Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Nerves Of Steel] Player 3 name: Bacon Player 3: T Elf Thrower 6 3 5 7 [+ag, Pass, Strong Arm] Player 4 name: Thoreaugh Player 4: L Elf Lineman 6 3 4 7 [] Player 5 name: Binks Player 5: L Elf Lineman 6 4 4 7 [+st] Player 6 name: Shultz Player 6: L Elf Lineman 6 3 4 7 [Block] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [] Player 8 name: Larson Player 8: L Elf Lineman 6 3 4 7 [Block] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Dirty Player] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag] Player 12 name: Sopinka Player 12: B Elf Blitzer 7 3 4 8 [Block, Side Step, Strip Ball] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1102] Connected as server to game 'youfilthybastards'. Waiting for client. Receiving: Dirty Bastards.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Dirty Bastards Team 2 race: Chaos Dwarf Player 101 name: Skullgrinder Player 101: Bc Bull Centaur 6 4 2 9 [Block, Sprint, Sure Feet, Thick Skull] Player 102 name: Deathcharger Player 102: Bc Bull Centaur 6 5 2 9 [+st, Sprint, Sure Feet, Thick Skull] Player 103 name: Borin "Kablammo!" Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: Dimli "Da Block" Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 105 name: Grimli "The Insolent" Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Lil Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Thalin "Bring It" Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 108 name: NoEss "The Crotch" Mangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Baccala Player 109: H Chaos Hobgoblin 6 3 3 7 [Dirty Player] Player 110 name: Morte Di Fame Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Disgraziato Player 111: H Chaos Hobgoblin 7 3 4 7 [+ag, +ma] Player 112 name: Filthy McNastypants Player 112: H Chaos Hobgoblin 6 3 3 7 [] Player 113 name: Mrs. Ori-The Horny Player 113: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 114 name: Squire Damage Sponge Player 114: H Chaos Hobgoblin 6 3 3 7 [] Done loading opponent team. Options Changed on Client to match Server: LRB Handicap, Options Changed on Client to match Server: LRB Handicap, *** Setup start *** Weather roll(2+4) Current Weather: Nice Gate: 68000 screaming fans show up for the game. Waugh manages to ignore the niggling pain. Thalin "Bring It" Redbeard manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Dirty Bastards win the toss. Waiting for Dirty Bastards to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 19, 11 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 20, 12 ) 105 moved (SP) to ( 20, 11 ) 108 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( 20, 4 ) 101 moved (SP) to ( 19, 2 ) 108 moved (SP) to ( 20, 2 ) 108 moved (SP) to ( 20, 1 ) 101 moved (SP) to ( 19, 1 ) 102 moved (SP) to ( 19, 13 ) 105 moved (SP) to ( 20, 13 ) 109 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 14, 14 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 13, 2 ) 3 moved location (MPL) to ( 9, 7 ) 2 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 14, 13 ) 1 moved location (MPL) to ( 13, 10 ) 12 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 6, 8 ) 4 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Dirty Bastards to kick off. Ball placed at (21, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 11 Ball placed at (21, 9) Touchback!! Filthy Whoresons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) Move ended for Sopinka Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 7 ) Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 9 ) Move ended for Cube Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 9 ) 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Disgraziato is knocked over. Player pushed to (19, 11) 111 moved (MP) to ( 19, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Disgraziato has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 11 ) Move ended for Vidal [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Thoreaugh TARGET: 3 --- ROLL: 6 Move ended for Thoreaugh Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: Bacon TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 9 ) Move ended for Waugh Select an action for Bacon 3: Select an action for Bacon Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 8, 7 ) Move ended for Bacon Select an action for Larson 8: Select an action for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Borin "Kablammo!" Bloodbrewer is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Borin "Kablammo!" Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 13, 10 ) Move ended for Larson Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 18, 8 ) Move ended for Shultz Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 1 [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Disgraziato 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 13 ) 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 22, 11 ) 105 moved (MP) to ( 22, 10 ) Move ended for Grimli "The Insolent" Goldfillingseeker 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 21, 5 ) Move ended for NoEss "The Crotch" Mangler 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Mrs. Ori-The Horny 113: tackle zone state changed to false [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 (1) Skullgrinder trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 22, 8 ) 2 blocked. Verified Opponent Roll = 1 (1) Skullgrinder trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Waugh is knocked over. Player pushed to (8, 10) 2 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 22, 9 ) SPRINT used. Move ended for Skullgrinder [Game Saved] 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Borin "Kablammo!" Bloodbrewer 109: Select an action for Baccala Select an action for Baccala 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 10 ) Move ended for Deathcharger 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 10 ) Move ended for Dimli "Da Block" Kneecrusha 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) Move ended for Lil Ori 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) Move ended for Thalin "Bring It" Redbeard 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 1 (1) Baccala trips and falls trying to go for it! Move ended for Baccala Dirty Bastards: All players have moved. 109 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (5, 4) + 0, 0: Baccala has been knocked out. 109: status changed from 0 to 7. 109 moved (SP) to ( 29, 8 ) Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Binks 5: Select an action for Binks Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) DODGE BEFORE RE_ROLL: Thoreaugh knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Thoreaugh TARGET: 4 --- ROLL: 6 + 0 = 6 Thoreaugh slips past his opponent(s) unhindered. Move ended for Thoreaugh [Game Saved] Select an action for Shultz 6: Select an action for Shultz Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 20, 8 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 10 ) 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Disgraziato is knocked over. Player pushed to (18, 11) 111 moved (MP) to ( 18, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Disgraziato has been knocked prone. 