Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = true gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: B Dragon Allstars III Team 1 race: Allstar Player 1 name: Azathoth Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull] Player 2 name: Poison Ivy Player 2: W Chaos Warrior 6 5 3 9 [+ma, +st, Block, Mighty Blow, Tackle] Player 3 name: Blood Shot Player 3: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 4 name: Hard Hitter Player 4: oB Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: NotSaint Player 5: eB Dark Elf Blitzer 7 3 4 8 [Block, Catch, Dodge, Leap, Tackle] Player 6 name: Wild Woody Player 6: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 7 name: Bone Crusher Player 7: oB Orc Blitzer 6 4 3 8 [+st, Block, Dodge, Guard, Mighty Blow, Tackle] Player 8 name: Red Eye Player 8: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 9 name: Hastur Player 9: Sa Saurus 6 4 1 9 [Block, Mighty Blow] Player 10 name: Orgopher Player 10: wC Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 11 name: GreenWood the Great Player 11: wC Wood Elf Catcher 9 2 4 6 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Pastry Boy Player 12: Hg Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 13 name: Meatpuppet Player 13: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns, Pass Block, Very Long Legs] Player 14 name: Asp Player 14: sk Skink 8 2 3 7 [Dodge, Side Step, Stunty, Sure Hands] Player 15 name: Fubar Player 15: eL Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge, Leap] Player 16 name: Golden Arm Player 16: oT Orc Thrower 5 3 4 8 [+ag, Block, Dump Off, Nerves Of Steel, Pass, Sure Hands] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1105] Connected as server to game 'ballstar'. Waiting for client. Receiving: BFrogAllstarsIII.htm Done receiving file. Team 2 name: B Frog Allstars III Team 2 race: Allstar Player 101 name: Skullcrakk Player 101: oB Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 102 name: Spleenlik Player 102: oB Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 103 name: Hartzblud Player 103: oT Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 104 name: Angela Del Muerta Player 104: We Witch Elf 7 4 5 7 [+ag, +st, Block, Dodge, Frenzy, Jump Up, Leap, Tackle] Player 105 name: Claudia Demonia Player 105: We Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Mighty Blow, Pro, Side Step, Tackle] Player 106 name: No Sif Player 106: eB Dark Elf Blitzer 7 3 4 8 [Block, Dirty Player, Dodge, Sure Feet, Tackle] Player 107 name: <21> Napoleon Player 107: eT Phoenix Warrior 6 3 5 8 [+ag, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 108 name: <41> Sherman Player 108: eL High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 109 name: <64> Rommel Player 109: eL High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 110 name: P.D. Player 110: hC Human Catcher 8 2 3 7 [+ag, Block, Catch, Dodge, Side Step, Sure Hands] Player 111 name: Donner Player 111: hB Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge, Multiple Block] Player 112 name: WartNose Player 112: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 113 name: Swish Player 113: eC Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up] Player 114 name: Wimpy Player 114: eL High Elf Lineman 6 3 4 8 [Block, Tackle] Player 115 name: Chewbutts the Cheekfreak Player 115: uG Ghoul 7 4 3 7 [+st, Dodge, Pass, Sure Hands] Player 116 name: Littlepaw Facewrecker Player 116: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy, Jump Up, Mighty Blow] Done loading opponent team. Options Changed on Client to match Server: Overtime, Options Changed on Client to match Server: Overtime, *** Setup start *** Weather roll(3+3) Current Weather: Nice Gate: 101000 screaming fans show up for the game. Handicap result 16:UNDER SCRUTINY. Handicap result 34:SPONSORSHIP DEAL. *** Setup start *** B Dragon Allstars III are UNDER SCRUTINY. B Frog Allstars III gain SPONSORSHIP DEAL. Picked HEADS. Coin flip is: HEADS! B Dragon Allstars III win the toss. Opponent Kicking. Waiting for B Frog Allstars III to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 15, 8 ) 116 moved location (MPL) to ( 19, 8 ) 106 moved location (MPL) to ( 17, 3 ) 105 moved location (MPL) to ( 17, 11 ) 113 moved location (MPL) to ( 19, 6 ) 104 moved location (MPL) to ( 17, 5 ) 112 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 17, 9 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 4 ) 111 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 4 ) B Dragon Allstars III Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 6, 7 ) 8 moved location (MPL) to ( 14, 5 ) 16 moved location (MPL) to ( 8, 9 ) 7 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 8, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 1 moved location (MPL) to ( 14, 9 ) 11 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 2 ) 16 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 7, 5 ) *** Setup end *** Waiting for B Frog Allstars III to kick off. Ball placed at (20, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap B Dragon Allstars III quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 1 moved (SP) to ( 15, 9 ) 12 moved (SP) to ( 15, 12 ) 11 moved (SP) to ( 15, 13 ) 6 moved (SP) to ( 8, 6 ) 16 moved (SP) to ( 8, 8 ) 8 moved (SP) to ( 15, 5 ) 10 moved (SP) to ( 15, 1 ) 3 moved (SP) to ( 15, 11 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. B Dragon Allstars III start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poison Ivy 2: Select an action for Poison Ivy Select an action for Azathoth 1: Select an action for Azathoth Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher 7: tackle zone state changed to true Block selected. 108 blocked. B Dragon Allstars III , Choose a block die. POW/SKULL Move ended for Bone Crusher <41> Sherman saved by block skill. Bone Crusher saved by block skill. [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 108 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Block selected. 112 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Poison Ivy WartNose is knocked over. Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true Block selected. 109 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Hard Hitter <64> Rommel is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody Select an action for Golden Arm 16: Select an action for Golden Arm 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 2 + 0 = 2 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 10, 9 ) Pass selected. NERVES OF STEEL skill used. SHORT PASS PASS FINAL RESULT: Golden Arm TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Golden Arm Ball moved to ( 15, 13 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Orgopher 10: Select an action for Orgopher 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 1 ) 10 moved (MP) to ( 18, 1 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 21, 5 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 20, 7 ) Move ended for Orgopher Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) Move ended for Wild Woody Select an action for Pastry Boy 12: Select an action for Pastry Boy Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 12 ) 111 blocked. B Dragon Allstars III , Choose a block die. POW Donner is knocked over. Player pushed to (18, 10) 111 moved (MP) to ( 18, 10 ) (6, 2) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 20, 10 ) Move ended for Pastry Boy [Game Saved] Select an action for Blood Shot 3: Select an action for Blood Shot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 12 ) 3 moved (MP) to ( 20, 12 ) 3 moved (MP) to ( 21, 12 ) (5) Go for it successful. 3 moved (MP) to ( 22, 12 ) (2) Go for it successful. 3 moved (MP) to ( 23, 12 ) SPRINT used. Move ended for Blood Shot [Game Saved] Select an action for GreenWood the Great 11: Select an action for GreenWood the Great 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 13 ) 11 moved (MP) to ( 21, 13 ) 11 moved (MP) to ( 22, 13 ) 11 moved (MP) to ( 23, 13 ) 11 moved (MP) to ( 24, 13 ) Move ended for GreenWood the Great Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) (5) Go for it successful. 8 moved (MP) to ( 19, 2 ) (2) Go for it successful. 8 moved (MP) to ( 19, 3 ) SPRINT used. (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 8 moved (MP) to ( 18, 4 ) Move ended for Red Eye B Dragon Allstars III: All players have moved. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 1 [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 16, 11 ) Move ended for Donner 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for <64> Rommel 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Swish Orgopher is knocked over. Player pushed to (8, 7) 10 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 20, 7 ) [Game Saved] 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 22, 9 ) 116 moved (MP) to ( 23, 9 ) 116 moved (MP) to ( 24, 10 ) 116 moved (MP) to ( 25, 11 ) 116 moved (MP) to ( 25, 12 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL GreenWood the Great saved by block skill. Littlepaw Facewrecker saved by block skill. Move ended for Littlepaw Facewrecker [Game Saved] 102: Select an action for Spleenlik Select an action for Spleenlik 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Spleenlik Player pushed to (14, 11) 6 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 16, 10 ) [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for <41> Sherman Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Skullcrakk Player pushed to (10, 3) 8 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 4 ) [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 20, 13 ) 105 moved (MP) to ( 21, 14 ) 105 moved (MP) to ( 22, 14 ) 105 moved (MP) to ( 23, 13 ) Move ended for Claudia Demonia 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 5 + 0 = 5 Angela Del Muerta slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 10 ) 104 moved (MP) to ( 24, 11 ) Move ended for Angela Del Muerta [Game Saved] 106: Select an action for No Sif Select an action for No Sif 106: tackle zone state changed to true Foul selected. 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 6 ) 10 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 6 No Sif fouls Orgopher. (3, 6) +2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 6 (1, 5) + 2, 0: Orgopher has been knocked out. 10: status changed from 1 to 7. 10 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans No Sif from the rest of the game! Verified Opponent Roll = 4 (4) Argue the call fails. Move ended for No Sif B Frog Allstars III: All players have moved. 106: status changed from 0 to 0. 106 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 2. B Frog Allstars III turn ended. [Game Saved] B Dragon Allstars III start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hard Hitter Select an action for Pastry Boy 12: Select an action for Pastry Boy Select an action for Red Eye 8: Select an action for Red Eye Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Pastry Boy 12: Select an action for Pastry Boy SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 20, 11 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 14 ) 105 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (24, 14) 105 moved (MP) to ( 24, 14 ) 12 moved (MP) to ( 23, 13 ) Move ended for Pastry Boy [Game Saved] Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Wild Woody 6: Select an action for Wild Woody Select an action for Blood Shot 3: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 104 blocked. B Dragon Allstars III , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Blood Shot Player pushed to (25, 11) 104 moved (MP) to ( 25, 11 ) 3 moved (MP) to ( 24, 11 ) [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth SKILL SELECTED: SKILL SELECTED: (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 102 blocked. B Dragon Allstars III , Choose a block die. POW/SKULL Move ended for Azathoth Spleenlik saved by block skill. Azathoth saved by block skill. [Game Saved] Select an action for Red Eye 8: Select an action for Red Eye SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 101 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Red Eye Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for GreenWood the Great 11: Select an action for GreenWood the Great 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 12 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 23, 10 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 25, 9 ) 11 moved (MP) to ( 26, 9 ) 11 moved (MP) to ( 27, 9 ) GreenWood the Great scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=5] 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=6] 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=7] 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4 : current square = java.awt.Point[x=15,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=1,y=0] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (3) Orgopher stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=23,y=13] : current status = 0 12 : current square = java.awt.Point[x=23,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=0,y=4] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=4] 16 : current square = java.awt.Point[x=10,y=9] : current status = 0 16 : current square = java.awt.Point[x=10,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=10,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=10,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=6] 102 : current square = java.awt.Point[x=16,y=10] : current status = 0 102 : current square = java.awt.Point[x=16,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=7] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=25,y=11] : current status = 0 104 : current square = java.awt.Point[x=25,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=25,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=25,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=28,y=0] 105 : current square = java.awt.Point[x=24,y=14] : current status = 0 105 : current square = java.awt.Point[x=24,y=14] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=24,y=14] 105 : current status = 0 105 : current square = java.awt.Point[x=24,y=14] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=1] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=16,y=11] : current status = 0 111 : current square = java.awt.Point[x=16,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=5] 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=6] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=29,y=4] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=4] 116 : current square = java.awt.Point[x=25,y=12] : current status = 0 116 : current square = java.awt.Point[x=25,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=25,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=25,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** B Dragon Allstars III Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 2 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 10, 9 ) 5 moved location (MPL) to ( 10, 5 ) 13 moved location (MPL) to ( 14, 9 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 13, 1 ) 12 moved location (MPL) to ( 13, 11 ) 2 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 8 ) 6 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 13, 9 ) Waiting for B Frog Allstars III to set players on field. 112 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 17, 4 ) 116 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 25, 7 ) 105 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 21, 6 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** B Dragon Allstars III Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 2 Distance: 1 Quick snap. Waiting for B Frog Allstars III to re-arrange players on field. 101 moved (SP) to ( 14, 2 ) 111 moved (SP) to ( 14, 1 ) 113 moved (SP) to ( 14, 3 ) 105 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 24, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Waiting for B Frog Allstars III to finish TURN: 2 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for WartNose Hard Hitter saved by block skill. WartNose saved by block skill. [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for <41> Sherman Bone Crusher is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Bone Crusher has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 113: Select an action for Swish Select an action for Swish 101: Select an action for Skullcrakk Select an action for Skullcrakk 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 3 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Team re-roll used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Donner Blood Shot is knocked over. Hastur is knocked over. Player pushed to (17, 2) 9 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Hastur has been knocked prone. 