Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Specialists of Acrobatic War Team 1 race: Wood Elf Player 1 name: [SAW] Rogue Player 1: C Wood Elf Catcher 10 2 4 7 [+ma, Block, Catch, Dodge, Side Step] Player 2 name: [SAW] Defender Player 2: L Wood Elf Lineman 7 3 4 6 [Block] Player 3 name: [SAW] Swasbuckler Player 3: L Wood Elf Lineman 7 3 4 7 [Block] Player 4 name: [SAW] Warrior Player 4: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 5 name: [SAW] Paladin Player 5: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 6 name: [SAW] Knight Player 6: L Wood Elf Lineman 7 3 3 7 [] Player 8 name: [SAW] Monk Player 8: L Wood Elf Lineman 7 3 4 7 [Leader] Player 9 name: [SAW] Crusader Player 9: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 10 name: [SAW] Barbarian Player 10: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 16 name: [SAW] Bard Player 16: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4307] Connected as server to game 'chainsawvsarmyofdarkness'. Sending Team File... Done Sending File Receiving: Darkness.html Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Player 101: B Dark Elf Blitzer 7 3 4 8 [Block] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Pass] Player 103 name: Axir Player 103: L Dark Elf Lineman 6 3 4 7 [Strip Ball] Player 104 name: Rizaxoal Player 104: L Dark Elf Lineman 6 3 4 8 [] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block] Player 109 name: Bimti Player 109: L Dark Elf Lineman 6 3 4 8 [Guard] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 112 name: Metalmiser The Slasher Player 112: W Witch Elf 7 3 5 7 [+ag, Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 36000 screaming fans show up for the game. Handicap result 15:I AM THE GREATEST!. Tirad thinks he/she is the GREATEST! Tixo thinks he/she is the GREATEST! Specialists of Acrobatic War gets a LEADER reroll. Dalamar manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Specialists of Acrobatic War win the toss. Opponent Kicking. Waiting for Darkness to set players on field. 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 29, 5 ) 108 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 16, 13 ) 108 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 16, 1 ) 101 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 19, 5 ) 102 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 20, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Specialists of Acrobatic War Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 4 ) 8 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 14, 11 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 10 ) 10 moved location (MPL) to ( 6, 4 ) 16 moved (SP) to ( 7, 10 ) 4 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 13, 3 ) 16 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 7, 10 ) 8 moved (SP) to ( 7, 4 ) 8 moved (SP) to ( 6, 4 ) 10 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (20, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (5+6) = Throw a rock Darkness: 8 + 7 FanFactor Specialists of Acrobatic War: 10 + 3 FanFactor Darkness fans throw a rock. [SAW] Paladin is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: [SAW] Paladin has been stunned. 5: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kick result. Direction: 3 Distance: 1 Ball placed at (20, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Specialists of Acrobatic War start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 5: status changed from 2 to 1. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) Move ended for [SAW] Barbarian Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 1 ) Move ended for [SAW] Warrior Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) Move ended for [SAW] Crusader Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 111 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Move ended for [SAW] Defender Zaknafein Do-Urden saved by block skill. [SAW] Defender saved by block skill. [Game Saved] Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 2 ) 101 blocked. Specialists of Acrobatic War , Choose a block die. Specialists of Acrobatic War uses their LEADER reroll. 1 db Block re-rolled. PUSHBACK/POW Mdadar is knocked over. Player pushed to (17, 1) 101 moved (MP) to ( 17, 1 ) (1, 4) + 0, (0, 0) + 0, 0: Mdadar has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 16, 2 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: [SAW] Monk TARGET: 2 --- ROLL: 2 + 0 = 2 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: [SAW] Monk TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for [SAW] Monk Ball moved to ( 12, 6 ) GET BALL FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 14, 2 ) Move ended for [SAW] Bard Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 2 + 0 = 2 [SAW] Knight is knocked over. (6, 5) + 0, (3, 5) + 0, 0: [SAW] Knight has been knocked out. Move ended for [SAW] Knight 6: status changed from 0 to 7. 6 moved to dugout ( 0, 8 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 107: Select an action for Eli Select an action for Eli 109: Select an action for Bimti Select an action for Bimti 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zaknafein Do-Urden Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) [Game Saved] 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) Move ended for Bimti 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Eli [SAW] Swasbuckler is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 103: Select an action for Axir Select an action for Axir 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 2 --- ROLL: 3 + 0 = 3 Metalmiser The Slasher slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 4 + 0 = 4 Metalmiser The Slasher slips past his opponent(s) unhindered. 112 moved (MP) to ( 13, 3 ) 16 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 1) 16 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 14, 2 ) 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Metalmiser The Slasher is knocked over. Move ended for Metalmiser The Slasher Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 112: status changed from 0 to 1. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) Move ended for [SAW] Monk Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 2 ) Move ended for [SAW] Crusader Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Block selected. 104 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Rogue Rizaxoal is knocked over. Player pushed to (16, 0) 104 moved (MP) to ( 16, 0 ) (4, 6) + 0, (5, 5) + 0, 4: Rizaxoal has been seriously injured!! (64) Broken Neck - (-1 AG) 104: status changed from 0 to 9. 1 moved (MP) to ( 16, 1 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 104: status changed from 9 to 1. [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 7 ) Move ended for [SAW] Paladin Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Swasbuckler Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 5 ) Move ended for [SAW] Warrior Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 16, 2 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 5 ) 110 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Dalamar is knocked over. Player pushed to (21, 7) 110 moved (MP) to ( 21, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 20, 4 ) 16 moved (MP) to ( 21, 4 ) (1) [SAW] Bard trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 16 moved (MP) to ( 22, 5 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) (2) Go for it successful. 