Java JRE 1.4 Beta 7.8 OS = Windows Me Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Wild Hunt Team 1 race: Wood Elf Player 1 name: Lemenya3 Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Sceolan Player 2: C Wood Elf Catcher 9 2 5 7 [+ag, Block, Catch, Dodge, Leap, Side Step, Sure Feet, Sure Hands] Player 3 name: Skaw2 Player 3: T Wood Elf Thrower 8 3 4 6 [Block, Dodge, Pass, Sure Hands] Player 4 name: Wychwethyl Player 4: Wd Wood Elf Blitzer 8 3 6 7 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball, Tackle] Player 5 name: Nelya2 Player 5: L Wood Elf Lineman 7 2 4 7 [Block, Dodge, Side Step] Player 6 name: Otsea Player 6: L Wood Elf Lineman 7 4 4 6 [+st, Dodge] Player 7 name: Cantea2 Player 7: L Wood Elf Lineman 7 3 4 7 [] Player 8 name: Attea6 Player 8: L Wood Elf Lineman 7 3 4 7 [] Player 9 name: Enquea Player 9: L Wood Elf Lineman 7 3 4 6 [Kick, Leader] Player 11 name: Nertea2 Player 11: L Wood Elf Lineman 6 3 4 7 [Block, Dodge, Leap, Tackle] Player 12 name: Fangorn Player 12: Tm Treeman 2 6 1 10 [Big Guy, Block, Mighty Blow, Stand Firm, Sure Feet, Take Root, Thick Skull, Throw Team-Mate] Player 13 name: Wethylwych Player 13: Wd Wood Elf Blitzer 8 3 5 6 [+ag, Block, Dodge, Leap, Sure Feet, Tackle] Player 15 name: Lothlann Player 15: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Jump Up] Player 16 name: Flam Player 16: T Wood Elf Thrower 7 3 4 7 [Pass, Strong Arm] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1937] Connected as server to game 'huntvsdicers'. Waiting for client. Receiving: Slicers and Bad Dicers.html Done receiving file. Team 2 name: Slicers and Bad Dicers Team 2 race: Orc Player 101 name: Chew Mein Shrimp Player 101: B Orc Blitzer 6 3 3 9 [Block, Dodge, Guard, Stand Firm] Player 102 name: Jumbo Shrimp Player 102: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Mighty Blow, Tackle] Player 103 name: Noodle Opp. makes New Dollop Player 103: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 104 name: ShagHigh Beef Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 105 name: Chick Soo Guy Player 105: Bo Black Orc 4 4 2 9 [;] Player 106 name: Shish K. BOB Player 106: Bo Black Orc 3 4 2 9 [Block, Frenzy, Mighty Blow] Player 107 name: WaNTON SOUPer Slut Player 107: L Orc Lineman 5 3 3 9 [Block] Player 108 name: B. Egg Foo Young Shrimp Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: OrNG Fuzzy Duck Player 109: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Sure Hands] Player 110 name: Nookie, ForTune Player 110: L Orc Lineman 5 3 3 9 [Block] Player 111 name: Muschi w/ Crabs Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Kick] Player 112 name: Dim Sum, Lights Player 112: Bo Black Orc 4 4 2 9 [Block, Frenzy] Player 113 name: Hot & Spicy Slut Player 113: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Tackle] Player 114 name: Mr. Green T Player 114: T Orc Thrower 5 3 3 8 [Accurate, Block, Pass, Sure Hands] Player 115 name: Chick N FWide Lice Player 115: Tr Troll 4 5 1 8 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Stand Firm, Throw Team-Mate] Player 116 name: Varag Ghoul Chewer Player 116: Vg Varag Ghoul-chewer 6 4 3 9 [Block, Mighty Blow, Pro, Leader, Jump Up, Star] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+4) Current Weather: Nice Gate: 106000 screaming fans show up for the game. Wild Hunt gets a LEADER reroll. Slicers and Bad Dicers gets a LEADER reroll. Sceolan manages to ignore the niggling pain. Wychwethyl is suffering from a niggling injury. 4: status changed from 0 to 2. Cantea2 manages to ignore the niggling pain. Fangorn manages to ignore the niggling pain. Muschi w/ Crabs manages to ignore the niggling pain. (4) Fangorn does not take root. Picked HEADS. Coin flip is: HEADS! Wild Hunt win the toss. Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 115 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 22, 9 ) 101 moved (SP) to ( 20, 8 ) 113 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 20, 8 ) 106 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 21, 11 ) 104 moved (SP) to ( 17, 8 ) 106 moved (SP) to ( 21, 3 ) 104 moved (SP) to ( 19, 10 ) 116 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 15, 8 ) Turn time limit reached. 111 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 22, 9 ) 101 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 21, 8 ) 111 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 21, 4 ) 106 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 21, 3 ) 103 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 21, 8 ) 103 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 4 ) 116 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 21, 3 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) Wild Hunt Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 11 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 10, 6 ) 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 6, 4 ) 3 moved (SP) to ( 5, 8 ) 3 moved (SP) to ( 5, 9 ) 2 moved (SP) to ( 6, 5 ) 6 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 9, 11 ) 7 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 10, 5 ) 16 moved (SP) to ( 0, 5 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (18, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Wild Hunt quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 7 Distance: 1 3 moved (SP) to ( 6, 10 ) 2 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 11, 6 ) 11 moved (SP) to ( 15, 5 ) 8 moved (SP) to ( 15, 9 ) 6 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 15, 4 ) 7 moved (SP) to ( 15, 3 ) 15 moved (SP) to ( 15, 2 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Wild Hunt start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 107 blocked. Wild Hunt , Choose a block die. POW Move ended for Nertea2 WaNTON SOUPer Slut is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (3, 5) + 0, (0, 0) + 0, 0: WaNTON SOUPer Slut has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Otsea 6: Select an action for Otsea Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) Move ended for Lemenya3 Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. Wild Hunt uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK Move ended for Attea6 Player pushed to (17, 7) Player 107 pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 8 ) Attea6 has already moved this turn. [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 2 + 0 = 2 3 moved (MP) to ( 12, 11 ) Pass selected. LONG PASS PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Skaw2 Ball moved to ( 7, 5 ) GET BALL FINAL RESULT: Sceolan TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 115 blocked. Wild Hunt , Choose a block die. POW/SKULL Move ended for Fangorn Chick N FWide Lice is knocked over. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. Fangorn saved by block skill. [Game Saved] Select an action for Cantea2 7: Select an action for Cantea2 Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) Move ended for Cantea2 Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 1 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 23, 1 ) 15 moved (MP) to ( 24, 1 ) (3) Go for it successful. 15 moved (MP) to ( 25, 2 ) Move ended for Lothlann [Game Saved] Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) DODGE BEFORE RE_ROLL: Otsea knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Otsea TARGET: 2 --- ROLL: 5 + 0 = 5 Otsea slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) 105 blocked. (6) Go for it successful. Wild Hunt , Choose a block die. POW/SKULL Chick Soo Guy is knocked over. (4, 5) + 0, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 105: status changed from 0 to 1. Otsea is knocked over. Move ended for Otsea (4, 3) + 0, (6, 1) + 0, 0: Otsea has been stunned. 6: status changed from 0 to 2. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 1 [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Chick Soo Guy 107: Select an action for WaNTON SOUPer Slut Select an action for WaNTON SOUPer Slut 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 5 ) Move ended for WaNTON SOUPer Slut 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 4 ) Move ended for Muschi w/ Crabs 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 2 ) 106 moved (MP) to ( 19, 2 ) Move ended for Shish K. BOB 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 10 ) Move ended for ShagHigh Beef 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 8 ) Move ended for Dim Sum, Lights 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 24, 3 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Noodle Opp. makes New Dollop uses TACKLE to bring his opponent down. Lothlann is knocked over. Player pushed to (3, 2) 15 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 6) + 0, (3, 2) + 0, 0: Lothlann has been stunned. 15: status changed from 0 to 2. 103 moved (MP) to ( 25, 2 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Varag Ghoul Chewer Attea6 is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Attea6 has been knocked prone. 8: status changed from 0 to 1. 