Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 2 name: Chugger Player 2: R Dwarf Runner 6 3 3 8 [Block, Dodge, Sure Hands, Thick Skull] Player 3 name: Karng Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 4 name: Drago Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: HarryPalms Player 7: R Dwarf Runner 6 4 3 8 [+st, Accurate, Block, Dodge, Dump Off, Sure Hands, Tackle, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 9 name: Greybeard Player 9: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Thick Skull] Player 10 name: Ooglie Player 10: S Troll Slayer 5 3 2 7 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 11 name: Booglie Player 11: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Piling On, Pro, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 15 name: Numbnuts Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4451] Connected as server to game 'frothydicers'. Waiting for client. Receiving: Slicers and Bad Dicers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Slicers and Bad Dicers Team 2 race: Orc Player 101 name: Chew Mein Shrimp Player 101: B Orc Blitzer 6 3 3 9 [Block, Dodge, Guard, Stand Firm] Player 102 name: Jumbo Shrimp Player 102: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Mighty Blow, Tackle] Player 103 name: Noodle Opp. makes New Dollop Player 103: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 104 name: ShagHigh Beef Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 105 name: Chick Soo Guy Player 105: Bo Black Orc 4 4 2 9 [] Player 106 name: Shish K. BOB Player 106: Bo Black Orc 3 4 2 9 [Block, Frenzy, Mighty Blow] Player 107 name: WaNTON SOUPer Slut Player 107: L Orc Lineman 5 3 3 9 [] Player 108 name: B. Egg Foo Young Shrimp Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: OrNG "Fuzzy" Duck Player 109: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Sure Hands] Player 110 name: Nookie, ForTune Player 110: L Orc Lineman 5 3 3 9 [Block] Player 111 name: Muschi w/ Crabs Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Kick] Player 112 name: Dim Sum, Lights Player 112: Bo Black Orc 4 4 2 9 [Block, Frenzy] Player 113 name: Hot & Spicy Slut Player 113: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Tackle] Player 114 name: Mr. Green T Player 114: T Orc Thrower 5 3 3 8 [Block, Pass, Sure Hands] Player 115 name: Chick N FWide Lice Player 115: Tr Troll 4 5 1 8 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Stand Firm, Throw Team-Mate] Player 116 name: Spring, Roll and Score Player 116: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Done loading opponent team. *** Setup start *** Weather roll(6+2) Current Weather: Nice *** Setup start *** Gate: 95000 screaming fans show up for the game. HarryPalms manages to ignore the niggling pain. Muschi w/ Crabs manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Frothy Steins win the toss. Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 108 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 21, 3 ) 114 moved location (MPL) to ( 21, 9 ) 105 moved location (MPL) to ( 19, 11 ) 113 moved location (MPL) to ( 21, 5 ) 104 moved location (MPL) to ( 19, 3 ) 112 moved location (MPL) to ( 21, 11 ) 103 moved location (MPL) to ( 19, 9 ) 111 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 19, 5 ) 114 moved (SP) to ( 29, 5 ) 102 moved (SP) to ( 21, 9 ) 111 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 19, 11 ) 111 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 19, 8 ) Setups can only be saved and loaded during your setup phase. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 11 ) 7 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 5 ) 4 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 5, 7 ) 11 moved location (MPL) to ( 13, 1 ) 1 moved location (MPL) to ( 13, 3 ) 10 moved location (MPL) to ( 13, 13 ) 5 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 3 ) 15 moved (SP) to ( 13, 11 ) 13 moved (SP) to ( 11, 8 ) 5 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 5 ) Turn time limit reached. 10 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 2 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (24, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Frothy Steins quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 8 Distance: 3 2 moved (SP) to ( 6, 6 ) 7 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 15, 9 ) 5 moved (SP) to ( 15, 5 ) 15 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) Ball placed at (24, 3) Ball placed at (24, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 4 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 5 ) Move ended for Chugger Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Karng Chick N FWide Lice is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Drago Chick Soo Guy is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (3, 1) + 0, 0: Chick Soo Guy has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) 108 blocked. Frothy Steins , Choose a block die. POW B. Egg Foo Young Shrimp is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (3, 2) + 0, 0: B. Egg Foo Young Shrimp has been stunned. 108: status changed from 0 to 2. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 16, 5 ) Move ended for Greybeard [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 4 ) GET BALL BEFORE RE_ROLL: HarryPalms dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 6 ) Move ended for HarryPalms [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 10 ) Move ended for Numbnuts Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) Move ended for Ooglie Select an action for Grunty II 1: Select an action for Grunty II Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for Booglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) Move ended for Grunty II Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 8 ) Turn time limit reached. 13 moved (MP) to ( 17, 9 ) Move ended for Fudd Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 1 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Chick Soo Guy rolls over. 108: tackle zone state changed to true 108: status changed from 2 to 1. B. Egg Foo Young Shrimp rolls over. 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 12 ) Move ended for Noodle Opp. makes New Dollop 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 7 ) Move ended for Muschi w/ Crabs 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) Move ended for Dim Sum, Lights 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 9 ) Move ended for Chew Mein Shrimp 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) 13 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 10) 13 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 17, 9 ) Move ended for ShagHigh Beef [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) Move ended for Shish K. BOB 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 8 ) Move ended for Jumbo Shrimp 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 19, 5 ) Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karng 3: Select an action for Karng Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Karng 3: Select an action for Karng Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 6 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 115 blocked. Dauntless successful. (1+6=7) Frothy Steins , Choose a block die. POW/SKULL Chick N FWide Lice is knocked over. PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 3) + 1, 2: Chick N FWide Lice has been badly hurt! 115: status changed from 0 to 8. 115: status changed from 8 to 0. (6) Chick N FWide Lice regenerates. 115 moved to dugout ( 29, 5 ) Booglie saved by block skill. 11 moved (MP) to ( 15, 5 ) SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) Move ended for Drago Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd ShagHigh Beef is knocked over. Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) (5, 1) + 0, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) Move ended for Grunty II Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) Move ended for Karng Select an action for Greybeard 9: Select an action for Greybeard Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 2 ) Move ended for Greybeard Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) Move ended for Chugger Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 2 ) Move ended for HarryPalms Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) Move ended for Ooglie Select an action for Numbnuts 15: Select an action for Numbnuts Select an action for Numbnuts 15: Select an action for Numbnuts Turn time limit reached. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Numbnuts TARGET: 3 --- ROLL: 3 + 0 = 3 Numbnuts slips past his opponent(s) unhindered. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 15, 6 ) Move ended for Numbnuts Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 2 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Chick Soo Guy 108: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for B. Egg Foo Young Shrimp 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 19, 7 ) Move ended for Dim Sum, Lights 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 6 ) Move ended for Noodle Opp. makes New Dollop 111: Select an action for Muschi w/ Crabs Select an action for Muschi w/ Crabs 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Muschi w/ Crabs Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 3 + 0 = 3 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 19, 3 ) Move ended for Chew Mein Shrimp [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 2 ) Move ended for Jumbo Shrimp 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shish K. BOB Greybeard is knocked over. Player pushed to (12, 1) 9 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 18, 2 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Grunty II is knocked over. Player pushed to (11, 3) 1 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Greybeard Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Booglie B. Egg Foo Young Shrimp is knocked over. Player pushed to (17, 6) 108 moved (MP) to ( 17, 6 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 5) + 1, 0: B. Egg Foo Young Shrimp has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Karng Shish K. BOB is knocked over. Player pushed to (18, 1) 106 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Shish K. BOB has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Fudd ShagHigh Beef is knocked over. Player pushed to (18, 7) 104 moved (MP) to ( 18, 7 ) (2, 2) + 0, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Drago Chick Soo Guy is knocked over. MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 105: status changed from 0 to 1. Drago saved by block skill. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) Move ended for Chugger Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 4 ) 113 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (19, 6) 113 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 5 ) 113 blocked. Frothy Steins , Choose a block die. POW Hot & Spicy Slut is knocked over. Player pushed to (20, 7) 113 moved (MP) to ( 20, 7 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (3, 3) + 0, 0: Hot & Spicy Slut has been stunned. 113: status changed from 0 to 2. 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Ooglie stumbles but does not go down. Move ended for Ooglie [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 HarryPalms slips past his opponent(s) unhindered. 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 21, 5 ) 7 moved (MP) to ( 22, 4 ) Move ended for HarryPalms [Game Saved] Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Numbnuts TARGET: 3 --- ROLL: 4 + 0 = 4 Numbnuts slips past his opponent(s) unhindered. 15 moved (MP) to ( 20, 4 ) Move ended for Numbnuts Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 3 [Game Saved] 113: tackle zone state changed to true 113: status changed from 2 to 1. Hot & Spicy Slut rolls over. 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Chick Soo Guy 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 2 ) 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 23, 4 ) Move ended for Chew Mein Shrimp [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jumbo Shrimp TARGET: 1 --- ROLL: 4 + 0 = 4 Jumbo Shrimp slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 22, 3 ) 7 blocked. 7 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Jumbo Shrimp uses TACKLE to bring his opponent down. HarryPalms is knocked over. Player pushed to (6, 5) 7 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 3) + 1, (3, 4) + 0, 0: HarryPalms has been stunned. 7: status changed from 3 to 2. 102 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 4 Ball moved to ( 7, 5 ) 102 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Jumbo Shrimp TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for Jumbo Shrimp Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 8, 6 ) Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. HarryPalms rolls over. Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 4 ) Move ended for Karng Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 20, 6 ) Move ended for Numbnuts Select an action for Grunty II 1: Select an action for Grunty II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 5 ) 102 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Jumbo Shrimp is knocked over. Player pushed to (23, 6) 102 moved (MP) to ( 23, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 2) + 1, 0: Jumbo Shrimp has been stunned. 102: status changed from 0 to 2. 9 moved (MP) to ( 22, 5 ) Move ended for Greybeard [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Drago Chick Soo Guy is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 105: status changed from 0 to 1. Drago saved by block skill. [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Booglie Muschi w/ Crabs is knocked over. Player pushed to (18, 8) 111 moved (MP) to ( 18, 8 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 4) + 1, 2: Muschi w/ Crabs has been badly hurt! 111: status changed from 0 to 8. 11 moved (MP) to ( 17, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd ShagHigh Beef is knocked over. Player pushed to (18, 6) 104 moved (MP) to ( 18, 6 ) (2, 2) + 0, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (4+6=10) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Dim Sum, Lights is knocked over. Player pushed to (18, 8) 112 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: Dim Sum, Lights has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 8 ) Move ended for Sturm Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 6 ) Move ended for Grunty II Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 6 ) GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 22, 7 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Jumbo Shrimp rolls over. 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 19, 2 ) Move ended for Shish K. BOB [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Chick Soo Guy 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dim Sum, Lights 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 16, 12 ) Move ended for Noodle Opp. makes New Dollop 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 24, 6 ) 101 moved (MP) to ( 23, 7 ) Move ended for Chew Mein Shrimp [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 3 --- ROLL: 4 + 0 = 4 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 4 + 0 = 4 Hot & Spicy Slut slips past his opponent(s) unhindered. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Hot & Spicy Slut uses TACKLE to bring his opponent down. Chugger is knocked over. Player pushed to (8, 6) 2 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. 2: status changed from 3 to 1. 