Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = true gametype = 2 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Funeral March Team 1 race: Orc Player 1 name: Krusk Player 1: L Orc Lineman 5 3 3 9 [Block] Player 2 name: Vandal Player 2: L Orc Lineman 5 3 3 9 [] Player 3 name: Greasy Hair Player 3: Tr Troll 4 6 1 9 [+st, Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 4 name: Gruumsh Player 4: L Orc Lineman 5 3 3 9 [Block] Player 5 name: Rabid Warrior Player 5: Bo Black Orc 4 4 2 9 [] Player 6 name: Mauler Player 6: L Orc Lineman 5 3 3 9 [Block] Player 7 name: Purgerer Player 7: L Orc Lineman 5 3 3 9 [Kick] Player 8 name: Haunting Nightmare Player 8: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 9 name: Mad Basher Player 9: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 10 name: Bone Crusher Player 10: B Orc Blitzer 6 4 3 8 [+st, Block, Dodge, Guard, Mighty Blow, Tackle] Player 11 name: Unholy Hooker Player 11: B Orc Blitzer 6 3 4 9 [+ag, Block, Frenzy, Shadowing, Strip Ball] Player 12 name: Hard Hitter Player 12: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 13 name: Golden Arm Player 13: T Orc Thrower 5 3 4 8 [+ag, Block, Dump Off, Nerves Of Steel, Pass, Sure Hands] Player 15 name: Dim Witted Player 15: B Orc Blitzer 6 3 4 9 [+ag, Block, Catch, Dodge, Guard] Player 16 name: Mister Universe Player 16: Bo Black Orc 4 4 1 9 [Frenzy] Player 14 name: Scrappa Sorehead Player 14: Ss Star Player 6 2 3 7 [Right Stuff, Pogo Stick] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1764] Connected as server to game 'madfuneral'. Waiting for client. Receiving: Mad Howlers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 5 3 3 9 [Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 116 name: Nobbla Blackwart Player 116: Nb Star Player 6 2 3 7 [Star, Chainsaw, Dodge, Frenzy, Right Stuff] Done loading opponent team. *** Setup start *** Weather roll(6+3) Current Weather: Nice *** Setup start *** Gate: 101000 screaming fans show up for the game. Unholy Hooker manages to ignore the niggling pain. Dim Witted manages to ignore the niggling pain. Hartzblud manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Funeral March win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 19, 2 ) 103 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 19, 12 ) 108 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 29, 6 ) 111 moved (SP) to ( 28, 6 ) 110 moved (SP) to ( 28, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Funeral March Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 5 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 5, 5 ) 15 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 5, 7 ) 15 moved (SP) to ( 8, 10 ) 11 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Mad Howlers to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 1 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Funeral March start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greasy Hair 3: Select an action for Greasy Hair Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 112 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Haunting Nightmare Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Greasy Hair 3: tackle zone state changed to false [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 106 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Mad Basher Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) Move ended for Krusk Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 13, 4 ) Move ended for Dim Witted Select an action for Bone Crusher 10: Select an action for Bone Crusher Select an action for Mister Universe 16: Select an action for Mister Universe Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) Move ended for Unholy Hooker Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 8 ) 114 blocked. Funeral March , Choose a block die. POW Bunky Leddbutt is knocked over. Player pushed to (15, 6) 114 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (6, 6) + 0, 2: Bunky Leddbutt has been badly hurt! 114: status changed from 0 to 8. (2) Bunky Leddbutt does NOT regenerate. Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) 10 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 3 + 0 = 3 Bone Crusher slips past his opponent(s) unhindered. Move ended for Bone Crusher [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 10, 3 ) (6) Go for it successful. 13 moved (MP) to ( 11, 3 ) GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Golden Arm Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 107: Select an action for Legsnappa Select an action for Legsnappa 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Mister Universe is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 2) + 1, 0: Mister Universe has been stunned. 16: status changed from 0 to 2. 107 moved (MP) to ( 14, 10 ) Move ended for Legsnappa [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) Move ended for Braynzpilla 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 6 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 11, 2 ) Move ended for Spleenlik [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 1 ) Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 0 ) 109 moved (MP) to ( 14, 1 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) Move ended for Bonecrusha 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 16, 4 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 16: tackle zone state changed to true 16: status changed from 2 to 1. Mister Universe rolls over. Funeral March start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 112 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Haunting Nightmare Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 102 blocked. Funeral March , Choose a block die. PUSHBACK/POW Freekboi is knocked over. Player pushed to (19, 5) 102 moved (MP) to ( 19, 5 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 18, 6 ) Move ended for Mad Basher [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Select an action for Rabid Warrior 5: Select an action for Rabid Warrior Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 5 ) Move ended for Rabid Warrior Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 7 ) Move ended for Dim Witted Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 2 + 0 = 2 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 6 ) Move ended for Unholy Hooker [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 8 ) Move ended for Greasy Hair [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 3 + 0 = 3 Golden Arm slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 7 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Golden Arm TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Golden Arm Ball moved to ( 19, 7 ) GET BALL FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Hard Hitter TARGET: 3 --- ROLL: 6 + 0 = 6 Hard Hitter slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 7 ) (2) Go for it successful. 