Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Thundering Typhoons Team 1 race: High Elf Player 1 name: Ezekial McGinty Player 1: L High Elf Lineman 6 3 4 8 [Dodge] Player 2 name: Rambone Johnson Player 2: L High Elf Lineman 6 3 4 8 [] Player 3 name: Twinkletoes Weinstein Player 3: L High Elf Lineman 6 3 4 8 [] Player 4 name: Samuel Hasenpheffer Player 4: L High Elf Lineman 6 3 4 8 [Block] Player 5 name: Wysywig Humperdink Player 5: L High Elf Lineman 6 3 4 8 [Block] Player 7 name: Caterwaul Stevens Player 7: L High Elf Lineman 6 3 4 8 [Dodge] Player 8 name: Upham Atom Player 8: L High Elf Lineman 6 3 4 8 [Block] Player 9 name: Ragin Cajun Smith Player 9: L High Elf Lineman 6 3 4 8 [Dodge] Player 10 name: Earl Player 10: L High Elf Lineman 6 3 4 8 [Strip Ball] Player 11 name: Herpes the Love Bug Player 11: B Dragon Warrior 7 3 4 8 [Block] Player 12 name: Ufukh Girdley Player 12: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 13 name: Wombat Phoenix Player 13: T Phoenix Warrior 6 2 4 8 [Pass] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1067] Connected as server to game 'toytyphoon'. Waiting for client. Receiving: Boy Toys.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Boy Toys Team 2 race: Human Player 101 name: Hot & Sexy Player 101: L Human Lineman 6 3 4 8 [+ag] Player 102 name: Tall Drink of Water Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Dark & Handsome Player 103: L Human Lineman 6 3 3 8 [] Player 104 name: Cute & Cuddly Player 104: L Human Lineman 6 3 3 8 [] Player 105 name: Boyish Charm Player 105: L Human Lineman 6 3 3 8 [] Player 106 name: Pouty Lips Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Broad Shoulders Player 107: B Human Blitzer 7 3 3 8 [Block] Player 108 name: Abs of Steel Player 108: B Human Blitzer 7 3 3 8 [Block, Guard] Player 109 name: Bulging Biceps Player 109: B Human Blitzer 7 4 3 8 [+st, Block] Player 110 name: Strong Hands Player 110: C Human Catcher 8 2 4 7 [+ag, Catch, Dodge] Player 111 name: Tight Buns Player 111: C Human Catcher 8 2 3 7 [Catch, Dodge, Jump Up] Player 112 name: Dream Boat Player 112: L Human Lineman 6 3 3 8 [] Player 113 name: Smouldering Eyes Player 113: B Human Blitzer 7 3 3 8 [Block] Player 114 name: Mr. Cheeks Player 114: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Done loading opponent team. Options Changed on Client to match Server: LRB Handicap, *** Setup start *** Weather roll(5+5) Current Weather: Nice Options Changed on Client to match Server: LRB Handicap, Gate: 66000 screaming fans show up for the game. Earl manages to ignore the niggling pain. Abs of Steel is suffering from a niggling injury. 108: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Boy Toys win the toss. Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 7 ) 8 moved location (MPL) to ( 12, 1 ) 7 moved location (MPL) to ( 11, 9 ) 5 moved location (MPL) to ( 12, 12 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 2 ) 1 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 12, 13 ) 12 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 1, 5 ) 4 moved (SP) to ( 13, 6 ) 7 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 13, 1 ) 12 moved (SP) to ( 13, 11 ) 10 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 0, 1 ) 13 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 11, 7 ) Waiting for Boy Toys to set players on field. 114 moved (SP) to ( 24, 6 ) 113 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 24, 3 ) 110 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 24, 4 ) 103 moved (SP) to ( 25, 6 ) 112 moved (SP) to ( 25, 8 ) 107 moved (SP) to ( 24, 8 ) 106 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 21, 6 ) 101 moved (SP) to ( 20, 5 ) 105 moved (SP) to ( 29, 6 ) 104 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 9 ) 114 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 19, 6 ) 101 moved (SP) to ( 23, 4 ) 101 moved (SP) to ( 23, 5 ) 106 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 18, 5 ) 106 moved (SP) to ( 18, 8 ) 114 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 18, 6 ) Turn time limit reached. 106 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 10) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 7 Distance: 7 Ball placed at (19, 10) Touchback!! Waiting for Boy Toys to give the ball to a member of their team on the field. Ball moved to ( 11, 4 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 1 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) Move ended for Bulging Biceps 111: Select an action for Tight Buns Select an action for Tight Buns 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tall Drink of Water Ragin Cajun Smith is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Ragin Cajun Smith has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) Move ended for Dark & Handsome 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 3 ) 11 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Herpes the Love Bug is knocked over. Player pushed to (17, 1) 11 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (3, 6) + 0, (3, 6) + 0, 0: Herpes the Love Bug has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 13, 2 ) Move ended for Broad Shoulders [Game Saved] 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) Move ended for Tight Buns 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Mr. Cheeks TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Mr. Cheeks Ball moved to ( 19, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tight Buns TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) Move ended for Dream Boat 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pouty Lips Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 14, 10 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Smouldering Eyes Caterwaul Stevens is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Caterwaul Stevens has been knocked prone. 7: status changed from 0 to 1. Smouldering Eyes saved by block skill. [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 10 ) Move ended for Hot & Sexy 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for Strong Hands Boy Toys: All players have moved. Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Caterwaul Stevens Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 9, 2 ) Move ended for Wombat Phoenix Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 9, 4 ) 111 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Tight Buns saved by dodge skill. Player pushed to (11, 3) 111 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Ragin Cajun Smith TARGET: 2 --- ROLL: 5 + 0 = 5 Ragin Cajun Smith slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 4 ) Move ended for Ragin Cajun Smith [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Twinkletoes Weinstein Player pushed to (15, 10) 106 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 5 ) Move ended for Ezekial McGinty Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) Move ended for Ufukh Girdley Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Samuel Hasenpheffer Tall Drink of Water is knocked over. Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) (3, 2) + 0, (0, 0) + 0, 0: Tall Drink of Water has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 7 ) Move ended for Earl Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: Upham Atom TARGET: 2 --- ROLL: 5 + 0 = 5 Upham Atom slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 11, 2 ) Move ended for Upham Atom Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 2 [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tall Drink of Water 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 12, 0 ) 107 moved (MP) to ( 11, 1 ) Move ended for Broad Shoulders 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 1 ) Move ended for Dark & Handsome 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Upham Atom saved by block skill. Bulging Biceps saved by block skill. Move ended for Bulging Biceps [Game Saved] 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Move ended for Mr. Cheeks Player pushed to (14, 5) 4 moved (MP) to ( 15, 5 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smouldering Eyes Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 8 ) Move ended for Dream Boat 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) Move ended for Pouty Lips 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 7 ) Move ended for Strong Hands 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 6 ) Move ended for Hot & Sexy Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Samuel Hasenpheffer Hot & Sexy is knocked over. (6, 3) + 0, (1, 5) + 0, 0: Hot & Sexy has been stunned. 101: status changed from 0 to 2. Samuel Hasenpheffer saved by block skill. [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Wysywig Humperdink Tight Buns is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Tight Buns has been knocked prone. 111: status changed from 3 to 1. Wysywig Humperdink saved by block skill. Ball moved to ( 12, 2 ) GET BALL FINAL RESULT: Bulging Biceps TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Ball moved to ( 11, 2 ) GET BALL FINAL RESULT: Upham Atom TARGET: 6 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 2 ) 9 moved (MP) to ( 9, 1 ) 9 moved (MP) to ( 10, 1 ) Move ended for Ragin Cajun Smith Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 10, 2 ) 107 blocked. Thundering Typhoons , Choose a block die. POW Broad Shoulders is knocked over. Player pushed to (12, 0) 107 moved (MP) to ( 12, 0 ) (1, 4) + 0, (0, 0) + 0, 0: Broad Shoulders has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 11, 1 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 2 ) DODGE FINAL RESULT: Upham Atom TARGET: 2 --- ROLL: 3 + 0 = 3 Upham Atom slips past his opponent(s) unhindered. Hand off selected. Move ended for Upham Atom Ball moved to ( 9, 2 ) GET BALL BEFORE RE_ROLL: Wombat Phoenix dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Wombat Phoenix TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Wombat Phoenix Ball moved to ( 14, 5 ) GET BALL FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 6 + 0 = 6 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 5 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Earl TARGET: 2 --- ROLL: 3 + 0 = 3 Earl slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Earl TARGET: 2 --- ROLL: 5 + 0 = 5 Earl slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 6 ) Move ended for Earl Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 3 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Hot & Sexy rolls over. 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tight Buns 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Smouldering Eyes Caterwaul Stevens is knocked over. Player pushed to (17, 9) 7 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 6) + 0, (3, 4) + 0, 0: Caterwaul Stevens has been stunned. 7: status changed from 0 to 2. [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Pouty Lips Twinkletoes Weinstein is knocked over. Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 20, 5 ) Move ended for Dream Boat 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Strong Hands knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Strong Hands TARGET: 2 --- ROLL: 2 + 0 = 2 Strong Hands slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 6 ) Move ended for Strong Hands [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 20, 4 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Ufukh Girdley saved by dodge skill. Player pushed to (8, 6) 12 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tall Drink of Water knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tall Drink of Water TARGET: 4 --- ROLL: 5 + 0 = 5 Tall Drink of Water slips past his opponent(s) unhindered. Move ended for Tall Drink of Water [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Broad Shoulders TARGET: 3 --- ROLL: 2 + 0 = 2 Broad Shoulders is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Broad Shoulders has been knocked prone. Move ended for Broad Shoulders 107: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Caterwaul Stevens rolls over. Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 22, 7 ) Move ended for Earl Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) Move ended for Samuel Hasenpheffer Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 19, 7 ) Move ended for Wombat Phoenix Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Twinkletoes Weinstein Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Wysywig Humperdink Tight Buns saved by dodge skill. Player pushed to (12, 3) 111 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 4 ) Move ended for Upham Atom Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 102 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Tall Drink of Water is knocked over. Player pushed to (23, 5) 102 moved (MP) to ( 23, 5 ) (5, 6) + 0, (3, 4) + 0, 0: Tall Drink of Water has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 6 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 6 ) 12 moved (MP) to ( 26, 6 ) 12 moved (MP) to ( 27, 6 ) Ufukh Girdley scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=10,y=3] : current status = 0 5 : current square = java.awt.Point[x=10,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=12,y=9] : current