ended for Guido 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 5 ) Move ended for Bumpy II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 4 ) Move ended for Drago 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 3 ) Move ended for Bubba 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 12, 4 ) Move ended for Dimwitt 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 10 ) Move ended for Greybeard Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 7 ) Move ended for WartNose [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 10, 11 ) Move ended for Harold Tu Sheitz-Tu Thwind Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Upan Kumar Greybeard is knocked over. Player pushed to (11, 11) 109 moved (MP) to ( 11, 11 ) (4, 6) + 0, (6, 4) + 0, 5: Greybeard has been seriously injured!! (23) Groin Sprain - Miss next game 109: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 2 ) Move ended for Blitzen Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (11, 3) 108 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 8 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Patch Kid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DIVING TACKLE skill used. DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + -2 = 2 101: status changed from 0 to 1. 101 moved (MP) to ( 11, 7 ) Patch Kid is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. Move ended for Patch Kid 15: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 10, 7 ) Move ended for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Guido Player pushed to (22, 6) 1 moved (MP) to ( 7, 6 ) 112 moved (MP) to ( 8, 5 ) [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mack N. Nosenz-Atoll saved by dodge skill. Player pushed to (17, 2) 5 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 1 ) 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 2) 5 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) Move ended for Ooglie [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 0 ) 113 moved (MP) to ( 8, 1 ) Move ended for Fudd 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 8, 4 ) Move ended for Drago 108: Select an action for Bubba Select an action for Bubba 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 6 ) Move ended for Dimwitt 108: Select an action for Bubba Select an action for Bubba 108: Select an action for Bubba Select an action for Bubba 108: Select an action for Bubba Select an action for Bubba Turn time limit reached. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 10, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (21, 2) 14 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 9, 3 ) Move ended for Bubba [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 4 ) Move ended for Bumpy II 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Booglie [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Dauntless successful. (2+6=8) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Grand Poobah Frothy Steins: All players have moved. WartNose is knocked over. Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 1 ) DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 5 + 0 = 5 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 0 ) 5 moved (MP) to ( 12, 0 ) 5 moved (MP) to ( 11, 0 ) 5 moved (MP) to ( 10, 1 ) (2) Go for it successful. 5 moved (MP) to ( 10, 2 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Mack N. Uptha-Numbaz Select an action for Blitzen 10: Select an action for Blitzen Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 5 + 0 = 5 Buck Satan slips past his opponent(s) unhindered. 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 7, 2 ) Move ended for Buck Satan [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 113 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Blitzen Fudd saved by block skill. Blitzen saved by block skill. [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 4 ) (4) Go for it successful. 11 moved (MP) to ( 10, 4 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 107 blocked. 108 blocked. Dauntless successful. (6+5=11) Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Bumpy II is knocked over. Bubba is knocked over. Player pushed to (8, 3) 108 moved (MP) to ( 8, 3 ) (1, 3) + 0, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. Player pushed to (7, 6) Player 112 pushed to (7, 6) 112 moved (MP) to ( 7, 6 ) Player pushed to (8, 5) 107 moved (MP) to ( 8, 5 ) (5, 4) + 0, (5, 5) + 0, 5: Bumpy II has been seriously injured!! (26) Gouged Eye - Miss next game 107: status changed from 3 to 9. Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 107: status changed from 9 to 1. Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Drago TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Ball moved to ( 7, 4 ) SKILL SELECTED: Move ended for Donner [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 11, 9 ) Waiting for opponent to decide DIVING TACKLE. DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 11 ) Move ended for Patch Kid [Game Saved] Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 10 ) Move ended for Upan Kumar Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 1 + 0 = 1 Pot is knocked over. (4, 6) + 0, (1, 5) + 0, 0: Pot has been stunned. Move ended for Pot 8: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Bubba 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 3 ) Move ended for Drago 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 6, 5 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 9, 5 ) Move ended for Grand Poobah 110: Select an action for Ooglie Select an action for Ooglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 5 + 0 = 5 Ooglie slips past his opponent(s) unhindered. 110 moved (MP) to ( 9, 0 ) 110 moved (MP) to ( 8, 0 ) 110 moved (MP) to ( 7, 1 ) Move ended for Ooglie [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 7, 5 ) 107 moved (MP) to ( 6, 4 ) 107 moved (MP) to ( 6, 3 ) Move ended for Bumpy II 111: Select an action for Booglie Select an action for Booglie 112: Select an action for Guido Select an action for Guido 113: Select an action for Fudd Select an action for Fudd Turn time limit reached. 