Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Mass Killers Team 1 race: Chaos Player 1 name: Gorsky the Russian Dancer Player 1: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard] Player 2 name: Joseph Stall Inn Dogfish Player 2: W Chaos Warrior 5 4 3 9 [Block, Claw, Guard, Tackle] Player 3 name: Sara Fat Player 3: B Chaos Beastman 7 3 3 8 [+ma, Block, Dodge, Horns, Tackle] Player 4 name: Dens B. Lair Player 4: B Chaos Beastman 6 3 3 8 [Block, Foul Appearance, Horns, Pass Block, Sure Hands, Tackle] Player 5 name: Jack The Ripper Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 6 name: Ben Laden Player 6: B Chaos Beastman 6 5 3 8 [+st, +st, Block, Horns, Multiple Block] Player 7 name: PowerCollin Player 7: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Kick, Tackle] Player 8 name: The Jackal Player 8: B Chaos Beastman 6 3 3 8 [Block, Claw, Guard, Horns, Piling On, Razor Sharp Claws, Tackle] Player 9 name: Rumsfled Player 9: B Chaos Beastman 7 3 3 8 [+ma, Dirty Player, Horns] Player 10 name: CAD a PHY Player 10: B Chaos Beastman 6 3 3 8 [Horns] Player 12 name: Marge Allbright Player 12: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 13 name: Paul Pot Player 13: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Adolf Thitler Player 14: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 15 name: Dr Mengele "Death Angel" Player 15: W Chaos Warrior 5 4 3 9 [Block, Claw, Razor Sharp Claws] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3312] Connected as server to game 'killdead'. Waiting for client. Receiving: Brimstone Bonestealers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Brimstone Bonestealers Team 2 race: Undead Player 101 name: Johny Black Player 101: Z Zombie 4 3 2 8 [Block, Regenerate] Player 102 name: Barrowbreath Bonesplinter Player 102: G Ghoul 7 3 3 7 [Block, Dodge, Sure Hands] Player 103 name: Dagoth Shiverspine Player 103: W Wight 6 3 3 8 [Block, Guard, Pro, Regenerate] Player 104 name: Dus "Mummybane" Nel-Etgath Player 104: M Mummy 3 6 1 9 [+st, Block, Guard, Mighty Blow, Regenerate, Stand Firm] Player 105 name: Anoth "Big Mummy" Tset Player 105: M Mummy 3 5 1 9 [Block, Break Tackle, Guard, Mighty Blow, Multiple Block, Regenerate] Player 106 name: Ori-oh Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Tibia Continued Player 107: S Skeleton 5 3 2 7 [Guard, Regenerate] Player 108 name: Moose Jaw Player 108: S Skeleton 5 3 2 7 [Regenerate] Player 109 name: Tragically Hipbone Player 109: S Skeleton 5 3 2 7 [Regenerate] Player 110 name: Scabclaw Buttmunch Player 110: G Ghoul 7 3 3 7 [Block, Dodge, Sure Hands, Tackle] Player 111 name: Pelvis Resley Player 111: S Skeleton 5 3 2 7 [Regenerate] Player 113 name: "The Shadow" Nose Player 113: S Skeleton 5 3 2 7 [Block, Kick, Regenerate, Tackle] Player 114 name: Rackis Skullrattle Player 114: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 115 name: Fangmouth Earchewer Player 115: G Ghoul 7 4 2 7 [+st, Block, Break Tackle, Catch, Diving Catch, Dodge] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(3+2) Current Weather: Nice Gate: 131000 screaming fans show up for the game. Handicap result 16:UNDER SCRUTINY. Handicap result 63:VIRUS. Handicap result 22:BAD HABITS. Handicap result 31:MORLEY'S REVENGE. Mass Killers are UNDER SCRUTINY. 3: status changed from 0 to 2. Sara Fat suffers from a VIRUS. 8: status changed from 0 to 2. The Jackal suffers from a VIRUS. 13: status changed from 0 to 2. Paul Pot suffers from a VIRUS. Mass Killers lose a reroll from BAD HABITS. MORLEY'S REVENGE roll: 3 Gorsky the Russian Dancer suffers from MORLEY'S REVENGE. (5) Morley's Revenge is avoided. CAD a PHY suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! CAD a PHY is unavailable. 10: status changed from 0 to 1. PowerCollin suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Dus "Mummybane" Nel-Etgath manages to ignore the niggling pain. Scabclaw Buttmunch manages to ignore the niggling pain. "The Shadow" Nose manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Mass Killers win the toss. Opponent Kicking. Waiting for Brimstone Bonestealers to set players on field. 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 19, 6 ) 103 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 19, 6 ) 102 moved (SP) to ( 19, 8 ) 108 moved (SP) to ( 18, 2 ) 108 moved (SP) to ( 17, 1 ) 109 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 29, 4 ) 114 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Mass Killers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 7, 9 ) 10: status changed from 1 to 0. *** Setup end *** Waiting for Brimstone Bonestealers to kick off. Ball placed at (24, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 5 Weather roll(6+5) Current Weather: Pouring Rain Verified Opponent Roll = 4 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (24, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 27, 7 ) [Game Saved] Ball in play. Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Gorsky the Russian Dancer Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) Move ended for Adolf Thitler Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 1 ) Move ended for Dr Mengele "Death Angel" Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 105 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK Player pushed to (18, 5) 105 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 17, 2 ) Move ended for Ben Laden [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 108 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for Joseph Stall Inn Dogfish Moose Jaw is knocked over. CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Moose Jaw has been knocked prone. 108: status changed from 0 to 1. Joseph Stall Inn Dogfish saved by block skill. [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 5, 8 ) 7 moved (MP) to ( 4, 8 ) 7 moved (MP) to ( 3, 7 ) 7 moved (MP) to ( 2, 7 ) GET BALL BEFORE RE_ROLL: PowerCollin dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: PowerCollin TARGET: 4 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 3, 6 ) 7 moved (MP) to ( 4, 5 ) Move ended for PowerCollin [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) Move ended for Rumsfled Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) Move ended for Jack The Ripper Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) Move ended for Marge Allbright Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 1 [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Moose Jaw 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) Move ended for Ori-oh 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 4 ) Move ended for Tibia Continued 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) Move ended for "The Shadow" Nose 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 3 ) 6 blocked. Verified Opponent Roll = POW POW Ben Laden is knocked over. Player pushed to (11, 1) 6 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Ben Laden has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 17, 2 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 15, 6 ) Move ended for Dus "Mummybane" Nel-Etgath [Game Saved] 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 13 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 9 ) Move ended for Rackis Skullrattle 102: Select an action for Barrowbreath Bonesplinter Select an action for Barrowbreath Bonesplinter 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) Move ended for Barrowbreath Bonesplinter 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dagoth Shiverspine Player pushed to (14, 0) 15 moved (MP) to ( 15, 0 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Johny Black Gorsky the Russian Dancer is knocked over. Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 (4, 6) + 0, (6, 2) + 0, 0: Gorsky the Russian Dancer has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 15, 5 ) [Game Saved] 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 19, 1 ) Move ended for Scabclaw Buttmunch Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 15, 2 ) Move ended for Dr Mengele "Death Angel" Select an action for Adolf Thitler 14: Select an action for Adolf Thitler Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Joseph Stall Inn Dogfish Johny Black is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Johny Black has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 4 ) 7 moved (MP) to ( 6, 3 ) 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) Move ended for PowerCollin Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 9 ) Move ended for Dens B. Lair Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 107 blocked. Mass Killers , Choose a block die. POW Move ended for Adolf Thitler Tibia Continued is knocked over. Player pushed to (18, 5) 107 moved (MP) to ( 18, 5 ) (4, 5) + 0, (4, 4) + 0, 0: Tibia Continued has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Block selected. 114 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Jack The Ripper Player pushed to (13, 10) 114 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 103 blocked. Mass Killers , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Dagoth Shiverspine is knocked over. Player pushed to (16, 0) 103 moved (MP) to ( 16, 0 ) (6, 1) + 0, (0, 0) + 0, 0: Dagoth Shiverspine has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 17, 1 ) Move ended for Ben Laden [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 2 + 0 = 2 Marge Allbright is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Marge Allbright has been knocked prone. Move ended for Marge Allbright 12: status changed from 0 to 1. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 2 [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Johny Black 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Rumsfled is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 3) + 1, (2, 5) + 0, 0: Rumsfled has been stunned. 9: status changed from 0 to 2. [Game Saved] 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 5 ) 114 moved (MP) to ( 11, 4 ) Move ended for Rackis Skullrattle 102: Select an action for Barrowbreath Bonesplinter Select an action for Barrowbreath Bonesplinter 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 12, 4 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL PowerCollin saved by block skill. Barrowbreath Bonesplinter saved by block skill. Move ended for Barrowbreath Bonesplinter [Game Saved] 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 2 ) Move ended for Scabclaw Buttmunch 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anoth "Big Mummy" Tset Player pushed to (11, 0) 6 moved (MP) to ( 18, 0 ) 105 moved (MP) to ( 17, 1 ) [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 12, 2 ) Move ended for Dagoth Shiverspine [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 4 ) Move ended for Moose Jaw Brimstone Bonestealers turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Rumsfled rolls over. Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 2 ) Move ended for Marge Allbright Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Block selected. 105 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Ben Laden Anoth "Big Mummy" Tset is knocked over. Player pushed to (17, 2) 105 moved (MP) to ( 17, 2 ) (6, 2) + 0, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. 6 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Adolf Thitler "The Shadow" Nose is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (2, 4) + 0, (0, 0) + 0, 0: "The Shadow" Nose has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 2 ) DODGE BEFORE RE_ROLL: PowerCollin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: PowerCollin TARGET: 3 --- ROLL: 1 + 0 = 1 PowerCollin is knocked over. (6, 4) + 0, (3, 3) + 0, 0: PowerCollin has been stunned. Move ended for PowerCollin 7: status changed from 3 to 2. Ball moved to ( 9, 3 ) Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 3 [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dus "Mummybane" Nel-Etgath Joseph Stall Inn Dogfish is knocked over. Player pushed to (13, 4) 2 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 1) + 1, 0: Joseph Stall Inn Dogfish has been stunned. 2: status changed from 0 to 2. 104 moved (MP) to ( 15, 5 ) [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 16, 1 ) Move ended for Dagoth Shiverspine 108: Select an action for Moose Jaw Select an action for Moose Jaw 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 8, 4 ) Move ended for Rackis Skullrattle 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Ben Laden is knocked over. Player pushed to (13, 0) 6 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Ben Laden has been knocked prone. 6: status changed from 0 to 1. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Anoth "Big Mummy" Tset knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Anoth "Big Mummy" Tset TARGET: 7 --- ROLL: 1 + 0 = 1 Anoth "Big Mummy" Tset is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. Move ended for Anoth "Big Mummy" Tset 105: status changed from 0 to 1. Brimstone Bonestealers turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Joseph Stall Inn Dogfish rolls over. 7: tackle zone state changed to true 7: status changed from 2 to 1. PowerCollin rolls over. Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rumsfled Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Block selected. 