Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 3 9 [] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 4 3 9 [] Player 4 name: Lel Player 4: B Chaos Beastman 6 3 3 8 [Horns] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 6 name: Idzi Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Horns] Player 10 name: Czedrzyk Player 10: B Chaos Beastman 6 3 3 8 [Horns] Player 11 name: Clys Player 11: B Chaos Beastman 6 3 3 8 [Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4066] Connected as client to game 'bombvsmutants'. Receiving: Durenguard Bombers.html Done receiving file. Team 2 name: Durenguard Bombers Team 2 race: Elf Player 101 name: Smilephoenix Player 101: T Elf Thrower 6 3 3 7 [Pass, Sure Hands] Player 102 name: Starfalcon Player 102: T Elf Thrower 6 3 4 7 [Pass] Player 103 name: Banevictor Player 103: L Elf Lineman 6 3 4 7 [Block] Player 104 name: Bonemask Player 104: L Elf Lineman 6 3 4 7 [;] Player 105 name: Glowkick Player 105: L Elf Lineman 6 3 4 7 [;] Player 106 name: Windbreaker Player 106: L Elf Lineman 6 3 4 7 [;] Player 107 name: Redtracker Player 107: L Elf Lineman 6 3 4 7 [Block] Player 108 name: Battlehand Player 108: L Elf Lineman 6 3 4 7 [Guard] Player 109 name: Heartcutter Player 109: L Elf Lineman 6 3 4 7 [;] Player 110 name: Holytraveller Player 110: L Elf Lineman 6 3 4 7 [;] Player 111 name: Smilebull Player 111: B Elf Blitzer 7 3 4 8 [Block, Side Step, Dodge] Player 112 name: Emberwolf Player 112: B Elf Blitzer 7 3 4 8 [Block, Side Step] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 4 Weather roll(2+4) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Gate: 47000 screaming fans show up for the game. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Handicap result 24:RUNNING LATE. Verified Opponent Roll = 1 RUNNING LATE roll: 1 Verified Opponent Roll = 8 8: status changed from 0 to 1. Blozej is RUNNING LATE. Verified Opponent Roll = 4 Bonemask manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Avenging Mutants win the toss. Waiting for Durenguard Bombers to set players on field. 112 moved (SP) to ( 16, 13 ) 111 moved (SP) to ( 16, 1 ) 109 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 16, 6 ) 105 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 18, 7 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 5, 7 ) 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 10, 8 ) 4 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 12, 5 ) 12 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 9, 7 ) 8: status changed from 1 to 0. *** Setup end *** Waiting for Durenguard Bombers to kick off. Ball placed at (22, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (6+6) = Pitch Invasion Durenguard Bombers: 10 + 5 FanFactor Avenging Mutants: 3 + 9 FanFactor Durenguard Bombers fans invade the pitch. Verified Opponent Roll = 5 Verified Opponent Roll = 8 Wiktor is injured by the crowd. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, 0: Wiktor has been stunned. 9: status changed from 0 to 2. Verified Opponent Roll = 5 Koz is injured by the crowd. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, 0: Koz has been stunned. 5: status changed from 0 to 2. Verified Opponent Roll = 8 Clys is injured by the crowd. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 2) + 0, 0: Clys has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 6 Aeneas is injured by the crowd. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, 0: Aeneas has been stunned. 7: status changed from 0 to 2. Verified Opponent Roll = 1 Bacchus Brutus is injured by the crowd. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Bacchus Brutus has been stunned. 1: status changed from 0 to 2. Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 Ball placed at (22, 6) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 5 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 1: status changed from 2 to 1. 5: status changed from 2 to 1. 7: status changed from 2 to 1. 9: status changed from 2 to 1. Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 7 ) Move ended for Idzi Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 4 ) Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 6 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Claudius Brutus Windbreaker is knocked over. (5, 6) + 0, (5, 2) + 0, 0: Windbreaker has been stunned. 106: status changed from 0 to 2. Claudius Brutus is knocked over. (3, 6) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 1 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Windbreaker rolls over. 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 3 ) Move ended for Bonemask 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 8 ) Move ended for Emberwolf 105: Select an action for Glowkick Select an action for Glowkick 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 12 ) Move ended for Glowkick 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Lel is knocked over. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 0, (1, 4) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. 103 moved (MP) to ( 12, 4 ) Move ended for Banevictor [Game Saved] 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) Move ended for Battlehand 109: Select an action for Heartcutter Select an action for Heartcutter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) Move ended for Heartcutter 107: Select an action for Redtracker Select an action for Redtracker 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 4 ) Move ended for Redtracker 111: Select an action for Smilebull Select an action for Smilebull 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Smilebull TARGET: 3 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 1 (1) Smilebull trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Smilebull TARGET: 2 --- ROLL: 4 + 0 = 4 Smilebull slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 9, 3 ) Move ended for Smilebull [Game Saved] 110: Select an action for Holytraveller Select an action for Holytraveller 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Holytraveller Cyril Brutus is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) Durenguard Bombers turn ended. [Game Saved] 4: tackle zone state changed to true 4: status changed from 2 to 1. Lel rolls over. Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cyril Brutus Select an action for Wiktor 9: Select an action for Wiktor Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 12, 3 ) Move ended for Wiktor Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Aeneas TARGET: 3 --- ROLL: 5 + 0 = 5 Aeneas slips past his opponent(s) unhindered. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 11, 9 ) Move ended for Aeneas [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Battlehand is knocked over. Player pushed to (14, 8) 108 moved (MP) to ( 14, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Battlehand has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 7, 4 ) 10 moved (MP) to ( 8, 3 ) Move ended for Czedrzyk Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 4 ) 111 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (8, 2) 111 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 3 ) Move ended for Idzi Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 2 [Game Saved] 111: Select an action for Smilebull Select an action for Smilebull 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smilebull TARGET: 2 --- ROLL: 5 + 0 = 5 Smilebull slips past his opponent(s) unhindered. 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 2, 1 ) Smilebull scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 6 (6) Clys regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Durenguard Bombers to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 18, 7 ) 107 moved location (MPL) to ( 16, 8 ) 106 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 16, 2 ) 112 moved location (MPL) to ( 17, 13 ) 103 moved location (MPL) to ( 16, 6 ) 102 moved location (MPL) to ( 22, 7 ) 111 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 15, 5 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 12, 8 ) 8 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Durenguard Bombers to kick off. Ball placed at (22, 6) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 6 Weather roll(5+6) Current Weather: Pouring Rain Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (22, 6) Verified Opponent Roll = 4 Scatter roll: 4 Touchback!! Avenging Mutants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 3 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 2 ) 104 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Bonemask is knocked over. Player pushed to (17, 2) 104 moved (MP) to ( 17, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Bonemask has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 16, 4 ) Move ended for Clys [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) Move ended for Wiktor Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) Move ended for Claudius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 3 ) Move ended for Koz Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 3 ) Move ended for Czedrzyk Select an action for Lel 4: Select an action for Lel Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 14 ) 7 moved (MP) to ( 15, 13 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Holytraveller is knocked over. Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) (5, 6) + 0, (6, 3) + 0, 0: Holytraveller has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Heartcutter is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) (6, 2) + 0, (3, 6) + 0, 0: Heartcutter has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Avenging Mutants: All players have moved. Windbreaker is knocked over. Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Windbreaker has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 15, 9 ) Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 3 [Game Saved] 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Windbreaker 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bonemask 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) Move ended for Battlehand 111: Select an action for Smilebull Select an action for Smilebull 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 3 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Blozej is knocked over. Player pushed to (14, 4) 8 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 16, 3 ) Move ended for Smilebull [Game Saved] 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) Move ended for Starfalcon 107: Select an action for Redtracker Select an action for Redtracker 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Redtracker Flavius Brutus is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. Redtracker saved by block skill. [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 11 ) Move ended for Emberwolf 105: Select an action for Glowkick Select an action for Glowkick 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Glowkick Lel is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. Glowkick is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 5) + 0, (6, 3) + 0, 0: Glowkick has been knocked out. 105: status changed from 0 to 7. 