2 moved (MP) to ( 14, 4 ) Move ended for [SAW] Defender [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Block selected. 107 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Barbarian Specialists of Acrobatic War: All players have moved. Player pushed to (15, 4) 107 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 14, 5 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 23, 6 ) 16 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (8, 4) 16 moved (MP) to ( 21, 4 ) STRIP BALL skill used. 103 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 1 Ball moved to ( 7, 3 ) Move ended for Axir [Game Saved] 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Rizaxoal 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Mdadar 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 9 ) Move ended for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 1 (1) Legolas with a goatee trips and falls trying to go for it! Move ended for Legolas with a goatee 102 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 7, 1 ) Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Block selected. 103 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Warrior Player pushed to (23, 6) 103 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler Select an action for [SAW] Monk 8: Select an action for [SAW] Monk Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 15, 1 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 0 ) Move ended for [SAW] Monk Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Block selected. 104 blocked. Specialists of Acrobatic War , Choose a block die. POW Move ended for [SAW] Rogue Rizaxoal is knocked over. Player pushed to (16, -2) (2, 4) + 0, 0: Rizaxoal has been stunned. 104: status changed from 0 to 0. 104 moved to dugout ( 29, 1 ) [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 3 ) 16 moved (MP) to ( 22, 2 ) 16 moved (MP) to ( 22, 1 ) GET BALL FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 23, 1 ) 16 moved (MP) to ( 24, 1 ) 16 moved (MP) to ( 25, 1 ) 16 moved (MP) to ( 26, 1 ) 16 moved (MP) to ( 27, 2 ) [SAW] Bard scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3 : current square = java.awt.Point[x=15,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=7] : current status = 4 5 : current square = java.awt.Point[x=14,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (5) [SAW] Knight regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=0] : current status = 0 8 : current square = java.awt.Point[x=15,y=0] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=0] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=17,y=2] : current status = 0 9 : current square = java.awt.Point[x=17,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=21,y=2] : current status = 1 102 : current square = java.awt.Point[x=21,y=2] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=23,y=6] : current status = 0 103 : current square = java.awt.Point[x=23,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=16,y=13] : current status = 0 106 : current square = java.awt.Point[x=16,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=7] : current status = 1 110 : current square = java.awt.Point[x=21,y=7] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=14,y=2] : current status = 1 112 : current square = java.awt.Point[x=14,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Specialists of Acrobatic War Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 11, 10 ) 6 moved location (MPL) to ( 14, 6 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 11, 4 ) 2 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 7 ) 10 moved location (MPL) to ( 14, 8 ) 16 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 10, 2 ) 3 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 13, 6 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 13, 6 ) 3 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 10, 1 ) 2 moved (SP) to ( 11, 9 ) 10 moved (SP) to ( 10, 13 ) 2 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) Waiting for Darkness to set players on field. 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 22, 6 ) 103 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 21, 5 ) 101 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 6 ) 109 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 16, 1 ) 106 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 29, 4 ) 101 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Specialists of Acrobatic War Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (5+2) = Changing Weather Weather roll(6+2) Current Weather: Nice Kick result. Direction: 1 Distance: 3 Ball placed at (22, 10) Scatter roll: 8 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 3 108: Select an action for Tixo Select an action for Tixo 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) Move ended for Axir 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for Zudun 108: Select an action for Tixo Select an action for Tixo 110: Select an action for Dalamar Select an action for Dalamar 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dalamar [SAW] Swasbuckler is knocked over. Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 108: Select an action for Tixo Select an action for Tixo 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zaknafein Do-Urden [SAW] Knight is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: [SAW] Knight has been stunned. 6: status changed from 0 to 2. 111 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Eli Select an action for Eli 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 12 ) Move ended for Bimti 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW [SAW] Bard saved by dodge skill. Player pushed to (18, 12) 16 moved (MP) to ( 11, 12 ) Move ended for Mdadar [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rizaxoal TARGET: 2 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 19, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Rizaxoal TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Rizaxoal Ball moved to ( 7, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Hand off selected. Move ended for Legolas with a goatee Ball moved to ( 12, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 6 ) Move ended for Metalmiser The Slasher Darkness turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. [SAW] Knight rolls over. Specialists of Acrobatic War start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Swasbuckler Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 16, 8 ) Move ended for [SAW] Monk Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 107 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Defender Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 3 ) Move ended for [SAW] Paladin Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 6 ) Move ended for [SAW] Crusader Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 11 ) Move ended for [SAW] Bard Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 11 ) 109 blocked. Specialists of Acrobatic War , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Bimti is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Bimti has been knocked prone. 109: status changed from 0 to 1. [SAW] Barbarian is knocked over. Move ended for [SAW] Barbarian (4, 4) + 0, (5, 6) + 0, 4: [SAW] Barbarian has been seriously injured!! (62) Smashed Ankle - (-1 MA) 10: status changed from 0 to 9. (5) Apothecary SUCCEEDS! 