12 moved (MP) to ( 19, 6 ) Move ended for Hard Hitter [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Bone Crusher knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 3 + 0 = 3 Bone Crusher slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 4 ) Move ended for Bone Crusher Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (14, 8) 8 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 15, 9 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 19, 8 ) Move ended for Braynzpilla [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 5 + 0 = 5 Skullcrakk slips past his opponent(s) unhindered. 15 blocked. Verified Opponent Roll = 1 (1) Skullcrakk trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Skullcrakk trips and falls trying to go for it! Move ended for Skullcrakk Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 112 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Greasy Hair Braynzpilla is knocked over. Player pushed to (20, 9) 112 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 14, 9 ) Move ended for Mister Universe Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 22, 4 ) 15 moved (MP) to ( 23, 3 ) 15 moved (MP) to ( 24, 3 ) 15 moved (MP) to ( 25, 3 ) Move ended for Dim Witted Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 7 ) Move ended for Golden Arm Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 8 ) Move ended for Mad Basher Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare Select an action for Rabid Warrior 5: Select an action for Rabid Warrior Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 107 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Haunting Nightmare Legsnappa is knocked over. Player pushed to (14, 10) 107 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Block selected. 115 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Rabid Warrior Player pushed to (16, 3) 115 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 9 ) Move ended for Unholy Hooker Select an action for Krusk 1: Select an action for Krusk Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 3 ) 10 moved (MP) to ( 17, 3 ) 115 blocked. Funeral March , Choose a block die. PUSHBACK/POW Hartzblud is knocked over. Player pushed to (15, 4) 115 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hartzblud has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) Move ended for Bone Crusher [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) DODGE BEFORE RE_ROLL: Krusk knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Krusk TARGET: 3 --- ROLL: 1 + 0 = 1 Krusk is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Krusk has been knocked prone. Move ended for Krusk 1: status changed from 0 to 1. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Legsnappa 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 19, 3 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 17, 3 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bonecrusha Rabid Warrior is knocked over. Player pushed to (12, 4) 5 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rabid Warrior has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 16, 4 ) [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 17, 2 ) Move ended for Hartzblud 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Move ended for Throatrip 104 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 107 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Haunting Nightmare Legsnappa saved by block skill. Haunting Nightmare saved by block skill. [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 20, 4 ) Move ended for Mad Basher Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 113 blocked. Funeral March , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Bone Crusher STAND FIRM skill used. [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 26, 3 ) 15 moved (MP) to ( 27, 3 ) Dim Witted scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=3] : current status = 1 1 : current square = java.awt.Point[x=13,y=3] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=5] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=17,y=4] : current status = 1 5 : current square = java.awt.Point[x=17,y=4] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=0,y=3] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=20,y=4] : current status = 0 9 : current square = java.awt.Point[x=20,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=21,y=9] : current status = 0 11 : current square = java.awt.Point[x=21,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=4] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=4] 15 : current square = java.awt.Point[x=27,y=3] : current status = 0 15 : current square = java.awt.Point[x=27,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=14,y=9] : current status = 4 16 : current square = java.awt.Point[x=14,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=5] : current status = 1 102 : current square = java.awt.Point[x=19,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=20,y=8] : current status = 1 103 : current square = java.awt.Point[x=20,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=20,y=1] : current status = 1 104 : current square = java.awt.Point[x=20,y=1] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=11,y=2] : current status = 0 105 : current square = java.awt.Point[x=11,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=17,y=3] : current status = 0 109 : current square = java.awt.Point[x=17,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Funeral March Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 11, 4 ) 16 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 8, 4 ) Waiting for Mad Howlers to set players on field. 112 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 16, 6 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 16, 10 ) Turn time limit reached. 