Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Bougri Player 5: L Skaven Lineman 7 3 3 7 [] Player 6 name: Rat Toureux Player 6: L Skaven Lineman 7 3 3 7 [Block] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Prehensile Tail, Pro, Wild Animal] Player 8 name: Dilate La Rate Player 8: Gr Gutter Runner 9 2 6 7 [+ag, +ag, Block, Dodge, Side Step, Sure Hands] Player 9 name: Fier à Rat Player 9: S Storm Vermin 6 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Tulo Rat Player 10: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Strong Arm, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Sprint, Sure Feet] Player 13 name: Sumatran Rat Beaver Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Tund Rat Player 14: L Skaven Lineman 7 3 3 7 [] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Pass, Sure Hands] Player 16 name: Rat Lebol Player 16: L Skaven Lineman 7 3 3 7 [] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1051] Connected as server to game 'rongeurkiller'. Waiting for client. Receiving: Mass Killers.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Mass Killers Team 2 race: Chaos Player 101 name: Gorsky the Russian Dancer Player 101: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard] Player 102 name: Joseph Stall Inn Dogfish Player 102: W Chaos Warrior 5 4 3 9 [Block, Claw, Guard, Tackle] Player 103 name: Sara Fat Player 103: B Chaos Beastman 7 3 3 8 [+ma, Block, Dodge, Horns, Tackle] Player 104 name: Dens B. Lair Player 104: B Chaos Beastman 6 3 3 8 [Block, Foul Appearance, Horns, Pass Block, Sure Hands, Tackle] Player 105 name: Jack The Ripper Player 105: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 106 name: Ben Laden Player 106: B Chaos Beastman 6 5 3 8 [+st, +st, Block, Horns, Multiple Block] Player 107 name: PowerCollin Player 107: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Kick, Tackle] Player 108 name: The Jackal Player 108: B Chaos Beastman 6 3 3 8 [Block, Claw, Guard, Horns, Piling On, Razor Sharp Claws, Tackle] Player 109 name: Rumsfled Player 109: B Chaos Beastman 7 3 3 8 [+ma, Dirty Player, Horns] Player 110 name: CAD a PHY Player 110: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 112 name: Marge Allbright Player 112: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 113 name: Paul Pot Player 113: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Adolf Thitler Player 114: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 115 name: Dr Mengele Death Angel Player 115: W Chaos Warrior 5 4 3 9 [Block, Claw, Razor Sharp Claws, Tackle] Done loading opponent team. *** Setup start *** Weather roll(1+6) Current Weather: Nice *** Setup start *** Gate: 150000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. Handicap result 53:MICKEY FINN. Handicap result 55:DUH, WHERE AM I. Handicap result 61:BRIBE THE REF 2. MORLEY'S REVENGE roll: 1 Dens B. Lair suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! Dens B. Lair is unavailable. 104: status changed from 0 to 1. Rongeurs Flamboyants pull a MICKEY FINN on the team's apothecary. PowerCollin suffers from DUH, WHERE AM I. Rongeurs Flamboyants BRIBE THE REF 2. Rongeurs Flamboyants gets a LEADER reroll. Rat Chitique manages to ignore the niggling pain. GrrRaaaT is suffering from a niggling injury. 7: status changed from 0 to 2. Dilate La Rate manages to ignore the niggling pain. Tulo Rat manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Sumatran Rat Beaver manages to ignore the niggling pain. Sara Fat manages to ignore the niggling pain. The Jackal manages to ignore the niggling pain. Paul Pot manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Mass Killers to set players on field. 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 20, 9 ) 107 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 18, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 14 ) 8 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 6, 6 ) 13 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Mass Killers to kick off. Ball placed at (20, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+1) = Riot The game is held up by a riot for 2 turns. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kick result. Direction: 2 Distance: 2 Ball placed at (20, 4) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 19, 2 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 14 ) 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW The Jackal is knocked over. Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (5, 5) + 2, (5, 3) + 1, 0: The Jackal has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 11 ) Move ended for Rat Staman [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 12, 2 ) 16 moved (MP) to ( 11, 2 ) Move ended for Rat Lebol Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 2 ) GET BALL FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 4 + 0 = 4 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Tulo Rat fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Tulo Rat TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tulo Rat Ball moved to ( 13, 9 ) GET BALL BEFORE RE_ROLL: Dilate La Rate dropped the ball. TARGET: 0 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 14 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) Move ended for Dilate La Rate Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) (4) Go for it successful. 12 moved (MP) to ( 23, 13 ) Move ended for Came Rat [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 11 ) Move ended for Rat Pide Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 14 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 12 ) Move ended for Rat Toureux Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 13 ) Move ended for Rat Chitique Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 14, 12 ) Move ended for Rat Tonlaveur Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 3 [Game Saved] 103: Select an action for Sara Fat Select an action for Sara Fat 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 9 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 25, 12 ) 103 moved (MP) to ( 24, 13 ) Move ended for Sara Fat 102: Select an action for Joseph Stall Inn Dogfish Select an action for Joseph Stall Inn Dogfish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 10 ) Move ended for Joseph Stall Inn Dogfish 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 11 ) Move ended for Paul Pot [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Adolf Thitler Sumatran Rat Beaver is knocked over. Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 4) + 0, (3, 4) + 0, 0: Sumatran Rat Beaver has been stunned. 13: status changed from 0 to 2. 114 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 10 ) Move ended for Marge Allbright 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 1 ) 107 moved (MP) to ( 16, 1 ) 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 2 ) Move ended for PowerCollin [Game Saved] 109: Select an action for Rumsfled Select an action for Rumsfled 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) Move ended for Rumsfled 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) Move ended for CAD a PHY 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 8 ) Move ended for Gorsky the Russian Dancer 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 10 ) 11 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW POW Rat Staman is knocked over. Player pushed to (10, 12) 11 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 21, 12 ) Move ended for Ben Laden Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Beaver rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 14 ) 3 moved (MP) to ( 20, 14 ) 3 moved (MP) to ( 21, 14 ) 3 moved (MP) to ( 22, 14 ) 3 moved (MP) to ( 23, 14 ) Move ended for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Came Rat Sara Fat is knocked over. Player pushed to (25, 14) 103 moved (MP) to ( 25, 14 ) (3, 6) + 0, (4, 6) + 0, 5: Sara Fat has been seriously injured!! (36) Fractured Arm - Miss next game 103: status changed from 0 to 9. 12 moved (MP) to ( 24, 13 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) Move ended for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 11 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 10) 113 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 17, 12 ) Move ended for Rat Staman [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 14 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 5 + 0 = 5 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 22, 14 ) 8 moved (MP) to ( 23, 13 ) 8 moved (MP) to ( 24, 12 ) 8 moved (MP) to ( 25, 11 ) 8 moved (MP) to ( 26, 10 ) 8 moved (MP) to ( 27, 9 ) Dilate La Rate scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=23,y=14] : current status = 0 3 : current square = java.awt.Point[x=23,y=14] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=12,y=5] : current status = 0 10 : current square = java.awt.Point[x=12,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=17,y=12] : current status = 4 11 : current square = java.awt.Point[x=17,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=13,y=10] : current status = 1 13 : current square = java.awt.Point[x=13,y=10] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=6] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 16 : current square = java.awt.Point[x=11,y=2] : current status = 0 16 : current square = java.awt.Point[x=11,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=11,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=11,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] (6) Morley's Revenge is avoided. 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) The Jackal stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=12,y=4] : current status = 0 109 : current square = java.awt.Point[x=12,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=14,y=9] : current status = 0 114 : current square = java.awt.Point[x=14,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 9, 9 ) 2 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 9, 9 ) 8 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 10, 7 ) Waiting for Mass Killers to set players on field. 113 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 22, 8 ) 112 moved (SP) to ( 22, 9 ) 104 moved (SP) to ( 22, 6 ) 105 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 3 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (4+5) = Brilliant Coaching Rongeurs Flamboyants: 5 + 1 coaches Mass Killers: 5 + 6 coaches Mass Killers get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (24, 11) Scatter roll: 4 Ball moved to ( 27, 13 ) [Game Saved] Ball in play. Waiting for Mass Killers to finish TURN: 4 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Paul Pot Rat Lebol is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat Lebol has been knocked prone. 16: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Gorsky the Russian Dancer Tund Rat is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tund Rat has been knocked prone. 14: status changed from 0 to 1. Gorsky the Russian Dancer saved by block skill. [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for PowerCollin Sumatran Rat Beaver is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sumatran Rat Beaver has been knocked prone. 13: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 24, 11 ) 112 moved (MP) to ( 25, 12 ) 112 moved (MP) to ( 26, 13 ) 112 moved (MP) to ( 27, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 26, 12 ) 112 moved (MP) to ( 25, 12 ) Move ended for Marge Allbright [Game Saved] 102: Select an action for Joseph Stall Inn Dogfish Select an action for Joseph Stall Inn Dogfish 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) 4 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Rat Tonlaveur is knocked over. Player pushed to (20, 8) 4 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (4, 6) + 2, (5, 5) + 0, 3: Rat Tonlaveur has been badly hurt! 4: status changed from 0 to 8. 102 moved (MP) to ( 9, 9 ) 4 moved (SP) to ( 0, 11 ) Move ended for Joseph Stall Inn Dogfish [Game Saved] 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 11 ) Move ended for Ben Laden 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) Move ended for Adolf Thitler 105: Select an action for Jack The Ripper Select an action for Jack The Ripper 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 13 ) Move ended for Jack The Ripper 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for CAD a PHY 104: Select an action for Dens B. Lair Select an action for Dens B. Lair 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 4 ) Move ended for Dens B. Lair 109: Select an action for Rumsfled Select an action for Rumsfled 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) 13 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 DIRTY PLAYER skill used on armor roll. Rumsfled fouls Sumatran Rat Beaver. (1, 3) +5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, 0: Sumatran Rat Beaver has been stunned. 