Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Noir Desir Team 1 race: Dark Elf Player 1 name: Angela Del Muerta Player 1: W Witch Elf 7 4 5 7 [+ag, +st, Block, Dodge, Frenzy, Jump Up, Leap] Player 2 name: Vlad Lesombre Player 2: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 3 name: Toufik Obsesivo Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 4 name: Nasser El Barbudo Player 4: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Guard] Player 5 name: Bel Zebuth Player 5: L Dark Elf Lineman 6 3 4 8 [Block] Player 6 name: Massac Creur Player 6: B Dark Elf Blitzer 7 3 4 8 [Block, Jump Up, Strip Ball] Player 7 name: Rey Pugnant Player 7: T Dark Elf Thrower 6 3 4 8 [Pass] Player 8 name: Rack Courci Player 8: L Dark Elf Lineman 5 3 4 8 [Guard, Leader] Player 9 name: Mezz Etta Player 9: L Dark Elf Lineman 6 3 4 8 [] Player 10 name: Georges Malacquis Player 10: L Dark Elf Lineman 6 3 4 8 [Dauntless, Tackle] Player 11 name: Malf Faisant Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 12 name: Claudia Demonia Player 12: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Mighty Blow, Pro, Tackle] Player 14 name: Malef Hic Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow, Piling On, Tackle] Player 15 name: No Sif Player 15: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Sure Feet, Tackle] Player 16 name: Robert Laraclure Player 16: T Dark Elf Thrower 6 3 4 8 [Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3698] Connected as server to game 'desirvsdobi'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Itztha Hume I. Dity Player 101: L Human Lineman 6 3 3 8 [] Player 102 name: Rustle Player 102: B Human Blitzer 7 3 3 8 [Block] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 6 3 3 8 [Block, Dodge] Player 106 name: P.D. Player 106: C Human Catcher 8 2 4 7 [+ag, Block, Catch, Dodge, Sure Hands] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 109 name: Judas Player 109: T Human Thrower 6 2 3 8 [Accurate, Nerves Of Steel, Pass, Sure Hands] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Tackle] Player 111 name: Donner Player 111: B Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap] Player 113 name: GentleNose Player 113: O Ogre 4 5 2 9 [Big Guy, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(1+3) Current Weather: Nice Gate: 104000 screaming fans show up for the game. Handicap result 24:RUNNING LATE. Handicap result 64:THAT BABE'S GOT TALENT!. RUNNING LATE roll: 2 1: status changed from 0 to 1. Angela Del Muerta is RUNNING LATE. 11: status changed from 0 to 1. Malf Faisant is RUNNING LATE. THAT BABE'S GOT TALENT! roll: 6 Dead-On Balls Inaccurate discover THAT BABE'S GOT TALENT! Noir Desir gets a LEADER reroll. Toufik Obsesivo manages to ignore the niggling pain. Comet manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Noir Desir win the toss. Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 106 moved location (MPL) to ( 18, 13 ) 114 moved location (MPL) to ( 18, 4 ) 105 moved location (MPL) to ( 15, 6 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 18, 10 ) 111 moved location (MPL) to ( 17, 1 ) 102 moved location (MPL) to ( 17, 10 ) 110 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 18, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Noir Desir Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 12 moved location (MPL) to ( 11, 8 ) 3 moved location (MPL) to ( 14, 6 ) 10 moved location (MPL) to ( 13, 4 ) 2 moved (SP) to ( 11, 6 ) 16 moved (SP) to ( 6, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Turn time limit reached. 9 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 0, 5 ) 8 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 11, 12 ) 15 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 13, 10 ) 16 moved (SP) to ( 7, 7 ) 1: status changed from 1 to 0. 11: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (18, 10) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 5 Weather roll(1+5) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (18, 10) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 17, 7 ) [Game Saved] Ball in play. Noir Desir start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 7 ) 16 moved (MP) to ( 9, 7 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 12, 7 ) GET BALL BEFORE RE_ROLL: Robert Laraclure dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Robert Laraclure TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 12, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Robert Laraclure Ball moved to ( 13, 4 ) GET BALL BEFORE RE_ROLL: Claudia Demonia dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Noir Desir uses their LEADER reroll. GET BALL FINAL RESULT: Claudia Demonia TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 104 blocked. Noir Desir , Choose a block die. POW Move ended for No Sif Bob the Lineman is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (3, 3) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Block selected. 105 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Rack Courci Mack N. Nosenz-Atoll saved by dodge skill. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) Move ended for Bel Zebuth Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) Move ended for Georges Malacquis Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 8 ) 113 blocked. Noir Desir , Choose a block die. POW GentleNose is knocked over. Player pushed to (16, 5) Player 8 pushed to (16, 5) 8 moved (MP) to ( 16, 5 ) Player pushed to (15, 6) 113 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: GentleNose has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) Move ended for Malef Hic [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) Move ended for Nasser El Barbudo Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) Move ended for Vlad Lesombre Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) Move ended for Massac Creur Select an action for Toufik Obsesivo 3: Select an action for Toufik Obsesivo 3: tackle zone state changed to true Foul selected. DIRTY PLAYER skill used on armor roll. Toufik Obsesivo fouls GentleNose. (5, 2) +4 (2, 5) + 0, 0: GentleNose has been stunned. 113: status changed from 1 to 2. IGMEOY Roll = 2 Move ended for Toufik Obsesivo Turn time limit reached. [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 2 to 1. GentleNose rolls over. [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) Move ended for Rustle 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bob the Lineman 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 13, 8 ) Move ended for P.D. 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 18, 7 ) Move ended for Blitzen 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Target(3) Roll(1) Comet falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 1 Target(3) Roll(1) Comet falls trying to land his leap! Move ended for Comet 112 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Block selected. 105 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Malef Hic Player pushed to (17, 6) 105 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. POW Move ended for Vlad Lesombre Donner is knocked over. Player pushed to (17, 0) 111 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 101 blocked. Noir Desir , Choose a block die. POW/SKULL Itztha Hume I. Dity is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Itztha Hume I. Dity has been knocked prone. 101: status changed from 0 to 1. Claudia Demonia saved by block skill. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 1 ) Move ended for Claudia Demonia [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 3 ) Move ended for Massac Creur Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 16, 3 ) 16 moved (MP) to ( 17, 4 ) Move ended for Robert Laraclure Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) Move ended for Nasser El Barbudo Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) Move ended for Georges Malacquis Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 104 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for No Sif Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Toufik Obsesivo 3: Select an action for Toufik Obsesivo 3: tackle zone state changed to true Foul selected. DIRTY PLAYER skill used on armor roll. Toufik Obsesivo fouls GentleNose. (4, 3) +4 (5, 6) + 0, 2: GentleNose has been badly hurt! 113: status changed from 1 to 8. IGMEOY Roll = 5 The ref spots the foul and bans Toufik Obsesivo from the rest of the game! Move ended for Toufik Obsesivo 3: status changed from 0 to 0. 