Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 101 name: Prince Rupert Player 101: C Lion Warrior 8 3 4 7 [Catch] Player 102 name: Napoleon Player 102: T Phoenix Warrior 6 3 5 8 [+ag, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 104 name: Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap] Player 105 name: Alaric Player 105: L High Elf Lineman 6 3 4 8 [] Player 106 name: Blucher Player 106: L High Elf Lineman 6 3 4 8 [Block, Kick] Player 107 name: Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge] Player 108 name: Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: Davout Player 110: L High Elf Lineman 6 3 4 8 [Guard] Player 111 name: Barbarossa Player 111: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 113 name: Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up] Player 114 name: El Cid Player 114: C Lion Warrior 9 3 4 7 [+ma, Catch, Dodge] Player 115 name: Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch] Team 1 name: Noir Desir Team 1 race: Dark Elf Player 1 name: Angela Del Muerta Player 1: W Witch Elf 7 4 5 7 [+ag, +st, Block, Dodge, Frenzy, Jump Up, Leap] Player 2 name: Vlad Lesombre Player 2: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 3 name: Toufik Obsesivo Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 4 name: Nasser El Barbudo Player 4: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Guard] Player 5 name: Bel Zebuth Player 5: L Dark Elf Lineman 6 3 4 8 [Block] Player 6 name: Massac Creur Player 6: B Dark Elf Blitzer 7 3 4 8 [Block, Jump Up, Strip Ball] Player 7 name: Rey Pugnant Player 7: T Dark Elf Thrower 6 3 4 8 [Pass] Player 8 name: Rack Courci Player 8: L Dark Elf Lineman 5 3 4 8 [Guard, Leader] Player 9 name: Mezz Etta Player 9: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Georges Malacquis Player 10: L Dark Elf Lineman 6 3 4 8 [Dauntless, Tackle] Player 11 name: Malf Faisant Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 12 name: Claudia Demonia Player 12: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Mighty Blow, Pro, Tackle] Player 14 name: Malef Hic Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow, Piling On, Tackle] Player 15 name: No Sif Player 15: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Sure Feet, Tackle] Player 16 name: Robert Laraclure Player 16: T Dark Elf Thrower 6 3 4 8 [Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3730] Connected as server to game 'desirvsbloods'. Waiting for client. Done receiving file. Waiting for Banner Guard Bloods to finish TURN: 8 115: Select an action for Cromwell Select an action for Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 2 ) 115 moved (MP) to ( 4, 2 ) 115 moved (MP) to ( 3, 2 ) 115 moved (MP) to ( 2, 2 ) Cromwell scores a touchdown! *** Setup start *** Verified Opponent Roll = 1 (1) Prince Rupert stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 8 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 5 (5) Georges Malacquis regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 23, 6 ) 109 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 23, 8 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 28, 4 ) 109 moved (SP) to ( 28, 6 ) 103 moved (SP) to ( 29, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) Noir Desir Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 13, 10 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kick result. Direction: 3 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 5 ) [Game Saved] Ball in play. Noir Desir start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 104 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Vlad Lesombre Leonidas is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (1, 1) + 0, 0: Leonidas has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Malef Hic Barbarossa is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Barbarossa has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Block selected. 110 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Rack Courci Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 110 blocked. Noir Desir , Choose a block die. POW Davout is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 5) + 1, 2: Davout has been badly hurt! 110: status changed from 0 to 8. 12 moved (MP) to ( 16, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 28, 11 ) 12 moved (MP) to ( 17, 7 ) Move ended for Claudia Demonia Noir Desir turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (6) Prince Rupert regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=28,y=0] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=7] : current status = 2 104 : current square = java.awt.Point[x=16,y=7] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=28,y=1] 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=4] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=5] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=16,y=6] : current status = 1 111 : current square = java.awt.Point[x=16,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=6] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=7] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Winnings Roll: 1 + -1 Banner Guard Bloods Winnings Roll: 3 + 0 Rack Courci gets an MVP award. Davout gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=1 Noir Desir FF Roll: 1 + 0 not conceding roll=3 -1 for loss -1 from high FF of 11 Banner Guard Bloods FF Roll: 3 + -2 ***END Fan Factor DEBUG*** D6: 1(10) 2(4) 3(5) 4(5) 5(9) 6(3) Total(36) D8: 1(0) 2(0) 3(2) 4(0) 5(2) 6(0) 7(0) 8(0) Total(4) GAME OVER Final Score: Noir Desir: 3 Banner Guard Bloods: 1 WINNINGS Noir Desir: 0 Banner Guard Bloods: 30000 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5