111: status changed from 0 to 1. 7 moved (MP) to ( 19, 11 ) Move ended for Watterson [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 9 ) Move ended for Binks Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Dimli "Da Block" Kneecrusha TARGET: 9 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Dimli "Da Block" Kneecrusha. Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Bacon TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for Bacon Ball moved to ( 20, 11 ) GET BALL FINAL RESULT: Vidal TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) 1 moved (MP) to ( 25, 12 ) 1 moved (MP) to ( 26, 12 ) 1 moved (MP) to ( 27, 12 ) Vidal scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=10] : current status = 1 2 : current square = java.awt.Point[x=21,y=10] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=18,y=8] : current status = 0 6 : current square = java.awt.Point[x=18,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=20,y=6] : current status = 0 12 : current square = java.awt.Point[x=20,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=18,y=10] : current status = 0 104 : current square = java.awt.Point[x=18,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (4) Baccala regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=18,y=11] : current status = 1 111 : current square = java.awt.Point[x=18,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 5 ) 7 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 10 ) 12 moved location (MPL) to ( 12, 13 ) 3 moved location (MPL) to ( 9, 7 ) 11 moved location (MPL) to ( 12, 12 ) 1 moved location (MPL) to ( 12, 1 ) 2 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 9, 6 ) 2 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 11, 11 ) 7 moved (SP) to ( 11, 3 ) 2 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 14, 7 ) Waiting for Dirty Bastards to set players on field. 113 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (6+2) = Quick Snap KICK skill used. Kick result. Direction: 6 Distance: 1 Quick snap. Waiting for Dirty Bastards to re-arrange players on field. 101 moved (SP) to ( 14, 12 ) 111 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 14, 11 ) 106 moved (SP) to ( 14, 10 ) 107 moved (SP) to ( 14, 8 ) 113 moved (SP) to ( 14, 6 ) 105 moved (SP) to ( 14, 3 ) 102 moved (SP) to ( 14, 2 ) 109 moved (SP) to ( 14, 4 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 5 Ball moved to ( 19, 13 ) [Game Saved] Ball in play. Waiting for Dirty Bastards to finish TURN: 2 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Dimli "Da Block" Kneecrusha Shultz is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 6) + 0, (5, 2) + 0, 0: Shultz has been stunned. 6: status changed from 0 to 2. 104 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thalin "Bring It" Redbeard Watterson is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Mrs. Ori-The Horny Larson saved by block skill. Mrs. Ori-The Horny saved by block skill. [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Baccala Player pushed to (14, 6) 8 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for NoEss "The Crotch" Mangler Player pushed to (14, 5) 8 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 6 ) [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 12 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File SKULL Skullgrinder is knocked over. Move ended for Skullgrinder Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Skullgrinder has been knocked prone. 101: status changed from 0 to 1. Dirty Bastards turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Shultz rolls over. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 4 ) Move ended for Vidal Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) Move ended for Cube Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 11 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 12 ) Move ended for Thoreaugh Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) Move ended for Waugh Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 0 ) 5 moved (MP) to ( 14, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 1 ) Move ended for Binks Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 12, 10 ) Move ended for Learned Hand Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 12 ) Move ended for Bacon Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 14 ) 12 moved (MP) to ( 14, 14 ) 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 13 ) GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 3 + 0 = 3 (1) Sopinka trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 12 moved (MP) to ( 18, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 6 Move ended for Sopinka Ball moved to ( 17, 13 ) GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 3 + 0 = 3 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 19, 8 ) 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (21, 7) 111 moved (MP) to ( 21, 7 ) 8 moved (MP) to ( 20, 8 ) Move ended for Larson [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 2 + 0 = 2 Watterson slips past his opponent(s) unhindered. Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 3 [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) Move ended for NoEss "The Crotch" Mangler 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 11 ) Move ended for Dimli "Da Block" Kneecrusha 106: Select an action for Lil Ori Select an action for Lil Ori 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 11 ) Move ended for Borin "Kablammo!" Bloodbrewer 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 15, 12 ) Move ended for Lil Ori 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 18, 10 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 19, 10 ) Move ended for Skullgrinder [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 5 ) Move ended for Deathcharger 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 5 ) Move ended for Grimli "The Insolent" Goldfillingseeker 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 19, 11 ) 12 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 13) 12 moved (MP) to ( 19, 13 ) 107 moved (MP) to ( 18, 12 ) Move ended for Thalin "Bring It" Redbeard [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Disgraziato TARGET: 2 --- ROLL: 4 + 0 = 4 Disgraziato slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 20, 13 ) Move ended for Disgraziato [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 10 ) Move ended for Mrs. Ori-The Horny [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 20, 12 ) Move ended for Baccala Dirty Bastards: All players have moved. Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacon 3: Select an action for Bacon Select an action for Watterson 7: Select an action for Watterson Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 7 ) Move ended for Binks Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 2 + 0 = 2 Watterson slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 10 ) Move ended for Watterson [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Thoreaugh Lil Ori is knocked over. Player pushed to (14, 11) 106 moved (MP) to ( 14, 11 ) (5, 1) + 0, (0, 0) + 0, 0: Lil Ori has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Waugh 2: Select an action for Waugh Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (20, 9) 108 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 19, 8 ) Move ended for Waugh [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 8 ) Move ended for Bacon Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Cube TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Cube Ball moved to ( 20, 8 ) GET BALL BEFORE RE_ROLL: Larson dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Larson TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 21, 8 ) Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 4 [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Thalin "Bring It" Redbeard SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 12) 12 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 11 ) Move ended for Lil Ori 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 9 ) Move ended for Dimli "Da Block" Kneecrusha 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Borin "Kablammo!" Bloodbrewer Player pushed to (14, 10) 7 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 16, 10 ) [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 9 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 7) 8 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 8 ) Move ended for Skullgrinder [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Disgraziato dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Disgraziato TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Disgraziato [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Deathcharger SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 4) 1 moved (MP) to ( 20, 4 ) [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for NoEss "The Crotch" Mangler Waugh saved by block skill. NoEss "The Crotch" Mangler saved by block skill. [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 8 ) Move ended for Baccala 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 9 ) Move ended for Grimli "The Insolent" Goldfillingseeker 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mrs. Ori-The Horny Dirty Bastards: All players have moved. Player pushed to (18, 10) 9 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 10 ) Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Binks 5: Select an action for Binks Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) Move ended for Binks Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Shultz Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Grimli "The Insolent" Goldfillingseeker is knocked over. Player pushed to (11, 8) 105 moved (MP) to ( 11, 8 ) (3, 6) + 0, (0, 0) + 0, 0: Grimli "The Insolent" Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 5 ) Move ended for Bacon Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Watterson Lil Ori is knocked over. Player pushed to (14, 12) 106 moved (MP) to ( 14, 12 ) (4, 6) + 0, (3, 1) + 0, 0: Lil Ori has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 15, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 3 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 6 + 0 = 6 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 22, 7 ) Move ended for Vidal [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 1 + 0 = 1 Sopinka is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 4 to 1. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 5 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Lil Ori rolls over. 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Grimli "The Insolent" Goldfillingseeker 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Skullgrinder Waugh is knocked over. Player pushed to (11, 7) 2 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (4, 3) + 0, 0: Waugh has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 19, 8 ) [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Baccala SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 7) 1 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 109 moved (MP) to ( 22, 7 ) [Game Saved] 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 8 ) Move ended for Dimli "Da Block" Kneecrusha 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) Move ended for NoEss "The Crotch" Mangler 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 6 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK 104 blocked. Player pushed to (11, 9) 104 moved (MP) to ( 18, 9 ) Player pushed to (11, 8) 8 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 7 ) Move ended for Deathcharger [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mrs. Ori-The Horny Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 9 ) [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 20, 11 ) Move ended for Thalin "Bring It" Redbeard 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 9 ) Move ended for Disgraziato 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Borin "Kablammo!" Bloodbrewer Dirty Bastards: All players have moved. Watterson is knocked over. Player pushed to (15, 11) 7 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. Dirty Bastards turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Waugh rolls over. Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Bacon Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 11 ) Move ended for Watterson Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (19, 11) 108 moved (MP) to ( 19, 11 ) [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) Move ended for Thoreaugh Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 5 ) 11 moved (MP) to ( 21, 5 ) Move ended for Cube [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. Move ended for Larson [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 5 + 0 = 5 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) Move ended for Shultz [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (12, 7) 105 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true 12: status changed from 1 to 4. Blitz selected. 12 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 6 + 0 = 6 Sopinka slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 10 ) DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 2 + 0 = 2 Sopinka slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 9 ) 111 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Disgraziato is knocked over. (5, 4) + 0, (1, 1) + 0, 0: Disgraziato has been stunned. 111: status changed from 3 to 2. Sopinka saved by block skill. Ball moved to ( 21, 9 ) GET BALL FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Sopinka [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Vidal Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 6 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Disgraziato rolls over. 