Java JRE 1.4
Beta 7.8
OS = Windows XP
Locale = English (Canada)
weather              = true
kickofftable         = true
autocatch            = true
bb2k1mighty          = true
bb2k1dirty           = true
bb2k1frenzy          = true
bb2k1breaktackle     = true
bb2k1surefeet        = true
bb2k1leap            = true
bb2k1takeroot        = true
bb2k1winnings        = true
bb2k3wildanimal      = true
bb2k3pilingon        = true
bb2k3hypnotic        = true
bb2k3chef            = true
bb2k3runesmith       = true
bb2k1igmeoy          = true
negwin               = false
bb2k1handicap        = false
handicapini          = false
handicap3rd          = false
sound                = true
rangeruler           = true
resizablewindow      = true
overtime             = false
gametype             = 0
spectators           = true
verbosedicesync      = false
nogfiavroll          = false
usegificons          = true
pilingalwaysfalls    = false
useweatherfields     = true
norangemodfumble     = false
smallfield           = false
downloadopponentpics = true
fumbbllogin          = false
expofab              = false
useturnlimit         = true
language             = en
country              = 

Team 1 name: Stygs Mates
Team 1 race: Human
Player 1 name: Erik the Viking
Player 1: B Human Blitzer 7 4 3 8 [+st, Block, Dodge]
Player 2 name: Henry Morgan
Player 2: B Human Blitzer 7 3 3 8 [Block, Guard, Tackle]
Player 4 name: Lonestar
Player 4: C Human Catcher 8 2 3 7 [Catch, Dodge]
Player 5 name: Dread Pirate Roberts
Player 5: T Human Thrower 6 3 3 8 [+ma, Accurate, Block, Kick, Pass, Sure Hands]
Player 6 name: Rackham Le Rouge
Player 6: L Human Lineman 6 3 3 8 [Block, Shadowing, Tackle]
Player 7 name: Francis Drake
Player 7: B Human Blitzer 7 3 3 8 [Block, Guard]
Player 8 name: Mad Dog Bonney
Player 8: L Human Lineman 6 3 4 8 [+ag]
Player 9 name: Barbe Rouge
Player 9: L Human Lineman 6 3 3 8 []
Player 10 name: Captain Hook
Player 10: L Human Lineman 6 3 3 8 [Block, Shadowing, Tackle]
Player 11 name: Black Barty
Player 11: L Human Lineman 6 3 3 8 [Block, Tackle]
Player 12 name: One-Eyed Willy
Player 12: C Human Catcher 9 2 3 6 [+ma, Block, Catch, Diving Catch, Dodge, Side Step, Sure Hands]
Player 13 name: Barbossa
Player 13: B Human Blitzer 6 4 4 8 [+ag, +st, Block, Guard, Strip Ball]
Player 14 name: Nemo
Player 14: T Human Thrower 6 3 3 8 [Block, Pass, Strong Arm, Sure Hands]
Player 15 name: Han Solo
Player 15: L Human Lineman 6 3 3 8 [Block]
Player 16 name: Bootstrap Will
Player 16: L Human Lineman 6 3 3 8 []
evilbob.hopto.org/24.203.128.109

Client trying connection...

Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1875]

Connected as client to game 'killnemo'.
Waiting for server.