116 moved (MP) to ( 15, 8 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 6 ) Move ended for Hot & Spicy Slut 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) Move ended for Chew Mein Shrimp Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Otsea rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Lothlann rolls over. Wild Hunt start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Attea6 8: Select an action for Attea6 Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Varag Ghoul Chewer is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Cantea2 TARGET: 2 --- ROLL: 4 + 0 = 4 Cantea2 slips past his opponent(s) unhindered. 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 15, 3 ) Move ended for Cantea2 [Game Saved] Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Nertea2 Player pushed to (17, 3) 111 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Enquea 9: Select an action for Enquea Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 10 ) Move ended for Attea6 Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) 101 blocked. Wild Hunt , Choose a block die. POW/SKULL Chew Mein Shrimp saved by block skill. Skaw2 saved by block skill. 3 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 3 + 0 = 3 Skaw2 slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 6 ) (2) Go for it successful. 3 moved (MP) to ( 14, 5 ) (3) Go for it successful. 3 moved (MP) to ( 15, 5 ) Move ended for Skaw2 [Game Saved] Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Block selected. 107 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Enquea Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 3 ) Move ended for Wethylwych Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) Move ended for Sceolan Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Lemenya3 TARGET: 3 --- ROLL: 3 + 0 = 3 Lemenya3 slips past his opponent(s) unhindered. 1 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 6 + 0 = 6 Lemenya3 slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 4 ) Move ended for Lemenya3 Wild Hunt: All players have moved. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 2 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 6 ) Move ended for ShagHigh Beef 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 1 ) 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 2 ) Move ended for Shish K. BOB 107: Select an action for WaNTON SOUPer Slut Select an action for WaNTON SOUPer Slut 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for WaNTON SOUPer Slut 2 blocked. Player pushed to (15, 3) 2 moved (MP) to ( 14, 3 ) Player pushed to (14, 4) 9 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 3 ) Move ended for Chick Soo Guy 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 19, 5 ) Move ended for Dim Sum, Lights 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 2 ) 2 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 4) 2 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Sceolan has been knocked prone. 2: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 15, 3 ) Verified Opponent Roll = 1 (1) Hot & Spicy Slut trips and falls trying to go for it! Slicers and Bad Dicers uses their LEADER reroll. Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 6 + 0 = 6 Hot & Spicy Slut slips past his opponent(s) unhindered. Move ended for Hot & Spicy Slut [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 4 + 0 = 4 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 9 ) Move ended for Chew Mein Shrimp [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Varag Ghoul Chewer Fangorn saved by block skill. Varag Ghoul Chewer saved by block skill. [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Chick N FWide Lice Fangorn is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Fangorn has been knocked prone. 12: status changed from 0 to 1. Slicers and Bad Dicers turn ended. [Game Saved] Wild Hunt start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true (3) - stand up roll fails! Move ended for Fangorn Fangorn has already moved this turn. [Game Saved] Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) Move ended for Lemenya3 Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Block selected. 113 blocked. Wild Hunt , Choose a block die. POW Move ended for Cantea2 Hot & Spicy Slut is knocked over. Player pushed to (13, 2) 113 moved (MP) to ( 13, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 27, 1 ) DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 5 + 0 = 5 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 27, 0 ) Move ended for Lothlann [Game Saved] Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 4 ) Move ended for Sceolan Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Otsea Select an action for Wethylwych 13: Select an action for Wethylwych SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 1 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 1 ) 13 moved (MP) to ( 24, 1 ) Move ended for Wethylwych [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 6 + 0 = 6 Skaw2 slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 3 ) GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 2 + 0 = 2 Skaw2 slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 0 ) 3 moved (MP) to ( 18, 1 ) Pass selected. LONG PASS PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Skaw2 Ball moved to ( 27, 0 ) GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 Lothlann scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=13,y=4] : current status = 4 2 : current square = java.awt.Point[x=13,y=4] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=18,y=4] : current status = 4 6 : current square = java.awt.Point[x=18,y=4] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=3] : current status = 0 7 : current square = java.awt.Point[x=15,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=10] : current status = 4 8 : current square = java.awt.Point[x=14,y=10] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=8] : current status = 1 12 : current square = java.awt.Point[x=15,y=8] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=27,y=0] : current status = 4 15 : current square = java.awt.Point[x=27,y=0] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=0] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=25,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=25,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=17,y=3] : current status = 0 111 : current square = java.awt.Point[x=17,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=13,y=2] : current status = 1 113 : current square = java.awt.Point[x=13,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=4] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=4] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Wild Hunt Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 6, 3 ) 13 moved (SP) to ( 6, 11 ) 13 moved (SP) to ( 6, 10 ) 11 moved (SP) to ( 6, 4 ) 11 moved (SP) to ( 6, 3 ) 13 moved (SP) to ( 6, 11 ) 15 moved (SP) to ( 6, 1 ) 16 moved (SP) to ( 6, 13 ) 3 moved (SP) to ( 6, 5 ) 6 moved (SP) to ( 6, 9 ) Turn time limit reached. 9 moved (SP) to ( 5, 7 ) Waiting for Slicers and Bad Dicers to set players on field. 108 moved location (MPL) to ( 15, 10 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 17, 4 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 19, 7 ) 111 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 8 ) 116 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 29, 4 ) 109 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 16, 12 ) 105 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 16, 4 ) 116 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) *** Setup end *** Wild Hunt Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (2+1) = Get the Ref! Wild Hunt: 6 + 10Fan Factor Slicers and Bad Dicers: 6 + 17Fan Factor Slicers and Bad Dicers fans get the ref. KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (23, 3) Scatter roll: 1 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 3 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 8 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 4 ) 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shish K. BOB Attea6 is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Attea6 has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL POW Move ended for Dim Sum, Lights SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Nelya2 has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 6 ) Move ended for Chew Mein Shrimp 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 3 ) Move ended for ShagHigh Beef 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 5 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 4 ) 116 moved (MP) to ( 12, 4 ) 116 moved (MP) to ( 11, 5 ) 116 moved (MP) to ( 10, 4 ) Move ended for Varag Ghoul Chewer 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Chick N FWide Lice Cantea2 is knocked over. Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (2, 6) + 0, (1, 5) + 1, 0: Cantea2 has been stunned. 7: status changed from 0 to 2. 