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 22, 10 ) Move ended for NoEss "The Crotch" Mangler 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 21, 10 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 9) 12 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 9 ) Move ended for Thalin "Bring It" Redbeard [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 23, 9 ) SPRINT used. Move ended for Skullgrinder [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Mrs. Ori-The Horny 113: tackle zone state changed to false [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 16, 8 ) Move ended for Grimli "The Insolent" Goldfillingseeker 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Borin "Kablammo!" Bloodbrewer Bacon is knocked over. Player pushed to (14, 8) 3 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Bacon has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 16, 9 ) [Game Saved] 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Dimli "Da Block" Kneecrusha Binks is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 4) + 0, (6, 5) + 0, 6: Binks has been KILLED!! 5: status changed from 0 to 10. Dimli "Da Block" Kneecrusha saved by block skill. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 5: status changed from 10 to 1. [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Lil Ori 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 8 ) Move ended for Deathcharger 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Baccala Dirty Bastards: All players have moved. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 8) 1 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 4) + 0, (6, 4) + 0, 3: Vidal has been badly hurt! 1: status changed from 0 to 8. 1 moved (SP) to ( 0, 11 ) Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 5 ) 11 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 24, 6 ) 11 moved (MP) to ( 25, 7 ) 11 moved (MP) to ( 24, 8 ) Move ended for Cube Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 11 ) Move ended for Thoreaugh Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 6 ) Move ended for Waugh Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 7 ) Move ended for Shultz Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 12 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Grimli "The Insolent" Goldfillingseeker is knocked over. Player pushed to (15, 9) 105 moved (MP) to ( 15, 9 ) (5, 4) + 0, (0, 0) + 0, 0: Grimli "The Insolent" Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Blitz selected. 108 blocked. Filthy Whoresons , Choose a block die. SKULL Sopinka is knocked over. Move ended for Sopinka (3, 3) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 23, 10 ) Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 7 [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Skullgrinder Cube is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 11: status changed from 0 to 1. Skullgrinder saved by block skill. [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 10 ) Move ended for Grimli "The Insolent" Goldfillingseeker 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Mrs. Ori-The Horny 113: tackle zone state changed to false [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 21, 10 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Thalin "Bring It" Redbeard is knocked over. Move ended for Thalin "Bring It" Redbeard Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Thalin "Bring It" Redbeard has been knocked prone. 107: status changed from 0 to 1. Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 25, 7 ) 2 moved (MP) to ( 25, 8 ) 2 moved (MP) to ( 25, 9 ) 2 moved (MP) to ( 24, 10 ) Move ended for Waugh Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (22, 11) 108 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 22, 10 ) Move ended for Sopinka [Game Saved] Select an action for Larson 8: Select an action for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 25, 9 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 26, 10 ) 11 moved (MP) to ( 27, 11 ) Move ended for Cube [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 12 ) DODGE FINAL RESULT: Thoreaugh TARGET: 2 --- ROLL: 3 + 0 = 3 Thoreaugh slips past his opponent(s) unhindered. 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 24, 11 ) (6) Go for it successful. 4 moved (MP) to ( 23, 10 ) GET BALL FINAL RESULT: Thoreaugh TARGET: 4 --- ROLL: 4 + 0 = 4 (3) Go for it successful. 4 moved (MP) to ( 24, 11 ) DODGE FINAL RESULT: Thoreaugh TARGET: 2 --- ROLL: 5 + 0 = 5 Thoreaugh slips past his opponent(s) unhindered. Pass selected. QUICK PASS PASS FINAL RESULT: Thoreaugh TARGET: 3 --- ROLL: 1 Player fumbled direction: 3 Ball moved to ( 25, 10 ) Move ended for Thoreaugh Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 8 [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Thalin "Bring It" Redbeard 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for NoEss "The Crotch" Mangler SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (6, 10) 12 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 22, 10 ) [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Skullgrinder SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 9) 12 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 0 to 1. 101 moved (MP) to ( 23, 10 ) [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 7 ) Move ended for Disgraziato 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 23, 13 ) 102 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 26, 12 ) SPRINT used. 11 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cube is knocked over. Player pushed to (2, 10) 11 moved (MP) to ( 27, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 27, 11 ) Move ended for Deathcharger [Game Saved] 109: Select an action for Baccala Select an action for Baccala 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 12, 11 ) Move ended for Mrs. Ori-The Horny [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Grimli "The Insolent" Goldfillingseeker Player pushed to (17, 12) 7 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 11 ) [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lil Ori Learned Hand is knocked over. Player pushed to (17, 13) 9 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 13, 12 ) [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 25, 8 ) 109 moved (MP) to ( 26, 9 ) 109 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Baccala TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Baccala Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 3, 10 ) Dirty Bastards turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Starting second half. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 5 ) 7 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 11, 3 ) 4 moved location (MPL) to ( 12, 10 ) 12 moved location (MPL) to ( 12, 13 ) 3 moved location (MPL) to ( 8, 7 ) 2 moved location (MPL) to ( 11, 7 ) 11 moved location (MPL) to ( 11, 11 ) 5 moved (SP) to ( 12, 1 ) Waiting for Dirty Bastards to set players on field. 