Java JRE 1.4 Beta 8.3 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow, Piling On] Player 2 name: Haggar the Horrible Player 2: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 5 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 6 name: Benedict Ripilaf Player 6: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick, Tackle] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=51999] Connected as server to game 'redketchup'. Sending Team File... Done Sending File Receiving: Mad Howlers.html Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 105 name: Sacskratch Player 105: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 109000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Handicap result 42:DOOM & GLOOM. Duplicate handicap result 24:BAD PRESS. Rerolling result. Handicap result 63:IRON MAN. Handicap result 44:IT WASN'T ME. Mad Howlers suffer from BAD PRESS. Mad Howlers lose half their rerolls from DOOM & GLOOM. Gazbagg claims IT WASN'T ME. 111: status changed from 0 to 2. Haggar the Horrible gains IRON MAN. Odin Bellegaf manages to ignore the niggling pain. Benedict Ripilaf manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Blood Drakkar win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 5 ) 103 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 19, 4 ) 104 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 19, 10 ) 115 moved (SP) to ( 23, 7 ) 115 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (18, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 2: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 104: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 6 105: status changed from 0 to 2. Verified Opponent Roll = 6 5: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 7: status changed from 0 to 2. Verified Opponent Roll = 6 8: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 6 9: status changed from 0 to 2. Verified Opponent Roll = 6 10: status changed from 0 to 2. Verified Opponent Roll = 5 112: status changed from 0 to 2. Verified Opponent Roll = 5 113: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 6 115: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 4 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 2: status changed from 2 to 1. 5: status changed from 2 to 1. 7: status changed from 2 to 1. 8: status changed from 2 to 1. 9: status changed from 2 to 1. 10: status changed from 2 to 1. Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) (1) Benedict Ripilaf trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 6 moved (MP) to ( 21, 11 ) Move ended for Benedict Ripilaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) Move ended for Thor Epitaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 13 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 4 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. LONG PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Hierulf Piaf Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) Move ended for Odin Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 104: status changed from 2 to 1. Throatrip rolls over. 105: status changed from 2 to 1. Sacskratch rolls over. 112: status changed from 2 to 1. Braynzpilla rolls over. 113: status changed from 2 to 1. Nekkcrakka rolls over. 115: status changed from 2 to 1. Hartzblud rolls over. 109: Select an action for Blackgums Select an action for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 18, 12 ) Move ended for Bunky Leddbutt [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Bonecrusha TARGET: 7 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha 106 moved (MP) to ( 17, 12 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) Move ended for Skullcrakk 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 8 ) Move ended for Legsnappa 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) Move ended for Freekboi 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 23, 8 ) 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Blackgums TARGET: 4 --- ROLL: 5 + 0 = 5 Blackgums slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Blackgums trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Blackgums trips and falls trying to go for it! Move ended for Blackgums Mad Howlers: All players have moved. 109 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 6) + 0, (3, 4) + 0, 0: Blackgums has been stunned. 109: status changed from 0 to 2. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) Move ended for Grossebouf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 3 ) Move ended for Bjorn Cenotaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 6 ) Move ended for Duncan Ilsesclaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 6 ) Move ended for Edwin Pictograf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 7 ) Move ended for Soren Vraimenpaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 13 ) Move ended for Haggar the Horrible Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 14 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 21, 14 ) 4 moved (MP) to ( 22, 14 ) 4 moved (MP) to ( 23, 14 ) 4 moved (MP) to ( 24, 14 ) (5) Go for it successful. 4 moved (MP) to ( 25, 13 ) (3) Go for it successful. 4 moved (MP) to ( 26, 13 ) SPRINT used. (6) Go for it successful. 