Java JRE 1.3 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frog Machine Team 1 race: Skaven Player 1 name: Throtvile Primo Player 1: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 2 name: Grottle Segundo Player 2: S Storm Vermin 7 3 3 8 [Block, Mighty Blow] Player 3 name: Squik Terzo Player 3: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 4 name: Skrittar Quarzo Player 4: Gr Gutter Runner 9 2 4 7 [Block, Catch, Dodge, Leap, Sprint, Sure Feet, Very Long Legs] Player 5 name: Hrishak Quinzo Player 5: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 6 name: Rikek Sesto Player 6: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 7 name: Chang Setzmo Player 7: L Skaven Lineman 7 3 3 7 [] Player 8 name: Klisqueek Octavo Player 8: L Skaven Lineman 7 3 3 7 [] Player 9 name: Viskrin Novo Player 9: L Skaven Lineman 7 3 3 7 [Block, Claw] Player 10 name: Izak Dezimo Player 10: L Skaven Lineman 7 3 3 7 [] Player 11 name: Khijaw Undezimo Player 11: L Skaven Lineman 7 3 3 7 [] Player 12 name: Gowjyer Dodezimo Player 12: L Skaven Lineman 7 3 3 7 [] Player 13 name: Vermek Tredezimo Player 13: L Skaven Lineman 7 3 3 7 [Block, Leader, Strip Ball] Player 14 name: Berzerkrat Salivar Player 14: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal] Player 16 name: Slitha Sedizimo Player 16: Gr Gutter Runner 9 3 4 7 [+st, Block, Dodge, Horns] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1049] Connected as server to game 'frothyfrog'. Waiting for client. Receiving: Frothy Steins.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 3 8 [Block, Dodge, Accurate, Sure Hands, Thick Skull] Player 103 name: Karng Player 103: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: HarryPalms Player 107: R Dwarf Runner 6 4 3 8 [+st, Accurate, Block, Dodge, Dump Off, Sure Hands, Tackle, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 111 name: Booglie Player 111: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Piling On, Pro, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 115 name: Numbnuts Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 92000 screaming fans show up for the game. Handicap result 41:TEAM ANTHEM. Frog Machine gain TEAM ANTHEM. Frog Machine gets a LEADER reroll. Hrishak Quinzo is suffering from a niggling injury. 5: status changed from 0 to 2. HarryPalms manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Frog Machine win the toss. Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 110 moved location (MPL) to ( 18, 13 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 12 ) Turn time limit reached. 16 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (24, 2) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (5+4) = Brilliant Coaching Frothy Steins: 1 + 5 coaches Frog Machine: 5 + 4 coaches Frog Machine get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (24, 2) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 23, 1 ) [Game Saved] Ball in play. Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) Move ended for Throtvile Primo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) 109 blocked. Frog Machine , Choose a block die. POW Greybeard is knocked over. Player pushed to (18, 11) 109 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Greybeard has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 17, 10 ) Move ended for Grottle Segundo [Game Saved] Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 106 blocked. Frog Machine , Choose a block die. POW Move ended for Berzerkrat Salivar TBD is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 3) + 1, 0: TBD has been stunned. 106: status changed from 0 to 2. 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 12 ) Move ended for Squik Terzo Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) Move ended for Khijaw Undezimo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 104 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Viskrin Novo Drago saved by block skill. Viskrin Novo saved by block skill. [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 6, 1 ) GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 3 + 0 = 3 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 5 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Rikek Sesto miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc + -1Sun = 3 ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc + -1Sun = 3 Scatter roll: 8 Scatter roll: 5 Scatter roll: 4 Move ended for Rikek Sesto Ball moved to ( 13, 8 ) Scatter roll: 5 Ball moved to ( 14, 9 ) Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. TBD rolls over. Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 4 ) Move ended for Karng 109: Select an action for Greybeard Select an action for Greybeard 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Drago Gowjyer Dodezimo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 2) + 1, 0: Gowjyer Dodezimo has been stunned. 12: status changed from 0 to 2. Drago saved by block skill. [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 1 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) Move ended for Booglie 109: Select an action for Greybeard Select an action for Greybeard 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 17, 11 ) 2 blocked. 1 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Grottle Segundo is knocked over. Throtvile Primo is knocked over. Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 6) + 0, (5, 4) + 1, 2: Throtvile Primo has been badly hurt! 1: status changed from 0 to 8. 1 moved (SP) to ( 0, 11 ) Player pushed to (12, 9) 2 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 9 ) Move ended for Ooglie [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 9 ) Move ended for Greybeard Turn time limit reached. 113: Select an action for Fudd Select an action for Fudd 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 8 ) Move ended for Grand Poobah 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Fudd Berzerkrat Salivar is knocked over. Player pushed to (15, 9) 14 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (4, 6) + 0, (5, 6) + 0, 5: Berzerkrat Salivar has been seriously injured!! (64) Broken Neck - (-1 AG) 14: status changed from 0 to 9. 