Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frog Machine Team 1 race: Skaven Player 1 name: Throtvile Primo Player 1: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 2 name: Grottle Segundo Player 2: S Storm Vermin 7 3 3 8 [Block, Mighty Blow] Player 3 name: Squik Terzo Player 3: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 4 name: Skrittar Quarzo Player 4: Gr Gutter Runner 9 2 4 7 [Block, Catch, Dodge, Leap, Sprint, Sure Feet, Very Long Legs] Player 5 name: Hrishak Quinzo Player 5: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 6 name: Rikek Sesto Player 6: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 7 name: Chang Setzmo Player 7: L Skaven Lineman 7 3 3 7 [] Player 8 name: Klisqueek Octavo Player 8: L Skaven Lineman 7 3 3 7 [] Player 9 name: Viskrin Novo Player 9: L Skaven Lineman 7 3 3 7 [Block, Claw] Player 10 name: Izak Dezimo Player 10: L Skaven Lineman 7 3 3 7 [] Player 11 name: Khijaw Undezimo Player 11: L Skaven Lineman 7 3 3 7 [] Player 12 name: Gowjyer Dodezimo Player 12: L Skaven Lineman 7 3 3 7 [] Player 13 name: Vermek Tredezimo Player 13: L Skaven Lineman 7 3 3 7 [Block, Leader, Strip Ball] Player 14 name: Berzerkrat Salivar Player 14: Ro Rat Ogre 6 5 2 8 [Big Guy, Block, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal] Player 16 name: Slitha Sedizimo Player 16: Gr Gutter Runner 9 3 4 7 [+st, Block, Dodge, Horns] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4270] Connected as server to game 'frogmates'. Waiting for client. Receiving: Stygs Mates.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Stygs Mates Team 2 race: Human Player 101 name: Erik the Viking Player 101: B Human Blitzer 7 4 3 8 [+st, Block, Dodge] Player 102 name: Henry Morgan Player 102: B Human Blitzer 7 3 3 8 [Block, Guard, Tackle] Player 103 name: Feathersword Player 103: B Human Blitzer 7 3 3 8 [Block] Player 104 name: Lonestar Player 104: C Human Catcher 8 2 3 7 [Block, Catch, Dodge] Player 105 name: Dread Pirate Roberts Player 105: T Human Thrower 6 3 3 8 [+ma, Accurate, Block, Kick, Pass, Sure Hands] Player 106 name: Rackham Le Rouge Player 106: L Human Lineman 6 3 3 8 [Block, Shadowing, Tackle] Player 107 name: Francis Drake Player 107: B Human Blitzer 7 3 3 8 [Block, Guard] Player 108 name: Mad Dog Bonney Player 108: L Human Lineman 6 3 4 8 [+ag, Block] Player 109 name: Barbe Rouge Player 109: L Human Lineman 6 3 3 8 [] Player 110 name: Captain Hook Player 110: L Human Lineman 6 3 3 8 [Block, Guard, Shadowing, Tackle] Player 111 name: Black Barty Player 111: L Human Lineman 6 3 3 8 [Block, Strip Ball, Tackle] Player 112 name: One-Eyed Willy Player 112: C Human Catcher 9 2 3 6 [+ma, Block, Catch, Diving Catch, Dodge, Side Step, Sure Hands] Player 113 name: Long John Silver Player 113: L Human Lineman 6 3 3 8 [] Player 114 name: Nemo Player 114: T Human Thrower 5 3 3 8 [Block, Pass, Strong Arm, Sure Hands] Player 115 name: Peg Leg Pete Player 115: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(2+6) Current Weather: Nice *** Setup start *** Gate: 98000 screaming fans show up for the game. Frog Machine gets a LEADER reroll. Hrishak Quinzo manages to ignore the niggling pain. Klisqueek Octavo manages to ignore the niggling pain. Erik the Viking manages to ignore the niggling pain. Dread Pirate Roberts manages to ignore the niggling pain. Francis Drake manages to ignore the niggling pain. One-Eyed Willy manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Frog Machine win the toss. Opponent Kicking. Waiting for Stygs Mates to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 20, 1 ) 103 moved (SP) to ( 20, 2 ) 107 moved (SP) to ( 20, 12 ) 110 moved (SP) to ( 20, 13 ) 102 moved (SP) to ( 19, 2 ) 103 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 20, 2 ) 106 moved (SP) to ( 20, 1 ) 111 moved (SP) to ( 20, 9 ) 101 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 18, 4 ) Turn time limit reached. 107 moved (SP) to ( 21, 3 ) 102 moved (SP) to ( 20, 12 ) 106 moved (SP) to ( 20, 2 ) 107 moved (SP) to ( 20, 1 ) 107 moved (SP) to ( 21, 2 ) 106 moved (SP) to ( 20, 1 ) 107 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 18, 9 ) 111 moved (SP) to ( 18, 5 ) 107 moved (SP) to ( 18, 2 ) 106 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 12 ) 16 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 7, 10 ) 7 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Stygs Mates to kick off. Ball placed at (19, 5) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 7 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 7 Distance: 3 Waiting for Stygs Mates to finish TURN: 0 [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 101: Select an action for Erik the Viking Select an action for Erik the Viking 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 8 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Throtvile Primo is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 5) + 0, (6, 6) + 0, 2: Throtvile Primo has been badly hurt! 1: status changed from 0 to 8. 101 moved (MP) to ( 14, 8 ) 1 moved (SP) to ( 0, 11 ) Move ended for Erik the Viking [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 8 ) Move ended for Dread Pirate Roberts 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Feathersword Klisqueek Octavo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (4, 6) + 0, 4: Klisqueek Octavo has been seriously injured!! (43) Fractured Leg - Niggling Injury 8: status changed from 0 to 9. Feathersword saved by block skill. 