9: status changed from 0 to 1. Player pushed to (17, 0) 3 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 4) + 0, (4, 1) + 0, 0: Blood Shot has been stunned. 3: status changed from 0 to 2. 111 moved (MP) to ( 13, 2 ) [Game Saved] 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 2 ) 113 moved (MP) to ( 8, 2 ) 113 moved (MP) to ( 7, 2 ) 113 moved (MP) to ( 6, 1 ) Move ended for Swish 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 11, 3 ) 116 moved (MP) to ( 10, 3 ) 116 moved (MP) to ( 9, 3 ) 116 moved (MP) to ( 8, 3 ) 116 moved (MP) to ( 7, 3 ) Move ended for Littlepaw Facewrecker 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 4 ) Move ended for Skullcrakk 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Claudia Demonia TARGET: 2 --- ROLL: 3 + 0 = 3 Claudia Demonia slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 11, 4 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW NotSaint is knocked over. Player pushed to (20, 5) 5 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: NotSaint has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) Move ended for Claudia Demonia [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel 102: Select an action for Spleenlik Select an action for Spleenlik 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Angela Del Muerta Azathoth saved by block skill. Angela Del Muerta saved by block skill. [Game Saved] 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for <21> Napoleon Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 8, 5 ) B Frog Allstars III turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Blood Shot rolls over. B Dragon Allstars III start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 8: Select an action for Red Eye Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Hastur Select an action for NotSaint 5: Select an action for NotSaint Select an action for Wild Woody 6: Select an action for Wild Woody Select an action for Poison Ivy 2: Select an action for Poison Ivy Select an action for Meatpuppet 13: Select an action for Meatpuppet 13: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 16, 8 ) Move ended for Meatpuppet Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Poison Ivy 2: Select an action for Poison Ivy Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Pastry Boy 12: Select an action for Pastry Boy Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (1) Red Eye trips and falls trying to go for it! Move ended for Red Eye 8 moved (MP) to ( 20, 7 ) (2, 3) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 8: status changed from 0 to 1. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 3 [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel 102: Select an action for Spleenlik Select an action for Spleenlik 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Spleenlik Meatpuppet is knocked over. Player pushed to (12, 9) 13 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (5, 6) + 1, 6: Meatpuppet has been KILLED!! 13: status changed from 0 to 10. 13 moved (SP) to ( 0, 14 ) Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta [Game Saved] Sending Team File... Done Sending File 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Angela Del Muerta Azathoth saved by block skill. Angela Del Muerta saved by block skill. [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel Sending Team File... Done Sending File Sending Team File... Done Sending File 109: tackle zone state changed to true [Game Saved] Sending Team File... 4 blocked. Done Sending File Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <64> Rommel Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 4: status changed from 0 to 1. Sending Team File... Done Sending File Sending Team File... [Game Saved] 112: Select an action for WartNose Done Sending File Select an action for WartNose [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Done Sending File [Game Saved] Sending Team File... Done Sending File PUSHBACK Move ended for WartNose Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 3 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 1) 9 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 12, 2 ) Move ended for <41> Sherman [Game Saved] 111: Select an action for Donner Select an action for Donner 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 7 ) Move ended for Skullcrakk 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 2 ) 116 moved (MP) to ( 9, 2 ) 116 moved (MP) to ( 10, 1 ) 116 moved (MP) to ( 11, 1 ) Move ended for Littlepaw Facewrecker 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Dauntless successful. (5+3=8) Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Donner Hastur is knocked over. Player pushed to (18, 0) 9 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Hastur has been stunned. 9: status changed from 0 to 2. 111 moved (MP) to ( 12, 1 ) [Game Saved] 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 4 ) Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 6 Move ended for <21> Napoleon Ball moved to ( 23, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 5, 2 ) 113 moved (MP) to ( 4, 3 ) 113 moved (MP) to ( 3, 3 ) 113 moved (MP) to ( 2, 3 ) Swish scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 3 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 4 (4) Orgopher regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 5 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 6 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 2 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for B Frog Allstars III to set players on field. 112 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 28, 5 ) 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 15, 8 ) 116 moved location (MPL) to ( 19, 8 ) 105 moved location (MPL) to ( 17, 9 ) 113 moved location (MPL) to ( 19, 6 ) 104 moved location (MPL) to ( 17, 5 ) 112 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 17, 11 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 4 ) 111 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 24, 2 ) 114 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) B Dragon Allstars III Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 5 ) 16 moved location (MPL) to ( 8, 9 ) 7 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 8, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 13, 11 ) 3 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 1 moved location (MPL) to ( 14, 9 ) 1 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 7, 5 ) 16 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for B Frog Allstars III to kick off. Ball placed at (21, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (1+4) = Cheering Fans B Frog Allstars III: 4 + 18FF + 0CL B Dragon Allstars III: 5 + 15FF + 0CL B Frog Allstars III get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Ball placed at (21, 10) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. B Dragon Allstars III start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth (1) BONE HEAD roll fails! Move ended for Azathoth 1: tackle zone state changed to false [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Block selected. 109 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Poison Ivy <64> Rommel is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 6) + 1, 0: <64> Rommel has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Hastur 9: Select an action for Hastur Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true Block selected. 108 blocked. B Dragon Allstars III , Choose a block die. POW/SKULL Move ended for Hastur <41> Sherman saved by block skill. Hastur saved by block skill. [Game Saved] Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) (4) Go for it successful. 8 moved (MP) to ( 15, 9 ) Move ended for Red Eye [Game Saved] Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Bone Crusher 7: Select an action for Bone Crusher 7: tackle zone state changed to true Block selected. 108 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Bone Crusher Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true Block selected. 112 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW Move ended for Hard Hitter WartNose is knocked over. Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Blood Shot 3: Select an action for Blood Shot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 14, 5 ) Move ended for Blood Shot Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) Move ended for Pastry Boy Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 6 ) Move ended for Wild Woody Select an action for Orgopher 10: Select an action for Orgopher 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) Move ended for Orgopher Select an action for Golden Arm 16: Select an action for Golden Arm 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 8 ) 16 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 9, 7 ) 16 moved (MP) to ( 10, 7 ) Move ended for Golden Arm B Dragon Allstars III: All players have moved. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 4 [Game Saved] 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 9 ) Move ended for Swish 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 103: Select an action for Hartzblud Select an action for Hartzblud 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 11, 5 ) Move ended for Hartzblud [Game Saved] 102: Select an action for Spleenlik Select an action for Spleenlik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 13, 9 ) Move ended for Spleenlik 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 8 ) Move ended for Donner [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 5 ) Move ended for Skullcrakk 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Angela Del Muerta knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Angela Del Muerta TARGET: 3 --- ROLL: 5 + 0 = 5 Angela Del Muerta slips past his opponent(s) unhindered. 16 blocked. 16: tackle zone state changed to true Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Donner TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Donner. 16: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Golden Arm TARGET: 3 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 12, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 16 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Golden Arm saved by block skill. Angela Del Muerta saved by block skill. Move ended for Angela Del Muerta [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for <41> Sherman Red Eye is knocked over. Player pushed to (15, 10) 8 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: Red Eye has been stunned. 8: status changed from 0 to 2. 108 moved (MP) to ( 15, 9 ) [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) Move ended for Claudia Demonia 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 2 ) 116 moved (MP) to ( 18, 3 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 17, 6 ) Move ended for Littlepaw Facewrecker B Frog Allstars III: All players have moved. B Frog Allstars III turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Red Eye rolls over. B Dragon Allstars III start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Azathoth 1: Select an action for Azathoth (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 112 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Orgopher 10: Select an action for Orgopher 10: tackle zone state changed to true Hand off selected. Move ended for Orgopher Ball moved to ( 13, 7 ) GET BALL BEFORE RE_ROLL: Pastry Boy dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 7 ) 116 blocked. B Dragon Allstars III , Choose a block die. POW Littlepaw Facewrecker is knocked over. Player pushed to (17, 5) 116 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 7 ) Move ended for Poison Ivy [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 9 ) Move ended for Hard Hitter Select an action for Bone Crusher 7: Select an action for Bone Crusher 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 7 ) Move ended for Bone Crusher Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) Move ended for Pastry Boy Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Hastur 9: Select an action for Hastur Select an action for Blood Shot 3: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Blood Shot TARGET: 2 --- ROLL: 2 + 0 = 2 Blood Shot slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 9 ) Move ended for Blood Shot [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 7 ) Move ended for Wild Woody [Game Saved] Select an action for Golden Arm 16: Select an action for Golden Arm Select an action for Hastur 9: Select an action for Hastur SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 102 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Hastur Player pushed to (12, 9) 102 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Golden Arm 16: Select an action for Golden Arm 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 2 + 0 = 2 Golden Arm slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 10, 10 ) 16 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 5 + 0 = 5 Golden Arm slips past his opponent(s) unhindered. 16 moved (MP) to ( 12, 11 ) Move ended for Golden Arm B Dragon Allstars III: All players have moved. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 5 [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 6 ) Move ended for Skullcrakk 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Swish Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) [Game Saved] 103: Select an action for Hartzblud Select an action for Hartzblud 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 16, 7 ) Move ended for Hartzblud 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for WartNose STAND FIRM skill used. [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 20, 4 ) 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 22, 6 ) 116 moved (MP) to ( 21, 7 ) Move ended for Littlepaw Facewrecker 102: Select an action for Spleenlik Select an action for Spleenlik 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Spleenlik Orgopher is knocked over. Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Orgopher has been stunned. 10: status changed from 0 to 2. 102 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 111: Select an action for Donner Select an action for Donner 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 6 ) 2 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Dauntless NOT successful. (3+3=6) Team re-roll used. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Player pushed to (9, 8) 6 moved (MP) to ( 20, 8 ) Player pushed to (12, 8) 2 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 19, 7 ) Move ended for Donner [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 7 ) Move ended for Claudia Demonia 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 17, 7 ) Move ended for Angela Del Muerta 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for <41> Sherman B Frog Allstars III: All players have moved. <41> Sherman is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 108: status changed from 0 to 1. B Frog Allstars III turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Orgopher rolls over. B Dragon Allstars III start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher Sending Team File... Done Sending File Sending Team File... Done Sending File Select an action for Bone Crusher 7: Select an action for Bone Crusher [Game Saved] Sending Team File... Done Sending File Select an action for Wild Woody 6: Select an action for Wild Woody Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) Move ended for Red Eye Select an action for Golden Arm 16: Select an action for Golden Arm Select an action for Golden Arm 16: Select an action for Golden Arm 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) Move ended for Golden Arm Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Bone Crusher 7: Select an action for Bone Crusher Select an action for Blood Shot 3: Select an action for Blood Shot 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 21, 8 ) 116 blocked. B Dragon Allstars III , Choose a block die. POW Littlepaw Facewrecker is knocked over. Player pushed to (22, 6) 116 moved (MP) to ( 22, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 116: status changed from 0 to 1. 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 18, 8 ) Move ended for Blood Shot [Game Saved] Select an action for Bone Crusher 7: Select an action for Bone Crusher SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 111 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Bone Crusher Player pushed to (18, 6) 111 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Hand off selected. Move ended for Pastry Boy Ball moved to ( 20, 8 ) GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 11 ) 6 moved (MP) to ( 24, 12 ) 6 moved (MP) to ( 25, 13 ) 6 moved (MP) to ( 26, 14 ) Move ended for Wild Woody Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 105 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW Move ended for Poison Ivy Poison Ivy uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 7) 105 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Claudia Demonia has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) (4) Go for it successful. 