Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = true gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Mass Killers Team 1 race: Chaos Player 1 name: Gorsky the Russian Dancer Player 1: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard, Tackle] Player 2 name: Joseph Stall Inn Dogfish Player 2: W Chaos Warrior 5 4 3 9 [Block, Claw, Guard, Tackle] Player 3 name: Lucky Rabbitfoot Player 3: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 4 name: Dens B. Lair Player 4: B Chaos Beastman 6 3 3 8 [Block, Foul Appearance, Horns, Pass Block, Sure Hands, Tackle] Player 5 name: Jack The Ripper Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 6 name: Ben Laden Player 6: B Chaos Beastman 6 5 3 8 [+st, +st, Block, Horns, Multiple Block] Player 7 name: PowerCollin Player 7: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Kick, Tackle] Player 9 name: Rumsfled Player 9: B Chaos Beastman 7 3 3 8 [+ma, Dirty Player, Horns] Player 10 name: CAD a PHY Player 10: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 11 name: Manson Boy Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Marge Allbright Player 12: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 13 name: Paul Pot Player 13: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Adolf Thitler Player 14: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard] Player 15 name: Dr Mengele Death Angel Player 15: W Chaos Warrior 6 4 3 9 [+ma, -n.Block, Claw, Razor Sharp Claws, Tackle] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3134] Connected as server to game 'quarterpounder'. Waiting for client. Sending Team File... Done Sending File Receiving: Blood Drakkar.html Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 102 name: Oggie Oggilthorpe Player 102: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 103 name: Bjorn Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 104 name: Odin Bellegaf Player 104: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 105 name: Bjorn Cinematograf Player 105: B Norse Blitzer 6 3 2 7 [Block, Frenzy, Guard, Jump Up] Player 106 name: Otto Graf Player 106: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 108 name: Edwin Pictograf Player 108: L Norse Lineman 6 3 3 7 [Block, Kick] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block] Player 111 name: Leif Completementpaf Player 111: L Norse Lineman 7 3 5 7 [+ag, +ag, +ma, Block, Sure Hands, Tackle] Player 113 name: Knut Polygraf Player 113: B Norse Blitzer 6 3 3 7 [Block, Dodge, Frenzy, Guard, Jump Up, Mighty Blow, Piling On, Tackle] Player 114 name: Aegir Bathyscaf Player 114: B Norse Blitzer 6 3 3 7 [Block, Dauntless, Frenzy, Jump Up] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] Done loading opponent team. Options Changed on Client to match Server: Overtime, Options Changed on Client to match Server: Overtime, *** Setup start *** Weather roll(3+3) Current Weather: Nice Gate: 104000 screaming fans show up for the game. Handicap result 63:VIRUS. Handicap result 64:THAT BABE'S GOT TALENT!. Handicap result 43:DOOM & GLOOM. *** Setup start *** Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 5: status changed from 0 to 2. Jack The Ripper suffers from a VIRUS. 6: status changed from 0 to 2. Ben Laden suffers from a VIRUS. 13: status changed from 0 to 2. Paul Pot suffers from a VIRUS. 15: status changed from 0 to 2. Dr Mengele Death Angel suffers from a VIRUS. THAT BABE'S GOT TALENT! roll: 1 Blood Drakkar discover THAT BABE'S GOT TALENT! Mass Killers lose half their rerolls from DOOM & GLOOM. Bjorn Bellegaf manages to ignore the niggling pain. Odin Bellegaf is suffering from a niggling injury. 104: status changed from 0 to 2. Knut Polygraf manages to ignore the niggling pain. Aegir Bathyscaf manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Mass Killers win the toss. Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 18, 5 ) 105 moved (SP) to ( 17, 5 ) 114 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Mass Killers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (1+2) = Get the Ref! Blood Drakkar: 5 + 12Fan Factor Mass Killers: 8 + 20Fan Factor Mass Killers fans get the ref. Verified Opponent Roll = 6 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. POW Move ended for Adolf Thitler Soren Vraimenpaf is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 101 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK Player pushed to (18, 9) 101 moved (MP) to ( 18, 9 ) Move ended for PowerCollin [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 6, 5 ) GET BALL FINAL RESULT: Dens B. Lair TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 8 ) Hand off selected. Move ended for Dens B. Lair Ball moved to ( 10, 9 ) GET BALL BEFORE RE_ROLL: Manson Boy dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 9, 8 ) GET BALL FINAL RESULT: Dens B. Lair TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Block selected. 110 blocked. Mass Killers , Choose a block die. POW Move ended for Gorsky the Russian Dancer Duncan Ilsesclaf is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) (2, 6) + 0, (3, 1) + 0, 0: Duncan Ilsesclaf has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 5 ) Move ended for Lucky Rabbitfoot Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 7 ) Move ended for CAD a PHY Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) Move ended for Marge Allbright Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) Move ended for Manson Boy Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Foul selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 5 ) Rumsfled fouls Duncan Ilsesclaf. (4, 3) +1 DIRTY PLAYER skill used on injury roll. (4, 6) + 2, 5: Duncan Ilsesclaf has been seriously injured!! (16) Broken Ribs - Miss next game 110: status changed from 2 to 9. The ref looks the other way! Move ended for Rumsfled Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 6 ) Move ended for Thor Epitaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 16, 5 ) Move ended for Edwin Pictograf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 8 ) Move ended for Bjorn Cinematograf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 8 ) Move ended for Bjorn Bellegaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rumsfled is knocked over. Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (6, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 3) + 1, 0: Rumsfled has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 15, 5 ) 113: status changed from 4 to 1. Move ended for Knut Polygraf 113: status changed from 1 to 1. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Grossebouf Adolf Thitler is knocked over. Player pushed to (14, 9) 14 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 1, (6, 1) + 0, 0: Adolf Thitler has been stunned. 14: status changed from 0 to 2. 107 moved (MP) to ( 15, 8 ) [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 4 ) Move ended for Aegir Bathyscaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 21, 7 ) Move ended for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 16, 8 ) 115 moved (MP) to ( 15, 7 ) 9 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Hierulf Piaf fouls Rumsfled. (6, 3) +4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 DIRTY PLAYER skill used on injury roll. (4, 1) + 2, 0: Rumsfled has been stunned. 9: status changed from 2 to 2. Verified Opponent Roll = 3 IGMEOY Roll = 3 Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Rumsfled rolls over. 14: tackle zone state changed to true 14: status changed from 2 to 1. Adolf Thitler rolls over. Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) Move ended for Dens B. Lair Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) Move ended for Manson Boy Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 11 ) Move ended for PowerCollin Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 13 ) Move ended for Marge Allbright Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Block selected. 114 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Gorsky the Russian Dancer Aegir Bathyscaf is knocked over. Player pushed to (15, 3) 114 moved (MP) to ( 15, 3 ) (4, 4) + 0, (4, 1) + 0, 0: Aegir Bathyscaf has been stunned. 114: status changed from 0 to 2. [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Joseph Stall Inn Dogfish TARGET: 3 --- ROLL: 4 + 0 = 4 Joseph Stall Inn Dogfish slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) Move ended for Joseph Stall Inn Dogfish [Game Saved] Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 10 ) Move ended for CAD a PHY Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 6 ) 115 blocked. HORNS used. Mass Killers , Choose a block die. POW Hierulf Piaf is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) (5, 6) + 0, (2, 6) + 0, 0: Hierulf Piaf has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 7 ) Move ended for Lucky Rabbitfoot Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Aegir Bathyscaf rolls over. 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) Move ended for Edwin Pictograf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Soren Vraimenpaf Lucky Rabbitfoot is knocked over. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Lucky Rabbitfoot has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 15, 7 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 14, 4 ) Move ended for Thor Epitaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Knut Polygraf Gorsky the Russian Dancer is knocked over. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gorsky the Russian Dancer has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) 113: status changed from 0 to 1. 113: status changed from 1 to 1. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 12, 10 ) Move ended for Grossebouf [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 6 ) Move ended for Bjorn Cinematograf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 9 ) 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW POW CAD a PHY is knocked over. Player pushed to (17, 11) 10 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (4, 6) + 0, (6, 5) + 0, 4: CAD a PHY has been seriously injured!! (64) Broken Neck - (-1 AG) 10: status changed from 0 to 9. 103 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 10: status changed from 9 to 1. Move ended for Bjorn Bellegaf [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 14, 11 ) Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for CAD a PHY Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Gorsky the Russian Dancer Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Lucky Rabbitfoot Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 15, 10 ) 111 blocked. Mass Killers , Choose a block die. PUSHBACK Player pushed to (13, 11) 111 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 14, 11 ) Move ended for Adolf Thitler [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) (2) Go for it successful. 4 moved (MP) to ( 22, 12 ) (4) Go for it successful. 4 moved (MP) to ( 23, 12 ) Move ended for Dens B. Lair [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 22, 10 ) Move ended for Manson Boy Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 12 ) Move ended for PowerCollin Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) Move ended for Marge Allbright Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 16, 8 ) Move ended for Joseph Stall Inn Dogfish Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Foul selected. Rumsfled fouls Knut Polygraf. (4, 6) +0 DIRTY PLAYER skill used on injury roll. (2, 1) + 2, 0: Knut Polygraf has been stunned. 113: status changed from 1 to 2. The ref looks the other way! Move ended for Rumsfled Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 113: tackle zone state changed to true 113: status changed from 2 to 1. Knut Polygraf rolls over. 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Thor Epitaf Gorsky the Russian Dancer saved by block skill. Thor Epitaf saved by block skill. [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Edwin Pictograf Gorsky the Russian Dancer is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 4) + 0, (6, 5) + 0, 3: Gorsky the Russian Dancer has been badly hurt! 1: status changed from 0 to 8. 108 moved (MP) to ( 13, 5 ) 1 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Leif Completementpaf Leif Completementpaf is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 4) + 0, (1, 1) + 0, 0: Leif Completementpaf has been stunned. 111: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 103 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Adolf Thitler Bjorn Bellegaf saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 9) 103 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. POW Move ended for Joseph Stall Inn Dogfish Soren Vraimenpaf is knocked over. Player pushed to (14, 7) 109 moved (MP) to ( 14, 7 ) CLAW used on armor roll. (4, 6) + 2, (1, 1) + 0, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 8 ) 103 blocked. HORNS used. Mass Killers , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 10) 103 moved (MP) to ( 11, 10 ) (6, 3) + 0, (5, 1) + 0, 0: Bjorn Bellegaf has been stunned. 103: status changed from 0 to 2. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 9 ) Move ended for Lucky Rabbitfoot [Game Saved] Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Foul selected. CAD a PHY fouls Bjorn Bellegaf. (2, 4) +1 The ref looks the other way! Move ended for CAD a PHY [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 25, 12 ) 4 moved (MP) to ( 26, 12 ) Move ended for Dens B. Lair Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 11 ) 11 moved (MP) to ( 25, 11 ) Move ended for Manson Boy Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 12 ) 7 moved (MP) to ( 23, 12 ) 7 moved (MP) to ( 24, 12 ) 7 moved (MP) to ( 25, 13 ) Move ended for PowerCollin Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 8 ) Move ended for Marge Allbright Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Block selected. 105 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Rumsfled Mass Killers: All players have moved. Player pushed to (13, 6) 105 moved (MP) to ( 13, 6 ) Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Bjorn Bellegaf rolls over. 109: tackle zone state changed to true 109: status changed from 2 to 1. Soren Vraimenpaf rolls over. 111: tackle zone state changed to true 111: status changed from 2 to 1. Leif Completementpaf rolls over. 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) Move ended for Aegir Bathyscaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grossebouf Player pushed to (18, 12) 10 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 12, 11 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 5 ) Move ended for Edwin Pictograf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Knut Polygraf Rumsfled is knocked over. Player pushed to (13, 7) 9 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (5, 4) + 0, (5, 2) + 1, 0: Rumsfled has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 15, 6 ) [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 6 ) Move ended for Bjorn Cinematograf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 11, 9 ) Move ended for Marge Allbright Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Foul selected. Lucky Rabbitfoot fouls Bjorn Bellegaf. (6, 6) +2 (1, 6) + 0, 0: Bjorn Bellegaf has been stunned. 103: status changed from 1 to 2. The ref looks the other way! Move ended for Lucky Rabbitfoot [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 24, 10 ) 11 moved (MP) to ( 23, 9 ) 11 moved (MP) to ( 22, 8 ) 114 blocked. HORNS used. Mass Killers , Choose a block die. POW Aegir Bathyscaf is knocked over. Player pushed to (20, 6) 114 moved (MP) to ( 20, 6 ) (3, 1) + 0, (0, 0) + 0, 0: Aegir Bathyscaf has been knocked prone. 114: status changed from 0 to 1. 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 20, 7 ) Move ended for Manson Boy [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 7 ) Move ended for Adolf Thitler Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 13 ) DODGE BEFORE RE_ROLL: CAD a PHY knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: CAD a PHY TARGET: 3 --- ROLL: 3 + 0 = 3 CAD a PHY slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 8 ) (4) Go for it successful. 10 moved (MP) to ( 16, 7 ) Move ended for CAD a PHY [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Joseph Stall Inn Dogfish Knut Polygraf is knocked over. Player pushed to (14, 5) 113 moved (MP) to ( 14, 5 ) CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Knut Polygraf has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Sending Team File... Done Sending File Sending Team File... Done Sending File 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 25, 12 ) [Game Saved] Sending Team File... Done Sending File 7 moved (MP) to ( 25, 11 ) Move ended for PowerCollin Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Bjorn Bellegaf rolls over. 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 17, 13 ) Move ended for Leif Completementpaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 10 ) Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Soren Vraimenpaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Knut Polygraf Joseph Stall Inn Dogfish is knocked over. Player pushed to (14, 7) 2 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 4) + 1, (3, 5) + 0, 0: Joseph Stall Inn Dogfish has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 15, 6 ) 113: status changed from 0 to 1. 113: status changed from 1 to 1. [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) Move ended for Edwin Pictograf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 114: status changed from 6 to 0. 14 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Dauntless successful. (5+1=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aegir Bathyscaf Adolf Thitler is knocked over. Player pushed to (11, 7) 14 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 19, 7 ) [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Bjorn Cinematograf Manson Boy is knocked over. Player pushed to (9, 8) 11 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (3, 5) + 0, 0: Manson Boy has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 10 ) 105 moved (MP) to ( 20, 7 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Marge Allbright is knocked over. 103 blocked. Player pushed to (19, 11) 103 moved (MP) to ( 10, 11 ) Player pushed to (18, 10) 12 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Marge Allbright has been stunned. 12: status changed from 0 to 2. 101 moved (MP) to ( 11, 9 ) Move ended for Thor Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Marge Allbright rolls over. Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 27, 11 ) Dens B. Lair scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (4) Joseph Stall Inn Dogfish regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=10,y=9] : current status = 4 3 : current square = java.awt.Point[x=10,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=25,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=25,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (5) Rumsfled regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=16,y=7] : current status = 4 10 : current square = java.awt.Point[x=16,y=7] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=10] : current status = 7 11 : current status = 7 (5) Manson Boy regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=10] : current status = 1 12 : current square = java.awt.Point[x=11,y=10] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=18,y=7] : current status = 1 14 : current square = java.awt.Point[x=18,y=7] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=10,y=11] : current status = 1 103 : current square = java.awt.Point[x=10,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=20,y=7] : current status = 0 105 : current square = java.awt.Point[x=20,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=6] : current status = 1 113 : current square = java.awt.Point[x=15,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (2) Hierulf Piaf stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 12, 8 ) 2 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 7, 9 ) 10 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 8, 5 ) 4 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 5, 4 ) 12 moved (SP) to ( 4, 5 ) 11 moved (SP) to ( 6, 9 ) 10 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 11, 2 ) 9 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 9, 9 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 9 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 4) Kickoff Roll (6+5) = Throw a rock Mass Killers: 9 + 20 FanFactor Blood Drakkar: 2 + 12 FanFactor Mass Killers fans throw a rock. Bjorn Cinematograf is hit by the rock. (5, 2) + 0, 0: Bjorn Cinematograf has been stunned. 105: status changed from 0 to 2. Kick result. Direction: 3 Distance: 6 Ball placed at (23, 4) Touchback!! Waiting for Blood Drakkar to give the ball to a member of their team on the field. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 6 105: status changed from 2 to 1. 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 14 ) 108 moved (MP) to ( 11, 14 ) 108 moved (MP) to ( 10, 13 ) Move ended for Edwin Pictograf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Rumsfled is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (4, 5) + 0, (4, 3) + 1, 0: Rumsfled has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) Knut Polygraf saved by block skill. 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 11, 11 ) Move ended for Knut Polygraf [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 1 (1) Aegir Bathyscaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 9, 10 ) Move ended for Aegir Bathyscaf [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 9 ) Move ended for Leif Completementpaf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 11 ) Move ended for Oggie Oggilthorpe 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 13 ) Move ended for Bjorn Bellegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 3 blocked. 11 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grossebouf Lucky Rabbitfoot is knocked over. Manson Boy is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Manson Boy has been knocked prone. 11: status changed from 0 to 1. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Lucky Rabbitfoot has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Thor Epitaf CAD a PHY is knocked over. 11 blocked. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) Move ended for Otto Graf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 8 ) Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for CAD a PHY Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Lucky Rabbitfoot Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 7, 11 ) (5) Go for it successful. 4 moved (MP) to ( 8, 12 ) 103 blocked. (3) Go for it successful. HORNS used. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Dens B. Lair uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (9, 12) 103 moved (MP) to ( 9, 12 ) (1, 2) + 0, (0, 0) + 0, 0: Bjorn Bellegaf has been knocked prone. 103: status changed from 3 to 1. Ball moved to ( 10, 13 ) FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Edwin Pictograf TARGET: 4 --- ROLL: 4 + -1 = 3 Scatter roll: 6 Ball moved to ( 10, 14 ) Move ended for Dens B. Lair [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 7, 7 ) 14 moved (MP) to ( 7, 8 ) (6) Go for it successful. 14 moved (MP) to ( 8, 9 ) Move ended for Adolf Thitler [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Block selected. 114 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Marge Allbright Player pushed to (8, 11) 114 moved (MP) to ( 8, 11 ) 12 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 6, 9 ) Move ended for PowerCollin Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 11, 8 ) Move ended for Manson Boy Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Joseph Stall Inn Dogfish Mass Killers: All players have moved. Knut Polygraf is knocked over. Player pushed to (10, 12) 113 moved (MP) to ( 10, 12 ) CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Knut Polygraf has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 11, 11 ) Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 9, 13 ) Hand off selected. Move ended for Leif Completementpaf Ball moved to ( 19, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Edwin Pictograf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Edwin Pictograf TARGET: 3 --- ROLL: 5 + -1 = 4 [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 2 (2) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 13) 4 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 8, 12 ) 4 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = POW/SKULL Move ended for Aegir Bathyscaf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = SKULL Move ended for Bjorn Bellegaf [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 10 blocked. 3 blocked. Multiple Block selected. Verified Opponent Roll = POW POW Move ended for Grossebouf CAD a PHY is knocked over. Lucky Rabbitfoot is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 4) + 1, (4, 1) + 0, 0: Lucky Rabbitfoot has been stunned. 3: status changed from 0 to 2. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) Move ended for Thor Epitaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Knut Polygraf Joseph Stall Inn Dogfish is knocked over. Player pushed to (17, 10) 2 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Joseph Stall Inn Dogfish has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 11, 11 ) 113: status changed from 0 to 1. 113: status changed from 1 to 1. [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Oggie Oggilthorpe TARGET: 3 --- ROLL: 5 + 0 = 5 Oggie Oggilthorpe slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 13, 11 ) 2 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 DIRTY PLAYER skill used on armor roll. Oggie Oggilthorpe fouls Joseph Stall Inn Dogfish. (1, 6) +4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 6) + 0, 4: Joseph Stall Inn Dogfish has been seriously injured!! (22) Groin Sprain - Miss next game 2: status changed from 1 to 9. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Oggie Oggilthorpe from the rest of the game! Verified Opponent Roll = 4 (4) Argue the call fails. Move ended for Oggie Oggilthorpe 102: status changed from 0 to 0. 102 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 2. 2 moved (SP) to ( 0, 13 ) Blood Drakkar turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Lucky Rabbitfoot rolls over. Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 11 ) 103 blocked. HORNS used. Mass Killers , Choose a block die. POW/SKULL Bjorn Bellegaf saved by block skill. PowerCollin saved by block skill. Move ended for PowerCollin [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Adolf Thitler Soren Vraimenpaf is knocked over. Player pushed to (10, 7) 109 moved (MP) to ( 10, 7 ) (6, 5) + 0, (2, 5) + 0, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 7, 11 ) Move ended for Marge Allbright Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Block selected. 111 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Dens B. Lair Player pushed to (10, 14) 111 moved (MP) to ( 10, 14 ) [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Block selected. 106 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for Manson Boy Otto Graf saved by block skill. Manson Boy saved by block skill. [Game Saved] Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for CAD a PHY Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Soren Vraimenpaf rolls over. 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 13 ) Hand off selected. Move ended for Edwin Pictograf Ball moved to ( 19, 14 ) Verified Opponent Roll = 3 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 3 + -1 = 2 [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 10, 12 ) Move ended for Thor Epitaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bjorn Bellegaf Player pushed to (20, 10) 7 moved (MP) to ( 9, 10 ) [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW PUSHBACK Player pushed to (21, 14) 4 moved (MP) to ( 8, 14 ) 114 moved (MP) to ( 8, 13 ) 4 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (21, 15) Move ended for Aegir Bathyscaf Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Dens B. Lair has been stunned. 4: status changed from 0 to 0. 4 moved (SP) to ( 0, 0 ) 114 moved (MP) to ( 8, 14 ) [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 14 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 13 ) 111 moved (MP) to ( 6, 13 ) 111 moved (MP) to ( 5, 13 ) 111 moved (MP) to ( 4, 13 ) 111 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 2, 13 ) Leif Completementpaf scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 6 (6) Hierulf Piaf regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Rumsfled regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Starting second half. Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. DOOM & GLOOM removed from Mass Killers 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 11, 2 ) 7 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 8, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 20, 4 ) 115 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 20, 4 ) 115 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 15, 3 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 4) Kickoff Roll (5+5) = Blitz! KICK skill used. Kick result. Direction: 2 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Mass Killers start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 1 ) Move ended for Rumsfled Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 2 ) 14 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 2 ) 106 blocked. Mass Killers , Choose a block die. POW Otto Graf is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) (2, 6) + 0, (3, 6) + 0, 0: Otto Graf has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 15, 3 ) Move ended for Adolf Thitler [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 1 ) Move ended for Dens B. Lair Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Manson Boy 11: Select an action for Manson Boy Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) Move ended for Lucky Rabbitfoot Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) Move ended for PowerCollin Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 4 + 0 = 4 Marge Allbright slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 6 ) Move ended for Marge Allbright [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 4 + 0 = 4 Manson Boy slips past his opponent(s) unhindered. Move ended for Manson Boy [Game Saved] Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) DODGE BEFORE RE_ROLL: CAD a PHY knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: CAD a PHY TARGET: 3 --- ROLL: 2 + 0 = 2 CAD a PHY is knocked over. (5, 5) + 0, (5, 5) + 0, 4: CAD a PHY has been seriously injured!! (56) Pinched Nerve - Niggling Injury Move ended for CAD a PHY Mass Killers: All players have moved. 10: status changed from 0 to 9. 10 moved to dugout ( 1, 13 ) Mass Killers turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 2 ) Scatter roll: 7 Ball moved to ( 20, 3 ) Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 2 ) Move ended for Edwin Pictograf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 12 ) Move ended for Soren Vraimenpaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Lucky Rabbitfoot is knocked over. Player pushed to (17, 11) 3 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Lucky Rabbitfoot has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 12, 12 ) 113: status changed from 4 to 1. Move ended for Knut Polygraf 113: status changed from 1 to 1. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) Move ended for Grossebouf [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) Move ended for Bjorn Cinematograf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 2) 14 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 15, 3 ) 14 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Dauntless NOT successful. (1+2=3) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Aegir Bathyscaf Adolf Thitler is knocked over. Player pushed to (13, 1) 14 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 15, 2 ) [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 9 ) Move ended for Thor Epitaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 11 ) Move ended for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 15, 9 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 2 + 1Qp = 3 Move ended for Leif Completementpaf Ball moved to ( 14, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bjorn Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) Move ended for Bjorn Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Adolf