8 moved (SP) to ( 0, 13 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) Move ended for Henry Morgan 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 13 ) 110 moved (MP) to ( 16, 13 ) 110 moved (MP) to ( 15, 13 ) Move ended for Captain Hook 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) Move ended for Rackham Le Rouge 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 4 ) Move ended for Francis Drake 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Mad Dog Bonney Viskrin Novo is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (5, 3) + 0, 0: Viskrin Novo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: One-Eyed Willy TARGET: 3 --- ROLL: 5 + 0 = 5 One-Eyed Willy slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 8 ) Move ended for One-Eyed Willy [Game Saved] 111: Select an action for Black Barty Select an action for Black Barty 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 5 ) Move ended for Black Barty 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 8 ) Move ended for Peg Leg Pete Stygs Mates: All players have moved. Stygs Mates turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 8 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: One-Eyed Willy dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: One-Eyed Willy TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 7 ) [Game Saved] Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 12 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 6 + 0 = 6 Slitha Sedizimo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 6 + 9 ma SHADOWING fails. 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 12, 9 ) 112 blocked. HORNS used. Frog Machine , Choose a block die. PUSHBACK/POW One-Eyed Willy saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 7) 112 moved (MP) to ( 14, 7 ) Scatter roll: 3 Ball moved to ( 15, 6 ) 16 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. Move ended for Slitha Sedizimo [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Block selected. 103 blocked. Frog Machine , Choose a block die. PUSHBACK Move ended for Gowjyer Dodezimo Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 1 ) 5 moved (MP) to ( 11, 1 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) (2) Go for it successful. 5 moved (MP) to ( 15, 2 ) (3) Go for it successful. 5 moved (MP) to ( 16, 3 ) Move ended for Hrishak Quinzo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 5 ) Move ended for Rikek Sesto Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Block selected. 107 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Chang Setzmo Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Block selected. 111 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Izak Dezimo Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) Scatter roll: 4 Ball moved to ( 16, 6 ) 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 16, 10 ) Target(3) Roll(2) Skrittar Quarzo falls trying to land his leap! SKILL SELECTED: Move ended for Skrittar Quarzo Frog Machine: All players have moved. 4 moved (MP) to ( 16, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Skrittar Quarzo has been knocked prone. 4: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 1 [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 111: Select an action for Black Barty Select an action for Black Barty 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Black Barty Player pushed to (15, 4) 10 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 15, 5 ) [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 9 ) Move ended for Captain Hook 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) Move ended for Henry Morgan 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) 16 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Slitha Sedizimo is knocked over. Player pushed to (14, 9) 16 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (5, 4) + 0, 0: Slitha Sedizimo has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 15, 10 ) Move ended for Erik the Viking [Game Saved] 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Dread Pirate Roberts dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dread Pirate Roberts TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) Turn time limit reached. 105 moved (MP) to ( 12, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Dread Pirate Roberts TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Dread Pirate Roberts Ball moved to ( 15, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: One-Eyed Willy TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 13, 10 ) Move ended for Feathersword 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) Move ended for One-Eyed Willy 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 12, 5 ) Move ended for Peg Leg Pete [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mad Dog Bonney Player pushed to (17, 4) 6 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Rackham Le Rouge Rikek Sesto is knocked over. Player pushed to (18, 4) 6 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Francis Drake Stygs Mates: All players have moved. Hrishak Quinzo saved by block skill. Francis Drake saved by block skill. Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 17, 11 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 5 + 0 = 5 Skrittar Quarzo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 2 + 9 ma SHADOWING fails. 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) (3) Go for it successful. 4 moved (MP) to ( 24, 13 ) (6) Go for it successful. 4 moved (MP) to ( 25, 13 ) SPRINT used. (4) Go for it successful. 4 moved (MP) to ( 26, 13 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 7, 8 ) (6) Go for it successful. 6 moved (MP) to ( 6, 9 ) (1) Rikek Sesto trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 6 moved (MP) to ( 5, 10 ) Move ended for Rikek Sesto [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 3 + 0 = 3 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 4 ) (2) Go for it successful. 5 moved (MP) to ( 8, 5 ) (4) Go for it successful. 5 moved (MP) to ( 7, 6 ) Move ended for Hrishak Quinzo [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Blitz selected. 