4 moved (MP) to ( 25, 13 ) Move ended for Hard Hitter [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth SKILL SELECTED: SKILL SELECTED: (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 103 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Hastur 9: Select an action for Hastur SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 102 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Hastur B Dragon Allstars III: All players have moved. Spleenlik is knocked over. Player pushed to (12, 7) 102 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 6) + 1, 4: Spleenlik has been seriously injured!! (24) Gouged Eye - Miss next game 102: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 13 ) B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 6 [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Claudia Demonia knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 PRO Roll(2) - PRO fails DODGE FINAL RESULT: Claudia Demonia TARGET: 4 --- ROLL: 2 + 0 = 2 Claudia Demonia is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 5) + 0, (5, 5) + 0, 3: Claudia Demonia has been badly hurt! Move ended for Claudia Demonia 105: status changed from 0 to 8. Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 105: status changed from 8 to 1. B Frog Allstars III turn ended. [Game Saved] B Dragon Allstars III start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pastry Boy 12: Select an action for Pastry Boy Select an action for Azathoth 1: Select an action for Azathoth Select an action for Poison Ivy 2: Select an action for Poison Ivy Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) Move ended for Hastur Select an action for Orgopher 10: Select an action for Orgopher 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 8 ) Move ended for Orgopher Select an action for Red Eye 8: Select an action for Red Eye Select an action for Golden Arm 16: Select an action for Golden Arm 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 19, 12 ) 16 moved (MP) to ( 20, 12 ) 16 moved (MP) to ( 21, 12 ) 16 moved (MP) to ( 22, 12 ) Move ended for Golden Arm Select an action for Azathoth 1: Select an action for Azathoth (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 104 blocked. B Dragon Allstars III , Choose a block die. POW/SKULL Move ended for Azathoth Angela Del Muerta saved by block skill. Azathoth saved by block skill. [Game Saved] Select an action for Red Eye 8: Select an action for Red Eye SKILL SELECTED: piling on SKILL SELECTED: piling on 8: tackle zone state changed to true Block selected. 112 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Red Eye Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 101 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Poison Ivy Skullcrakk is knocked over. Player pushed to (19, 5) 101 moved (MP) to ( 19, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Bone Crusher 7: Select an action for Bone Crusher SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 8 ) 7 moved (MP) to ( 22, 9 ) 7 moved (MP) to ( 23, 10 ) 7 moved (MP) to ( 24, 11 ) 7 moved (MP) to ( 25, 12 ) 7 moved (MP) to ( 26, 13 ) Move ended for Bone Crusher Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 10 ) 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 12 ) Move ended for Pastry Boy Select an action for Blood Shot 3: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: Select an action for Blood Shot 3: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: Select an action for Blood Shot 3: Select an action for Blood Shot SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 9 ) BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Blood Shot TARGET: 4 --- ROLL: 5 + 0 = 5 Blood Shot slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 10 ) 3 moved (MP) to ( 21, 10 ) 3 moved (MP) to ( 22, 10 ) 3 moved (MP) to ( 23, 10 ) 3 moved (MP) to ( 24, 10 ) (6) Go for it successful. 3 moved (MP) to ( 25, 11 ) (4) Go for it successful. 3 moved (MP) to ( 26, 11 ) SPRINT used. Move ended for Blood Shot B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 7 [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for <41> Sherman 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for WartNose Orgopher saved by dodge skill. Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Angela Del Muerta Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 111: Select an action for Donner Select an action for Donner 103: Select an action for Hartzblud Select an action for Hartzblud 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 5 ) Sending Team File... Done Sending File 103 moved (MP) to ( 19, 6 ) Sending Team File... Move ended for Hartzblud Done Sending File [Game Saved] Sending Team File... Done Sending File 111: Select an action for Donner Select an action for Donner 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 8 ) Move ended for Skullcrakk 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Donner Poison Ivy is knocked over. Player pushed to (12, 8) 2 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 6) + 0, (2, 1) + 0, 0: Poison Ivy has been stunned. 2: status changed from 0 to 2. 111 moved (MP) to ( 18, 7 ) [Game Saved] 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 8 ) Move ended for Swish 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true 116: status changed from 6 to 0. Blitz selected. 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 19, 5 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 6 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Orgopher saved by dodge skill. Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 14, 7 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Orgopher is knocked over. Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 6) + 2, (3, 4) + 1, 0: Orgopher has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 14, 8 ) Move ended for Littlepaw Facewrecker [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 6 ) Move ended for Claudia Demonia B Frog Allstars III: All players have moved. B Frog Allstars III turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Poison Ivy rolls over. B Dragon Allstars III start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hastur 9: Select an action for Hastur Select an action for Red Eye 8: Select an action for Red Eye Select an action for Azathoth 1: Select an action for Azathoth Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 9 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 101 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW Skullcrakk is knocked over. Player pushed to (19, 7) 101 moved (MP) to ( 19, 7 ) PILING ON not used: MUST follow-up. (4, 5) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 101: status changed from 0 to 1. SKILL SELECTED: Move ended for Red Eye [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 27, 13 ) Wild Woody scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=7] : current status = 1 1 : current square = java.awt.Point[x=16,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=17,y=8] : current status = 1 2 : current square = java.awt.Point[x=17,y=8] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=26,y=11] : current status = 0 3 : current square = java.awt.Point[x=26,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=25,y=13] : current status = 0 4 : current square = java.awt.Point[x=25,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=26,y=13] : current status = 0 7 : current square = java.awt.Point[x=26,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=26,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=26,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=18,y=9] : current status = 4 8 : current square = java.awt.Point[x=18,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) Orgopher stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=25,y=12] : current status = 0 12 : current square = java.awt.Point[x=25,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=22,y=12] : current status = 0 16 : current square = java.awt.Point[x=22,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=19,y=7] : current status = 1 101 : current square = java.awt.Point[x=19,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=19,y=6] : current status = 0 103 : current square = java.awt.Point[x=19,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (6) <64> Rommel regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=18,y=7] : current status = 0 111 : current square = java.awt.Point[x=18,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=13,y=8] : current status = 0 113 : current square = java.awt.Point[x=13,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** B Dragon Allstars III Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 2 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 10, 9 ) 5 moved location (MPL) to ( 10, 5 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 13, 1 ) 12 moved location (MPL) to ( 13, 11 ) 2 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 8 ) 15 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( 14, 10 ) Waiting for B Frog Allstars III to set players on field. 