113 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 14 moved (SP) to ( 0, 13 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Sturm TARGET: 6 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm 105 moved (MP) to ( 15, 11 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 0 = 5 Chugger slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 9 ) Move ended for Chugger [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 13 ) 107 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 5 + 0 = 5 HarryPalms slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 HarryPalms slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: HarryPalms dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: HarryPalms TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for HarryPalms Frothy Steins: All players have moved. Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 9 ) Frothy Steins turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Gowjyer Dodezimo rolls over. Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Grottle Segundo Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 4 + 0 = 4 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 11 ) Move ended for Squik Terzo [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 11, 10 ) 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 11 ) 107 blocked. HORNS used. Frog Machine , Choose a block die. Frog Machine uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK Player pushed to (12, 9) 107 moved (MP) to ( 12, 9 ) Scatter roll: 2 Ball moved to ( 12, 8 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 12, 8 ) Target(3) Roll(2) Skrittar Quarzo falls trying to land his leap! SKILL SELECTED: Move ended for Skrittar Quarzo 4 moved (MP) to ( 12, 8 ) (6, 4) + 0, (3, 6) + 0, 0: Skrittar Quarzo has been knocked out. 4: status changed from 0 to 7. 4 moved to dugout ( 0, 8 ) Ball moved to ( 11, 7 ) Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 7, 7 ) Move ended for HarryPalms [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 12, 12 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 8 ) Move ended for TBD 103: Select an action for Karng Select an action for Karng 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 14, 10 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 12) 16 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 13, 11 ) Move ended for Fudd [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 8, 6 ) 102 moved (MP) to ( 9, 5 ) Move ended for Chugger 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Greybeard Grottle Segundo is knocked over. Player pushed to (11, 8) 2 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 17, 9 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Karng Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Drago Viskrin Novo is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (2, 5) + 1, (4, 2) + 0, 0: Viskrin Novo has been stunned. 9: status changed from 0 to 2. 104 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 11, 10 ) Move ended for Ooglie 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) Move ended for Grand Poobah 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Turn time limit reached. 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 1) 13 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 14, 2 ) 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Booglie Frothy Steins: All players have moved. Vermek Tredezimo is knocked over. Player pushed to (16, 0) 13 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 5) + 0, (6, 2) + 1, 0: Vermek Tredezimo has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 13, 1 ) Frothy Steins turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Viskrin Novo rolls over. Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 12 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Squik Terzo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Squik Terzo TARGET: 3 --- ROLL: 5 + 0 = 5 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 2 + 0 = 2 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 9, 12 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 6, 6 ) Move ended for Squik Terzo [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 9, 12 ) 16 moved (MP) to ( 8, 11 ) 16 moved (MP) to ( 7, 10 ) 16 moved (MP) to ( 6, 9 ) 16 moved (MP) to ( 6, 8 ) 107 blocked. Waiting for opponent to decide to use DUMP OFF. 107 blocked. HORNS used. Frog Machine , Choose a block die. POW/SKULL HarryPalms saved by block skill. Slitha Sedizimo saved by block skill. Move ended for Slitha Sedizimo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Gowjyer Dodezimo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 5 ) Move ended for Rikek Sesto [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: Grottle Segundo TARGET: 3 --- ROLL: 1 + 0 = 1 Grottle Segundo is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 4 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 7, 8 ) Move ended for Sturm [Game Saved] 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Karng Khijaw Undezimo is knocked over. Player pushed to (13, 6) 11 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Khijaw Undezimo has been stunned. 11: status changed from 0 to 2. 103 moved (MP) to ( 15, 5 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 8, 6 ) Move ended for Booglie [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 8 ) Move ended for Fudd 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 9, 10 ) 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 9 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Slitha Sedizimo is knocked over. Player pushed to (24, 7) 16 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 16: status changed from 0 to 1. 110 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 1 (1) Ooglie trips and falls trying to go for it! Move ended for Ooglie 110 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Ooglie has been knocked prone. 