status = 1 7 : current square = java.awt.Point[x=12,y=9] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=10,y=1] : current status = 4 9 : current square = java.awt.Point[x=10,y=1] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=22,y=7] : current status = 0 10 : current square = java.awt.Point[x=22,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (2) Herpes the Love Bug stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=15,y=6] : current status = 1 101 : current square = java.awt.Point[x=15,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=23,y=5] : current status = 2 102 : current square = java.awt.Point[x=23,y=5] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=13,y=1] : current status = 1 107 : current square = java.awt.Point[x=13,y=1] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=12,y=2] : current status = 0 109 : current square = java.awt.Point[x=12,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=20,y=5] : current status = 0 112 : current square = java.awt.Point[x=20,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=13,y=3] : current status = 0 114 : current square = java.awt.Point[x=13,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 7 ) 8 moved location (MPL) to ( 12, 1 ) 7 moved location (MPL) to ( 11, 9 ) 5 moved location (MPL) to ( 12, 12 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 7 ) 1 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 12, 13 ) 13 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 9, 6 ) 12 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 13 ) 13 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 11, 9 ) Waiting for Boy Toys to set players on field. 114 moved (SP) to ( 21, 8 ) 113 moved (SP) to ( 24, 5 ) 112 moved (SP) to ( 24, 3 ) 111 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 21, 5 ) 109 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 22, 8 ) 102 moved (SP) to ( 24, 8 ) 101 moved (SP) to ( 25, 6 ) 106 moved (SP) to ( 25, 9 ) 104 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 4) Kickoff Roll (5+4) = Brilliant Coaching Thundering Typhoons: 1 + 1 coaches Boy Toys: 3 + 1 coaches Boy Toys get an extra re-roll. Kick result. Direction: 6 Distance: 5 Ball placed at (20, 4) Scatter roll: 5 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 4 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Broad Shoulders Twinkletoes Weinstein is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. Broad Shoulders saved by block skill. [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 5 ) Move ended for Dream Boat 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Tall Drink of Water Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Pouty Lips Pouty Lips is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 6) + 0, (4, 5) + 0, 0: Pouty Lips has been knocked out. 106: status changed from 0 to 7. 106 moved (SP) to ( 29, 8 ) Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) 5 moved (MP) to ( 19, 11 ) (3) Go for it successful. 5 moved (MP) to ( 20, 10 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 11 ) (3) Go for it successful. 7 moved (MP) to ( 20, 11 ) Move ended for Caterwaul Stevens [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 2 + 0 = 2 Ezekial McGinty slips past his opponent(s) unhindered. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 2 + 0 = 2 Ezekial McGinty slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) Move ended for Rambone Johnson Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Twinkletoes Weinstein Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) Move ended for Upham Atom Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 3 ) 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 3 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) Move ended for Ragin Cajun Smith Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 7 ) Move ended for Samuel Hasenpheffer Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) Move ended for Earl Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 16, 7 ) Move ended for Wombat Phoenix Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 5 [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 4 ) Move ended for Strong Hands 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 21, 9 ) Move ended for Mr. Cheeks 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Wysywig Humperdink is knocked over. Player pushed to (10, 11) 5 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 6) + 0, (1, 3) + 0, 0: Wysywig Humperdink has been stunned. 5: status changed from 0 to 2. 107 moved (MP) to ( 20, 10 ) Move ended for Broad Shoulders [Game Saved] 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tight Buns TARGET: 4 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tight Buns TARGET: 3 --- ROLL: 3 + 0 = 3 Tight Buns slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tight Buns TARGET: 3 --- ROLL: 3 + 0 = 3 Tight Buns slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 5 ) Move ended for Tight Buns [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 4 ) Move ended for Hot & Sexy 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smouldering Eyes Player pushed to (13, 8) 2 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 8 ) [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 14, 8 ) Move ended for Bulging Biceps 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) Move ended for Cute & Cuddly 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dream Boat Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) Boy Toys turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Wysywig Humperdink rolls over. Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 20, 4 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 5 + 0 = 5 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 17, 6 ) 111 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Tight Buns is knocked over. Player pushed to (15, 4) 111 moved (MP) to ( 15, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Tight Buns has been knocked prone. 111: status changed from 3 to 1. 12 moved (MP) to ( 16, 5 ) Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Upham Atom TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Ufukh Girdley [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 12 ) DODGE FINAL RESULT: Caterwaul Stevens TARGET: 2 --- ROLL: 3 + 0 = 3 Caterwaul Stevens slips past his opponent(s) unhindered. 7 moved (MP) to ( 22, 12 ) 7 moved (MP) to ( 23, 11 ) 7 moved (MP) to ( 24, 10 ) 7 moved (MP) to ( 25, 9 ) 7 moved (MP) to ( 26, 8 ) Move ended for Caterwaul Stevens [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) Move ended for Ezekial McGinty Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 1 + 0 = 1 Wombat Phoenix is knocked over. (6, 6) + 0, (4, 4) + 0, 0: Wombat Phoenix has been knocked out. Move ended for Wombat Phoenix 13: status changed from 0 to 7. 