112 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 25, 7 ) 109 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 27, 4 ) 115 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 29, 3 ) 113 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** B Dragon Allstars III Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 2 B Dragon Allstars III perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 13, 6 ) 2 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 14, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Waiting for B Frog Allstars III to finish TURN: 8 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 115: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 19, 7 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 6 Move ended for <21> Napoleon Ball moved to ( 12, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 115: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) [Game Saved] 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for WartNose 112: tackle zone state changed to false Blitz action used. [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 9 ) Move ended for <41> Sherman 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 8 ) Move ended for Angela Del Muerta 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for <64> Rommel <64> Rommel is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 109: status changed from 0 to 1. B Frog Allstars III turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 3 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 2 (2) Orgopher stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 8 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Starting second half. B Dragon Allstars III Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 2 ) 8 moved location (MPL) to ( 13, 12 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 10, 9 ) 5 moved location (MPL) to ( 10, 5 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 13, 1 ) 12 moved location (MPL) to ( 13, 11 ) 2 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 8 ) 12 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 11, 2 ) 3 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 12, 5 ) 15 moved (SP) to ( 12, 4 ) Waiting for B Frog Allstars III to set players on field. 112 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 21, 7 ) 116 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 16, 8 ) 113 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** B Dragon Allstars III Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (1+1) = Riot The game is held up by a riot for 4 turns. Kick result. Direction: 8 Distance: 4 Ball placed at (21, 9) Scatter roll: 4 Ball moved to ( 18, 9 ) [Game Saved] Ball in play. Waiting for B Frog Allstars III to finish TURN: 5 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 0 ) 116 moved (MP) to ( 13, 0 ) 116 moved (MP) to ( 12, 0 ) 116 moved (MP) to ( 11, 0 ) 116 moved (MP) to ( 10, 0 ) 116 moved (MP) to ( 9, 1 ) 116 moved (MP) to ( 8, 2 ) 116 moved (MP) to ( 7, 2 ) Move ended for Littlepaw Facewrecker 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 13 ) Move ended for Swish 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for WartNose STAND FIRM skill used. WartNose has already moved this turn. [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <41> Sherman STAND FIRM skill used. [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Donner Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for <64> Rommel Bone Crusher is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Bone Crusher has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 6, 6 ) Move ended for Angela Del Muerta [Game Saved] 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 101: Select an action for Skullcrakk Select an action for Skullcrakk 114: Select an action for Wimpy Select an action for Wimpy 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 17, 5 ) Move ended for <21> Napoleon [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 6 ) Move ended for Claudia Demonia 114: Select an action for Wimpy Select an action for Wimpy 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) Move ended for Wimpy 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 4 ) Move ended for Skullcrakk B Frog Allstars III: All players have moved. B Frog Allstars III turn ended. [Game Saved] B Dragon Allstars III start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Hard Hitter Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Block selected. 111 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Poison Ivy Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 5, 12 ) 6 moved (MP) to ( 6, 13 ) Move ended for Wild Woody Select an action for NotSaint 5: Select an action for NotSaint Select an action for Hastur 9: Select an action for Hastur Select an action for Hastur 9: Select an action for Hastur Select an action for Fubar 15: Select an action for Fubar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 7, 3 ) Move ended for Fubar Select an action for NotSaint 5: Select an action for NotSaint 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 6, 8 ) 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 4, 7 ) 5 moved (MP) to ( 5, 6 ) Move ended for NotSaint Select an action for Azathoth 1: Select an action for Azathoth (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 109 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Azathoth <64> Rommel is knocked over. Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Red Eye 8: Select an action for Red Eye Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) Move ended for Pastry Boy Select an action for Hastur 9: Select an action for Hastur Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Red Eye 8: Select an action for Red Eye Select an action for Bone Crusher 7: Select an action for Bone Crusher 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 16, 6 ) Move ended for Bone Crusher Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 6 ) 107 blocked. (6) Go for it successful. B Dragon Allstars III , Choose a block die. POW/SKULL <21> Napoleon is knocked over. (4, 1) + 0, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. 107: status changed from 3 to 1. Red Eye saved by block skill. Ball moved to ( 17, 6 ) GET BALL BEFORE RE_ROLL: Red Eye dropped the ball. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Red Eye TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 18, 6 ) GET BALL FINAL RESULT: Claudia Demonia TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 18, 5 ) Move ended for Red Eye [Game Saved] Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 3 ) Move ended for Hastur Select an action for Blood Shot 3: Select an action for Blood Shot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 3 ) (5) Go for it successful. 3 moved (MP) to ( 20, 4 ) BREAK TACKLE skill used. DODGE FINAL RESULT: Blood Shot TARGET: 2 --- ROLL: 3 + 0 = 3 Blood Shot slips past his opponent(s) unhindered. (3) Go for it successful. 3 moved (MP) to ( 19, 5 ) SPRINT used. Move ended for Blood Shot B Dragon Allstars III: All players have moved. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 6 [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 16, 7 ) Move ended for <64> Rommel 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for WartNose Bone Crusher is knocked over. Player pushed to (12, 7) 7 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 4) + 1, (2, 3) + 0, 0: Bone Crusher has been stunned. 