13: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Rumsfled Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Beaver rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 10 ) Move ended for Fier à Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 9 ) Move ended for Rat Chitique Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Joseph Stall Inn Dogfish is knocked over. Player pushed to (9, 10) 102 moved (MP) to ( 9, 10 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (5, 4) + 2, (6, 6) + 1, 2: Joseph Stall Inn Dogfish has been badly hurt! 102: status changed from 0 to 8. 11 moved (MP) to ( 9, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Rat Lebol TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Lebol slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 6 ) Move ended for Rat Lebol [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 5 ) 110 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL CAD a PHY is knocked over. (1, 4) + 0, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 110: status changed from 0 to 1. Rat Toureux saved by block skill. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 9 ) Move ended for Rat Toureux [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 9, 12 ) Move ended for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 6, 11 ) Move ended for Came Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 6, 9 ) Move ended for Rat ZeMotte Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 5 [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 11 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) Move ended for Marge Allbright 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Gorsky the Russian Dancer Tund Rat is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tund Rat has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for CAD a PHY 104: Select an action for Dens B. Lair Select an action for Dens B. Lair 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 5 ) 16 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Lebol is knocked over. Player pushed to (17, 7) 16 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rat Lebol has been knocked prone. 16: status changed from 0 to 1. Move ended for Dens B. Lair [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for PowerCollin 107: tackle zone state changed to false [Game Saved] 109: Select an action for Rumsfled Select an action for Rumsfled 109: tackle zone state changed to true Foul selected. 13 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Rumsfled fouls Sumatran Rat Beaver. (4, 1) +4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 DIRTY PLAYER skill used on injury roll. (3, 1) + 2, 0: Sumatran Rat Beaver has been stunned. 13: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 The ref spots the foul and bans Rumsfled from the rest of the game! Verified Opponent Roll = 3 (3) Argue the call fails. Move ended for Rumsfled 109: status changed from 0 to 0. 109 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 2. Mass Killers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Beaver rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 5 ) Move ended for Rat Lebol Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 4 ) Move ended for Rat ZeMotte Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 104 blocked. (1) Foul Appearance stops the block! Rongeurs Flamboyants uses their LEADER reroll. (6) Foul Appearance roll passed. Rongeurs Flamboyants , Choose a block die. POW Dens B. Lair is knocked over. Player pushed to (11, 4) 104 moved (MP) to ( 11, 4 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (5, 3) + 2, (3, 2) + 1, 0: Dens B. Lair has been stunned. 104: status changed from 0 to 2. 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) Move ended for Rat Staman [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) Move ended for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 5 ) Move ended for Came Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 9, 6 ) Move ended for Fier à Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) Move ended for Rat Toureux Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 8 ) Move ended for Rat Chitique Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 6 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Dens B. Lair rolls over. 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 8 ) 3 blocked. 2 blocked. Multiple Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Rat Chitique is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. Rat Musqué is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 0, (3, 3) + 0, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. Ben Laden saved by block skill. Move ended for Ben Laden [Game Saved] 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Paul Pot Tund Rat is knocked over. Player pushed to (17, 7) 14 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tund Rat has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) Move ended for Gorsky the Russian Dancer 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) Move ended for Adolf Thitler 105: Select an action for Jack The Ripper Select an action for Jack The Ripper 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 13, 10 ) Move ended for Jack The Ripper 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) Move ended for Marge Allbright 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 8, 4 ) Move ended for CAD a PHY [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 6 ) Move ended for PowerCollin Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rat Musqué rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Select an action for Rat Lebol 16: Select an action for Rat Lebol Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 5 ) Move ended for Sumatran Rat Beaver Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Lebol PowerCollin is knocked over. Player pushed to (12, 6) 107 moved (MP) to ( 12, 6 ) (3, 1) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Foul selected. Rat ZeMotte fouls Dens B. Lair. (1, 1) +4 IGMEOY Roll = 5 Move ended for Rat ZeMotte [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 7 ) Move ended for Fier à Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Rat Toureux Player pushed to (12, 9) 101 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 10, 8 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 6 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. (2) Go for it successful. 