115 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) *** Setup end *** Funeral March Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 8 Distance: 0 Funeral March perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 5 ) Ball placed at (24, 3) Ball placed at (24, 3) Scatter roll: 4 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 4 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (6, 3) + 0, 0: Hard Hitter has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Legsnappa Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 8 ) Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 10 ) Move ended for Gazbagg 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) Move ended for Spleenlik 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 2 ) Move ended for Throatrip [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Freekboi Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) Move ended for Skullcrakk [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 25, 4 ) 115 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 115 moved (MP) to ( 24, 4 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 9 ) Move ended for Dim Witted Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 107 blocked. Funeral March , Choose a block die. POW Move ended for Bone Crusher Legsnappa is knocked over. Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true Block selected. 111 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mister Universe Gazbagg is knocked over. Player pushed to (16, 7) Player 109 pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) Player pushed to (15, 8) Player 106 pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) Player pushed to (14, 9) 111 moved (MP) to ( 14, 9 ) (6, 6) + 0, (3, 4) + 0, 0: Gazbagg has been stunned. 111: status changed from 0 to 2. 16 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) Move ended for Haunting Nightmare Select an action for Greasy Hair 3: Select an action for Greasy Hair (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) Move ended for Greasy Hair [Game Saved] Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 7 ) Move ended for Rabid Warrior Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 12, 1 ) 7 moved (MP) to ( 13, 0 ) 7 moved (MP) to ( 14, 1 ) Move ended for Purgerer Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 104 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (15, 1) 104 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 14, 2 ) 104 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (15, 0) 104 moved (MP) to ( 15, 0 ) 11 moved (MP) to ( 15, 1 ) Move ended for Unholy Hooker [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 5 ) Move ended for Golden Arm Funeral March: All players have moved. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Gazbagg rolls over. 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 2 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 0) 11 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 15, 1 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Throatrip Purgerer is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. Throatrip saved by block skill. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Legsnappa 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bonecrusha Bone Crusher saved by dodge skill. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Nekkcrakka Rabid Warrior is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rabid Warrior has been knocked prone. 5: status changed from 0 to 1. Nekkcrakka saved by block skill. [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Freekboi Haunting Nightmare is knocked over. Player pushed to (15, 5) 8 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Haunting Nightmare has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Spleenlik Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 21, 4 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Haunting Nightmare Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rabid Warrior Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 106 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Bone Crusher Bonecrusha saved by block skill. Bone Crusher saved by block skill. [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 103 blocked. Funeral March , Choose a block die. POW Skullcrakk is knocked over. Player pushed to (16, 0) 103 moved (MP) to ( 16, 0 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. Move ended for Greasy Hair [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Purgerer Select an action for Unholy Hooker 11: Select an action for Unholy Hooker Select an action for Unholy Hooker 11: Select an action for Unholy Hooker Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 2 + 0 = 2 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 12, 3 ) Move ended for Unholy Hooker [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 8 ) Move ended for Golden Arm Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Block selected. 106 blocked. Funeral March , Choose a block die. POW Move ended for Dim Witted Bonecrusha is knocked over. Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) (2, 6) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. 15 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true Block selected. 107 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mister Universe Funeral March: All players have moved. Legsnappa is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 15, 9 ) Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Gazbagg 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nekkcrakka Dim Witted is knocked over. Player pushed to (16, 9) 15 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Dim Witted has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Legsnappa 112: Select an action for Braynzpilla Select an action for Braynzpilla 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blackgums Haunting Nightmare is knocked over. Player pushed to (16, 4) 8 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (6, 3) + 0, 0: Haunting Nightmare has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 9 ) 109 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla Rabid Warrior is knocked over. 10 blocked. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (4, 1) + 0, 0: Rabid Warrior has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 15, 1 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Purgerer is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. Skullcrakk saved by block skill. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Skullcrakk slips past his opponent(s) unhindered. Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 2 ) Move ended for Throatrip 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Spleenlik Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 6 + 0 = 6 Freekboi slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 9, 5 ) Move ended for Freekboi [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 6 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Rabid Warrior rolls over. Funeral March start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Purgerer Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 6 ) 102 blocked. Funeral March , Choose a block die. POW Freekboi is knocked over. Player pushed to (10, 5) 102 moved (MP) to ( 10, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 4) + 1, 0: Freekboi has been stunned. 102: status changed from 0 to 2. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 4 ) Move ended for Bone Crusher [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 104 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Greasy Hair Throatrip is knocked over. Player pushed to (16, 1) 104 moved (MP) to ( 16, 1 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Throatrip has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dim Witted Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for Unholy Hooker Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true Block selected. 111 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (13, 10) 111 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 9 ) Block selected. 111 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mister Universe Gazbagg is knocked over. Player pushed to (13, 11) 111 moved (MP) to ( 13, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Gazbagg has been knocked prone. 111: status changed from 0 to 1. 16 moved (MP) to ( 13, 10 ) Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Freekboi rolls over. 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Dim Witted is knocked over. Player pushed to (17, 10) 15 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Dim Witted has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 13, 9 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 8 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Golden Arm is knocked over. Player pushed to (17, 9) 13 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 6) + 0, (6, 5) + 0, 1: Golden Arm has been badly hurt! 13: status changed from 0 to 8. 13 moved (SP) to ( 0, 11 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 9 ) Move ended for Bonecrusha [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 11, 8 ) 112 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 8, 9 ) Move ended for Braynzpilla [Game Saved] 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Gazbagg TARGET: 3 --- ROLL: 5 + 0 = 5 Gazbagg slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Gazbagg trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 11 ) Move ended for Gazbagg [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 7 ) Move ended for Legsnappa 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 19, 11 ) Move ended for Hartzblud 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Skullcrakk TARGET: 3 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 1 + 0 = 1 Skullcrakk is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. Move ended for Skullcrakk 103: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 105 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Mad Basher Spleenlik saved by block skill. Mad Basher saved by block skill. [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 8, 8 ) Move ended for Bone Crusher Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rabid Warrior Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 4 + 0 = 4 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 11 ) Move ended for Dim Witted [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 6 ) DODGE BEFORE RE_ROLL: Unholy Hooker knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Unholy Hooker TARGET: 3 --- ROLL: 3 + 0 = 3 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 7 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 2 + 0 = 2 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 10 ) 115 blocked. Funeral March , Choose a block die. POW Hartzblud is knocked over. Player pushed to (20, 11) 115 moved (MP) to ( 20, 11 ) (4, 5) + 0, (1, 5) + 0, 0: Hartzblud has been stunned. 115: status changed from 3 to 2. 11 moved (MP) to ( 19, 11 ) Ball moved to ( 21, 12 ) Move ended for Unholy Hooker [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 4 ) Move ended for Purgerer Select an action for Greasy Hair 3: Select an action for Greasy Hair SKILL SELECTED: SKILL SELECTED: Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Greasy Hair Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 115: tackle zone state changed to true 115: status changed from 2 to 1. Hartzblud rolls over. 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Spleenlik TARGET: 4 --- ROLL: 5 + 0 = 5 Spleenlik slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Spleenlik TARGET: 4 --- ROLL: 6 + 0 = 6 Spleenlik slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Spleenlik TARGET: 3 --- ROLL: 3 + 0 = 3 Spleenlik slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 (1) Spleenlik trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Spleenlik TARGET: 3 --- ROLL: 3 + 0 = 3 Spleenlik slips past his opponent(s) unhindered. Verified Opponent Roll = 2 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 11 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 (1) Spleenlik trips and falls trying to go for it! Move ended for Spleenlik 105 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. Verified Opponent Roll = 6 Ball moved to ( 8, 13 ) Mad Howlers turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Haunting Nightmare stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 9 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 1 (1) Hard Hitter stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Funeral March Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 12, 7 ) 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 9 ) 1 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 9, 10 ) 4 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 9, 5 ) 10 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 9, 5 ) 15 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 10, 9 ) 7 moved (SP) to ( 10, 10 ) 4 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 10, 4 ) Waiting for Mad Howlers to set players on field. 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Funeral March Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (4+3) = Changing Weather Weather roll(6+1) Current Weather: Nice KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (24, 11) Scatter roll: 3 Ball moved to ( 27, 8 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Rabid Warrior is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Rabid Warrior has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Braynzpilla Krusk saved by block skill. Braynzpilla saved by block skill. [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Blackgums Mister Universe is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Mister Universe has been knocked prone. 