Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 2 9 [Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Roller Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 10 name: Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands] Player 13 name: Pork Chop Player 13: H Chaos Hobgoblin 6 3 3 7 [Block] Player 14 name: T-bone Player 14: H Chaos Hobgoblin 6 3 3 7 [Block] Player 15 name: Grind Player 15: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3964] Connected as client to game 'oldbakers'. Waiting for server. Options Changed on Client to match Server: Game Type Sending Team File... Done Sending File Receiving: Old Ones.html Done receiving file. Team 2 name: Old Ones Team 2 race: Lizardman Player 101 name: Azathoth Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull] Player 102 name: Shub-Niggurath Player 102: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 103 name: Yog-Sothoth Player 103: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 104 name: Nyarlathotep Player 104: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 105 name: Cthulhu Player 105: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 106 name: Hastur Player 106: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 107 name: Mordiggian Player 107: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 108 name: Viper Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 109 name: Rattler Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 110 name: Cobra Player 110: L Lizardman Skink 9 2 3 7 [+ma, Block, Dodge, Stunty] Player 111 name: Asp Player 111: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 112 name: Adder Player 112: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 116 name: Tsathoggua Player 116: S Lizardman Saurus 6 4 1 9 [] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 2 Weather roll(1+2) Current Weather: Very Sunny *** Setup start *** Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Gate: 60000 screaming fans show up for the game. Verified Opponent Roll = 5 Pastry Boy manages to ignore the niggling pain. Verified Opponent Roll = 2 Dough Man manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Bloodpie Bakers win the toss. Waiting for Old Ones to set players on field. 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 16, 13 ) 116 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 20, 8 ) 110 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 20, 7 ) 110 moved (SP) to ( 21, 8 ) 112 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 19, 8 ) 111 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 5 ) Turn time limit reached. 4 moved (SP) to ( 14, 3 ) 15 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 13, 6 ) 3 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 10 ) 5 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Old Ones to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+1) = Riot The game is held up by a riot for 2 turns. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 3 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye Nyarlathotep is knocked over. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (4, 6) + 0, (2, 1) + 0, 0: Nyarlathotep has been stunned. 104: status changed from 0 to 2. 1 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Roller Yog-Sothoth is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones Shub-Niggurath is knocked over. Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 102: status changed from 0 to 1. 16 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for MeatCleaver Hastur is knocked over. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Hastur has been knocked prone. 106: status changed from 0 to 1. MeatCleaver saved by block skill. [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 8, 3 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 7 ) Move ended for John Dough [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 8 ) Move ended for Pastry Boy Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 6 ) Move ended for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Azathoth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 3) + 1, (1, 4) + 0, 0: Azathoth has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 11, 6 ) Move ended for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) Move ended for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (20, 6) 109 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 17, 5 ) (6) Go for it successful. 2 moved (MP) to ( 16, 5 ) (2) Go for it successful. 2 moved (MP) to ( 15, 5 ) SPRINT used. Move ended for Blood Shot Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 3 [Game Saved] Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 2 to 1. Azathoth rolls over. 104: tackle zone state changed to true 104: status changed from 2 to 1. Nyarlathotep rolls over. [Game Saved] 107: Select an action for Mordiggian Select an action for Mordiggian 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 1 ) 116 moved (MP) to ( 15, 1 ) 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 2 ) Move ended for Tsathoggua 103: Select an action for Yog-Sothoth Select an action for Yog-Sothoth 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Yog-Sothoth 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Shub-Niggurath 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 11 ) Move ended for Mordiggian 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW MeatCleaver is knocked over. Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 14, 3 ) Move ended for Hastur [Game Saved] 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 5 ) Move ended for Rattler 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) Move ended for Asp 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) Move ended for Adder 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 8 ) Move ended for Cobra Old Ones: All players have moved. Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 13, 10 ) Move ended for Bread Stick Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye Mordiggian is knocked over. Player pushed to (13, 11) 107 moved (MP) to ( 13, 11 ) (1, 2) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) Move ended for John Dough Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 10 ) Move ended for Pastry Boy Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Grind 15: Select an action for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Bones 16: Select an action for Bones Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 6 ) Move ended for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 8 ) 103 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 16, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 16, 12 ) Move ended for Roller Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Bones 16: Select an action for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 15, 9 ) Move ended for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Shub-Niggurath is knocked over. Player pushed to (17, 3) 102 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Bones Bloodpie Bakers: All players have moved. Hastur is knocked over. Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) (1, 2) + 0, (0, 0) + 0, 0: Hastur has been knocked prone. 106: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 4 [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Azathoth [Game Saved] 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Mordiggian 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) Move ended for Shub-Niggurath 106: Select an action for Hastur Select an action for Hastur 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 16, 3 ) Move ended for Hastur 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 2 ) 116 moved (MP) to ( 11, 3 ) 116 moved (MP) to ( 11, 4 ) 116 moved (MP) to ( 11, 5 ) 116 moved (MP) to ( 12, 6 ) Turn time limit reached. 116 moved (MP) to ( 13, 5 ) Move ended for Tsathoggua 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Nyarlathotep 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 18, 13 ) 112 moved (MP) to ( 17, 14 ) 112 moved (MP) to ( 16, 13 ) Move ended for Adder 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 18, 13 ) 111 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 15, 13 ) Move ended for Asp [Game Saved] 110: Select an action for Cobra Select an action for Cobra 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 22, 7 ) Move ended for Rattler 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 17, 13 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Roller is knocked over. Player pushed to (14, 11) 3 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Roller has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 17, 13 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cobra knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Cobra TARGET: 3 --- ROLL: 1 + 0 = 1 Cobra is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Cobra has been knocked prone. Move ended for Cobra 110: status changed from 0 to 1. Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 12 ) Move ended for Roller Select an action for Red Eye 1: Select an action for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Nyarlathotep is knocked over. MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 104: status changed from 0 to 1. Sausage Maker saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Grind 15: Select an action for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Move ended for Tiny Troll Yog-Sothoth is knocked over. Player pushed to (18, 6) 103 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 5) + 1, 3: Yog-Sothoth has been badly hurt! 103: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 6 ) 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK STAND FIRM skill used. 2 moved (MP) to ( 17, 7 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Blood Shot knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. PREHENSILE TAIL skill used. BREAK TACKLE skill used. DODGE FINAL RESULT: Blood Shot TARGET: 2 --- ROLL: 3 + -1 = 2 Blood Shot slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 10 ) (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 2 moved (MP) to ( 21, 11 ) (1) Blood Shot trips and falls trying to go for it! Move ended for Blood Shot 2 moved (MP) to ( 22, 11 ) (4, 5) + 0, (1, 4) + 0, 0: Blood Shot has been stunned. 2: status changed from 0 to 2. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 5 [Game Saved] 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Nyarlathotep 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Mordiggian Bread Stick is knocked over. Player pushed to (17, 9) 9 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 3) + 1, (6, 5) + 0, 3: Bread Stick has been badly hurt! 9: status changed from 0 to 8. 9 moved (SP) to ( 0, 11 ) [Game Saved] 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Hastur Bones is knocked over. Player pushed to (14, 5) 16 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 15, 4 ) [Game Saved] 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 18, 11 ) Move ended for Cobra 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 9 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Pastry Boy is knocked over. Player pushed to (13, 10) 6 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 4) + 1, (6, 5) + 0, 2: Pastry Boy has been badly hurt! 6: status changed from 0 to 8. 102 moved (MP) to ( 17, 10 ) 6 moved (SP) to ( 0, 12 ) Move ended for Shub-Niggurath [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Turn time limit reached. POW/SKULL Move ended for Azathoth Grind saved by block skill. Azathoth is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (3) Azathoth's thick skull does not save 'em (3, 6) + 1, (3, 5) + 0, 0: Azathoth has been knocked out. 101: status changed from 0 to 7. 101 moved (SP) to ( 29, 8 ) Old Ones turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Blood Shot rolls over. Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Nyarlathotep is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 104: status changed from 0 to 1. Sausage Maker saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 9 ) 102 blocked. Bloodpie Bakers , Choose a block die. POW Shub-Niggurath is knocked over. Player pushed to (17, 11) 102 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 17, 10 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 11 ) Move ended for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 20, 11 ) Move ended for Red Eye Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 9 ) Move ended for Grind Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Roller Player pushed to (16, 14) 112 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 6 [Game Saved] 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 10 ) Move ended for Rattler 110: Select an action for Cobra Select an action for Cobra 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hastur Bones is knocked over. Player pushed to (14, 6) 16 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 15, 5 ) [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tsathoggua Player pushed to (17, 3) 4 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Nyarlathotep 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Shub-Niggurath 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 16, 10 ) Move ended for Mordiggian 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 12 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cobra TARGET: 3 --- ROLL: 5 + 0 = 5 Cobra slips past his opponent(s) unhindered. 