3 moved to dugout ( 0, 4 ) 3: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Turn time limit reached. No apothecary or not used. 113 moved to dugout ( 29, 11 ) Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Itztha Hume I. Dity 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 16, 2 ) Move ended for P.D. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 22, 2 ) 110 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 1 (1) Blitzen trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 20, 1 ) Move ended for Blitzen [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Claudia Demonia is knocked over. Player pushed to (10, 2) 12 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Claudia Demonia has been knocked prone. 12: status changed from 3 to 1. 112 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 Ball moved to ( 11, 3 ) Move ended for Comet [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 2 + 0 = 2 Mack N. Nosenz-Atoll is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. Move ended for Mack N. Nosenz-Atoll 105: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 1 ) Move ended for Georges Malacquis Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: No Sif TARGET: 2 --- ROLL: 6 + 0 = 6 No Sif slips past his opponent(s) unhindered. 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 3 ) 114 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (19, 5) 114 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 18, 4 ) Move ended for No Sif [Game Saved] Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 3 ) GET BALL BEFORE RE_ROLL: Robert Laraclure dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Robert Laraclure TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 19, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Robert Laraclure Ball moved to ( 20, 3 ) GET BALL FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 106 blocked. Noir Desir , Choose a block die. POW Move ended for Vlad Lesombre P.D. is knocked over. Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 1) + 1, 0: P.D. has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 22, 3 ) 6 moved (MP) to ( 23, 3 ) 6 moved (MP) to ( 24, 3 ) 6 moved (MP) to ( 25, 3 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 27, 4 ) Massac Creur scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=18,y=2] : current status = 0 4 : current square = java.awt.Point[x=18,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=16,y=5] : current status = 0 8 : current square = java.awt.Point[x=16,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=15,y=1] : current status = 0 10 : current square = java.awt.Point[x=15,y=1] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=1] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=19,y=2] : current status = 1 12 : current square = java.awt.Point[x=19,y=2] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=19,y=3] : current status = 0 16 : current square = java.awt.Point[x=19,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=15,y=2] : current status = 2 106 : current square = java.awt.Point[x=15,y=2] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=20,y=1] : current status = 0 110 : current square = java.awt.Point[x=20,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=0] : current status = 1 111 : current square = java.awt.Point[x=17,y=0] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=1] : current status = 0 112 : current square = java.awt.Point[x=19,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=19,y=5] : current status = 0 114 : current square = java.awt.Point[x=19,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 12, 12 ) 10 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 2 moved (SP) to ( 10, 5 ) [Game Saved] Sending Team File... Done Sending File 11 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 13, 10 ) Waiting for Dead-On Balls Inaccurate to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 21, 5 ) 108 moved location (MPL) to ( 21, 9 ) 114 moved location (MPL) to ( 18, 7 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 15, 10 ) 111 moved location (MPL) to ( 17, 10 ) 110 moved location (MPL) to ( 15, 12 ) 101 moved location (MPL) to ( 16, 7 ) 112 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 28, 5 ) 103 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 18, 8 ) 114 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 6) Kickoff Roll (5+4) = Brilliant Coaching Noir Desir: 2 + 6 coaches Dead-On Balls Inaccurate: 1 + 5 coaches Noir Desir get an extra re-roll. Kick result. Direction: 7 Distance: 4 Ball placed at (20, 6) GET BALL FINAL RESULT: Donner TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Malef Hic is knocked over. Player pushed to (18, 11) 14 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 12 ) 110 moved (MP) to ( 8, 11 ) Move ended for Blitzen [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 12 ) Move ended for P.D. 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 11 ) Move ended for Comet 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 11 ) Move ended for Bob the Lineman 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 9 ) Move ended for Itztha Hume I. Dity 102: Select an action for Rustle Select an action for Rustle 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Donner fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: Donner TARGET: 3 --- ROLL: 6 Move ended for Donner Ball moved to ( 20, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: P.D. dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: P.D. TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Rustle Select an action for Rustle 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 22, 11 ) 108 moved (MP) to ( 23, 12 ) Move ended for Pot 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 10 ) Move ended for Mack N. Uptha-Numbaz 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rustle Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Turn time limit reached. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 11 ) Move ended for Mack N. Nosenz-Atoll Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Malef Hic Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 16, 9 ) Move ended for Georges Malacquis Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 6, 12 ) (4) Go for it successful. 12 moved (MP) to ( 7, 13 ) Move ended for Claudia Demonia [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 7, 11 ) Move ended for Vlad Lesombre Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 8 ) Move ended for No Sif Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 10 ) Move ended for Bel Zebuth Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 10, 10 ) Move ended for Nasser El Barbudo Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) Turn time limit reached. 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 9, 10 ) Move ended for Angela Del Muerta Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 6, 11 ) DODGE FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 4 + 0 = 4 Massac Creur slips past his opponent(s) unhindered. 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) DODGE FINAL RESULT: Massac Creur TARGET: 3 --- ROLL: 3 + 0 = 3 Massac Creur slips past his opponent(s) unhindered. 106 blocked. Noir Desir , Choose a block die. POW P.D. is knocked over. Player pushed to (9, 11) 106 moved (MP) to ( 9, 11 ) (6, 3) + 0, (2, 3) + 0, 0: P.D. has been stunned. 106: status changed from 3 to 2. 