115 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 13, 9 ) Move ended for Muschi w/ Crabs 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 7 ) Move ended for Chick Soo Guy 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 6 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 1 (1) OrNG Fuzzy Duck trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: OrNG Fuzzy Duck TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for OrNG Fuzzy Duck [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 1 ) Move ended for Noodle Opp. makes New Dollop 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 2 ) Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Cantea2 rolls over. Wild Hunt start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 5 ) DODGE BEFORE RE_ROLL: Attea6 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 6 + 0 = 6 Attea6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 3 + 0 = 3 Attea6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 2 ) Move ended for Attea6 [Game Saved] Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 2 ) 11 moved (MP) to ( 8, 1 ) Move ended for Nertea2 Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 3 ) Move ended for Enquea Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 13 ) 16 moved (MP) to ( 8, 13 ) 16 moved (MP) to ( 9, 13 ) 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 11, 13 ) 16 moved (MP) to ( 12, 13 ) 16 moved (MP) to ( 13, 12 ) Move ended for Flam Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 8 ) 6 moved (MP) to ( 6, 7 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 7, 5 ) Move ended for Otsea Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 4 ) Move ended for Skaw2 Select an action for Lothlann 15: Select an action for Lothlann Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 10 ) 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 7, 7 ) Move ended for Wethylwych Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 101 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Chew Mein Shrimp saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 5 ) DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 4 + 0 = 4 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 2 ) (2) Go for it successful. 5 moved (MP) to ( 19, 1 ) Move ended for Nelya2 [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 2 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 6 ) DODGE BEFORE RE_ROLL: Lothlann knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 4 + 0 = 4 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 4 + 0 = 4 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 Lothlann slips past his opponent(s) unhindered. Move ended for Lothlann Wild Hunt: All players have moved. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 9, 5 ) 116 moved (MP) to ( 8, 4 ) Move ended for Varag Ghoul Chewer 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 2 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 0) 11 moved (MP) to ( 8, 0 ) 104 moved (MP) to ( 8, 1 ) Move ended for ShagHigh Beef [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 13, 3 ) Move ended for Chick Soo Guy 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) Move ended for Shish K. BOB 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Chick N FWide Lice 115: tackle zone state changed to false [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 4 ) Move ended for Muschi w/ Crabs 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 12, 3 ) Move ended for Dim Sum, Lights 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 2 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 (1) OrNG Fuzzy Duck trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 17, 2 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 GET BALL BEFORE RE_ROLL: Lothlann missed the interception. TARGET: 7 --- ROLL: 5 + 0 = 5 Reroll using catch. Verified Opponent Roll = 3 Intercept FINAL RESULT: Lothlann TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Lothlann. Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: OrNG Fuzzy Duck TARGET: 3 --- ROLL: 6 Move ended for OrNG Fuzzy Duck Ball moved to ( 19, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 12, 1 ) Move ended for Chew Mein Shrimp [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 1 ) Move ended for Hot & Spicy Slut 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop Slicers and Bad Dicers turn ended. [Game Saved] Wild Hunt start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 5 ) Move ended for Fangorn Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 14, 7 ) Move ended for Cantea2 Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Enquea Muschi w/ Crabs is knocked over. Player pushed to (9, 5) 111 moved (MP) to ( 9, 5 ) (4, 5) + 0, (0, 0) + 0, 0: Muschi w/ Crabs has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 9, 4 ) [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. POW Move ended for Skaw2 Varag Ghoul Chewer is knocked over. Player pushed to (9, 3) 116 moved (MP) to ( 9, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 3 moved (MP) to ( 8, 4 ) [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 4 + 0 = 4 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 2 ) Move ended for Lothlann [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 12, 5 ) Move ended for Flam Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Otsea TARGET: 2 --- ROLL: 5 + 0 = 5 Otsea slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 2 ) 113 blocked. Wild Hunt , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 0) 113 moved (MP) to ( 9, 0 ) 6 moved (MP) to ( 9, 1 ) Move ended for Otsea [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 0 ) 5 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 16, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 14, 2 ) Move ended for Nelya2 Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 6, 2 ) 13 moved (MP) to ( 7, 1 ) Move ended for Wethylwych Select an action for Nertea2 11: Select an action for Nertea2 Turn time limit reached. Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 104 blocked. Wild Hunt , Choose a block die. POW/SKULL Move ended for Nertea2 ShagHigh Beef saved by block skill. Nertea2 saved by block skill. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Muschi w/ Crabs 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 13, 6 ) Move ended for Chick N FWide Lice [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 1) 15 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 11, 2 ) 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK/POW Lothlann saved by dodge skill. Player pushed to (17, 0) 15 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 1 ) Move ended for Dim Sum, Lights [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Chew Mein Shrimp Lothlann saved by dodge skill. Player pushed to (17, -2) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: Lothlann has been stunned. 15: status changed from 0 to 0. 15 moved (SP) to ( 0, 2 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Shish K. BOB SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 3) 5 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Nelya2 has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 2 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chick Soo Guy Player pushed to (16, 1) 8 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 13, 2 ) [Game Saved] 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 (1) OrNG Fuzzy Duck trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 10, 2 ) Move ended for OrNG Fuzzy Duck [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Noodle Opp. makes New Dollop Noodle Opp. makes New Dollop uses TACKLE to bring his opponent down. Otsea is knocked over. Player pushed to (21, 2) 6 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 2) + 0, (1, 2) + 0, 0: Otsea has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 9, 1 ) [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for ShagHigh Beef Player pushed to (21, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, 0: Nertea2 has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Varag Ghoul Chewer Enquea is knocked over. Player pushed to (21, 5) 9 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Enquea has been stunned. 9: status changed from 0 to 2. [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 0 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 2) 13 moved (MP) to ( 7, 2 ) 113 moved (MP) to ( 9, 0 ) Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Otsea rolls over. 9: tackle zone state changed to true 9: status changed from 2 to 1. Enquea rolls over. Wild Hunt start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 0 ) DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 6 + 0 = 6 Attea6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 3 + 0 = 3 Attea6 slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 5 ) Move ended for Attea6 [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Muschi w/ Crabs is knocked over. Player pushed to (8, 6) 111 moved (MP) to ( 8, 6 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (1, 5) + 0, 0: Muschi w/ Crabs has been stunned. 111: status changed from 0 to 2. 12 moved (MP) to ( 9, 5 ) [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 4 ) DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 3 + 0 = 3 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 12, 6 ) Move ended for Nelya2 [Game Saved] Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Block selected. 