4 moved (MP) to ( 27, 13 ) Odin Bellegaf scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=13] : current status = 4 2 : current square = java.awt.Point[x=16,y=13] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=12,y=3] : current status = 4 5 : current square = java.awt.Point[x=12,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=12] : current status = 4 7 : current square = java.awt.Point[x=16,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=6] : current status = 4 8 : current square = java.awt.Point[x=16,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=6] : current status = 4 10 : current square = java.awt.Point[x=14,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=10,y=4] : current status = 0 15 : current square = java.awt.Point[x=10,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=10,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=10,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=21,y=10] : current status = 1 104 : current square = java.awt.Point[x=21,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=19,y=10] : current status = 1 105 : current square = java.awt.Point[x=19,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=20,y=13] : current status = 2 109 : current square = java.awt.Point[x=20,y=13] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=17,y=10] : current status = 1 112 : current square = java.awt.Point[x=17,y=10] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=6] : current status = 1 113 : current square = java.awt.Point[x=15,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=24,y=7] : current status = 1 115 : current square = java.awt.Point[x=24,y=7] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 9, 1 ) 1 moved (SP) to ( 9, 13 ) 3 moved (SP) to ( 8, 1 ) 4 moved (SP) to ( 8, 13 ) 5 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 11, 1 ) 15 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 11, 13 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 7 Distance: 0 Blood Drakkar perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 6 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 2 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Legsnappa Benedict Ripilaf is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 3) + 0, (5, 6) + 1, 5: Benedict Ripilaf has been seriously injured!! (21) Groin Sprain - Miss next game 6: status changed from 0 to 9. 107 moved (MP) to ( 14, 8 ) 6 moved (SP) to ( 0, 13 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 14, 6 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Grossebouf is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (6, 5) + 1, 1: Grossebouf has been badly hurt! 7: status changed from 0 to 8. 114 moved (MP) to ( 14, 7 ) 7 moved (SP) to ( 0, 11 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Bonecrusha TARGET: 6 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha 106 moved (MP) to ( 13, 11 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Throatrip TARGET: 5 --- ROLL: 5 + 0 = 5 Throatrip slips past his opponent(s) unhindered. Move ended for Throatrip [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 13 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Thor Epitaf saved by block skill. Sacskratch saved by block skill. Move ended for Sacskratch [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 10 ) Move ended for Nekkcrakka 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 19, 3 ) Move ended for Trollbreath 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 7 ) Move ended for Blackheart Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Block selected. 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Odin Bellegaf Throatrip is knocked over. STAND FIRM skill used. (2, 1) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (14, 14) 105 moved (MP) to ( 14, 14 ) 1 moved (MP) to ( 13, 13 ) Block selected. 105 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Thor Epitaf Sacskratch saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 Hierulf Piaf slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 7 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 8 ) Move ended for Duncan Ilsesclaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 2 + 0 = 2 Soren Vraimenpaf is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. Move ended for Soren Vraimenpaf 9: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sacskratch Player pushed to (16, 12) 1 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 13, 13 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Bonecrusha Thor Epitaf is knocked over. Player pushed to (17, 13) 1 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 12 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Odin Bellegaf saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 14) 4 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 11, 13 ) Move ended for Nekkcrakka [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 8 ) Move ended for Trollbreath 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 11, 5 ) Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 11, 11 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 5 ) Move ended for Braynzpilla 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 9 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 14, 8 ) Move ended for Skullcrakk 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 12 ) Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 6 ) Move ended for Haggar the Horrible Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) Move ended for Hierulf Piaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 9 ) 102 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 10) 102 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 7 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 13 ) DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 8, 12 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 8, 9 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 Bjorn Cenotaf slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 5 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Edwin Pictograf TARGET: 3 --- ROLL: 1 + 0 = 1 Edwin Pictograf is knocked over. (5, 4) + 0, (4, 3) + 0, 0: Edwin Pictograf has been stunned. Move ended for Edwin Pictograf 8: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) Move ended for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 7, 10 ) Move ended for Nekkcrakka 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) Move ended for Blackheart 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 11, 12 ) Move ended for Trollbreath [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) 105 moved (MP) to ( 8, 13 ) 105 moved (MP) to ( 8, 12 ) Move ended for Sacskratch 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 7 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 5 ) 107 moved (MP) to ( 8, 6 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Duncan Ilsesclaf is knocked over. Player pushed to (20, 8) 10 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 3) + 0, (2, 3) + 1, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. 