6 moved (MP) to ( 9, 12 ) Ball moved to ( 9, 10 ) GET BALL BEFORE RE_ROLL: Angela Del Muerta dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Angela Del Muerta TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 10, 10 ) GET BALL BEFORE RE_ROLL: Nasser El Barbudo dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Nasser El Barbudo TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Massac Creur [Game Saved] Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 9 ) Move ended for Malf Faisant Select an action for Mezz Etta 9: Select an action for Mezz Etta 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Mezz Etta TARGET: 2 --- ROLL: 1 + 0 = 1 Mezz Etta is knocked over. (4, 6) + 0, (3, 5) + 0, 0: Mezz Etta has been knocked out. Move ended for Mezz Etta Noir Desir: All players have moved. 9: status changed from 0 to 7. 9 moved to dugout ( 0, 8 ) Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. P.D. rolls over. 112: Select an action for Comet Select an action for Comet 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 11 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 10 ) Move ended for Pot 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rustle Player pushed to (12, 8) 10 moved (MP) to ( 17, 8 ) [Game Saved] 111: Select an action for Donner Select an action for Donner 110: Select an action for Blitzen Select an action for Blitzen 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Player pushed to (17, 10) 14 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 11 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bob the Lineman Malef Hic is knocked over. Player pushed to (17, 9) 14 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 12, 10 ) [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) Move ended for Mack N. Nosenz-Atoll 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Comet Nasser El Barbudo is knocked over. Player pushed to (20, 9) 4 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Nasser El Barbudo has been knocked prone. 4: status changed from 3 to 1. 112 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 2 Ball moved to ( 20, 8 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) Move ended for Mack N. Uptha-Numbaz 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Donner Massac Creur is knocked over. Player pushed to (21, 12) 6 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Massac Creur has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 9, 12 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Blitzen uses TACKLE to bring his opponent down. Vlad Lesombre is knocked over. Player pushed to (23, 12) 2 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Vlad Lesombre has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 4 + 0 = 4 Blitzen slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 9 ) 110 moved (MP) to ( 7, 8 ) 110 moved (MP) to ( 8, 8 ) 110 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 5 + 0 = 5 Turn time limit reached. 110 moved (MP) to ( 10, 9 ) Move ended for Blitzen [Game Saved] 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Itztha Hume I. Dity Dead-On Balls Inaccurate: All players have moved. Itztha Hume I. Dity is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: Itztha Hume I. Dity has been stunned. 101: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nasser El Barbudo Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 8 ) Move ended for Vlad Lesombre Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Massac Creur Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Malef Hic Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 110 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (10, 8) 110 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) Block selected. 110 blocked. Noir Desir , Choose a block die. Sending Team File... Done Sending File Sending Team File... Done Sending File POW Move ended for Angela Del Muerta Blitzen is knocked over. [Game Saved] Sending Team File... Done Sending File Player pushed to (10, 7) 110 moved (MP) to ( 10, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 3 to 1. 1 moved (MP) to ( 10, 8 ) Ball moved to ( 10, 6 ) [Game Saved] Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Bel Zebuth TARGET: 2 --- ROLL: 2 + 0 = 2 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) Hand off selected. Move ended for Bel Zebuth Ball moved to ( 13, 8 ) GET BALL BEFORE RE_ROLL: No Sif dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: No Sif TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 20, 2 ) (1) No Sif trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 15 moved (MP) to ( 21, 2 ) (2) Go for it successful. 15 moved (MP) to ( 22, 1 ) Move ended for No Sif [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 14 ) 12 moved (MP) to ( 9, 14 ) 12 moved (MP) to ( 10, 14 ) 12 moved (MP) to ( 11, 14 ) 12 moved (MP) to ( 12, 13 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 11 ) (5) Go for it successful. 12 moved (MP) to ( 15, 10 ) Move ended for Claudia Demonia [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) Move ended for Georges Malacquis Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Malf Faisant TARGET: 2 --- ROLL: 4 + 0 = 4 Malf Faisant slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) Move ended for Malf Faisant Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Itztha Hume I. Dity rolls over. 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Blitzen 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for P.D. 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Donner Player pushed to (22, 12) 6 moved (MP) to ( 7, 12 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bob the Lineman Malef Hic is knocked over. Player pushed to (18, 8) 14 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 104 moved (MP) to ( 12, 9 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 9, 10 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Comet Nasser El Barbudo is knocked over. Player pushed to (21, 8) 4 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 5) + 0, (5, 2) + 0, 0: Nasser El Barbudo has been stunned. 4: status changed from 0 to 2. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 22, 2 ) Move ended for Pot [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Rustle knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Rustle TARGET: 5 --- ROLL: 3 + 0 = 3 Rustle is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rustle has been knocked prone. Move ended for Rustle 102: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 4: tackle zone state changed to true 4: status changed from 2 to 1. Nasser El Barbudo rolls over. Noir Desir start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 0 ) DODGE FINAL RESULT: No Sif TARGET: 2 --- ROLL: 5 + 0 = 5 No Sif slips past his opponent(s) unhindered. 15 moved (MP) to ( 24, 1 ) 15 moved (MP) to ( 25, 2 ) 15 moved (MP) to ( 26, 3 ) 15 moved (MP) to ( 27, 4 ) No Sif scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=9,y=8] : current status = 4 2 : current square = java.awt.Point[x=9,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=8,y=8] : current status = 1 4 : current square = java.awt.Point[x=8,y=8] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=7] : current status = 0 5 : current square = java.awt.Point[x=12,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=7,y=12] : current status = 4 6 : current square = java.awt.Point[x=7,y=12] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (1) Mezz Etta stays UNconscious. 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : rearrange KO player to square java.awt.Point[x=0,y=8] 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=11,y=8] : current status = 1 14 : current square = java.awt.Point[x=11,y=8] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=14,y=9] : current status = 1 101 : current square = java.awt.Point[x=14,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=8] : current status = 1 102 : current square = java.awt.Point[x=16,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=9,y=10] : current status = 0 103 : current square = java.awt.Point[x=9,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=9,y=11] : current status = 0 106 : current square = java.awt.Point[x=9,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=9,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=9,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=10,y=7] : current status = 0 110 : current square = java.awt.Point[x=10,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=9,y=12] : current status = 0 111 : current square = java.awt.Point[x=9,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=9,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=9,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=10,y=10] : current status = 0 112 : current square = java.awt.Point[x=10,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=10,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=10,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=10,y=12] : current status = 0 114 : current square = java.awt.Point[x=10,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 12, 12 ) 10 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 8 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 12 ) Waiting for Dead-On Balls Inaccurate to set players on field. 