Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frog Machine Team 1 race: Skaven Player 1 name: Throtvile Primo Player 1: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 2 name: Grottle Segundo Player 2: S Storm Vermin 7 3 3 8 [Block] Player 3 name: Squik Terzo Player 3: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 4 name: Skrittar Quarzo Player 4: Gr Gutter Runner 9 2 4 7 [Block, Catch, Dodge, Leap, Sprint, Sure Feet, Very Long Legs] Player 5 name: Hrishak Quinzo Player 5: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 6 name: Rikek Sesto Player 6: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 7 name: Chang Setzmo Player 7: L Skaven Lineman 7 3 3 7 [] Player 8 name: Klisqueek Octavo Player 8: L Skaven Lineman 7 3 3 7 [] Player 9 name: Viskrin Novo Player 9: L Skaven Lineman 7 3 3 7 [Block, Claw] Player 10 name: Izak Dezimo Player 10: L Skaven Lineman 7 3 3 7 [] Player 11 name: Khijaw Undezimo Player 11: L Skaven Lineman 7 3 3 7 [] Player 12 name: Gowjyer Dodezimo Player 12: L Skaven Lineman 7 3 3 7 [] Player 13 name: Vermek Tredezimo Player 13: L Skaven Lineman 7 3 3 7 [Block, Leader, Strip Ball] Player 14 name: Berzerkrat Salivar Player 14: Ro Rat Ogre 6 5 3 8 [Big Guy, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal] Player 16 name: Slitha Sedizimo Player 16: Gr Gutter Runner 9 3 4 7 [+st, Block, Dodge, Horns] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=2712] Connected as server to game 'shortfrog'. Sending Team File... Done Sending File Team 2 name: Short & Surly Team 2 race: Chaos Dwarf Player 101 name: Hoofcrusher Player 101: Bc Bull Centaur 6 4 1 9 [Sprint, Sure Feet, Thick Skull] Player 102 name: Doom Charger Player 102: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Sure Feet, Tackle, Thick Skull] Player 103 name: Balin Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: Dorin Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Tackle, Thick Skull] Player 105 name: Gloin Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Tackle, Thick Skull] Player 106 name: Wishes-He-Wasnt Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Thorin Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Mighty Blow, Tackle, Thick Skull] Player 108 name: Caleb Crotchmangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 109 name: Fucker Player 109: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Strip Ball, Sure Hands] Player 110 name: Sir DamageSponge Player 110: H Chaos Hobgoblin 6 5 3 7 [+st, +st] Player 111 name: Lucky-to-be-Alive Player 111: H Chaos Hobgoblin 6 3 3 7 [Dirty Player] Player 112 name: Assmonkey Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Dirty Player] Player 113 name: Agamemnon the Horny Player 113: Mi Minotaur 5 5 2 8 [Always Hungry, Big Guy, Block, Frenzy, Horns, Mighty Blow, Pro, Tackle, Tentacles, Thick Skull, Throw Team-Mate, Wild Animal] Player 114 name: Shitless Player 114: H Chaos Hobgoblin 6 3 2 7 [Block, Dodge, Pass Block, Sure Hands] Player 115 name: Really Scared Player 115: H Chaos Hobgoblin 6 3 2 7 [Kick] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 100000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Frog Machine gets a LEADER reroll. Hrishak Quinzo manages to ignore the niggling pain. Balin Bloodbrewer manages to ignore the niggling pain. Gloin Goldfillingseeker manages to ignore the niggling pain. Caleb Crotchmangler manages to ignore the niggling pain. Fucker manages to ignore the niggling pain. Sir DamageSponge manages to ignore the niggling pain. Lucky-to-be-Alive manages to ignore the niggling pain. Agamemnon the Horny manages to ignore the niggling pain. Frog Machine use PALM COIN. Picked HEADS. Coin flip is: HEADS! Frog Machine win the toss. Opponent Kicking. Waiting for Short & Surly to set players on field. 109 moved location (MPL) to ( 25, 7 ) 108 moved location (MPL) to ( 18, 1 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 17, 12 ) 113 moved location (MPL) to ( 17, 10 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 17, 2 ) 101 moved location (MPL) to ( 21, 7 ) 110 moved location (MPL) to ( 18, 13 ) 115 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( 28, 4 ) 101 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 18, 13 ) 113 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 18, 11 ) 105 moved (SP) to ( 18, 3 ) 102 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 17, 7 ) Turn time limit reached. 112 moved (SP) to ( 28, 3 ) 106 moved (SP) to ( 19, 13 ) 110 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 18, 13 ) 106 moved (SP) to ( 18, 1 ) 115 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 16 moved location (MPL) to ( 12, 4 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 13, 4 ) 5 moved location (MPL) to ( 7, 4 ) 13 moved location (MPL) to ( 14, 4 ) 11 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 14, 2 ) 10 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 1 ) 14 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 11 ) 16 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (18, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kickoff Roll (1+1) = Riot The game is held up by a riot for 4 turns. Verified Opponent Roll = 5 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) Move ended for Throtvile Primo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 104 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Viskrin Novo Dorin Kneecrusha saved by dodge skill. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) Move ended for Izak Dezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 10 ) 113 blocked. HORNS used. Frog Machine , Choose a block die. Frog Machine uses their LEADER reroll. 2 db Block re-rolled. POW Agamemnon the Horny is knocked over. Player pushed to (18, 9) 113 moved (MP) to ( 18, 9 ) (2) Agamemnon the Horny's thick skull does not save 'em (4, 5) + 0, (5, 4) + 0, 0: Agamemnon the Horny has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 18, 10 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) Move ended for Grottle Segundo Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 11 ) Move ended for Vermek Tredezimo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 6 ) GET BALL BEFORE RE_ROLL: Hrishak Quinzo dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Hrishak Quinzo Scatter roll: 8 Ball moved to ( 9, 6 ) Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) Move ended for Dorin Kneecrusha 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 21, 10 ) Move ended for Doom Charger 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 13 ) 107 moved (MP) to ( 20, 12 ) Move ended for Thorin Redbeard 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 13 ) Move ended for Sir DamageSponge 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 4 ) Move ended for Wishes-He-Wasnt Ori 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 7 ) Move ended for Caleb Crotchmangler 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 10, 5 ) 5 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 7) 5 moved (MP) to ( 11, 7 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hoofcrusher TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for Hoofcrusher [Game Saved] 115: Select an action for Really Scared Select an action for Really Scared 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 115: Select an action for Really Scared Select an action for Really Scared 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) Move ended for Really Scared 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Balin Bloodbrewer Berzerkrat Salivar is knocked over. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 6 ) Move ended for Gloin Goldfillingseeker Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 104 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Viskrin Novo Dorin Kneecrusha saved by block skill. Viskrin Novo saved by block skill. [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 104 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Throtvile Primo Dorin Kneecrusha saved by dodge skill. Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (6) WILD ANIMAL roll passed. 14: status changed from 6 to 4. Normal move selected. Move ended for Berzerkrat Salivar [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 7 ) Move ended for Izak Dezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 12, 10 ) 16 moved (MP) to ( 11, 10 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 9, 8 ) (2) Go for it successful. 16 moved (MP) to ( 8, 7 ) 101 blocked. (5) Go for it successful. HORNS used. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (10, 5) 101 moved (MP) to ( 10, 5 ) 16 moved (MP) to ( 9, 6 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 4 ) Move ended for Rikek Sesto Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 12, 8 ) (3) Go for it successful. 2 moved (MP) to ( 12, 7 ) Move ended for Grottle Segundo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Block selected. 105 blocked. Frog Machine , Choose a block die. POW Move ended for Hrishak Quinzo Gloin Goldfillingseeker is knocked over. Player pushed to (12, 5) 105 moved (MP) to ( 12, 5 ) (1, 3) + 0, (0, 0) + 0, 0: Gloin Goldfillingseeker has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 2 ) (3) Go for it successful. 3 moved (MP) to ( 11, 3 ) Move ended for Squik Terzo [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo Select an action for Vermek Tredezimo 13: Select an action for Vermek Tredezimo Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Khijaw Undezimo TARGET: 3 --- ROLL: 2 + 0 = 2 Khijaw Undezimo is knocked over. (6, 2) + 0, (5, 5) + 0, 2: Khijaw Undezimo has been badly hurt! Move ended for Khijaw Undezimo 11: status changed from 0 to 8. 11 moved to dugout ( 0, 11 ) Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gloin Goldfillingseeker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 6 ) Move ended for Wishes-He-Wasnt Ori 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 8 ) Move ended for Dorin Kneecrusha 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 17, 3 ) Move ended for Doom Charger [Game Saved] 115: Select an action for Really Scared Select an action for Really Scared 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 2 ) Move ended for Really Scared 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 19, 10 ) Move ended for Caleb Crotchmangler 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Thorin Redbeard Vermek Tredezimo saved by block skill. Thorin Redbeard saved by block skill. [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 17, 10 ) Move ended for Sir DamageSponge 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hoofcrusher Player pushed to (21, 4) 6 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 9, 4 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer Turn time limit reached. Short & Surly turn ended. [Game Saved] Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 9, 5 ) 101 blocked. HORNS used. Frog Machine , Choose a block die. POW/SKULL Hoofcrusher is knocked over. (5, 5) + 0, (2, 2) + 0, 0: Hoofcrusher has been stunned. 