Options Changed on Client to match Server: LRB Handicap, 

Sending Team File...
Done Sending File
Receiving: Mass Killers.htm
Done receiving file.
Team 2 name: Mass Killers
Team 2 race: Chaos
Player 101 name: Gorsky the Russian Dancer
Player 101: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard]
Player 102 name: Joseph Stall Inn Dogfish
Player 102: W Chaos Warrior 5 4 3 9 [Block, Claw, Guard, Tackle]
Player 103 name: Sara Fat
Player 103: B Chaos Beastman 7 3 3 8 [+ma, Block, Dodge, Horns, Tackle]
Player 104 name: Dens B. Lair
Player 104: B Chaos Beastman 6 3 3 8 [Block, Foul Appearance, Horns, Pass Block, Sure Hands, Tackle]
Player 105 name: Jack The Ripper
Player 105: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle]
Player 106 name: Ben Laden
Player 106: B Chaos Beastman 6 5 3 8 [+st, +st, Block, Horns, Multiple Block]
Player 107 name: PowerCollin
Player 107: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Kick, Tackle]
Player 108 name: The Jackal
Player 108: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns, Piling On, Razor Sharp Claws, Tackle]
Player 109 name: Rumsfled
Player 109: B Chaos Beastman 7 3 3 8 [+ma, Dirty Player, Horns]
Player 110 name: CAD a PHY
Player 110: B Chaos Beastman 6 3 3 8 [Horns]
Player 112 name: Marge Allbright
Player 112: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns]
Player 113 name: Paul Pot
Player 113: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate]
Player 114 name: Adolf Thitler
Player 114: W Chaos Warrior 5 4 3 9 [Block, Guard]
Player 115 name: Dr Mengele "Death Angel"
Player 115: W Chaos Warrior 5 4 3 9 [Block, Claw, Razor Sharp Claws]
Done loading opponent team.
*** Setup start ***
Verified Opponent Roll = 3
Verified Opponent Roll = 1

Weather roll(3+1)
Current Weather: Nice

*** Setup start ***
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Gate:
112000 screaming fans show up for the game.

Verified Opponent Roll = 6
Verified Opponent Roll = 1
Handicap result 61:BRIBE THE REF 2.
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Handicap result 25:GREASED SHOES.
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Handicap result 15:I AM THE GREATEST!.
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Handicap result 33:SMELLING SALTS.
Stygs Mates BRIBE THE REF 2.
Verified Opponent Roll = 2
Verified Opponent Roll = 11
Verified Opponent Roll = 8
Joseph Stall Inn Dogfish thinks he/she is the GREATEST!
The Jackal thinks he/she is the GREATEST!
Stygs Mates gain SMELLING SALTS.
Gorsky the Russian Dancer gets GREASED SHOES.
Verified Opponent Roll = 6
Sara Fat manages to ignore the niggling pain.
Verified Opponent Roll = 5
Paul Pot manages to ignore the niggling pain.
Verified Opponent Roll = 6
Erik the Viking manages to ignore the niggling pain.
Verified Opponent Roll = 1
Francis Drake is suffering from a niggling injury.
7: status changed from 0 to 2.
Verified Opponent Roll = 1
Verified Opponent Roll = 6
One-Eyed Willy is suffering from a niggling injury.
12: status changed from 0 to 2.
Verified Opponent Roll = 2
Han Solo manages to ignore the niggling pain.


Verified Opponent Roll = 2
Picked HEADS. Coin flip is: HEADS! 
Mass Killers win the toss.


Stygs Mates Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 7 )
15 moved (SP) to ( 14, 9 )
2 moved (SP) to ( 9, 1 )
10 moved (SP) to ( 10, 2 )
13 moved (SP) to ( 10, 13 )
11 moved (SP) to ( 11, 12 )
1 moved (SP) to ( 11, 10 )
14 moved (SP) to ( 12, 8 )
6 moved (SP) to ( 11, 5 )
8 moved (SP) to ( 9, 4 )

Turn time limit reached.

10 moved (SP) to ( 11, 2 )
2 moved (SP) to ( 10, 1 )
8 moved (SP) to ( 10, 4 )
14 moved (SP) to ( 12, 9 )
1 moved (SP) to ( 10, 10 )
14 moved (SP) to ( 11, 9 )
1 moved (SP) to ( 10, 9 )
14 moved (SP) to ( 10, 10 )
1 moved (SP) to ( 11, 9 )

Waiting for Mass Killers to set players on field.