109 moved location (MPL) to ( 23, 9 ) 108 moved location (MPL) to ( 23, 5 ) 106 moved location (MPL) to ( 16, 4 ) 105 moved location (MPL) to ( 15, 4 ) 104 moved location (MPL) to ( 16, 7 ) 112 moved location (MPL) to ( 16, 5 ) 103 moved location (MPL) to ( 17, 8 ) 102 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 15, 1 ) 110 moved location (MPL) to ( 15, 2 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 102 moved (SP) to ( 14, 4 ) 105 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 29, 4 ) 101 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 19, 8 ) 115 moved (SP) to ( 28, 4 ) 108 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 22, 8 ) 103 moved (SP) to ( 22, 6 ) 114 moved (SP) to ( 29, 5 ) 115 moved (SP) to ( 28, 5 ) 106 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 22, 6 ) Turn time limit reached. 106 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 8 ) 104 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 8) Kickoff Roll (4+5) = Brilliant Coaching Noir Desir: 4 + 6 coaches Dead-On Balls Inaccurate: 4 + 5 coaches Noir Desir get an extra re-roll. Kick result. Direction: 8 Distance: 6 Ball placed at (20, 8) Touchback!! Waiting for Dead-On Balls Inaccurate to give the ball to a member of their team on the field. Ball moved to ( 8, 6 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 14, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 0 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 11, 2 ) Move ended for Donner 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW No Sif is knocked over. Player pushed to (18, 3) 15 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 3) + 0, (3, 2) + 0, 0: No Sif has been stunned. 15: status changed from 0 to 2. 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 10, 2 ) Move ended for Blitzen [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 1 (1) Rustle trips and falls trying to go for it! Move ended for Rustle 102 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Rustle has been knocked prone. 102: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 15: tackle zone state changed to true 15: status changed from 2 to 1. No Sif rolls over. Noir Desir start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 2 ) Move ended for Bel Zebuth Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 1 ) Move ended for Massac Creur Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 16, 7 ) Move ended for Nasser El Barbudo Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) Move ended for Malef Hic Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 10, 3 ) 110 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (10, 1) 110 moved (MP) to ( 10, 1 ) 1 moved (MP) to ( 10, 2 ) 110 blocked. Noir Desir , Choose a block die. POW Blitzen is knocked over. Player pushed to (9, 0) 110 moved (MP) to ( 9, 0 ) (4, 3) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 3 to 1. 1 moved (MP) to ( 10, 1 ) Ball moved to ( 9, 1 ) GET BALL FINAL RESULT: Massac Creur TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Angela Del Muerta [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 8, 1 ) Move ended for Claudia Demonia Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 4 ) Move ended for Malf Faisant Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 104 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Vlad Lesombre Bob the Lineman is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 4) + 1, 3: Bob the Lineman has been badly hurt! 104: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 8 ) (2) Go for it successful. 8 moved (MP) to ( 20, 8 ) Move ended for Rack Courci Turn time limit reached. [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 14, 2 ) Move ended for Georges Malacquis Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Rustle 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 5 ) Move ended for Mack N. Uptha-Numbaz 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (15, 7) 2 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 20, 7 ) Move ended for Itztha Hume I. Dity 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for P.D. Rack Courci is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rack Courci has been knocked prone. 8: status changed from 0 to 1. P.D. saved by block skill. [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 7 ) Move ended for Pot 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Target(3) Roll(1) Comet falls trying to land his leap! Move ended for Comet 112 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for No Sif Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Angela Del Muerta Donner saved by block skill. Angela Del Muerta saved by block skill. [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 2 ) 102 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (10, 3) 102 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 9, 3 ) 102 blocked. Noir Desir , Choose a block die. POW Rustle is knocked over. Player pushed to (11, 4) 102 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Rustle has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Claudia Demonia TARGET: 2 --- ROLL: 4 + 0 = 4 Claudia Demonia slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) Move ended for Claudia Demonia [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Massac Creur TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Massac Creur Ball moved to ( 16, 7 ) GET BALL BEFORE RE_ROLL: Nasser El Barbudo dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Nasser El Barbudo TARGET: 1 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 16, 6 ) Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 1) 1 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) Move ended for Blitzen [Game Saved] 106: Select an action for P.D. Select an action for P.D. 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: No Sif TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of No Sif. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Pot miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz + 1Acc = 3 Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz + 1Acc = 3 Verified Opponent Roll = 1 Scatter roll: 1 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 6 Scatter roll: 6 Move ended for Pot Ball moved to ( 17, 3 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 2 ) Dead-On Balls Inaccurate turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Mezz Etta regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 1 ) Starting second half. Noir Desir gets a LEADER reroll. Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 12, 12 ) 10 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 2 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 10, 11 ) 11 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 13, 4 ) Turn time limit reached. 9 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 4 ) Waiting for Dead-On Balls Inaccurate to set players on field. 