110: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] 11: tackle zone state changed to true 11: status changed from 2 to 1. Khijaw Undezimo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 5 ) Move ended for Rikek Sesto Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true 2: status changed from 1 to 4. Normal move selected. 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 16, 3 ) Move ended for Grottle Segundo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 5, 6 ) 16 moved (MP) to ( 6, 5 ) 16 moved (MP) to ( 7, 6 ) 107 blocked. Waiting for opponent to decide to use DUMP OFF. 107 blocked. HORNS used. Frog Machine , Choose a block die. POW HarryPalms is knocked over. Player pushed to (6, 8) 107 moved (MP) to ( 6, 8 ) (5, 1) + 0, (0, 0) + 0, 0: HarryPalms has been knocked prone. 107: status changed from 3 to 1. Ball moved to ( 5, 7 ) 16 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 7, 4 ) (1) Slitha Sedizimo trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 16 moved (MP) to ( 8, 4 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Viskrin Novo Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 7 ) GET BALL FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 2 ) 3 moved (MP) to ( 10, 1 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 10, 1 ) Move ended for Squik Terzo [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 2 + 0 = 2 Gowjyer Dodezimo is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. Move ended for Gowjyer Dodezimo Frog Machine: All players have moved. 12: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 5, 6 ) 110 moved (MP) to ( 6, 5 ) Move ended for Ooglie 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 17, 4 ) Move ended for TBD 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 2 ) 3 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Karng uses TACKLE to bring his opponent down. Squik Terzo is knocked over. Player pushed to (19, 0) 3 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (3, 6) + 0, (4, 6) + 1, 5: Squik Terzo has been seriously injured!! (45) Smashed Hand - Niggling Injury 3: status changed from 3 to 9. 103 moved (MP) to ( 10, 1 ) 3 moved (SP) to ( 1, 13 ) Verified Opponent Roll = 8 Ball moved to ( 18, 0 ) Move ended for Karng [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Booglie Rikek Sesto is knocked over. Player pushed to (22, 4) 6 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 6) + 0, (5, 1) + 1, 0: Rikek Sesto has been stunned. 6: status changed from 0 to 2. 111 moved (MP) to ( 7, 5 ) 111: status changed from 0 to 1. 111: status changed from 1 to 1. [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 7, 7 ) 107 moved (MP) to ( 8, 6 ) 107 moved (MP) to ( 8, 5 ) Move ended for HarryPalms 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 4 ) Move ended for Fudd 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 11, 1 ) Move ended for Chugger [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 8 ) Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago Turn time limit reached. 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Drago Viskrin Novo is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 1) + 1, (3, 5) + 0, 0: Viskrin Novo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 15, 3 ) Move ended for Greybeard [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 7 ) 105 moved (MP) to ( 5, 6 ) 105 moved (MP) to ( 5, 5 ) 105 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 7, 3 ) Move ended for Sturm Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rikek Sesto rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Gowjyer Dodezimo Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 3 ) (1) Khijaw Undezimo trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 11 moved (MP) to ( 12, 2 ) Move ended for Khijaw Undezimo [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Grottle Segundo TARGET: 3 --- ROLL: 1 + 0 = 1 Grottle Segundo is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 4 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 111: Select an action for Booglie Select an action for Booglie 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sturm Player pushed to (20, 5) 16 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 4 ) [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Fudd Slitha Sedizimo is knocked over. Player pushed to (20, 6) 16 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 16: status changed from 0 to 1. 113 moved (MP) to ( 9, 5 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 8, 6 ) 111 moved (MP) to ( 9, 7 ) Move ended for Booglie 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 3 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Khijaw Undezimo is knocked over. Player pushed to (16, 2) 11 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 5) + 0, (6, 2) + 1, 0: Khijaw Undezimo has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 1, 8 ) 109 moved (MP) to ( 12, 2 ) Move ended for Greybeard [Game Saved] 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 6, 3 ) Move ended for Karng 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 1 ) 102 moved (MP) to ( 8, 1 ) 102 moved (MP) to ( 7, 1 ) 102 moved (MP) to ( 6, 1 ) 102 moved (MP) to ( 5, 2 ) Move ended for Chugger 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Drago Gowjyer Dodezimo is knocked over. Player pushed to (17, 9) 12 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 13, 8 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 8, 7 ) Move ended for Grand Poobah 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 5 ) 107 moved (MP) to ( 6, 4 ) 107 moved (MP) to ( 5, 3 ) 107 moved (MP) to ( 4, 2 ) 107 moved (MP) to ( 4, 3 ) Move ended for HarryPalms 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 6, 4 ) 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 6, 2 ) 110 moved (MP) to ( 5, 1 ) Move ended for Ooglie 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 18, 2 ) Move ended for TBD Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 10, 5 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 10, 3 ) 16 moved (MP) to ( 9, 2 ) 16 moved (MP) to ( 8, 1 ) 16 moved (MP) to ( 7, 1 ) (3) Go for it successful. 