107 moved (MP) to ( 9, 7 ) Move ended for Legsnappa [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 10, 13 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 11 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 11 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 8: status changed from 2 to 1. Edwin Pictograf rolls over. 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 8, 4 ) (3) Go for it successful. 4 moved (MP) to ( 9, 3 ) (4) Go for it successful. 4 moved (MP) to ( 10, 2 ) SPRINT used. (6) Go for it successful. 4 moved (MP) to ( 11, 1 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 Hierulf Piaf slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 8 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) Move ended for Soren Vraimenpaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 2 ) Move ended for Bjorn Cenotaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 20, 11 ) Move ended for Karl Bellegaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 21, 6 ) Move ended for Haggar the Horrible Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (10, 12) 110 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 12 ) 110 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (9, 13) 110 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 4 --- ROLL: 6 + 0 = 6 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 14 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 2 + 0 = 2 Thor Epitaf is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 4 to 1. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 12 ) 105 moved (MP) to ( 6, 12 ) 105 moved (MP) to ( 5, 12 ) 105 moved (MP) to ( 4, 12 ) 105 moved (MP) to ( 3, 12 ) 105 moved (MP) to ( 2, 12 ) Move ended for Sacskratch 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 6, 12 ) 101 moved (MP) to ( 5, 12 ) 101 moved (MP) to ( 4, 12 ) 101 moved (MP) to ( 3, 12 ) Hand off selected. Move ended for Blackheart Ball moved to ( 27, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 3 + 0 = 3 Sacskratch scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1: status changed from 6 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 21, 8 ) 105 moved (SP) to ( 21, 5 ) 102 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 22, 2 ) 103 moved (SP) to ( 22, 12 ) 115 moved (SP) to ( 24, 7 ) 110 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 10, 6 ) 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 6, 8 ) 10 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 10, 10 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (19, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 2 Weather roll(4+2) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (19, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) Move ended for Karl Bellegaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) Move ended for Odin Bellegaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Thor Epitaf Braynzpilla is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 6) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 8 ) 1: status changed from 0 to 1. 1: status changed from 1 to 1. [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Haggar the Horrible Legsnappa saved by block skill. Haggar the Horrible saved by block skill. [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW Move ended for Edwin Pictograf Legsnappa is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Bunky Leddbutt is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 11, 9 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Hierulf Piaf Ball moved to ( 9, 4 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 6 ) Move ended for Bjorn Cenotaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 7 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 7 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 16, 4 ) Move ended for Nekkcrakka 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 4 ) Move ended for Sacskratch 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 5 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Karl Bellegaf is knocked over. 2 blocked. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Player pushed to (15, 5) 3 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 15, 5 ) Move ended for Throatrip [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Bonecrusha TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha 106 moved (MP) to ( 14, 10 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 12 ) 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 10 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 15, 6 ) Move ended for Freekboi 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 6 ) 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 22, 4 ) Move ended for Hartzblud 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 22, 10 ) Move ended for Trollbreath Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 9, 2 ) 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) Move ended for Haggar the Horrible Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Edwin Pictograf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Edwin Pictograf TARGET: 3 --- ROLL: 1 + 0 = 1 Edwin Pictograf is knocked over. (5, 3) + 0, (3, 4) + 0, 0: Edwin Pictograf has been stunned. Move ended for Edwin Pictograf 8: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Skullcrakk SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 10) 4 moved (MP) to ( 15, 10 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bonecrusha SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 11) 4 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 2) + 0, (1, 6) + 0, 0: Odin Bellegaf has been stunned. 