115 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Cantea2 Chick N FWide Lice is knocked over. STAND FIRM skill used. (6, 2) + 0, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 10, 5 ) 16 moved (MP) to ( 9, 4 ) Move ended for Flam Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 7, 3 ) DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 6 + 0 = 6 Wethylwych slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 3 ) 116 blocked. Wild Hunt , Choose a block die. POW Varag Ghoul Chewer is knocked over. Player pushed to (10, 3) 116 moved (MP) to ( 10, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 5, 2 ) 13 moved (MP) to ( 4, 2 ) Move ended for Wethylwych [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 2 ) 3 moved (MP) to ( 4, 1 ) Move ended for Skaw2 Wild Hunt: All players have moved. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 6 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Muschi w/ Crabs rolls over. 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 12, 5 ) Move ended for Chick Soo Guy 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 14, 4 ) Move ended for Shish K. BOB 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 1 ) 104 moved (MP) to ( 6, 1 ) 104 moved (MP) to ( 5, 2 ) Move ended for ShagHigh Beef 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 2 ) Move ended for Dim Sum, Lights 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Varag Ghoul Chewer Flam is knocked over. Player pushed to (21, 4) 16 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 0, (5, 2) + 1, 0: Flam has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 116 moved (MP) to ( 9, 4 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 1 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 2 ) Move ended for Chew Mein Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 1 ) 103 moved (MP) to ( 7, 1 ) 103 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 1 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wethylwych is knocked over. Player pushed to (25, 3) 13 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: Wethylwych has been stunned. 13: status changed from 0 to 2. 103 moved (MP) to ( 4, 2 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 1 ) 113 moved (MP) to ( 7, 1 ) 113 moved (MP) to ( 6, 1 ) 113 moved (MP) to ( 5, 1 ) Move ended for Hot & Spicy Slut 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) Move ended for OrNG Fuzzy Duck Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Wethylwych rolls over. Wild Hunt start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. POW Move ended for Fangorn Varag Ghoul Chewer is knocked over. Player pushed to (10, 3) 116 moved (MP) to ( 10, 3 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 9, 4 ) [Game Saved] Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 4, 4 ) Move ended for Enquea Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 8, 1 ) 5 moved (MP) to ( 7, 0 ) DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 3 + 0 = 3 Nelya2 slips past his opponent(s) unhindered. Move ended for Nelya2 [Game Saved] Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Otsea TARGET: 2 --- ROLL: 3 + 0 = 3 Otsea slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 4 ) Move ended for Otsea [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 3, 0 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 1 + 0 = 1 Skaw2 is knocked over. (3, 4) + 0, (2, 4) + 0, 0: Skaw2 has been stunned. 3: status changed from 4 to 2. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 13, 5 ) 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Shish K. BOB Attea6 is knocked over. Player pushed to (17, 7) 8 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Attea6 has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 12, 6 ) [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Varag Ghoul Chewer 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 7, 6 ) 111 moved (MP) to ( 6, 5 ) Move ended for Muschi w/ Crabs 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 5, 3 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (25, 5) 9 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 4, 4 ) Move ended for ShagHigh Beef [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 1 ) Move ended for Dim Sum, Lights 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Hand off selected. Move ended for Hot & Spicy Slut Ball moved to ( 25, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Noodle Opp. makes New Dollop TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 3, 1 ) 103 moved (MP) to ( 2, 1 ) Noodle Opp. makes New Dollop scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 4 (4) Nertea2 regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Flam regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 115 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 17, 6 ) 107 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) Wild Hunt Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 5, 6 ) 15 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 5, 7 ) 1 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 1, 6 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! Slicers and Bad Dicers: 6 + 17Fan Factor Wild Hunt: 7 + 10Fan Factor Slicers and Bad Dicers fans get the ref. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kick result. Direction: 6 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Wild Hunt start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Otsea Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 115 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Chick N FWide Lice is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Nertea2 Varag Ghoul Chewer is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (4, 5) + 0, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 8, 9 ) GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 2 + 0 = 2 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Skaw2 Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) Move ended for Nelya2 Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 5 ) 111 blocked. Wild Hunt , Choose a block die. PUSHBACK Player pushed to (17, 5) 111 moved (MP) to ( 17, 5 ) Move ended for Lemenya3 [Game Saved] Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) Move ended for Attea6 Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 11 ) Move ended for Cantea2 Select an action for Lothlann 15: Select an action for Lothlann Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 3 ) Move ended for Dim Sum, Lights 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 4 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Lemenya3 is knocked over. Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (5, 2) + 0, 0: Lemenya3 has been stunned. 1: status changed from 0 to 2. 105 moved (MP) to ( 15, 5 ) Move ended for Chick Soo Guy [Game Saved] 108: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp Slicers and Bad Dicers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 15: status changed from 3 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 4 ) Starting second half. Slicers and Bad Dicers gets a LEADER reroll. Wild Hunt gets a LEADER reroll. Wild Hunt Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 7, 2 ) 13 moved (SP) to ( 7, 4 ) 15 moved (SP) to ( 7, 1 ) 13 moved (SP) to ( 7, 3 ) 11 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 7, 11 ) 1 moved (SP) to ( 7, 13 ) 16 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 5, 9 ) 1 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( 7, 13 ) 6 moved (SP) to ( 7, 9 ) Waiting for Slicers and Bad Dicers to set players on field. 108 moved location (MPL) to ( 15, 10 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 17, 4 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 19, 7 ) 111 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 8 ) 116 moved (SP) to ( 20, 11 ) 114 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( 22, 7 ) 116 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 29, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) *** Setup end *** Wild Hunt Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (4+5) = Brilliant Coaching Wild Hunt: 5 + 4 coaches Slicers and Bad Dicers: 6 + 1 coaches Wild Hunt get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (23, 11) Scatter roll: 4 Ball moved to ( 23, 12 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 1 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dim Sum, Lights Attea6 is knocked over. Player pushed to (16, 10) 8 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 5) + 0, (1, 1) + 0, 0: Attea6 has been stunned. 8: status changed from 0 to 2. 112 moved (MP) to ( 14, 10 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 8 ) 115 moved (MP) to ( 11, 7 ) Move ended for Chick N FWide Lice [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Shish K. BOB SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (3, 5) + 0, (2, 4) + 1, 0: Nelya2 has been stunned. 5: status changed from 0 to 2. 