16 moved (MP) to ( 6, 1 ) 102 blocked. (4) Go for it successful. HORNS used. Frog Machine , Choose a block die. PUSHBACK/POW Chugger saved by dodge skill. Player pushed to (4, 2) 102 moved (MP) to ( 4, 2 ) 16 moved (MP) to ( 5, 2 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 4 + 0 = 4 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 5, 5 ) 6 moved (MP) to ( 4, 5 ) 6 moved (MP) to ( 3, 5 ) (1) Rikek Sesto trips and falls trying to go for it! Move ended for Rikek Sesto 6 moved (MP) to ( 2, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Ooglie Slitha Sedizimo is knocked over. Player pushed to (24, 3) 16 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 5) + 0, (6, 6) + 1, 2: Slitha Sedizimo has been badly hurt! 16: status changed from 0 to 8. 110 moved (MP) to ( 5, 2 ) 16 moved (SP) to ( 0, 12 ) [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 3, 2 ) 102 moved (MP) to ( 2, 2 ) Chugger scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 1 (1) Skrittar Quarzo stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Viskrin Novo stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 1 (1) Khijaw Undezimo stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 8 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Vermek Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 9 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 110 moved location (MPL) to ( 18, 13 ) 110 moved (SP) to ( 20, 13 ) 107 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 20, 4 ) 111 moved (SP) to ( 20, 1 ) 106 moved (SP) to ( 28, 5 ) 101 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (17, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 2 Weather roll(5+2) Current Weather: Nice Verified Opponent Roll = 1 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 1 Distance: 0 Ball placed at (17, 6) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 3 + 0 = 3 Gowjyer Dodezimo slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 11 ) Move ended for Gowjyer Dodezimo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 109 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (18, 11) 109 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 8 ) (2) Go for it successful. 2 moved (MP) to ( 21, 8 ) (6) Go for it successful. 2 moved (MP) to ( 22, 8 ) Move ended for Grottle Segundo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 7 ) GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Sturm TARGET: 7 --- ROLL: 6 + 0 = 6 Sturm intercepts the ball! Ball moved to ( 15, 8 ) Move ended for Rikek Sesto Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 7 ) Move ended for Chugger 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 9 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Grottle Segundo saved by block skill. Greybeard saved by block skill. Move ended for Greybeard [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) Move ended for Grunty II 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 12 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for Ooglie 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 8 ) Move ended for Karng 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 3 ) Move ended for Drago 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 23, 9 ) Move ended for HarryPalms 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 6 ) Move ended for Sturm 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 7 ) Move ended for Fudd 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 1 (1) Booglie trips and falls trying to go for it! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 21, 7 ) Move ended for Booglie Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 5 + 0 = 5 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 5 ) Move ended for Chang Setzmo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 10 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 5 ) 105 blocked. (6) Go for it successful. Frog Machine , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Rikek Sesto [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 4 --- ROLL: 4 + 0 = 4 Gowjyer Dodezimo slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 2 + 0 = 2 Gowjyer Dodezimo is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. Move ended for Gowjyer Dodezimo 12: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Booglie Grottle Segundo is knocked over. Player pushed to (7, 9) 2 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 6) + 0, (6, 5) + 1, 4: Grottle Segundo has been seriously injured!! (46) Smashed Hand - Niggling Injury 2: status changed from 0 to 9. 111 moved (MP) to ( 22, 8 ) 2 moved (SP) to ( -1, 13 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 4 ) Move ended for Drago 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 10, 6 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 4) 6 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 5 ) Move ended for Fudd [Game Saved] 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Sturm miss threw the ball! TARGET: 5 --- ROLL: 3 + 1Qp + -1Tz = 3 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Sturm TARGET: 5 --- ROLL: 3 + 1Qp + -1Tz = 3 Verified Opponent Roll = 2 Scatter roll: 2 Verified Opponent Roll = 1 Scatter roll: 1 Verified Opponent Roll = 3 Scatter roll: 3 Move ended for Sturm Ball moved to ( 16, 5 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 6 ) Frothy Steins turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 6 (6) Skrittar Quarzo regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Viskrin Novo regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Khijaw Undezimo stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Vermek Tredezimo regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) Starting second half. Frog Machine gets a LEADER reroll. Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 11, 5 ) 9 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 9 ) Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 16, 11 ) 107 moved location (MPL) to ( 20, 7 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 5 ) 104 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 24, 7 ) 111 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 16, 13 ) 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 1 ) 110 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 17, 3 ) 110 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 25, 8 ) 102 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 7 Distance: 9 Ball placed at (21, 7) Touchback!! Waiting for Frothy Steins to give the ball to a member of their team on the field. Ball moved to ( 13, 11 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 1 111: Select an action for Booglie Select an action for Booglie 104: Select an action for Drago Select an action for Drago Turn time limit reached. 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Drago Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Karng Rikek Sesto is knocked over. Player pushed to (16, 5) 6 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 4) + 1, 0: Rikek Sesto has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Booglie Gowjyer Dodezimo is knocked over. Player pushed to (15, 8) 12 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (4, 5) + 0, (4, 3) + 1, 0: Gowjyer Dodezimo has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 14, 9 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 9 ) Move ended for Grunty II 110: Select an action for Ooglie Select an action for Ooglie 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 6 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Chang Setzmo is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 7 ) Move ended for Fudd [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 12, 5 ) Move ended for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 13, 6 ) Move ended for Greybeard 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) Move ended for Sturm 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 8 ) Move ended for Ooglie 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 4 ) Move ended for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) Move ended for HarryPalms Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rikek Sesto rolls over. Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) (1) Vermek Tredezimo trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 13 moved (MP) to ( 13, 11 ) (4) Go for it successful. 13 moved (MP) to ( 14, 10 ) Move ended for Vermek Tredezimo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) 111 blocked. Frog Machine , Choose a block die. POW Booglie is knocked over. Player pushed to (14, 8) 111 moved (MP) to ( 14, 8 ) CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Booglie has been knocked prone. 111: status changed from 0 to 1. Move ended for Viskrin Novo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 5 + 0 = 5 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 10 ) Move ended for Chang Setzmo Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 14, 9 ) Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 7, 4 ) Move ended for Greybeard [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 16, 9 ) Move ended for Booglie 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 15, 9 ) 9 blocked. 7 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Viskrin Novo is knocked over. Chang Setzmo is knocked over. Player pushed to (13, 11) 7 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. Player pushed to (14, 11) 9 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 3) + 0, (5, 2) + 1, 0: Viskrin Novo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 10 ) 110 moved (MP) to ( 15, 10 ) Move ended for Ooglie [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 13, 10 ) Move ended for Fudd 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 8, 3 ) Move ended for Chugger 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 6 ) Move ended for HarryPalms 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 5 ) 106 moved (MP) to ( 8, 5 ) Move ended for TBD 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 4 ) Move ended for Drago Frothy Steins turn ended. [Game Saved] Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 110 blocked. Frog Machine , Choose a block die. PUSHBACK STAND FIRM skill used. 7 moved (MP) to ( 15, 12 ) DODGE BEFORE RE_ROLL: Chang Setzmo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 5 + 0 = 5 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 13, 12 ) Move ended for Chang Setzmo [Game Saved] Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Vermek Tredezimo TARGET: 5 --- ROLL: 2 + 0 = 2 Vermek Tredezimo is knocked over. (4, 5) + 0, (5, 1) + 0, 0: Vermek Tredezimo has been stunned. Move ended for Vermek Tredezimo 13: status changed from 0 to 2. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 11 ) Move ended for Grunty II 110: Select an action for Ooglie Select an action for Ooglie 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Chang Setzmo is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 6) + 0, (5, 2) + 1, 0: Chang Setzmo has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 1, 8 ) Booglie saved by block skill. 111: status changed from 4 to 1. Move ended for Booglie 111: status changed from 1 to 1. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 4 ) 109 moved (MP) to ( 5, 4 ) 109 moved (MP) to ( 4, 4 ) 109 moved (MP) to ( 3, 4 ) 109 moved (MP) to ( 2, 4 ) Greybeard scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Chang Setzmo stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 8 ) Verified Opponent Roll = 5 (5) Viskrin Novo regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Khijaw Undezimo regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 3 (3) Gowjyer Dodezimo stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 110 moved location (MPL) to ( 18, 13 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 7, 10 ) 6 moved (SP) to ( 7, 4 ) *** Setup end *** Waiting for Frothy Steins to kick off. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Ball placed at (17, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (5+4) = Brilliant Coaching Frothy Steins: 3 + 5 coaches Frog Machine: 6 + 4 coaches Frog Machine get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (17, 6) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 17, 5 ) [Game Saved] Ball in play. Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 5 ) GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Rikek Sesto Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Skrittar Quarzo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 6 + 0 = 6 Skrittar Quarzo slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 23, 8 ) 4 moved (MP) to ( 24, 8 ) (5) Go for it successful. 4 moved (MP) to ( 25, 8 ) (2) Go for it successful. 4 moved (MP) to ( 26, 8 ) SPRINT used. (2) Go for it successful. 4 moved (MP) to ( 27, 8 ) Skrittar Quarzo scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=-1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=1,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=27,y=8] : current status = 0 4 : current square = java.awt.Point[x=27,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=1,y=8] : current status = 7 7 : current status = 7 (4) Chang Setzmo regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=1,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (4) Gowjyer Dodezimo regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=7,y=10] : current status = 0 13 : current square = java.awt.Point[x=7,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=0,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=12] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=4] : current status = 0 102 : current square = java.awt.Point[x=18,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 11, 10 ) Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 16, 11 ) 107 moved location (MPL) to ( 20, 7 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 5 ) 104 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 24, 7 ) 111 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 3 ) 110 moved location (MPL) to ( 16, 13 ) 106 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 15, 4 ) Turn time limit reached. 110 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 3 Distance: 2 Quick snap. Waiting for Frothy Steins to re-arrange players on field. 102 moved (SP) to ( 24, 6 ) 107 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 14, 10 ) 110 moved (SP) to ( 14, 4 ) 103 moved (SP) to ( 14, 6 ) 105 moved (SP) to ( 14, 8 ) 101 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 16, 12 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 4 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Booglie Gowjyer Dodezimo is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 4) + 1, 0: Gowjyer Dodezimo has been stunned. 12: status changed from 0 to 2. 111 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sturm Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ooglie Khijaw Undezimo is knocked over. Player pushed to (14, 6) 11 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 5) + 0, (3, 6) + 1, 4: Khijaw Undezimo has been seriously injured!! (56) Pinched Nerve - Niggling Injury 11: status changed from 0 to 9. 110 moved (MP) to ( 14, 5 ) 11 moved (SP) to ( -1, 13 ) [Game Saved] 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Karng Chang Setzmo is knocked over. Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 3 ) Move ended for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 10, 11 ) Move ended for Greybeard 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 10 ) Move ended for Drago 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 7 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rikek Sesto is knocked over. Player pushed to (19, 6) 6 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 11, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Move ended for Fudd [Game Saved] 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Chugger TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Chugger Ball moved to ( 10, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) Move ended for Guido 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) Move ended for HarryPalms Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Gowjyer Dodezimo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rikek Sesto Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Viskrin Novo TARGET: 3 --- ROLL: 5 + 0 = 5 Viskrin Novo slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 8 ) 113 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (12, 7) 113 moved (MP) to ( 12, 7 ) Move ended for Viskrin Novo [Game Saved] Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 5, 3 ) 4 moved (MP) to ( 4, 2 ) Move ended for Skrittar Quarzo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 1 + 0 = 1 Chang Setzmo is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. Move ended for Chang Setzmo 7: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 3 ) Move ended for Guido 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Grunty II Vermek Tredezimo is knocked over. Player pushed to (17, 5) 13 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (6, 4) + 0, 4: Vermek Tredezimo has been seriously injured!! (31) Broken Jaw - Miss next game 13: status changed from 0 to 9. 101 moved (MP) to ( 11, 4 ) 13 moved (SP) to ( -1, 13 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 7 ) Move ended for Sturm 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 9 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Viskrin Novo is knocked over. Player pushed to (19, 7) 9 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (1, 6) + 1, (2, 5) + 0, 0: Viskrin Novo has been stunned. 9: status changed from 0 to 2. 104 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 9, 7 ) Move ended for Drago [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 9, 5 ) Move ended for Greybeard [Game Saved] 107: Select an action for HarryPalms Select an action for HarryPalms 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 9, 3 ) Move ended for Ooglie 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 6 ) Move ended for Fudd 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 8 ) Move ended for Chugger 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 8 ) Move ended for Booglie 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 10 ) Move ended for Karng 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 9, 11 ) Move ended for HarryPalms Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Viskrin Novo rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 5, 1 ) 4 moved (MP) to ( 6, 1 ) 4 moved (MP) to ( 7, 1 ) 4 moved (MP) to ( 8, 1 ) 4 moved (MP) to ( 9, 1 ) 4 moved (MP) to ( 10, 1 ) 4 moved (MP) to ( 11, 1 ) 4 moved (MP) to ( 12, 1 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) (3) Go for it successful. 