101: status changed from 3 to 2. Slitha Sedizimo saved by block skill. Ball moved to ( 8, 4 ) GET BALL BEFORE RE_ROLL: Rikek Sesto dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 8, 3 ) 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 12 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 3 + 0 = 3 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) (4) Go for it successful. 3 moved (MP) to ( 16, 12 ) (1) Squik Terzo trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 3 moved (MP) to ( 17, 12 ) Move ended for Squik Terzo [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 3 ) GET BALL BEFORE RE_ROLL: Rikek Sesto dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 7, 4 ) Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Hoofcrusher rolls over. 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Caleb Crotchmangler Vermek Tredezimo is knocked over. Player pushed to (11, 12) 13 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 4) + 0, (5, 3) + 1, 0: Vermek Tredezimo has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 19, 11 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 13 ) Move ended for Thorin Redbeard 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 9, 3 ) SPRINT used. 6 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rikek Sesto is knocked over. Player pushed to (22, 3) 6 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 6) + 0, (3, 2) + 0, 0: Rikek Sesto has been stunned. 6: status changed from 0 to 2. 102 moved (MP) to ( 8, 3 ) Move ended for Doom Charger [Game Saved] 115: Select an action for Really Scared Select an action for Really Scared 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 2 ) 115 moved (MP) to ( 10, 2 ) 115 moved (MP) to ( 9, 3 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Really Scared TARGET: 4 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 8, 2 ) Move ended for Really Scared [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Sir DamageSponge Player pushed to (13, 8) 1 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Gloin Goldfillingseeker Hrishak Quinzo is knocked over. Player pushed to (19, 7) 5 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 11, 6 ) [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Wishes-He-Wasnt Ori Grottle Segundo saved by block skill. Wishes-He-Wasnt Ori saved by block skill. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 9 ) Short & Surly turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rikek Sesto rolls over. Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 103 blocked. Frog Machine , Choose a block die. POW Move ended for Berzerkrat Salivar Balin Bloodbrewer is knocked over. Player pushed to (15, 8) 103 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Balin Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 6, 4 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 6, 2 ) 10 moved (MP) to ( 7, 1 ) Move ended for Izak Dezimo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 7 ) DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 4 + 0 = 4 Throtvile Primo slips past his opponent(s) unhindered. 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 10, 1 ) (5) Go for it successful. 1 moved (MP) to ( 9, 1 ) 115 blocked. (5) Go for it successful. Frog Machine , Choose a block die. POW Really Scared is knocked over. Player pushed to (7, 2) 115 moved (MP) to ( 7, 2 ) MIGHTY BLOW used on injury roll. (2, 6) + 0, (5, 5) + 1, 4: Really Scared has been seriously injured!! (41) Fractured Leg - Niggling Injury 115: status changed from 3 to 9. 1 moved (MP) to ( 8, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 13 ) Ball moved to ( 7, 1 ) GET BALL BEFORE RE_ROLL: Izak Dezimo dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Izak Dezimo TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 6, 1 ) Move ended for Throtvile Primo Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 6 + 0 = 6 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 6 + 0 = 6 Hrishak Quinzo slips past his opponent(s) unhindered. (1) Hrishak Quinzo trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 6, 2 ) (1) Hrishak Quinzo trips and falls trying to go for it! Move ended for Hrishak Quinzo 5 moved (MP) to ( 6, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. Ball moved to ( 5, 1 ) Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 9, 3 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Throtvile Primo is knocked over. Player pushed to (21, 1) 1 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. Move ended for Hoofcrusher [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Wishes-He-Wasnt Ori Grottle Segundo saved by block skill. Wishes-He-Wasnt Ori saved by block skill. [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Gloin Goldfillingseeker Grottle Segundo is knocked over. Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 12, 7 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 4 ) 102 moved (MP) to ( 6, 3 ) 102 moved (MP) to ( 5, 2 ) 102 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Doom Charger dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Doom Charger TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Doom Charger Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 0 ) Short & Surly turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 3 (3) Agamemnon the Horny stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 3 (3) Vermek Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Frog Machine gets a LEADER reroll. Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 11, 2 ) 16 moved location (MPL) to ( 10, 10 ) 7 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 11, 12 ) 4 moved location (MPL) to ( 10, 7 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 4 ) 2 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 14, 7 ) 1 moved location (MPL) to ( 12, 4 ) 14 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 1, 2 ) 9 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 11, 1 ) 5 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 12, 13 ) 5 moved (SP) to ( 9, 13 ) 7 moved (SP) to ( 11, 13 ) 9 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 12, 7 ) Waiting for Short & Surly to set players on field. 102 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 21, 10 ) 114 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 4 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Frog Machine start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 9 ) (1) Grottle Segundo trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 2 moved (MP) to ( 20, 9 ) Move ended for Grottle Segundo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 13 ) 7 moved (MP) to ( 13, 13 ) 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) Move ended for Chang Setzmo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 11 ) 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 11 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 9 ) (2) Go for it successful. 16 moved (MP) to ( 20, 8 ) (5) Go for it successful. 16 moved (MP) to ( 21, 7 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 11 ) Move ended for Hrishak Quinzo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 106 blocked. Frog Machine , Choose a block die. POW Wishes-He-Wasnt Ori is knocked over. Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) CLAW used on armor roll. (4, 3) + 2, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. Move ended for Viskrin Novo [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 14, 1 ) Move ended for Klisqueek Octavo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 3 ) Move ended for Throtvile Primo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 104 blocked. Frog Machine , Choose a block die. SKULL Move ended for Berzerkrat Salivar Berzerkrat Salivar is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 14: status changed from 0 to 1. Frog Machine turn ended. Ball placed at (21, 7) Ball moved to ( 23, 7 ) Scatter roll: 1 Ball moved to ( 22, 6 ) Waiting for Short & Surly to finish TURN: 1 [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Doom Charger Klisqueek Octavo is knocked over. Player pushed to (16, 1) 8 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Klisqueek Octavo has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Slitha Sedizimo is knocked over. Player pushed to (8, 8) 16 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 16: status changed from 0 to 1. 101 moved (MP) to ( 21, 7 ) Move ended for Hoofcrusher [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sir DamageSponge Grottle Segundo is knocked over. Player pushed to (10, 9) 2 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (2, 5) + 0, 0: Grottle Segundo has been stunned. 2: status changed from 0 to 2. [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 10 ) Move ended for Wishes-He-Wasnt Ori 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gloin Goldfillingseeker Player pushed to (15, 10) 10 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 14, 9 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Balin Bloodbrewer Izak Dezimo is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 5) + 0, (2, 4) + 0, 0: Izak Dezimo has been stunned. 10: status changed from 0 to 2. Balin Bloodbrewer saved by block skill. [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Assmonkey Gowjyer Dodezimo is knocked over. Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (2, 6) + 0, (3, 5) + 0, 0: Gowjyer Dodezimo has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 7 ) Move ended for Caleb Crotchmangler 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 19, 10 ) Move ended for Thorin Redbeard [Game Saved] 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Shitless TARGET: 4 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 19, 4 ) Move ended for Shitless Short & Surly turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Grottle Segundo rolls over. 10: tackle zone state changed to true 10: status changed from 2 to 1. Izak Dezimo rolls over. Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (5) WILD ANIMAL roll passed. 14: status changed from 6 to 4. Normal move selected. Move ended for Berzerkrat Salivar [Game Saved] Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 0 ) 8 moved (MP) to ( 15, 0 ) 8 moved (MP) to ( 16, 0 ) 8 moved (MP) to ( 17, 1 ) (6) Go for it successful. 