113 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 18, 13 ) 108 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (5+2) = Changing Weather Weather roll(5+4) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (24, 11) Scatter roll: 3 Ball moved to ( 24, 9 ) [Game Saved] Ball in play. Waiting for Dirty Bastards to finish TURN: 1 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thalin "Bring It" Redbeard Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dimli "Da Block" Kneecrusha Watterson is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW Move ended for Mrs. Ori-The Horny Larson is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) Move ended for Borin "Kablammo!" Bloodbrewer 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) Move ended for Lil Ori 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 2 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 0) 5 moved (MP) to ( 12, 0 ) 102 moved (MP) to ( 12, 1 ) Move ended for Deathcharger [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Disgraziato TARGET: 2 --- ROLL: 6 + 0 = 6 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 5 ) Move ended for Disgraziato [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) Move ended for Grimli "The Insolent" Goldfillingseeker 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) Move ended for NoEss "The Crotch" Mangler 109: Select an action for Baccala Select an action for Baccala 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) Move ended for Skullgrinder 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 3 ) Move ended for Baccala Dirty Bastards: All players have moved. Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 6, 2 ) Move ended for Bacon Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 12 ) 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (12, 14) 101 moved (MP) to ( 12, 14 ) 2 moved (MP) to ( 13, 13 ) Move ended for Waugh [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) Move ended for Cube Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Thoreaugh TARGET: 2 --- ROLL: 3 + 0 = 3 Thoreaugh slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 11, 13 ) Move ended for Thoreaugh [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Sopinka Player pushed to (12, 15) (2, 3) + 0, 0: Skullgrinder has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 3 ) [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 7 ) Move ended for Shultz [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 4 ) Move ended for Larson [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Watterson knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 3 + 0 = 3 Watterson slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 4 ) (3) Go for it successful. 7 moved (MP) to ( 11, 3 ) Move ended for Watterson [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Learned Hand Baccala is knocked over. Player pushed to (13, 2) 109 moved (MP) to ( 13, 2 ) (6, 1) + 0, (0, 0) + 0, 0: Baccala has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Binks TARGET: 3 --- ROLL: 6 + 0 = 6 Binks slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Binks TARGET: 2 --- ROLL: 2 + 0 = 2 Binks slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) (1) Binks trips and falls trying to go for it! Move ended for Binks Filthy Whoresons: All players have moved. 5 moved (MP) to ( 19, 5 ) (2, 3) + 0, (0, 0) + 0, 0: Binks has been knocked prone. 5: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 2 [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) Move ended for Disgraziato 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 11, 12 ) Move ended for Grimli "The Insolent" Goldfillingseeker 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 12, 12 ) Move ended for Thalin "Bring It" Redbeard 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 13, 12 ) Move ended for Lil Ori 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 16, 10 ) Move ended for Dimli "Da Block" Kneecrusha 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 4 ) Move ended for Mrs. Ori-The Horny [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) Move ended for Borin "Kablammo!" Bloodbrewer 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 2 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Watterson is knocked over. Player pushed to (19, 4) 7 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (6, 3) + 0, 0: Watterson has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) Move ended for Deathcharger [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for NoEss "The Crotch" Mangler Learned Hand is knocked over. Player pushed to (18, 3) 9 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 12, 3 ) [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 12, 1 ) Move ended for Baccala Dirty Bastards: All players have moved. Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shultz 6: Select an action for Shultz Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 9, 1 ) Move ended for Shultz Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 8, 4 ) Move ended for Bacon Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 16, 2 ) (2) Go for it successful. 5 moved (MP) to ( 15, 1 ) (6) Go for it successful. 5 moved (MP) to ( 14, 1 ) Move ended for Binks [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 14, 11 ) Move ended for Cube [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Waugh Player pushed to (12, 11) 106 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Sopinka Player pushed to (11, 11) 107 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Blitz selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Grimli "The Insolent" Goldfillingseeker is knocked over. Player pushed to (10, 11) 105 moved (MP) to ( 10, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Grimli "The Insolent" Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 10, 13 ) 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 6, 9 ) Move ended for Thoreaugh [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Larson TARGET: 3 --- ROLL: 6 + 0 = 6 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 6 + 0 = 6 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 14, 2 ) Move ended for Larson [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 2 ) DODGE BEFORE RE_ROLL: Learned Hand knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Learned Hand TARGET: 3 --- ROLL: 2 + 0 = 2 Learned Hand is knocked over. (5, 5) + 0, (5, 1) + 0, 0: Learned Hand has been stunned. Move ended for Learned Hand Filthy Whoresons: All players have moved. 9: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 3 [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Shultz is knocked over. Player pushed to (21, 2) 6 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 6) + 0, (1, 1) + 0, 0: Shultz has been stunned. 6: status changed from 0 to 2. 