7: status changed from 0 to 2. [Game Saved] 111: Select an action for Donner Select an action for Donner 101: Select an action for Skullcrakk Select an action for Skullcrakk 116: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 116 moved (MP) to ( 5, 1 ) 116 moved (MP) to ( 4, 1 ) 116 moved (MP) to ( 3, 1 ) 116 moved (MP) to ( 2, 1 ) Move ended for Littlepaw Facewrecker [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Donner Red Eye is knocked over. Player pushed to (11, 7) 8 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 5) + 0, (3, 2) + 0, 0: Red Eye has been stunned. 8: status changed from 0 to 2. [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Skullcrakk Blood Shot is knocked over. Player pushed to (9, 6) 3 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 6) + 0, (1, 3) + 0, 0: Blood Shot has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 19, 5 ) [Game Saved] 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 4 ) 9 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Hastur saved by block skill. Claudia Demonia saved by block skill. Move ended for Claudia Demonia [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <41> Sherman Player pushed to (13, 2) 9 moved (MP) to ( 16, 2 ) [Game Saved] 114: Select an action for Wimpy Select an action for Wimpy 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 Wimpy slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 17, 2 ) Move ended for Wimpy [Game Saved] 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 1 + 0 = 1 <21> Napoleon is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. Move ended for <21> Napoleon 107: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 15, 1 ) B Frog Allstars III turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Blood Shot rolls over. 7: tackle zone state changed to true 7: status changed from 2 to 1. Bone Crusher rolls over. 8: tackle zone state changed to true 8: status changed from 2 to 1. Red Eye rolls over. B Dragon Allstars III start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hastur 9: Select an action for Hastur Select an action for Fubar 15: Select an action for Fubar Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Block selected. 104 blocked. B Dragon Allstars III , Choose a block die. POW/SKULL Move ended for Pastry Boy Angela Del Muerta saved by block skill. Pastry Boy saved by block skill. [Game Saved] Select an action for NotSaint 5: Select an action for NotSaint Select an action for Poison Ivy 2: Select an action for Poison Ivy Select an action for Azathoth 1: Select an action for Azathoth (1) BONE HEAD roll fails! Move ended for Azathoth 1: tackle zone state changed to false [Game Saved] Select an action for Fubar 15: Select an action for Fubar Select an action for Fubar 15: Select an action for Fubar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 9, 1 ) 15 moved (MP) to ( 10, 1 ) 15 moved (MP) to ( 11, 1 ) 15 moved (MP) to ( 12, 1 ) 15 moved (MP) to ( 13, 1 ) (2) Go for it successful. 15 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Fubar TARGET: 1 --- ROLL: 5 + 0 = 5 SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: Move ended for Fubar [Game Saved] Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 12 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 5 ) (2) Go for it successful. 6 moved (MP) to ( 13, 4 ) (5) Go for it successful. 6 moved (MP) to ( 14, 3 ) Move ended for Wild Woody [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: Select an action for NotSaint 5: Select an action for NotSaint Select an action for Hard Hitter 4: Select an action for Hard Hitter SKILL SELECTED: SKILL SELECTED: Select an action for Hard Hitter 4: Select an action for Hard Hitter SKILL SELECTED: SKILL SELECTED: Select an action for NotSaint 5: Select an action for NotSaint 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 4, 5 ) DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 4 + 0 = 4 NotSaint slips past his opponent(s) unhindered. 5 moved (MP) to ( 4, 4 ) 5 moved (MP) to ( 4, 3 ) 5 moved (MP) to ( 4, 2 ) 5 moved (MP) to ( 3, 1 ) 116 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Player pushed to (1, 1) (6, 1) + 0, 0: Littlepaw Facewrecker has been stunned. 116: status changed from 0 to 0. 116 moved to dugout ( 29, 3 ) 5 moved (MP) to ( 4, 2 ) (5) Go for it successful. 5 moved (MP) to ( 5, 3 ) (5) Go for it successful. 5 moved (MP) to ( 6, 4 ) Move ended for NotSaint [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Hard Hitter TARGET: 3 --- ROLL: 6 + 0 = 6 Hard Hitter slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 14, 2 ) Move ended for Hard Hitter [Game Saved] Select an action for Hastur 9: Select an action for Hastur SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 114 blocked. B Dragon Allstars III , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Hastur Wimpy is knocked over. Player pushed to (18, 3) 114 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Wimpy has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: Select an action for Poison Ivy 2: Select an action for Poison Ivy SKILL SELECTED: SKILL SELECTED: B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 7 [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 114: Select an action for Wimpy Select an action for Wimpy 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 2 ) Move ended for Wimpy 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 0 ) 101 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 15, 1 ) Move ended for Skullcrakk [Game Saved] 112: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for WartNose Player pushed to (15, 7) 2 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <41> Sherman Player pushed to (16, 2) 6 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 14, 3 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 12, 1 ) Move ended for Donner 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 3 ) Move ended for <64> Rommel 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Angela Del Muerta uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (16, 1) 6 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 13, 2 ) Move ended for Angela Del Muerta [Game Saved] 113: Select an action for Swish Select an action for Swish 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 8, 11 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 9, 8 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 10, 5 ) Move ended for Swish 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) Move ended for Claudia Demonia B Frog Allstars III turn ended. [Game Saved] B Dragon Allstars III start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hastur 9: Select an action for Hastur Select an action for Fubar 15: Select an action for Fubar Select an action for Wild Woody 6: Select an action for Wild Woody 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Wild Woody Select an action for Bone Crusher 7: Select an action for Bone Crusher 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 16, 6 ) Move ended for Bone Crusher Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) Move ended for Poison Ivy Select an action for Pastry Boy 12: Select an action for Pastry Boy Select an action for NotSaint 5: Select an action for NotSaint 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 9, 4 ) Move ended for NotSaint Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 6 ) Move ended for Pastry Boy Select an action for Azathoth 1: Select an action for Azathoth (4) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 11, 5 ) Move ended for Azathoth [Game Saved] Select an action for Blood Shot 3: Select an action for Blood Shot Select an action for Fubar 15: Select an action for Fubar Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 21, 6 ) Move ended for Red Eye Select an action for Blood Shot 3: Select an action for Blood Shot 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Blood Shot Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Fubar 15: Select an action for Fubar 15: tackle zone state changed to true Blitz selected. 101 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW Skullcrakk is knocked over. Player pushed to (16, 1) 101 moved (MP) to ( 16, 1 ) (5, 4) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 101: status changed from 0 to 1. 