4 moved (MP) to ( 15, 1 ) (3) Go for it successful. 4 moved (MP) to ( 16, 1 ) SPRINT used. (2) Go for it successful. 4 moved (MP) to ( 17, 1 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 9 ) DODGE BEFORE RE_ROLL: Gowjyer Dodezimo knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 4 --- ROLL: 2 + 0 = 2 Gowjyer Dodezimo is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. Move ended for Gowjyer Dodezimo 12: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Drago Rikek Sesto saved by block skill. Drago saved by block skill. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Greybeard 105 blocked. Player pushed to (17, 7) 105 moved (MP) to ( 12, 7 ) Player pushed to (18, 7) 6 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 6 ) [Game Saved] 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK 113 blocked. Player pushed to (17, 5) 113 moved (MP) to ( 12, 5 ) Player pushed to (18, 6) 6 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 11, 7 ) 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Move ended for Booglie Rikek Sesto is knocked over. Player pushed to (19, 5) 6 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (4, 3) + 1, 0: Rikek Sesto has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 111 moved (MP) to ( 11, 6 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grunty II Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 5 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Sturm Chang Setzmo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. Sturm saved by block skill. [Game Saved] 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 16, 1 ) 4 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Fudd uses TACKLE to bring his opponent down. Skrittar Quarzo is knocked over. Player pushed to (11, 1) 4 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Skrittar Quarzo has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 17, 1 ) Move ended for Fudd [Game Saved] 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 11, 8 ) Move ended for Karng 107: Select an action for HarryPalms Select an action for HarryPalms 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 7, 9 ) 107 moved (MP) to ( 6, 8 ) 107 moved (MP) to ( 5, 7 ) 107 moved (MP) to ( 4, 6 ) 107 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 1 (1) HarryPalms trips and falls trying to go for it! Move ended for HarryPalms 107 moved (MP) to ( 2, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3) HarryPalms's thick skull does not save 'em (6, 6) + 0, (5, 3) + 0, 0: HarryPalms has been knocked out. 107: status changed from 3 to 7. 107 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 1 Ball moved to ( 26, 4 ) Frothy Steins turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 2 ) DODGE FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 5 + 0 = 5 Skrittar Quarzo slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 24, 8 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 5 + 0 = 5 Gowjyer Dodezimo slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 9 ) (3) Go for it successful. 12 moved (MP) to ( 7, 8 ) (5) Go for it successful. 12 moved (MP) to ( 6, 7 ) Move ended for Gowjyer Dodezimo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 3 + 0 = 3 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 12, 2 ) (5) Go for it successful. 7 moved (MP) to ( 11, 1 ) (6) Go for it successful. 7 moved (MP) to ( 10, 2 ) Move ended for Chang Setzmo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: Viskrin Novo knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Viskrin Novo TARGET: 4 --- ROLL: 1 + 0 = 1 Viskrin Novo is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Viskrin Novo has been knocked prone. Move ended for Viskrin Novo Frog Machine: All players have moved. 9: status changed from 0 to 1. Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Guido Chang Setzmo is knocked over. Player pushed to (19, 1) 7 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 10, 2 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 8 ) 104 moved (MP) to ( 7, 9 ) 104 moved (MP) to ( 6, 9 ) 104 moved (MP) to ( 5, 8 ) Move ended for Drago 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 5 ) 111 moved (MP) to ( 8, 6 ) 111 moved (MP) to ( 7, 6 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Gowjyer Dodezimo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 2) + 1, 0: Gowjyer Dodezimo has been stunned. 12: status changed from 0 to 2. Booglie saved by block skill. 111: status changed from 4 to 1. Move ended for Booglie 111: status changed from 1 to 1. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 6 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 7, 5 ) 109 moved (MP) to ( 6, 5 ) 109 moved (MP) to ( 5, 5 ) Move ended for Greybeard 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 9, 1 ) Move ended for Grunty II 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 8 ) Move ended for Karng 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 10, 8 ) Move ended for Sturm 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 5 ) Move ended for Chugger 110: Select an action for Ooglie Select an action for Ooglie 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 3 ) 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 6, 3 ) 110 moved (MP) to ( 5, 3 ) 110 moved (MP) to ( 4, 3 ) Move ended for Ooglie 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 11, 1 ) Move ended for Fudd Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Gowjyer Dodezimo rolls over. Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 105 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Sturm saved by block skill. Viskrin Novo saved by block skill. 