106 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (13, 2) 106 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 12, 3 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Izak Dezimo TARGET: 4 --- ROLL: 6 + 0 = 6 Izak Dezimo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 1 + 7 ma SHADOWING fails. 10 moved (MP) to ( 11, 3 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Izak Dezimo TARGET: 3 --- ROLL: 2 + 0 = 2 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. Izak Dezimo is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. Move ended for Izak Dezimo 10: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 2 [Game Saved] 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Erik the Viking Player pushed to (16, 11) 12 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 14, 10 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Henry Morgan Player pushed to (17, 10) 12 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 13, 11 ) [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Feathersword Gowjyer Dodezimo is knocked over. Player pushed to (18, 9) 12 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 12, 10 ) [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 8, 11 ) 105 moved (MP) to ( 7, 12 ) 105 moved (MP) to ( 6, 11 ) Move ended for Dread Pirate Roberts 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mad Dog Bonney Player pushed to (14, 4) 7 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Black Barty Select an action for Black Barty 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Black Barty Chang Setzmo is knocked over. Player pushed to (14, 3) 7 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 15, 4 ) [Game Saved] 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 4 ) 106 moved (MP) to ( 7, 5 ) Move ended for Rackham Le Rouge 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 8 ) Move ended for Francis Drake 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 8 ) 115 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 1 (1) Peg Leg Pete trips and falls trying to go for it! Move ended for Peg Leg Pete 115 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Peg Leg Pete has been knocked prone. 115: status changed from 0 to 1. Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 9, 7 ) Move ended for Izak Dezimo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Gowjyer Dodezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 6, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 6 + 0 = 6 Hrishak Quinzo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 4, 9 ) 5 moved (MP) to ( 4, 10 ) 5 moved (MP) to ( 4, 11 ) 112 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 13) 112 moved (MP) to ( 6, 13 ) (2, 3) + 0, (0, 0) + 0, 0: One-Eyed Willy has been knocked prone. 112: status changed from 3 to 1. 5 moved (MP) to ( 5, 12 ) Ball moved to ( 5, 12 ) GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 6, 12 ) Move ended for Hrishak Quinzo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 4, 11 ) DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 1 + 0 = 1 Rikek Sesto is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. Move ended for Rikek Sesto 6: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 3 [Game Saved] 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 5, 11 ) Move ended for Peg Leg Pete [Game Saved] 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 102: Select an action for Henry Morgan Select an action for Henry Morgan 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Hrishak Quinzo is knocked over. Player pushed to (25, 12) 5 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: One-Eyed Willy TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 5, 9 ) 112 moved (MP) to ( 5, 8 ) Move ended for One-Eyed Willy [Game Saved] 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 6 ) 106 moved (MP) to ( 8, 7 ) Move ended for Rackham Le Rouge 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 10 ) 105 moved (MP) to ( 5, 9 ) 105 moved (MP) to ( 4, 10 ) Move ended for Dread Pirate Roberts 101: Select an action for Erik the Viking Select an action for Erik the Viking 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Feathersword Gowjyer Dodezimo is knocked over. Player pushed to (19, 9) 12 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 5) + 0, (1, 5) + 0, 0: Gowjyer Dodezimo has been stunned. 12: status changed from 0 to 2. 103 moved (MP) to ( 11, 9 ) [Game Saved] 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Francis Drake Izak Dezimo is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. 10: status changed from 0 to 1. Francis Drake saved by block skill. [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 3 ) Move ended for Mad Dog Bonney 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 21, 12 ) Move ended for Erik the Viking 111: Select an action for Black Barty Select an action for Black Barty 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Black Barty Chang Setzmo is knocked over. Player pushed to (13, 2) 7 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (3, 1) + 0, 0: Chang Setzmo has been stunned. 7: status changed from 0 to 2. 111 moved (MP) to ( 15, 3 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 6, 10 ) Move ended for Henry Morgan 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 22, 8 ) Move ended for Captain Hook Stygs Mates: All players have moved. Stygs Mates turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Chang Setzmo rolls over. 12: tackle zone state changed to true 12: status changed from 2 to 1. Gowjyer Dodezimo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 26, 12 ) 4 moved (MP) to ( 26, 11 ) 4 moved (MP) to ( 26, 10 ) 4 moved (MP) to ( 26, 9 ) 4 moved (MP) to ( 26, 8 ) 4 moved (MP) to ( 26, 7 ) 4 moved (MP) to ( 26, 6 ) 4 moved (MP) to ( 26, 5 ) 4 moved (MP) to ( 26, 4 ) 4 moved (MP) to ( 26, 3 ) (1) Skrittar Quarzo trips and falls trying to go for it! SURE FEET skill used. (1) Skrittar Quarzo trips and falls trying to go for it! Move ended for Skrittar Quarzo 4 moved (MP) to ( 26, 2 ) (3, 4) + 0, (0, 0) + 0, 0: Skrittar Quarzo has been knocked prone. 