105 moved (SP) to ( 29, 10 ) Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 18, 9 ) Move ended for Aeneas Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 3) 111 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. SKULL Move ended for Cyril Brutus Cyril Brutus is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 4 [Game Saved] 111: Select an action for Smilebull Select an action for Smilebull 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Smilebull Clys is knocked over. Player pushed to (13, 5) 11 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Clys has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 16, 4 ) [Game Saved] 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) Move ended for Battlehand 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 2 ) 3 blocked. Verified Opponent Roll = POW POW Claudius Brutus is knocked over. Player pushed to (15, 4) 3 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 3 to 1. 104 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Ball moved to ( 16, 3 ) Move ended for Bonemask [Game Saved] 107: Select an action for Redtracker Select an action for Redtracker 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Redtracker Redtracker is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Redtracker has been knocked prone. 107: status changed from 0 to 1. Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cyril Brutus Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Bacchus Brutus Banevictor saved by block skill. Bacchus Brutus saved by block skill. [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 18, 7 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 17, 4 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Battlehand is knocked over. Player pushed to (16, 2) 108 moved (MP) to ( 16, 2 ) (6, 1) + 0, (0, 0) + 0, 0: Battlehand has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 16, 3 ) Move ended for Aeneas [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Bonemask is knocked over. Player pushed to (17, 5) Player 111 pushed to (17, 5) 111 moved (MP) to ( 17, 5 ) Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) (5, 5) + 0, (6, 2) + 0, 0: Bonemask has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 28, 8 ) 9 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Koz 5: Select an action for Koz Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 3 ) GET BALL FINAL RESULT: Czedrzyk TARGET: 4 --- ROLL: 4 + 0 = 4 10 moved (MP) to ( 13, 4 ) Move ended for Czedrzyk [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 6 ) Move ended for Blozej Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 15, 2 ) Koz fouls Battlehand. (1, 3) +3 IGMEOY Roll = 3 Move ended for Koz [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Windbreaker is knocked over. Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) (1, 6) + 0, (0, 0) + 0, 0: Windbreaker has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 16, 9 ) Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 5 [Game Saved] 107: Select an action for Redtracker Select an action for Redtracker 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Redtracker 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Windbreaker 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Battlehand knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Battlehand TARGET: 3 --- ROLL: 1 + 0 = 1 Battlehand is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Battlehand has been knocked prone. 108: status changed from 0 to 1. Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Cyril Brutus Banevictor saved by block skill. Cyril Brutus is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 6 [Game Saved] 107: Select an action for Redtracker Select an action for Redtracker 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Battlehand TARGET: 2 --- ROLL: 4 + 0 = 4 Battlehand slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 12, 3 ) 10 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Czedrzyk is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Czedrzyk has been knocked prone. 10: status changed from 3 to 1. Battlehand is knocked over. Move ended for Battlehand Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Battlehand has been knocked prone. 108: status changed from 0 to 1. Verified Opponent Roll = 8 Ball moved to ( 15, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Claudius Brutus TARGET: 5 --- ROLL: 5 + 0 = 5 Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 102 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (22, 4) 102 moved (MP) to ( 22, 4 ) 7 moved (MP) to ( 21, 3 ) Move ended for Aeneas [Game Saved] Select an action for Blozej 8: Select an action for Blozej Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Redtracker is knocked over. Player pushed to (17, 9) 107 moved (MP) to ( 17, 9 ) (5, 5) + 0, (5, 3) + 0, 0: Redtracker has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 28, 9 ) 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Select an action for Blozej 8: Select an action for Blozej Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cyril Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Blozej Banevictor is knocked over. Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) (5, 3) + 0, (1, 6) + 0, 0: Banevictor has been stunned. 103: status changed from 0 to 2. 8 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 2 ) 9 moved (MP) to ( 21, 1 ) Move ended for Wiktor Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 3 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) (2) Go for it successful. 