16: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bonecrusha Mauler saved by block skill. Bonecrusha saved by block skill. [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa STAND FIRM skill used. [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart Verified Opponent Roll = 4 TARGET: 4 --- ROLL: 4 The chainsaw started! Move ended for Nobbla Blackwart [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 5 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 17, 10 ) Move ended for Spleenlik 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 25, 7 ) 101 moved (MP) to ( 26, 7 ) 101 moved (MP) to ( 27, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 2 + 0 = 2 101 moved (MP) to ( 26, 7 ) 101 moved (MP) to ( 25, 7 ) Move ended for Blackheart [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 3 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 3 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Unholy Hooker is knocked over. Player pushed to (20, 5) 11 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 2 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 9, 4 ) Move ended for Unholy Hooker Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 8, 2 ) Move ended for Gruumsh Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 4 ) 103 blocked. Funeral March , Choose a block die. Big Guys cannot use team rerolls. POW/SKULL Skullcrakk saved by block skill. Greasy Hair is knocked over. Move ended for Greasy Hair (3, 3) + 0, (0, 0) + 0, 0: Greasy Hair has been knocked prone. 3: status changed from 0 to 1. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Legsnappa Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 5) + 1, (6, 4) + 0, 2: Mad Basher has been badly hurt! 9: status changed from 0 to 8. 9 moved (SP) to ( 0, 12 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bonecrusha Mauler is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Mauler has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Braynzpilla Krusk is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Krusk has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) Move ended for Blackgums 105: Select an action for Spleenlik Select an action for Spleenlik 102: Select an action for Freekboi Select an action for Freekboi 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Throatrip Gruumsh is knocked over. Player pushed to (22, 3) 4 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Gruumsh has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 8, 2 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 5 ) Move ended for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Purgerer is knocked over. Player pushed to (20, 9) 7 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 10, 10 ) Move ended for Nekkcrakka [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 14, 2 ) 116 moved (MP) to ( 14, 3 ) Move ended for Nobbla Blackwart 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 19, 2 ) Move ended for Blackheart 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Skullcrakk Mad Howlers: All players have moved. Player pushed to (21, 5) 11 moved (MP) to ( 8, 5 ) Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mauler 6: Select an action for Mauler 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Mauler Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Mister Universe Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rabid Warrior Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Krusk Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gruumsh Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 4 ) 103 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (10, 3) 103 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 9, 3 ) 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (11, 4) 103 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 3 ) Move ended for Unholy Hooker [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair SKILL SELECTED: SKILL SELECTED: Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Greasy Hair [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: Dim Witted knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 6 + 0 = 6 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 6, 3 ) (2) Go for it successful. 15 moved (MP) to ( 7, 2 ) Move ended for Dim Witted [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher SKILL SELECTED: SKILL SELECTED: 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 9, 3 ) Move ended for Bone Crusher Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Purgerer TARGET: 3 --- ROLL: 4 + 0 = 4 Purgerer slips past his opponent(s) unhindered. 7 moved (MP) to ( 10, 7 ) Move ended for Purgerer Funeral March: All players have moved. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Freekboi Player pushed to (20, 4) 11 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 10, 3 ) [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 11, 3 ) 3 blocked. CHAINSAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 3, (0, 0) + 0, 0: Greasy Hair has been saved by armor. 116 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nobbla Blackwart TARGET: 3 --- ROLL: 6 + 0 = 6 Nobbla Blackwart slips past his opponent(s) unhindered. 116 moved (MP) to ( 13, 3 ) Move ended for Nobbla Blackwart [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bonecrusha Mister Universe is knocked over. Player pushed to (17, 8) 16 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Mister Universe has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Braynzpilla Krusk is knocked over. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 5) + 0, (6, 3) + 0, 0: Krusk has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 10 ) 112 moved (MP) to ( 13, 9 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Spleenlik Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 6 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 3 ) Move ended for Legsnappa 103: Select an action for Skullcrakk Select an action for Skullcrakk 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 5 ) Move ended for Blackgums 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 0 ) 103 moved (MP) to ( 8, 0 ) 103 moved (MP) to ( 7, 1 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 11, 8 ) Move ended for Nekkcrakka 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 1 + 0 = 1 Throatrip is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. Move ended for Throatrip 104: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Funeral March start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 102 blocked. Funeral March , Choose a block die. POW Move ended for Bone Crusher Freekboi is knocked over. Player pushed to (11, 4) 102 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (1, 3) + 0, 0: Freekboi has been stunned. 