103 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Dr Mengele "Death Angel" Dagoth Shiverspine is knocked over. Player pushed to (17, 0) 103 moved (MP) to ( 17, 0 ) CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Dagoth Shiverspine has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 10, 1 ) 12 moved (MP) to ( 9, 2 ) Move ended for Marge Allbright Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 5 ) 114 blocked. HORNS used. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Rackis Skullrattle is knocked over. Player pushed to (8, 3) 114 moved (MP) to ( 8, 3 ) (5, 4) + 0, (5, 6) + 0, 2: Rackis Skullrattle has been badly hurt! 114: status changed from 0 to 8. (3) Rackis Skullrattle does NOT regenerate. 4 moved (MP) to ( 8, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) Move ended for Dens B. Lair [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Block selected. 106 blocked. Mass Killers , Choose a block die. POW Move ended for Jack The Ripper Ori-oh is knocked over. Player pushed to (14, 9) 106 moved (MP) to ( 14, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Ori-oh has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 13, 3 ) Move ended for Ben Laden Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 4 [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Anoth "Big Mummy" Tset 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 0 ) 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 14, 1 ) Move ended for Dagoth Shiverspine 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 4 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Ben Laden is knocked over. Player pushed to (17, 2) 6 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Ben Laden has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 10, 3 ) Move ended for Dus "Mummybane" Nel-Etgath [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 4 ) Move ended for Moose Jaw 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Ori-oh 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) Move ended for Johny Black 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for "The Shadow" Nose 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 1 ) 110 moved (MP) to ( 16, 0 ) 110 moved (MP) to ( 15, 0 ) 110 moved (MP) to ( 14, 0 ) 110 moved (MP) to ( 13, 0 ) 110 moved (MP) to ( 12, 0 ) 110 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 10, 1 ) Move ended for Scabclaw Buttmunch [Game Saved] 102: Select an action for Barrowbreath Bonesplinter Select an action for Barrowbreath Bonesplinter 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Barrowbreath Bonesplinter TARGET: 6 --- ROLL: 6 + 0 = 6 Move ended for Barrowbreath Bonesplinter Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for PowerCollin Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 11, 3 ) 104 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Ben Laden [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Joseph Stall Inn Dogfish Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Block selected. 108 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Dens B. Lair Player pushed to (10, 5) 108 moved (MP) to ( 10, 5 ) [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Block selected. 102 blocked. Mass Killers , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Marge Allbright Player pushed to (10, 4) 102 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 3 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Block selected. 103 blocked. Mass Killers , Choose a block die. POW Move ended for Dr Mengele "Death Angel" Dagoth Shiverspine is knocked over. Player pushed to (14, 0) 103 moved (MP) to ( 14, 0 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Dagoth Shiverspine has been knocked prone. 103: status changed from 0 to 1. 15 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Rumsfled TARGET: 3 --- ROLL: 5 + 0 = 5 Rumsfled slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 4 ) Move ended for Rumsfled [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Jack The Ripper TARGET: 3 --- ROLL: 6 + 0 = 6 Jack The Ripper slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 9, 5 ) Move ended for Jack The Ripper Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 5 [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Anoth "Big Mummy" Tset Joseph Stall Inn Dogfish is knocked over. Player pushed to (12, 5) 2 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Joseph Stall Inn Dogfish has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (18, 1) 7 moved (MP) to ( 11, 1 ) [Game Saved] 102: Select an action for Barrowbreath Bonesplinter Select an action for Barrowbreath Bonesplinter 102: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (20, 2) 12 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Barrowbreath Bonesplinter TARGET: 4 --- ROLL: 4 + 0 = 4 Barrowbreath Bonesplinter slips past his opponent(s) unhindered. 102 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Barrowbreath Bonesplinter knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Barrowbreath Bonesplinter TARGET: 3 --- ROLL: 1 + 0 = 1 Barrowbreath Bonesplinter is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 5) + 0, (5, 5) + 0, 4: Barrowbreath Bonesplinter has been seriously injured!! (22) Groin Sprain - Miss next game Move ended for Barrowbreath Bonesplinter 102: status changed from 3 to 9. 102 moved (SP) to ( 29, 13 ) Verified Opponent Roll = 5 Ball moved to ( 23, 3 ) Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ben Laden 6: Select an action for Ben Laden Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 6, 3 ) GET BALL FINAL RESULT: Dens B. Lair TARGET: 4 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 7 ) Move ended for Dens B. Lair [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 4 ) Move ended for Joseph Stall Inn Dogfish Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Adolf Thitler "The Shadow" Nose is knocked over. Player pushed to (15, 8) 113 moved (MP) to ( 15, 8 ) (4, 3) + 0, (0, 0) + 0, 0: "The Shadow" Nose has been knocked prone. 113: status changed from 0 to 1. 14 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 14, 6 ) (1) Dr Mengele "Death Angel" trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 15 moved (MP) to ( 14, 7 ) 101 blocked. (4) Go for it successful. Mass Killers , Choose a block die. PUSHBACK/POW Johny Black is knocked over. Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Johny Black has been knocked prone. 101: status changed from 0 to 1. 15 moved (MP) to ( 14, 8 ) Move ended for Dr Mengele "Death Angel" [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Block selected. 110 blocked. Mass Killers , Choose a block die. POW Move ended for PowerCollin Scabclaw Buttmunch is knocked over. Player pushed to (9, 1) 110 moved (MP) to ( 9, 1 ) (1, 4) + 0, (0, 0) + 0, 0: Scabclaw Buttmunch has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Ben Laden 6: Select an action for Ben Laden Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Block selected. 