3 moved (MP) to ( 20, 2 ) Move ended for Claudius Brutus [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Clys Smilebull saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 4) 111 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 8 ) Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 7 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Banevictor rolls over. 111: Select an action for Smilebull Select an action for Smilebull 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smilebull TARGET: 2 --- ROLL: 5 + 0 = 5 Smilebull slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 19, 1 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Choose a block die. POW/SKULL Claudius Brutus is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 3 to 1. Smilebull saved by block skill. Verified Opponent Roll = 4 Ball moved to ( 10, 2 ) 111 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Smilebull TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Smilebull [Game Saved] 102: Select an action for Starfalcon Select an action for Starfalcon 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Windbreaker TARGET: 2 --- ROLL: 2 + 0 = 2 Windbreaker slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 19, 4 ) Move ended for Windbreaker [Game Saved] 108: Select an action for Battlehand Select an action for Battlehand 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Battlehand TARGET: 2 --- ROLL: 6 + 0 = 6 Battlehand slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 16, 4 ) Move ended for Battlehand [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Starfalcon Aeneas is knocked over. Player pushed to (8, 2) 7 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 21, 3 ) [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Emberwolf Durenguard Bombers: All players have moved. Lel is knocked over. Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 6) + 0, (4, 3) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. Durenguard Bombers turn ended. [Game Saved] 4: tackle zone state changed to true 4: status changed from 2 to 1. Lel rolls over. Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 1 ) 10 moved (MP) to ( 18, 1 ) 111 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Smilebull saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 3) 111 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 19, 2 ) Move ended for Czedrzyk [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 20, 4 ) Move ended for Flavius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. POW Move ended for Koz SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (21, 4) 111 moved (MP) to ( 21, 4 ) (4, 6) + 0, (6, 3) + 0, 0: Smilebull has been knocked out. 111: status changed from 3 to 7. 111 moved to dugout ( 28, 10 ) 5 moved (MP) to ( 20, 3 ) Ball moved to ( 20, 4 ) GET BALL FINAL RESULT: Flavius Brutus TARGET: 7 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Battlehand is knocked over. Player pushed to (17, 4) 108 moved (MP) to ( 17, 4 ) (1, 2) + 0, (0, 0) + 0, 0: Battlehand has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Aeneas Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Claudius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 3 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 5 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Foul selected. 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 17, 3 ) Wiktor fouls Battlehand. (2, 4) +5 (5, 6) + 0, 3: Battlehand has been badly hurt! 108: status changed from 1 to 8. IGMEOY Roll = 1 Move ended for Wiktor Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 5 ) Move ended for Clys Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 8 [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 6 ) Move ended for Banevictor 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 5 ) Move ended for Emberwolf Durenguard Bombers turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 4 (4) Bonemask regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Glowkick stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 10 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Redtracker stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 8 ) Verified Opponent Roll = 5 (5) Heartcutter regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Holytraveller stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 3 (3) Smilebull stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 9 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 3 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Starting second half. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 8, 7 ) 10 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 1 ) 7 moved (SP) to ( 11, 5 ) 10 moved (SP) to ( 11, 9 ) Waiting for Durenguard Bombers to set players on field. 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 22, 7 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (1+2) = Get the Ref! Avenging Mutants: 5 + 9Fan Factor Durenguard Bombers: 6 + 5Fan Factor Avenging Mutants fans get the ref. KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (23, 11) Scatter roll: 3 Ball moved to ( 21, 13 ) [Game Saved] Ball in play. Waiting for Durenguard Bombers to finish TURN: 1 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Starfalcon TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 23, 11 ) Move ended for Starfalcon [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 0 ) 9 blocked. Verified Opponent Roll = POW POW Wiktor is knocked over. Player pushed to (16, 2) 9 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 4) + 0, (3, 5) + 0, 0: Wiktor has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) Move ended for Emberwolf [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 12 ) Move ended for Banevictor 109: Select an action for Heartcutter Select an action for Heartcutter 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Heartcutter Clys is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Clys has been knocked prone. 