102 moved (MP) to ( 9, 1 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 8, 3 ) Move ended for Deathcharger [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 13, 2 ) Move ended for Mrs. Ori-The Horny [Game Saved] 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 8, 5 ) Move ended for Borin "Kablammo!" Bloodbrewer 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 9, 9 ) 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 7, 7 ) Move ended for Thalin "Bring It" Redbeard 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 12 ) Move ended for Grimli "The Insolent" Goldfillingseeker 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) Move ended for Lil Ori 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) Move ended for Dimli "Da Block" Kneecrusha 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 1 ) Move ended for NoEss "The Crotch" Mangler 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Disgraziato TARGET: 2 --- ROLL: 4 + 0 = 4 Disgraziato slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 0 ) 111 moved (MP) to ( 8, 1 ) Move ended for Disgraziato [Game Saved] 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 9, 0 ) 109 moved (MP) to ( 8, 0 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 7, 2 ) Move ended for Baccala Dirty Bastards: All players have moved. Dirty Bastards turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Shultz rolls over. 9: tackle zone state changed to true 9: status changed from 2 to 1. Learned Hand rolls over. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 5, 8 ) 4 moved (MP) to ( 5, 7 ) 4 moved (MP) to ( 5, 6 ) 4 moved (MP) to ( 5, 5 ) 4 moved (MP) to ( 4, 4 ) 4 moved (MP) to ( 4, 3 ) Move ended for Thoreaugh Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 5 + 0 = 5 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 20, 5 ) Move ended for Cube [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 14 ) 2 moved (MP) to ( 11, 14 ) 2 moved (MP) to ( 10, 14 ) 2 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 8, 12 ) 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 5, 9 ) Move ended for Waugh Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 6 + 0 = 6 Sopinka slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 14 ) 12 moved (MP) to ( 9, 13 ) 12 moved (MP) to ( 8, 12 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 9 ) Move ended for Sopinka [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 7, 3 ) DODGE FINAL RESULT: Bacon TARGET: 3 --- ROLL: 4 + 0 = 4 Bacon slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 2 ) DODGE FINAL RESULT: Bacon TARGET: 2 --- ROLL: 5 + 0 = 5 Bacon slips past his opponent(s) unhindered. 3 moved (MP) to ( 5, 1 ) DODGE FINAL RESULT: Bacon TARGET: 1 --- ROLL: 3 + 0 = 3 Bacon slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 0 ) 3 moved (MP) to ( 7, 0 ) 111 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Bacon is knocked over. Move ended for Bacon (3, 2) + 0, (0, 0) + 0, 0: Bacon has been knocked prone. 3: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 4 [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Move ended for Mrs. Ori-The Horny 113: tackle zone state changed to false [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 9 ) Move ended for Lil Ori 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 11 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 8, 9 ) 105 moved (MP) to ( 7, 9 ) Move ended for Grimli "The Insolent" Goldfillingseeker 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 7, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (24, 8) 12 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 6, 9 ) Move ended for Thalin "Bring It" Redbeard [Game Saved] 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 5, 3 ) Move ended for Borin "Kablammo!" Bloodbrewer 102: Select an action for Deathcharger Select an action for Deathcharger 109: Select an action for Baccala Select an action for Baccala 109: tackle zone state changed to true Foul selected. 6 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Baccala fouls Shultz. (6, 4) +4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 5 (5, 2) + 2, 0: Shultz has been knocked out. 6: status changed from 1 to 7. 6 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Baccala from the rest of the game! Verified Opponent Roll = 3 (3) Argue the call fails. Move ended for Baccala 109: status changed from 0 to 0. 109 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 2. Dirty Bastards turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 3, 2 ) DODGE FINAL RESULT: Thoreaugh TARGET: 2 --- ROLL: 5 + 0 = 5 Thoreaugh slips past his opponent(s) unhindered. 4 moved (MP) to ( 4, 1 ) 4 moved (MP) to ( 5, 1 ) 4 moved (MP) to ( 6, 1 ) 4 moved (MP) to ( 7, 1 ) Move ended for Thoreaugh [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Disgraziato is knocked over. Player pushed to (8, 2) 111 moved (MP) to ( 8, 2 ) (6, 2) + 0, (5, 6) + 0, 5: Disgraziato has been seriously injured!! (31) Broken Jaw - Miss next game 111: status changed from 3 to 9. Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 111: status changed from 9 to 1. Ball moved to ( 7, 3 ) 3 moved (MP) to ( 6, 1 ) 3 moved (MP) to ( 7, 2 ) Move ended for Bacon [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Learned Hand Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 3 ) Move ended for Binks Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 8, 4 ) Move ended for Larson Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 4, 7 ) DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 4 + 0 = 4 Sopinka slips past his opponent(s) unhindered. 12 moved (MP) to ( 4, 6 ) 12 moved (MP) to ( 4, 5 ) 12 moved (MP) to ( 5, 4 ) Move ended for Sopinka [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 4, 8 ) DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. 2 moved (MP) to ( 5, 7 ) 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 7, 3 ) DODGE BEFORE RE_ROLL: Waugh knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Waugh TARGET: 3 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Waugh Scatter roll: 7 Ball moved to ( 6, 4 ) Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 5 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Borin "Kablammo!" Bloodbrewer SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (23, 4) 12 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Thalin "Bring It" Redbeard TARGET: 5 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 5, 4 ) [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Disgraziato 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Deathcharger Waugh is knocked over. Player pushed to (23, 3) 2 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 7, 3 ) [Game Saved] 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for NoEss "The Crotch" Mangler Dirty Bastards: All players have moved. Learned Hand is knocked over. Player pushed to (19, 3) 9 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 0, (2, 5) + 0, 0: Learned Hand has been stunned. 9: status changed from 0 to 2. Dirty Bastards turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Learned Hand rolls over. Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. SKULL Move ended for Binks Binks is knocked over. (4, 6) + 0, (3, 4) + 0, 0: Binks has been stunned. 5: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 6 [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Deathcharger Bacon is knocked over. Player pushed to (23, 1) 3 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 6) + 0, (6, 6) + 0, 5: Bacon has been seriously injured!! (61) Smashed Hip - (-1 MA) 3: status changed from 0 to 9. 