108 blocked. Mass Killers , Choose a block die. POW Move ended for Jack The Ripper Moose Jaw is knocked over. Player pushed to (11, 5) 108 moved (MP) to ( 11, 5 ) (6, 4) + 0, (1, 5) + 0, 0: Moose Jaw has been stunned. 108: status changed from 0 to 2. 5 moved (MP) to ( 10, 5 ) [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Block selected. 104 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for Ben Laden Dus "Mummybane" Nel-Etgath saved by block skill. Ben Laden saved by block skill. [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright Select an action for Rumsfled 9: Select an action for Rumsfled Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 6 + 0 = 6 Marge Allbright slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 8 ) Move ended for Marge Allbright [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Rumsfled TARGET: 3 --- ROLL: 6 + 0 = 6 Rumsfled slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 6 ) Move ended for Rumsfled Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 6 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Moose Jaw rolls over. 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Dus "Mummybane" Nel-Etgath Ben Laden saved by block skill. Dus "Mummybane" Nel-Etgath saved by block skill. [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 14, 3 ) Move ended for Dagoth Shiverspine 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 5) 2 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 BREAK TACKLE skill used. DODGE FINAL RESULT: Anoth "Big Mummy" Tset TARGET: 1 --- ROLL: 4 + 0 = 4 Anoth "Big Mummy" Tset slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 13, 7 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Johny Black 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Ori-oh Dr Mengele "Death Angel" is knocked over. Player pushed to (15, 7) 15 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dr Mengele "Death Angel" has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for "The Shadow" Nose 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Scabclaw Buttmunch TARGET: 3 --- ROLL: 5 + 0 = 5 Scabclaw Buttmunch slips past his opponent(s) unhindered. 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 7, 4 ) 110 moved (MP) to ( 7, 5 ) Move ended for Scabclaw Buttmunch Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dr Mengele "Death Angel" Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (14, 8) 113 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) Move ended for Jack The Ripper Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 2 ) Move ended for PowerCollin Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Block selected. 104 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Ben Laden STAND FIRM skill used. [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 4 ) 103 blocked. Mass Killers , Choose a block die. PUSHBACK Player pushed to (13, 2) 103 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) Move ended for Joseph Stall Inn Dogfish [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) Move ended for Dens B. Lair Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) (6) Go for it successful. 9 moved (MP) to ( 15, 2 ) Move ended for Rumsfled [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) Move ended for Marge Allbright Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 7 [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Jack The Ripper is knocked over. Player pushed to (17, 4) 5 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 11, 4 ) [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 13, 4 ) Move ended for Moose Jaw 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for "The Shadow" Nose Player pushed to (13, 9) 14 moved (MP) to ( 16, 9 ) [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 6 ) 110 moved (MP) to ( 9, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 14, 5 ) Move ended for Scabclaw Buttmunch 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 BREAK TACKLE skill used. DODGE FINAL RESULT: Anoth "Big Mummy" Tset TARGET: 1 --- ROLL: 4 + 0 = 4 Anoth "Big Mummy" Tset slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 4 ) 4 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Dens B. Lair is knocked over. Player pushed to (13, 2) 4 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. 4: status changed from 3 to 1. 105 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 Ball moved to ( 13, 1 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dagoth Shiverspine Joseph Stall Inn Dogfish is knocked over. Player pushed to (15, 4) 2 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Joseph Stall Inn Dogfish has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 101: Select an action for Johny Black Select an action for Johny Black 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Ori-oh TARGET: 4 --- ROLL: 1 + 0 = 1 Ori-oh is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Ori-oh has been knocked prone. Move ended for Ori-oh 106: status changed from 0 to 1. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Jack The Ripper Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Dr Mengele "Death Angel" "The Shadow" Nose is knocked over. Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: "The Shadow" Nose has been knocked prone. 113: status changed from 0 to 1. 15 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. POW Move ended for Adolf Thitler Johny Black is knocked over. Player pushed to (14, 10) 101 moved (MP) to ( 14, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Johny Black has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 3 ) Move ended for PowerCollin Select an action for Ben Laden 6: Select an action for Ben Laden Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 105 blocked. Mass Killers , Choose a block die. SKULL Joseph Stall Inn Dogfish is knocked over. Move ended for Joseph Stall Inn Dogfish MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 2) + 1, 0: Joseph Stall Inn Dogfish has been stunned. 2: status changed from 0 to 2. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 8 [Game Saved] 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Scabclaw Buttmunch Marge Allbright is knocked over. Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 0, (1, 4) + 0, 0: Marge Allbright has been stunned. 12: status changed from 0 to 2. 