10: status changed from 9 to 1. Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bimti 108: Select an action for Tixo Select an action for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 103: Select an action for Axir Select an action for Axir 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Axir TARGET: 2 --- ROLL: 3 + 0 = 3 Axir slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Axir TARGET: 2 --- ROLL: 6 + 0 = 6 Axir slips past his opponent(s) unhindered. 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 1 ) 103 moved (MP) to ( 7, 1 ) Move ended for Axir [Game Saved] 106: Select an action for Zudun Select an action for Zudun 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 13 ) 101 moved (MP) to ( 7, 13 ) 101 moved (MP) to ( 6, 13 ) Move ended for Mdadar 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tixo Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 13, 6 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 3 --- ROLL: 5 + 0 = 5 Zaknafein Do-Urden slips past his opponent(s) unhindered. Move ended for Zaknafein Do-Urden [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Dalamar [SAW] Swasbuckler is knocked over. Player pushed to (17, 4) 3 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 13, 4 ) [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 5 ) Move ended for Metalmiser The Slasher 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 6 ) Move ended for Rizaxoal 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 4 ) Move ended for Legolas with a goatee 107: Select an action for Eli Select an action for Eli 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 6 + 0 = 6 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 13, 0 ) 106 moved (MP) to ( 12, 0 ) 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 1 ) 106 moved (MP) to ( 9, 1 ) Move ended for Zudun [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. Move ended for Eli Darkness: All players have moved. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Swasbuckler Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Barbarian Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 7 ) Move ended for [SAW] Knight Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 13, 7 ) Move ended for [SAW] Monk Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) Move ended for [SAW] Warrior Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 110 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Paladin Player pushed to (14, 4) 110 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Block selected. 108 blocked. Specialists of Acrobatic War , Choose a block die. POW Move ended for [SAW] Crusader Tixo is knocked over. Player pushed to (13, 5) 108 moved (MP) to ( 13, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Bard slips past his opponent(s) unhindered. 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 13, 8 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(4) Leap successful. 16 moved (MP) to ( 14, 6 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Metalmiser The Slasher is knocked over. (6, 5) + 0, (1, 5) + 0, 0: Metalmiser The Slasher has been stunned. 112: status changed from 3 to 2. [SAW] Bard saved by block skill. Ball moved to ( 13, 4 ) GET BALL BEFORE RE_ROLL: [SAW] Paladin dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: [SAW] Paladin TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 12, 3 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 5 ) Move ended for [SAW] Defender Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 3 ) GET BALL FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 5 + 1Qp = 6 Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: [SAW] Monk TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for [SAW] Rogue Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 112: tackle zone state changed to true 112: status changed from 2 to 1. Metalmiser The Slasher rolls over. 107: Select an action for Eli Select an action for Eli 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tixo 109: Select an action for Bimti Select an action for Bimti 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 12, 8 ) Move ended for Mdadar 107: Select an action for Eli Select an action for Eli 104: Select an action for Rizaxoal Select an action for Rizaxoal 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 13, 8 ) 8 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL [SAW] Monk is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 3) + 0, (4, 5) + 0, 0: [SAW] Monk has been knocked out. 8: status changed from 3 to 7. 8 moved (SP) to ( 0, 8 ) Eli saved by block skill. Verified Opponent Roll = 1 Ball moved to ( 15, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: [SAW] Bard TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 14, 5 ) Move ended for Eli [Game Saved] 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rizaxoal [SAW] Bard saved by dodge skill. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 6 Move ended for Legolas with a goatee Ball moved to ( 20, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 1 ) Hand off selected. Move ended for Zudun Ball moved to ( 22, 1 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Axir TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 0 ) Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Block selected. 101 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Bard Player pushed to (12, 9) 101 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 5, 2 ) 2 moved (MP) to ( 6, 1 ) Move ended for [SAW] Defender Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 110 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Paladin Dalamar is knocked over. Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) (5, 3) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 5 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Block selected. 108 blocked. Specialists of Acrobatic War , Choose a block die. POW Move ended for [SAW] Crusader Tixo is knocked over. Player pushed to (13, 4) 108 moved (MP) to ( 13, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 6, 2 ) Move ended for [SAW] Warrior Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 7, 2 ) 103 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Axir is knocked over. Player pushed to (8, 0) 103 moved (MP) to ( 8, 0 ) (6, 4) + 0, (3, 2) + 0, 0: Axir has been stunned. 103: status changed from 0 to 2. 1 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Rogue slips past his opponent(s) unhindered. 1 moved (MP) to ( 5, 2 ) 1 moved (MP) to ( 5, 1 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Block selected. 111 blocked. Specialists of Acrobatic War , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for [SAW] Swasbuckler Zaknafein Do-Urden saved by dodge skill. Player pushed to (13, 6) 111 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Block selected. 111 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Knight Zaknafein Do-Urden saved by dodge skill. Player pushed to (12, 6) 111 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Block selected. 109 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Barbarian Specialists of Acrobatic War: All players have moved. Bimti is knocked over. Player pushed to (13, 13) 109 moved (MP) to ( 13, 13 ) (3, 2) + 0, (0, 0) + 0, 0: Bimti has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 13, 12 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Axir rolls over. 