109 moved location (MPL) to ( 18, 4 ) 108 moved location (MPL) to ( 18, 10 ) 106 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 19, 4 ) 103 moved location (MPL) to ( 17, 2 ) 111 moved location (MPL) to ( 17, 1 ) 101 moved location (MPL) to ( 19, 10 ) 110 moved location (MPL) to ( 15, 7 ) 102 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 23, 8 ) 114 moved (SP) to ( 18, 6 ) 109 moved (SP) to ( 21, 5 ) 109 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 22, 6 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 11 ) 112 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 22, 6 ) 106 moved (SP) to ( 16, 8 ) 115 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 16, 8 ) 114 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 1 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Noir Desir start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) Move ended for Georges Malacquis Select an action for No Sif 15: Select an action for No Sif Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) Move ended for Nasser El Barbudo Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) (2) Go for it successful. 11 moved (MP) to ( 15, 5 ) Move ended for Malf Faisant [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) Move ended for Massac Creur Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 9 ) Move ended for Claudia Demonia Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 3 --- ROLL: 3 + 0 = 3 Angela Del Muerta slips past his opponent(s) unhindered. 115 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (19, 3) 115 moved (MP) to ( 19, 3 ) 1 moved (MP) to ( 18, 4 ) 115 blocked. Noir Desir , Choose a block die. POW/SKULL Patch Kid saved by block skill. Angela Del Muerta saved by block skill. Move ended for Angela Del Muerta [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 1 ) 15 moved (MP) to ( 14, 1 ) 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 0 ) 15 moved (MP) to ( 18, 0 ) 15 moved (MP) to ( 19, 1 ) (3) Go for it successful. 15 moved (MP) to ( 19, 2 ) Move ended for No Sif [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 103 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Vlad Lesombre Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Block selected. 105 blocked. Noir Desir , Choose a block die. POW Move ended for Bel Zebuth Mack N. Nosenz-Atoll is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Block selected. 101 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Rack Courci Player pushed to (17, 9) Player 108 pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 13 ) (4) Go for it successful. 14 moved (MP) to ( 19, 12 ) (1) Malef Hic trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 14 moved (MP) to ( 19, 11 ) Move ended for Malef Hic Noir Desir: All players have moved. Turn time limit reached. Noir Desir turn ended. Ball placed at (-1, -1) Ball moved to ( 18, 4 ) GET BALL FINAL RESULT: Angela Del Muerta TARGET: 4 --- ROLL: 6 + 0 = 6 Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pot knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 19, 5 ) Move ended for Pot [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Comet Player pushed to (10, 4) 1 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Move ended for Patch Kid Player pushed to (11, 5) 1 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 4 ) [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: P.D. TARGET: 2 --- ROLL: 1 + 0 = 1 P.D. is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: P.D. has been knocked prone. 106: status changed from 4 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 20, 8 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 20, 6 ) Move ended for Malef Hic Select an action for Georges Malacquis 10: Select an action for Georges Malacquis Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 18, 2 ) 111 blocked. Noir Desir , Choose a block die. PUSHBACK/POW No Sif uses TACKLE to bring his opponent down. Donner is knocked over. Player pushed to (16, 1) 111 moved (MP) to ( 16, 1 ) (2, 1) + 0, (0, 0) + 0, 0: Donner has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 19, 3 ) Move ended for No Sif [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) Move ended for Nasser El Barbudo Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 6 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 2 --- ROLL: 4 + 0 = 4 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 7 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 3 + 0 = 3 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 24, 6 ) 1 moved (MP) to ( 25, 6 ) (6) Go for it successful. 1 moved (MP) to ( 26, 6 ) (6) Go for it successful. 1 moved (MP) to ( 27, 6 ) Angela Del Muerta scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=9] : current status = 1 106 : current square = java.awt.Point[x=18,y=9] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=17,y=12] : current status = 0 110 : current square = java.awt.Point[x=17,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=1] : current status = 1 111 : current square = java.awt.Point[x=16,y=1] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=19,y=4] : current status = 0 115 : current square = java.awt.Point[x=19,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 12, 12 ) 10 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 12 ) Waiting for Dead-On Balls Inaccurate to set players on field. 109 moved location (MPL) to ( 21, 5 ) 108 moved location (MPL) to ( 21, 9 ) 114 moved location (MPL) to ( 18, 7 ) 105 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 15, 10 ) 111 moved location (MPL) to ( 17, 10 ) 110 moved location (MPL) to ( 15, 12 ) 101 moved location (MPL) to ( 16, 7 ) Turn time limit reached. 103 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 28, 5 ) 106 moved (SP) to ( 19, 8 ) 111 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 21, 6 ) 114 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 21, 9 ) 108 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 1 Distance: 4 Quick snap. Waiting for Dead-On Balls Inaccurate to re-arrange players on field. 108 moved (SP) to ( 20, 4 ) 110 moved (SP) to ( 14, 12 ) 111 moved (SP) to ( 14, 13 ) 102 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 9 ) Ball placed at (22, 5) Ball placed at (22, 5) Scatter roll: 1 Ball moved to ( 17, 0 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 17, 4 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Pot Ball moved to ( 13, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: P.D. TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 13 ) Hand off selected. Move ended for P.D. Ball moved to ( 15, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Donner Select an action for Donner 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 7, 11 ) Move ended for Donner 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 13, 12 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Malef Hic saved by block skill. Blitzen saved by block skill. 110 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 4 + 0 = 4 Blitzen slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 16, 12 ) Move ended for Blitzen [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) Move ended for Rustle 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 17, 13 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 17, 11 ) Move ended for Mack N. Uptha-Numbaz 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) Move ended for Itztha Hume I. Dity 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 2 + 0 = 2 Mack N. Nosenz-Atoll is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 4 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 6, 9 ) 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 6, 11 ) Move ended for Massac Creur Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 4 ) Move ended for No Sif Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 9 ) Move ended for Georges Malacquis Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 10 ) Move ended for Bel Zebuth Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 11 ) Move ended for Vlad Lesombre Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 10 ) 111 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Claudia Demonia uses TACKLE to bring his opponent down. Donner is knocked over. Player pushed to (7, 12) 111 moved (MP) to ( 7, 12 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 2) + 1, 0: Donner has been stunned. 111: status changed from 0 to 2. 