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 0 ) 15 moved (MP) to ( 18, 0 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 2 ) Move ended for Fubar [Game Saved] Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true Block selected. 109 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW Move ended for Hastur <64> Rommel is knocked over. Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Hard Hitter 4: Select an action for Hard Hitter Select an action for Hard Hitter 4: Select an action for Hard Hitter 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Hard Hitter TARGET: 3 --- ROLL: 6 + 0 = 6 Hard Hitter slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 19, 2 ) Move ended for Hard Hitter B Dragon Allstars III: All players have moved. B Dragon Allstars III turn ended. Waiting for B Frog Allstars III to finish TURN: 8 [Game Saved] 101: Select an action for Skullcrakk Select an action for Skullcrakk 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 0 ) 101 moved (MP) to ( 19, 1 ) Move ended for Skullcrakk [Game Saved] 109: Select an action for <64> Rommel Select an action for <64> Rommel 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 3 ) Move ended for <64> Rommel 105: Select an action for Claudia Demonia Select an action for Claudia Demonia 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 3 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Claudia Demonia uses TACKLE to bring his opponent down. Fubar is knocked over. Player pushed to (9, 1) 15 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Fubar has been knocked prone. 15: status changed from 3 to 1. 105 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 1 Ball moved to ( 8, 0 ) 105 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Claudia Demonia TARGET: 3 --- ROLL: 6 + 0 = 6 Claudia Demonia slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Claudia Demonia TARGET: 2 --- ROLL: 4 + 0 = 4 Claudia Demonia slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 3 ) Move ended for Claudia Demonia [Game Saved] 108: Select an action for <41> Sherman Select an action for <41> Sherman 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) Move ended for <41> Sherman 114: Select an action for Wimpy Select an action for Wimpy 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wimpy Player pushed to (14, 1) 9 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 16, 2 ) [Game Saved] 104: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (16, 0) 6 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 13, 1 ) 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, -2) Move ended for Angela Del Muerta Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Wild Woody has been stunned. 6: status changed from 0 to 0. 6 moved (SP) to ( 0, 3 ) 104 moved (MP) to ( 13, 0 ) [Game Saved] 107: Select an action for <21> Napoleon Select an action for <21> Napoleon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 3 + 0 = 3 <21> Napoleon slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 1 (1) <21> Napoleon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) <21> Napoleon trips and falls trying to go for it! Move ended for <21> Napoleon 107 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (3, 2) + 0, 0: <21> Napoleon has been stunned. 107: status changed from 0 to 2. B Frog Allstars III turn ended. [Game Saved] B Dragon Allstars III start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Poison Ivy 2: Select an action for Poison Ivy Select an action for Azathoth 1: Select an action for Azathoth (4) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 113 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Azathoth Swish is knocked over. Player pushed to (9, 5) 113 moved (MP) to ( 9, 5 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Swish has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 10, 5 ) [Game Saved] Select an action for Poison Ivy 2: Select an action for Poison Ivy 2: tackle zone state changed to true Block selected. 111 blocked. B Dragon Allstars III , Choose a block die. POW Move ended for Poison Ivy Donner is knocked over. Player pushed to (12, 0) 111 moved (MP) to ( 12, 0 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 12, 1 ) [Game Saved] Select an action for Red Eye 8: Select an action for Red Eye 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 5 ) 8 moved (MP) to ( 23, 4 ) 8 moved (MP) to ( 24, 3 ) 8 moved (MP) to ( 25, 2 ) 8 moved (MP) to ( 26, 1 ) 8 moved (MP) to ( 27, 1 ) Move ended for Red Eye Select an action for Pastry Boy 12: Select an action for Pastry Boy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) Move ended for Pastry Boy Select an action for NotSaint 5: Select an action for NotSaint 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 13, 1 ) 104 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK/POW NotSaint uses TACKLE to bring his opponent down. Angela Del Muerta is knocked over. Player pushed to (13, -2) (4, 4) + 0, 0: Angela Del Muerta has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 14, 2 ) Move ended for NotSaint [Game Saved] Select an action for Hastur 9: Select an action for Hastur 9: tackle zone state changed to true Block selected. 114 blocked. B Dragon Allstars III , Choose a block die. PUSHBACK Move ended for Hastur Player pushed to (16, 3) 114 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Fubar 15: Select an action for Fubar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 5 + 0 = 5 Fubar slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Fubar TARGET: 1 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 23, 1 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Pass selected. SHORT PASS PASS FINAL RESULT: Fubar TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Fubar Ball moved to ( 27, 1 ) GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 3 + 0 = 3 Red Eye scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=12,y=1] : current status = 0 2 : current square = java.awt.Point[x=12,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=20,y=6] : current status = 4 3 : current square = java.awt.Point[x=20,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=19,y=2] : current status = 4 4 : current square = java.awt.Point[x=19,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7 : current square = java.awt.Point[x=16,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=27,y=1] : current status = 4 8 : current square = java.awt.Point[x=27,y=1] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) Orgopher stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=14,y=1] : current status = 0 12 : current square = java.awt.Point[x=14,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=14] : current status = 10 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=23,y=1] : current status = 4 15 : current square = java.awt.Point[x=23,y=1] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=1] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=19,y=1] : current status = 0 101 : current square = java.awt.Point[x=19,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (1) Angela Del Muerta stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=19,y=0] : current status = 2 107 : current square = java.awt.Point[x=19,y=0] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=0] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=15,y=3] : current status = 0 108 : current square = java.awt.Point[x=15,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=12,y=0] : current status = 1 111 : current square = java.awt.Point[x=12,y=0] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=9,y=5] : current status = 1 113 : current square = java.awt.Point[x=9,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=16,y=3] : current status = 0 114 : current square = java.awt.Point[x=16,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** B Dragon Allstars III Winnings Roll: 4 + -2 B Frog Allstars III Winnings Roll: 2 + -3 B Frog Allstars III Sponsorship deals adds 10k. Fubar gets an MVP award. Chewbutts the Cheekfreak gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=1 B Dragon Allstars III FF Roll: 1 + 0 not conceding roll=3 -1 for loss -1 from high FF of 18 B Frog Allstars III FF Roll: 3 + -2 ***END Fan Factor DEBUG*** D6: 1(133) 2(133) 3(125) 4(153) 5(109) 6(115) Total(768) D8: 1(2) 2(4) 3(7) 4(5) 5(2) 6(1) 7(0) 8(2) Total(23) GAME OVER Final Score: B Dragon Allstars III: 3 B Frog Allstars III: 1 WINNINGS B Dragon Allstars III: 20000 B Frog Allstars III: 10000 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4