102: status changed from 0 to 2. 10 moved (MP) to ( 10, 3 ) [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 107 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Greasy Hair Legsnappa saved by block skill. Greasy Hair is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (1, 2) + 0, 0: Greasy Hair has been stunned. 3: status changed from 0 to 2. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Freekboi rolls over. 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 12, 2 ) 116 moved (MP) to ( 11, 2 ) 10 blocked. CHAINSAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 3, (0, 0) + 0, 0: Bone Crusher has been saved by armor. 116 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nobbla Blackwart TARGET: 3 --- ROLL: 6 + 0 = 6 Nobbla Blackwart slips past his opponent(s) unhindered. 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 14, 4 ) Move ended for Nobbla Blackwart [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 9, 2 ) Move ended for Throatrip 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (20, 3) 10 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 10, 3 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 5 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bonecrusha Mauler saved by block skill. Bonecrusha saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Braynzpilla Rabid Warrior is knocked over. Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (3, 1) + 0, 0: Rabid Warrior has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Nekkcrakka Mauler is knocked over. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Mauler has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 1 ) 105 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 1 (1) Spleenlik trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 8, 2 ) Move ended for Spleenlik [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Skullcrakk Player pushed to (21, 3) 15 moved (MP) to ( 8, 3 ) 103 moved (MP) to ( 7, 2 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! 3: tackle zone state changed to false Greasy Haircannot roll over. 5: tackle zone state changed to true 5: status changed from 2 to 1. Rabid Warrior rolls over. Funeral March start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Mister Universe Select an action for Mauler 6: Select an action for Mauler 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Mauler knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Mauler TARGET: 3 --- ROLL: 5 + 0 = 5 Mauler slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 4 ) 116 blocked. (4) Go for it successful. Funeral March , Choose a block die. PUSHBACK Player pushed to (15, 5) 116 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 14, 4 ) Move ended for Mauler [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 104 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Bone Crusher Player pushed to (8, 1) 104 moved (MP) to ( 8, 1 ) [Game Saved] Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Block selected. 105 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Gruumsh Player pushed to (9, 1) 105 moved (MP) to ( 9, 1 ) 4 moved (MP) to ( 8, 2 ) [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 5 + 0 = 5 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 5, 2 ) 15 moved (MP) to ( 5, 1 ) 15 moved (MP) to ( 6, 0 ) (1) Dim Witted trips and falls trying to go for it! Move ended for Dim Witted 15 moved (MP) to ( 7, 1 ) (6, 6) + 0, (1, 3) + 0, 0: Dim Witted has been stunned. 15: status changed from 0 to 2. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true 6 blocked. Chainsaw selected. Move ended for Nobbla Blackwart CHAINSAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 3, (0, 0) + 0, 0: Mauler has been saved by armor. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (18, 7) 16 moved (MP) to ( 11, 7 ) 112 moved (MP) to ( 12, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nekkcrakka Purgerer is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. Nekkcrakka saved by block skill. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 2 ) Move ended for Freekboi 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Legsnappa Bone Crusher is knocked over. Player pushed to (21, 3) 10 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Bone Crusher has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 9, 3 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Blackgums Unholy Hooker is knocked over. Player pushed to (21, 4) 11 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 9, 4 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Throatrip Gruumsh is knocked over. Player pushed to (22, 3) 4 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gruumsh has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 8, 2 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 1 ) 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 13, 3 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 6 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 14, 4 ) Move ended for Spleenlik [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) Move ended for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 6, 4 ) 103 moved (MP) to ( 6, 5 ) 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 5, 7 ) 103 moved (MP) to ( 5, 8 ) Move ended for Skullcrakk 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 (1) Blackheart trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Blackheart trips and falls trying to go for it! Move ended for Blackheart Mad Howlers: All players have moved. 101 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone. 101: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 15, 9 ) Mad Howlers turn ended. [Game Saved] (3) REALLY STUPID roll fails! 3: tackle zone state changed to false Greasy Haircannot roll over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Dim Witted rolls over. Funeral March start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gruumsh Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 5 + 0 = 5 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 5, 7 ) 103 blocked. (3) Go for it successful. Funeral March , Choose a block die. POW/SKULL Skullcrakk saved by block skill. Unholy Hooker saved by block skill. Move ended for Unholy Hooker [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 6 + 0 = 6 Bone Crusher slips past his opponent(s) unhindered. 