13 moved to dugout ( 0, 9 ) Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 6 [Game Saved] 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 24, 8 ) 114 moved (MP) to ( 25, 8 ) Move ended for Mr. Cheeks 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 4 ) Move ended for Broad Shoulders 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 112: Select an action for Dream Boat Select an action for Dream Boat 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tight Buns 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Hot & Sexy Upham Atom is knocked over. Player pushed to (14, 2) 8 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 3 to 1. 101 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Ball moved to ( 15, 3 ) [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dream Boat Ufukh Girdley saved by dodge skill. Player pushed to (12, 6) 12 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 5 ) [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Strong Hands TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Strong Hands [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tall Drink of Water TARGET: 3 --- ROLL: 3 + 0 = 3 Tall Drink of Water slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tall Drink of Water TARGET: 4 --- ROLL: 5 + 0 = 5 Tall Drink of Water slips past his opponent(s) unhindered. Move ended for Tall Drink of Water [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Smouldering Eyes Rambone Johnson is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Rambone Johnson has been stunned. 2: status changed from 0 to 2. Smouldering Eyes saved by block skill. [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cute & Cuddly Earl is knocked over. Player pushed to (18, 10) 10 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 6) + 0, (2, 5) + 0, 0: Earl has been stunned. 10: status changed from 0 to 2. [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bulging Biceps Boy Toys: All players have moved. Ragin Cajun Smith is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Ragin Cajun Smith has been knocked prone. 9: status changed from 0 to 1. Bulging Biceps saved by block skill. Boy Toys turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rambone Johnson rolls over. 10: tackle zone state changed to true 10: status changed from 2 to 1. Earl rolls over. Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Upham Atom Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Ragin Cajun Smith TARGET: 2 --- ROLL: 5 + 0 = 5 Ragin Cajun Smith slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 5 ) Move ended for Ragin Cajun Smith [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Twinkletoes Weinstein Strong Hands is knocked over. Player pushed to (15, 3) 110 moved (MP) to ( 15, 3 ) (3, 3) + 0, (0, 0) + 0, 0: Strong Hands has been knocked prone. 110: status changed from 3 to 1. Ball moved to ( 14, 3 ) [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Samuel Hasenpheffer TARGET: 2 --- ROLL: 1 + 0 = 1 Samuel Hasenpheffer is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 4 to 1. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 7 [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Strong Hands 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 4 ) 3 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Twinkletoes Weinstein is knocked over. Player pushed to (17, 2) 3 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. Move ended for Broad Shoulders [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Hot & Sexy Upham Atom is knocked over. Player pushed to (14, 1) 8 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 15, 2 ) [Game Saved] 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tight Buns TARGET: 3 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 3 ) Move ended for Tight Buns [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 8, 4 ) 109 moved (MP) to ( 7, 4 ) Move ended for Bulging Biceps 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 5 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 8, 3 ) Move ended for Cute & Cuddly 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dream Boat Ufukh Girdley saved by dodge skill. Player pushed to (12, 7) 12 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) Dream Boat has already moved this turn. [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Tall Drink of Water Ragin Cajun Smith is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Ragin Cajun Smith has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 13, 5 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smouldering Eyes Ufukh Girdley saved by dodge skill. Player pushed to (11, 6) 12 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 7 ) Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Upham Atom Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 7 ) Move ended for Earl Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Ragin Cajun Smith Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 1 to 4. Normal move selected. Move ended for Samuel Hasenpheffer Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rambone Johnson Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 18, 8 ) Move ended for Wysywig Humperdink Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 18, 7 ) Move ended for Ezekial McGinty Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ufukh Girdley Smouldering Eyes is knocked over. Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Smouldering Eyes has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 10, 1 ) 3 moved (MP) to ( 9, 1 ) (4) Go for it successful. 3 moved (MP) to ( 8, 2 ) 111 blocked. (5) Go for it successful. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (6, 3) 111 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 3 ) Move ended for Twinkletoes Weinstein [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 114 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Caterwaul Stevens Thundering Typhoons: All players have moved. Mr. Cheeks is knocked over. (6, 6) + 0, (6, 4) + 0, 4: Mr. Cheeks has been seriously injured!! (16) Broken Ribs - Miss next game 114: status changed from 0 to 9. Caterwaul Stevens is knocked over. (4, 5) + 0, (4, 6) + 0, 1: Caterwaul Stevens has been badly hurt! 7: status changed from 0 to 8. 