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eli [SAW] Bard saved by dodge skill. Player pushed to (18, 7) 16 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 12, 8 ) [Game Saved] 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 9 ) 101 moved (MP) to ( 6, 9 ) 101 moved (MP) to ( 5, 9 ) Move ended for Mdadar 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 0 ) 106 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zudun TARGET: 3 --- ROLL: 3 + 0 = 3 Zudun slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Zudun TARGET: 3 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 5, 0 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Zudun knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zudun TARGET: 3 --- ROLL: 6 + 0 = 6 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 4, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 4 + 0 = 4 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 1 + 0 = 1 Zudun is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 5) + 0, (3, 3) + 0, 0: Zudun has been stunned. Move ended for Zudun 106: status changed from 3 to 2. Verified Opponent Roll = 7 Ball moved to ( 25, 1 ) Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 8 ) Move ended for [SAW] Barbarian Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 2 ) 4 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 10, 2 ) 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 2 ) Move ended for [SAW] Warrior Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 1 ) 2 moved (MP) to ( 8, 1 ) 2 moved (MP) to ( 9, 1 ) 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 1 ) Move ended for [SAW] Defender Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 4, 1 ) GET BALL FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 5, 1 ) 1 moved (MP) to ( 6, 1 ) 1 moved (MP) to ( 7, 1 ) 1 moved (MP) to ( 8, 1 ) 1 moved (MP) to ( 9, 1 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 12, 2 ) 102 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Player pushed to (13, 0) 102 moved (MP) to ( 13, 0 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Block selected. 111 blocked. Specialists of Acrobatic War , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for [SAW] Crusader Zaknafein Do-Urden saved by dodge skill. Player pushed to (12, 7) 111 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 14, 1 ) Move ended for [SAW] Paladin Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 5 + 0 = 5 [SAW] Bard slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 13, 3 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 4 + 0 = 4 [SAW] Knight slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 2 ) Move ended for [SAW] Knight Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Zudun rolls over. 103: Select an action for Axir Select an action for Axir 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 2 ) Move ended for Dalamar 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 7 ) Move ended for Rizaxoal 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 11, 1 ) Move ended for Axir 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 10, 4 ) Move ended for Eli 108: Select an action for Tixo Select an action for Tixo 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tixo TARGET: 6 --- ROLL: 5 + 0 = 5 Tixo is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 103 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Defender Axir is knocked over. Player pushed to (10, 0) 103 moved (MP) to ( 10, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Axir has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 13, 1 ) 102 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (13, -2) (1, 3) + 0, 0: Legolas with a goatee has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 1 ) 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 3 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 0 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 21, 3 ) Hand off selected. Move ended for [SAW] Rogue Ball moved to ( 20, 2 ) GET BALL FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 3 ) 6 moved (MP) to ( 23, 4 ) 6 moved (MP) to ( 24, 5 ) 6 moved (MP) to ( 25, 6 ) 6 moved (MP) to ( 26, 6 ) 6 moved (MP) to ( 27, 7 ) [SAW] Knight scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=11,y=1] : current status = 0 2 : current square = java.awt.Point[x=11,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=11,y=3] : current status = 4 3 : current square = java.awt.Point[x=11,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=13,y=2] : current status = 0 4 : current square = java.awt.Point[x=13,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=27,y=7] : current status = 4 6 : current square = java.awt.Point[x=27,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (6) [SAW] Monk regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=20,y=8] : current status = 4 10 : current square = java.awt.Point[x=20,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=5,y=9] : current status = 0 101 : current square = java.awt.Point[x=5,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=5,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=5,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=10,y=0] : current status = 1 103 : current square = java.awt.Point[x=10,y=0] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=0] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=3,y=0] : current status = 1 106 : current square = java.awt.Point[x=3,y=0] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=3,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=3,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=10,y=4] : current status = 0 107 : current square = java.awt.Point[x=10,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=12,y=3] : current status = 1 108 : current square = java.awt.Point[x=12,y=3] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=13,y=13] : current status = 1 109 : current square = java.awt.Point[x=13,y=13] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=12,y=7] : current status = 0 111 : current square = java.awt.Point[x=12,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=14,y=5] : current status = 1 112 : current square = java.awt.Point[x=14,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Specialists of Acrobatic War Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 11, 10 ) 6 moved location (MPL) to ( 14, 6 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 11, 4 ) 2 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 7 ) 10 moved location (MPL) to ( 14, 8 ) 16 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 9, 13 ) 2 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 10, 13 ) 10 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 1, 6 ) Waiting for Darkness to set players on field. 