113 moved (SP) to ( 20, 5 )
114 moved (SP) to ( 22, 6 )
115 moved (SP) to ( 19, 8 )
108 moved (SP) to ( 19, 9 )
107 moved (SP) to ( 25, 7 )
106 moved (SP) to ( 20, 6 )
105 moved (SP) to ( 26, 8 )
104 moved (SP) to ( 27, 5 )
103 moved (SP) to ( 25, 6 )
101 moved (SP) to ( 23, 2 )
112 moved (SP) to ( 25, 5 )
106 moved (SP) to ( 15, 8 )
113 moved (SP) to ( 17, 6 )
113 moved (SP) to ( 15, 6 )
115 moved (SP) to ( 15, 3 )
101 moved (SP) to ( 15, 12 )
114 moved (SP) to ( 17, 5 )
115 moved (SP) to ( 15, 4 )
114 moved (SP) to ( 15, 2 )
105 moved (SP) to ( 15, 11 )
101 moved (SP) to ( 15, 13 )
105 moved (SP) to ( 15, 12 )
108 moved (SP) to ( 16, 5 )
112 moved (SP) to ( 20, 6 )
107 moved (SP) to ( 15, 1 )
112 moved (SP) to ( 16, 4 )
112 moved (SP) to ( 16, 10 )
103 moved (SP) to ( 16, 4 )
104 moved (SP) to ( 22, 7 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 1 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 2 )
*** Setup end ***

Stygs Mates
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (21, 7)
Kickoff Roll (3+3) = Bad Kick

Kick result.  Direction: 7 Distance: 10
Ball placed at (21, 7)

Touchback!!

Waiting for Mass Killers to give the ball to a member of their team on the field.


Ball moved to ( 14, 6 )
[Game Saved]

Ball in play.
Waiting for Mass Killers to finish TURN: 1
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Move ended for Dr Mengele "Death Angel"
Bootstrap Will is knocked over.
Player pushed to (16, 6)
16 moved (MP) to ( 13, 6 )
Verified Opponent Roll = 4
Verified Opponent Roll = 2
CLAW used on armor roll.
(4, 2) + 2, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
115 moved (MP) to ( 14, 5 )
[Game Saved]
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Blitz selected.
108 moved (MP) to ( 15, 4 )
108 moved (MP) to ( 14, 3 )
108 moved (MP) to ( 13, 3 )
108 moved (MP) to ( 12, 3 )
10 blocked.
HORNS used.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK

2 db Block re-rolled.
PUSHBACK
Player pushed to (18, 1)
10 moved (MP) to ( 11, 1 )
108 moved (MP) to ( 11, 2 )
Move ended for The Jackal
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 14, 3 )
114 moved (MP) to ( 13, 3 )
114 moved (MP) to ( 12, 3 )
114 moved (MP) to ( 11, 4 )
Move ended for Adolf Thitler
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 15, 3 )
103 moved (MP) to ( 14, 3 )
103 moved (MP) to ( 13, 3 )
103 moved (MP) to ( 12, 2 )
Move ended for Sara Fat
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 14, 2 )
107 moved (MP) to ( 13, 3 )
107 moved (MP) to ( 13, 4 )
107 moved (MP) to ( 13, 5 )
107 moved (MP) to ( 12, 6 )
Move ended for PowerCollin
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 21, 7 )
104 moved (MP) to ( 20, 7 )
104 moved (MP) to ( 19, 7 )
104 moved (MP) to ( 18, 7 )
104 moved (MP) to ( 17, 7 )
104 moved (MP) to ( 16, 7 )
Move ended for Dens B. Lair
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 14, 12 )
101 moved (MP) to ( 13, 11 )
101 moved (MP) to ( 12, 10 )
Move ended for Gorsky the Russian Dancer
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 12 )
105 moved (MP) to ( 13, 12 )
105 moved (MP) to ( 12, 12 )
Move ended for Jack The Ripper
106: Select an action for Ben Laden
Select an action for Ben Laden
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Ben Laden
Han Solo is knocked over.
Player pushed to (16, 9)
15 moved (MP) to ( 13, 9 )
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 5
(4, 5) + 0, (3, 6) + 0, 0: Han Solo has been knocked out.
15: status changed from 0 to 7.
15 moved (SP) to ( 0, 8 )
106 moved (MP) to ( 14, 9 )
[Game Saved]
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 15, 10 )
112 moved (MP) to ( 14, 10 )
112 moved (MP) to ( 13, 9 )
112 moved (MP) to ( 12, 8 )
Move ended for Marge Allbright
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 5
(5) BONE HEAD roll passed.
113: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = POW/SKULL
POW
Move ended for Paul Pot