110 moved (MP) to ( 19, 13 ) 110 moved (MP) to ( 20, 13 ) 110 moved (MP) to ( 21, 13 ) 110 moved (MP) to ( 22, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL John Dough saved by block skill. Cobra saved by block skill. Move ended for Cobra [Game Saved] 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 14 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Adder TARGET: 3 --- ROLL: 5 + 0 = 5 Adder slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 13 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Adder TARGET: 3 --- ROLL: 4 + 0 = 4 Adder slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 13 ) 112 moved (MP) to ( 20, 13 ) 112 moved (MP) to ( 21, 13 ) Move ended for Adder [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 12 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 5 + 0 = 5 Asp slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 17, 7 ) Move ended for Asp Old Ones: All players have moved. Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Blood Shot Select an action for John Dough 12: Select an action for John Dough Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Grind 15: Select an action for Grind Select an action for Roller 3: Select an action for Roller Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 12 ) 3 moved (MP) to ( 18, 11 ) Move ended for Roller Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 8 ) Move ended for Grind Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Blitz selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Rattler is knocked over. Player pushed to (22, 9) 109 moved (MP) to ( 22, 9 ) (6, 1) + 0, (0, 0) + 0, 0: Rattler has been knocked prone. 109: status changed from 0 to 1. 12 moved (MP) to ( 22, 10 ) 12 moved (MP) to ( 23, 9 ) 12 moved (MP) to ( 24, 9 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 26, 9 ) 12 moved (MP) to ( 27, 9 ) John Dough scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=22,y=11] : current status = 4 2 : current square = java.awt.Point[x=22,y=11] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=22,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=22,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=18,y=11] : current status = 4 3 : current square = java.awt.Point[x=18,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=12,y=3] : current status = 4 4 : current square = java.awt.Point[x=12,y=3] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=12] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=18,y=8] : current status = 0 15 : current square = java.awt.Point[x=18,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=15,y=6] : current status = 4 16 : current square = java.awt.Point[x=15,y=6] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (6) Azathoth regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=22,y=9] : current status = 1 109 : current square = java.awt.Point[x=22,y=9] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=22,y=12] : current status = 0 110 : current square = java.awt.Point[x=22,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=13] : current status = 0 112 : current square = java.awt.Point[x=21,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=13,y=4] : current status = 0 116 : current square = java.awt.Point[x=13,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=13,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=13,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 10, 3 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 11, 13 ) Waiting for Old Ones to set players on field. 101 moved (SP) to ( 19, 8 ) Turn time limit reached. 101 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 13 ) 116 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 23, 4 ) 109 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 17, 10 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+2) = Quick Snap KICK skill used. Kick result. Direction: 8 Distance: 1 Quick snap. Waiting for Old Ones to re-arrange players on field. 111 moved (SP) to ( 22, 3 ) 112 moved (SP) to ( 22, 10 ) 109 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 14, 4 ) 106 moved (SP) to ( 14, 10 ) 116 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 10 ) Ball placed at (23, 3) Ball placed at (23, 3) GET BALL FINAL RESULT: Asp TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Waiting for Old Ones to finish TURN: 7 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Nyarlathotep Bones is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6) Bones is saved by his thick skull (5, 4) + 1, (4, 5) + 0, 0: Bones has been stunned. 16: status changed from 0 to 2. 104 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shub-Niggurath Sausage Maker is knocked over. Player pushed to (17, 3) 5 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 13, 4 ) [Game Saved] 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hastur Grind is knocked over. Player pushed to (17, 9) 15 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 13, 10 ) [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tsathoggua Roller is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Roller has been knocked prone. 3: status changed from 0 to 1. 116 moved (MP) to ( 14, 9 ) [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) Move ended for Azathoth [Game Saved] 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 12 ) Move ended for Viper 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 11, 12 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dough Man is knocked over. Player pushed to (17, 14) 7 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 2) + 1, 0: Dough Man has been stunned. 