113 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 7 Ball moved to ( 7, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 7, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Grunty II TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 6 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 5, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 Hot & Spicy Slut slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 9 ) 5 moved (MP) to ( 23, 9 ) 5 moved (MP) to ( 24, 8 ) Move ended for Sturm Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 22, 8 ) Move ended for Chugger Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW Move ended for Grunty II Chew Mein Shrimp is knocked over. STAND FIRM skill used. (4, 1) + 0, (0, 0) + 0, 0: Chew Mein Shrimp has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 7 ) 9 moved (MP) to ( 23, 8 ) 113 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Hot & Spicy Slut is knocked over. Player pushed to (24, 6) 113 moved (MP) to ( 24, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 3 to 1. 9 moved (MP) to ( 24, 7 ) Ball moved to ( 25, 7 ) Move ended for Greybeard [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 24, 5 ) 7 moved (MP) to ( 25, 6 ) 7 moved (MP) to ( 25, 7 ) GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 (2) Go for it successful. 7 moved (MP) to ( 26, 7 ) Move ended for HarryPalms [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 4 ) 3 moved (MP) to ( 24, 4 ) 3 moved (MP) to ( 25, 5 ) 3 moved (MP) to ( 25, 6 ) Move ended for Karng Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 22, 4 ) 15 moved (MP) to ( 23, 4 ) 15 moved (MP) to ( 24, 4 ) 15 moved (MP) to ( 25, 5 ) Move ended for Numbnuts Select an action for Ooglie 10: Select an action for Ooglie Select an action for Fudd 13: Select an action for Fudd Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 104 blocked. Dauntless NOT successful. (1+2=3) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (17, 6) 104 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) Block selected. 104 blocked. Dauntless successful. (4+5=9) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie ShagHigh Beef is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 105 blocked. Dauntless successful. (5+5=10) Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Booglie Chick Soo Guy is knocked over. Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 1) + 1, 0: Chick Soo Guy has been stunned. 105: status changed from 0 to 2. 11 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 19, 9 ) Move ended for Drago Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Fudd Frothy Steins: All players have moved. Dim Sum, Lights is knocked over. Player pushed to (18, 9) 112 moved (MP) to ( 18, 9 ) (3, 6) + 0, (0, 0) + 0, 0: Dim Sum, Lights has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 18, 8 ) Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Chick Soo Guy rolls over. 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dim Sum, Lights 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 5 ) Move ended for Shish K. BOB 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 22, 10 ) Move ended for Noodle Opp. makes New Dollop 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Chew Mein Shrimp knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 6 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Chew Mein Shrimp stumbles but does not go down. Move ended for Chew Mein Shrimp 101 moved (MP) to ( 23, 7 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 25, 7 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Hot & Spicy Slut knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 5 --- ROLL: 5 + 0 = 5 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 3 + 0 = 3 Hot & Spicy Slut slips past his opponent(s) unhindered. Move ended for Hot & Spicy Slut [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Grunty II is knocked over. Player pushed to (8, 7) 1 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. Move ended for Jumbo Shrimp Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm STAND FIRM skill used. [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 25, 7 ) 113 blocked. Frothy Steins , Choose a block die. POW Hot & Spicy Slut is knocked over. Player pushed to (27, 9) 113 moved (MP) to ( 27, 9 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 26, 8 ) Move ended for Karng [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 22, 6 ) Move ended for Grunty II Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Dim Sum, Lights is knocked over. Player pushed to (18, 10) 112 moved (MP) to ( 18, 10 ) (4, 5) + 0, (0, 0) + 0, 0: Dim Sum, Lights has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 6 ) Move ended for Booglie Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (6+5=11) Frothy Steins , Choose a block die. PUSHBACK Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) Block selected. 104 blocked. Dauntless successful. (4+3=7) Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie ShagHigh Beef is knocked over. Player pushed to (14, 5) 104 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 22, 9 ) Move ended for Drago Select an action for Numbnuts 15: Select an action for Numbnuts Select an action for Greybeard 9: Select an action for Greybeard Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 24, 5 ) Move ended for Numbnuts Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Greybeard Jumbo Shrimp saved by block skill. Greybeard saved by block skill. [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 27, 7 ) HarryPalms scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=6] : current status = 4 1 : current square = java.awt.Point[x=22,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=22,y=8] : current status = 4 2 : current square = java.awt.Point[x=22,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=22,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=22,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=26,y=8] : current status = 0 3 : current square = java.awt.Point[x=26,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=26,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=26,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=24,y=8] : current status = 4 5 : current square = java.awt.Point[x=24,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=27,y=7] : current status = 4 7 : current square = java.awt.Point[x=27,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=24,y=7] : current status = 4 9 : current square = java.awt.Point[x=24,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=24,y=5] : current status = 0 15 : current square = java.awt.Point[x=24,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=24,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=24,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=23,y=7] : current status = 0 101 : current square = java.awt.Point[x=23,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=6] 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=7] 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=28,y=0] 104 : current square = java.awt.Point[x=14,y=5] : current status = 1 104 : current square = java.awt.Point[x=14,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=28,y=1] 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105 : current square = java.awt.Point[x=15,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=2] 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=3] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) B. Egg Foo Young Shrimp stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=18,y=10] : current status = 1 112 : current square = java.awt.Point[x=18,y=10] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=27,y=9] : current status = 1 113 : current square = java.awt.Point[x=27,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=27,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=27,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=29,y=5] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=5] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 11, 10 ) 14 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 1 ) 10 moved location (MPL) to ( 11, 13 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 13, 6 ) 3 moved (SP) to ( 12, 1 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 12, 13 ) 1 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 10, 13 ) 7 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 1 ) Waiting for Slicers and Bad Dicers to set players on field. 