Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 2 name: Chugger Player 2: R Dwarf Runner 6 3 3 8 [Dodge, Sure Hands, Thick Skull] Player 3 name: Karng Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 4 name: Drago Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Sturm Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 6 name: Shorty Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Dirty Player, Guard, Mighty Blow, Tackle, Thick Skull] Player 7 name: HarryPalms Player 7: R Dwarf Runner 6 4 3 8 [+st, Accurate, Block, Dodge, Dump Off, Sure Hands, Tackle, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 9 name: Greybeard Player 9: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Thick Skull] Player 10 name: Ooglie Player 10: S Troll Slayer 5 3 2 7 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 11 name: Booglie Player 11: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Piling On, Pro, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 15 name: Numbnuts Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=2882] Connected as client to game 'dwarvest'. Waiting for server. Receiving: Screaming Midgets.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Grim Grimbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Block, Dodge, Strip Ball, Thick Skull] Player 102 name: Blitz Khrieg Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Player 103 name: Flinstone Hammer Player 103: R Dwarf Runner 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 104 name: Longjohn Steammy Player 104: R Dwarf Runner 8 3 3 8 [+ma, +ma, Block, Sure Hands, Tackle, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Stand Firm, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 109 name: Herr Mut Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Thick Skull] Player 113 name: Slapping Smithy Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 114 name: Grettel Zutenberg Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 6 Verified Opponent Roll = 1 Weather roll(6+1) Current Weather: Nice Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Gate: 60000 screaming fans show up for the game. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Handicap result 31:MORLEY'S REVENGE. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Handicap result 63:VIRUS. Verified Opponent Roll = 1 MORLEY'S REVENGE roll: 1 Verified Opponent Roll = 15 Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Numbnuts is unavailable. 15: status changed from 0 to 1. Numbnuts suffers from MORLEY'S REVENGE. 6: status changed from 0 to 2. Shorty suffers from a VIRUS. 7: status changed from 0 to 2. HarryPalms suffers from a VIRUS. Verified Opponent Roll = 2 Grim Grimbreath manages to ignore the niggling pain. Verified Opponent Roll = 1 Flinstone Hammer is suffering from a niggling injury. 103: status changed from 0 to 2. Verified Opponent Roll = 4 Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Opponent Kicking. Waiting for Screaming Midgets to set players on field. 114 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 24, 8 ) 105 moved (SP) to ( 24, 6 ) 102 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 19, 9 ) 106 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 18, 2 ) 107 moved (SP) to ( 18, 6 ) 114 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 22, 8 ) 112 moved (SP) to ( 18, 2 ) Turn time limit reached. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 11 ) 5 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 5 ) 4 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 5, 7 ) 11 moved location (MPL) to ( 13, 1 ) 1 moved location (MPL) to ( 13, 3 ) 10 moved location (MPL) to ( 13, 13 ) 5 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 12 ) 15: status changed from 1 to 0. *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Touchback!! Frothy Steins, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 5, 7 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 5 ) Move ended for Chugger Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) Move ended for Greybeard Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Karng Pick Asunder saved by block skill. Karng saved by block skill. [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Pick Asunder is knocked over. STAND FIRM skill used. (3, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Bubba Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 15, 9 ) Move ended for Guido Select an action for Ooglie 10: Select an action for Ooglie Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 4 ) Move ended for Sturm Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 7 ) Move ended for Ooglie Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) Move ended for Grunty II Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 106 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Softy Granite is knocked over. Player pushed to (17, 3) 106 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. Armor is not broken. (3, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1) Softy Granite's thick skull does not save 'em (6, 3) + 1, (6, 3) + 0, 0: Softy Granite has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 17, 2 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Booglie Frothy Steins: All players have moved. 11: status changed from 6 to 1. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 1 [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grettel Zutenberg Player pushed to (15, 8) 4 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Slapping Smithy Bubba saved by block skill. Slapping Smithy saved by block skill. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 102: Select an action for Blitz Khrieg Select an action for Blitz Khrieg 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) Move ended for FourKarter Pounder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 10 ) Move ended for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 11 ) Move ended for Jesus Jones 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 9 ) Move ended for Grim Grimbreath 102: Select an action for Blitz Khrieg Select an action for Blitz Khrieg 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 2 ) Move ended for Blitz Khrieg 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flinflon Hammer Grunty II is knocked over. Player pushed to (14, 3) 1 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 111 moved (MP) to ( 16, 3 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 18, 4 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Turn time limit reached. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Greybeard Flinflon Hammer is knocked over. Player pushed to (17, 3) 111 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Karng Pick Asunder saved by block skill. Karng saved by block skill. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 107 blocked. Frothy Steins , Choose a block die. POW Move ended for Ooglie Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) Move ended for Sturm Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) 102 blocked. Frothy Steins , Choose a block die. POW Blitz Khrieg is knocked over. Player pushed to (17, 1) 102 moved (MP) to ( 17, 1 ) (4, 1) + 0, (0, 0) + 0, 0: Blitz Khrieg has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 16, 2 ) Move ended for Fudd [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 4 ) Move ended for Chugger Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) Move ended for Drago Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Guido TARGET: 4 --- ROLL: 6 + 0 = 6 Guido slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 9 ) Move ended for Guido [Game Saved] Select an action for Bubba 8: Select an action for Bubba Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 113 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Bubba Frothy Steins: All players have moved. Slapping Smithy saved by block skill. Bubba saved by block skill. Turn time limit reached. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 102: Select an action for Blitz Khrieg Select an action for Blitz Khrieg 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blitz Khrieg 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Slapping Smithy Player pushed to (15, 8) 8 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 15, 8 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 6 ) Move ended for FourKarter Pounder 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 4 ) Move ended for Grim Grimbreath 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 5 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. Move ended for Right Said Fred [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 5 ) Move ended for Grettel Zutenberg 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) Move ended for Jesus Jones 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. Guido is knocked over. Player pushed to (17, 8) 12 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 13, 9 ) Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) Move ended for Drago Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Karng Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW Move ended for Grunty II Grettel Zutenberg is knocked over. Player pushed to (17, 4) 114 moved (MP) to ( 17, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Grettel Zutenberg has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Fudd 13: Select an action for Fudd Select an action for Fudd 13: Select an action for Fudd Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Greybeard Flinflon Hammer is knocked over. Player pushed to (18, 2) 111 moved (MP) to ( 18, 2 ) MIGHTY BLOW used on armor roll. (5) Flinflon Hammer is saved by his thick skull (4, 5) + 1, (2, 6) + 0, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. 9 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 102 blocked. Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Booglie Blitz Khrieg is knocked over. Player pushed to (16, 0) 102 moved (MP) to ( 16, 0 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 5) + 1, 6: Blitz Khrieg has been KILLED!! 102: status changed from 0 to 10. 11 moved (MP) to ( 17, 1 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 3 ) 101 blocked. Frothy Steins , Choose a block die. POW Grim Grimbreath is knocked over. Player pushed to (20, 5) 101 moved (MP) to ( 20, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Grim Grimbreath has been knocked prone. 101: status changed from 0 to 1. (5) Go for it successful. 13 moved (MP) to ( 18, 4 ) Move ended for Fudd [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. POW Move ended for Bubba Ferdinand Krafty is knocked over. Player pushed to (12, 10) 110 moved (MP) to ( 12, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Turn time limit reached. 10: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Ooglie Pick Asunder saved by block skill. Ooglie saved by block skill. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 1 ) 2 moved (MP) to ( 19, 1 ) 2 moved (MP) to ( 20, 1 ) 2 moved (MP) to ( 21, 1 ) (2) Go for it successful. 2 moved (MP) to ( 22, 1 ) (3) Go for it successful. 2 moved (MP) to ( 23, 1 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Flinflon Hammer rolls over. 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 9 ) Move ended for Ferdinand Krafty 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grettel Zutenberg 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 5 ) Move ended for Jesus Jones 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 1 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Dauntless NOT successful. (2+3=5) Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for Right Said Fred Right Said Fred is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 20, 4 ) Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW Move ended for Greybeard Grettel Zutenberg is knocked over. Player pushed to (18, 5) 114 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Grettel Zutenberg has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Jesus Jones is knocked over. STAND FIRM skill used. (4, 4) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 107 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Drago Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5, 6) + 0, (1, 5) + 1, 0: Pick Asunder has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) DODGE BEFORE RE_ROLL: Karng knocked over trying to dodge. TARGET: 6 --- ROLL: 5 + 0 = 5 DODGE FINAL RESULT: Karng TARGET: 6 --- ROLL: 5 + 0 = 5 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for Bubba 8: Select an action for Bubba Select an action for Guido 12: Select an action for Guido Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Ooglie Slapping Smithy is knocked over. Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (2, 4) + 0, 0: Slapping Smithy has been stunned. 113: status changed from 0 to 2. 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Guido Ferdinand Krafty saved by block skill. Guido saved by block skill. [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Bubba Ferdinand Krafty is knocked over. Player pushed to (12, 9) 110 moved (MP) to ( 12, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 2 ) Move ended for Grunty II Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Blitz selected. 115 blocked. Frothy Steins , Choose a block die. POW/SKULL FourKarter Pounder saved by block skill. Sturm saved by block skill. Move ended for Sturm [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 1 ) 2 moved (MP) to ( 25, 1 ) 2 moved (MP) to ( 26, 1 ) 2 moved (MP) to ( 27, 1 ) Chugger scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=2] : current status = 4 1 : current square = java.awt.Point[x=19,y=2] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=16,y=5] : current status = 4 5 : current square = java.awt.Point[x=16,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=20,y=4] : current status = 4 11 : current square = java.awt.Point[x=20,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=12,y=8] : current status = 4 12 : current square = java.awt.Point[x=12,y=8] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=18,y=4] : current status = 0 13 : current square = java.awt.Point[x=18,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=6] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=1] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=1] (1) Morley's Revenge strikes! Player is unavailable. 15: status changed from 0 to 1. 101 : current square = java.awt.Point[x=20,y=5] : current status = 1 101 : current square = java.awt.Point[x=20,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=19,y=5] : current status = 1 105 : current square = java.awt.Point[x=19,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (6) Softy Granite regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=6] : current status = 2 107 : current square = java.awt.Point[x=15,y=6] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=12,y=9] : current status = 1 110 : current square = java.awt.Point[x=12,y=9] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=18,y=2] : current status = 1 111 : current square = java.awt.Point[x=18,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=5] : current status = 1 112 : current square = java.awt.Point[x=17,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=9] : current status = 2 113 : current square = java.awt.Point[x=15,y=9] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 14 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 1 ) 10 moved location (MPL) to ( 11, 13 ) 12 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 9, 8 ) 1 moved (SP) to ( 14, 7 ) Turn time limit reached. 