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 8, 12 ) 12 moved (MP) to ( 8, 13 ) Move ended for Claudia Demonia [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) Move ended for Rack Courci Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 9 ) Move ended for Angela Del Muerta Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 8, 11 ) Malf Faisant fouls Donner. (3, 3) +3 DIRTY PLAYER skill used on injury roll. (3, 6) + 2, 4: Donner has been seriously injured!! (14) Broken Ribs - Miss next game 111: status changed from 2 to 9. IGMEOY Roll = 4 Move ended for Malf Faisant Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 13 ) Move ended for Malef Hic Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for Nasser El Barbudo Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) Move ended for Rustle 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 11 ) Move ended for Comet 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) Move ended for Blitzen 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) Move ended for Itztha Hume I. Dity 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 11 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 12 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 9 ) Move ended for Pot [Game Saved] 109: Select an action for Judas Select an action for Judas 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Judas TARGET: 3 --- ROLL: 5 + 0 = 5 Judas slips past his opponent(s) unhindered. 109 moved (MP) to ( 23, 10 ) Move ended for Judas [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 4 + 0 = 4 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 14 ) 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 12 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 14 ) 106 moved (MP) to ( 13, 14 ) 14 blocked. Verified Opponent Roll = POW POW Malef Hic is knocked over. Player pushed to (18, 12) 14 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 15, 13 ) Move ended for P.D. Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 13 ) Move ended for Malef Hic Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 14, 10 ) Move ended for Rack Courci Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 112 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Nasser El Barbudo Player pushed to (12, 12) 112 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 12 ) 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 12 ) Move ended for Claudia Demonia Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 9, 12 ) Move ended for Massac Creur Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 16, 13 ) Move ended for Bel Zebuth Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 16, 10 ) Move ended for No Sif Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 1 moved (MP) to ( 14, 13 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 110 blocked. Noir Desir , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Blitzen is knocked over. Player pushed to (13, 10) Player 4 pushed to (13, 10) 4 moved (MP) to ( 13, 10 ) Player pushed to (13, 11) 110 moved (MP) to ( 13, 11 ) (4, 6) + 0, (6, 1) + 0, 0: Blitzen has been stunned. 110: status changed from 3 to 2. 1 moved (MP) to ( 14, 12 ) Ball moved to ( 12, 11 ) GET BALL FINAL RESULT: Vlad Lesombre TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 12, 10 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: Malf Faisant TARGET: 2 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 8 ) Move ended for Malf Faisant [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 17, 7 ) Move ended for Georges Malacquis Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 112 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Vlad Lesombre Noir Desir: All players have moved. Comet saved by dodge skill. Player pushed to (11, 13) 112 moved (MP) to ( 11, 13 ) Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Blitzen rolls over. 109: Select an action for Judas Select an action for Judas 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 12 ) 109 moved (MP) to ( 17, 12 ) Move ended for Judas 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mack N. Nosenz-Atoll Bel Zebuth is knocked over. Player pushed to (12, 14) 5 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bel Zebuth has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rustle Player pushed to (18, 14) 14 moved (MP) to ( 11, 14 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 14, 12 ) [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for P.D. Player pushed to (16, 14) 1 moved (MP) to ( 13, 14 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 112 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 12, 8 ) 112 moved (MP) to ( 13, 8 ) 11 blocked. Verified Opponent Roll = SKULL SKULL Comet is knocked over. Move ended for Comet Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 8 ) Hand off selected. Move ended for Malf Faisant Ball moved to ( 17, 7 ) GET BALL FINAL RESULT: Georges Malacquis TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 3 ) 10 moved (MP) to ( 22, 2 ) 10 moved (MP) to ( 23, 1 ) Move ended for Georges Malacquis Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 18, 13 ) Move ended for Bel Zebuth Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 101 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Nasser El Barbudo Itztha Hume I. Dity is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Itztha Hume I. Dity has been knocked prone. 101: status changed from 0 to 1. Nasser El Barbudo saved by block skill. [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 12 ) Move ended for Rack Courci Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 102 blocked. Noir Desir , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Angela Del Muerta Rustle is knocked over. Player pushed to (15, 11) Player 101 pushed to (15, 11) 101 moved (MP) to ( 15, 11 ) Player pushed to (14, 11) Player 114 pushed to (14, 11) 114 moved (MP) to ( 14, 11 ) Player pushed to (13, 12) 102 moved (MP) to ( 13, 12 ) (6, 5) + 0, (6, 3) + 0, 0: Rustle has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic SKILL SELECTED: piling on SKILL SELECTED: piling on 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 12, 14 ) 14 moved (MP) to ( 13, 14 ) 14 moved (MP) to ( 14, 14 ) 106 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (16, 12) 106 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 13, 14 ) 14 moved (MP) to ( 12, 13 ) 14 moved (MP) to ( 13, 12 ) SKILL SELECTED: Move ended for Malef Hic [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 10 ) Move ended for Vlad Lesombre Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 108 blocked. Noir Desir , Choose a block die. POW Move ended for No Sif Pot is knocked over. Player pushed to (18, 12) 108 moved (MP) to ( 18, 12 ) (1, 5) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 8 ) Move ended for Massac Creur Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) Move ended for Claudia Demonia Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Pot 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Itztha Hume I. Dity 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 3 + 0 = 3 Comet slips past his opponent(s) unhindered. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 12, 11 ) Move ended for Comet [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Blitzen uses TACKLE to bring his opponent down. Claudia Demonia is knocked over. Player pushed to (14, 9) 12 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 3) + 0, (4, 6) + 0, 3: Claudia Demonia has been badly hurt! 12: status changed from 0 to 8. 110 moved (MP) to ( 14, 10 ) 12 moved (SP) to ( 0, 11 ) Move ended for Blitzen [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Mack N. Uptha-Numbaz Nasser El Barbudo is knocked over. Player pushed to (17, 9) 4 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Nasser El Barbudo has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) Move ended for Mack N. Nosenz-Atoll 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for P.D. Player pushed to (12, 10) 15 moved (MP) to ( 17, 10 ) [Game Saved] 109: Select an action for Judas Select an action for Judas 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Judas Bel Zebuth is knocked over. Player pushed to (11, 14) 5 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (3, 2) + 0, 0: Bel Zebuth has been stunned. 