8 moved (MP) to ( 18, 2 ) (6) Go for it successful. 8 moved (MP) to ( 18, 3 ) Move ended for Klisqueek Octavo [Game Saved] Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 1 ) 3 moved (MP) to ( 14, 0 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) Move ended for Squik Terzo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 22, 7 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 5 + 0 = 5 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 23, 6 ) DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 22, 5 ) 16 moved (MP) to ( 21, 5 ) 16 moved (MP) to ( 20, 5 ) 114 blocked. HORNS used. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Shitless saved by dodge skill. Player pushed to (19, 3) 114 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 19, 4 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 11 ) Move ended for Viskrin Novo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Hrishak Quinzo Wishes-He-Wasnt Ori is knocked over. Player pushed to (18, 9) 106 moved (MP) to ( 18, 9 ) (4, 3) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 6 + 0 = 6 Throtvile Primo slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) Move ended for Throtvile Primo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 2 + 0 = 2 Chang Setzmo is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. Move ended for Chang Setzmo Frog Machine: All players have moved. 7: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 17, 0 ) 112 moved (MP) to ( 18, 1 ) Move ended for Assmonkey 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 18, 5 ) Move ended for Doom Charger 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 20, 5 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Caleb Crotchmangler uses TACKLE to bring his opponent down. Slitha Sedizimo is knocked over. Player pushed to (11, 4) 16 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 3) + 1, (1, 4) + 0, 0: Slitha Sedizimo has been stunned. 16: status changed from 0 to 2. 108 moved (MP) to ( 19, 4 ) Move ended for Caleb Crotchmangler [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 19, 12 ) 110 moved (MP) to ( 18, 11 ) Move ended for Sir DamageSponge 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) Move ended for Balin Bloodbrewer 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) Move ended for Gloin Goldfillingseeker 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) [Game Saved] 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Shitless TARGET: 4 --- ROLL: 6 + 0 = 6 Shitless slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 7 ) Move ended for Shitless [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 7 ) Turn time limit reached. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 7 ) Move ended for Hoofcrusher 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 8 ) Move ended for Thorin Redbeard Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] 16: tackle zone state changed to true 16: status changed from 2 to 1. Slitha Sedizimo rolls over. Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 9 ) Move ended for Izak Dezimo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 15, 9 ) Move ended for Hrishak Quinzo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (1) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) DODGE BEFORE RE_ROLL: Throtvile Primo knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 6 + 0 = 6 Throtvile Primo slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 7 ) Move ended for Throtvile Primo [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Grottle Segundo Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Klisqueek Octavo TARGET: 3 --- ROLL: 4 + 0 = 4 Klisqueek Octavo slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 6 ) 114 blocked. Frog Machine , Choose a block die. A team reroll has already been used this turn. A team reroll has already been used this turn. SKULL Klisqueek Octavo is knocked over. Move ended for Klisqueek Octavo (1, 1) + 0, (0, 0) + 0, 0: Klisqueek Octavo has been knocked prone. 8: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Dorin Kneecrusha Throtvile Primo is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 2 ) Move ended for Shitless 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 11, 3 ) Move ended for Doom Charger [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Assmonkey Squik Terzo is knocked over. Player pushed to (9, 2) 3 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Squik Terzo has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 19, 2 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 3 ) Move ended for Caleb Crotchmangler 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Balin Bloodbrewer Hrishak Quinzo is knocked over. Player pushed to (13, 10) 5 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 15, 9 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) Move ended for Thorin Redbeard 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Gloin Goldfillingseeker Izak Dezimo is knocked over. Player pushed to (14, 10) 10 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 6) + 0, (1, 5) + 0, 0: Izak Dezimo has been stunned. 10: status changed from 0 to 2. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 16, 1 ) Move ended for Hoofcrusher Turn time limit reached. 