11: status changed from 0 to 1. Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 9, 1 ) Move ended for Aeneas Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 10, 2 ) Move ended for Blozej Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Windbreaker is knocked over. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Windbreaker has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Flavius Brutus Bonemask is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Bonemask has been knocked prone. 104: status changed from 0 to 1. Flavius Brutus is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 2 [Game Saved] 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Windbreaker 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bonemask 112: Select an action for Emberwolf Select an action for Emberwolf 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 5 ) Move ended for Starfalcon 109: Select an action for Heartcutter Select an action for Heartcutter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Heartcutter TARGET: 2 --- ROLL: 3 + 0 = 3 Heartcutter slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 3 ) Move ended for Heartcutter [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Emberwolf TARGET: 2 --- ROLL: 4 + 0 = 4 Emberwolf slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 11, 6 ) Move ended for Emberwolf Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 2 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 5 ) Move ended for Aeneas Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 7 ) Move ended for Czedrzyk Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 6 ) Move ended for Clys Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Windbreaker is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Windbreaker has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 5 ) Move ended for Cyril Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 6 ) 112 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 5) 112 moved (MP) to ( 12, 5 ) (3, 5) + 0, (0, 0) + 0, 0: Emberwolf has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 11, 6 ) Move ended for Blozej [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Koz Player pushed to (15, 13) 103 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Foul selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) (2) Go for it successful. 4 moved (MP) to ( 13, 6 ) Lel fouls Emberwolf. (1, 3) +3 The ref looks the other way! Move ended for Lel [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Player pushed to (15, 10) 104 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 15, 9 ) Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 3 [Game Saved] 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bonemask TARGET: 2 --- ROLL: 6 + 0 = 6 Bonemask slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 12 ) Move ended for Bonemask [Game Saved] 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Starfalcon TARGET: 3 --- ROLL: 6 Move ended for Starfalcon Ball moved to ( 14, 13 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Banevictor dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Banevictor TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 15, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Koz TARGET: 7 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 13 ) Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 11, 5 ) Aeneas fouls Emberwolf. (5, 6) +4 (5, 3) + 0, 0: Emberwolf has been knocked out. 112: status changed from 1 to 7. 112 moved to dugout ( 28, 9 ) The ref looks the other way! Move ended for Aeneas [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 13, 13 ) GET BALL BEFORE RE_ROLL: Flavius Brutus dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Flavius Brutus TARGET: 4 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 12, 11 ) Move ended for Flavius Brutus [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 13, 12 ) Move ended for Czedrzyk Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 11, 12 ) Move ended for Blozej Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for Lel Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 11, 10 ) Move ended for Clys Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 15, 11 ) 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Bonemask is knocked over. Player pushed to (16, 13) 104 moved (MP) to ( 16, 13 ) (3, 4) + 0, (0, 0) + 0, 0: Bonemask has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 15, 12 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW Move ended for Koz Banevictor is knocked over. Player pushed to (16, 14) 103 moved (MP) to ( 16, 14 ) (1, 1) + 0, (0, 0) + 0, 0: Banevictor has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 11 ) Move ended for Claudius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 4 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 4 [Game Saved] 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 9 ) Move ended for Windbreaker 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Starfalcon TARGET: 2 --- ROLL: 2 + 0 = 2 Starfalcon slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 11 ) Move ended for Starfalcon [Game Saved] 109: Select an action for Heartcutter Select an action for Heartcutter 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Heartcutter TARGET: 3 --- ROLL: 3 + 0 = 3 Heartcutter slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Heartcutter TARGET: 2 --- ROLL: 4 + 0 = 4 Heartcutter slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 13, 9 ) 4 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 11) 4 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 13, 10 ) Move ended for Heartcutter [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Banevictor TARGET: 2 --- ROLL: 2 + 0 = 2 Banevictor slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 18, 11 ) Move ended for Banevictor [Game Saved] 104: Select an action for Bonemask Select an action for Bonemask 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Bonemask TARGET: 2 --- ROLL: 1 + 0 = 1 Bonemask is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 6) + 0, (6, 6) + 0, 6: Bonemask has been KILLED!! Move ended for Bonemask Durenguard Bombers: All players have moved. 