7: status changed from 0 to 2. 107 moved (MP) to ( 11, 13 ) Move ended for Mordiggian [Game Saved] 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) Move ended for Adder Turn time limit reached. 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 11 ) Move ended for Rattler 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 1 (1) Asp trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 (1) Asp trips and falls trying to go for it! Move ended for Asp 111 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Asp has been knocked prone. 111: status changed from 3 to 1. Verified Opponent Roll = 4 Ball moved to ( 14, 13 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cobra TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 14 ) Old Ones turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Dough Man rolls over. 16: tackle zone state changed to true 16: status changed from 2 to 1. Bones rolls over. Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sausage Maker Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Grind Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Roller Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 2 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 4 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 7 ) Move ended for John Dough Select an action for Red Eye 1: Select an action for Red Eye Select an action for Pork Chop 13: Select an action for Pork Chop Select an action for Red Eye 1: Select an action for Red Eye SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 10 ) 101 blocked. (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. SKILL SELECTED: (6) Go for it successful. Bloodpie Bakers , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK STAND FIRM skill used. SKILL SELECTED: Move ended for Red Eye [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Blood Shot Azathoth is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Azathoth has been knocked prone. 101: status changed from 0 to 1. Blood Shot saved by block skill. [Game Saved] Select an action for Pork Chop 13: Select an action for Pork Chop 13: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Pork Chop Bloodpie Bakers: All players have moved. Player pushed to (14, 11) 108 moved (MP) to ( 14, 11 ) Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 8 [Game Saved] 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hastur Grind is knocked over. Player pushed to (18, 8) 15 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Tsathoggua Roller is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (5) Roller is saved by his thick skull (6, 4) + 0, (3, 5) + 0, 0: Roller has been stunned. 3: status changed from 0 to 2. [Game Saved] 107: Select an action for Mordiggian Select an action for Mordiggian 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mordiggian Pork Chop saved by block skill. Mordiggian is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (2, 4) + 0, 0: Mordiggian has been stunned. 107: status changed from 0 to 2. Old Ones turn ended. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 2 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 12, 13 ) 7 moved (SP) to ( 12, 1 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 1 ) 14 moved (SP) to ( 11, 13 ) Waiting for Old Ones to set players on field. 101 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 23, 10 ) 111 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( 21, 7 ) Turn time limit reached. 108 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 18, 12 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (4+5) = Brilliant Coaching Bloodpie Bakers: 6 + 4 coaches Old Ones: 6 + 1 coaches Bloodpie Bakers get an extra re-roll. KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (23, 11) Scatter roll: 4 Ball moved to ( 22, 11 ) [Game Saved] Ball in play. Waiting for Old Ones to finish TURN: 1 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Shub-Niggurath Bones is knocked over. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (5) Bones is saved by his thick skull (5, 5) + 0, (3, 5) + 1, 0: Bones has been stunned. 16: status changed from 0 to 2. 102 moved (MP) to ( 14, 5 ) [Game Saved] 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 3 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Sausage Maker is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 4) + 1, (5, 6) + 0, 6: Sausage Maker has been KILLED!! 5: status changed from 0 to 10. 107 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 5: status changed from 10 to 1. 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) Move ended for Mordiggian [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Azathoth 101: tackle zone state changed to false [Game Saved] 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 2 ) Move ended for Nyarlathotep 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Hastur Roller is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 10 ) Move ended for Tsathoggua 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 21, 3 ) Move ended for Rattler 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 12 ) Move ended for Viper 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cobra TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 23, 10 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 23, 5 ) Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Cobra TARGET: 4 --- ROLL: 5 + -1Sun = 4 Move ended for Cobra Ball moved to ( 6, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Asp TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 22, 2 ) Move ended for Asp 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 20, 1 ) Turn time limit reached. Move ended for Adder Old Ones: All players have moved. Old Ones turn ended. [Game Saved] 16: tackle zone state changed to true 16: status changed from 2 to 1. Bones rolls over. Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sausage Maker Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Roller Select an action for Grind 15: Select an action for Grind Select an action for T-bone 14: Select an action for T-bone 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 8 ) Move ended for T-bone Select an action for Grind 15: Select an action for Grind Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot Mordiggian is knocked over. Player pushed to (12, 4) 107 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Mordiggian has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) Move ended for MeatCleaver Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Grind Hastur is knocked over. Player pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hastur has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 4 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 1 moved (MP) to ( 11, 3 ) Move ended for Red Eye [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for John Dough Nyarlathotep is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 104: status changed from 0 to 1. John Dough saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) Move ended for Tiny Troll Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 2 [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) Move ended for Azathoth [Game Saved] 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 15, 11 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW MeatCleaver is knocked over. Player pushed to (16, 13) 4 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 14, 12 ) Move ended for Hastur [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tsathoggua Grind is knocked over. Player pushed to (17, 9) 15 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 109: Select an action for Rattler Select an action for Rattler 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 12 ) Move ended for Cobra 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 10 ) Move ended for Rattler 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 15, 11 ) Move ended for Asp [Game Saved] 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 14 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 12 ) 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 9, 12 ) 108 moved (MP) to ( 8, 12 ) 108 moved (MP) to ( 7, 12 ) Move ended for Viper 112: Select an action for Adder Select an action for Adder 107: Select an action for Mordiggian Select an action for Mordiggian Turn time limit reached. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Mordiggian 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Nyarlathotep 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) Move ended for Adder 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Shub-Niggurath Old Ones: All players have moved. Tiny Troll is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 8: status changed from 0 to 1. Shub-Niggurath is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 1, (4, 1) + 0, 0: Shub-Niggurath has been stunned. 102: status changed from 0 to 2. Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 7 ) Move ended for Tiny Troll [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Roller 3: Select an action for Roller Select an action for T-bone 14: Select an action for T-bone Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (13, 3) 107 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 4 ) Sausage Maker has already moved this turn. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 7, 10 ) (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 2 moved (MP) to ( 7, 11 ) 108 blocked. (6) Go for it successful. Bloodpie Bakers , Choose a block die. POW Viper is knocked over. Player pushed to (8, 13) 108 moved (MP) to ( 8, 13 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Viper has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 7, 12 ) SPRINT used. Move ended for Blood Shot [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for John Dough Nyarlathotep is knocked over. (4, 5) + 0, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 104: status changed from 0 to 1. John Dough saved by block skill. [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 9 ) Move ended for Red Eye Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 7, 7 ) Move ended for Dough Man Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 12, 10 ) (5) Go for it successful. 15 moved (MP) to ( 12, 11 ) (5) Go for it successful. 15 moved (MP) to ( 12, 12 ) Move ended for Grind Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Shub-Niggurath rolls over. 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hastur MeatCleaver is knocked over. Player pushed to (17, 14) 4 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mordiggian Sausage Maker is knocked over. Player pushed to (18, 4) 5 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6) Sausage Maker is saved by his thick skull (5, 5) + 0, (6, 2) + 1, 0: Sausage Maker has been stunned. 5: status changed from 0 to 2. 107 moved (MP) to ( 12, 4 ) [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Tsathoggua Roller is knocked over. Player pushed to (17, 9) 3 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Roller has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Azathoth T-bone is knocked over. Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 0, (5, 6) + 1, 5: T-bone has been seriously injured!! (61) Smashed Hip - (-1 MA) 14: status changed from 0 to 9. 14 moved (SP) to ( 0, 13 ) [Game Saved] 104: Select an action for Nyarlathotep Select an action for Nyarlathotep 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL John Dough saved by block skill. Nyarlathotep is knocked over. Move ended for Nyarlathotep Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 6) + 0, (4, 5) + 0, 0: Nyarlathotep has been knocked out. 104: status changed from 0 to 7. 104 moved (SP) to ( 29, 8 ) Old Ones turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Sausage Maker rolls over. Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 13 ) Move ended for MeatCleaver Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 8 ) Move ended for Roller Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 5 ) Move ended for John Dough Select an action for Bones 16: Select an action for Bones Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 12 ) 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Hastur is knocked over. Player pushed to (15, 13) 106 moved (MP) to ( 15, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Hastur has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 14, 12 ) Move ended for Red Eye [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 12 ) Move ended for Grind Select an action for Bones 16: Select an action for Bones Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) Move ended for Tiny Troll [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bones Mordiggian is knocked over. Player pushed to (12, 3) 107 moved (MP) to ( 12, 3 ) (4, 6) + 0, (3, 3) + 0, 0: Mordiggian has been stunned. 