110 moved (MP) to ( 15, 4 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Anoth "Big Mummy" Tset Player pushed to (15, 1) 9 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 15, 2 ) [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Dagoth Shiverspine Rumsfled is knocked over. Player pushed to (14, 1) 9 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Rumsfled has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 14, 1 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Dus "Mummybane" Nel-Etgath PowerCollin is knocked over. Player pushed to (19, 2) 7 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: PowerCollin has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Moose Jaw Jack The Ripper is knocked over. Player pushed to (18, 5) 5 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for "The Shadow" Nose 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 9 ) Move ended for Johny Black 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 15, 7 ) 15 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Dr Mengele "Death Angel" saved by block skill. Ori-oh saved by block skill. Move ended for Ori-oh Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 6 (6) Tibia Continued regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 1 (1) Gorsky the Russian Dancer stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 7 to 1. 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 10: status changed from 0 to 1. 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Starting second half. Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 12, 5 ) 1: status changed from 1 to 0. 10: status changed from 1 to 0. Waiting for Brimstone Bonestealers to set players on field. 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 24, 7 ) 103 moved (SP) to ( 24, 5 ) 110 moved (SP) to ( 24, 9 ) 106 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 16, 2 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(2+5) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Brimstone Bonestealers to finish TURN: 1 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dus "Mummybane" Nel-Etgath Joseph Stall Inn Dogfish is knocked over. Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Joseph Stall Inn Dogfish has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 6 ) Move ended for Johny Black 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 14 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Anoth "Big Mummy" Tset Adolf Thitler is knocked over. Dr Mengele "Death Angel" is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 3) + 1, 0: Dr Mengele "Death Angel" has been stunned. 15: status changed from 0 to 2. Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) Move ended for Tibia Continued 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 10 ) Move ended for Ori-oh 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 16, 4 ) Move ended for "The Shadow" Nose 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 7 ) Move ended for Dagoth Shiverspine 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Scabclaw Buttmunch TARGET: 3 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 7 ) Move ended for Scabclaw Buttmunch [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true Foul selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 5 ) 15 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Moose Jaw fouls Dr Mengele "Death Angel". (1, 4) +2 Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Moose Jaw Brimstone Bonestealers turn ended. [Game Saved] 15: tackle zone state changed to true 15: status changed from 2 to 1. Dr Mengele "Death Angel" rolls over. Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 3 ) 113 blocked. HORNS used. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 16, 4 ) Move ended for Ben Laden [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 18, 5 ) (1) Marge Allbright trips and falls trying to go for it! Move ended for Marge Allbright 12 moved (MP) to ( 17, 6 ) (2, 4) + 0, (0, 0) + 0, 0: Marge Allbright has been knocked prone. 12: status changed from 0 to 1. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 2 [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 3) 6 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 14, 4 ) Move ended for Dus "Mummybane" Nel-Etgath [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 4 ) Move ended for Johny Black 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) Move ended for "The Shadow" Nose 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Moose Jaw PowerCollin is knocked over. Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 13, 4 ) [Game Saved] 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) Move ended for Scabclaw Buttmunch 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 (1) Dagoth Shiverspine trips and falls trying to go for it! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Dagoth Shiverspine 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 0, (4, 3) + 0, 0: Dagoth Shiverspine has been stunned. 103: status changed from 0 to 2. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Joseph Stall Inn Dogfish Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Dr Mengele "Death Angel" Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Adolf Thitler Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 2 ) Move ended for Rumsfled Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for PowerCollin Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Ben Laden TARGET: 3 --- ROLL: 4 + 0 = 4 Ben Laden slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 13, 1 ) 110 blocked. HORNS used. Mass Killers , Choose a block die. POW Scabclaw Buttmunch is knocked over. Player pushed to (12, 3) 110 moved (MP) to ( 12, 3 ) (5, 5) + 0, (1, 6) + 0, 0: Scabclaw Buttmunch has been stunned. 110: status changed from 3 to 2. 6 moved (MP) to ( 12, 2 ) Ball moved to ( 11, 2 ) GET BALL FINAL RESULT: Rumsfled TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for Ben Laden [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 5 ) Move ended for Marge Allbright Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) Move ended for Jack The Ripper Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 11 ) Move ended for Dens B. Lair Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 3 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Dagoth Shiverspine rolls over. 110: tackle zone state changed to true 110: status changed from 2 to 1. Scabclaw Buttmunch rolls over. 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 13, 11 ) Move ended for Tragically Hipbone 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 13, 5 ) [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for "The Shadow" Nose PowerCollin is knocked over. Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Anoth "Big Mummy" Tset Adolf Thitler is knocked over. Player pushed to (17, 7) 14 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 5) + 1, 0: Adolf Thitler has been stunned. 14: status changed from 0 to 2. 