12 moved (MP) to ( 11, 10 ) 112 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Marge Allbright is knocked over. Player pushed to (12, 8) 112 moved (MP) to ( 12, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Marge Allbright has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 11, 7 ) SPRINT used. Move ended for Came Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 7 [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 8, 9 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Chitique is knocked over. Player pushed to (21, 7) 3 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 8, 8 ) Move ended for Adolf Thitler [Game Saved] 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true 11 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Move ended for Ben Laden Player pushed to (19, 6) 9 moved (MP) to ( 10, 6 ) Player pushed to (18, 9) 11 moved (MP) to ( 11, 9 ) [Game Saved] 105: Select an action for Jack The Ripper Select an action for Jack The Ripper 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 11, 11 ) Move ended for Jack The Ripper 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Marge Allbright 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Move ended for Paul Pot Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 12, 7 ) [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gorsky the Russian Dancer Rat Staman is knocked over. Player pushed to (19, 10) 11 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (6, 4) + 0, 2: Rat Staman has been badly hurt! 11: status changed from 0 to 8. 101 moved (MP) to ( 11, 9 ) 11 moved (SP) to ( 0, 12 ) [Game Saved] 110: Select an action for CAD a PHY Select an action for CAD a PHY 104: Select an action for Dens B. Lair Select an action for Dens B. Lair 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dens B. Lair 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for PowerCollin [Game Saved] 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 9, 6 ) Move ended for CAD a PHY Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rat Musqué Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fier à Rat CAD a PHY is knocked over. Player pushed to (8, 5) 110 moved (MP) to ( 8, 5 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (3, 4) + 1, 0: CAD a PHY has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true Block selected. 104 blocked. (5) Foul Appearance roll passed. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sumatran Rat Beaver Dens B. Lair is knocked over. Player pushed to (10, 3) 104 moved (MP) to ( 10, 3 ) (3, 5) + 0, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Foul selected. 16 moved (MP) to ( 9, 4 ) Rat Lebol fouls Dens B. Lair. (5, 3) +3 (3, 5) + 0, 0: Dens B. Lair has been knocked out. 104: status changed from 1 to 7. 104 moved to dugout ( 29, 10 ) IGMEOY Roll = 1 Move ended for Rat Lebol [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 7, 7 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Adolf Thitler is knocked over. Player pushed to (9, 9) 114 moved (MP) to ( 9, 9 ) (5, 2) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 114: status changed from 0 to 1. 15 moved (MP) to ( 8, 8 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Came Rat TARGET: 3 --- ROLL: 3 + 0 = 3 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) Move ended for Came Rat Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 8 [Game Saved] 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Paul Pot Player pushed to (19, 9) 6 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 11, 8 ) [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin 106: Select an action for Ben Laden Select an action for Ben Laden 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Gorsky the Russian Dancer Rat Toureux is knocked over. Player pushed to (20, 10) 6 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rat Toureux has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 10, 9 ) [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 12, 7 ) 14 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Tund Rat is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 0, (2, 1) + 0, 0: Tund Rat has been stunned. 14: status changed from 0 to 2. Marge Allbright saved by block skill. Move ended for Marge Allbright [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Adolf Thitler 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Ben Laden Came Rat is knocked over. Player pushed to (18, 7) 12 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Came Rat has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Team re-roll used. Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PowerCollin TARGET: 5 --- ROLL: 5 + 0 = 5 PowerCollin slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: PowerCollin TARGET: 5 --- ROLL: 3 + 0 = 3 Move ended for PowerCollin Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 8 ) Mass Killers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 4 (4) Dens B. Lair regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 104: status changed from 0 to 1. 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) The Jackal stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 2 (2) CAD a PHY stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 9 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 8, 9 ) 3 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( 7, 6 ) 1 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 8, 5 ) 3 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 8, 5 ) Waiting for Mass Killers to set players on field. 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 21, 9 ) 106 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 6 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+1) = Get the Ref! Rongeurs Flamboyants: 10 + 21Fan Factor Mass Killers: 10 + 21Fan Factor Both teams fans get the ref. Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 25, 4 ) [Game Saved] Ball in play. Waiting for Mass Killers to finish TURN: 1 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: PowerCollin TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 21, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: PowerCollin TARGET: 4 --- ROLL: 6 Move ended for PowerCollin Ball moved to ( 14, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Gorsky the Russian Dancer TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Paul Pot Sumatran Rat Beaver is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 1) + 1, 0: Sumatran Rat Beaver has been stunned. 13: status changed from 0 to 2. [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 10 ) 14 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Tund Rat is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Tund Rat has been knocked prone. 14: status changed from 0 to 1. Marge Allbright saved by block skill. 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) Move ended for Marge Allbright [Game Saved] 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 11 ) Move ended for Ben Laden 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) Move ended for Gorsky the Russian Dancer 105: Select an action for Jack The Ripper Select an action for Jack The Ripper 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jack The Ripper Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) Move ended for Adolf Thitler Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Beaver rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 9, 14 ) 6 moved (MP) to ( 10, 14 ) 6 moved (MP) to ( 11, 13 ) Move ended for Rat Toureux Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 9, 14 ) 1 moved (MP) to ( 10, 14 ) 1 moved (MP) to ( 11, 14 ) (1) Rat Pide trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 1 moved (MP) to ( 12, 13 ) Move ended for Rat Pide [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 7, 12 ) 12 moved (MP) to ( 8, 13 ) 12 moved (MP) to ( 9, 13 ) 12 moved (MP) to ( 10, 13 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (12, 12) 101 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 11, 12 ) Move ended for Came Rat [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 7, 10 ) Move ended for Rat Musqué Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 7, 12 ) Move ended for Rat Chitique Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Lebol Jack The Ripper is knocked over. Player pushed to (14, 8) 105 moved (MP) to ( 14, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 8 ) Move ended for Fier à Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 7 ) Move ended for Tulo Rat Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Foul selected. Rat Bougri fouls Jack The Ripper. (4, 2) +2 The ref looks the other way! Move ended for Rat Bougri Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 2 [Game Saved] 106: Select an action for Ben Laden Select an action for Ben Laden 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 12 ) 12 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Came Rat saved by dodge skill. Rat Toureux is knocked over. Player pushed to (17, 14) 6 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rat Toureux has been knocked prone. 6: status changed from 0 to 1. Player pushed to (17, 11) 12 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 9, 12 ) 106 moved (MP) to ( 8, 12 ) Move ended for Ben Laden [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Adolf Thitler Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) [Game Saved] 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) Move ended for Paul Pot [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Marge Allbright Came Rat saved by block skill. Marge Allbright saved by block skill. [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for PowerCollin 107: tackle zone state changed to false [Game Saved] 105: Select an action for Jack The Ripper Select an action for Jack The Ripper 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jack The Ripper 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gorsky the Russian Dancer Mass Killers: All players have moved. Came Rat saved by dodge skill. Player pushed to (19, 10) 12 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 11, 11 ) Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 12, 12 ) Move ended for Rat Toureux Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 11 ) Move ended for Fier à Rat Select an action for Came Rat 12: Select an action for Came Rat Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Came Rat Gorsky the Russian Dancer is knocked over. Player pushed to (11, 12) 101 moved (MP) to ( 11, 12 ) (2, 6) + 0, (0, 0) + 0, 0: Gorsky the Russian Dancer has been knocked prone. 101: status changed from 3 to 1. Ball moved to ( 12, 11 ) [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Tund Rat Marge Allbright is knocked over. Player pushed to (12, 11) 112 moved (MP) to ( 12, 11 ) Scatter roll: 5 Ball moved to ( 13, 12 ) (1, 1) + 0, (0, 0) + 0, 0: Marge Allbright has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Rat Bougri 5: Select an action for Rat Bougri Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Bougri Player pushed to (15, 9) 105 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 10 ) 16 moved (MP) to ( 20, 11 ) 16 moved (MP) to ( 21, 12 ) Move ended for Rat Lebol Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 8 ) Move ended for Sumatran Rat Beaver Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 12 ) GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 9 ) 105 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Jack The Ripper is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) (1) Rat Musqué trips and falls trying to go for it! Move ended for Rat Musqué 2 moved (MP) to ( 15, 10 ) (1, 1) + 0, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 3 [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 23, 10 ) 107 moved (MP) to ( 23, 11 ) 107 moved (MP) to ( 23, 12 ) 107 moved (MP) to ( 23, 13 ) 107 moved (MP) to ( 22, 14 ) 1 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Rat Pide is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2, 6) + 0, (6, 5) + 0, 2: Rat Pide has been badly hurt! 1: status changed from 3 to 8. PowerCollin saved by block skill. 