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fudd Player pushed to (23, 2) 1 moved (MP) to ( 6, 2 ) 113 moved (MP) to ( 7, 2 ) [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Booglie 111: tackle zone state changed to false Blitz action used. [Game Saved] 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Dimwitt dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dimwitt TARGET: 3 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 6, 4 ) 115 moved (MP) to ( 5, 4 ) 115 moved (MP) to ( 4, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 3, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 2, 4 ) Dimwitt scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Bob the Lineman stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 110 moved (SP) to ( 20, 3 ) 111 moved (SP) to ( 20, 11 ) 107 moved (SP) to ( 23, 6 ) 115 moved (SP) to ( 20, 2 ) 112 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 21, 6 ) 104 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 3 ) 110 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 2 ) 115 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 18, 12 ) 114 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 10, 6 ) 15 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 12 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (17, 5) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Dead-On Balls Inaccurate quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 1 moved (SP) to ( 15, 12 ) 11 moved (SP) to ( 15, 13 ) 10 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 8, 6 ) Ball placed at (17, 5) Ball placed at (17, 5) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 4 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) Move ended for Buck Satan Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) Move ended for Blitzen Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 114 blocked. 111 blocked. Dauntless NOT successful. (5+1=6) Team re-roll used. Dauntless successful. (5+2=7) Dead-On Balls Inaccurate , Choose a block die. POW Grand Poobah is knocked over. Booglie is knocked over. Player pushed to (19, 11) 111 moved (MP) to ( 19, 11 ) (3, 6) + 0, (1, 5) + 0, 0: Booglie has been stunned. 111: status changed from 0 to 2. Player pushed to (19, 12) 114 moved (MP) to ( 19, 12 ) (2, 5) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 19, 13 ) SKILL SELECTED: Move ended for Donner [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) Move ended for Mack N. Nosenz-Atoll Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) (1) Upan Kumar trips and falls trying to go for it! Move ended for Upan Kumar 7 moved (MP) to ( 16, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 7: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Booglie rolls over. 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 9, 4 ) Move ended for Drago [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 115: Select an action for Dimwitt Select an action for Dimwitt 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dimwitt TARGET: 3 --- ROLL: 4 + 0 = 4 Dimwitt slips past his opponent(s) unhindered. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 (1) Dimwitt trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 1 (1) Dimwitt trips and falls trying to go for it! Move ended for Dimwitt 115 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (5) Dimwitt is saved by his thick skull (6, 6) + 0, (3, 5) + 0, 0: Dimwitt has been stunned. 115: status changed from 0 to 2. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Upan Kumar Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 3 ) Move ended for Mack N. Uptha-Numbaz Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 10, 4 ) 104 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Drago is knocked over. Player pushed to (8, 3) 104 moved (MP) to ( 8, 3 ) (6, 6) + 0, (2, 4) + 0, 0: Drago has been stunned. 104: status changed from 0 to 2. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 5 ) Move ended for Harold Tu Sheitz-Tu Thwind [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 8, 4 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 8 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pot Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 101 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Buck Satan Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose Select an action for WartNose 13: Select an action for WartNose Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Block selected. 114 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Donner Grand Poobah is knocked over. Player pushed to (20, 11) 114 moved (MP) to ( 20, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 12 ) Move ended for Blitzen Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 17, 13 ) Hand off selected. Move ended for Patch Kid Ball moved to ( 18, 13 ) GET BALL FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Bubba is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Bubba has been knocked prone. 108: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Drago rolls over. 115: status changed from 2 to 1. Dimwitt rolls over. 108: Select an action for Bubba Select an action for Bubba 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 7 ) Move ended for Bubba 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 6 ) Move ended for Guido 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 21, 6 ) Move ended for Ooglie 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 11 ) Move ended for Grunty II 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 23, 10 ) 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 21, 12 ) 107 moved (MP) to ( 21, 13 ) Move ended for Bumpy II 111: Select an action for Booglie Select an action for Booglie Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (9, 13) 10 moved (MP) to ( 20, 13 ) 111 moved (MP) to ( 19, 12 ) 10 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Dauntless successful. (2+5=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Choose a block die. PUSHBACK Player pushed to (9, 14) 10 moved (MP) to ( 20, 14 ) 111 moved (MP) to ( 20, 13 ) Move ended for Booglie [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 19, 12 ) Move ended for FlumpyNutz [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fudd Frothy Steins: All players have moved. WartNose is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Blitzen Bumpy II is knocked over. Player pushed to (21, 12) 107 moved (MP) to ( 21, 12 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Bumpy II has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 21, 13 ) [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 12 ) Move ended for Upan Kumar Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 101 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Buck Satan Grunty II is knocked over. Player pushed to (19, 10) 101 moved (MP) to ( 19, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Block selected. 