Mass Killers: All players have moved.
Barbe Rouge is knocked over.
Player pushed to (16, 7)
9 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 3
Verified Opponent Roll = 4
MIGHTY BLOW used on armor roll.
(3, 4) + 1, (0, 0) + 0, 0: Barbe Rouge has been knocked prone.
9: status changed from 0 to 1.
113 moved (MP) to ( 14, 7 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Captain Hook
10: Select an action for Captain Hook
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Bootstrap Will
16: Select an action for Bootstrap Will
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Bootstrap Will
Select an action for Barbe Rouge
9: Select an action for Barbe Rouge
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
Move ended for Barbe Rouge
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Henry Morgan
2: Select an action for Henry Morgan
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 9, 3 )
DODGE BEFORE RE_ROLL: Mad Dog Bonney knocked over trying to dodge.
TARGET: 2 --- ROLL: 1 + 0 = 1
Team re-roll used.
DODGE FINAL RESULT: Mad Dog Bonney
TARGET: 2 --- ROLL: 1 + 0 = 1
Mad Dog Bonney is knocked over.
(5, 3) + 0, (0, 0) + 0, 0: Mad Dog Bonney has been knocked prone.
Move ended for Mad Dog Bonney
8: status changed from 0 to 1.

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 2
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Dr Mengele "Death Angel"
Player pushed to (17, 7)
16 moved (MP) to ( 12, 7 )
115 moved (MP) to ( 13, 6 )
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Blitz selected.
106 moved (MP) to ( 13, 8 )
9 blocked.
16 blocked.
Multiple Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW/SKULL