111 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 19, 6 ) 112 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Specialists of Acrobatic War Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 4 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Specialists of Acrobatic War start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) Move ended for [SAW] Barbarian Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 11 ) Move ended for [SAW] Monk Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 12 ) 101 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 13) 101 moved (MP) to ( 16, 13 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) Move ended for [SAW] Crusader Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 16, 4 ) Move ended for [SAW] Warrior Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 6 ) Move ended for [SAW] Knight Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 107 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Move ended for [SAW] Defender Eli is knocked over. Player pushed to (15, 11) 107 moved (MP) to ( 15, 11 ) (4, 6) + 0, (1, 3) + 0, 0: Eli has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Block selected. 112 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Swasbuckler Player pushed to (16, 6) 112 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 106 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Paladin Specialists of Acrobatic War: All players have moved. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) Specialists of Acrobatic War turn ended. Ball placed at (-1, -1) Ball moved to ( 26, 8 ) Scatter roll: 2 Ball moved to ( 26, 7 ) Waiting for Darkness to finish TURN: 8 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Eli rolls over. 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 13 ) 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL [SAW] Bard saved by block skill. Mdadar saved by block skill. Move ended for Mdadar [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) Move ended for Zudun 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 6 ) Move ended for Metalmiser The Slasher 108: Select an action for Tixo Select an action for Tixo 103: Select an action for Axir Select an action for Axir 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rizaxoal Player pushed to (16, 11) 16 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 14, 12 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tixo Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zaknafein Do-Urden [SAW] Knight is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: [SAW] Knight has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dalamar Player pushed to (16, 3) 9 moved (MP) to ( 13, 3 ) [Game Saved] 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bimti [SAW] Warrior is knocked over. Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: [SAW] Warrior has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 16, 4 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 18, 5 ) 4 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Legolas with a goatee fouls [SAW] Warrior. (5, 6) +2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, 0: [SAW] Warrior has been stunned. 4: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Legolas with a goatee Darkness turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Starting second half. Specialists of Acrobatic War gets a LEADER reroll. Specialists of Acrobatic War Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 11, 10 ) 6 moved location (MPL) to ( 14, 6 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 11, 4 ) 2 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 7 ) 10 moved location (MPL) to ( 14, 8 ) 16 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 10, 13 ) 8 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 10, 1 ) 3 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 12, 10 ) 16 moved (SP) to ( 11, 12 ) 16 moved (SP) to ( 11, 11 ) 10 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 11, 3 ) Waiting for Darkness to set players on field. 110 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 28, 2 ) 104 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Specialists of Acrobatic War Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 8) Kickoff Roll (3+4) = Changing Weather Weather roll(6+1) Current Weather: Nice Kick result. Direction: 4 Distance: 2 Ball placed at (19, 8) Scatter roll: 6 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 0 ) Move ended for Bimti 104: Select an action for Rizaxoal Select an action for Rizaxoal 103: Select an action for Axir Select an action for Axir 108: Select an action for Tixo Select an action for Tixo 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 2) 9 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 10, 1 ) Move ended for Rizaxoal [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dalamar Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 2 ) Move ended for Mdadar 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) Move ended for Axir 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 7 ) Hand off selected. Move ended for Legolas with a goatee Ball moved to ( 11, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) Move ended for Metalmiser The Slasher 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) Move ended for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 Zaknafein Do-Urden slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 1 ) Move ended for Zaknafein Do-Urden [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) Move ended for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) Move ended for Eli Darkness: All players have moved. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 12 ) Move ended for [SAW] Bard Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 10, 3 ) Move ended for [SAW] Monk Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 13, 3 ) Move ended for [SAW] Knight Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Block selected. 101 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Warrior Player pushed to (11, 1) 101 moved (MP) to ( 11, 1 ) 4 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 3 ) 103 blocked. Specialists of Acrobatic War , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Axir is knocked over. Player pushed to (12, 0) Player 112 pushed to (12, 0) 112 moved (MP) to ( 12, 0 ) Player pushed to (12, 1) 103 moved (MP) to ( 12, 1 ) (6, 5) + 0, (1, 1) + 0, 0: Axir has been stunned. 103: status changed from 0 to 2. 10 moved (MP) to ( 12, 2 ) Move ended for [SAW] Barbarian [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) Move ended for [SAW] Defender Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 9, 1 ) Move ended for [SAW] Rogue Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Block selected. 104 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Crusader Player pushed to (10, 0) 104 moved (MP) to ( 10, 0 ) 9 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 106 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Move ended for [SAW] Paladin Specialists of Acrobatic War: All players have moved. Zudun is knocked over. (6, 4) + 0, (1, 4) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. [SAW] Paladin is knocked over. (1, 4) + 0, (0, 0) + 0, 0: [SAW] Paladin has been knocked prone. 5: status changed from 0 to 1. Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Axir rolls over. 106: tackle zone state changed to true 106: status changed from 2 to 1. Zudun rolls over. 101: Select an action for Mdadar Select an action for Mdadar 109: Select an action for Bimti Select an action for Bimti 104: Select an action for Rizaxoal Select an action for Rizaxoal 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Bimti [SAW] Crusader is knocked over. Player pushed to (20, 2) 9 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 10, 1 ) [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 0 ) Hand off selected. Move ended for Metalmiser The Slasher Ball moved to ( 19, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rizaxoal TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Blitz selected. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL [SAW] Rogue saved by block skill. Rizaxoal is knocked over. Move ended for Rizaxoal Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Rizaxoal has been knocked prone. 104: status changed from 3 to 1. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Ball throw-in: 6, 8 (19, 0) Ball moved to ( 26, 7 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 27, 8 ) Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Crusader Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 5, 9 ) Move ended for [SAW] Monk Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 5, 7 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 11, 12 ) Move ended for [SAW] Paladin Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 13, 9 ) 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 15, 6 ) 110 blocked. Specialists of Acrobatic War , Choose a block die. POW Dalamar is knocked over. Player pushed to (15, 4) 110 moved (MP) to ( 15, 4 ) (5, 3) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 15, 5 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 10, 2 ) Move ended for [SAW] Defender Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Block selected. 109 blocked. Specialists of Acrobatic War , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for [SAW] Warrior Bimti is knocked over. Player pushed to (9, 0) 109 moved (MP) to ( 9, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Bimti has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 5, 5 ) 1 moved (MP) to ( 4, 6 ) 1 moved (MP) to ( 3, 7 ) 1 moved (MP) to ( 2, 8 ) GET BALL FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 3, 8 ) 1 moved (MP) to ( 4, 8 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Knight 6: Select an action for [SAW] Knight Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 1 + 0 = 1 [SAW] Knight is knocked over. (6, 5) + 0, (6, 3) + 0, 0: [SAW] Knight has been knocked out. Move ended for [SAW] Knight 6: status changed from 0 to 7. 6 moved to dugout ( 0, 8 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 101: Select an action for Mdadar Select an action for Mdadar 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Rizaxoal knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Rizaxoal TARGET: 5 --- ROLL: 3 + 0 = 3 Rizaxoal is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Rizaxoal has been knocked prone. Move ended for Rizaxoal 104: status changed from 0 to 1. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 7 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 9 ) Move ended for [SAW] Monk Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 8 ) 1 moved (MP) to ( 6, 8 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for [SAW] Rogue Ball moved to ( 15, 5 ) GET BALL FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) Move ended for [SAW] Crusader Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Block selected. 101 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Warrior Player pushed to (12, 0) 101 moved (MP) to ( 12, 0 ) 4 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 7 ) (1) [SAW] Defender trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 2 moved (MP) to ( 18, 7 ) Move ended for [SAW] Defender [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 6 ) 102 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Legolas with a goatee is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 0 to 1. [SAW] Bard saved by block skill. 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 20, 7 ) 16 moved (MP) to ( 21, 8 ) 16 moved (MP) to ( 22, 9 ) Move ended for [SAW] Bard [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 107 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Paladin Player pushed to (12, 14) 107 moved (MP) to ( 12, 14 ) 5 moved (MP) to ( 12, 13 ) [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eli [SAW] Paladin saved by dodge skill. Player pushed to (17, 12) 5 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 12, 13 ) [Game Saved] 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mdadar Player pushed to (19, 2) 4 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 11, 1 ) [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Axir 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Zaknafein Do-Urden [SAW] Barbarian is knocked over. Player pushed to (18, 3) 10 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 2) + 0, (2, 5) + 0, 0: [SAW] Barbarian has been stunned. 10: status changed from 0 to 2. 111 moved (MP) to ( 12, 2 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Legolas with a goatee knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 Legolas with a goatee slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 9 ) 16 blocked. Verified Opponent Roll = POW POW [SAW] Bard is knocked over. Player pushed to (6, 10) 16 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: [SAW] Bard has been knocked prone. 16: status changed from 3 to 1. 102 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 6 Ball moved to ( 6, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Legolas with a goatee Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 5, 12 ) Darkness turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. [SAW] Barbarian rolls over. Specialists of Acrobatic War start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 12 ) Move ended for [SAW] Defender Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 13, 12 ) Move ended for [SAW] Monk Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 4 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) Move ended for [SAW] Rogue Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 102 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (22, 12) 102 moved (MP) to ( 22, 12 ) (5, 6) + 0, (5, 4) + 0, 0: Legolas with a goatee has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 24, 12 ) GET BALL FINAL RESULT: [SAW] Bard TARGET: 2 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 25, 13 ) 16 moved (MP) to ( 26, 13 ) 16 moved (MP) to ( 27, 12 ) [SAW] Bard scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=4] : current status = 0 3 : current square = java.awt.Point[x=16,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=10,y=2] : current status = 0 4 : current square = java.awt.Point[x=10,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) [SAW] Knight stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=11,y=2] : current status = 4 9 : current square = java.awt.Point[x=11,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=11,y=3] : current status = 1 10 : current square = java.awt.Point[x=11,y=3] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=27,y=12] : current status = 4 16 : current square = java.awt.Point[x=27,y=12] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Legolas with a goatee stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=9,y=1] : current status = 1 104 : current square = java.awt.Point[x=9,y=1] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=11,y=13] : current status = 0 106 : current square = java.awt.Point[x=11,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=12,y=13] : current