4: status changed from 0 to 2. 106 moved (MP) to ( 15, 10 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla Soren Vraimenpaf is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 5) + 0, (1, 4) + 0, 0: Soren Vraimenpaf has been stunned. 9: status changed from 0 to 2. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 7 ) Move ended for Bunky Leddbutt [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: Select an action for Sacskratch Select an action for Sacskratch 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 6 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 8 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) Move ended for Nekkcrakka 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 8 ) Move ended for Legsnappa 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 4 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Hierulf Piaf is knocked over. Player pushed to (22, 5) 15 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 15: status changed from 0 to 1. 105 moved (MP) to ( 8, 5 ) Move ended for Sacskratch Mad Howlers turn ended. [Game Saved] 4: status changed from 2 to 1. Odin Bellegaf rolls over. 8: status changed from 2 to 1. Edwin Pictograf rolls over. 9: status changed from 2 to 1. Soren Vraimenpaf rolls over. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 2 ) Move ended for Karl Bellegaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. 5 moved (MP) to ( 5, 4 ) 5 moved (MP) to ( 6, 3 ) 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 3 ) Pass selected. LONG PASS PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + -1Lp = 4 Move ended for Bjorn Cenotaf Ball moved to ( 17, 2 ) GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 3 + 0 = 3 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 7, 11 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 5, 12 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Block selected. 113 blocked. Waiting for opponent to choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 113 blocked. Waiting for opponent to choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Haggar the Horrible [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. SKILL SELECTED: piling on SKILL SELECTED: piling on Block selected. 112 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 7 ) Block selected. 112 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (17, 6) 112 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 16, 6 ) SKILL SELECTED: Move ended for Thor Epitaf Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Braynzpilla Player pushed to (14, 7) 1 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 16, 6 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (19, 0) 2 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 11, 1 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 105: Select an action for Sacskratch Select an action for Sacskratch 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 16, 2 ) Move ended for Sacskratch [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 3 ) 3 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Karl Bellegaf is knocked over. Player pushed to (11, 2) 3 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 10, 2 ) Move ended for Throatrip [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 20, 2 ) 115 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 4 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Ball moved to ( 20, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 7, 8 ) 102 moved (MP) to ( 6, 8 ) 102 moved (MP) to ( 5, 8 ) 102 moved (MP) to ( 4, 8 ) 102 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 2, 8 ) Freekboi scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. DOOM & GLOOM removed from Mad Howlers 10 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 9, 6 ) 15 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 7, 4 ) 8 moved (SP) to ( 7, 10 ) 1 moved (SP) to ( 9, 11 ) 2 moved (SP) to ( 9, 3 ) 15 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 9, 5 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 29, 1 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 8 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Blood Drakkar start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. Duncan Ilsesclaf has already moved this turn. [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 0 ) 2 moved (MP) to ( 13, 0 ) 2 moved (MP) to ( 14, 0 ) 2 moved (MP) to ( 15, 0 ) (1) Haggar the Horrible trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 2 moved (MP) to ( 16, 0 ) (2) Go for it successful. 2 moved (MP) to ( 17, 1 ) Move ended for Haggar the Horrible [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 4 ) Move ended for Odin Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 7, 5 ) 15 moved (MP) to ( 6, 5 ) Move ended for Hierulf Piaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 6, 9 ) Move ended for Edwin Pictograf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 6, 10 ) Move ended for Karl Bellegaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 12, 14 ) 1 moved (MP) to ( 13, 14 ) 1 moved (MP) to ( 14, 14 ) 1 moved (MP) to ( 15, 14 ) (2) Go for it successful. 1 moved (MP) to ( 16, 14 ) (5) Go for it successful. 1 moved (MP) to ( 17, 13 ) Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 3 ) Scatter roll: 3 Ball moved to ( 21, 2 ) Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Legsnappa Duncan Ilsesclaf is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (3, 6) + 0, (5, 5) + 1, 4: Duncan Ilsesclaf has been seriously injured!! (53) Smashed Knee - Niggling Injury 10: status changed from 0 to 9. 107 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 10: status changed from 9 to 1. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Soren Vraimenpaf is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 16, 1 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 18, 2 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Haggar the Horrible is knocked over. Player pushed to (13, 0) 2 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 17, 1 ) Move ended for Nekkcrakka [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bunky Leddbutt Bjorn Cenotaf is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 5: status changed from 0 to 1. 114 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 22, 3 ) 115 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Hartzblud [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 6 ) Move ended for Sacskratch 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 4 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 20, 2 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 17, 12 ) Move ended for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 13, 6 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 106 blocked. Waiting for opponent to choose a block die. PUSHBACK STAND FIRM skill used. 106 blocked. Waiting for opponent to choose a block die. PUSHBACK STAND FIRM skill used. 1 moved (MP) to ( 16, 14 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 6 + 0 = 6 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 13, 13 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 6, 2 ) 4 moved (MP) to ( 6, 3 ) Move ended for Odin Bellegaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 6, 12 ) 3 moved (MP) to ( 5, 13 ) Move ended for Karl Bellegaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 4, 5 ) 15 moved (MP) to ( 3, 5 ) Move ended for Hierulf Piaf Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 12, 12 ) Move ended for Skullcrakk 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Thor Epitaf saved by block skill. Bonecrusha saved by block skill. Move ended for Bonecrusha [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 12, 8 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 14, 8 ) Move ended for Braynzpilla 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 1 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 2 ) Move ended for Hartzblud 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 2 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 1 ) Move ended for Blackgums 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) Move ended for Sacskratch 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 4, 9 ) Move ended for Edwin Pictograf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 5, 3 ) 4 moved (MP) to ( 4, 4 ) 4 moved (MP) to ( 3, 3 ) 4 moved (MP) to ( 3, 2 ) Move ended for Odin Bellegaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (11, 11) 103 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 12 ) 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (10, 10) 103 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 3 + 0 = 3 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 7, 12 ) Move ended for Thor Epitaf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 13 ) 3 moved (MP) to ( 4, 12 ) Move ended for Karl Bellegaf Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 12 ) Move ended for Legsnappa 102: Select an action for Freekboi Select an action for Freekboi 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 8 ) Move ended for Braynzpilla 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 12, 7 ) Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 10, 6 ) Move ended for Freekboi 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 7 ) Move ended for Hartzblud 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 8 ) Move ended for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 5 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 6 ) Move ended for Blackgums 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 5 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 11 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Thor Epitaf is knocked over. Player pushed to (21, 13) 1 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 7, 10 ) 103 moved (MP) to ( 7, 9 ) Move ended for Skullcrakk [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 7, 8 ) Move ended for Sacskratch Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 4 ) 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 6, 2 ) 15 moved (MP) to ( 6, 1 ) Move ended for Hierulf Piaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 10 ) 8 moved (MP) to ( 5, 11 ) 8 moved (MP) to ( 5, 12 ) 8 moved (MP) to ( 6, 13 ) 8 moved (MP) to ( 7, 14 ) 8 moved (MP) to ( 8, 14 ) (1) Edwin Pictograf trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 8 moved (MP) to ( 9, 14 ) (2) Go for it successful. 8 moved (MP) to ( 10, 13 ) Move ended for Edwin Pictograf [Game Saved] Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 13 ) 3 moved (MP) to ( 6, 14 ) 3 moved (MP) to ( 7, 14 ) 3 moved (MP) to ( 8, 14 ) 3 moved (MP) to ( 9, 14 ) 3 moved (MP) to ( 10, 14 ) (3) Go for it successful. 3 moved (MP) to ( 11, 14 ) (1) Karl Bellegaf trips and falls trying to go for it! Move ended for Karl Bellegaf 3 moved (MP) to ( 12, 13 ) (3, 1) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 6 ) 104 moved (MP) to ( 7, 7 ) 104 moved (MP) to ( 6, 7 ) Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 7 ) Move ended for Nekkcrakka 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 8 ) 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 8, 8 ) Hand off selected. Move ended for Hartzblud Ball moved to ( 22, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Sacskratch TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 11, 12 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 9, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Edwin Pictograf is knocked over. Player pushed to (18, 13) 8 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 6) + 0, (6, 3) + 1, 6: Edwin Pictograf has been KILLED!! 