7 moved to dugout ( 0, 11 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 114 moved to dugout ( 29, 13 ) Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 8 [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bulging Biceps Player pushed to (21, 2) 3 moved (MP) to ( 8, 2 ) 109 moved (MP) to ( 7, 3 ) [Game Saved] 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 5, 3 ) 111 moved (MP) to ( 4, 3 ) 111 moved (MP) to ( 3, 3 ) 111 moved (MP) to ( 2, 3 ) Tight Buns scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Pouty Lips regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 3 (3) Herpes the Love Bug stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Wombat Phoenix stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 9 ) Opponent Kicking. Waiting for Boy Toys to set players on field. 113 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 24, 8 ) 101 moved (SP) to ( 26, 7 ) 105 moved (SP) to ( 22, 6 ) 113 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 17, 8 ) 111 moved (SP) to ( 19, 3 ) 110 moved (SP) to ( 19, 11 ) 112 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 18, 2 ) 110 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 1, 5 ) 4 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 13, 6 ) Turn time limit reached. 12 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Boy Toys to kick off. Ball placed at (17, 2) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 4 Ball placed at (17, 2) Touchback!! Thundering Typhoons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 10 ) [Game Saved] Ball in play. Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Wysywig Humperdink Broad Shoulders is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (1, 1) + 0, (0, 0) + 0, 0: Broad Shoulders has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Ezekial McGinty TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Ezekial McGinty Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Earl TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) Move ended for Rambone Johnson Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) Move ended for Twinkletoes Weinstein Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) 109 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Bulging Biceps is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 0 to 1. Move ended for Ufukh Girdley [Game Saved] Select an action for Earl 10: Select an action for Earl Thundering Typhoons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=8,y=7] : current status = 0 9 : current square = java.awt.Point[x=8,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10: status changed from 3 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) Herpes the Love Bug regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=9] : current status = 7 13 : current status = 7 (6) Wombat Phoenix regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=16,y=10] : current status = 0 106 : current square = java.awt.Point[x=16,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=16,y=7] : current status = 1 109 : current square = java.awt.Point[x=16,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=12] : current status = 0 110 : current square = java.awt.Point[x=18,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Boy Toys to set players on field. 109 moved (SP) to ( 24, 4 ) 110 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 25, 8 ) 113 moved (SP) to ( 24, 7 ) 105 moved (SP) to ( 25, 6 ) 106 moved (SP) to ( 25, 7 ) 107 moved (SP) to ( 23, 6 ) 104 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 24, 6 ) 101 moved (SP) to ( 22, 6 ) 107 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 17, 3 ) 110 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Boy Toys to kick off. Ball placed at (25, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Thundering Typhoons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kick result. Direction: 1 Distance: 2 13 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 8, 10 ) 9 moved (SP) to ( 7, 4 ) 11 moved (SP) to ( 15, 11 ) 12 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 13, 7 ) Ball placed at (25, 7) Ball placed at (25, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Thundering Typhoons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 5, 4 ) GET BALL FINAL RESULT: Ragin Cajun Smith TARGET: 2 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 6, 5 ) Hand off selected. Move ended for Ragin Cajun Smith Ball moved to ( 7, 6 ) GET BALL FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Herpes the Love Bug Player pushed to (16, 9) 113 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Upham Atom Tall Drink of Water is knocked over. Player pushed to (16, 8) 102 moved (MP) to ( 16, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Tall Drink of Water has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Wombat Phoenix TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Wombat Phoenix Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: Twinkletoes Weinstein TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 12 ) 110 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Strong Hands saved by dodge skill. Player pushed to (17, 10) 110 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) Move ended for Wysywig Humperdink Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) (3) Go for it successful. 2 moved (MP) to ( 20, 13 ) Move ended for Rambone Johnson [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 14 ) Move ended for Twinkletoes Weinstein Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 13 ) Move ended for Samuel Hasenpheffer Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) Move ended for Ezekial McGinty Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 8 ) Move ended for Earl Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 1 [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tall Drink of Water 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 22, 11 ) 106 moved (MP) to ( 22, 12 ) 106 moved (MP) to ( 21, 13 ) Move ended for Pouty Lips 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 21, 14 ) Move ended for Dream Boat [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 21, 11 ) Move ended for Cute & Cuddly 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 10 ) Move ended for Hot & Sexy 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) Move ended for Boyish Charm 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smouldering Eyes Player pushed to (15, 7) 8 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 20, 11 ) Move ended for Bulging Biceps 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 (1) Broad Shoulders trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 19, 11 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Ufukh Girdley is knocked over. Player pushed to (8, 12) 12 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 20, 12 ) Move ended for Broad Shoulders [Game Saved] 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 7 ) Move ended for Tight Buns 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Strong Hands TARGET: 2 --- ROLL: 4 + 0 = 4 Strong Hands slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 19, 11 ) Move ended for Strong Hands Boy Toys: All players have moved. Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 9 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 3 + 0 = 3 Ezekial McGinty slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 7 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Ufukh Girdley Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Wysywig Humperdink Strong Hands is knocked over. (5, 3) + 0, (2, 4) + 0, 0: Strong Hands has been stunned. 110: status changed from 0 to 2. Wysywig Humperdink saved by block skill. [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 8 ) (3) Go for it successful. 4 moved (MP) to ( 22, 9 ) Move ended for Samuel Hasenpheffer [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Twinkletoes Weinstein TARGET: 3 --- ROLL: 6 Move ended for Twinkletoes Weinstein Ball moved to ( 22, 7 ) GET BALL FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 18, 9 ) (6) Go for it successful. 13 moved (MP) to ( 17, 8 ) Move ended for Wombat Phoenix [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 5 ) Move ended for Ragin Cajun Smith Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Upham Atom Boyish Charm is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (6, 6) + 0, (1, 2) + 0, 0: Boyish Charm has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) Move ended for Earl Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Block selected. 112 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Rambone Johnson Dream Boat is knocked over. Player pushed to (22, 14) 112 moved (MP) to ( 22, 14 ) (6, 5) + 0, (3, 4) + 0, 0: Dream Boat has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Herpes the Love Bug Thundering Typhoons: All players have moved. Smouldering Eyes saved by block skill. Herpes the Love Bug saved by block skill. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 2 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Boyish Charm rolls over. 110: tackle zone state changed to true 110: status changed from 2 to 1. Strong Hands rolls over. 112: tackle zone state changed to true 112: status changed from 2 to 1. Dream Boat rolls over. 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bulging Biceps Player pushed to (7, 13) 12 moved (MP) to ( 22, 13 ) 109 moved (MP) to ( 21, 12 ) [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hot & Sexy Player pushed to (6, 8) 4 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 22, 9 ) [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Cute & Cuddly knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Cute & Cuddly TARGET: 5 --- ROLL: 2 + 0 = 2 Cute & Cuddly is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 6) + 0, (1, 4) + 0, 0: Cute & Cuddly has been stunned. Move ended for Cute & Cuddly 104: status changed from 0 to 2. Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 8 ) Move ended for Twinkletoes Weinstein Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) Move ended for Ragin Cajun Smith Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Upham Atom Tight Buns is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Tight Buns has been knocked prone. 111: status changed from 0 to 1. Upham Atom saved by block skill. [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Samuel Hasenpheffer Hot & Sexy is knocked over. Player pushed to (21, 9) 101 moved (MP) to ( 21, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Hot & Sexy has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 22, 9 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 7 ) 1 moved (MP) to ( 24, 7 ) 1 moved (MP) to ( 25, 6 ) 1 moved (MP) to ( 26, 5 ) 1 moved (MP) to ( 26, 4 ) 1 moved (MP) to ( 26, 3 ) Move ended for Ezekial McGinty Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) Move ended for Wysywig Humperdink Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ufukh Girdley Bulging Biceps is knocked over. Player pushed to (20, 11) 109 moved (MP) to ( 20, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Earl Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Herpes the Love Bug Player pushed to (17, 11) 113 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Wombat Phoenix Tall Drink of Water is knocked over. Player pushed to (15, 8) 102 moved (MP) to ( 15, 8 ) (2, 6) + 0, (0, 0) + 0, 0: Tall Drink of Water has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Rambone Johnson Thundering Typhoons: All players have moved. Player pushed to (22, 12) 106 moved (MP) to ( 22, 12 ) 2 moved (MP) to ( 21, 13 ) Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 3 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Cute & Cuddly rolls over. 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dream Boat 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 21, 10 ) Move ended for Bulging Biceps 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hot & Sexy 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 21, 11 ) Move ended for Strong Hands 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 111: Select an action for Tight Buns Select an action for Tight Buns 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tight Buns 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boyish Charm 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tall Drink of Water 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Broad Shoulders Rambone Johnson is knocked over. Player pushed to (8, 14) 2 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (5, 2) + 0, 0: Rambone Johnson has been stunned. 2: status changed from 0 to 2. 107 moved (MP) to ( 21, 13 ) [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Pouty Lips Ufukh Girdley is knocked over. Player pushed to (6, 14) 12 moved (MP) to ( 23, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 3) + 0, (3, 5) + 0, 0: Ufukh Girdley has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 22, 13 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Smouldering Eyes Boy Toys: All players have moved. Player pushed to (14, 10) 11 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 16, 10 ) Boy Toys turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rambone Johnson rolls over. Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Upham Atom Tight Buns is knocked over. Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) (5, 3) + 0, (6, 6) + 0, 5: Tight Buns has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 111: status changed from 0 to 9. 8 moved (MP) to ( 16, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 27, 3 ) Ezekial McGinty scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=3] : current status = 0 1 : current square = java.awt.Point[x=27,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=14] : current status = 1 2 : current square = java.awt.Point[x=21,y=14] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=14] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=14] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=21,y=8] : current status = 0 3 : current square = java.awt.Point[x=21,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (5) Ufukh Girdley regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=21,y=9] : current status = 0 101 : current square = java.awt.Point[x=21,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=22,y=8] : current status = 1 104 : current square = java.awt.Point[x=22,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=21,y=13] : current status = 0 107 : current square = java.awt.Point[x=21,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=21,y=10] : current status = 0 109 : current square = java.awt.Point[x=21,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=22,y=14] : current status = 0 112 : current square = java.awt.Point[x=22,y=14] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=14] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=14] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=10] : current status = 0 113 : current square = java.awt.Point[x=16,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 10, 9 ) 10 moved (SP) to ( 10, 4 ) 13 moved (SP) to ( 10, 10 ) Waiting for Boy Toys to set players on field. 113 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 25, 6 ) 110 moved (SP) to ( 25, 5 ) 109 moved (SP) to ( 24, 4 ) 107 moved (SP) to ( 26, 8 ) 106 moved (SP) to ( 26, 7 ) 105 moved (SP) to ( 26, 5 ) 104 moved (SP) to ( 26, 4 ) 102 moved (SP) to ( 25, 4 ) 101 moved (SP) to ( 26, 3 ) 103 moved (SP) to ( 25, 3 ) 113 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 22, 3 ) 110 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 22, 5 ) 110 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 19, 4 ) 104 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 19, 2 ) 112 moved (SP) to ( 19, 3 ) 104 moved (SP) to ( 19, 12 ) 105 moved (SP) to ( 19, 11 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (6+3) = Brilliant Coaching Thundering Typhoons: 5 + 1 coaches Boy Toys: 2 + 1 coaches Thundering Typhoons get an extra re-roll. Kick result. Direction: 7 Distance: 2 Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 4 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) Move ended for Tall Drink of Water 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Smouldering Eyes Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 6 ) Move ended for Dream Boat 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Broad Shoulders Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 8 ) Move ended for Pouty Lips 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Bulging Biceps Bulging Biceps is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) Move ended for Ezekial McGinty Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Samuel Hasenpheffer Player pushed to (15, 6) 113 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 5 ) Move ended for Twinkletoes Weinstein Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 6 ) (6) Go for it successful. 11 moved (MP) to ( 18, 7 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 8 ) Move ended for Rambone Johnson Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) GET BALL FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Ufukh Girdley [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) (4) Go for it successful. 13 moved (MP) to ( 17, 9 ) Move ended for Wombat Phoenix [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Wysywig Humperdink TARGET: 2 --- ROLL: 5 + 0 = 5 Wysywig Humperdink slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 10 ) (1) Wysywig Humperdink trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 5 moved (MP) to ( 18, 9 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) Move ended for Ragin Cajun Smith Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 3 ) 102 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Tall Drink of Water saved by block skill. Earl is knocked over. Move ended for Earl Thundering Typhoons: All players have moved. (4, 4) + 0, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 5 [Game Saved] 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 6 ) Move ended for Dark & Handsome 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 7 ) Move ended for Hot & Sexy 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 19, 9 ) Move ended for Boyish Charm 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 19, 10 ) Move ended for Cute & Cuddly 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) Move ended for Strong Hands 106: Select an action for Pouty Lips Select an action for Pouty Lips 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bulging Biceps 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Broad Shoulders Upham Atom is knocked over. Player pushed to (13, 8) 8 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 15, 8 ) [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 17, 5 ) Move ended for Pouty Lips 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 7 ) 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Ufukh Girdley saved by block skill. Smouldering Eyes saved by block skill. 113 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Smouldering Eyes knocked over trying to dodge. TARGET: 8 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Smouldering Eyes TARGET: 8 --- ROLL: 4 + 0 = 4 Smouldering Eyes is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Smouldering Eyes has been knocked prone. 