12 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 10, 4 ) 14 moved (SP) to ( 10, 3 ) 4 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 12, 1 ) 14 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 14, 8 ) 15: status changed from 1 to 0. Waiting for Screaming Midgets to set players on field. 112 moved (SP) to ( 20, 6 ) 105 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( 19, 5 ) 109 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 19, 11 ) 106 moved (SP) to ( 19, 12 ) 107 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 20, 11 ) 114 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 22, 10 ) 115 moved (SP) to ( 21, 12 ) 110 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 16, 12 ) 111 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 16, 2 ) 115 moved (SP) to ( 17, 8 ) 115 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 7 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (2+3) = Cheering Fans Frothy Steins: 5 + 11FF + 2CL Screaming Midgets: 6 + 6FF + 0CL Frothy Steins get an extra re-roll. KICK skill used. Kick result. Direction: 3 Distance: 0 Ball placed at (24, 11) Scatter roll: 8 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 4 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty Guido is knocked over. Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Guido has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 1 blocked. 4 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Right Said Fred Player pushed to (15, 9) 4 moved (MP) to ( 14, 9 ) Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Herr Mut Drago is knocked over. Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for Pick Asunder 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 17, 10 ) Move ended for Slapping Smithy 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 15, 4 ) Move ended for Softy Granite 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 15, 12 ) Move ended for FourKarter Pounder 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 15, 10 ) Move ended for Grettel Zutenberg 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 8 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Grunty II is knocked over. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 13, 8 ) Move ended for Jesus Jones [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 22, 10 ) Move ended for Grim Grimbreath Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Guido 12: Select an action for Guido 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Guido Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) Move ended for Karng Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) Move ended for Grand Poobah Select an action for Booglie 11: Select an action for Booglie Select an action for Fudd 13: Select an action for Fudd Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) Move ended for Sturm Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 114 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Grettel Zutenberg is knocked over. Player pushed to (16, 9) 114 moved (MP) to ( 16, 9 ) (6, 4) + 0, (1, 3) + 0, 0: Grettel Zutenberg has been stunned. 114: status changed from 0 to 2. 13 moved (MP) to ( 15, 10 ) Move ended for Fudd [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 14, 14 ) 10 moved (MP) to ( 14, 13 ) Move ended for Ooglie Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 1 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 3 ) Move ended for Booglie Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 8 ) Move ended for Greybeard Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 7 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Grettel Zutenberg rolls over. 105: Select an action for Jesus Jones Select an action for Jesus Jones 109: Select an action for Herr Mut Select an action for Herr Mut 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Right Said Fred Guido is knocked over. Player pushed to (17, 6) 12 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (2) Guido's thick skull does not save 'em (6, 6) + 0, (5, 2) + 1, 0: Guido has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 105: Select an action for Jesus Jones Select an action for Jesus Jones 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) Move ended for Pick Asunder 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 9 ) Move ended for Slapping Smithy 109: Select an action for Herr Mut Select an action for Herr Mut 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 11 ) Move ended for Flinflon Hammer 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Herr Mut Player pushed to (14, 11) 13 moved (MP) to ( 15, 11 ) [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 15, 8 ) Move ended for Grim Grimbreath [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (17, 4) 14 moved (MP) to ( 12, 4 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Jesus Jones Jesus Jones is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 12, 6 ) Move ended for Grand Poobah Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Greybeard Right Said Fred is knocked over. Player pushed to (14, 7) 112 moved (MP) to ( 14, 7 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 10 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Herr Mut is knocked over. Player pushed to (15, 10) 109 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Herr Mut has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Ooglie FourKarter Pounder is knocked over. Player pushed to (16, 12) 115 moved (MP) to ( 16, 12 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Booglie 11: Select an action for Booglie SKILL SELECTED: piling on SKILL SELECTED: piling on 11: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW Move ended for Booglie Softy Granite is knocked over. Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (5, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 15, 4 ) 11: status changed from 0 to 1. 11: status changed from 1 to 1. [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Karng TARGET: 6 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Flinflon Hammer is knocked over. Player pushed to (17, 11) 111 moved (MP) to ( 17, 11 ) (5, 6) + 0, (2, 2) + 0, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. 13 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 11 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 8 ) 101 blocked. (3) Go for it successful. Frothy Steins , Choose a block die. POW/SKULL Grim Grimbreath saved by block skill. Sturm saved by block skill. Move ended for Sturm [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 9 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Flinflon Hammer rolls over. 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Herr Mut 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Softy Granite 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ferdinand Krafty Karng is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (5) Karng is saved by his thick skull (6, 4) + 0, (5, 3) + 1, 0: Karng has been stunned. 3: status changed from 0 to 2. [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) Move ended for Pick Asunder 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Grim Grimbreath knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 4 + 0 = 4 Grim Grimbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 3 ) Move ended for Grim Grimbreath [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 8 ) Move ended for Grettel Zutenberg 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Greybeard is knocked over. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 13, 7 ) Move ended for Right Said Fred [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jesus Jones 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Slapping Smithy Screaming Midgets: All players have moved. Drago saved by block skill. Slapping Smithy saved by block skill. Screaming Midgets turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Karng rolls over. Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Greybeard 9: Select an action for Greybeard Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Grand Poobah Right Said Fred saved by block skill. Grand Poobah saved by block skill. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 6, 4 ) 2 moved (MP) to ( 5, 4 ) (1) Chugger trips and falls trying to go for it! Move ended for Chugger 2 moved (MP) to ( 4, 4 ) (6, 5) + 0, (6, 1) + 0, 0: Chugger has been stunned. 2: status changed from 0 to 2. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 1 ) 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) Move ended for Grim Grimbreath 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for Ferdinand Krafty 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Right Said Fred Grand Poobah is knocked over. Player pushed to (18, 6) 14 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 2) + 1, 0: Grand Poobah has been stunned. 14: status changed from 0 to 2. 112 moved (MP) to ( 12, 6 ) [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 14, 7 ) Move ended for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: Select an action for Jesus Jones Select an action for Jesus Jones 109: Select an action for Herr Mut Select an action for Herr Mut 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Grettel Zutenberg Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Jesus Jones Drago is knocked over. 109 blocked. Player pushed to (13, 10) 109 moved (MP) to ( 16, 10 ) Player pushed to (14, 10) 4 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Slapping Smithy Grunty II is knocked over. Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 14, 10 ) [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) Move ended for Softy Granite 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Herr Mut Fudd is knocked over. Player pushed to (12, 12) 13 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 109 moved (MP) to ( 16, 11 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Foul selected. 13 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 6 FourKarter Pounder fouls Fudd. (4, 6) +2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, 0: Fudd has been stunned. 13: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for FourKarter Pounder Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Chugger rolls over. 13: tackle zone state changed to true 13: status changed from 2 to 1. Fudd rolls over. 14: tackle zone state changed to true 14: status changed from 2 to 1. Grand Poobah rolls over. Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Drago Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 5 ) DODGE BEFORE RE_ROLL: Karng knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Karng TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Karng stumbles but does not go down. Move ended for Karng [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 7 ) Move ended for Greybeard Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. SKILL SELECTED: piling on SKILL SELECTED: piling on 106 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Softy Granite is knocked over. Player pushed to (13, 5) 106 moved (MP) to ( 13, 5 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (2) Softy Granite's thick skull does not save 'em (5, 5) + 0, (4, 4) + 1, 0: Softy Granite has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 13, 4 ) SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Ooglie 10: Select an action for Ooglie SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 10: tackle zone state changed to true Multiple Block selected. 115 blocked. 109 blocked. Dauntless successful. (1+6=7) Frothy Steins , Choose a block die. POW SKILL SELECTED: Move ended for Ooglie Frothy Steins: All players have moved. FourKarter Pounder is knocked over. Herr Mut is knocked over. Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Herr Mut has been knocked prone. 109: status changed from 0 to 1. Player pushed to (17, 13) 115 moved (MP) to ( 17, 13 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 2) + 1, 0: FourKarter Pounder has been stunned. 115: status changed from 0 to 2. 10 moved (MP) to ( 16, 11 ) Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 115: tackle zone state changed to true 115: status changed from 2 to 1. FourKarter Pounder rolls over. 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 1 ) 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 1 ) Grim Grimbreath scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Softy Granite regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 3 (3) Guido stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. Starting second half. Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 14 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 1 ) 10 moved location (MPL) to ( 11, 13 ) 1 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 0, 3 ) 8 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 10, 13 ) 10 moved (SP) to ( 11, 13 ) 10 moved (SP) to ( 10, 13 ) 10 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 10, 4 ) 1 moved (SP) to ( 10, 10 ) Waiting for Screaming Midgets to set players on field. 112 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 22, 6 ) 101 moved (SP) to ( 21, 7 ) 113 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 19, 5 ) 105 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 7 ) Turn time limit reached. 112 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 18, 8 ) 110 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( 16, 6 ) 110 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 18, 11 ) 110 moved (SP) to ( 17, 11 ) 107 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 15, 4 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (17, 12) Kickoff Roll (2+3) = Cheering Fans Frothy Steins: 1 + 11FF + 2CL Screaming Midgets: 3 + 6FF + 0CL Frothy Steins get an extra re-roll. KICK skill used. Kick result. Direction: 1 Distance: 0 Ball placed at (17, 12) Scatter roll: 8 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 1 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jesus Jones Karng is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Karng has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 6 ) Move ended for Herr Mut 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Softy Granite Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for FourKarter Pounder Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 15, 12 ) Move ended for Grettel Zutenberg 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 15, 10 ) Move ended for Slapping Smithy 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 17, 12 ) Move ended for Ferdinand Krafty 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) Move ended for Pick Asunder 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 14, 9 ) Move ended for Right Said Fred 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 16, 11 ) Move ended for Grim Grimbreath [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (18, 3) 14 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 111 moved (MP) to ( 14, 3 ) Move ended for Flinflon Hammer Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 4 ) Move ended for Grand Poobah Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 6 ) Move ended for Drago Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Karng Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) Move ended for Grunty II Select an action for Ooglie 10: Select an action for Ooglie Grunty II has already moved this turn. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 11, 6 ) Move ended for Booglie Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Fudd Softy Granite saved by block skill. Fudd saved by block skill. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 14, 13 ) 114 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (15, 11) 114 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 15, 12 ) 114 blocked. Frothy Steins , Choose a block die. POW Grettel Zutenberg is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Grettel Zutenberg has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 15, 11 ) Move ended for Ooglie [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 12 ) Move ended for Bubba Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 12, 9 ) Move ended for Greybeard Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 2 ) Move ended for Chugger Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grettel Zutenberg 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Slapping Smithy Slapping Smithy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 4) + 1, (4, 3) + 0, 0: Slapping Smithy has been stunned. 113: status changed from 0 to 2. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 8 ) Move ended for Chugger Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. POW Move ended for Drago Herr Mut is knocked over. Player pushed to (14, 5) 109 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 2) + 1, 0: Herr Mut has been stunned. 109: status changed from 0 to 2. 4 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Softy Granite is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) (4, 5) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Sturm 5: Select an action for Sturm Select an action for Bubba 8: Select an action for Bubba Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 12 ) Move ended for Grunty II Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 101 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Bubba Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Karng STAND FIRM skill used. [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Greybeard 9: Select an action for Greybeard Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 10 ) Move ended for Greybeard Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 115 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (16, 9) 115 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 8 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 112 blocked. Frothy Steins , Choose a block die. POW Right Said Fred is knocked over. Player pushed to (16, 8) Player 5 pushed to (16, 8) 5 moved (MP) to ( 16, 8 ) Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 1) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 14, 9 ) 11: status changed from 4 to 1. SKILL SELECTED: Move ended for Booglie 11: status changed from 6 to 1. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (17, 9) 114 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 16, 10 ) Block selected. 114 blocked. Frothy Steins , Choose a block die. Turn time limit reached. POW Move ended for Ooglie Grettel Zutenberg is knocked over. Player pushed to (18, 9) 114 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Grettel Zutenberg has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) Move ended for Grand Poobah Frothy Steins: All players have moved. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Herr Mut rolls over. 113: tackle zone state changed to true 113: status changed from 2 to 1. Slapping Smithy rolls over. 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Softy Granite 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Grettel Zutenberg 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK STAND FIRM skill used. 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. Move ended for Right Said Fred [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 5 + 0 = 5 Grim Grimbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 18, 13 ) 101 moved (MP) to ( 17, 14 ) 101 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 14, 13 ) Move ended for Grim Grimbreath [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for FourKarter Pounder Ooglie is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 6) + 0, (2, 5) + 0, 0: Ooglie has been stunned. 10: status changed from 0 to 2. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 6 + 0 = 6 Pick Asunder slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pick Asunder TARGET: 5 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Dauntless successful. (5+1=6) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Jesus Jones Fudd is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 1, (4, 2) + 0, 0: Fudd has been stunned. 13: status changed from 0 to 2. 105 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flinflon Hammer Player pushed to (17, 2) 14 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 13, 3 ) Screaming Midgets turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Ooglie rolls over. 13: tackle zone state changed to true 13: status changed from 2 to 1. Fudd rolls over. Frothy Steins start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Sturm TARGET: 9 --- ROLL: 6 + 0 = 6 Sturm slips past his opponent(s) unhindered. Move ended for Sturm [Game Saved] Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Block selected. 110 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Bubba Player pushed to (18, 13) 110 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) Move ended for Grunty II Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 4 + 0 = 4 Greybeard slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 12 ) 101 blocked. Frothy Steins , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Grim Grimbreath saved by dodge skill. Player pushed to (15, 14) 101 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 14, 13 ) Move ended for Greybeard [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Drago Jesus Jones saved by block skill. Drago saved by block skill. [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW Move ended for Karng Softy Granite is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (4) Softy Granite is saved by his thick skull (6, 5) + 0, (4, 4) + 1, 0: Softy Granite has been stunned. 106: status changed from 0 to 2. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Player pushed to (14, 3) 111 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 9 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 2 + 0 = 2 Chugger is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Chugger has been knocked prone. Move ended for Chugger Frothy Steins: All players have moved. 2: status changed from 0 to 1. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Softy Granite rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Slapping Smithy 107: Select an action for Pick Asunder Select an action for Pick Asunder 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Herr Mut 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 16, 12 ) Move ended for Grettel Zutenberg 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for FourKarter Pounder Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pick Asunder Booglie is knocked over. Player pushed to (15, 10) 11 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Booglie has been knocked prone. 