1 moved (SP) to ( 1, 11 ) Verified Opponent Roll = 7 Ball moved to ( 7, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: PowerCollin TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Ball throw-in: 1, 10 (7, 14) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Ball throw-in: 6, 6 (2, 9) Ball moved to ( 7, 14 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: PowerCollin TARGET: 4 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 1 (1) PowerCollin trips and falls trying to go for it! Move ended for PowerCollin 107 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 107: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 5, 12 ) Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) Move ended for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) Move ended for Came Rat Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 9 ) Rat Bougri fouls Jack The Ripper. (2, 4) +4 (6, 6) + 0, 3: Jack The Ripper has been badly hurt! 105: status changed from 1 to 8. The ref looks the other way! Move ended for Rat Bougri Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 10 ) 13 moved (MP) to ( 21, 11 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 12 ) Move ended for Sumatran Rat Beaver Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 6, 11 ) 10 moved (MP) to ( 6, 12 ) 10 moved (MP) to ( 7, 13 ) Move ended for Tulo Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 12 ) Move ended for Rat Toureux Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 9, 11 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Ben Laden is knocked over. Player pushed to (8, 13) 106 moved (MP) to ( 8, 13 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 5) + 1, 5: Ben Laden has been seriously injured!! (51) Damaged Back - Niggling Injury 106: status changed from 0 to 9. 9 moved (MP) to ( 8, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 28, 13 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 12, 13 ) Move ended for Fier à Rat [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Block selected. 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Move ended for Tund Rat Paul Pot saved by block skill. Tund Rat is knocked over. MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 6) + 1, 6: Tund Rat has been KILLED!! 14: status changed from 0 to 10. (2) Apothecary SUCCEEDS! 14: status changed from 10 to 1. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 4 [Game Saved] 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL PowerCollin is knocked over. Move ended for PowerCollin Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 5) + 0, (3, 1) + 0, 0: PowerCollin has been stunned. 107: status changed from 0 to 2. Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 13 ) 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 22, 13 ) Move ended for Rat Musqué Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 12 ) 5 moved (MP) to ( 21, 13 ) 5 moved (MP) to ( 22, 14 ) Move ended for Rat Bougri Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 11 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 12 ) Move ended for Came Rat Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 22, 11 ) 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 24, 11 ) 16 moved (MP) to ( 25, 12 ) 16 moved (MP) to ( 24, 13 ) Move ended for Rat Lebol Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) Move ended for Rat Chitique Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 9 ) Move ended for Rat Toureux Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 13 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 14, 11 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Adolf Thitler is knocked over. Player pushed to (13, 9) 114 moved (MP) to ( 13, 9 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 13, 10 ) Move ended for Fier à Rat [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 12 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 8 ) Move ended for Tulo Rat Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true Foul selected. Sumatran Rat Beaver fouls PowerCollin. (1, 6) +5 (2, 3) + 0, 0: PowerCollin has been stunned. 107: status changed from 2 to 2. The ref looks the other way! Move ended for Sumatran Rat Beaver Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 5 [Game Saved] Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 2 to 1. PowerCollin rolls over. [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 13, 12 ) Move ended for Gorsky the Russian Dancer 113: Select an action for Paul Pot Select an action for Paul Pot 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Adolf Thitler 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Paul Pot Fier à Rat is knocked over. Player pushed to (15, 10) 9 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Fier à Rat has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 13, 10 ) [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 16, 12 ) Move ended for Marge Allbright Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Fier à Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Tulo Rat Adolf Thitler is knocked over. Player pushed to (12, 10) 114 moved (MP) to ( 12, 10 ) (3, 6) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true Foul selected. Sumatran Rat Beaver fouls PowerCollin. (4, 4) +5 (1, 3) + 0, 0: PowerCollin has been stunned. 107: status changed from 1 to 2. The ref looks the other way! Move ended for Sumatran Rat Beaver [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 14 ) 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 19, 13 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 17, 13 ) Move ended for Rat Bougri Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 20, 11 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 17, 11 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 13) 112 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 13 ) Move ended for Came Rat [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Toureux Paul Pot is knocked over. Player pushed to (12, 11) 113 moved (MP) to ( 12, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Paul Pot has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 17, 12 ) Move ended for Rat Chitique Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 15, 12 ) Move ended for Tund Rat Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 24, 12 ) GET BALL FINAL RESULT: Rat Lebol TARGET: 3 --- ROLL: 5 + 0 = 5 16 moved (MP) to ( 25, 11 ) 16 moved (MP) to ( 25, 10 ) 16 moved (MP) to ( 25, 9 ) 16 moved (MP) to ( 25, 8 ) 16 moved (MP) to ( 26, 7 ) 16 moved (MP) to ( 26, 6 ) Move ended for Rat Lebol [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 20, 12 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 16, 12 ) Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 6 [Game Saved] Verified Opponent Roll = 1 (1) BONE HEAD roll fails! 