104: status changed from 0 to 10. 104 moved (SP) to ( 29, 14 ) Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) Move ended for Czedrzyk Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 9 ) Move ended for Cyril Brutus Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 109 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Heartcutter is knocked over. Player pushed to (14, 10) 109 moved (MP) to ( 14, 10 ) (6, 6) + 0, (2, 3) + 0, 0: Heartcutter has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 13, 10 ) Move ended for Aeneas [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) Move ended for Flavius Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) Move ended for Bacchus Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 10 ) Move ended for Claudius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 11 ) Move ended for Koz Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 15, 9 ) Move ended for Lel Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 8 ) Move ended for Clys Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Foul selected. 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 11 ) Blozej fouls Heartcutter. (5, 1) +2 (2, 1) + 0, 0: Heartcutter has been stunned. 109: status changed from 2 to 2. The ref looks the other way! Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 5 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Heartcutter rolls over. 102: Select an action for Starfalcon Select an action for Starfalcon 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 10 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (13, 9) 12 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 17, 9 ) Move ended for Starfalcon [Game Saved] 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Windbreaker TARGET: 3 --- ROLL: 4 + 0 = 4 Windbreaker slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Windbreaker TARGET: 2 --- ROLL: 4 + 0 = 4 Windbreaker slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 8 ) Move ended for Windbreaker [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Banevictor TARGET: 2 --- ROLL: 1 + 0 = 1 Banevictor is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 6) + 0, (1, 1) + 0, 0: Banevictor has been stunned. Move ended for Banevictor Durenguard Bombers: All players have moved. 103: status changed from 0 to 2. Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Koz 5: Select an action for Koz Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 9 ) Move ended for Aeneas Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Lel Windbreaker is knocked over. Player pushed to (14, 7) 106 moved (MP) to ( 14, 7 ) (5, 6) + 0, (5, 2) + 0, 0: Windbreaker has been stunned. 106: status changed from 0 to 2. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Starfalcon is knocked over. Player pushed to (17, 8) 102 moved (MP) to ( 17, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Starfalcon has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 11 ) Move ended for Flavius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 7 ) Move ended for Cyril Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 18, 7 ) Move ended for Koz Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 18, 8 ) Move ended for Blozej Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 7 ) Czedrzyk fouls Starfalcon. (3, 1) +7 (6, 5) + 0, 2: Starfalcon has been badly hurt! 102: status changed from 1 to 8. The ref looks the other way! Move ended for Czedrzyk Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) Move ended for Clys Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 23, 12 ) Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 6 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Banevictor rolls over. 106: tackle zone state changed to true 106: status changed from 2 to 1. Windbreaker rolls over. 109: Select an action for Heartcutter Select an action for Heartcutter 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Heartcutter TARGET: 2 --- ROLL: 4 + 0 = 4 Heartcutter slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 19, 10 ) Move ended for Heartcutter Durenguard Bombers: All players have moved. Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) Move ended for Aeneas Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 12 moved (MP) to ( 25, 13 ) 12 moved (MP) to ( 26, 13 ) (6) Go for it successful. 12 moved (MP) to ( 27, 13 ) Flavius Brutus scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=18,y=11] : current status = 0 7 : current square = java.awt.Point[x=18,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (4) Wiktor regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=7] : current status = 0 10 : current square = java.awt.Point[x=16,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=12] : current status = 4 11 : current square = java.awt.Point[x=20,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=13] : current status = 4 12 : current square = java.awt.Point[x=27,y=13] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=12] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103 : current square = java.awt.Point[x=19,y=11] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : current status = 7 (4) Glowkick regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=14,y=7] : current status = 1 106 : current square = java.awt.Point[x=14,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=28,y=8] : current status = 7 107 : current status = 7 (3) Redtracker stays UNconscious. 