5: status changed from 0 to 2. [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Player pushed to (17, 13) 14 moved (MP) to ( 12, 13 ) Dead-On Balls Inaccurate turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Bel Zebuth rolls over. Noir Desir start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 10 ) Move ended for Nasser El Barbudo Select an action for Malef Hic 14: Select an action for Malef Hic SKILL SELECTED: piling on SKILL SELECTED: piling on 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 11, 12 ) 112 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Malef Hic uses TACKLE to bring his opponent down. Comet is knocked over. Player pushed to (13, 10) 112 moved (MP) to ( 13, 10 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 5) + 1, 1: Comet has been badly hurt! 112: status changed from 0 to 8. 14 moved (MP) to ( 12, 11 ) 14: status changed from 4 to 1. SKILL SELECTED: Move ended for Malef Hic 14: status changed from 6 to 1. Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 112: status changed from 8 to 1. [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 9 ) Move ended for Massac Creur Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) Move ended for Rack Courci Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 103 blocked. Noir Desir , Choose a block die. POW Move ended for Angela Del Muerta Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (15, 12) 103 moved (MP) to ( 15, 12 ) (4, 5) + 0, (5, 6) + 0, 1: Harold Tu "Sheitz-Tu" Thwind has been badly hurt! 103: status changed from 0 to 8. 1 moved (MP) to ( 14, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 28, 11 ) [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 11 ) Move ended for Vlad Lesombre Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 13, 9 ) DIRTY PLAYER skill used on armor roll. Malf Faisant fouls Comet. (1, 4) +4 (3, 4) + 0, 0: Comet has been stunned. 112: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Malf Faisant [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 105 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for No Sif No Sif uses TACKLE to bring his opponent down. Mack N. Nosenz-Atoll is knocked over. Player pushed to (15, 12) 105 moved (MP) to ( 15, 12 ) (2, 6) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 2 ) 10 moved (MP) to ( 25, 3 ) 10 moved (MP) to ( 26, 4 ) 10 moved (MP) to ( 27, 5 ) Georges Malacquis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=12,y=10] : current status = 4 4 : current square = java.awt.Point[x=12,y=10] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=18,y=14] : current status = 1 5 : current square = java.awt.Point[x=18,y=14] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=14] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=14] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=12,y=11] : current status = 1 14 : current square = java.awt.Point[x=12,y=11] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (4) Rustle regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=28,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=12] : current status = 1 105 : current square = java.awt.Point[x=15,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=12] : current status = 0 106 : current square = java.awt.Point[x=16,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=13,y=10] : current status = 2 112 : current square = java.awt.Point[x=13,y=10] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=14,y=11] : current status = 0 114 : current square = java.awt.Point[x=14,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 12, 7 ) 11 moved location (MPL) to ( 12, 12 ) 10 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 2 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 11, 8 ) Waiting for Dead-On Balls Inaccurate to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 21, 5 ) 108 moved location (MPL) to ( 21, 9 ) 114 moved location (MPL) to ( 18, 7 ) 105 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 15, 10 ) 110 moved location (MPL) to ( 15, 12 ) 101 moved location (MPL) to ( 16, 7 ) 112 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( 24, 6 ) 115 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 21, 5 ) 109 moved (SP) to ( 21, 9 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (6+5) = Throw a rock Noir Desir: 8 + 15 FanFactor Dead-On Balls Inaccurate: 7 + 9 FanFactor Noir Desir fans throw a rock. Judas is hit by the rock. (4, 6) + 0, 1: Judas has been badly hurt! 109: status changed from 0 to 8. 109 moved to dugout ( 28, 12 ) Kick result. Direction: 7 Distance: 6 Ball placed at (21, 5) Scatter roll: 2 Ball moved to ( 15, 10 ) GET BALL FINAL RESULT: Rustle TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Touchback!! Waiting for Dead-On Balls Inaccurate to give the ball to a member of their team on the field. Ball moved to ( 8, 5 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 14, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Malef Hic is knocked over. Player pushed to (18, 11) 14 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 6) + 0, (5, 5) + 0, 1: Malef Hic has been badly hurt! 14: status changed from 0 to 8. 110 moved (MP) to ( 12, 12 ) 14 moved (SP) to ( 0, 12 ) 110 moved (MP) to ( 11, 12 ) 110 moved (MP) to ( 10, 12 ) Move ended for Blitzen [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 11 ) Move ended for Comet 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 11 ) Move ended for Rustle 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 13 ) Move ended for Mack N. Uptha-Numbaz 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 13 ) 115 moved (MP) to ( 12, 14 ) 115 moved (MP) to ( 11, 14 ) 115 moved (MP) to ( 10, 13 ) 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 9, 12 ) Move ended for Patch Kid 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 12 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 12 ) Move ended for P.D. 101: Select an action for Itztha Hume I. Dity Select an action for Itztha Hume I. Dity 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Itztha Hume I. Dity TARGET: 3 --- ROLL: 6 + 0 = 6 Itztha Hume I. Dity slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 17, 12 ) Move ended for Itztha Hume I. Dity Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) Move ended for Massac Creur Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 9, 10 ) Move ended for Rack Courci Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 8, 11 ) 115 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (9, 13) 115 moved (MP) to ( 9, 13 ) 2 moved (MP) to ( 9, 12 ) Move ended for Vlad Lesombre [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 10 ) Move ended for Georges Malacquis Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 3 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 7, 9 ) (1) No Sif trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 15 moved (MP) to ( 7, 10 ) (5) Go for it successful. 15 moved (MP) to ( 7, 11 ) Move ended for No Sif [Game Saved] Select an action for Mezz Etta 9: Select an action for Mezz Etta 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 17, 10 ) Move ended for Mezz Etta Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 13 ) Move ended for Bel Zebuth Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 10, 10 ) Move ended for Nasser El Barbudo Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) Move ended for Malf Faisant Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 7, 9 ) Move ended for Angela Del Muerta Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 106: Select an action for P.D. Select an action for P.D. 