105 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 1 ) Move ended for Johny Black 108: Select an action for Moose Jaw Select an action for Moose Jaw 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 3 ) 9 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Rumsfled is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Rumsfled has been knocked prone. 9: status changed from 3 to 1. Moose Jaw is knocked over. Move ended for Moose Jaw Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 3) + 0, (3, 5) + 0, 0: Moose Jaw has been knocked out. 108: status changed from 0 to 7. 108 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 8 Ball moved to ( 17, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Ben Laden TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 2 ) Brimstone Bonestealers turn ended. [Game Saved] 14: tackle zone state changed to true 14: status changed from 2 to 1. Adolf Thitler rolls over. Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for PowerCollin Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Ben Laden "The Shadow" Nose is knocked over. Player pushed to (13, 4) 113 moved (MP) to ( 13, 4 ) (4, 3) + 0, (0, 0) + 0, 0: "The Shadow" Nose has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 13, 1 ) Move ended for Rumsfled Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 14, 2 ) 101 blocked. HORNS used. Mass Killers , Choose a block die. POW Johny Black is knocked over. Player pushed to (13, 0) 101 moved (MP) to ( 13, 0 ) (6, 6) + 0, (1, 2) + 0, 0: Johny Black has been stunned. 101: status changed from 0 to 2. 12 moved (MP) to ( 13, 2 ) GET BALL FINAL RESULT: Marge Allbright TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 1 ) (3) Go for it successful. 12 moved (MP) to ( 16, 1 ) (1) Marge Allbright trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 12 moved (MP) to ( 17, 1 ) Move ended for Marge Allbright [Game Saved] Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Block selected. 109 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Dens B. Lair Player pushed to (12, 11) 109 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Block selected. 106 blocked. Mass Killers , Choose a block die. POW Move ended for Jack The Ripper Ori-oh is knocked over. Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) (3, 3) + 0, (0, 0) + 0, 0: Ori-oh has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Dr Mengele "Death Angel" 15: Select an action for Dr Mengele "Death Angel" Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 4 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Johny Black rolls over. 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Dr Mengele "Death Angel" is knocked over. 14 blocked. Player pushed to (18, 7) 14 moved (MP) to ( 11, 7 ) Player pushed to (17, 7) 15 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (6, 1) + 1, 0: Dr Mengele "Death Angel" has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Anoth "Big Mummy" Tset TARGET: 1 --- ROLL: 3 + 0 = 3 Anoth "Big Mummy" Tset slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 18, 2 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 11 ) Move ended for Tragically Hipbone 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Ori-oh 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 12, 2 ) Move ended for Dagoth Shiverspine 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Scabclaw Buttmunch 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 17, 2 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (13, 0) 12 moved (MP) to ( 16, 0 ) 107 moved (MP) to ( 17, 1 ) Move ended for Tibia Continued [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for "The Shadow" Nose Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Ben Laden TARGET: 3 --- ROLL: 5 + 0 = 5 Ben Laden slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) 107 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW Tibia Continued is knocked over. Player pushed to (18, 1) 107 moved (MP) to ( 18, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Tibia Continued has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 17, 1 ) Move ended for Ben Laden [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 0 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) (4) Go for it successful. 12 moved (MP) to ( 24, 1 ) (1) Marge Allbright trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 12 moved (MP) to ( 25, 1 ) Move ended for Marge Allbright [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) Move ended for Adolf Thitler Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Rumsfled TARGET: 3 --- ROLL: 5 + 0 = 5 Rumsfled slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 14, 6 ) Move ended for Rumsfled [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Jack The Ripper TARGET: 3 --- ROLL: 2 + 0 = 2 Jack The Ripper is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. Move ended for Jack The Ripper 5: status changed from 0 to 1. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 5 [Game Saved] 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tibia Continued 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Anoth "Big Mummy" Tset Player pushed to (13, 0) 6 moved (MP) to ( 16, 0 ) 105 moved (MP) to ( 17, 1 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (18, 5) 7 moved (MP) to ( 11, 5 ) [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 15, 1 ) Move ended for "The Shadow" Nose 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 16, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Ben Laden is knocked over. Player pushed to (13, -2) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Ben Laden has been stunned. 6: status changed from 0 to 0. 6 moved (SP) to ( 0, 3 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 15, 5 ) Move ended for Scabclaw Buttmunch [Game Saved] 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 11, 4 ) Move ended for Dagoth Shiverspine 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 1 ) Move ended for Johny Black 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) Move ended for Ori-oh 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tragically Hipbone Brimstone Bonestealers: All players have moved. Player pushed to (14, 12) 4 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 11 ) Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 2 ) 12 moved (MP) to ( 26, 3 ) 12 moved (MP) to ( 26, 4 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 26, 6 ) 12 moved (MP) to ( 26, 7 ) 12 moved (MP) to ( 26, 8 ) Move ended for Marge Allbright Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 6 ) 110 blocked. (6) Go for it successful. HORNS used. Mass Killers , Choose a block die. POW Scabclaw Buttmunch is knocked over. Player pushed to (16, 4) 110 moved (MP) to ( 16, 4 ) (2, 4) + 0, (0, 0) + 0, 0: Scabclaw Buttmunch has been knocked prone. 110: status changed from 0 to 1. (6) Go for it successful. 