Thitler Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 18, 8 ) Move ended for Rumsfled Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 109 blocked. Mass Killers , Choose a block die. PUSHBACK Player pushed to (14, 13) 109 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 13 ) Move ended for Lucky Rabbitfoot [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) Move ended for Dens B. Lair Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. POW Move ended for PowerCollin Thor Epitaf is knocked over. Player pushed to (14, 9) 101 moved (MP) to ( 14, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 3 + 0 = 3 Manson Boy slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 11, 10 ) Move ended for Manson Boy [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Marge Allbright knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 5 + 0 = 5 Marge Allbright slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 10, 12 ) Move ended for Marge Allbright Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 9 ) Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 13 ) Move ended for Soren Vraimenpaf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 1 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 11 ) Move ended for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 18, 9 ) Move ended for Leif Completementpaf 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) Move ended for Thor Epitaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 0) 14 moved (MP) to ( 16, 0 ) 114 moved (MP) to ( 16, 1 ) 14 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless successful. (3+2=5) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Aegir Bathyscaf Adolf Thitler is knocked over. Player pushed to (13, -2) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, 0: Adolf Thitler has been stunned. 14: status changed from 0 to 0. 14 moved (SP) to ( 0, 0 ) 114 moved (MP) to ( 16, 0 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 7 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rumsfled is knocked over. Player pushed to (10, 9) 9 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 4) + 0, (6, 2) + 0, 0: Rumsfled has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 18, 8 ) Move ended for Edwin Pictograf [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Knut Polygraf Lucky Rabbitfoot is knocked over. Player pushed to (17, 14) 3 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 4) + 1, (2, 4) + 0, 0: Lucky Rabbitfoot has been stunned. 3: status changed from 0 to 2. 113 moved (MP) to ( 12, 13 ) 113: status changed from 0 to 1. 113: status changed from 1 to 1. Blood Drakkar turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Lucky Rabbitfoot rolls over. Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 12, 12 ) 109 blocked. HORNS used. Mass Killers , Choose a block die. POW Soren Vraimenpaf is knocked over. Player pushed to (13, 14) 109 moved (MP) to ( 13, 14 ) (6, 3) + 0, (3, 2) + 0, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. 12 moved (MP) to ( 13, 13 ) Move ended for Marge Allbright [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 11, 12 ) Manson Boy fouls Knut Polygraf. (3, 6) +1 (2, 6) + 0, 0: Knut Polygraf has been knocked out. 113: status changed from 1 to 7. 113 moved to dugout ( 29, 9 ) IGMEOY Roll = 4 Move ended for Manson Boy [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 3 --- ROLL: 3 + 0 = 3 Dens B. Lair slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 11 ) Move ended for Dens B. Lair [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Block selected. 115 blocked. Mass Killers , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for PowerCollin Mass Killers: All players have moved. PowerCollin is knocked over. (3, 3) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 7: status changed from 0 to 1. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Soren Vraimenpaf rolls over. 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 6 ) Move ended for Aegir Bathyscaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 11, 11 ) Move ended for Grossebouf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hierulf Piaf Player pushed to (18, 10) 4 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 12, 11 ) [Game Saved] 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) Move ended for Edwin Pictograf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 10, 4 ) Move ended for Bjorn Cinematograf [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 13, 12 ) Move ended for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 13) 12 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 12, 5 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 11, 5 ) Move ended for Bjorn Bellegaf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 3 --- ROLL: 6 + 0 = 6 Dens B. Lair slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 7 ) 114 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW Aegir Bathyscaf is knocked over. Player pushed to (10, 5) 114 moved (MP) to ( 10, 5 ) (6, 3) + 0, (4, 3) + 0, 0: Aegir Bathyscaf has been stunned. 114: status changed from 0 to 2. 4 moved (MP) to ( 10, 6 ) Move ended for Dens B. Lair [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 14 ) 3 moved (MP) to ( 10, 13 ) 3 moved (MP) to ( 9, 12 ) Move ended for Lucky Rabbitfoot Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 6 + 0 = 6 Manson Boy slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 8, 11 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 8, 9 ) Move ended for Manson Boy [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: PowerCollin TARGET: 4 --- ROLL: 6 + 0 = 6 PowerCollin slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: PowerCollin TARGET: 3 --- ROLL: 3 + 0 = 3 PowerCollin slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 14, 6 ) (4) Go for it successful. 7 moved (MP) to ( 13, 6 ) Move ended for PowerCollin [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Foul selected. Marge Allbright fouls Soren Vraimenpaf. (1, 1) +0 IGMEOY Roll = 6 The ref spots the foul and bans Marge Allbright from the rest of the game! (5) Argue the call fails. Move ended for Marge Allbright Mass Killers: All players have moved. 12: status changed from 0 to 0. 12 moved to dugout ( 0, 1 ) 12: status changed from 0 to 2. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Aegir Bathyscaf rolls over. 