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 7, 6 ) Move ended for Bone Crusher [Game Saved] Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 8 ) DODGE BEFORE RE_ROLL: Rabid Warrior knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rabid Warrior TARGET: 4 --- ROLL: 6 + 0 = 6 Rabid Warrior slips past his opponent(s) unhindered. (6) Go for it successful. 5 moved (MP) to ( 14, 9 ) GET BALL FINAL RESULT: Rabid Warrior TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 14, 10 ) Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bonecrusha Mauler is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Mauler has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 5 ) [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 9 ) 5 blocked. CHAINSAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 3, (5, 5) + 0, 1: Rabid Warrior has been badly hurt! 5: status changed from 0 to 8. Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 5: status changed from 8 to 1. 116 moved (MP) to ( 16, 10 ) Move ended for Nobbla Blackwart [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Braynzpilla Mister Universe is knocked over. Player pushed to (19, 6) 16 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Mister Universe has been knocked prone. 16: status changed from 0 to 1. 112 moved (MP) to ( 11, 7 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 3 ) Move ended for Legsnappa 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Throatrip Gruumsh is knocked over. Player pushed to (23, 3) 4 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Gruumsh has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 7, 3 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 4 ) 109 moved (MP) to ( 7, 4 ) 109 moved (MP) to ( 6, 4 ) 109 moved (MP) to ( 5, 5 ) 109 moved (MP) to ( 6, 6 ) Move ended for Blackgums 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 4 ) 102 moved (MP) to ( 6, 4 ) 102 moved (MP) to ( 5, 5 ) 102 moved (MP) to ( 5, 6 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 8, 7 ) Move ended for Nekkcrakka 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 9, 7 ) Move ended for Spleenlik 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Blackheart dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Blackheart Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 9 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 8 ) Mad Howlers turn ended. [Game Saved] (6) REALLY STUPID roll passed. 3: tackle zone state changed to true 3: status changed from 2 to 1. Greasy Hair rolls over. Funeral March start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gruumsh Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Mister Universe Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Purgerer Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 8, 1 ) 15 moved (MP) to ( 9, 1 ) 15 moved (MP) to ( 10, 2 ) Move ended for Dim Witted Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true 5: status changed from 1 to 4. Blitz selected. 101 blocked. Funeral March , Choose a block die. PUSHBACK/POW Blackheart is knocked over. Player pushed to (14, 11) 101 moved (MP) to ( 14, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone. 101: status changed from 0 to 1. (2) Go for it successful. 5 moved (MP) to ( 15, 9 ) Move ended for Rabid Warrior [Game Saved] Select an action for Mauler 6: Select an action for Mauler 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Mauler Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 5 ) DODGE BEFORE RE_ROLL: Bone Crusher knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 6 + 0 = 6 Bone Crusher slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) (6) Go for it successful. 10 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 6 + 0 = 6 Bone Crusher slips past his opponent(s) unhindered. (4) Go for it successful. 10 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. LONG PASS PASS BEFORE RE_ROLL: Bone Crusher miss threw the ball! TARGET: 4 --- ROLL: 3 + -1Lp = 2 PASS FINAL RESULT: Bone Crusher TARGET: 4 --- ROLL: 3 + -1Lp = 2 Scatter roll: 1 Scatter roll: 4 Scatter roll: 5 Move ended for Bone Crusher Ball moved to ( 23, 2 ) Scatter roll: 8 Ball moved to ( 22, 2 ) Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true 5 blocked. Chainsaw selected. Move ended for Nobbla Blackwart CHAINSAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 2) + 3, (1, 2) + 0, 0: Rabid Warrior has been stunned. 5: status changed from 0 to 2. [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 (1) Blackheart trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 19, 6 ) Move ended for Blackheart [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Bonecrusha Player pushed to (17, 4) 6 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 13, 4 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blackgums Player pushed to (25, 7) 11 moved (MP) to ( 4, 7 ) 109 moved (MP) to ( 5, 7 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Freekboi Player pushed to (26, 7) 11 moved (MP) to ( 3, 7 ) 102 moved (MP) to ( 4, 7 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 7, 9 ) 103 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 12, 9 ) Move ended for Skullcrakk [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 10, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Purgerer is knocked over. Player pushed to (20, 6) 7 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 10, 7 ) Move ended for Nekkcrakka [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (20, 5) 16 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 10, 6 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 15, 7 ) Move ended for Spleenlik 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 8, 1 ) 107 moved (MP) to ( 9, 0 ) 107 moved (MP) to ( 10, 1 ) Move ended for Legsnappa 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throatrip Mad Howlers: All players have moved. Player pushed to (24, 2) 4 moved (MP) to ( 5, 2 ) 104 moved (MP) to ( 6, 3 ) Mad Howlers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Rabid Warrior rolls over. Funeral March start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Purgerer Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Greasy Hair 3: tackle zone state changed to false [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 105 blocked. Funeral March , Choose a block die. POW Spleenlik is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (4, 1) + 0, 0: Spleenlik has been stunned. 