3 moved (SP) to ( 0, 13 ) [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grimli "The Insolent" Goldfillingseeker Larson saved by block skill. Grimli "The Insolent" Goldfillingseeker saved by block skill. [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 4, 6 ) 107 moved (MP) to ( 3, 7 ) 107 moved (MP) to ( 2, 8 ) Thalin "Bring It" Redbeard scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Shultz regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 4 (4) Watterson regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Dirty Bastards to set players on field. 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 20, 4 ) 107 moved (SP) to ( 20, 6 ) 108 moved (SP) to ( 16, 1 ) 107 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 19, 11 ) 104 moved (SP) to ( 16, 13 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 3 ) 108 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 14, 14 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 13, 2 ) 2 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 14, 13 ) 11 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 11, 11 ) 2 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 2 ) *** Setup end *** Waiting for Dirty Bastards to kick off. Ball placed at (20, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kickoff Roll (3+2) = Cheering Fans Dirty Bastards: 5 + 9FF + 0CL Filthy Whoresons: 6 + 11FF + 0CL Filthy Whoresons get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kick result. Direction: 5 Distance: 2 Ball placed at (20, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 7, 8 ) Move ended for Larson Select an action for Watterson 7: Select an action for Watterson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 14 ) 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (17, 12) 104 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 20, 14 ) Move ended for Waugh [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka Select an action for Thoreaugh 4: Select an action for Thoreaugh Select an action for Sopinka 12: Select an action for Sopinka Sending Team File... Done Sending File 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) Sending Team File... Done Sending File 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 13 ) [Game Saved] Sending Team File... Done Sending File 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) (2) Go for it successful. 12 moved (MP) to ( 19, 13 ) Move ended for Sopinka [Game Saved] Select an action for Thoreaugh 4: Select an action for Thoreaugh Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) (2) Go for it successful. 4 moved (MP) to ( 20, 13 ) (6) Go for it successful. 4 moved (MP) to ( 21, 13 ) Move ended for Thoreaugh [Game Saved] Select an action for Cube 11: Select an action for Cube Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) (2) Go for it successful. 7 moved (MP) to ( 15, 12 ) Move ended for Watterson [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 6, 10 ) GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 7, 11 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 9, 12 ) Move ended for Cube [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 2 + 0 = 2 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 11 ) Move ended for Shultz [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Filthy Whoresons: All players have moved. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 15, 9 ) Filthy Whoresons turn ended. Waiting for Dirty Bastards to finish TURN: 7 [Game Saved] 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thalin "Bring It" Redbeard Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 15, 9 ) [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grimli "The Insolent" Goldfillingseeker Learned Hand is knocked over. Player pushed to (15, 11) 9 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 0, (3, 3) + 0, 0: Learned Hand has been stunned. 9: status changed from 0 to 2. 105 moved (MP) to ( 15, 10 ) [Game Saved] 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 24, 10 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 25, 11 ) Move ended for Deathcharger [Game Saved] 111: Select an action for Disgraziato Select an action for Disgraziato 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 22, 13 ) Move ended for Disgraziato [Game Saved] 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 112: Select an action for Filthy McNastypants Select an action for Filthy McNastypants 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 21, 12 ) Move ended for Filthy McNastypants 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 17, 5 ) Move ended for NoEss "The Crotch" Mangler 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 11, 11 ) Move ended for Mrs. Ori-The Horny [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) Move ended for Lil Ori 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for Borin "Kablammo!" Bloodbrewer 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Watterson is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. Skullgrinder saved by block skill. 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 (1) Skullgrinder trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 1 (1) Skullgrinder trips and falls trying to go for it! Move ended for Skullgrinder 101 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Skullgrinder has been knocked prone. 101: status changed from 0 to 1. Dirty Bastards turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Learned Hand rolls over. Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 10, 14 ) 11 moved (MP) to ( 11, 13 ) 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 13 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Cube fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Cube TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Cube Ball moved to ( 20, 14 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Waugh dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 21, 14 ) 111 blocked. Filthy Whoresons , Choose a block die. POW Disgraziato is knocked over. Player pushed to (22, 12) 111 moved (MP) to ( 22, 12 ) (4, 6) + 0, (6, 5) + 0, 2: Disgraziato has been badly hurt! 111: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 11 ) 2 moved (MP) to ( 22, 14 ) 2 moved (MP) to ( 23, 14 ) 2 moved (MP) to ( 24, 14 ) 2 moved (MP) to ( 25, 14 ) 2 moved (MP) to ( 26, 14 ) 2 moved (MP) to ( 27, 13 ) Waugh scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=21,y=13] : current status = 0 4 : current square = java.awt.Point[x=21,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=10,y=11] : current status = 0 6 : current square = java.awt.Point[x=10,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=15,y=12] : current status = 1 7 : current square = java.awt.Point[x=15,y=12] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=7,y=8] : current status = 0 8 : current square = java.awt.Point[x=7,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=7,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=7,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=14,y=11] : current status = 1 9 : current square = java.awt.Point[x=14,y=11] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=10,y=13] : current