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 17, 4 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 16, 8 ) 102 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 29, 6 ) 116 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 29, 5 ) 114 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 21, 5 ) 114 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 2) Kickoff Roll (3+6) = Brilliant Coaching Frothy Steins: 3 + 5 coaches Slicers and Bad Dicers: 3 + 1 coaches Frothy Steins get an extra re-roll. KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (18, 2) Scatter roll: 8 Ball moved to ( 15, 2 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 6 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for ShagHigh Beef Drago is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) Move ended for Chick Soo Guy 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Shish K. BOB Grunty II is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 4) + 1, (2, 3) + 0, 0: Grunty II has been stunned. 1: status changed from 0 to 2. 106 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: Sturm has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 12, 11 ) Move ended for Dim Sum, Lights [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 7 ) Move ended for Mr. Green T 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 4 ) Move ended for Noodle Opp. makes New Dollop 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 11 ) Move ended for Chew Mein Shrimp 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) Move ended for Jumbo Shrimp 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) Move ended for Hot & Spicy Slut 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 (1) OrNG "Fuzzy" Duck trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 (1) OrNG "Fuzzy" Duck trips and falls trying to go for it! Move ended for OrNG "Fuzzy" Duck 109 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: OrNG "Fuzzy" Duck has been knocked prone. 109: status changed from 0 to 1. Verified Opponent Roll = 4 Ball moved to ( 15, 2 ) Slicers and Bad Dicers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Grunty II rolls over. 5: tackle zone state changed to true 5: status changed from 2 to 1. Sturm rolls over. Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 3 ) Move ended for Karng Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 4 ) 103 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 4 ) Move ended for Grand Poobah [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) Move ended for Booglie Select an action for Chugger 2: Select an action for Chugger Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for HarryPalms Chew Mein Shrimp saved by block skill. HarryPalms saved by block skill. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 13, 1 ) Move ended for Chugger [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 104 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Fudd ShagHigh Beef saved by block skill. Fudd saved by block skill. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. SKULL Move ended for Ooglie Ooglie is knocked over. MIGHTY BLOW used on armor roll. (4) Ooglie is saved by his thick skull (1, 6) + 1, (3, 5) + 0, 0: Ooglie has been stunned. 10: status changed from 0 to 2. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Dim Sum, Lights Greybeard is knocked over. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 12, 10 ) [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 12, 7 ) Move ended for Chick Soo Guy 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Shish K. BOB Drago is knocked over. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 13, 7 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Chick N FWide Lice Fudd is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 115 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 12, 2 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (16, 0) 2 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 13, 1 ) Move ended for ShagHigh Beef [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for OrNG "Fuzzy" Duck 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 15, 5 ) Move ended for Hot & Spicy Slut 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 7, 8 ) Move ended for Jumbo Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Noodle Opp. makes New Dollop Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 2 ) Move ended for Mr. Green T 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 4 --- ROLL: 4 + 0 = 4 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Chew Mein Shrimp stumbles but does not go down. Move ended for Chew Mein Shrimp Slicers and Bad Dicers: All players have moved. 101 moved (MP) to ( 11, 10 ) Slicers and Bad Dicers turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Ooglie rolls over. Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 12 ) Move ended for Sturm Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Greybeard Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Blitz selected. 101 blocked. Frothy Steins , Choose a block die. POW Chew Mein Shrimp is knocked over. STAND FIRM skill used. (4, 1) + 0, (0, 0) + 0, 0: Chew Mein Shrimp has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 8, 8 ) Move ended for HarryPalms [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) DODGE BEFORE RE_ROLL: Karng knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Karng TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 0 ) DODGE FINAL RESULT: Chugger TARGET: 4 --- ROLL: 6 + 0 = 6 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 17, 2 ) Move ended for Chugger [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Booglie Frothy Steins: All players have moved. Mr. Green T is knocked over. Player pushed to (16, 3) 114 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (3, 5) + 1, (4, 4) + 0, 0: Mr. Green T has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 11 moved (MP) to ( 16, 2 ) Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Chew Mein Shrimp 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 15, 0 ) 104 moved (MP) to ( 16, 0 ) 104 moved (MP) to ( 17, 1 ) Move ended for ShagHigh Beef 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 6 + 0 = 6 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 18, 3 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Chugger is knocked over. Player pushed to (13, 1) 2 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. 2: status changed from 3 to 1. 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 6 Ball moved to ( 13, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Booglie TARGET: 8 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 14, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 5 --- ROLL: 5 + 0 = 5 Move ended for Hot & Spicy Slut [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 4 + 0 = 4 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: HarryPalms TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of HarryPalms. Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: OrNG "Fuzzy" Duck fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 18, 3 ) Move ended for OrNG "Fuzzy" Duck Slicers and Bad Dicers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) B. Egg Foo Young Shrimp stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 5 (5) Mr. Green T regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 2 ) Starting second half. Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 11, 10 ) 14 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 1 ) 10 moved location (MPL) to ( 11, 13 ) 5 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 12, 1 ) 1 moved (SP) to ( 14, 6 ) Waiting for Slicers and Bad Dicers to set players on field. 