105: status changed from 0 to 2. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 20, 2 ) (5) Go for it successful. 10 moved (MP) to ( 21, 2 ) (5) Go for it successful. 10 moved (MP) to ( 22, 2 ) GET BALL FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Bone Crusher [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 3 + 0 = 3 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) (4) Go for it successful. 15 moved (MP) to ( 17, 4 ) (1) Dim Witted trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 15 moved (MP) to ( 18, 5 ) Move ended for Dim Witted [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 2, 8 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 1 + 0 = 1 Unholy Hooker is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. Move ended for Unholy Hooker 11: status changed from 0 to 1. Funeral March turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Spleenlik rolls over. 116: Select an action for Nobbla Blackwart Select an action for Nobbla Blackwart 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 22, 3 ) 10 blocked. Verified Opponent Roll = 1 (1) Nobbla Blackwart trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. CHAINSAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (2, 6) + 3, (4, 1) + 0, 0: Bone Crusher has been stunned. 10: status changed from 3 to 2. Verified Opponent Roll = 6 Ball moved to ( 7, 3 ) Nobbla Blackwart cannot carry the ball because of NO HANDS. Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 8, 3 ) Move ended for Nobbla Blackwart [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 Blackheart slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 2 + 0 = 2 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 2 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Blackheart fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 10, 2 ) Mad Howlers turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Bone Crusher rolls over. Funeral March start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Move ended for Blackheart Mad Howlers: All players have moved. Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 4 ) 116 blocked. Funeral March , Choose a block die. POW Nobbla Blackwart is knocked over. Player pushed to (23, 2) 116 moved (MP) to ( 23, 2 ) CHAINSAW used on armor roll. (2, 6) + 3, (2, 2) + 0, 0: Nobbla Blackwart has been stunned. 116: status changed from 0 to 2. 15 moved (MP) to ( 22, 3 ) Move ended for Dim Witted Funeral March turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=10] : current status = 7 1 : current status = 7 (4) Krusk regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=10,y=4] : current status = 1 3 : current square = java.awt.Point[x=10,y=4] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=5,y=2] : current status = 4 4 : current square = java.awt.Point[x=5,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=5,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=5,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=4] : current status = 4 6 : current square = java.awt.Point[x=12,y=4] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=9,y=6] : current status = 4 7 : current square = java.awt.Point[x=9,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : current status = 7 (1) Haunting Nightmare stays UNconscious. 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=9] 9 : current square = java.awt.Point[x=0,y=12] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=22,y=2] : current status = 1 10 : current square = java.awt.Point[x=22,y=2] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=2,y=8] : current status = 1 11 : current square = java.awt.Point[x=2,y=8] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=2,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=2,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (1) Hard Hitter stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=22,y=3] : current status = 4 15 : current square = java.awt.Point[x=22,y=3] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=9,y=5] : current status = 4 16 : current square = java.awt.Point[x=9,y=5] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=9,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=9,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=4,y=7] : current status = 0 102 : current square = java.awt.Point[x=4,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=4,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=4,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=6,y=3] : current status = 0 104 : current square = java.awt.Point[x=6,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=6,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=6,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=5,y=7] : current status = 0 109 : current square = java.awt.Point[x=5,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=5,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=5,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=10,y=6] : current status = 0 112 : current square = java.awt.Point[x=10,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=10,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=10,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] 116 : chainsaw stopped. 116 : current square = java.awt.Point[x=23,y=2] : current status = 2 116 : current square = java.awt.Point[x=23,y=2] : current status = 2 116: status changed from 2 to 0. 116 : set status normal, current square = java.awt.Point[x=23,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=23,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] Secret Weapon roll for Nobbla Blackwart Target: 8 --- Roll: 4 + 5 = 9 The ref spots the secret weapon and bans the player from the rest of the game! 116: status changed from 0 to 2. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Funeral March Winnings Roll: 5 + 0 Mad Howlers Winnings Roll: 6 + -1 Golden Arm gets an MVP award. Braynzpilla gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=4 +1 for win -1 from high FF of 16 +2 from gametype Funeral March FF Roll: 4 + 2 not conceding roll=4 -1 for loss +1 for cas (2) -1 from high FF of 11 +2 from gametype Mad Howlers FF Roll: 4 + 1 ***END Fan Factor DEBUG*** D6: 1(195) 2(132) 3(132) 4(137) 5(131) 6(131) Total(858) D8: 1(3) 2(4) 3(4) 4(6) 5(2) 6(5) 7(0) 8(4) Total(28) GAME OVER Final Score: Funeral March: 1 Mad Howlers: 0 WINNINGS Funeral March: 50000 Mad Howlers: 50000 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6