5 moved (MP) to ( 14, 7 ) Move ended for Jack The Ripper [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 104 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Joseph Stall Inn Dogfish Dus "Mummybane" Nel-Etgath is knocked over. STAND FIRM skill used. CLAW used on armor roll. (2, 5) + 2, (0, 0) + 0, 0: Dus "Mummybane" Nel-Etgath has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 4 ) Move ended for Rumsfled Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 5 ) Move ended for Adolf Thitler Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Block selected. 103 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for PowerCollin Dagoth Shiverspine saved by block skill. PowerCollin saved by block skill. [Game Saved] Select an action for Dens B. Lair 4: Select an action for Dens B. Lair Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Dens B. Lair TARGET: 3 --- ROLL: 1 + 0 = 1 Dens B. Lair is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Dens B. Lair has been knocked prone. Move ended for Dens B. Lair Mass Killers: All players have moved. 4: status changed from 0 to 1. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 6 [Game Saved] 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 8 ) Move ended for Scabclaw Buttmunch 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 4 ) Move ended for Johny Black 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) Move ended for Tibia Continued 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 3 ) Move ended for "The Shadow" Nose 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 13, 4 ) 9 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rumsfled is knocked over. 103 blocked. Player pushed to (19, 4) 103 moved (MP) to ( 10, 4 ) Player pushed to (18, 4) 9 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Rumsfled has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 12, 4 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dus "Mummybane" Nel-Etgath 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 14, 8 ) Move ended for Tragically Hipbone 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 7 ) Move ended for Ori-oh 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dagoth Shiverspine Brimstone Bonestealers: All players have moved. Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) Brimstone Bonestealers turn ended. [Game Saved] Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dens B. Lair 4: Select an action for Dens B. Lair 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 19, 10 ) (2) Go for it successful. 4 moved (MP) to ( 20, 9 ) 110 blocked. (1) Dens B. Lair trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. HORNS used. Mass Killers , Choose a block die. POW Scabclaw Buttmunch is knocked over. Player pushed to (19, 7) 110 moved (MP) to ( 19, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Scabclaw Buttmunch has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 20, 8 ) Move ended for Dens B. Lair [Game Saved] Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 9 ) 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 26, 11 ) 12 moved (MP) to ( 26, 12 ) Move ended for Marge Allbright Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 106 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (10, 8) 106 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rumsfled Select an action for PowerCollin 7: Select an action for PowerCollin Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 107 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Move ended for Joseph Stall Inn Dogfish Tibia Continued is knocked over. Player pushed to (13, 4) 107 moved (MP) to ( 13, 4 ) CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Tibia Continued has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) DODGE FINAL RESULT: PowerCollin TARGET: 3 --- ROLL: 1 + 0 = 1 PowerCollin is knocked over. (2, 1) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone. Move ended for PowerCollin 7: status changed from 0 to 1. Mass Killers turn ended. Waiting for Brimstone Bonestealers to finish TURN: 7 [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 103: Select an action for Dagoth Shiverspine Select an action for Dagoth Shiverspine 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dagoth Shiverspine Rumsfled is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 6) + 0, (2, 5) + 0, 0: Rumsfled has been stunned. 9: status changed from 0 to 2. Dagoth Shiverspine saved by block skill. [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tragically Hipbone Jack The Ripper is knocked over. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (18, 6) 2 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 12, 6 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 5 ) Move ended for Johny Black 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 5 ) Move ended for Tibia Continued 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Scabclaw Buttmunch 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) 14 blocked. 2 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Adolf Thitler is knocked over. Joseph Stall Inn Dogfish is knocked over. Player pushed to (18, 5) 2 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Joseph Stall Inn Dogfish has been knocked prone. 2: status changed from 0 to 1. Player pushed to (19, 7) 14 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Adolf Thitler has been knocked prone. 14: status changed from 0 to 1. 105 moved (MP) to ( 11, 6 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Foul selected. 113 moved (MP) to ( 12, 4 ) 2 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 1 "The Shadow" Nose fouls Joseph Stall Inn Dogfish. (2, 1) +6 Verified Opponent Roll = 4 IGMEOY Roll = 4 The ref spots the foul and bans "The Shadow" Nose from the rest of the game! Verified Opponent Roll = 3 (3) Argue the call fails. Move ended for "The Shadow" Nose 113: status changed from 0 to 0. 113 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 2. Brimstone Bonestealers turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Rumsfled rolls over. Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 27, 12 ) Marge Allbright scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2 : current square = java.awt.Point[x=11,y=5] : current status = 1 2 : current square = java.awt.Point[x=11,y=5] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=20,y=8] : current status = 4 4 : current square = java.awt.Point[x=20,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=10,y=6] : current status = 1 7 : current square = java.awt.Point[x=10,y=6] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] (6) Morley's Revenge is avoided. 