11: status changed from 0 to 1. 107 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 9 blocked. 1 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Dauntless NOT successful. (5+1=6) Turn time limit reached. Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Greybeard saved by block skill. Grunty II saved by block skill. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ferdinand Krafty Bubba is knocked over. Player pushed to (13, 11) 8 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3) Bubba's thick skull does not save 'em (5, 6) + 0, (4, 3) + 1, 0: Bubba has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 17, 12 ) [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Grim Grimbreath TARGET: 4 --- ROLL: 2 + 0 = 2 Grim Grimbreath is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Grim Grimbreath has been knocked prone. Move ended for Grim Grimbreath 101: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 12, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Ferdinand Krafty TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 11, 11 ) Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 9 ) DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 7 --- ROLL: 4 + 0 = 4 DODGE FINAL RESULT: Sturm TARGET: 7 --- ROLL: 4 + 0 = 4 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Fudd TARGET: 6 --- ROLL: 6 + 0 = 6 Fudd slips past his opponent(s) unhindered. Move ended for Fudd [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Karng TARGET: 4 --- ROLL: 6 + 0 = 6 Karng slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 18, 9 ) (3) Go for it successful. 3 moved (MP) to ( 18, 10 ) Move ended for Karng [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. POW Move ended for Greybeard Right Said Fred is knocked over. Player pushed to (15, 11) 112 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Booglie Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago STAND FIRM skill used. [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 115 blocked. Frothy Steins , Choose a block die. POW FourKarter Pounder is knocked over. Player pushed to (15, 9) 115 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Ooglie TARGET: 4 --- ROLL: 4 + 0 = 4 Ooglie slips past his opponent(s) unhindered. Move ended for Ooglie [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 19, 11 ) Move ended for Chugger Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Block selected. 114 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grunty II Grettel Zutenberg saved by block skill. Grunty II saved by block skill. [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Grand Poobah Frothy Steins: All players have moved. Player pushed to (15, 2) 111 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 14, 3 ) Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Slapping Smithy Player pushed to (16, 11) 11 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones Sturm saved by block skill. Jesus Jones saved by block skill. [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Softy Granite 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Right Said Fred 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Grim Grimbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 12 ) Move ended for Grim Grimbreath [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 18, 12 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Chugger is knocked over. Player pushed to (9, 11) 2 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Chugger has been knocked prone. 2: status changed from 0 to 1. 110 moved (MP) to ( 19, 11 ) Move ended for Ferdinand Krafty [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grettel Zutenberg Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flinflon Hammer Player pushed to (16, 3) 14 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 14, 3 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Herr Mut Screaming Midgets: All players have moved. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 13, 6 ) Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 13 ) Move ended for Grunty II Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Drago Player pushed to (14, 5) 109 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Fudd Jesus Jones saved by block skill. Fudd saved by block skill. [Game Saved] Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 9 ) DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Sturm TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Sturm stumbles but does not go down. Move ended for Sturm [Game Saved] Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 10 ) 110 blocked. Frothy Steins , Choose a block die. POW Ferdinand Krafty is knocked over. Player pushed to (20, 12) 110 moved (MP) to ( 20, 12 ) MIGHTY BLOW used on injury roll. (3) Ferdinand Krafty's thick skull does not save 'em (5, 6) + 0, (3, 5) + 1, 0: Ferdinand Krafty has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 19, 11 ) Move ended for Ooglie [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 11 ) Move ended for Karng Select an action for Chugger 2: Select an action for Chugger Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 112 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. POW Move ended for Booglie Slapping Smithy is knocked over. Player pushed to (14, 8) Player 107 pushed to (14, 8) 107 moved (MP) to ( 14, 8 ) Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 6) + 1, 6: Slapping Smithy has been KILLED!! 113: status changed from 0 to 10. 11 moved (MP) to ( 14, 10 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 113: status changed from 10 to 1. [Game Saved] Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 0 = 5 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 11 ) GET BALL FINAL RESULT: Chugger TARGET: 4 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. (3) Go for it successful. 2 moved (MP) to ( 20, 10 ) (6) Go for it successful. 2 moved (MP) to ( 21, 10 ) Move ended for Chugger [Game Saved] Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Grand Poobah Frothy Steins: All players have moved. Flinflon Hammer saved by block skill. Grand Poobah saved by block skill. Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Slapping Smithy 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones Sturm saved by block skill. Jesus Jones saved by block skill. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for FourKarter Pounder Sturm is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Sturm has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Grim Grimbreath knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Grim Grimbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 13 ) 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 22, 11 ) Move ended for Grim Grimbreath [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 9 ) 2 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 11) 2 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 21, 10 ) Move ended for Softy Granite [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Right Said Fred Greybeard is knocked over. Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Greybeard has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 15, 11 ) [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Grettel Zutenberg Karng is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Karng has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 15, 7 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Flinflon Hammer Grand Poobah is knocked over. Player pushed to (17, 2) 14 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 111 moved (MP) to ( 13, 3 ) [Game Saved] 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Herr Mut Screaming Midgets: All players have moved. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 6 ) Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sturm Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Karng Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) 1 moved (MP) to ( 22, 12 ) Move ended for Grunty II Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 21, 12 ) 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Grim Grimbreath saved by dodge skill. Player pushed to (23, 11) 101 moved (MP) to ( 23, 11 ) 10 moved (MP) to ( 22, 11 ) 101 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Grim Grimbreath saved by dodge skill. Player pushed to (24, 10) 101 moved (MP) to ( 24, 10 ) 10 moved (MP) to ( 23, 11 ) Move ended for Ooglie [Game Saved] Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. POW Move ended for Fudd Jesus Jones is knocked over. STAND FIRM skill used. (5, 6) + 0, (4, 3) + 0, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Greybeard Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Block selected. 109 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Drago Herr Mut is knocked over. Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (6) Herr Mut is saved by his thick skull (5, 5) + 0, (4, 4) + 1, 0: Herr Mut has been stunned. 109: status changed from 0 to 2. 4 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Chugger 2: Select an action for Chugger Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 12 ) DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 5 + 0 = 5 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 22, 13 ) 2 moved (MP) to ( 23, 13 ) 2 moved (MP) to ( 24, 13 ) 2 moved (MP) to ( 25, 13 ) 2 moved (MP) to ( 26, 13 ) (1) Chugger trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 2 moved (MP) to ( 27, 12 ) Chugger scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=12] : current status = 4 2 : current square = java.awt.Point[x=27,y=12] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=17,y=11] : current status = 4 3 : current square = java.awt.Point[x=17,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=8] : current status = 4 5 : current square = java.awt.Point[x=15,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : current status = 7 (6) Bubba regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=14,y=12] : current status = 4 9 : current square = java.awt.Point[x=14,y=12] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=23,y=11] : current status = 4 10 : current square = java.awt.Point[x=23,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=14,y=10] : current status = 4 11 : current square = java.awt.Point[x=14,y=10] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (2) Guido stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=13,y=7] : current status = 4 13 : current square = java.awt.Point[x=13,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=12,y=2] : current status = 4 14 : current square = java.awt.Point[x=12,y=2] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 15: status changed from 0 to 1. 101 : current square = java.awt.Point[x=24,y=10] : current status = 0 101 : current square = java.awt.Point[x=24,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=14,y=7] : current status = 2 105 : current square = java.awt.Point[x=14,y=7] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=15,y=6] : current status = 2 109 : current square = java.awt.Point[x=15,y=6] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (3) Ferdinand Krafty stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=16,y=12] : current status = 0 114 : current square = java.awt.Point[x=16,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 14 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 11, 4 ) 11 moved location (MPL) to ( 11, 1 ) 10 moved location (MPL) to ( 11, 13 ) 8 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 2 ) 15: status changed from 1 to 0. Waiting for Screaming Midgets to set players on field. 112 moved (SP) to ( 15, 4 ) Turn time limit reached. 105 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 16, 3 ) 113 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 15, 12 ) *** Setup end *** Frothy Steins Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (5+6) = Throw a rock Frothy Steins: 11 + 11 FanFactor Screaming Midgets: 2 + 6 FanFactor Frothy Steins fans throw a rock. Right Said Fred is hit by the rock. (5, 5) + 0, 4: Right Said Fred has been seriously injured!! (23) Groin Sprain - Miss next game 112: status changed from 0 to 9. 112 moved to dugout ( 29, 13 ) KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 11) Scatter roll: 8 Ball moved to ( 22, 10 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 7 109: Select an action for Herr Mut Select an action for Herr Mut 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) Move ended for Herr Mut 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jesus Jones Karng is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Karng has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) Move ended for Pick Asunder 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (18, 5) 14 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 14: status changed from 0 to 1. 114 moved (MP) to ( 12, 4 ) Move ended for Grettel Zutenberg [Game Saved] 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Softy Granite Sturm saved by block skill. Softy Granite saved by block skill. [Game Saved] 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Slapping Smithy Fudd is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Fudd has been knocked prone. 13: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder STAND FIRM skill used. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) Move ended for Flinflon Hammer 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Grim Grimbreath TARGET: 3 --- ROLL: 3 + 0 = 3 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 20, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Grim Grimbreath miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Grim Grimbreath TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 1 Scatter roll: 1 Move ended for Grim Grimbreath Screaming Midgets: All players have moved. Ball moved to ( 15, 4 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 14, 4 ) Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Karng Select an action for Grand Poobah 14: Select an action for Grand Poobah 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Grand Poobah Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fudd Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) Move ended for Greybeard Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 113 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Sturm Player pushed to (13, 6) 113 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) Move ended for Grunty II Select an action for Ooglie 10: Select an action for Ooglie Select an action for Drago 4: Select an action for Drago Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 1 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 109 blocked. Frothy Steins , Choose a block die. POW Herr Mut is knocked over. Player pushed to (13, 3) 109 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. PILING ON not necessary. (5, 4) + 1, (1, 2) + 0, 0: Herr Mut has been stunned. 109: status changed from 0 to 2. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) SKILL SELECTED: Move ended for Booglie [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 3 ) Move ended for Drago Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 12 ) Move ended for Ooglie Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 9 ) Move ended for Bubba Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 4 + 0 = 4 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) (5) Go for it successful. 