4: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 4 [Game Saved] 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 24, 7 ) 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 25, 5 ) Move ended for Erik the Viking 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 23, 4 ) 110 moved (MP) to ( 24, 3 ) 110 moved (MP) to ( 25, 2 ) Move ended for Captain Hook 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 9 ) Move ended for Henry Morgan 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 8 ) 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 6, 7 ) 107 moved (MP) to ( 5, 7 ) 107 moved (MP) to ( 4, 7 ) Move ended for Francis Drake 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) Move ended for Feathersword 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 17, 2 ) Move ended for Mad Dog Bonney 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 10 ) Move ended for Peg Leg Pete [Game Saved] 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 4, 9 ) Move ended for Dread Pirate Roberts Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 3, 11 ) 5 moved (MP) to ( 2, 10 ) 5 moved (MP) to ( 2, 9 ) 5 moved (MP) to ( 3, 10 ) Move ended for Hrishak Quinzo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 3, 11 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 4 + 0 = 4 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 2, 10 ) 6 moved (MP) to ( 3, 9 ) 105 blocked. Frog Machine , Choose a block die. POW Dread Pirate Roberts is knocked over. Player pushed to (5, 9) 105 moved (MP) to ( 5, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Dread Pirate Roberts has been knocked prone. 105: status changed from 0 to 1. (3) Go for it successful. 6 moved (MP) to ( 4, 8 ) Move ended for Rikek Sesto [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Izak Dezimo TARGET: 3 --- ROLL: 1 + 0 = 1 SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. Izak Dezimo is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. Move ended for Izak Dezimo 10: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 5 [Game Saved] 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Dread Pirate Roberts 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Francis Drake Player pushed to (26, 9) 6 moved (MP) to ( 3, 9 ) 107 moved (MP) to ( 4, 8 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 4, 9 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Rikek Sesto is knocked over. Player pushed to (27, 10) 6 moved (MP) to ( 2, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 0 to 1. Move ended for Peg Leg Pete [Game Saved] 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 6 ) Move ended for Rackham Le Rouge 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 8 ) Move ended for Henry Morgan 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 19, 1 ) 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 21, 1 ) 108 moved (MP) to ( 22, 1 ) 108 moved (MP) to ( 23, 1 ) Move ended for Mad Dog Bonney Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 2, 9 ) 6 moved (MP) to ( 2, 8 ) 6 moved (MP) to ( 2, 7 ) 6 moved (MP) to ( 3, 6 ) (6) Go for it successful. 6 moved (MP) to ( 4, 7 ) 112 blocked. (1) Rikek Sesto trips and falls trying to go for it! The last reroll is a LEADER reroll and there are no LEADERS on the field. Move ended for Rikek Sesto (5, 5) + 0, (6, 1) + 0, 0: Rikek Sesto has been stunned. 6: status changed from 0 to 2. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 6 [Game Saved] 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Peg Leg Pete Player pushed to (27, 10) 5 moved (MP) to ( 2, 10 ) 115 moved (MP) to ( 3, 10 ) Peg Leg Pete has already moved this turn. [Game Saved] 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy Stygs Mates turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rikek Sesto rolls over. Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 6 + 0 = 6 Gowjyer Dodezimo slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 8, 11 ) (5) Go for it successful. 12 moved (MP) to ( 7, 11 ) (2) Go for it successful. 12 moved (MP) to ( 6, 10 ) Move ended for Gowjyer Dodezimo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 3, 11 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 4 + 0 = 4 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 4, 12 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 3 + 0 = 3 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 5, 12 ) 5 moved (MP) to ( 6, 11 ) 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 6, 9 ) 112 blocked. Frog Machine , Choose a block die. The last reroll is a LEADER reroll and there are no LEADERS on the field. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (4, 9) 112 moved (MP) to ( 4, 9 ) (6) Go for it successful. 5 moved (MP) to ( 7, 10 ) DODGE BEFORE RE_ROLL: Hrishak Quinzo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 1 + 0 = 1 Hrishak Quinzo is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. Move ended for Hrishak Quinzo 5: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 7 [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 25, 4 ) 101 moved (MP) to ( 26, 3 ) Move ended for Erik the Viking 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 1 ) 108 moved (MP) to ( 25, 1 ) 108 moved (MP) to ( 26, 1 ) Move ended for Mad Dog Bonney 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 12 ) 103 moved (MP) to ( 6, 11 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Gowjyer Dodezimo is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 12: status changed from 0 to 1. Feathersword saved by block skill. Move ended for Feathersword [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 9 ) Move ended for Henry Morgan Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 3, 6 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 2 + 0 = 2 Rikek Sesto is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 4 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 8 [Game Saved] 112: Select an action for One-Eyed Willy Select an action for One-Eyed Willy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 3, 8 ) 112 moved (MP) to ( 2, 8 ) One-Eyed Willy scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 6 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 6 (6) Viskrin Novo regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Slitha Sedizimo stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Starting second half. Frog Machine gets a LEADER reroll. Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 9, 7 ) Waiting for Stygs Mates to set players on field. 115 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(2+2) Current Weather: Nice Kick result. Direction: 3 Distance: 3 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Waiting for Stygs Mates to finish TURN: 1 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 3 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Hrishak Quinzo is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (4, 1) + 0, 0: Hrishak Quinzo has been stunned. 5: status changed from 0 to 2. 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 3 ) Move ended for Erik the Viking [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) Move ended for Henry Morgan 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Rackham Le Rouge Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 14, 5 ) Rackham Le Rouge has already moved this turn. [Game Saved] 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Francis Drake knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Francis Drake TARGET: 3 --- ROLL: 2 + 0 = 2 Francis Drake is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Francis Drake has been knocked prone. Move ended for Francis Drake 107: status changed from 0 to 1. Stygs Mates turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Hrishak Quinzo rolls over. Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) Move ended for Rikek Sesto Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) 102 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (10, 2) 102 moved (MP) to ( 10, 2 ) 9 moved (MP) to ( 11, 3 ) Move ended for Viskrin Novo [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 2 ) (1) Skrittar Quarzo trips and falls trying to go for it! SURE FEET skill used. (1) Skrittar Quarzo trips and falls trying to go for it! Move ended for Skrittar Quarzo 4 moved (MP) to ( 20, 2 ) (5, 1) + 0, (0, 0) + 0, 0: Skrittar Quarzo has been knocked prone. 4: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 2 [Game Saved] 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 3 ) Move ended for Francis Drake 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Henry Morgan Viskrin Novo is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Viskrin Novo has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 11, 3 ) [Game Saved] 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Captain Hook Gowjyer Dodezimo is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 5) + 0, (1, 3) + 0, 0: Gowjyer Dodezimo has been stunned. 12: status changed from 0 to 2. 110 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 19, 2 ) Move ended for Mad Dog Bonney 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rackham Le Rouge Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dread Pirate Roberts dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dread Pirate Roberts TARGET: 3 --- ROLL: 3 + 0 = 3 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 19, 3 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Dread Pirate Roberts TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Dread Pirate Roberts Ball moved to ( 14, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lonestar TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Lonestar Select an action for Lonestar 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) Move ended for Lonestar 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 3 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Erik the Viking is knocked over. Move ended for Erik the Viking Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Erik the Viking has been knocked prone. 101: status changed from 0 to 1. Stygs Mates turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Gowjyer Dodezimo rolls over. Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 10, 1 ) 104 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Lonestar saved by block skill. Rikek Sesto saved by block skill. Move ended for Rikek Sesto [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Viskrin Novo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 6 + 0 = 6 Chang Setzmo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 5 + 7 ma SHADOWING successful. 106 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 10, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 4 + 0 = 4 Chang Setzmo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 106 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 9, 4 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 6 + 0 = 6 Chang Setzmo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 2 ) Move ended for Chang Setzmo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 5 + 0 = 5 Hrishak Quinzo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 3 + 7 ma SHADOWING successful. 106 moved (MP) to ( 12, 5 ) Move ended for Hrishak Quinzo [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Izak Dezimo TARGET: 3 --- ROLL: 1 + 0 = 1 Izak Dezimo is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. 