107: status changed from 0 to 2. 16 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 10 ) Turn time limit reached. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) Move ended for Blood Shot Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 7, 13 ) Move ended for Dough Man Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 4 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Mordiggian rolls over. 106: Select an action for Hastur Select an action for Hastur 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) Move ended for Azathoth [Game Saved] 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 6 ) Move ended for Shub-Niggurath 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) Move ended for Adder 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) Move ended for Rattler 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Grind is knocked over. Player pushed to (15, 11) 15 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 15, 12 ) Move ended for Hastur [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Asp knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 6 + 0 = 6 Asp slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 7 ) Move ended for Asp [Game Saved] 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 6 ) Move ended for Cobra 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 9, 12 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Viper TARGET: 3 --- ROLL: 3 + 0 = 3 Viper slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 10 ) 108 moved (MP) to ( 7, 9 ) 108 moved (MP) to ( 6, 8 ) Move ended for Viper [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 116 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Tiny Troll Tsathoggua is knocked over. Player pushed to (14, 9) 116 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tsathoggua has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Grind Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 11, 11 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 10, 9 ) Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 5 ) Move ended for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 5 ) Move ended for Bones Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) Move ended for Roller Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 12 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 4, 10 ) 7 moved (MP) to ( 4, 9 ) 7 moved (MP) to ( 5, 8 ) Move ended for Dough Man Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 17, 8 ) (3) Go for it successful. 2 moved (MP) to ( 16, 7 ) (5) Go for it successful. 2 moved (MP) to ( 15, 7 ) SPRINT used. BREAK TACKLE skill NOT used. It would not help. DODGE BEFORE RE_ROLL: Blood Shot knocked over trying to dodge. TARGET: 8 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Blood Shot TARGET: 8 --- ROLL: 6 + 0 = 6 Blood Shot slips past his opponent(s) unhindered. 111 blocked. (2) Go for it successful. Bloodpie Bakers , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. SKULL Blood Shot is knocked over. Move ended for Blood Shot (2, 4) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 2: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 5 [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Azathoth Roller is knocked over. Player pushed to (18, 9) 3 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 4) + 1, (1, 5) + 0, 0: Roller has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 12, 8 ) [Game Saved] 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shub-Niggurath Sausage Maker is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 12, 5 ) [Game Saved] 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 116: status changed from 6 to 0. Blitz selected. 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 7 ) 116 moved (MP) to ( 11, 6 ) 12 blocked. Verified Opponent Roll = 1 (1) Tsathoggua trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 4) 12 moved (MP) to ( 10, 4 ) 116 moved (MP) to ( 11, 5 ) Move ended for Tsathoggua Turn time limit reached. [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 0 ) Move ended for Asp 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 2 ) 107 moved (MP) to ( 9, 1 ) Move ended for Mordiggian 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 4 ) Move ended for Rattler 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Adder Bones is knocked over. Player pushed to (13, 4) 16 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (2) Bones's thick skull does not save 'em (6, 6) + 0, (4, 5) + 0, 0: Bones has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) [Game Saved] 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) Move ended for Cobra 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hastur Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) [Game Saved] 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 7 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Viper TARGET: 3 --- ROLL: 6 + 0 = 6 Viper slips past his opponent(s) unhindered. 108 moved (MP) to ( 7, 6 ) 108 moved (MP) to ( 7, 5 ) 108 moved (MP) to ( 7, 4 ) 108 moved (MP) to ( 8, 3 ) 108 moved (MP) to ( 9, 2 ) 108 moved (MP) to ( 8, 2 ) 108 moved (MP) to ( 7, 2 ) Move ended for Viper Old Ones: All players have moved. Old Ones turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Roller rolls over. Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 7 ) 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 5, 5 ) 7 moved (MP) to ( 5, 4 ) 7 moved (MP) to ( 5, 3 ) 7 moved (MP) to ( 5, 2 ) (5) Go for it successful. 7 moved (MP) to ( 5, 1 ) Move ended for Dough Man [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Red Eye 1: Select an action for Red Eye Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 6 ) 116 blocked. Bloodpie Bakers , Choose a block die. POW Tsathoggua is knocked over. Player pushed to (11, 4) 116 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (5, 3) + 0, 0: Tsathoggua has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 4 moved (MP) to ( 11, 5 ) Move ended for MeatCleaver [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 5, 4 ) Move ended for John Dough Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 9, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Red Eye Player pushed to (16, 13) 106 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Blood Shot 2: Select an action for Blood Shot Turn time limit reached. Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 2 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Blood Shot TARGET: 5 --- ROLL: 6 + 0 = 6 Blood Shot slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Blood Shot knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. BREAK TACKLE skill used. DODGE FINAL RESULT: Blood Shot TARGET: 4 --- ROLL: 5 + 0 = 5 Blood Shot slips past his opponent(s) unhindered. 2 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Blood Shot TARGET: 6 --- ROLL: 6 + 0 = 6 Blood Shot slips past his opponent(s) unhindered. (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 2 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Blood Shot TARGET: 5 --- ROLL: 1 + 0 = 1 Blood Shot is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. Move ended for Blood Shot 2: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 6 [Game Saved] 107: Select an action for Mordiggian Select an action for Mordiggian 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 8, 1 ) 107 moved (MP) to ( 7, 1 ) 107 moved (MP) to ( 6, 0 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 2) 7 moved (MP) to ( 5, 2 ) 107 moved (MP) to ( 5, 1 ) Move ended for Mordiggian [Game Saved] 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 1 ) 108 moved (MP) to ( 6, 0 ) 108 moved (MP) to ( 5, 0 ) 108 moved (MP) to ( 4, 1 ) Move ended for Viper 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 4 ) Move ended for Rattler 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shub-Niggurath Sausage Maker is knocked over. Player pushed to (17, 3) 5 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 5) + 1, (3, 2) + 0, 0: Sausage Maker has been stunned. 5: status changed from 0 to 2. 102 moved (MP) to ( 12, 4 ) [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 0 ) 111 moved (MP) to ( 8, 0 ) 111 moved (MP) to ( 7, 0 ) 111 moved (MP) to ( 6, 0 ) 111 moved (MP) to ( 5, 0 ) 111 moved (MP) to ( 4, 0 ) 111 moved (MP) to ( 3, 0 ) 111 moved (MP) to ( 2, 1 ) Asp scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 1 (1) Nyarlathotep stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 4 (4) Tsathoggua regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 3 (3) Bones stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Old Ones to set players on field. 101 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 18, 7 ) Turn time limit reached. 111 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 19, 6 ) 108 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 17, 1 ) 110 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 21, 8 ) 111 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 22, 7 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 6, 10 ) 2 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 11, 7 ) *** Setup end *** Waiting for Old Ones to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Bloodpie Bakers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kick result. Direction: 5 Distance: 4 7 moved (SP) to ( 5, 11 ) 12 moved (SP) to ( 6, 5 ) 13 moved (SP) to ( 11, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK/POW Move ended for Tiny Troll Azathoth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Azathoth has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Roller Mordiggian is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 4) + 1, 5: Mordiggian has been seriously injured!! (11) Concussion - Miss next game 107: status changed from 0 to 9. 3 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 107 moved to dugout ( 29, 13 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Hastur is knocked over. Player pushed to (16, 4) 106 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Hastur has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 10 ) Move ended for John Dough Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 17, 12 ) Move ended for Grind Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 116 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Tsathoggua is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Tsathoggua has been knocked prone. 116: status changed from 0 to 1. Red Eye saved by block skill. Move ended for Red Eye [Game Saved] Select an action for Pork Chop 13: Select an action for Pork Chop 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) Move ended for Pork Chop Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Hagas 10: Select an action for Hagas Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 7 ) Move ended for Sausage Maker Select an action for Hagas 10: Select an action for Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 8 ) Move ended for Hagas Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 4, 12 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 6, 10 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) Turn time limit reached. Hand off selected. Ball moved to ( 10, 10 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Dough Man [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 7 [Game Saved] 101: Select an action for Azathoth Select an action for Azathoth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Azathoth [Game Saved] 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 21, 9 ) Move ended for Cobra 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 7 ) Move ended for Adder 116: Select an action for Tsathoggua Select an action for Tsathoggua 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Tsathoggua 106: Select an action for Hastur Select an action for Hastur 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW MeatCleaver is knocked over. Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 6 ) Move ended for Hastur [Game Saved] 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 16, 3 ) Move ended for Shub-Niggurath 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Viper Player pushed to (10, 8) 10 moved (MP) to ( 19, 8 ) [Game Saved] 111: Select an action for Asp Select an action for Asp 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 21, 12 ) Move ended for Asp 109: Select an action for Rattler Select an action for Rattler 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 21, 13 ) Move ended for Rattler Old Ones: All players have moved. Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 116 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Grind Tsathoggua is knocked over. Player pushed to (17, 14) 116 moved (MP) to ( 17, 14 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 5) + 1, 0: Tsathoggua has been stunned. 116: status changed from 0 to 2. 15 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Asp saved by dodge skill. Player pushed to (22, 13) 111 moved (MP) to ( 22, 13 ) 1 moved (MP) to ( 21, 12 ) Move ended for Red Eye [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) Hand off selected. Move ended for John Dough Ball moved to ( 16, 11 ) GET BALL BEFORE RE_ROLL: Pork Chop dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Pork Chop TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Pork Chop 13: Select an action for Pork Chop 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 21, 11 ) Move ended for Pork Chop Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 4 ) Move ended for MeatCleaver Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 8 ) Move ended for Dough Man Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 11 ) (2) Go for it successful. 3 moved (MP) to ( 20, 10 ) Move ended for Roller [Game Saved] Select an action for Hagas 10: Select an action for Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 10 ) Move ended for Hagas Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Azathoth is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 3) + 1, (6, 1) + 0, 0: Azathoth has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 16, 7 ) Turn time limit reached. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) (2) Go for it successful. 2 moved (MP) to ( 19, 8 ) (4) Go for it successful. 2 moved (MP) to ( 20, 8 ) SPRINT used. Move ended for Blood Shot Bloodpie Bakers turn ended. Waiting for Old Ones to finish TURN: 8 [Game Saved] Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 2 to 1. Azathoth rolls over. 116: tackle zone state changed to true 116: status changed from 2 to 1. Tsathoggua rolls over. [Game Saved] 102: Select an action for Shub-Niggurath Select an action for Shub-Niggurath 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Shub-Niggurath Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 4 ) [Game Saved] 106: Select an action for Hastur Select an action for Hastur 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hastur Sausage Maker is knocked over. Player pushed to (12, 8) 5 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 18, 7 ) [Game Saved] 112: Select an action for Adder Select an action for Adder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Adder TARGET: 3 --- ROLL: 3 + 0 = 3 Adder slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 (1) Adder trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 20, 11 ) Move ended for Adder [Game Saved] 108: Select an action for Viper Select an action for Viper 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 7 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Viper TARGET: 3 --- ROLL: 3 + 0 = 3 Viper slips past his opponent(s) unhindered. 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 23, 9 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 22, 11 ) Move ended for Viper [Game Saved] 110: Select an action for Cobra Select an action for Cobra 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 22, 8 ) STUNTY skill used. Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Cobra TARGET: 3 --- ROLL: 2 + 0 = 2 Cobra is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 5) + 0, (4, 5) + 1, 6: Cobra has been KILLED!! 110: status changed from 4 to 10. 110 moved (SP) to ( 29, 14 ) Old Ones turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Roller Roller uses TACKLE to bring his opponent down. Adder is knocked over. Player pushed to (19, 12) 112 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Adder has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 20, 11 ) [Game Saved] Select an action for Hagas 10: Select an action for Hagas Select an action for Pork Chop 13: Select an action for Pork Chop Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Red Eye Viper is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Viper has been knocked prone. 108: status changed from 0 to 1. Red Eye saved by block skill. [Game Saved] Select an action for Pork Chop 13: Select an action for Pork Chop 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 10 ) 13 moved (MP) to ( 23, 9 ) 13 moved (MP) to ( 24, 9 ) 13 moved (MP) to ( 25, 9 ) 13 moved (MP) to ( 26, 9 ) 13 moved (MP) to ( 27, 9 ) Pork Chop scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=17,y=8] : current status = 1 5 : current square = java.awt.Point[x=17,y=8] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=12] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (2) Bones stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=15,y=7] : current status = 1 101 : current square = java.awt.Point[x=15,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (5) Nyarlathotep regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=22,y=11] : current status = 1 108 : current square = java.awt.Point[x=22,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=21,y=13] : current status = 0 109 : current square = java.awt.Point[x=21,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=14] : current status = 10 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=22,y=13] : current status = 0 111 : current square = java.awt.Point[x=22,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=19,y=12] : current status = 1 112 : current square = java.awt.Point[x=19,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=17,y=14] : current status = 1 116 : current square = java.awt.Point[x=17,y=14] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=14] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=14] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Winnings Roll: 2 + -2 Old Ones Winnings Roll: 5 + 1 Red Eye gets an MVP award. Viper gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=6 Bloodpie Bakers FF Roll: 6 + 0 not conceding roll=5 -1 for loss +1 for cas (4) +2 from gametype Old Ones FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(108) 2(143) 3(110) 4(115) 5(178) 6(151) Total(805) D8: 1(0) 2(4) 3(0) 4(3) 5(4) 6(2) 7(0) 8(2) Total(15) GAME OVER Final Score: Bloodpie Bakers: 2 Old Ones: 1 WINNINGS Bloodpie Bakers: 0 Old Ones: 60000 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2