2 moved (MP) to ( 16, 3 ) (2) Go for it successful. 2 moved (MP) to ( 15, 4 ) GET BALL FINAL RESULT: Chugger TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Chugger TARGET: 4 --- ROLL: 6 Move ended for Chugger Frothy Steins: All players have moved. Ball moved to ( 15, 3 ) GET BALL BEFORE RE_ROLL: Booglie dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Booglie TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 14, 2 ) Frothy Steins turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Herr Mut rolls over. 113: Select an action for Slapping Smithy Select an action for Slapping Smithy 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Slapping Smithy STAND FIRM skill used. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Pick Asunder TARGET: 7 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 13, 5 ) [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Softy Granite STAND FIRM skill used. [Game Saved] 101: Select an action for Grim Grimbreath Select an action for Grim Grimbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) Move ended for Grim Grimbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones Chugger is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Chugger has been knocked prone. 2: status changed from 0 to 1. Jesus Jones saved by block skill. [Game Saved] 114: Select an action for Grettel Zutenberg Select an action for Grettel Zutenberg 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grettel Zutenberg Grand Poobah is knocked over. Player pushed to (19, 6) 14 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (4, 6) + 0, (6, 5) + 0, 3: Grand Poobah has been badly hurt! 14: status changed from 0 to 8. 114 moved (MP) to ( 11, 5 ) 14 moved (SP) to ( 0, 11 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Move ended for Flinflon Hammer STAND FIRM skill used. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Move ended for FourKarter Pounder Screaming Midgets: All players have moved. FourKarter Pounder is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Frothy Steins start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ooglie 10: Select an action for Ooglie 10: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Player pushed to (15, 10) 111 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 15, 11 ) Block selected. 111 blocked. Frothy Steins , Choose a block die. POW/SKULL Move ended for Ooglie Flinflon Hammer saved by block skill. Ooglie saved by block skill. [Game Saved] Select an action for Greybeard 9: Select an action for Greybeard 9: tackle zone state changed to true Block selected. 111 blocked. Frothy Steins , Choose a block die. PUSHBACK Move ended for Greybeard Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Drago 4: Select an action for Drago 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) Move ended for Drago Select an action for Bubba 8: Select an action for Bubba 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) Move ended for Bubba Select an action for Sturm 5: Select an action for Sturm Select an action for Karng 3: Select an action for Karng Select an action for Sturm 5: Select an action for Sturm 5: tackle zone state changed to true Block selected. 106 blocked. Frothy Steins , Choose a block die. POW Move ended for Sturm Softy Granite is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Fudd 13: Select an action for Fudd 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 7 ) 113 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Slapping Smithy is knocked over. Player pushed to (12, 5) 113 moved (MP) to ( 12, 5 ) (3, 2) + 0, (0, 0) + 0, 0: Slapping Smithy has been knocked prone. 113: status changed from 0 to 1. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 6 ) Move ended for Fudd [Game Saved] Select an action for Karng 3: Select an action for Karng 3: tackle zone state changed to true Block selected. 105 blocked. Frothy Steins , Choose a block die. PUSHBACK/POW Move ended for Karng Jesus Jones is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5) Jesus Jones is saved by his thick skull (6, 4) + 0, (4, 4) + 1, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Booglie 11: Select an action for Booglie Select an action for Chugger 2: Select an action for Chugger 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 14, 3 ) DODGE BEFORE RE_ROLL: Chugger knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 Chugger slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: Chugger TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 15, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Chugger TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Chugger Ball moved to ( 15, 3 ) GET BALL FINAL RESULT: Booglie TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Booglie 11: Select an action for Booglie 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 3 ) (1) Booglie trips and falls trying to go for it! PRO Roll(5) - PRO works! (3) Go for it successful. 11 moved (MP) to ( 21, 3 ) Move ended for Booglie [Game Saved] Select an action for Grunty II 1: Select an action for Grunty II 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 11 ) Move ended for Grunty II Frothy Steins: All players have moved. Frothy Steins turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=11] : current status = 0 1 : current square = java.awt.Point[x=17,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2 : current square = java.awt.Point[x=15,y=2] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=6] : current status = 4 3 : current square = java.awt.Point[x=14,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=21,y=3] : current status = 0 11 : current square = java.awt.Point[x=21,y=3] : current status = 0 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (1) Guido stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 15: status changed from 0 to 1. 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=15,y=5] : current status = 2 105 : current square = java.awt.Point[x=15,y=5] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=16,y=8] : current status = 1 106 : current square = java.awt.Point[x=16,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=13,y=3] : current status = 1 109 : current square = java.awt.Point[x=13,y=3] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (5) Ferdinand Krafty regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=12,y=5] : current status = 1 113 : current square = java.awt.Point[x=12,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=11,y=5] : current status = 0 114 : current square = java.awt.Point[x=11,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=11,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=11,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=15,y=9] : current status = 1 115 : current square = java.awt.Point[x=15,y=9] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frothy Steins Winnings Roll: 3 + -2 Screaming Midgets Winnings Roll: 1 + -1 Ooglie gets an MVP award. Ferdinand Krafty gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=4 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Frothy Steins FF Roll: 4 + 2 not conceding roll=1 Screaming Midgets FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(146) 2(169) 3(172) 4(171) 5(158) 6(155) Total(971) D8: 1(10) 2(1) 3(3) 4(0) 5(2) 6(0) 7(2) 8(5) Total(23) GAME OVER Final Score: Frothy Steins: 2 Screaming Midgets: 1 WINNINGS Frothy Steins: 10000 Screaming Midgets: 0 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4