10: status changed from 4 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 3 [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Francis Drake Viskrin Novo is knocked over. Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Viskrin Novo has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 12, 4 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Rackham Le Rouge Player pushed to (15, 4) 5 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 9, 3 ) Move ended for Captain Hook 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Henry Morgan Chang Setzmo is knocked over. Player pushed to (20, 1) 7 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (5, 4) + 0, (4, 4) + 0, 0: Chang Setzmo has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 9 ) [Game Saved] 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 10, 2 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Rikek Sesto saved by block skill. Erik the Viking saved by block skill. Move ended for Erik the Viking [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Feathersword 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) Move ended for Peg Leg Pete [Game Saved] 114: Select an action for Nemo Select an action for Nemo 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) Move ended for Nemo 104: Select an action for Lonestar Select an action for Lonestar 104: Select an action for Lonestar Select an action for Lonestar 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lonestar TARGET: 3 --- ROLL: 5 + 0 = 5 Lonestar slips past his opponent(s) unhindered. 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 7, 6 ) 104 moved (MP) to ( 6, 7 ) 104 moved (MP) to ( 5, 8 ) 104 moved (MP) to ( 4, 9 ) 104 moved (MP) to ( 3, 10 ) Move ended for Lonestar [Game Saved] 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 8 ) Move ended for Dread Pirate Roberts Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Gowjyer Dodezimo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 1 to 4. Normal move selected. Move ended for Izak Dezimo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: Viskrin Novo TARGET: 3 --- ROLL: 3 + 0 = 3 Viskrin Novo slips past his opponent(s) unhindered. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 7, 9 ) (4) Go for it successful. 9 moved (MP) to ( 6, 10 ) (6) Go for it successful. 9 moved (MP) to ( 5, 10 ) Move ended for Viskrin Novo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 0 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 3 + 0 = 3 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 1 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 5, 4 ) 6 moved (MP) to ( 4, 5 ) 6 moved (MP) to ( 4, 6 ) (4) Go for it successful. 6 moved (MP) to ( 3, 7 ) (4) Go for it successful. 6 moved (MP) to ( 3, 8 ) Move ended for Rikek Sesto [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 21, 3 ) DODGE FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 3 + 0 = 3 Skrittar Quarzo slips past his opponent(s) unhindered. 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 7 ) 4 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 22, 9 ) (2) Go for it successful. 4 moved (MP) to ( 23, 10 ) (1) Skrittar Quarzo trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 4 moved (MP) to ( 23, 11 ) SPRINT used. (2) Go for it successful. 4 moved (MP) to ( 23, 12 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 3 + 0 = 3 Hrishak Quinzo slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 17, 9 ) Move ended for Hrishak Quinzo Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 4 [Game Saved] 110: Select an action for Captain Hook Select an action for Captain Hook 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 6 ) 102 moved (MP) to ( 7, 7 ) 102 moved (MP) to ( 6, 7 ) 102 moved (MP) to ( 5, 8 ) 102 moved (MP) to ( 4, 9 ) Move ended for Henry Morgan 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 7, 8 ) 107 moved (MP) to ( 6, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Viskrin Novo is knocked over. Player pushed to (24, 11) 9 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Viskrin Novo has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 5, 10 ) Move ended for Francis Drake [Game Saved] 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 4 ) 110 moved (MP) to ( 7, 4 ) 110 moved (MP) to ( 6, 5 ) 110 moved (MP) to ( 5, 6 ) 110 moved (MP) to ( 4, 6 ) 110 moved (MP) to ( 3, 7 ) Move ended for Captain Hook 104: Select an action for Lonestar Select an action for Lonestar 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 10 ) 104 moved (MP) to ( 5, 9 ) 104 moved (MP) to ( 5, 8 ) 104 moved (MP) to ( 5, 7 ) 104 moved (MP) to ( 5, 6 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 4, 4 ) 104 moved (MP) to ( 3, 3 ) Move ended for Lonestar 101: Select an action for Erik the Viking Select an action for Erik the Viking 114: Select an action for Nemo Select an action for Nemo 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 20, 10 ) Move ended for Nemo 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 23, 8 ) Move ended for Mad Dog Bonney 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 6, 5 ) 101 moved (MP) to ( 5, 5 ) Move ended for Erik the Viking 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 16, 9 ) Move ended for Rackham Le Rouge 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dread Pirate Roberts Player pushed to (17, 10) 10 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Feathersword Izak Dezimo is knocked over. Player pushed to (16, 11) 10 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 4) + 0, (3, 6) + 0, 0: Izak Dezimo has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 10 ) 103 moved (MP) to ( 12, 10 ) [Game Saved] 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Peg Leg Pete Stygs Mates: All players have moved. Gowjyer Dodezimo is knocked over. Player pushed to (15, 7) 12 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 12: status changed from 0 to 1. 