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 11 ) Move ended for P.D. 112: Select an action for Comet Select an action for Comet 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 13 ) Move ended for Mack N. Uptha-Numbaz 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mack N. Nosenz-Atoll knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 4 + 0 = 4 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 14 ) 105 moved (MP) to ( 9, 14 ) Move ended for Mack N. Nosenz-Atoll [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Patch Kid Vlad Lesombre is knocked over. Player pushed to (21, 11) 2 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Vlad Lesombre has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 9, 12 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 9, 13 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Massac Creur saved by block skill. Blitzen saved by block skill. Move ended for Blitzen [Game Saved] 102: Select an action for Rustle Select an action for Rustle 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rustle TARGET: 3 --- ROLL: 2 + 0 = 2 Rustle is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Rustle has been knocked prone. 102: status changed from 4 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Vlad Lesombre Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 5 + 0 = 5 Massac Creur slips past his opponent(s) unhindered. 6 moved (MP) to ( 6, 12 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 10 ) Move ended for Massac Creur [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Block selected. 106 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Georges Malacquis Player pushed to (11, 13) Player 102 pushed to (11, 13) 102 moved (MP) to ( 11, 13 ) Player pushed to (10, 12) 106 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 112 blocked. Noir Desir , Choose a block die. POW Move ended for Nasser El Barbudo Comet is knocked over. Player pushed to (8, 12) 112 moved (MP) to ( 8, 12 ) (4, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 9, 11 ) [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 11 ) 106 blocked. Noir Desir , Choose a block die. PUSHBACK/POW P.D. saved by dodge skill. Player pushed to (10, 14) Player 114 pushed to (10, 14) 114 moved (MP) to ( 10, 14 ) Player pushed to (10, 13) 106 moved (MP) to ( 10, 13 ) 1 moved (MP) to ( 10, 12 ) 106 blocked. Noir Desir , Choose a block die. POW P.D. is knocked over. Player pushed to (11, 14) 106 moved (MP) to ( 11, 14 ) (5, 5) + 0, (1, 3) + 0, 0: P.D. has been stunned. 106: status changed from 0 to 2. 1 moved (MP) to ( 10, 13 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 10, 12 ) Move ended for Rack Courci Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 12, 13 ) Move ended for No Sif Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 12, 14 ) Malf Faisant fouls P.D.. (6, 1) +2 DIRTY PLAYER skill used on injury roll. (1, 5) + 2, 0: P.D. has been knocked out. 106: status changed from 2 to 7. 106 moved to dugout ( 29, 8 ) IGMEOY Roll = 5 The ref spots the foul and bans Malf Faisant from the rest of the game! (4) Argue the call fails. Move ended for Malf Faisant 11: status changed from 0 to 0. 11 moved to dugout ( 0, 2 ) 11: status changed from 0 to 2. Noir Desir turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Blitzen TARGET: 3 --- ROLL: 1 + 0 = 1 Blitzen is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. Move ended for Blitzen 110: status changed from 3 to 1. Verified Opponent Roll = 2 Ball moved to ( 21, 12 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Vlad Lesombre TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 9 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Patch Kid TARGET: 9 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Vlad Lesombre TARGET: 4 --- ROLL: 6 + 0 = 6 Dead-On Balls Inaccurate turn ended. [Game Saved] Noir Desir start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 115 blocked. Noir Desir , Choose a block die. POW Move ended for Vlad Lesombre Patch Kid is knocked over. Player pushed to (9, 13) 115 moved (MP) to ( 9, 13 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 0 to 1. 2 moved (MP) to ( 9, 12 ) [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 7, 13 ) 6 moved (MP) to ( 8, 14 ) Move ended for Massac Creur Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 114 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (10, 15) Move ended for Angela Del Muerta (1, 6) + 0, 0: Mack N. Uptha-Numbaz has been stunned. 114: status changed from 0 to 0. 114 moved to dugout ( 29, 0 ) 1 moved (MP) to ( 10, 14 ) [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 10, 13 ) 105 blocked. Noir Desir , Choose a block die. POW Mack N. Nosenz-Atoll is knocked over. Player pushed to (8, 15) (2, 2) + 0, 0: Mack N. Nosenz-Atoll has been stunned. 105: status changed from 0 to 0. 105 moved to dugout ( 29, 1 ) 4 moved (MP) to ( 11, 12 ) Move ended for Nasser El Barbudo [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 14 ) 15 moved (MP) to ( 14, 14 ) 15 moved (MP) to ( 15, 14 ) 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 14 ) 15 moved (MP) to ( 18, 13 ) Move ended for No Sif Select an action for Bel Zebuth 5: Select an action for Bel Zebuth 5: tackle zone state changed to true Block selected. 101 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Bel Zebuth Itztha Hume I. Dity is knocked over. (3, 6) + 0, (1, 6) + 0, 0: Itztha Hume I. Dity has been stunned. 101: status changed from 0 to 2. Bel Zebuth saved by block skill. [Game Saved] Select an action for Mezz Etta 9: Select an action for Mezz Etta Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) Move ended for Georges Malacquis Select an action for Mezz Etta 9: Select an action for Mezz Etta 9: tackle zone state changed to true Block selected. 108 blocked. Noir Desir , Choose a block die. POW Move ended for Mezz Etta Pot is knocked over. Player pushed to (16, 12) 108 moved (MP) to ( 16, 12 ) (6, 3) + 0, (2, 2) + 0, 0: Pot has been stunned. 108: status changed from 0 to 2. 9 moved (MP) to ( 17, 11 ) Noir Desir turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=14] : current status = 0 1 : current square = java.awt.Point[x=10,y=14] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=14] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=14] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=9,y=12] : current status = 4 2 : current square = java.awt.Point[x=9,y=12] : current status = 4 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=4] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=8,y=14] : current status = 0 6 : current square = java.awt.Point[x=8,y=14] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=12] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=17,y=12] : current status = 2 101 : current square = java.awt.Point[x=17,y=12] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=11,y=13] : current status = 1 102 : current square = java.awt.Point[x=11,y=13] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=28,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) P.D. regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=16,y=12] : current status = 2 108 : current square = java.awt.Point[x=16,y=12] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=28,y=12] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=8,y=13] : current status = 1 110 : current square = java.awt.Point[x=8,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=8,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=8,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=8,y=12] : current status = 1 112 : current square = java.awt.Point[x=8,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=29,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=0] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=0] 115 : current square = java.awt.Point[x=9,y=13] : current status = 1 115 : current square = java.awt.Point[x=9,y=13] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Winnings Roll: 3 + 1 Dead-On Balls Inaccurate Winnings Roll: 3 + 1 Robert Laraclure gets an MVP award. Patch Kid gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=0 not conceding roll=6 Noir Desir FF Roll: 6 + 0 not conceding roll=1 Dead-On Balls Inaccurate FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(128) 2(127) 3(135) 4(131) 5(111) 6(120) Total(752) D8: 1(7) 2(13) 3(2) 4(1) 5(2) 6(5) 7(5) 8(4) Total(39) GAME OVER Final Score: Noir Desir: 4 Dead-On Balls Inaccurate: 0 WINNINGS Noir Desir: 40000 Dead-On Balls Inaccurate: 40000 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4