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 2 ) 114 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 17, 4 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 19, 7 ) 101 moved location (MPL) to ( 16, 8 ) 102 moved (SP) to ( 19, 11 ) 109 moved (SP) to ( 22, 5 ) 114 moved (SP) to ( 22, 9 ) 104 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (18, 12) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 4 Distance: 2 Quick snap. Waiting for Slicers and Bad Dicers to re-arrange players on field. 112 moved (SP) to ( 14, 9 ) 106 moved (SP) to ( 14, 5 ) 104 moved (SP) to ( 14, 4 ) 101 moved (SP) to ( 14, 3 ) 102 moved (SP) to ( 14, 2 ) 114 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 16, 11 ) 113 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 5 ) Ball placed at (18, 12) Ball placed at (18, 12) Scatter roll: 4 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 1 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Chick Soo Guy Grunty II is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Move ended for Dim Sum, Lights Drago is knocked over. 13 blocked. Player pushed to (14, 6) 13 moved (MP) to ( 15, 6 ) Player pushed to (15, 7) 4 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 112 moved (MP) to ( 14, 8 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Shish K. BOB Fudd is knocked over. Player pushed to (13, 7) 13 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 15, 6 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 12, 9 ) Move ended for Chick N FWide Lice [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Chew Mein Shrimp stumbles but does not go down. Move ended for Chew Mein Shrimp 101 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for ShagHigh Beef [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Mr. Green T dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Mr. Green T TARGET: 3 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 21, 11 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 21, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Mr. Green T miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 4 PASS FINAL RESULT: Mr. Green T TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Mr. Green T Ball moved to ( 8, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 5 ) Move ended for OrNG "Fuzzy" Duck 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) Move ended for Noodle Opp. makes New Dollop 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 6 ) Move ended for Jumbo Shrimp 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 8 ) Move ended for Hot & Spicy Slut Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 9 ) Move ended for Sturm Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 8 ) Move ended for Ooglie Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) DODGE BEFORE RE_ROLL: Karng knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Karng TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard STAND FIRM skill used. [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 9, 4 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 103 blocked. Frothy Steins , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (11, 5) 103 moved (MP) to ( 11, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 6) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. 11 moved (MP) to ( 10, 5 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Booglie 11: status changed from 6 to 1. [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for HarryPalms Chick N FWide Lice is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. HarryPalms saved by block skill. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 6 ) Move ended for Chugger Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Frothy Steins: All players have moved. Chew Mein Shrimp saved by block skill. Grand Poobah saved by block skill. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 2 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShagHigh Beef STAND FIRM skill used. [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Noodle Opp. makes New Dollop 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Chew Mein Shrimp Grand Poobah is knocked over. Player pushed to (18, 3) 14 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 12, 4 ) [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 4 ) Move ended for Mr. Green T 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 4 + 0 = 4 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 6 ) Move ended for Hot & Spicy Slut [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 5 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jumbo Shrimp uses TACKLE to bring his opponent down. Chugger is knocked over. Player pushed to (20, 7) 2 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 0, (5, 6) + 1, 2: Chugger has been badly hurt! 2: status changed from 0 to 8. 102 moved (MP) to ( 9, 6 ) 2 moved (SP) to ( 0, 11 ) Move ended for Jumbo Shrimp [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 13, 3 ) Move ended for OrNG "Fuzzy" Duck 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 13, 7 ) 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 1 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 6 ) Move ended for Dim Sum, Lights [Game Saved] 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Chick Soo Guy Player pushed to (15, 8) 4 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Shish K. BOB Slicers and Bad Dicers: All players have moved. Fudd saved by block skill. Shish K. BOB saved by block skill. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Greybeard Chick N FWide Lice is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Chick N FWide Lice has been knocked prone. 115: status changed from 0 to 1. Greybeard saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 7 ) Move ended for Sturm Select an action for HarryPalms 7: Select an action for HarryPalms Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 6 ) 102 blocked. Frothy Steins , Choose a block die. POW Jumbo Shrimp is knocked over. Player pushed to (10, 7) 102 moved (MP) to ( 10, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Jumbo Shrimp has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 9, 6 ) Move ended for Ooglie [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 6, 6 ) Move ended for HarryPalms Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) DODGE BEFORE RE_ROLL: Karng knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Karng TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grunty II STAND FIRM skill used. [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. Sending Team File... Done Sending File Sending Team File... Done Sending File Team re-roll used. 1 db Block re-rolled. [Game Saved] Sending Team File... Done Sending File POW/SKULL Move ended for Fudd Shish K. BOB saved by block skill. Fudd saved by block skill. Select an action for Drago 4: Select an action for Drago Select an action for Drago 4: Select an action for Drago Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 3 [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Chick N FWide Lice 115: tackle zone state changed to false [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShagHigh Beef STAND FIRM skill used. [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dim Sum, Lights Grunty II is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 12, 5 ) [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Jumbo Shrimp 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 6 ) Move ended for Mr. Green T 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Noodle Opp. makes New Dollop Player pushed to (20, 4) 11 moved (MP) to ( 9, 4 ) 103 moved (MP) to ( 10, 5 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 4 --- ROLL: 6 + 0 = 6 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Chew Mein Shrimp knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Chew