106 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for ShagHigh Beef Cantea2 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (2, 6) + 0, (6, 1) + 1, 0: Cantea2 has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) ShagHigh Beef saved by block skill. [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 3 ) Move ended for Chick Soo Guy 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 10, 4 ) Move ended for Muschi w/ Crabs 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 4 ) Move ended for Chew Mein Shrimp 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: OrNG Fuzzy Duck TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: OrNG Fuzzy Duck miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 PASS FINAL RESULT: OrNG Fuzzy Duck TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 4 Scatter roll: 4 Move ended for OrNG Fuzzy Duck Ball moved to ( 10, 8 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 7 ) Slicers and Bad Dicers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Nelya2 rolls over. 8: tackle zone state changed to true 8: status changed from 2 to 1. Attea6 rolls over. Wild Hunt start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 13 ) 16 moved (MP) to ( 9, 13 ) 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 11, 13 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 11 ) Move ended for Flam Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 115 blocked. Wild Hunt , Choose a block die. POW/SKULL Move ended for Fangorn Chick N FWide Lice is knocked over. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. Fangorn saved by block skill. [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) Move ended for Skaw2 Select an action for Otsea 6: Select an action for Otsea Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 6, 3 ) 9 moved (MP) to ( 7, 2 ) Move ended for Enquea Select an action for Otsea 6: Select an action for Otsea 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 4 ) 104 blocked. (5) Go for it successful. Wild Hunt , Choose a block die. PUSHBACK/POW ShagHigh Beef is knocked over. Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) (6, 2) + 0, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 5 ) (1) Otsea trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 14, 6 ) Move ended for Otsea [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 1 ) 15 moved (MP) to ( 9, 1 ) 15 moved (MP) to ( 10, 1 ) 15 moved (MP) to ( 11, 1 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 4 + 0 = 4 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 6 ) (2) Go for it successful. 15 moved (MP) to ( 17, 7 ) (6) Go for it successful. 15 moved (MP) to ( 18, 7 ) Move ended for Lothlann [Game Saved] Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) Move ended for Nertea2 Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 9 ) Move ended for Wethylwych Wild Hunt: All players have moved. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 2 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 12, 8 ) Move ended for Muschi w/ Crabs 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 6 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 8) 15 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 18, 7 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 2 ) 105 moved (MP) to ( 8, 2 ) Move ended for Chick Soo Guy 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 14, 4 ) Move ended for Varag Ghoul Chewer 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: OrNG Fuzzy Duck TARGET: 2 --- ROLL: 6 + 0 = 6 Hand off selected. Move ended for OrNG Fuzzy Duck Ball moved to ( 9, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Dim Sum, Lights Flam is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Flam has been knocked prone. 16: status changed from 0 to 1. Dim Sum, Lights saved by block skill. [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Otsea saved by dodge skill. Player pushed to (14, 5) 6 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 6 ) 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Shish K. BOB Otsea is knocked over. Player pushed to (14, 4) 6 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (3, 4) + 0, (5, 6) + 1, 2: Otsea has been badly hurt! 6: status changed from 0 to 8. 106 moved (MP) to ( 15, 5 ) 6 moved (SP) to ( 0, 11 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Hot & Spicy Slut Ball moved to ( 20, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 4 ) 101 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 5, 3 ) 101 moved (MP) to ( 4, 2 ) 101 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 2, 1 ) Chew Mein Shrimp scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 1 (1) Cantea2 stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 115 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 22, 11 ) 104 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 22, 3 ) 105 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 20, 8 ) 113 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 19, 3 ) 105 moved (SP) to ( 19, 12 ) 104 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 20, 5 ) 103 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 21, 8 ) 113 moved (SP) to ( 21, 6 ) 111 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 20, 9 ) Turn time limit reached. 104 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 22, 6 ) 103 moved (SP) to ( 22, 8 ) 101 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) Wild Hunt Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 5, 9 ) 2 moved (SP) to ( 6, 5 ) 9 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (17, 12) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 6 Weather roll(6+6) Current Weather: Blizzard Verified Opponent Roll = 8 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (17, 12) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 15, 12 ) [Game Saved] Ball in play. Wild Hunt start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 115 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Fangorn STAND FIRM skill used. [Game Saved] Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Block selected. 110 blocked. Wild Hunt , Choose a block die. POW Move ended for Attea6 Nookie, ForTune is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (4, 2) + 0, (0, 0) + 0, 0: Nookie, ForTune has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) Move ended for Enquea Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Nertea2 Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 1 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 1 ) 15 moved (MP) to ( 23, 1 ) (6) Go for it successful. 15 moved (MP) to ( 24, 2 ) Move ended for Lothlann [Game Saved] Select an action for Flam 16: Select an action for Flam Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 2 ) Move ended for Lemenya3 Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) Move ended for Nelya2 Select an action for Sceolan 2: Select an action for Sceolan Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 8, 12 ) 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 10, 12 ) 3 moved (MP) to ( 11, 12 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) (3) Go for it successful. 3 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Skaw2 miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 6 Move ended for Skaw2 Ball moved to ( 12, 7 ) GET BALL FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) (4) Go for it successful. 2 moved (MP) to ( 16, 3 ) Move ended for Sceolan [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 2 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 17, 4 ) Move ended for Flam Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 2 ) Hand off selected. Move ended for Wethylwych Wild Hunt: All players have moved. Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Sceolan TARGET: 1 --- ROLL: 2 + 0 = 2 Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 3 [Game Saved] 110: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Nookie, ForTune 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 7 ) Move ended for Dim Sum, Lights 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 9 ) Move ended for Chick Soo Guy 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 3 ) Move ended for Muschi w/ Crabs 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 1 ) Move ended for Chew Mein Shrimp 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 23, 3 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Lothlann is knocked over. Player pushed to (5, 1) 15 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Lothlann has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 24, 2 ) 106 moved (MP) to ( 25, 1 ) Move ended for Shish K. BOB [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 23, 3 ) 103 moved (MP) to ( 23, 2 ) Move ended for Noodle Opp. makes New Dollop 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 2 ) Move ended for Hot & Spicy Slut 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) Move ended for ShagHigh Beef 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Varag Ghoul Chewer Attea6 is knocked over. Player pushed to (15, 6) 8 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Attea6 has been knocked prone. 