111 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Donner Booglie is knocked over. Player pushed to (21, 14) 111 moved (MP) to ( 21, 14 ) (1) Booglie's thick skull does not save 'em (4, 5) + 0, (3, 6) + 0, 0: Booglie has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 20, 13 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 8 ) Move ended for WartNose [Game Saved] Select an action for Harold Tu Sheitz-Tu Thwind 3: Select an action for Harold Tu Sheitz-Tu Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 6 ) Move ended for Harold Tu Sheitz-Tu Thwind Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 9 ) Move ended for Pot Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) Move ended for Mack N. Uptha-Numbaz Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 14 ) 15 moved (MP) to ( 19, 14 ) 15 moved (MP) to ( 20, 14 ) 15 moved (MP) to ( 21, 14 ) 15 moved (MP) to ( 22, 13 ) 15 moved (MP) to ( 23, 12 ) Move ended for Patch Kid Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 14 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 4 + 0 = 4 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 20, 14 ) 5 moved (MP) to ( 21, 14 ) 5 moved (MP) to ( 22, 14 ) 5 moved (MP) to ( 23, 14 ) (3) Go for it successful. 5 moved (MP) to ( 24, 14 ) (5) Go for it successful. 5 moved (MP) to ( 25, 14 ) Move ended for Mack N. Nosenz-Atoll Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 115: Select an action for Dimwitt Select an action for Dimwitt 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 11, 5 ) Move ended for Dimwitt 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 7, 3 ) Move ended for Drago 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 24, 9 ) 110 moved (MP) to ( 25, 10 ) 110 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 25, 13 ) Move ended for Ooglie [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 24, 9 ) 112 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 24, 11 ) Move ended for Guido [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 22, 11 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Grand Poobah uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 13) 15 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 23, 12 ) 114 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 26, 13 ) Move ended for Grand Poobah Turn time limit reached. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 Bumpy II slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 12 ) 107 moved (MP) to ( 23, 13 ) Move ended for Bumpy II [Game Saved] 103: Select an action for FlumpyNutz Select an action for FlumpyNutz 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: FlumpyNutz TARGET: 4 --- ROLL: 1 + 0 = 1 FlumpyNutz is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: FlumpyNutz has been knocked prone. Move ended for FlumpyNutz 103: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Patch Kid Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 10 ) 11 moved (MP) to ( 24, 9 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 25, 10 ) 11 moved (MP) to ( 26, 11 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 3 + 0 = 3 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 27, 12 ) Move ended for Donner [Game Saved] Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Blitz selected. 114 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (26, 12) 114 moved (MP) to ( 26, 12 ) (2, 1) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 26, 13 ) 5 moved (MP) to ( 27, 13 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 2 --- ROLL: 6 + 0 = 6 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Mack N. Nosenz-Atoll scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=11] : current status = 0 1 : current square = java.awt.Point[x=18,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (4) Bob the Lineman regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=27,y=13] : current status = 0 5 : current square = java.awt.Point[x=27,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=17,y=12] : current status = 4 7 : current square = java.awt.Point[x=17,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=17,y=9] : current status = 0 8 : current square = java.awt.Point[x=17,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=21,y=13] : current status = 0 10 : current square = java.awt.Point[x=21,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=12] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=14,y=8] : current status = 4 13 : current square = java.awt.Point[x=14,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=24,y=13] : current status = 4 15 : current square = java.awt.Point[x=24,y=13] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=24,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=24,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=20,y=11] : current status = 1 103 : current square = java.awt.Point[x=20,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=23,y=13] : current status = 0 107 : current square = java.awt.Point[x=23,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (2) Booglie stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=24,y=11] : current status = 0 112 : current square = java.awt.Point[x=24,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=26,y=12] : current status = 1 114 : current square = java.awt.Point[x=26,y=12] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=26,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=26,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=11,y=5] : current status = 0 115 : current square = java.awt.Point[x=11,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Winnings Roll: 2 + 0 Frothy Steins Winnings Roll: 3 + -3 Mack N. Uptha-Numbaz gets an MVP award. Bumpy II gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=2 +1 for win +1 for TDs +1 for cas (2) Dead-On Balls Inaccurate FF Roll: 2 + 3 not conceding roll=2 -1 for loss +1 for TDs +1 for cas (3) -1 from high FF of 18 Frothy Steins FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(139) 2(172) 3(164) 4(157) 5(160) 6(157) Total(949) D8: 1(4) 2(3) 3(1) 4(6) 5(1) 6(7) 7(0) 8(2) Total(24) GAME OVER Final Score: Dead-On Balls Inaccurate: 3 Frothy Steins: 2 WINNINGS Dead-On Balls Inaccurate: 20000 Frothy Steins: 0