115 moved (MP) to ( 13, 7 ) Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 25, 10 ) 4 moved (MP) to ( 25, 9 ) 4 moved (MP) to ( 25, 8 ) 4 moved (MP) to ( 25, 7 ) 4 moved (MP) to ( 25, 6 ) 4 moved (MP) to ( 25, 5 ) 4 moved (MP) to ( 25, 4 ) 4 moved (MP) to ( 25, 3 ) 4 moved (MP) to ( 25, 2 ) (2) Go for it successful. 4 moved (MP) to ( 25, 1 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 2, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 4 + 0 = 4 Rikek Sesto slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 6 moved (MP) to ( 3, 6 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 5 + 0 = 5 Rikek Sesto slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 3 + 7 ma SHADOWING fails. 6 moved (MP) to ( 3, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 2 + 0 = 2 SHADOWING skill used. Shadower ROLL: 5 + 6 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 110 moved (MP) to ( 3, 6 ) Rikek Sesto is knocked over. (6, 5) + 0, (5, 2) + 0, 0: Rikek Sesto has been stunned. 6: status changed from 4 to 2. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 5 [Game Saved] 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 114: Select an action for Nemo Select an action for Nemo 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 5 ) Move ended for Nemo 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: Select an action for Mad Dog Bonney Select an action for Mad Dog Bonney 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 6 ) 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 25, 4 ) 108 moved (MP) to ( 25, 3 ) 108 moved (MP) to ( 25, 2 ) 4 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Skrittar Quarzo is knocked over. Player pushed to (4, 0) 4 moved (MP) to ( 25, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Skrittar Quarzo has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 25, 1 ) Move ended for Mad Dog Bonney [Game Saved] 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: Select an action for Dread Pirate Roberts Select an action for Dread Pirate Roberts 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 17, 8 ) Move ended for Dread Pirate Roberts 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Rackham Le Rouge Hrishak Quinzo is knocked over. Player pushed to (11, 8) 5 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 17, 9 ) [Game Saved] 102: Select an action for Henry Morgan Select an action for Henry Morgan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 4, 8 ) 102 moved (MP) to ( 4, 7 ) 102 moved (MP) to ( 4, 6 ) 102 moved (MP) to ( 4, 5 ) 102 moved (MP) to ( 3, 4 ) Move ended for Henry Morgan 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 4, 5 ) 110 moved (MP) to ( 4, 4 ) Move ended for Captain Hook 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 10 ) 103 moved (MP) to ( 6, 10 ) Move ended for Feathersword 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 4, 6 ) 101 moved (MP) to ( 3, 6 ) Move ended for Erik the Viking Stygs Mates turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rikek Sesto rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 9 moved (MP) to ( 4, 12 ) DODGE FINAL RESULT: Viskrin Novo TARGET: 3 --- ROLL: 6 + 0 = 6 Viskrin Novo slips past his opponent(s) unhindered. 9 moved (MP) to ( 4, 11 ) 107 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (6, 9) 107 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 4, 10 ) (4) Go for it successful. 9 moved (MP) to ( 4, 9 ) (2) Go for it successful. 9 moved (MP) to ( 4, 8 ) Move ended for Viskrin Novo [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 5 + 0 = 5 Gowjyer Dodezimo slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 12, 3 ) (2) Go for it successful. 12 moved (MP) to ( 11, 2 ) (1) Gowjyer Dodezimo trips and falls trying to go for it! Move ended for Gowjyer Dodezimo 12 moved (MP) to ( 10, 2 ) (3, 4) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 12: status changed from 0 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 6 [Game Saved] 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Peg Leg Pete 115: tackle zone state changed to false [Game Saved] 107: Select an action for Francis Drake Select an action for Francis Drake 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 6, 8 ) 107 moved (MP) to ( 6, 7 ) 107 moved (MP) to ( 6, 6 ) 107 moved (MP) to ( 7, 5 ) 107 moved (MP) to ( 7, 4 ) 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 9, 2 ) Move ended for Francis Drake 101: Select an action for Erik the Viking Select an action for Erik the Viking 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 4, 7 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Viskrin Novo is knocked over. Player pushed to (25, 9) 9 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 4) + 0, (3, 6) + 0, 0: Viskrin Novo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 1, 8 ) 101 moved (MP) to ( 4, 8 ) 101 moved (MP) to ( 4, 7 ) 101 moved (MP) to ( 3, 6 ) Move ended for Erik the Viking [Game Saved] 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 6, 7 ) 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 6, 5 ) 103 moved (MP) to ( 5, 4 ) 103 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 4, 2 ) Move ended for Feathersword [Game Saved] 114: Select an action for Nemo Select an action for Nemo 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 23, 1 ) 114 moved (MP) to ( 24, 0 ) Move ended for Nemo Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 2, 4 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rikek Sesto TARGET: 5 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. 104 blocked. Frog Machine , Choose a block die. POW/SKULL Lonestar saved by block skill. Rikek Sesto saved by block skill. 6 moved (MP) to ( 2, 3 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Rikek Sesto TARGET: 5 --- ROLL: 1 + 0 = 1 Rikek Sesto is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 4 to 1. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 7 [Game Saved] 104: Select an action for Lonestar Select an action for Lonestar 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 3 ) 104 moved (MP) to ( 5, 4 ) 104 moved (MP) to ( 5, 5 ) 104 moved (MP) to ( 5, 6 ) 104 moved (MP) to ( 4, 7 ) 104 moved (MP) to ( 4, 8 ) 104 moved (MP) to ( 4, 9 ) 104 moved (MP) to ( 3, 10 ) Move ended for Lonestar 103: Select an action for Feathersword Select an action for Feathersword 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 3, 2 ) Move ended for Feathersword 110: Select an action for Captain Hook Select an action for Captain Hook 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 4, 5 ) 110 moved (MP) to ( 4, 6 ) 110 moved (MP) to ( 4, 7 ) 110 moved (MP) to ( 4, 8 ) 110 moved (MP) to ( 3, 9 ) Move ended for Captain Hook 106: Select an action for Rackham Le Rouge Select an action for Rackham Le Rouge 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 8 ) Move ended for Rackham Le Rouge 115: Select an action for Peg Leg Pete Select an action for Peg Leg Pete Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 10, 3 ) Move ended for Peg Leg Pete Stygs Mates turn ended. [Game Saved] Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Frog Machine turn ended. Waiting for Stygs Mates to finish TURN: 8 [Game Saved] 104: Select an action for Lonestar Select an action for Lonestar 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 2, 11 ) Lonestar scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Chang Setzmo regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) Viskrin Novo stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 2 (2) Izak Dezimo stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 10 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Slitha Sedizimo regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Stygs Mates to set players on field. 111 moved (SP) to ( 22, 1 ) 106 moved (SP) to ( 20, 3 ) 111 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 22, 1 ) 111 moved (SP) to ( 22, 3 ) 110 moved (SP) to ( 22, 13 ) 102 moved (SP) to ( 22, 11 ) 102 moved (SP) to ( 18, 11 ) 110 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 18, 1 ) 105 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 18, 2 ) 114 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 19, 4 ) 114 moved (SP) to ( 18, 2 ) 111 moved (SP) to ( 18, 4 ) Turn time limit reached. 101 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 12 ) 107 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 18, 6 ) 107 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 18, 8 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Stygs Mates to kick off. Ball placed at (20, 5) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Frog Machine quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 6 Distance: 2 16 moved (SP) to ( 15, 11 ) 4 moved (SP) to ( 15, 12 ) 7 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 8, 9 ) Ball placed at (20, 5) Ball placed at (20, 5) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 14 ) 110 blocked. HORNS used. Frog Machine , Choose a block die. POW Captain Hook is knocked over. Player pushed to (19, 12) 110 moved (MP) to ( 19, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Captain Hook has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 18, 13 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 12 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Rikek Sesto fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Rikek Sesto Ball moved to ( 15, 12 ) GET BALL FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) (1) Skrittar Quarzo trips and falls trying to go for it! SURE FEET skill used. (1) Skrittar Quarzo trips and falls trying to go for it! Move ended for Skrittar Quarzo 4 moved (MP) to ( 26, 13 ) (6, 3) + 0, (4, 3) + 0, 0: Skrittar Quarzo has been stunned. 4: status changed from 3 to 2. Ball moved to ( 25, 14 ) Frog Machine turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=26,y=13] : current status = 2 4 : current square = java.awt.Point[x=26,y=13] : current status = 2 4: status changed from 2 to 0. 4 : set status normal, current square = java.awt.Point[x=26,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=26,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=8,y=9] : current status = 0 5 : current square = java.awt.Point[x=8,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : current status = 7 (6) Viskrin Novo regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : current status = 7 (6) Izak Dezimo regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=18,y=10] : current status = 0 102 : current square = java.awt.Point[x=18,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=18,y=12] : current status = 0 107 : current square = java.awt.Point[x=18,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=19,y=12] : current status = 1 110 : current square = java.awt.Point[x=19,y=12] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=18,y=4] : current status = 0 111 : current square = java.awt.Point[x=18,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=3] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Winnings Roll: 3 + -1 Stygs Mates Winnings Roll: 1 + 0 Throtvile Primo gets an MVP award. Mad Dog Bonney gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=2 not conceding roll=3 -1 for loss -1 from high FF of 17 Frog Machine FF Roll: 3 + -2 not conceding roll=3 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Stygs Mates FF Roll: 3 + 2 ***END Fan Factor DEBUG*** D6: 1(102) 2(110) 3(101) 4(128) 5(86) 6(117) Total(644) D8: 1(3) 2(1) 3(2) 4(2) 5(0) 6(2) 7(5) 8(0) Total(15) GAME OVER Final Score: Frog Machine: 0 Stygs Mates: 2 WINNINGS Frog Machine: 20000 Stygs Mates: 10000 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3