8: status changed from 0 to 1. 116 moved (MP) to ( 15, 6 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 2 PRO Roll(2) - PRO fails POW/SKULL Move ended for Chick N FWide Lice Slicers and Bad Dicers: All players have moved. Nertea2 saved by block skill. Chick N FWide Lice is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. Slicers and Bad Dicers turn ended. [Game Saved] Wild Hunt start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Attea6 Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 110 blocked. Wild Hunt , Choose a block die. PUSHBACK Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Nertea2 [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 3 ) Move ended for Nelya2 Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. POW/SKULL Move ended for Wethylwych Muschi w/ Crabs saved by block skill. Wethylwych saved by block skill. [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Flam Muschi w/ Crabs is knocked over. Player pushed to (18, 2) 111 moved (MP) to ( 18, 2 ) (1, 2) + 0, (0, 0) + 0, 0: Muschi w/ Crabs has been knocked prone. 111: status changed from 0 to 1. 16 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) Move ended for Skaw2 Select an action for Sceolan 2: Select an action for Sceolan Select an action for Lemenya3 1: Select an action for Lemenya3 Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) Move ended for Lemenya3 Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap 2 moved (MP) to ( 20, 7 ) Target(2) Roll(2) Leap successful. Turn time limit reached. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 11 ) 2 moved (MP) to ( 25, 12 ) Move ended for Sceolan [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Varag Ghoul Chewer is knocked over. Player pushed to (15, 5) 116 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 25, 2 ) DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 3 + 0 = 3 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 25, 3 ) DODGE BEFORE RE_ROLL: Lothlann knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 Lothlann slips past his opponent(s) unhindered. 15 moved (MP) to ( 25, 4 ) 15 moved (MP) to ( 25, 5 ) 15 moved (MP) to ( 25, 6 ) 15 moved (MP) to ( 25, 7 ) 15 moved (MP) to ( 25, 8 ) 15 moved (MP) to ( 25, 9 ) 15 moved (MP) to ( 25, 10 ) Move ended for Lothlann [Game Saved] Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Enquea TARGET: 2 --- ROLL: 2 + 0 = 2 Enquea slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 11 ) 9 moved (MP) to ( 21, 11 ) Move ended for Enquea Wild Hunt: All players have moved. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 20, 12 ) Move ended for Chick Soo Guy 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 9 ) Move ended for Dim Sum, Lights 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 2 ) 106 moved (MP) to ( 23, 3 ) 106 moved (MP) to ( 22, 4 ) Move ended for Shish K. BOB 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Chick N FWide Lice 115: tackle zone state changed to false [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Muschi w/ Crabs 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 3 ) 103 moved (MP) to ( 24, 4 ) 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 24, 6 ) 103 moved (MP) to ( 24, 7 ) 103 moved (MP) to ( 25, 8 ) Move ended for Noodle Opp. makes New Dollop 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for ShagHigh Beef Lemenya3 is knocked over. Player pushed to (12, 4) 1 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 1) + 1, 0: Lemenya3 has been stunned. 1: status changed from 0 to 2. 104 moved (MP) to ( 18, 4 ) [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Varag Ghoul Chewer Attea6 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (2, 6) + 0, (3, 3) + 1, 0: Attea6 has been stunned. 8: status changed from 0 to 2. Varag Ghoul Chewer saved by block skill. [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hot & Spicy Slut knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 1 + 0 = 1 Hot & Spicy Slut is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 4 to 1. Slicers and Bad Dicers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Lemenya3 rolls over. 8: tackle zone state changed to true 8: status changed from 2 to 1. Attea6 rolls over. Wild Hunt start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lothlann 15: Select an action for Lothlann 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 25, 9 ) Move ended for Lothlann Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 116 blocked. Wild Hunt , Choose a block die. POW Move ended for Fangorn Varag Ghoul Chewer is knocked over. Player pushed to (14, 4) 116 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Varag Ghoul Chewer has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Block selected. 110 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Nertea2 Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Wethylwych 13: Select an action for Wethylwych SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 19, 4 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 20, 5 ) DODGE BEFORE RE_ROLL: Wethylwych knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 4 + 0 = 4 Wethylwych slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 8 ) 103 blocked. Wild Hunt , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (26, 7) 103 moved (MP) to ( 26, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 25, 8 ) (4) Go for it successful. 13 moved (MP) to ( 26, 8 ) Move ended for Wethylwych [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 4 + 0 = 4 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 19, 6 ) DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 22, 5 ) Move ended for Nelya2 [Game Saved] Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 26, 12 ) Move ended for Sceolan Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 2 + 0 = 2 Skaw2 slips past his opponent(s) unhindered. 3 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 21, 9 ) Move ended for Skaw2 [Game Saved] Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 11 ) DODGE BEFORE RE_ROLL: Enquea knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Enquea TARGET: 2 --- ROLL: 5 + 0 = 5 Enquea slips past his opponent(s) unhindered. 9 moved (MP) to ( 21, 12 ) Move ended for Enquea [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 4 ) DODGE FINAL RESULT: Flam TARGET: 3 --- ROLL: 1 + 0 = 1 Flam is knocked over. (6, 6) + 0, (1, 4) + 0, 0: Flam has been stunned. Move ended for Flam Wild Hunt: All players have moved. 16: status changed from 0 to 2. Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 21, 7 ) 104 moved (MP) to ( 22, 8 ) Move ended for ShagHigh Beef 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 6 ) Move ended for Hot & Spicy Slut 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Varag Ghoul Chewer 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Shish K. BOB SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (6, 6) 5 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (2, 5) + 1, (1, 3) + 0, 0: Nelya2 has been stunned. 5: status changed from 0 to 2. 106 moved (MP) to ( 22, 5 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 24, 8 ) Move ended for Chew Mein Shrimp [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 21, 7 ) Move ended for Muschi w/ Crabs 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 9) 3 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 9 ) 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 8) 3 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 9 ) Move ended for Dim Sum, Lights [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chick Soo Guy Player pushed to (7, 13) 9 moved (MP) to ( 22, 13 ) 105 moved (MP) to ( 21, 12 ) [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Noodle Opp. makes New Dollop uses TACKLE to bring his opponent down. Wethylwych is knocked over. Player pushed to (3, 9) 13 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Wethylwych has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 26, 8 ) 103 moved (MP) to ( 27, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Noodle Opp. makes New Dollop TARGET: 3 --- ROLL: 6 + 0 = 6 Noodle Opp. makes New Dollop slips past his opponent(s) unhindered. 