Mein Shrimp stumbles but does not go down. Move ended for Chew Mein Shrimp 101 moved (MP) to ( 9, 8 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 113 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 9 ) Move ended for Hot & Spicy Slut [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 11, 8 ) Move ended for OrNG "Fuzzy" Duck 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Chick Soo Guy Player pushed to (14, 9) 4 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shish K. BOB Slicers and Bad Dicers: All players have moved. Fudd is knocked over. Player pushed to (12, 7) 13 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3) Fudd's thick skull does not save 'em (6, 4) + 0, (5, 2) + 1, 0: Fudd has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 16, 7 ) Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 9, 3 ) 14 moved (MP) to ( 8, 4 ) 14 moved (MP) to ( 9, 5 ) Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 103 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Booglie Noodle Opp. makes New Dollop is knocked over. Player pushed to (10, 6) 103 moved (MP) to ( 10, 6 ) MIGHTY BLOW used on armor roll. Armor is not broken. (3, 4) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 1) + 1, 0: Noodle Opp. makes New Dollop has been stunned. 103: status changed from 0 to 2. 11 moved (MP) to ( 10, 5 ) 11: status changed from 0 to 1. 11: status changed from 1 to 1. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Jumbo Shrimp is knocked over. Player pushed to (10, 8) 102 moved (MP) to ( 10, 8 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Jumbo Shrimp has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) Move ended for Greybeard Select an action for Sturm 5: Select an action for Sturm Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) 113 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hot & Spicy Slut is knocked over. Player pushed to (12, 8) Player 9 pushed to (12, 8) 9 moved (MP) to ( 12, 8 ) Player pushed to (11, 9) 113 moved (MP) to ( 11, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 10, 9 ) Move ended for HarryPalms [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Sturm Chew Mein Shrimp saved by block skill. Sturm saved by block skill. [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) DODGE FINAL RESULT: Karng TARGET: 4 --- ROLL: 6 + 0 = 6 Karng slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 8, 5 ) (4) Go for it successful. 3 moved (MP) to ( 8, 6 ) (3) Go for it successful. 3 moved (MP) to ( 8, 7 ) Move ended for Karng [Game Saved] Select an action for Drago 4: Select an action for Drago Select an action for Drago 4: Select an action for Drago Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Noodle Opp. makes New Dollop rolls over. 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Dim Sum, Lights Grunty II is knocked over. Player pushed to (15, 4) 1 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 13, 4 ) [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Chick N FWide Lice [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) Move ended for Hot & Spicy Slut [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) Move ended for Shish K. BOB 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Chick Soo Guy Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 8 ) [Game Saved] 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mr. Green T Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 4 ) Move ended for ShagHigh Beef 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Jumbo Shrimp 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 5 + 0 = 5 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 9 ) 101 moved (MP) to ( 6, 9 ) 101 moved (MP) to ( 5, 10 ) 101 moved (MP) to ( 4, 11 ) 101 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 2, 12 ) Move ended for Chew Mein Shrimp [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 3 + 0 = 3 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 6 + 0 = 6 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: OrNG "Fuzzy" Duck miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 PASS FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for OrNG "Fuzzy" Duck Slicers and Bad Dicers: All players have moved. Ball moved to ( 27, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Ball throw-in: 6, 11 (27, 12) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Ball throw-in: 4, 6 (25, 14) Ball moved to ( 25, 9 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 25, 8 ) Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Jumbo Shrimp is knocked over. Player pushed to (11, 8) 102 moved (MP) to ( 11, 8 ) (4, 6) + 0, (4, 5) + 0, 0: Jumbo Shrimp has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 10, 8 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for HarryPalms 7: Select an action for HarryPalms Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 4, 9 ) Move ended for Karng Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 5, 9 ) 7 moved (MP) to ( 4, 8 ) GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 3 + 0 = 3 (6) Go for it successful. 7 moved (MP) to ( 5, 8 ) Move ended for HarryPalms [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (12, 6) 114 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 6 ) Block selected. 114 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Mr. Green T is knocked over. Player pushed to (13, 6) 114 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Mr. Green T has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (2+5=7) Frothy Steins , Choose a block die. POW Move ended for Grand Poobah ShagHigh Beef is knocked over. Player pushed to (11, 4) 104 moved (MP) to ( 11, 4 ) (5, 4) + 0, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 14 moved (MP) to ( 10, 4 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 6 + 0 = 6 Greybeard slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) (5) Go for it successful. 9 moved (MP) to ( 19, 6 ) Move ended for Greybeard [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 10 ) DODGE BEFORE RE_ROLL: Drago knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Drago TARGET: 4 --- ROLL: 6 + 0 = 6 Drago slips past his opponent(s) unhindered. 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 7 ) Move ended for Drago Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 114: Select an action for Mr. Green T Select an action for Mr. Green T 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Mr. Green T 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 10, 9 ) Move ended for Chick N FWide Lice [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 12 ) 101 moved (MP) to ( 4, 12 ) 101 moved (MP) to ( 5, 11 ) 101 moved (MP) to ( 6, 10 ) 101 moved (MP) to ( 5, 9 ) Move ended for Chew Mein Shrimp 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 10 ) 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 7, 8 ) 109 moved (MP) to ( 6, 7 ) Move ended for OrNG "Fuzzy" Duck 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Noodle Opp. makes New Dollop 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 6 ) Move ended for Chick Soo Guy 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 8 ) Move ended for Shish K. BOB 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 4 + 0 = 4 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 6, 9 ) 7 blocked. 7 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hot & Spicy Slut uses TACKLE to bring his opponent down. HarryPalms is knocked over. Player pushed to (25, 7) 7 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 4) + 0, (5, 5) + 0, 6: HarryPalms has been KILLED!! 7: status changed from 3 to 10. 