107: tackle zone state changed to false PowerCollincannot roll over. [Game Saved] 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 14, 13 ) Move ended for Paul Pot [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Tund Rat is knocked over. Player pushed to (13, 11) 14 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 5) + 0, (6, 3) + 0, 0: Tund Rat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 15, 12 ) Move ended for Gorsky the Russian Dancer [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Adolf Thitler Mass Killers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Musqué Marge Allbright is knocked over. Player pushed to (17, 14) 112 moved (MP) to ( 17, 14 ) (1, 3) + 0, (0, 0) + 0, 0: Marge Allbright has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 11, 9 ) Move ended for Rat Toureux Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) Move ended for Fier à Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Tulo Rat Player pushed to (11, 11) 114 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 12 ) Move ended for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 16, 11 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Gorsky the Russian Dancer is knocked over. Player pushed to (14, 12) 101 moved (MP) to ( 14, 12 ) (4, 4) + 0, (0, 0) + 0, 0: Gorsky the Russian Dancer has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) Move ended for Came Rat [Game Saved] Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Foul selected. Rat Bougri fouls Marge Allbright. (2, 1) +3 The ref looks the other way! Move ended for Rat Bougri [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 26, 5 ) 16 moved (MP) to ( 26, 4 ) 16 moved (MP) to ( 26, 3 ) 16 moved (MP) to ( 26, 2 ) 16 moved (MP) to ( 26, 1 ) 16 moved (MP) to ( 26, 0 ) Move ended for Rat Lebol Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 20, 12 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 16, 11 ) Move ended for Sumatran Rat Beaver Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mass Killers to finish TURN: 7 [Game Saved] Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 2 to 1. PowerCollin rolls over. [Game Saved] 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 11 ) Move ended for Gorsky the Russian Dancer 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 13, 11 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Fier à Rat is knocked over. Player pushed to (15, 9) 9 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 4) + 1, (2, 5) + 0, 0: Fier à Rat has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 13, 10 ) Move ended for Paul Pot [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true Foul selected. 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 14, 10 ) 9 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Adolf Thitler fouls Fier à Rat. (1, 3) +1 The ref looks the other way! Move ended for Adolf Thitler Mass Killers turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Fier à Rat rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Foul selected. Rat Bougri fouls Marge Allbright. (3, 1) +3 The ref looks the other way! Move ended for Rat Bougri [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 13, 12 ) Move ended for Rat Musqué Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) Move ended for Rat Chitique Select an action for Rat Toureux 6: Select an action for Rat Toureux Select an action for Came Rat 12: Select an action for Came Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 14, 12 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Gorsky the Russian Dancer saved by block skill. Rat Toureux saved by block skill. Move ended for Rat Toureux [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 27, 1 ) Rat Lebol scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=13,y=12] : current status = 4 2 : current square = java.awt.Point[x=13,y=12] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=17,y=13] : current status = 0 5 : current square = java.awt.Point[x=17,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=14,y=12] : current status = 4 6 : current square = java.awt.Point[x=14,y=12] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=14,y=9] : current status = 1 9 : current square = java.awt.Point[x=14,y=9] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=9] : current status = 0 10 : current square = java.awt.Point[x=13,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=12] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=16,y=11] : current status = 4 13 : current square = java.awt.Point[x=16,y=11] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (3) Tund Rat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] (5) Morley's Revenge is avoided. 105 : current square = java.awt.Point[x=29,y=12] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=23,y=13] : current status = 1 107 : current square = java.awt.Point[x=23,y=13] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) The Jackal stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=29,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=9] : current status = 7 110 : current status = 7 (4) CAD a PHY regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=17,y=14] : current status = 1 112 : current square = java.awt.Point[x=17,y=14] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=14] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=14] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=13,y=10] : current status = 0 113 : current square = java.awt.Point[x=13,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 8, 8 ) 3 moved (SP) to ( 8, 6 ) 2 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 9, 4 ) 6 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 9 ) 15 moved (SP) to ( 7, 9 ) 10 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 7, 6 ) Waiting for Mass Killers to set players on field. 