8: status changed from 0 to 10. 107 moved (MP) to ( 10, 13 ) 8 moved (SP) to ( 0, 14 ) Move ended for Legsnappa [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 8 ) 105 moved (MP) to ( 5, 8 ) 105 moved (MP) to ( 4, 8 ) 105 moved (MP) to ( 3, 8 ) 105 moved (MP) to ( 2, 8 ) Sacskratch scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 23, 4 ) 103 moved (SP) to ( 22, 6 ) 104 moved (SP) to ( 22, 8 ) 105 moved (SP) to ( 23, 10 ) 109 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 8, 4 ) 4 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (19, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Blood Drakkar quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 4 Distance: 3 4 moved (SP) to ( 15, 1 ) 1 moved (SP) to ( 15, 2 ) 9 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 10, 3 ) 3 moved (SP) to ( 13, 12 ) Ball placed at (19, 7) Ball placed at (19, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 3 ) Move ended for Thor Epitaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 3 ) Move ended for Soren Vraimenpaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 2 ) Move ended for Bjorn Cenotaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 19, 10 ) (2) Go for it successful. 10 moved (MP) to ( 19, 9 ) (1) Duncan Ilsesclaf trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 10 moved (MP) to ( 18, 8 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 6, 8 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 4 ) Pass selected. SHORT PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Hierulf Piaf Ball moved to ( 15, 1 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 20, 1 ) (3) Go for it successful. 4 moved (MP) to ( 21, 1 ) (6) Go for it successful. 4 moved (MP) to ( 22, 1 ) SPRINT used. (4) Go for it successful. 4 moved (MP) to ( 23, 1 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 11 ) Move ended for Karl Bellegaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Haggar the Horrible TARGET: 3 --- ROLL: 1 + 0 = 1 Haggar the Horrible is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. Move ended for Haggar the Horrible Blood Drakkar: All players have moved. 2: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 4 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 4 ) Move ended for Braynzpilla 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Freekboi Player pushed to (12, 2) 1 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 17, 3 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 24, 5 ) 115 moved (MP) to ( 24, 4 ) 115 moved (MP) to ( 24, 3 ) 115 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 24, 1 ) Move ended for Hartzblud [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 22, 2 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Skullcrakk uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 2) 4 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. 4: status changed from 3 to 1. 103 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 3 Ball moved to ( 6, 1 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 5, 0 ) Move ended for Skullcrakk [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Nekkcrakka TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. Move ended for Nekkcrakka 113 moved (MP) to ( 17, 4 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 7 ) Move ended for Legsnappa 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Blackgums Player pushed to (11, 9) 10 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 8 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Throatrip Duncan Ilsesclaf is knocked over. Player pushed to (10, 8) 10 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (5, 6) + 1, 5: Duncan Ilsesclaf has been seriously injured!! (41) Fractured Leg - Niggling Injury 10: status changed from 0 to 9. 104 moved (MP) to ( 18, 9 ) 10 moved (SP) to ( 1, 13 ) [Game Saved] 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 23, 2 ) Move ended for Sacskratch [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 5 ) Move ended for Bonecrusha Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Bjorn Cenotaf Freekboi is knocked over. Player pushed to (18, 3) 102 moved (MP) to ( 18, 3 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (1, 4) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 0 ) 1 moved (MP) to ( 20, 0 ) 1 moved (MP) to ( 21, 0 ) 1 moved (MP) to ( 22, 0 ) 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (25, 2) Player 4 pushed to (25, 2) 4 moved (MP) to ( 25, 2 ) Player pushed to (24, 2) 103 moved (MP) to ( 24, 2 ) 1 moved (MP) to ( 23, 1 ) 103 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK/POW Skullcrakk is knocked over. Player pushed to (24, 3) 103 moved (MP) to ( 24, 3 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 1) + 1, 0: Skullcrakk has been stunned. 103: status changed from 0 to 2. 1 moved (MP) to ( 24, 2 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 26, 1 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 25, 1 ) (5) Go for it successful. 4 moved (MP) to ( 24, 0 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 (4) Go for it successful. 4 moved (MP) to ( 25, 1 ) SPRINT used. DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. (6) Go for it successful. 4 moved (MP) to ( 26, 2 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. Move ended for Odin Bellegaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Karl Bellegaf 3: Select an action for Karl Bellegaf 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 10 ) 3 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 23, 7 ) 3 moved (MP) to ( 24, 6 ) 3 moved (MP) to ( 25, 5 ) (6) Go for it successful. 3 moved (MP) to ( 25, 4 ) (1) Karl Bellegaf trips and falls trying to go for it! Move ended for Karl Bellegaf 3 moved (MP) to ( 25, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 3: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Skullcrakk rolls over. 