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=11,y=4] : current status = 1 9 : current square = java.awt.Point[x=11,y=4] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] (2) Morley's Revenge strikes! Player is unavailable. 10: status changed from 0 to 1. 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12 : current square = java.awt.Point[x=27,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=10,y=7] : current status = 1 14 : current square = java.awt.Point[x=10,y=7] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (2) Dr Mengele "Death Angel" stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=10,y=5] : current status = 0 101 : current square = java.awt.Point[x=10,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=10,y=4] : current status = 0 103 : current square = java.awt.Point[x=10,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=11,y=6] : current status = 0 105 : current square = java.awt.Point[x=11,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=10,y=8] : current status = 0 106 : current square = java.awt.Point[x=10,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=12,y=5] : current status = 0 107 : current square = java.awt.Point[x=12,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (5) Moose Jaw regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 113 : current square = java.awt.Point[x=29,y=0] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 13, 7 ) 14 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 8, 4 ) 4 moved (SP) to ( 8, 5 ) 14 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 10 ) 1: status changed from 1 to 0. 10: status changed from 1 to 0. Waiting for Brimstone Bonestealers to set players on field. 105 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 23, 9 ) 109 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 16, 10 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(1+1) Current Weather: Sweltering Heat KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (21, 3) Scatter roll: 7 Ball moved to ( 21, 3 ) [Game Saved] Ball in play. Waiting for Brimstone Bonestealers to finish TURN: 8 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dus "Mummybane" Nel-Etgath Jack The Ripper is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 1) + 1, 0: Jack The Ripper has been stunned. 5: status changed from 0 to 2. [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 12 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Anoth "Big Mummy" Tset Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) [Game Saved] 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 4 ) Move ended for Tragically Hipbone 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Marge Allbright is knocked over. Player pushed to (17, 5) 12 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 6) + 0, (2, 1) + 0, 0: Marge Allbright has been stunned. 12: status changed from 0 to 2. 101 moved (MP) to ( 15, 5 ) Move ended for Johny Black [Game Saved] 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 6 ) Move ended for Tibia Continued 110: Select an action for Scabclaw Buttmunch Select an action for Scabclaw Buttmunch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Scabclaw Buttmunch TARGET: 3 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 22, 4 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Scabclaw Buttmunch TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Scabclaw Buttmunch Ball moved to ( 6, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dagoth Shiverspine TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 108: Select an action for Moose Jaw Select an action for Moose Jaw Brimstone Bonestealers turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Jack The Ripper rolls over. 12: tackle zone state changed to true 12: status changed from 2 to 1. Marge Allbright rolls over. Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ben Laden 6: Select an action for Ben Laden Select an action for PowerCollin 7: Select an action for PowerCollin 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 4 ) 109 blocked. HORNS used. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Tragically Hipbone is knocked over. (5, 3) + 0, (4, 3) + 0, 0: Tragically Hipbone has been stunned. 109: status changed from 0 to 2. PowerCollin saved by block skill. Move ended for PowerCollin Mass Killers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] (6) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=8,y=5] : current status = 0 4 : current square = java.awt.Point[x=8,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=8,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=8,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=7] : current status = 1 5 : current square = java.awt.Point[x=13,y=7] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=8,y=10] : current status = 0 6 : current square = java.awt.Point[x=8,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] (3) Morley's Revenge strikes! Player is unavailable. 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=13,y=8] : current status = 0 9 : current square = java.awt.Point[x=13,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 10: status changed from 0 to 1. 12 : current square = java.awt.Point[x=12,y=5] : current status = 1 12 : current square = java.awt.Point[x=12,y=5] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=8,y=7] : current status = 0 14 : current square = java.awt.Point[x=8,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=8,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=8,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (1) Dr Mengele "Death Angel" stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=13] : current status = 9 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103: status changed from 3 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=4] : current status = 2 109 : current square = java.awt.Point[x=14,y=4] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=22,y=4] : current status = 0 110 : current square = java.awt.Point[x=22,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 113 : current square = java.awt.Point[x=29,y=0] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=5] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Winnings Roll: 4 + -1 Brimstone Bonestealers Winnings Roll: 2 + 1 Dens B. Lair gets an MVP award. Dagoth Shiverspine gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=5 +1 for win -2 from high FF of 21 Mass Killers FF Roll: 5 + -1 not conceding roll=1 Brimstone Bonestealers FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(159) 2(137) 3(145) 4(124) 5(127) 6(132) Total(824) D8: 1(1) 2(2) 3(1) 4(5) 5(2) 6(0) 7(3) 8(4) Total(18) GAME OVER Final Score: Mass Killers: 1 Brimstone Bonestealers: 0 WINNINGS Mass Killers: 30000 Brimstone Bonestealers: 30000 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6