113 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 7: status changed from 10 to 1. Verified Opponent Roll = 4 Ball moved to ( 26, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 3 + 0 = 3 Hot & Spicy Slut slips past his opponent(s) unhindered. Move ended for Hot & Spicy Slut [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 3) 1 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 4 ) 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) Move ended for Dim Sum, Lights Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 113 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hot & Spicy Slut is knocked over. Player pushed to (3, 9) 113 moved (MP) to ( 3, 9 ) (4, 4) + 0, (0, 0) + 0, 0: Hot & Spicy Slut has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 3, 7 ) GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 4, 8 ) Move ended for HarryPalms [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. POW Move ended for Karng Chew Mein Shrimp is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Chew Mein Shrimp has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: Select an action for Ooglie 10: Select an action for Ooglie Select an action for Grand Poobah 14: Select an action for Grand Poobah Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (6+3=9) Frothy Steins , Choose a block die. POW Move ended for Booglie ShagHigh Beef is knocked over. Player pushed to (12, 4) 104 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 7, 5 ) 14 moved (MP) to ( 6, 6 ) Move ended for Grand Poobah Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: Sturm TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Ooglie TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Ooglie stumbles but does not go down. Move ended for Ooglie [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 17, 5 ) Move ended for Greybeard Select an action for Drago 4: Select an action for Drago Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Drago Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 6 [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 6 ) Move ended for Shish K. BOB 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Chew Mein Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 5 ) 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 4 ) 103 moved (MP) to ( 5, 4 ) 103 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 4, 7 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 2, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 Hot & Spicy Slut slips past his opponent(s) unhindered. 113 moved (MP) to ( 3, 7 ) 7 blocked. 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Hot & Spicy Slut uses TACKLE to bring his opponent down. HarryPalms is knocked over. Player pushed to (24, 8) 7 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: HarryPalms has been knocked prone. 7: status changed from 3 to 1. 113 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 1 Ball moved to ( 23, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: OrNG "Fuzzy" Duck dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 24, 7 ) Move ended for Hot & Spicy Slut [Game Saved] 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dim Sum, Lights Grunty II saved by block skill. Dim Sum, Lights saved by block skill. [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chick N FWide Lice STAND FIRM skill used. [Game Saved] 109: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 3 + 0 = 3 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. 109 moved (MP) to ( 5, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: OrNG "Fuzzy" Duck dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 4 + 0 = 4 109 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 6 + 0 = 6 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. 109 moved (MP) to ( 3, 7 ) 109 moved (MP) to ( 2, 8 ) OrNG "Fuzzy" Duck scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) Jumbo Shrimp stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 9 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) B. Egg Foo Young Shrimp regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Fudd stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 2 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 115 moved (SP) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 6 ) 115 moved (SP) to ( 28, 0 ) 115 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 21, 3 ) 114 moved location (MPL) to ( 21, 9 ) 105 moved location (MPL) to ( 19, 11 ) 113 moved location (MPL) to ( 21, 5 ) 104 moved location (MPL) to ( 19, 3 ) 112 moved location (MPL) to ( 21, 11 ) 103 moved location (MPL) to ( 19, 9 ) 101 moved location (MPL) to ( 19, 5 ) 107 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 28, 2 ) 103 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 20, 11 ) 106 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 21, 9 ) 113 moved (SP) to ( 21, 6 ) 101 moved (SP) to ( 21, 8 ) 115 moved (SP) to ( 17, 8 ) 116 moved (SP) to ( 18, 8 ) 115 moved (SP) to ( 17, 7 ) 116 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 11 ) 7 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 14, 9 ) 4 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 13, 1 ) 1 moved location (MPL) to ( 13, 3 ) 10 moved location (MPL) to ( 13, 13 ) 15 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 11, 5 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (22, 5) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 5 Weather roll(1+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (22, 5) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido WaNTON SOUPer Slut is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (5, 6) + 0, (3, 3) + 0, 0: WaNTON SOUPer Slut has been stunned. 107: status changed from 0 to 2. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Karng B. Egg Foo Young Shrimp is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: B. Egg Foo Young Shrimp has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Chick Soo Guy is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 2) + 1, 0: Chick Soo Guy has been stunned. 105: status changed from 0 to 2. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 10 ) Move ended for Sturm Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 11 ) 103 blocked. Frothy Steins , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 1) + 1, 0: Noodle Opp. makes New Dollop has been stunned. 103: status changed from 0 to 2. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) Move ended for Ooglie [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 9 ) Move ended for Greybeard Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 8 ) Move ended for Numbnuts Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) Move ended for HarryPalms [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 15, 2 ) Move ended for Booglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 2 ) Move ended for Grunty II Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Noodle Opp. makes New Dollop rolls over. 105: tackle zone state changed to true 105: status changed from 2 to 1. Chick Soo Guy rolls over. 107: tackle zone state changed to true 107: status changed from 2 to 1. WaNTON SOUPer Slut rolls over. 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 2 ) Move ended for Shish K. BOB 108: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for B. Egg Foo Young Shrimp 112: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 10 ) Move ended for Dim Sum, Lights 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) Move ended for Chew Mein Shrimp 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for ShagHigh Beef Grand Poobah is knocked over. Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (6, 3) + 1, 1: Grand Poobah has been badly hurt! 14: status changed from 0 to 8. 104 moved (MP) to ( 15, 4 ) 14 moved (SP) to ( 0, 12 ) [Game Saved] 113: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 4 ) 7 blocked. 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW HarryPalms is knocked over. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5) HarryPalms is saved by his thick skull (5, 6) + 0, (6, 3) + 0, 0: HarryPalms has been stunned. 7: status changed from 3 to 2. 