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 13 ) 109 moved (MP) to ( 10, 12 ) Move ended for Soren Vraimenpaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 14, 6 ) Move ended for Edwin Pictograf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 9, 7 ) Move ended for Grossebouf [Game Saved] 101: Select an action for Thor Epitaf Select an action for Thor Epitaf 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Thor Epitaf PowerCollin is knocked over. Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 5 ) 4 blocked. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Dens B. Lair is knocked over. Player pushed to (19, 7) 4 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 9, 8 ) Move ended for Bjorn Cinematograf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 10 ) 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 6 + 0 = 6 Leif Completementpaf slips past his opponent(s) unhindered. Move ended for Leif Completementpaf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) 4 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 2 DIRTY PLAYER skill used on armor roll. Hierulf Piaf fouls Dens B. Lair. (4, 2) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, 0: Dens B. Lair has been stunned. 4: status changed from 1 to 2. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Hierulf Piaf from the rest of the game! Verified Opponent Roll = 2 (2) Argue the call fails. Move ended for Hierulf Piaf 115: status changed from 0 to 0. 115 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 2. Blood Drakkar turn ended. [Game Saved] 4: tackle zone state changed to true 4: status changed from 2 to 1. Dens B. Lair rolls over. Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: PowerCollin TARGET: 3 --- ROLL: 4 + 0 = 4 PowerCollin slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 6 ) 103 blocked. (4) Go for it successful. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW PowerCollin uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 4) 103 moved (MP) to ( 12, 4 ) (5, 6) + 0, (1, 1) + 0, 0: Bjorn Bellegaf has been stunned. 103: status changed from 3 to 2. 7 moved (MP) to ( 11, 5 ) Ball moved to ( 13, 5 ) (2) Go for it successful. 7 moved (MP) to ( 12, 5 ) Move ended for PowerCollin [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot Select an action for Manson Boy 11: Select an action for Manson Boy Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 3 + 0 = 3 Manson Boy slips past his opponent(s) unhindered. 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) (2) Go for it successful. 11 moved (MP) to ( 11, 5 ) (5) Go for it successful. 11 moved (MP) to ( 12, 6 ) Move ended for Manson Boy [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Lucky Rabbitfoot Mass Killers: All players have moved. Soren Vraimenpaf is knocked over. Player pushed to (11, 13) 109 moved (MP) to ( 11, 13 ) (6, 3) + 0, (1, 4) + 0, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. 3 moved (MP) to ( 10, 12 ) Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Bjorn Bellegaf rolls over. 109: tackle zone state changed to true 109: status changed from 2 to 1. Soren Vraimenpaf rolls over. 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 4 ) Move ended for Edwin Pictograf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 11, 5 ) Move ended for Bjorn Cinematograf 107: Select an action for Grossebouf Select an action for Grossebouf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 11, 6 ) 7 blocked. 11 blocked. Multiple Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Grossebouf is knocked over. Move ended for Grossebouf Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 101 blocked. HORNS used. Mass Killers , Choose a block die. POW Thor Epitaf is knocked over. Player pushed to (14, 5) 101 moved (MP) to ( 14, 5 ) (5, 4) + 0, (3, 5) + 0, 0: Thor Epitaf has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 10 ) Move ended for Lucky Rabbitfoot [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 7 ) (6) Go for it successful. 4 moved (MP) to ( 14, 6 ) Move ended for Dens B. Lair [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Block selected. 105 blocked. Mass Killers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Manson Boy Bjorn Cinematograf is knocked over. Player pushed to (10, 4) 105 moved (MP) to ( 10, 4 ) (6, 5) + 0, (1, 6) + 0, 0: Bjorn Cinematograf has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Bjorn Cinematograf rolls over. 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Bjorn Bellegaf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Edwin Pictograf Player pushed to (18, 5) 7 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 12, 5 ) [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 114: status changed from 6 to 0. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK 108 blocked. Player pushed to (16, 5) 108 moved (MP) to ( 13, 5 ) Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 4 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aegir Bathyscaf PowerCollin is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 5) + 0, (5, 4) + 0, 0: PowerCollin has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 9 ) 114 moved (MP) to ( 12, 5 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 14, 10 ) Move ended for Soren Vraimenpaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 9, 8 ) 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 4 + 0 = 4 Pass selected. Mass Killers start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Normal move selected. 4 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 4 --- ROLL: 5 + 0 = 5 Dens B. Lair slips past his opponent(s) unhindered. Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Dens B. Lair PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 4 FOUL APPEARANCE skill used. PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 4 + 1Qp + -1Tz + -1Fa = 3 Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Ball moved to ( 17, 4 ) Verified Opponent Roll = 4 FOUL APPEARANCE skill used. GET BALL FINAL RESULT: Bjorn Bellegaf TARGET: 3 --- ROLL: 4 + -1 = 3 Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 3 --- ROLL: 4 + 0 = 4 Dens B. Lair slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 12, 3 ) 103 blocked. (1) Dens B. Lair trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. HORNS used. Mass Killers , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (13, 3) 103 moved (MP) to ( 13, 3 ) (1, 4) + 0, (0, 0) + 0, 0: Bjorn Bellegaf has been knocked prone. 103: status changed from 3 to 1. Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 6 + 0 = 6 (2) Go for it successful. 