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sir DamageSponge Player pushed to (13, 11) 9 moved (MP) to ( 16, 11 ) [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wishes-He-Wasnt Ori TARGET: 4 --- ROLL: 3 + 0 = 3 Wishes-He-Wasnt Ori is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. Move ended for Wishes-He-Wasnt Ori Short & Surly: All players have moved. 106: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Izak Dezimo rolls over. Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 14, 2 ) 16 moved (MP) to ( 13, 1 ) 16 moved (MP) to ( 12, 1 ) 114 blocked. (6) Go for it successful. HORNS used. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (10, 3) 114 moved (MP) to ( 10, 3 ) (6) Go for it successful. 16 moved (MP) to ( 11, 1 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Hrishak Quinzo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 6 ) (1) Viskrin Novo trips and falls trying to go for it! Move ended for Viskrin Novo 9 moved (MP) to ( 8, 5 ) (5, 3) + 0, (3, 5) + 0, 0: Viskrin Novo has been knocked out. 9: status changed from 0 to 7. 9 moved to dugout ( 0, 10 ) Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 18, 8 ) Move ended for Wishes-He-Wasnt Ori 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 2 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Doom Charger uses TACKLE to bring his opponent down. Slitha Sedizimo is knocked over. Player pushed to (17, 0) 16 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (2, 4) + 0, 0: Slitha Sedizimo has been stunned. 16: status changed from 0 to 2. 102 moved (MP) to ( 11, 1 ) Move ended for Doom Charger [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 3 ) 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 2 ) Move ended for Shitless 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 12, 6 ) Move ended for Hoofcrusher 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) Move ended for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) Move ended for Caleb Crotchmangler 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Gloin Goldfillingseeker Berzerkrat Salivar is knocked over. Player pushed to (17, 7) 14 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Move ended for Thorin Redbeard 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sir DamageSponge Chang Setzmo is knocked over. Player pushed to (12, 9) 7 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 17, 10 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Turn time limit reached. PUSHBACK Move ended for Balin Bloodbrewer Player pushed to (12, 11) 5 moved (MP) to ( 17, 11 ) [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 4 DIRTY PLAYER skill used on armor roll. Assmonkey fouls Squik Terzo. (2, 4) +3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 4) + 0, 0: Squik Terzo has been knocked out. 3: status changed from 1 to 7. 3 moved (SP) to ( 1, 8 ) Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Assmonkey Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] 16: tackle zone state changed to true 16: status changed from 2 to 1. Slitha Sedizimo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Klisqueek Octavo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (6) WILD ANIMAL roll passed. 14: status changed from 6 to 4. Blitz selected. 101 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (13, 5) 101 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 12, 6 ) 101 blocked. Frog Machine , Choose a block die. POW Hoofcrusher is knocked over. Player pushed to (14, 4) 101 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on injury roll. (1) Hoofcrusher's thick skull does not save 'em (4, 6) + 0, (3, 5) + 1, 0: Hoofcrusher has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 13, 5 ) Move ended for Berzerkrat Salivar [Game Saved] Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 8 ) DODGE BEFORE RE_ROLL: Throtvile Primo knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 1 + 0 = 1 Throtvile Primo is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. Move ended for Throtvile Primo 1: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Klisqueek Octavo is knocked over. Player pushed to (14, 5) 8 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Klisqueek Octavo has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 4 ) Move ended for Assmonkey 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 12, 5 ) Move ended for Gloin Goldfillingseeker 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Caleb Crotchmangler Berzerkrat Salivar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 2) + 1, 0: Berzerkrat Salivar has been stunned. 14: status changed from 0 to 2. Caleb Crotchmangler saved by block skill. 108: status changed from 0 to 1. 