status = 1 101 : current square = java.awt.Point[x=10,y=13] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=25,y=11] : current status = 0 102 : current square = java.awt.Point[x=25,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=17,y=12] : current status = 0 104 : current square = java.awt.Point[x=17,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=11,y=10] : current status = 0 106 : current square = java.awt.Point[x=11,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=11,y=11] : current status = 0 113 : current square = java.awt.Point[x=11,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 9 ) 8 moved location (MPL) to ( 13, 2 ) 7 moved location (MPL) to ( 13, 5 ) 6 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 10 ) 4 moved location (MPL) to ( 14, 12 ) 12 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 9, 7 ) 2 moved location (MPL) to ( 14, 13 ) 12 moved (SP) to ( 6, 10 ) 11 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 6, 9 ) 4 moved (SP) to ( 6, 6 ) 7 moved (SP) to ( 6, 5 ) 8 moved (SP) to ( 6, 4 ) 5 moved (SP) to ( 6, 8 ) 6 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 6, 5 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 7, 9 ) 2 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 6 ) 2 moved (SP) to ( 8, 5 ) 9 moved (SP) to ( 8, 9 ) Waiting for Dirty Bastards to set players on field. 113 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 108 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 12) Kickoff Roll (3+5) = Quick Snap KICK skill used. Kick result. Direction: 2 Distance: 0 Quick snap. Waiting for Dirty Bastards to re-arrange players on field. 102 moved (SP) to ( 14, 11 ) 105 moved (SP) to ( 14, 10 ) 103 moved (SP) to ( 14, 9 ) 107 moved (SP) to ( 14, 5 ) 101 moved (SP) to ( 14, 4 ) 104 moved (SP) to ( 14, 3 ) 114 moved (SP) to ( 17, 8 ) 112 moved (SP) to ( 19, 8 ) Ball placed at (17, 12) Ball placed at (17, 12) Scatter roll: 2 Ball moved to ( 17, 11 ) [Game Saved] Ball in play. Waiting for Dirty Bastards to finish TURN: 8 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 107: Select an action for Thalin "Bring It" Redbeard Select an action for Thalin "Bring It" Redbeard 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thalin "Bring It" Redbeard Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for Mrs. Ori-The Horny Select an action for Mrs. Ori-The Horny Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mrs. Ori-The Horny Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Lil Ori Select an action for Lil Ori 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Lil Ori Larson is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 103: Select an action for Borin "Kablammo!" Bloodbrewer Select an action for Borin "Kablammo!" Bloodbrewer 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Borin "Kablammo!" Bloodbrewer Watterson is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 1) + 0, 0: Watterson has been stunned. 7: status changed from 0 to 2. 103 moved (MP) to ( 13, 9 ) [Game Saved] 101: Select an action for Skullgrinder Select an action for Skullgrinder 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Shultz is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 13, 7 ) Move ended for Skullgrinder [Game Saved] 104: Select an action for Dimli "Da Block" Kneecrusha Select an action for Dimli "Da Block" Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 13, 5 ) Move ended for Dimli "Da Block" Kneecrusha 108: Select an action for NoEss "The Crotch" Mangler Select an action for NoEss "The Crotch" Mangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 10 ) Move ended for NoEss "The Crotch" Mangler 105: Select an action for Grimli "The Insolent" Goldfillingseeker Select an action for Grimli "The Insolent" Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 12, 8 ) Move ended for Grimli "The Insolent" Goldfillingseeker 102: Select an action for Deathcharger Select an action for Deathcharger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 6 ) Move ended for Deathcharger 112: Select an action for Filthy McNastypants Select an action for Filthy McNastypants 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Filthy McNastypants TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 17, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Filthy McNastypants TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Filthy McNastypants Ball moved to ( 12, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Squire Damage Sponge TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 114: Select an action for Squire Damage Sponge Select an action for Squire Damage Sponge 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) Move ended for Squire Damage Sponge Dirty Bastards: All players have moved. Dirty Bastards turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Watterson rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sopinka 12: Select an action for Sopinka Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 6 ) Move ended for Cube Select an action for Thoreaugh 4: Select an action for Thoreaugh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) Move ended for Thoreaugh Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 5 ) 102 blocked. Filthy Whoresons , Choose a block die. POW Deathcharger is knocked over. Player pushed to (11, 7) 102 moved (MP) to ( 11, 7 ) (3, 4) + 0, (0, 0) + 0, 0: Deathcharger has been knocked prone. 102: status changed from 0 to 1. Move ended for Waugh Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=8,y=8] : current status = 0 5 : current square = java.awt.Point[x=8,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=13,y=8] : current status = 1 6 : current square = java.awt.Point[x=13,y=8] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=12,y=9] : current status = 1 7 : current square = java.awt.Point[x=12,y=9] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=8,y=9] : current status = 0 9 : current square = java.awt.Point[x=8,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=11,y=6] : current status = 0 11 : current square = java.awt.Point[x=11,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=11,y=7] : current status = 1 102 : current square = java.awt.Point[x=11,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=4] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=17,y=9] : current status = 0 112 : current square = java.awt.Point[x=17,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114: status changed from 3 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 3 + 3 Dirty Bastards Winnings Roll: 6 + 1 Bacon gets an MVP award. Baccala gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=1 Filthy Whoresons FF Roll: 1 + 0 not conceding roll=1 Dirty Bastards FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(32) 2(37) 3(31) 4(33) 5(23) 6(43) Total(199) D8: 1(0) 2(2) 3(0) 4(0) 5(6) 6(0) 7(0) 8(0) Total(8) GAME OVER Final Score: Filthy Whoresons: 2 Dirty Bastards: 1 WINNINGS Filthy Whoresons: 60000 Dirty Bastards: 70000 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5