101 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 4 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(6+4) Current Weather: Nice Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Mass Killers to finish TURN: 8 113: Select an action for Paul Pot Select an action for Paul Pot Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Paul Pot Sumatran Rat Beaver is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Sumatran Rat Beaver has been knocked prone. 13: status changed from 0 to 1. Paul Pot saved by block skill. [Game Saved] 114: Select an action for Adolf Thitler Select an action for Adolf Thitler 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Adolf Thitler Rat Lebol is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 2) + 0, (6, 5) + 0, 4: Rat Lebol has been seriously injured!! (21) Groin Sprain - Miss next game 16: status changed from 0 to 9. 114 moved (MP) to ( 14, 7 ) 16 moved (SP) to ( 0, 13 ) [Game Saved] 110: Select an action for CAD a PHY Select an action for CAD a PHY 101: Select an action for Gorsky the Russian Dancer Select an action for Gorsky the Russian Dancer 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 3 db Block re-rolled. PUSHBACK/POW Move ended for Gorsky the Russian Dancer Rat Bougri is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Bougri has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Dens B. Lair Select an action for Dens B. Lair 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 6 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rat Toureux is knocked over. Player pushed to (19, 6) 6 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 5) + 0, (3, 1) + 0, 0: Rat Toureux has been stunned. 6: status changed from 0 to 2. 104 moved (MP) to ( 11, 5 ) Move ended for Dens B. Lair [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 107: Select an action for PowerCollin Select an action for PowerCollin Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) Move ended for PowerCollin [Game Saved] 112: Select an action for Marge Allbright Select an action for Marge Allbright 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 7 ) Move ended for Marge Allbright 110: Select an action for CAD a PHY Select an action for CAD a PHY 110: tackle zone state changed to true Foul selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 6 ) 6 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 2 CAD a PHY fouls Rat Toureux. (5, 2) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, 0: Rat Toureux has been stunned. 6: status changed from 2 to 2. The ref looks the other way! Move ended for CAD a PHY Mass Killers: All players have moved. Mass Killers turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rat Toureux rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 12, 4 ) Move ended for Tulo Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 5 ) Move ended for Rat Chitique Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Rat Bougri Select an action for Sumatran Rat Beaver 13: Select an action for Sumatran Rat Beaver 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Sumatran Rat Beaver Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 4 ) Move ended for Rat ZeMotte Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 10, 4 ) Move ended for Dilate La Rate Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 5 ) 104 blocked. (4) Foul Appearance roll passed. Rongeurs Flamboyants , Choose a block die. POW Dens B. Lair is knocked over. Player pushed to (12, 6) 104 moved (MP) to ( 12, 6 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 11, 5 ) Move ended for Fier à Rat [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 4 ) (6) Go for it successful. 12 moved (MP) to ( 13, 5 ) Came Rat fouls Dens B. Lair. (4, 4) +0 The ref looks the other way! Move ended for Came Rat Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=11,y=9] : current status = 0 2 : current square = java.awt.Point[x=11,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5 : current square = java.awt.Point[x=13,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=10,y=6] : current status = 1 6 : current square = java.awt.Point[x=10,y=6] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=10,y=4] : current status = 0 8 : current square = java.awt.Point[x=10,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=11,y=5] : current status = 0 9 : current square = java.awt.Point[x=11,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=12] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=14,y=8] : current status = 4 13 : current square = java.awt.Point[x=14,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (2) Tund Rat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=11,y=4] : current status = 0 15 : current square = java.awt.Point[x=11,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=12,y=6] : current status = 1 104 : current square = java.awt.Point[x=12,y=6] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] (1) Morley's Revenge strikes! Player is unavailable. 104: status changed from 0 to 1. 105 : current square = java.awt.Point[x=29,y=12] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=28,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=10,y=7] : current status = 0 107 : current square = java.awt.Point[x=10,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (1) The Jackal stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=29,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=11,y=6] : current status = 0 110 : current square = java.awt.Point[x=11,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=7] 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 1 + 2 Mass Killers Winnings Roll: 6 + -1 Rat Staman gets an MVP award. Ben Laden gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=6 Rongeurs Flamboyants FF Roll: 6 + 0 not conceding roll=2 -1 for loss +1 for cas (5) -2 from high FF of 21 Mass Killers FF Roll: 2 + -2 ***END Fan Factor DEBUG*** D6: 1(161) 2(115) 3(129) 4(119) 5(144) 6(124) Total(792) D8: 1(3) 2(4) 3(2) 4(3) 5(4) 6(3) 7(2) 8(2) Total(23) GAME OVER Final Score: Rongeurs Flamboyants: 2 Mass Killers: 0 WINNINGS Rongeurs Flamboyants: 30000 Mass Killers: 50000 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4