108: status changed from 1 to 1. [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sir DamageSponge Player pushed to (11, 12) 5 moved (MP) to ( 18, 12 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Thorin Redbeard Player pushed to (11, 10) 7 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 9 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 17, 13 ) Move ended for Balin Bloodbrewer 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 3, 3 ) 114 moved (MP) to ( 3, 4 ) 114 moved (MP) to ( 3, 5 ) 114 moved (MP) to ( 3, 6 ) 114 moved (MP) to ( 3, 7 ) 114 moved (MP) to ( 3, 8 ) Move ended for Shitless 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wishes-He-Wasnt Ori Player pushed to (9, 10) 2 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 9 ) Short & Surly turn ended. [Game Saved] 14: tackle zone state changed to true 14: status changed from 2 to 1. Berzerkrat Salivar rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 8, 9 ) (1) Throtvile Primo trips and falls trying to go for it! Move ended for Throtvile Primo 1 moved (MP) to ( 7, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 7, 8 ) Move ended for Assmonkey [Game Saved] 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 3, 7 ) 114 moved (MP) to ( 3, 6 ) 114 moved (MP) to ( 3, 5 ) 114 moved (MP) to ( 3, 4 ) 114 moved (MP) to ( 3, 3 ) 114 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 3, 0 ) Move ended for Shitless [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Sir DamageSponge Chang Setzmo is knocked over. Player pushed to (10, 11) 7 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 110 moved (MP) to ( 18, 10 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 11 ) Move ended for Thorin Redbeard 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Balin Bloodbrewer Hrishak Quinzo is knocked over. Player pushed to (10, 12) 5 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 18, 12 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Caleb Crotchmangler 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 12, 1 ) Move ended for Gloin Goldfillingseeker 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 8 ) Move ended for Dorin Kneecrusha [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Wishes-He-Wasnt Ori Wishes-He-Wasnt Ori is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 11, 3 ) Move ended for Klisqueek Octavo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 8 ) Move ended for Izak Dezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Hrishak Quinzo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 14, 3 ) Move ended for Grottle Segundo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 2 + 0 = 2 Throtvile Primo is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. Move ended for Throtvile Primo 1: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 10, 8 ) Move ended for Dorin Kneecrusha 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 9, 5 ) 112 moved (MP) to ( 9, 4 ) 112 moved (MP) to ( 10, 3 ) Move ended for Assmonkey 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 10 ) Move ended for Wishes-He-Wasnt Ori 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 11 ) Move ended for Thorin Redbeard 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Balin Bloodbrewer Chang Setzmo is knocked over. Player pushed to (9, 11) 7 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) Move ended for Sir DamageSponge 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 2 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Klisqueek Octavo is knocked over. Player pushed to (17, 4) 8 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Klisqueek Octavo has been knocked prone. 8: status changed from 0 to 1. 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 2 ) Move ended for Gloin Goldfillingseeker [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 6 ) Move ended for Caleb Crotchmangler Short & Surly turn ended. [Game Saved] Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Klisqueek Octavo 8: Select an action for Klisqueek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Klisqueek Octavo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 5, 9 ) 1 moved (MP) to ( 5, 8 ) 1 moved (MP) to ( 5, 7 ) 1 moved (MP) to ( 5, 6 ) Move ended for Throtvile Primo Select an action for Berzerkrat Salivar 14: Select an action for Berzerkrat Salivar 14: tackle zone state changed to true (5) WILD ANIMAL roll passed. 14: status changed from 6 to 4. Blitz selected. 110 blocked. Frog Machine , Choose a block die. PUSHBACK Player pushed to (13, 3) 110 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 13, 4 ) 110 blocked. Frog Machine , Choose a block die. POW Sir DamageSponge is knocked over. Player pushed to (13, 2) 110 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (6, 6) + 0, 3: Sir DamageSponge has been badly hurt! 110: status changed from 0 to 8. 14 moved (MP) to ( 13, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) Move ended for Berzerkrat Salivar [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 9 ) Move ended for Grottle Segundo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Block selected. 104 blocked. Frog Machine , Choose a block die. SKULL Move ended for Izak Dezimo Izak Dezimo is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. 