103 moved (MP) to ( 27, 10 ) Verified Opponent Roll = 1 (1) Noodle Opp. makes New Dollop trips and falls trying to go for it! Move ended for Noodle Opp. makes New Dollop 103 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. Slicers and Bad Dicers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Nelya2 rolls over. 16: tackle zone state changed to true 16: status changed from 2 to 1. Flam rolls over. Wild Hunt start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sceolan 2: Select an action for Sceolan 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 27, 13 ) Sceolan scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=4] : current status = 1 1 : current square = java.awt.Point[x=17,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=23,y=6] : current status = 1 5 : current square = java.awt.Point[x=23,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (4) Cantea2 regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=6] : current status = 1 8 : current square = java.awt.Point[x=14,y=6] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=26,y=9] : current status = 1 13 : current square = java.awt.Point[x=26,y=9] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=26,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=26,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=25,y=9] : current status = 4 15 : current square = java.awt.Point[x=25,y=9] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=25,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=25,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=19,y=4] : current status = 1 16 : current square = java.awt.Point[x=19,y=4] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=24,y=8] : current status = 0 101 : current square = java.awt.Point[x=24,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=26,y=11] : current status = 1 103 : current square = java.awt.Point[x=26,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=17,y=7] : current status = 0 110 : current square = java.awt.Point[x=17,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=21,y=6] : current status = 0 113 : current square = java.awt.Point[x=21,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=4] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=4] 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Wild Hunt Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 7, 1 ) 9 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 8, 7 ) 16 moved (SP) to ( 4, 6 ) 12 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 7, 11 ) 16 moved (SP) to ( 7, 13 ) 15 moved (SP) to ( 7, 3 ) 2 moved (SP) to ( 0, 4 ) 13 moved (SP) to ( 6, 2 ) 15 moved (SP) to ( 7, 1 ) 13 moved (SP) to ( 7, 3 ) 11 moved (SP) to ( 6, 9 ) 8 moved (SP) to ( 7, 11 ) 11 moved (SP) to ( 7, 9 ) 3 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 7, 11 ) 8 moved (SP) to ( 6, 6 ) 9 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 7, 5 ) Waiting for Slicers and Bad Dicers to set players on field. 108 moved location (MPL) to ( 15, 10 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 17, 4 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 19, 7 ) 111 moved location (MPL) to ( 15, 6 ) 101 moved location (MPL) to ( 16, 8 ) 115 moved (SP) to ( 29, 6 ) 116 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 29, 4 ) 109 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 29, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 4 ) *** Setup end *** Wild Hunt Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+5) = Throw a rock Wild Hunt: 4 + 10 FanFactor Slicers and Bad Dicers: 5 + 17 FanFactor Slicers and Bad Dicers fans throw a rock. Lothlann is hit by the rock. (3, 5) + 0, 0: Lothlann has been knocked out. 15: status changed from 0 to 7. 15 moved to dugout ( 0, 8 ) KICK skill used. Kick result. Direction: 4 Distance: 3 Ball placed at (23, 3) Scatter roll: 4 Ball moved to ( 27, 3 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 6 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 9, 2 ) Move ended for Hot & Spicy Slut 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShagHigh Beef Player pushed to (15, 3) 1 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Varag Ghoul Chewer Lemenya3 is knocked over. Player pushed to (16, 2) 1 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 1: status changed from 0 to 1. 116 moved (MP) to ( 14, 3 ) [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 9, 4 ) Move ended for Noodle Opp. makes New Dollop 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK POW Move ended for Shish K. BOB SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 7) 5 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: Nelya2 has been stunned. 5: status changed from 0 to 2. 106 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 10, 6 ) Move ended for Muschi w/ Crabs 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 9) 7 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 14, 10 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dim Sum, Lights Cantea2 is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Cantea2 has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 5 ) Move ended for Chick Soo Guy 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) Move ended for Chew Mein Shrimp 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 8 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 25, 6 ) 109 moved (MP) to ( 26, 5 ) 109 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 2 (2) OrNG Fuzzy Duck trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) OrNG Fuzzy Duck trips and falls trying to go for it! Move ended for OrNG Fuzzy Duck 109 moved (MP) to ( 27, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 0, (2, 3) + 0, 0: OrNG Fuzzy Duck has been stunned. 109: status changed from 0 to 2. Verified Opponent Roll = 5 Ball moved to ( 3, 4 ) Slicers and Bad Dicers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Nelya2 rolls over. Wild Hunt start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 6 + 0 = 6 Lemenya3 slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 1 ) 1 moved (MP) to ( 10, 2 ) Move ended for Lemenya3 [Game Saved] Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 4 ) 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 7, 2 ) 8 moved (MP) to ( 7, 1 ) Move ended for Attea6 Select an action for Enquea 9: Select an action for Enquea Select an action for Nertea2 11: Select an action for Nertea2 Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 7, 5 ) Move ended for Nertea2 Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 13 ) 16 moved (MP) to ( 9, 13 ) 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 11, 12 ) 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 14, 11 ) Move ended for Flam Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 7, 9 ) Move ended for Skaw2 Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Cantea2 Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 8, 2 ) 113 blocked. Wild Hunt , Choose a block die. PUSHBACK Player pushed to (10, 3) 113 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 7, 3 ) Move ended for Wethylwych [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. POW Move ended for Fangorn Muschi w/ Crabs is knocked over. Player pushed to (10, 5) 111 moved (MP) to ( 10, 5 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Muschi w/ Crabs has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 10, 6 ) Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. OrNG Fuzzy Duck rolls over. 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 17, 3 ) 116 moved (MP) to ( 18, 3 ) 116 moved (MP) to ( 19, 2 ) 116 moved (MP) to ( 20, 1 ) Move ended for Varag Ghoul Chewer 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) Move ended for ShagHigh Beef 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 13, 8 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dim Sum, Lights Cantea2 is knocked over. Player pushed to (18, 9) 7 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Cantea2 has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 12, 8 ) [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) Move ended for Shish K. BOB 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Chew Mein Shrimp knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Chew Mein Shrimp stumbles but does not go down. Move ended for Chew Mein Shrimp 101 moved (MP) to ( 9, 3 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hot & Spicy Slut Player pushed to (18, 1) 1 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 2 ) [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 24, 4 ) 114 moved (MP) to ( 25, 4 ) 114 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mr. Green T TARGET: 3 --- ROLL: 5 + 0 = 5 114 moved (MP) to ( 25, 3 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Mr. Green T TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Mr. Green T Ball moved to ( 9, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Varag Ghoul Chewer TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Muschi w/ Crabs 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 3 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Noodle Opp. makes New Dollop uses TACKLE to bring his opponent down. Wethylwych is knocked over. Player pushed to (23, 4) 13 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Wethylwych has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 6, 3 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Chick Soo Guy Slicers and Bad Dicers: All players have moved. STAND FIRM skill used. Slicers and Bad Dicers turn ended. [Game Saved] Wild Hunt start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 4 ) Move ended for Nertea2 Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 6 ) Move ended for Enquea Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 5, 5 ) 3 moved (MP) to ( 5, 4 ) 103 blocked. Wild Hunt , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (7, 2) 103 moved (MP) to ( 7, 2 ) (2, 6) + 0, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 3 ) Move ended for Skaw2 [Game Saved] Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 11, 3 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: Move ended for Wethylwych [Game Saved] Select an action for Nelya2 5: Select an action for Nelya2 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 3 ) (3) Go for it successful. 