9 moved (MP) to ( 10, 7 ) DODGE FINAL RESULT: Viskrin Novo TARGET: 4 --- ROLL: 5 + 0 = 5 Viskrin Novo slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Viskrin Novo TARGET: 3 --- ROLL: 4 + 0 = 4 Viskrin Novo slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 5 ) Move ended for Viskrin Novo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 9, 2 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 5 --- ROLL: 5 + 0 = 5 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 4 + 0 = 4 Chang Setzmo slips past his opponent(s) unhindered. 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 6, 3 ) (4) Go for it successful. 7 moved (MP) to ( 5, 3 ) Move ended for Chang Setzmo Frog Machine turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 5, 4 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Chang Setzmo is knocked over. Player pushed to (24, 2) 7 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 5, 3 ) 109 moved (MP) to ( 4, 2 ) Move ended for Greybeard [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 9, 5 ) Move ended for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 5 ) Move ended for Guido 113: Select an action for Fudd Select an action for Fudd 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 9, 2 ) 113 moved (MP) to ( 8, 2 ) 113 moved (MP) to ( 7, 2 ) Move ended for Fudd 103: Select an action for Karng Select an action for Karng 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 7 ) 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 5, 5 ) 103 moved (MP) to ( 4, 5 ) Move ended for Karng 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 7, 7 ) 105 moved (MP) to ( 6, 6 ) Move ended for Sturm 111: Select an action for Booglie Select an action for Booglie 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 7, 7 ) 111 moved (MP) to ( 6, 8 ) Move ended for Booglie 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 7 ) 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 3, 5 ) 104 moved (MP) to ( 2, 5 ) Move ended for Drago 102: Select an action for Chugger Select an action for Chugger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 5 ) 102 moved (MP) to ( 6, 4 ) 102 moved (MP) to ( 5, 4 ) 102 moved (MP) to ( 4, 4 ) 102 moved (MP) to ( 3, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Chugger dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 2, 4 ) Chugger scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 4 (4) HarryPalms regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Rikek Sesto stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Frothy Steins to set players on field. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 110 moved location (MPL) to ( 18, 13 ) 110 moved (SP) to ( 25, 13 ) 106 moved (SP) to ( 29, 6 ) 101 moved (SP) to ( 24, 12 ) 107 moved (SP) to ( 25, 10 ) 109 moved (SP) to ( 25, 8 ) 102 moved (SP) to ( 25, 4 ) 114 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 25, 1 ) 104 moved (SP) to ( 24, 2 ) 114 moved (SP) to ( 25, 6 ) 104 moved (SP) to ( 25, 2 ) 104 moved (SP) to ( 25, 3 ) 101 moved (SP) to ( 25, 11 ) 105 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 25, 11 ) 104 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 25, 3 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 26, 11 ) 102 moved (SP) to ( 24, 4 ) 103 moved (SP) to ( 26, 4 ) 102 moved (SP) to ( 25, 3 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Frothy Steins to kick off. Ball placed at (23, 2) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (23, 2) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 27, 6 ) [Game Saved] Ball in play. Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 4, 7 ) 12 moved (MP) to ( 3, 7 ) 12 moved (MP) to ( 2, 6 ) GET BALL FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 3, 7 ) 12 moved (MP) to ( 4, 8 ) (4) Go for it successful. 12 moved (MP) to ( 5, 9 ) (2) Go for it successful. 12 moved (MP) to ( 6, 10 ) Pass selected. LONG PASS PASS FINAL RESULT: Gowjyer Dodezimo TARGET: 4 --- ROLL: 3 + -1Lp = 2 Scatter roll: 7 Scatter roll: 8 Scatter roll: 2 Move ended for Gowjyer Dodezimo Ball moved to ( 12, 10 ) Scatter roll: 2 Ball moved to ( 12, 9 ) Frog Machine turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=-1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=1,y=13] : current status = 9 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) Rikek Sesto stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=-1,y=13] : current status = 9 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=6,y=10] : current status = 0 12 : current square = java.awt.Point[x=6,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=6,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=6,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 13 : current square = java.awt.Point[x=-1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=12] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=26,y=4] : current status = 0 103 : current square = java.awt.Point[x=26,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=26,y=11] : current status = 0 105 : current square = java.awt.Point[x=26,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=26,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=26,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=25,y=10] : current status = 0 107 : current square = java.awt.Point[x=25,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=25,y=1] : current status = 0 111 : current square = java.awt.Point[x=25,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=25,y=6] : current status = 0 114 : current square = java.awt.Point[x=25,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Winnings Roll: 3 + -1 Frothy Steins Winnings Roll: 2 + -1 Squik Terzo gets an MVP award. Numbnuts gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=6 Frog Machine FF Roll: 6 + 0 not conceding roll=2 +1 for win +1 for TDs +1 for cas (7) -1 from high FF of 14 Frothy Steins FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(119) 2(156) 3(131) 4(150) 5(139) 6(145) Total(840) D8: 1(12) 2(7) 3(6) 4(3) 5(12) 6(0) 7(2) 8(4) Total(46) GAME OVER Final Score: Frog Machine: 1 Frothy Steins: 3 WINNINGS Frog Machine: 20000 Frothy Steins: 10000 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6