10: status changed from 0 to 1. Frog Machine turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thorin Redbeard Hrishak Quinzo is knocked over. Player pushed to (9, 13) 5 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 19, 12 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Wishes-He-Wasnt Ori Chang Setzmo is knocked over. Player pushed to (8, 11) 7 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 20, 11 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 8 ) Move ended for Balin Bloodbrewer 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 14, 4 ) Move ended for Caleb Crotchmangler 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 13, 2 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Berzerkrat Salivar is knocked over. Player pushed to (16, 4) 14 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 13, 3 ) Move ended for Doom Charger [Game Saved] 112: Select an action for Assmonkey Select an action for Assmonkey 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 8 ) Move ended for Assmonkey 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Grottle Segundo is knocked over. Player pushed to (17, 9) 2 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 11, 9 ) [Game Saved] 114: Select an action for Shitless Select an action for Shitless 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 2, 1 ) Shitless scores a touchdown! *** Setup start *** Verified Opponent Roll = 5 (5) Hoofcrusher regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 2 (2) Agamemnon the Horny stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 8 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Squik Terzo stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 1, 8 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 6 (6) Viskrin Novo regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 (3) Gowjyer Dodezimo stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 2 (2) Vermek Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved (SP) to ( 24, 7 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) Turn time limit reached. 107 moved (SP) to ( 24, 6 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 25, 13 ) 101 moved (SP) to ( 25, 2 ) 101 moved (SP) to ( 25, 3 ) 107 moved (SP) to ( 25, 1 ) 108 moved (SP) to ( 25, 5 ) 106 moved (SP) to ( 25, 11 ) 114 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 25, 9 ) 109 moved (SP) to ( 24, 8 ) 109 moved (SP) to ( 25, 8 ) 105 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 16 moved location (MPL) to ( 12, 4 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 13, 4 ) 5 moved location (MPL) to ( 7, 4 ) 2 moved location (MPL) to ( 14, 2 ) 10 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 14, 1 ) 16 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 12, 2 ) 16 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 12, 1 ) 16 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 11, 10 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+3) = Cheering Fans Short & Surly: 2 + 10FF + 0CL Frog Machine: 6 + 17FF + 3CL Frog Machine get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 16, 1 ) 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 18, 1 ) 16 moved (MP) to ( 19, 1 ) 16 moved (MP) to ( 20, 1 ) 16 moved (MP) to ( 21, 1 ) 16 moved (MP) to ( 22, 1 ) 16 moved (MP) to ( 23, 1 ) (3) Go for it successful. 16 moved (MP) to ( 24, 1 ) 107 blocked. (1) Slitha Sedizimo trips and falls trying to go for it! Team re-roll used. (1) Slitha Sedizimo trips and falls trying to go for it! Move ended for Slitha Sedizimo (1, 5) + 0, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 16: status changed from 0 to 1. Frog Machine turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=1,y=8] : current status = 7 3 : current status = 7 (6) Squik Terzo regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=1,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=2] : current status = 0 4 : current square = java.awt.Point[x=14,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=7,y=4] : current status = 0 5 : current square = java.awt.Point[x=7,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=7,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=7,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=11,y=10] : current status = 0 8 : current square = java.awt.Point[x=11,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (5) Gowjyer Dodezimo regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (2) Vermek Tredezimo stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=24,y=1] : current status = 1 16 : current square = java.awt.Point[x=24,y=1] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=24,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=24,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=25,y=3] : current status = 0 101 : current square = java.awt.Point[x=25,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=25,y=13] : current status = 0 102 : current square = java.awt.Point[x=25,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=25,y=1] : current status = 0 107 : current square = java.awt.Point[x=25,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=25,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=25,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (3) Agamemnon the Horny stays UNconscious. 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=8] 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Winnings Roll: 2 + -1 Short & Surly Winnings Roll: 3 + 0 Grottle Segundo gets an MVP award. Hoofcrusher gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 not conceding roll=3 -1 for loss +1 for cas (2) -1 from high FF of 17 Frog Machine FF Roll: 3 + -1 not conceding roll=4 +1 for win -1 from high FF of 10 Short & Surly FF Roll: 4 + 0 ***END Fan Factor DEBUG*** D6: 1(105) 2(131) 3(104) 4(100) 5(108) 6(111) Total(659) D8: 1(1) 2(8) 3(0) 4(1) 5(2) 6(0) 7(3) 8(4) Total(19) GAME OVER Final Score: Frog Machine: 0 Short & Surly: 1 WINNINGS Frog Machine: 10000 Short & Surly: 30000 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1