5 moved (MP) to ( 18, 2 ) (4) Go for it successful. 5 moved (MP) to ( 19, 1 ) Move ended for Nelya2 [Game Saved] Select an action for Lemenya3 1: Select an action for Lemenya3 1: tackle zone state changed to true Block selected. 113 blocked. Wild Hunt , Choose a block die. POW Move ended for Lemenya3 Hot & Spicy Slut is knocked over. Player pushed to (10, 3) 113 moved (MP) to ( 10, 3 ) (5, 4) + 0, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 10, 8 ) DODGE BEFORE RE_ROLL: Cantea2 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cantea2 TARGET: 2 --- ROLL: 5 + 0 = 5 Cantea2 slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 5 ) Move ended for Cantea2 [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Flam TARGET: 2 --- ROLL: 3 + 0 = 3 Flam slips past his opponent(s) unhindered. 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 11, 10 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 8, 8 ) 16 moved (MP) to ( 7, 8 ) Move ended for Flam [Game Saved] Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 111 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Muschi w/ Crabs is knocked over. Player pushed to (11, 4) 111 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (5, 3) + 1, 0: Muschi w/ Crabs has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 10, 5 ) Wild Hunt turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] 109: Select an action for OrNG Fuzzy Duck Select an action for OrNG Fuzzy Duck 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 26, 4 ) 109 moved (MP) to ( 25, 5 ) Move ended for OrNG Fuzzy Duck 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Noodle Opp. makes New Dollop 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 4 ) Move ended for Dim Sum, Lights 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Lemenya3 is knocked over. Player pushed to (20, 1) 1 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 0, (4, 1) + 0, 0: Lemenya3 has been stunned. 1: status changed from 0 to 2. 113 moved (MP) to ( 10, 2 ) Move ended for Hot & Spicy Slut [Game Saved] 116: Select an action for Varag Ghoul Chewer Select an action for Varag Ghoul Chewer 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Varag Ghoul Chewer TARGET: 4 --- ROLL: 5 + 0 = 5 Varag Ghoul Chewer slips past his opponent(s) unhindered. 116 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Varag Ghoul Chewer TARGET: 3 --- ROLL: 4 + 0 = 4 Varag Ghoul Chewer slips past his opponent(s) unhindered. 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 16, 1 ) 116 moved (MP) to ( 15, 1 ) 116 moved (MP) to ( 14, 1 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: Wethylwych TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Wethylwych. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Varag Ghoul Chewer TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Varag Ghoul Chewer Ball moved to ( 20, 3 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Chew Mein Shrimp dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 4 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 4 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 1 (1) Chew Mein Shrimp trips and falls trying to go for it! Move ended for Chew Mein Shrimp 101 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Chew Mein Shrimp has been knocked prone. 101: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 27, 2 ) Slicers and Bad Dicers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Lemenya3 rolls over. Wild Hunt start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nertea2 11: Select an action for Nertea2 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 3 ) 103 blocked. Wild Hunt , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (6, 1) 103 moved (MP) to ( 6, 1 ) (3, 2) + 0, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. 11 moved (MP) to ( 7, 2 ) 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 9, 2 ) Move ended for Nertea2 [Game Saved] Select an action for Attea6 8: Select an action for Attea6 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 9, 3 ) Move ended for Attea6 Select an action for Wethylwych 13: Select an action for Wethylwych 13: tackle zone state changed to true Block selected. 113 blocked. Wild Hunt , Choose a block die. PUSHBACK Move ended for Wethylwych Player pushed to (10, 1) 113 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 10, 2 ) Wethylwych has already moved this turn. [Game Saved] Select an action for Flam 16: Select an action for Flam 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 8 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 12, 6 ) Move ended for Flam Select an action for Cantea2 7: Select an action for Cantea2 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 6 ) Move ended for Cantea2 Select an action for Enquea 9: Select an action for Enquea Select an action for Enquea 9: Select an action for Enquea 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) Move ended for Enquea Select an action for Fangorn 12: Select an action for Fangorn 12: tackle zone state changed to true Block selected. 105 blocked. Wild Hunt , Choose a block die. PUSHBACK/POW Move ended for Fangorn Chick Soo Guy is knocked over. Player pushed to (12, 5) 105 moved (MP) to ( 12, 5 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Skaw2 3: Select an action for Skaw2 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 4, 3 ) 3 moved (MP) to ( 3, 3 ) 3 moved (MP) to ( 2, 2 ) GET BALL BEFORE RE_ROLL: Skaw2 dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 3, 3 ) 3 moved (MP) to ( 4, 3 ) 3 moved (MP) to ( 5, 3 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Skaw2 fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Scatter roll: 7 Scatter roll: 1 Move ended for Skaw2 Ball moved to ( 8, 3 ) Scatter roll: 6 Ball moved to ( 8, 4 ) Wild Hunt turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=1] : current status = 1 1 : current square = java.awt.Point[x=9,y=1] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=5,y=3] : current status = 0 3 : current square = java.awt.Point[x=5,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=5,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=5,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=19,y=1] : current status = 4 5 : current square = java.awt.Point[x=19,y=1] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=11,y=6] : current status = 4 7 : current square = java.awt.Point[x=11,y=6] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=9,y=3] : current status = 0 8 : current square = java.awt.Point[x=9,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=9,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=9,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=5] : current status = 0 12 : current square = java.awt.Point[x=11,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=10,y=2] : current status = 4 13 : current square = java.awt.Point[x=10,y=2] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (3) Lothlann stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=12,y=6] : current status = 0 16 : current square = java.awt.Point[x=12,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=3,y=2] : current status = 1 101 : current square = java.awt.Point[x=3,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=3,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=3,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=6,y=1] : current status = 1 103 : current square = java.awt.Point[x=6,y=1] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=6,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=6,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (2) Muschi w/ Crabs stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=10,y=1] : current status = 0 113 : current square = java.awt.Point[x=10,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=10,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=10,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=4] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=4] 116 : current square = java.awt.Point[x=14,y=1] : current status = 0 116 : current square = java.awt.Point[x=14,y=1] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=1] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Wild Hunt Winnings Roll: 5 + -1 Slicers and Bad Dicers Winnings Roll: 3 + -1 Sceolan gets an MVP award. Noodle Opp. makes New Dollop gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=5 +1 for TDs -1 from high FF of 10 Wild Hunt FF Roll: 5 + 0 not conceding roll=3 +1 for TDs -1 from high FF of 17 Slicers and Bad Dicers FF Roll: 3 + 0 ***END Fan Factor DEBUG*** D6: 1(167) 2(157) 3(160) 4(156) 5(169) 6(140) Total(949) D8: 1(2) 2(6) 3(1) 4(8) 5(4) 6(3) 7(4) 8(8) Total(36) GAME OVER Final Score: Wild Hunt: 2 Slicers and Bad Dicers: 2 WINNINGS Wild Hunt: 40000 Slicers and Bad Dicers: 20000 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1