107 : current square = java.awt.Point[x=28,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=10] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=19,y=10] : current status = 0 109 : current square = java.awt.Point[x=19,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (3) Holytraveller stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (1) Smilebull stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=28,y=9] : current status = 7 112 : current status = 7 (6) Emberwolf regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=28,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 7, 8 ) 10 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 7, 9 ) 4 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 13, 1 ) 6 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 0, 5 ) 10 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 10, 9 ) Waiting for Durenguard Bombers to set players on field. 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 21, 4 ) 103 moved (SP) to ( 21, 5 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (4+4) = Quick Snap KICK skill used. Kick result. Direction: 6 Distance: 1 Quick snap. Waiting for Durenguard Bombers to re-arrange players on field. 105 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 21, 8 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 7 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Waiting for Durenguard Bombers to finish TURN: 7 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Banevictor TARGET: 3 --- ROLL: 3 + 0 = 3 103 moved (MP) to ( 21, 6 ) Move ended for Banevictor [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 7 ) Move ended for Emberwolf 105: Select an action for Glowkick Select an action for Glowkick 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 10 ) Move ended for Glowkick 106: Select an action for Windbreaker Select an action for Windbreaker 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) Move ended for Windbreaker Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Glowkick is knocked over. Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) (4, 2) + 0, (0, 0) + 0, 0: Glowkick has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 19, 6 ) (4) Go for it successful. 11 moved (MP) to ( 20, 5 ) 103 blocked. (1) Clys trips and falls trying to go for it! Move ended for Clys (6, 4) + 0, (6, 5) + 0, 6: Clys has been KILLED!! 11: status changed from 0 to 10. (5) Apothecary SUCCEEDS! 11: status changed from 10 to 1. Avenging Mutants turn ended. Waiting for Durenguard Bombers to finish TURN: 8 [Game Saved] 103: Select an action for Banevictor Select an action for Banevictor 103: Select an action for Banevictor Select an action for Banevictor 103: tackle zone state changed to true Hand off selected. Move ended for Banevictor Ball moved to ( 8, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Emberwolf TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Emberwolf Select an action for Emberwolf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Emberwolf TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Emberwolf Ball moved to ( 8, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Banevictor TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 8, 7 ) Durenguard Bombers turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 8 ) 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (15, 7) 109 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Koz Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. SKULL Move ended for Cyril Brutus Cyril Brutus is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=4] : current status = 1 2 : current square = java.awt.Point[x=14,y=4] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=10,y=9] : current status = 0 7 : current square = java.awt.Point[x=10,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=10,y=5] : current status = 0 10 : current square = java.awt.Point[x=10,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=5] : current status = 1 11 : current square = java.awt.Point[x=20,y=5] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=12] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=14] : current status = 10 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=11] : current status = 1 105 : current square = java.awt.Point[x=16,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : current status = 7 (1) Redtracker stays UNconscious. 107 : current square = java.awt.Point[x=29,y=10] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=10] 108 : current square = java.awt.Point[x=29,y=11] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (5) Holytraveller regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (2) Smilebull stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 6 + 1 Durenguard Bombers Winnings Roll: 5 + 2 Wiktor gets an MVP award. Windbreaker gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=2 +1 for cas (2) Avenging Mutants FF Roll: 2 + 1 not conceding roll=3 Durenguard Bombers FF Roll: 3 + 0 ***END Fan Factor DEBUG*** D6: 1(101) 2(88) 3(87) 4(101) 5(92) 6(109) Total(578) D8: 1(0) 2(2) 3(7) 4(4) 5(2) 6(5) 7(2) 8(5) Total(27) GAME OVER Final Score: Avenging Mutants: 1 Durenguard Bombers: 1 WINNINGS Avenging Mutants: 70000 Durenguard Bombers: 70000 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6