status = 0 107 : current square = java.awt.Point[x=12,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=13,y=2] : current status = 0 108 : current square = java.awt.Point[x=13,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=9,y=0] : current status = 1 109 : current square = java.awt.Point[x=9,y=0] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=0] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=15,y=4] : current status = 1 110 : current square = java.awt.Point[x=15,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=12,y=2] : current status = 0 111 : current square = java.awt.Point[x=12,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=11,y=0] : current status = 0 112 : current square = java.awt.Point[x=11,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Specialists of Acrobatic War Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 1 ) 8 moved location (MPL) to ( 12, 10 ) 16 moved location (MPL) to ( 11, 11 ) 5 moved location (MPL) to ( 10, 13 ) 4 moved location (MPL) to ( 11, 3 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 12, 7 ) 10 moved location (MPL) to ( 12, 4 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 1 ) 10 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 11, 3 ) 1 moved (SP) to ( 12, 4 ) Waiting for Darkness to set players on field. 112 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 16, 13 ) 108 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 16, 6 ) 111 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Specialists of Acrobatic War Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (6+1) = Changing Weather Weather roll(5+3) Current Weather: Nice Kick result. Direction: 3 Distance: 4 Ball placed at (22, 9) Scatter roll: 6 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 5 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 0 ) Move ended for Bimti 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW [SAW] Warrior saved by dodge skill. Player pushed to (20, 0) 4 moved (MP) to ( 9, 0 ) 111 moved (MP) to ( 10, 1 ) Move ended for Zaknafein Do-Urden [Game Saved] 103: Select an action for Axir Select an action for Axir 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 103: Select an action for Axir Select an action for Axir 101: Select an action for Mdadar Select an action for Mdadar 110: Select an action for Dalamar Select an action for Dalamar 104: Select an action for Rizaxoal Select an action for Rizaxoal 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 12 ) Move ended for Zudun 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 13 ) 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) Move ended for Eli 103: Select an action for Axir Select an action for Axir 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 6 ) Move ended for Rizaxoal 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 6 ) 112 moved (MP) to ( 26, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 2 + 0 = 2 Move ended for Metalmiser The Slasher [Game Saved] 108: Select an action for Tixo Select an action for Tixo 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 5 ) Move ended for Axir 101: Select an action for Mdadar Select an action for Mdadar 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mdadar [SAW] Swasbuckler is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dalamar [SAW] Crusader is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. 9: status changed from 0 to 1. Dalamar is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Crusader 9: Select an action for [SAW] Crusader 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Crusader Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 16, 8 ) Move ended for [SAW] Monk Select an action for [SAW] Defender 2: Select an action for [SAW] Defender Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 8 ) Move ended for [SAW] Barbarian Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 108 blocked. Specialists of Acrobatic War , Choose a block die. POW Move ended for [SAW] Defender Tixo is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (6, 5) + 0, (1, 2) + 0, 0: Tixo has been stunned. 108: status changed from 0 to 2. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Swasbuckler Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Block selected. 106 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Move ended for [SAW] Bard Zudun is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. [SAW] Bard saved by block skill. [Game Saved] Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: [SAW] Paladin TARGET: 2 --- ROLL: 3 + 0 = 3 [SAW] Paladin slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) Move ended for [SAW] Paladin [Game Saved] Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 4 ) 101 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 11 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 1 ) DODGE FINAL RESULT: [SAW] Warrior TARGET: 2 --- ROLL: 4 + 0 = 4 [SAW] Warrior slips past his opponent(s) unhindered. 4 moved (MP) to ( 9, 2 ) Move ended for [SAW] Warrior Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Tixo rolls over. 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 9, 1 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (20, 3) 4 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 9, 2 ) Move ended for Bimti [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 25, 6 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 6 ) Hand off selected. Move ended for Metalmiser The Slasher Ball moved to ( 10, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rizaxoal TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Rizaxoal TARGET: 3 --- ROLL: 6 Move ended for Rizaxoal Ball moved to ( 19, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 1 ) 111 moved (MP) to ( 8, 1 ) 111 moved (MP) to ( 7, 1 ) 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 2, 1 ) Zaknafein Do-Urden scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Legolas with a goatee regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) [SAW] Knight regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Darkness to set players on field. 111 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 17, 6 ) 111 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 16, 11 ) 103 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Specialists of Acrobatic War Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 4 ) 8 moved location (MPL) to ( 14, 9 ) 6 moved location (MPL) to ( 14, 11 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 10 ) 10 moved location (MPL) to ( 6, 4 ) 16 moved (SP) to ( 12, 9 ) 9 moved location (MPL) to ( 10, 1 ) 8 moved location (MPL) to ( 12, 10 ) 16 moved location (MPL) to ( 11, 11 ) 5 moved to dugout ( 0, 0 ) 6 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 10, 13 ) 4 moved location (MPL) to ( 11, 3 ) 3 moved to dugout ( 0, 0 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 12, 7 ) 10 moved location (MPL) to ( 12, 4 ) 2 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 6, 9 ) 9 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 6, 10 ) 16 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 13, 3 ) 16 moved (SP) to ( 13, 12 ) 16 moved (SP) to ( 13, 11 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 5 Weather roll(6+5) Current Weather: Pouring Rain Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Specialists of Acrobatic War