4 moved (MP) to ( 13, 4 ) Move ended for Dens B. Lair [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Lucky Rabbitfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Lucky Rabbitfoot slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 4 ) Move ended for Lucky Rabbitfoot [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 4 + 0 = 4 Manson Boy slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 5 ) Move ended for Manson Boy Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 4 ) Move ended for Soren Vraimenpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Bjorn Bellegaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aegir Bathyscaf Dens B. Lair is knocked over. Player pushed to (15, 3) 4 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. 4: status changed from 0 to 1. 114 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 15, 3 ) Move ended for Bjorn Cinematograf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) Move ended for Edwin Pictograf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 13, 1 ) Move ended for Grossebouf [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 Leif Completementpaf slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 2 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 2 ) 111 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 5, 2 ) Move ended for Leif Completementpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Manson Boy 11: Select an action for Manson Boy Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 4 --- ROLL: 6 + 0 = 6 Dens B. Lair slips past his opponent(s) unhindered. 105 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW Bjorn Cinematograf is knocked over. Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) (6, 6) + 0, (5, 3) + 0, 0: Bjorn Cinematograf has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 28, 8 ) 4 moved (MP) to ( 15, 3 ) Move ended for Dens B. Lair [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Lucky Rabbitfoot Player pushed to (17, 3) 109 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Block selected. 108 blocked. Mass Killers , Choose a block die. POW Move ended for Manson Boy Mass Killers: All players have moved. Edwin Pictograf is knocked over. Player pushed to (13, 6) 108 moved (MP) to ( 13, 6 ) (2, 5) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 108: status changed from 0 to 1. Mass Killers turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 3 ) 111 moved (MP) to ( 3, 3 ) 111 moved (MP) to ( 2, 3 ) Leif Completementpaf scores a touchdown! *** Setup start *** Verified Opponent Roll = 3 (3) Thor Epitaf stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 10 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 2 (2) Bjorn Cinematograf stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 8 ) Verified Opponent Roll = 5 (5) Otto Graf regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 2 (2) Knut Polygraf stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) PowerCollin regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Rumsfled regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 0 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 24, 10 ) 111 moved (SP) to ( 23, 4 ) 111 moved (SP) to ( 24, 4 ) 108 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 20, 7 ) Mass Killers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (20, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Mass Killers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 7 Distance: 2 11 moved (SP) to ( 15, 5 ) 3 moved (SP) to ( 15, 4 ) 9 moved (SP) to ( 15, 3 ) 4 moved (SP) to ( 15, 9 ) 14 moved (SP) to ( 15, 10 ) 7 moved (SP) to ( 15, 11 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 7 ) 114 blocked. Mass Killers , Choose a block die. POW Aegir Bathyscaf is knocked over. Player pushed to (21, 8) 114 moved (MP) to ( 21, 8 ) (6, 3) + 0, (4, 3) + 0, 0: Aegir Bathyscaf has been stunned. 114: status changed from 0 to 2. 14 moved (MP) to ( 20, 7 ) Move ended for Adolf Thitler [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 5 ) Move ended for Lucky Rabbitfoot Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. POW Move ended for Manson Boy Soren Vraimenpaf is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (1, 4) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 7 ) Move ended for Rumsfled Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 20, 9 ) PowerCollin fouls Aegir Bathyscaf. (2, 4) +3 (2, 6) + 0, 0: Aegir Bathyscaf has been knocked out. 114: status changed from 2 to 7. 114 moved to dugout ( 29, 9 ) IGMEOY Roll = 5 Move ended for PowerCollin [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Block selected. 106 blocked. Mass Killers , Choose a block die. SKULL Move ended for Dens B. Lair Mass Killers: All players have moved. Dens B. Lair is knocked over. (4, 6) + 0, (6, 5) + 0, 3: Dens B. Lair has been badly hurt! 4: status changed from 0 to 8. 4 moved to dugout ( 0, 12 ) Mass Killers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=12] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=20,y=9] : current status = 0 7 : current square = java.awt.Point[x=20,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=1,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=0,y=1] : current status = 2 12 : current status = 2 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=29,y=10] : current status = 7 101 : current status = 7 (5) Thor Epitaf regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=24,y=10] : current status = 0 103 : current square = java.awt.Point[x=24,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=28,y=8] : current status = 7 105 : current status = 7 (4) Bjorn Cinematograf regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=28,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=7] : current status = 1 109 : current square = java.awt.Point[x=16,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (4) Knut Polygraf regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=9] : current status = 7 114 : current status = 7 (5) Aegir Bathyscaf regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=1] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Winnings Roll: 5 + -3 Blood Drakkar Winnings Roll: 1 + 0 Lucky Rabbitfoot gets an MVP award. Bjorn Cinematograf gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=1 Mass Killers FF Roll: 1 + 0 not conceding roll=4 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 12 Blood Drakkar FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(139) 2(140) 3(108) 4(187) 5(152) 6(173) Total(899) D8: 1(3) 2(1) 3(3) 4(0) 5(3) 6(5) 7(3) 8(0) Total(18) GAME OVER Final Score: Mass Killers: 1 Blood Drakkar: 2 WINNINGS Mass Killers: 20000 Blood Drakkar: 10000 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2