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 23, 3 ) Move ended for Legsnappa 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sacskratch Thor Epitaf saved by block skill. Sacskratch saved by block skill. [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 21, 2 ) 114 moved (MP) to ( 22, 1 ) 114 moved (MP) to ( 23, 1 ) Move ended for Bunky Leddbutt [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 17, 3 ) Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 2 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nekkcrakka Soren Vraimenpaf saved by block skill. Nekkcrakka saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) Move ended for Braynzpilla 104: Select an action for Throatrip Select an action for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 26, 1 ) Move ended for Hartzblud [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 24, 4 ) 104 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 26, 3 ) 4 blocked. Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Odin Bellegaf saved by block skill. Throatrip saved by block skill. Move ended for Throatrip [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 25, 4 ) Move ended for Blackgums Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 27, 2 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Odin Bellegaf TARGET: 4 --- ROLL: 2 + 0 = 2 Odin Bellegaf is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. Move ended for Odin Bellegaf 4: status changed from 3 to 1. Ball moved to ( 27, 3 ) Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Skullcrakk 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Legsnappa Thor Epitaf is knocked over. Player pushed to (5, 1) 1 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 5) + 0, (6, 3) + 1, 1: Thor Epitaf has been badly hurt! 1: status changed from 0 to 8. 107 moved (MP) to ( 24, 2 ) 1 moved (SP) to ( 0, 12 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Nekkcrakka Soren Vraimenpaf is knocked over. Player pushed to (14, 3) 9 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 16, 3 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bonecrusha Bjorn Cenotaf is knocked over. Player pushed to (14, 2) 5 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 16, 2 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 26, 2 ) 115 moved (MP) to ( 27, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 26, 4 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 24, 4 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hartzblud Ball moved to ( 12, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Freekboi dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 9, 2 ) Move ended for Freekboi [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 11, 3 ) Move ended for Braynzpilla [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 5 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 5 ) Move ended for Blackgums 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 1 ) 114 moved (MP) to ( 25, 2 ) 114 moved (MP) to ( 26, 2 ) Move ended for Bunky Leddbutt [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 25, 4 ) 104 moved (MP) to ( 24, 5 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 6 ) Move ended for Throatrip 105: Select an action for Sacskratch Select an action for Sacskratch 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 2 ) 105 moved (MP) to ( 21, 2 ) 105 moved (MP) to ( 20, 2 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 (1) Sacskratch trips and falls trying to go for it! Move ended for Sacskratch Mad Howlers: All players have moved. 105 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 105: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 10, 1 ) 102 blocked. Blood Drakkar , Choose a block die. SKULL Haggar the Horrible is knocked over. Move ended for Haggar the Horrible (5, 3) + 0, (3, 2) + 0, 0: Haggar the Horrible has been stunned. 2: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 7, 2 ) 102 moved (MP) to ( 6, 2 ) 102 moved (MP) to ( 5, 2 ) 102 moved (MP) to ( 4, 2 ) 102 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 2, 2 ) Freekboi scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 9, 10 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (2+3) = Cheering Fans Mad Howlers: 3 + 9FF + 0CL Blood Drakkar: 6 + 11FF + 3CL Blood Drakkar get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 3 Distance: 0 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 6 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 8, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Hierulf Piaf Ball moved to ( 9, 10 ) GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 4 + 0 = 4 Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=12] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=10] : current status = 0 3 : current square = java.awt.Point[x=14,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5: status changed from 3 to 0. 5 : set status normal, current square = java.awt.Point[x=9,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=9,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=13] : current status = 9 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=14] : current status = 10 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=1,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=5] 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 3 + 1 Mad Howlers Winnings Roll: 3 + -2 Odin Bellegaf gets an MVP award. Braynzpilla gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=4 not conceding roll=5 -1 for loss -1 from high FF of 11 Blood Drakkar FF Roll: 5 + -2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (6) Mad Howlers FF Roll: 5 + 3 ***END Fan Factor DEBUG*** D6: 1(120) 2(100) 3(119) 4(97) 5(122) 6(148) Total(706) D8: 1(8) 2(0) 3(5) 4(2) 5(4) 6(4) 7(1) 8(3) Total(27) GAME OVER Final Score: Blood Drakkar: 1 Mad Howlers: 4 WINNINGS Blood Drakkar: 40000 Mad Howlers: 10000 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4