113: status changed from 4 to 1. Boy Toys turn ended. [Game Saved] Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Upham Atom Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Hand off selected. Move ended for Ufukh Girdley Ball moved to ( 17, 9 ) GET BALL FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 2 + 0 = 2 Ezekial McGinty slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 11 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Wysywig Humperdink Cute & Cuddly is knocked over. Player pushed to (20, 11) 104 moved (MP) to ( 20, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Cute & Cuddly has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Blitz selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Boyish Charm is knocked over. Player pushed to (18, 10) 105 moved (MP) to ( 18, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Boyish Charm has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 10 ) 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 23, 11 ) 2 moved (MP) to ( 24, 11 ) (1) Rambone Johnson trips and falls trying to go for it! Team re-roll used. (1) Rambone Johnson trips and falls trying to go for it! Move ended for Rambone Johnson 2 moved (MP) to ( 25, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 6 [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Cute & Cuddly 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boyish Charm 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Smouldering Eyes 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Broad Shoulders Player pushed to (12, 7) 8 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 8 ) [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 9 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Wombat Phoenix is knocked over. Player pushed to (11, 9) 13 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Wombat Phoenix has been knocked prone. 13: status changed from 3 to 1. 109 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 7 Ball moved to ( 10, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wysywig Humperdink TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Bulging Biceps [Game Saved] 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pouty Lips Twinkletoes Weinstein is knocked over. Player pushed to (10, 5) 3 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 18, 5 ) [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Dark & Handsome Herpes the Love Bug is knocked over. 8 blocked. Player pushed to (13, 6) 8 moved (MP) to ( 16, 6 ) Player pushed to (12, 7) 11 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 4) + 0, (2, 2) + 0, 0: Herpes the Love Bug has been stunned. 11: status changed from 0 to 2. 103 moved (MP) to ( 18, 7 ) [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hot & Sexy 109 blocked. Player pushed to (12, 10) 109 moved (MP) to ( 17, 10 ) Player pushed to (12, 9) 12 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 8 ) [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 20, 9 ) Move ended for Strong Hands 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dream Boat TARGET: 4 --- ROLL: 4 + 0 = 4 Dream Boat slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dream Boat TARGET: 3 --- ROLL: 5 + 0 = 5 Dream Boat slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dream Boat TARGET: 4 --- ROLL: 4 + 0 = 4 Dream Boat slips past his opponent(s) unhindered. Move ended for Dream Boat [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water Boy Toys turn ended. [Game Saved] 11: tackle zone state changed to true 11: status changed from 2 to 1. Herpes the Love Bug rolls over. Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 20, 6 ) DODGE FINAL RESULT: Twinkletoes Weinstein TARGET: 2 --- ROLL: 2 + 0 = 2 Twinkletoes Weinstein slips past his opponent(s) unhindered. 3 moved (MP) to ( 20, 7 ) 3 moved (MP) to ( 20, 8 ) 110 blocked. (1) Twinkletoes Weinstein trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Thundering Typhoons , Choose a block die. POW/SKULL Strong Hands is knocked over. (5, 3) + 0, (1, 3) + 0, 0: Strong Hands has been stunned. 110: status changed from 0 to 2. Twinkletoes Weinstein is knocked over. Move ended for Twinkletoes Weinstein (5, 4) + 0, (4, 3) + 0, 0: Twinkletoes Weinstein has been stunned. 3: status changed from 0 to 2. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 7 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Strong Hands rolls over. 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Cute & Cuddly Cute & Cuddly is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Cute & Cuddly has been knocked prone. 104: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Twinkletoes Weinstein rolls over. Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Wombat Phoenix Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Ufukh Girdley Ufukh Girdley is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Boy Toys to finish TURN: 8 [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Cute & Cuddly 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Strong Hands 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 19, 8 ) Move ended for Pouty Lips 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Boyish Charm Wysywig Humperdink is knocked over. Player pushed to (9, 10) 5 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Wysywig Humperdink has been knocked prone. 5: status changed from 3 to 1. 105 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 Ball moved to ( 10, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Boyish Charm TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 9 ) [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Wombat Phoenix is knocked over. Player pushed to (10, 9) 13 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 11, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Wombat Phoenix has been knocked prone. 13: status changed from 0 to 1. 109 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bulging Biceps TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pouty Lips TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Bulging Biceps [Game Saved] 112: Select an action for Dream Boat Select an action for Dream Boat 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dream Boat Player pushed to (10, 11) 1 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Broad Shoulders TARGET: 4 --- ROLL: 1 + 0 = 1 Broad Shoulders is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Broad Shoulders has been knocked prone. Move ended for Broad Shoulders 107: status changed from 0 to 1. Boy Toys turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 3 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 6 Boy Toys Winnings Roll: 6 + 1 Verified Opponent Roll = 3 Thundering Typhoons Winnings Roll: 3 + 3 Verified Opponent Roll = 2 Tall Drink of Water gets an MVP award. Verified Opponent Roll = 11 Herpes the Love Bug gets an MVP award. Verified Opponent Roll = 3 Boy Toys FF Roll: 3 + -1 Verified Opponent Roll = 6 Thundering Typhoons FF Roll: 6 + 0 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 D6: 1(166) 2(150) 3(190) 4(151) 5(153) 6(159) Total(969) D8: 1(4) 2(3) 3(4) 4(4) 5(3) 6(1) 7(4) 8(4) Total(27) GAME OVER Final Score: Thundering Typhoons: 2 Boy Toys: 1 WINNINGS Thundering Typhoons: 60000 Boy Toys: 70000