113 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 Ball moved to ( 15, 4 ) Move ended for Hot & Spicy Slut [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 115: tackle zone state changed to true Verified Opponent Roll = 3 ALWAYS HUNGRY roll(3) passes. Throw Team-Mate selected. Increased range band because of THROW TEAM-MATE. LONG PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Chick N FWide Lice fumbled the player! TARGET: 6 --- ROLL: 2 + -1Lp = 1 Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 2 PASS FINAL RESULT: Chick N FWide Lice TARGET: 6 --- ROLL: 2 + -1Lp = 1 Player fumbled. Move ended for Chick N FWide Lice Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Spring, Roll and Score has been knocked prone. 116: status changed from 0 to 1. Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. HarryPalms rolls over. Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Numbnuts 15: Select an action for Numbnuts 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Numbnuts Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 3 ) 104 blocked. Dauntless NOT successful. (1+2=3) PRO Roll(6) - PRO works! Dauntless NOT successful. (2+2=4) Frothy Steins , Choose a block die. PUSHBACK/POW ShagHigh Beef is knocked over. Player pushed to (14, 6) Player 113 pushed to (14, 6) 113 moved (MP) to ( 14, 6 ) Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 15, 4 ) Move ended for Booglie [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 6 ) Move ended for Sturm Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Karng Hot & Spicy Slut is knocked over. Player pushed to (13, 7) 113 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (5, 6) + 1, 1: Hot & Spicy Slut has been badly hurt! 113: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 108 blocked. Frothy Steins , Choose a block die. POW Move ended for Guido B. Egg Foo Young Shrimp is knocked over. Player pushed to (17, 6) 108 moved (MP) to ( 17, 6 ) (5, 4) + 0, (0, 0) + 0, 0: B. Egg Foo Young Shrimp has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (4+6=10) Frothy Steins , Choose a block die. POW Move ended for Ooglie Dim Sum, Lights is knocked over. Player pushed to (19, 10) 112 moved (MP) to ( 19, 10 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (5, 2) + 1, 0: Dim Sum, Lights has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 5 ) 9 moved (MP) to ( 23, 4 ) Move ended for Greybeard Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) Move ended for Drago Frothy Steins turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] 104: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for ShagHigh Beef 105: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Chick Soo Guy 108: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for B. Egg Foo Young Shrimp 107: Select an action for WaNTON SOUPer Slut Select an action for WaNTON SOUPer Slut 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for WaNTON SOUPer Slut 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Noodle Opp. makes New Dollop 116: Select an action for Spring, Roll and Score Select an action for Spring, Roll and Score 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 22, 4 ) Move ended for Spring, Roll and Score [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 3 + 0 = 3 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 22, 3 ) 9 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Greybeard is knocked over. Player pushed to (6, 5) 9 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 4) + 0, (1, 4) + 0, 0: Greybeard has been stunned. 9: status changed from 0 to 2. 101 moved (MP) to ( 23, 4 ) Move ended for Chew Mein Shrimp [Game Saved] 106: Select an action for Shish K. BOB Select an action for Shish K. BOB 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Shish K. BOB Grunty II saved by block skill. Shish K. BOB saved by block skill. [Game Saved] 115: Select an action for Chick N FWide Lice Select an action for Chick N FWide Lice Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Chick N FWide Lice Slicers and Bad Dicers: All players have moved. Player pushed to (14, 7) 12 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 16, 7 ) Slicers and Bad Dicers turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Greybeard rolls over. Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (6+5=11) Frothy Steins , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Booglie ShagHigh Beef is knocked over. Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 2) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: ShagHigh Beef has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 15, 5 ) 11: status changed from 0 to 1. 11: status changed from 1 to 1. [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Guido WaNTON SOUPer Slut is knocked over. (3, 2) + 0, (0, 0) + 0, 0: WaNTON SOUPer Slut has been knocked prone. 107: status changed from 0 to 1. Guido saved by block skill. [Game Saved] Select an action for Karng 3: Select an action for Karng Select an action for Drago 4: Select an action for Drago Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 17, 9 ) 103 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 103 blocked. Frothy Steins , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (14, 9) 103 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Noodle Opp. makes New Dollop has been knocked prone. 103: status changed from 0 to 1. 10 moved (MP) to ( 15, 9 ) Move ended for Ooglie [Game Saved] Select an action for HarryPalms 7: Select an action for HarryPalms 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 4 ) GET BALL FINAL RESULT: HarryPalms TARGET: 3 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: HarryPalms TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for HarryPalms Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Numbnuts TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 15, 4 ) Frothy Steins turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=2] : current status = 0 1 : current square = java.awt.Point[x=16,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=13,y=6] : current status = 0 5 : current square = java.awt.Point[x=13,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=16,y=4] : current status = 4 7 : current square = java.awt.Point[x=16,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=23,y=5] : current status = 1 9 : current square = java.awt.Point[x=23,y=5] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=15,y=5] : current status = 1 11 : current square = java.awt.Point[x=15,y=5] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (3) Fudd stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 14 : current square = java.awt.Point[x=0,y=12] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (4) Jumbo Shrimp regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=14,y=9] : current status = 1 103 : current square = java.awt.Point[x=14,y=9] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=6] : current status = 1 104 : current square = java.awt.Point[x=14,y=6] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=2] : current status = 0 106 : current square = java.awt.Point[x=17,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=11] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (4) Dim Sum, Lights regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=22,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=22,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Winnings Roll: 4 + -1 Slicers and Bad Dicers Winnings Roll: 1 + -1 Grunty II gets an MVP award. Jumbo Shrimp gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=1 not conceding roll=2 +1 for cas (3) -1 from high FF of 13 Frothy Steins FF Roll: 2 + 0 not conceding roll=3 +1 for cas (3) -1 from high FF of 15 Slicers and Bad Dicers FF Roll: 3 + 0 ***END Fan Factor DEBUG*** D6: 1(144) 2(157) 3(164) 4(175) 5(161) 6(174) Total(975) D8: 1(6) 2(6) 3(0) 4(12) 5(6) 6(4) 7(6) 8(6) Total(46) GAME OVER Final Score: Frothy Steins: 1 Slicers and Bad Dicers: 1 WINNINGS Frothy Steins: 30000 Slicers and Bad Dicers: 0 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4