start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 4 ) GET BALL FINAL RESULT: [SAW] Knight TARGET: 4 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: [SAW] Knight TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for [SAW] Knight Ball moved to ( 12, 7 ) GET BALL BEFORE RE_ROLL: [SAW] Rogue dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 13, 8 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 104: Select an action for Rizaxoal Select an action for Rizaxoal 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 104: Select an action for Rizaxoal Select an action for Rizaxoal 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 11 ) Move ended for Rizaxoal 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 12 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW [SAW] Bard is knocked over. Player pushed to (17, 11) 16 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: [SAW] Bard has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 13, 11 ) Move ended for Zudun [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 107: Select an action for Eli Select an action for Eli 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) Move ended for Zaknafein Do-Urden 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Eli [SAW] Crusader is knocked over. Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (3, 2) + 0, 0: [SAW] Crusader has been stunned. 9: status changed from 0 to 2. 107 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Metalmiser The Slasher TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Metalmiser The Slasher Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 17, 8 ) Darkness turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. [SAW] Crusader rolls over. Specialists of Acrobatic War start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Knight 6: Select an action for [SAW] Knight 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) Move ended for [SAW] Knight Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for [SAW] Bard Select an action for [SAW] Monk 8: Select an action for [SAW] Monk 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 9 ) Move ended for [SAW] Monk Select an action for [SAW] Defender 2: Select an action for [SAW] Defender 2: tackle zone state changed to true Block selected. 112 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Move ended for [SAW] Defender Metalmiser The Slasher is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 112: status changed from 0 to 1. [SAW] Defender saved by block skill. [Game Saved] Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue Select an action for [SAW] Warrior 4: Select an action for [SAW] Warrior 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) Move ended for [SAW] Warrior Select an action for [SAW] Paladin 5: Select an action for [SAW] Paladin 5: tackle zone state changed to true Block selected. 108 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Paladin Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) Move ended for [SAW] Swasbuckler Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 8 ) GET BALL FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 12 ) 106 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Zudun is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 106: status changed from 0 to 1. [SAW] Rogue saved by block skill. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 9 ) Move ended for [SAW] Rogue [Game Saved] Select an action for [SAW] Barbarian 10: Select an action for [SAW] Barbarian 10: tackle zone state changed to true Block selected. 110 blocked. Specialists of Acrobatic War , Choose a block die. PUSHBACK Move ended for [SAW] Barbarian Specialists of Acrobatic War: All players have moved. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 7 ) Specialists of Acrobatic War turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zudun 109: Select an action for Bimti Select an action for Bimti 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 3 ) Move ended for Bimti 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Axir [SAW] Warrior is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 6) + 0, (6, 2) + 0, 0: [SAW] Warrior has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) Axir is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Axir has been knocked prone. 103: status changed from 0 to 1. Darkness turn ended. [Game Saved] Specialists of Acrobatic War start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [SAW] Swasbuckler 3: Select an action for [SAW] Swasbuckler 3: tackle zone state changed to true Block selected. 106 blocked. Specialists of Acrobatic War , Choose a block die. POW/SKULL Move ended for [SAW] Swasbuckler Zudun is knocked over. (6, 6) + 0, (1, 2) + 0, 0: Zudun has been stunned. 106: status changed from 0 to 2. [SAW] Swasbuckler saved by block skill. [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard Select an action for [SAW] Rogue 1: Select an action for [SAW] Rogue 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 11 ) Hand off selected. Move ended for [SAW] Rogue Ball moved to ( 12, 11 ) GET BALL BEFORE RE_ROLL: [SAW] Bard dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: [SAW] Bard TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for [SAW] Bard 16: Select an action for [SAW] Bard 16: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: [SAW] Bard TARGET: 3 --- ROLL: 6 Move ended for [SAW] Bard Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: [SAW] Swasbuckler TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: [SAW] Bard TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 11, 12 ) Specialists of Acrobatic War turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=11] : current status = 0 1 : current square = java.awt.Point[x=11,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (3) [SAW] Warrior stays UNconscious. 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=13,y=9] : current status = 1 9 : current square = java.awt.Point[x=13,y=9] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=12,y=11] : current status = 4 16 : current square = java.awt.Point[x=12,y=11] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=11] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=11] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=16,y=1] : current status = 0 101 : current square = java.awt.Point[x=16,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=5] : current status = 1 103 : current square = java.awt.Point[x=16,y=5] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=13,y=11] : current status = 2 106 : current square = java.awt.Point[x=13,y=11] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=13,y=8] : current status = 1 112 : current square = java.awt.Point[x=13,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Specialists of Acrobatic War Winnings Roll: 5 + 1 Darkness Winnings Roll: 2 + -1 [SAW] Warrior gets an MVP award. Legolas with a goatee gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=6 Specialists of Acrobatic War FF Roll: 6 + 0 not conceding roll=1 Darkness FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(105) 2(124) 3(93) 4(111) 5(118) 6(104) Total(655) D8: 1(11) 2(5) 3(5) 4(8) 5(3) 6(5) 7(5) 8(1) Total(43) GAME OVER Final Score: Specialists of Acrobatic War: 3 Darkness: 1 WINNINGS Specialists of Acrobatic War: 60000 Darkness: 10000 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3