2 db Block re-rolled.
POW/SKULL
Barbe Rouge is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 6
(2, 6) + 0, (0, 0) + 0, 0: Barbe Rouge has been knocked prone.
9: status changed from 0 to 1.
Bootstrap Will is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(2, 1) + 0, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
Ben Laden saved by block skill.
Move ended for Ben Laden
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Gorsky the Russian Dancer
Player pushed to (19, 9)
1 moved (MP) to ( 10, 9 )
101 moved (MP) to ( 11, 9 )
[Game Saved]
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 12, 9 )
112 moved (MP) to ( 11, 10 )
Move ended for Marge Allbright
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK
POW
Move ended for Adolf Thitler
Rackham Le Rouge is knocked over.
Player pushed to (19, 6)
6 moved (MP) to ( 10, 6 )
Verified Opponent Roll = 2
Verified Opponent Roll = 2
(2, 2) + 0, (0, 0) + 0, 0: Rackham Le Rouge has been knocked prone.
6: status changed from 0 to 1.
114 moved (MP) to ( 11, 5 )
[Game Saved]
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 11, 6 )
107 moved (MP) to ( 10, 5 )
107 moved (MP) to ( 9, 4 )
107 moved (MP) to ( 8, 3 )
107 moved (MP) to ( 9, 2 )
Move ended for PowerCollin
108: Select an action for The Jackal
Select an action for The Jackal
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 2
(2) BONE HEAD roll passed.
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 14, 6 )
113 moved (MP) to ( 13, 5 )
113 moved (MP) to ( 12, 4 )
113 moved (MP) to ( 11, 4 )
Move ended for Paul Pot
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 6 )
104 moved (MP) to ( 14, 5 )
104 moved (MP) to ( 13, 5 )
104 moved (MP) to ( 12, 6 )
104 moved (MP) to ( 11, 6 )
104 moved (MP) to ( 10, 5 )
Move ended for Dens B. Lair
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Move ended for The Jackal
Player pushed to (20, 1)
2 moved (MP) to ( 9, 1 )
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW
POW
Move ended for Sara Fat
Captain Hook is knocked over.
Player pushed to (18, 0)
10 moved (MP) to ( 11, 0 )
Verified Opponent Roll = 1
Verified Opponent Roll = 5
(1, 5) + 0, (0, 0) + 0, 0: Captain Hook has been knocked prone.
10: status changed from 0 to 1.
103 moved (MP) to ( 11, 1 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Barbe Rouge
9: Select an action for Barbe Rouge
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
Move ended for Barbe Rouge
Select an action for Bootstrap Will
16: Select an action for Bootstrap Will
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Bootstrap Will
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
6: status changed from 6 to 4.
Normal move selected.
Move ended for Rackham Le Rouge
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
8: status changed from 6 to 4.
Normal move selected.
Move ended for Mad Dog Bonney
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Block selected.
107 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Move ended for Henry Morgan
PowerCollin is knocked over.
Player pushed to (8, 3)
107 moved (MP) to ( 8, 3 )
(3, 1) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone.
107: status changed from 0 to 1.
2 moved (MP) to ( 9, 2 )
[Game Saved]
Select an action for Nemo
14: Select an action for Nemo
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 9, 12 )
13 moved (MP) to ( 9, 11 )
13 moved (MP) to ( 9, 10 )
13 moved (MP) to ( 9, 9 )
13 moved (MP) to ( 9, 8 )
13 moved (MP) to ( 9, 7 )
(6) Go for it successful.
13 moved (MP) to ( 9, 6 )
104 blocked.
(1) Barbossa trips and falls trying to go for it!
Team re-roll used.
(5) Go for it successful.
(2) Foul Appearance roll passed.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Dens B. Lair is knocked over.
Player pushed to (10, 4)
104 moved (MP) to ( 10, 4 )
(6, 3) + 0, (6, 2) + 0, 0: Dens B. Lair has been knocked out.
104: status changed from 0 to 7.
104 moved to dugout ( 29, 8 )
13 moved (MP) to ( 10, 5 )
Move ended for Barbossa
[Game Saved]
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 9, 8 )
DODGE FINAL RESULT: Erik the Viking
TARGET: 3 --- ROLL: 5 + 0 = 5
Erik the Viking slips past his opponent(s) unhindered.
1 moved (MP) to ( 9, 7 )
1 moved (MP) to ( 9, 6 )
1 moved (MP) to ( 9, 5 )
1 moved (MP) to ( 10, 4 )
Move ended for Erik the Viking
[Game Saved]
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Move ended for Black Barty
Player pushed to (13, 13)
105 moved (MP) to ( 13, 13 )
[Game Saved]
Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Foul selected.
14 moved (MP) to ( 9, 9 )
DODGE FINAL RESULT: Nemo
TARGET: 3 --- ROLL: 5 + 0 = 5
Nemo slips past his opponent(s) unhindered.
14 moved (MP) to ( 8, 8 )
14 moved (MP) to ( 8, 7 )
14 moved (MP) to ( 8, 6 )
14 moved (MP) to ( 8, 5 )
14 moved (MP) to ( 8, 4 )
Nemo fouls PowerCollin. (5, 3) +3
(3, 4) + 0, 0: PowerCollin has been stunned.
107: status changed from 1 to 2.
IGMEOY Roll = 1
Move ended for Nemo

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 3
[Game Saved]
107: tackle zone state changed to true
107: status changed from 2 to 1.
PowerCollin rolls over.
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 13, 12 )
105 moved (MP) to ( 13, 11 )
105 moved (MP) to ( 12, 10 )
105 moved (MP) to ( 11, 11 )
Move ended for Jack The Ripper
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 10, 8 )
101 moved (MP) to ( 11, 7 )
Move ended for Gorsky the Russian Dancer
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
9 blocked.
16 blocked.
Multiple Block selected.
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Ben Laden
Barbe Rouge is knocked over.
Verified Opponent Roll = 4
Verified Opponent Roll = 3
(4, 3) + 0, (0, 0) + 0, 0: Barbe Rouge has been knocked prone.
9: status changed from 0 to 1.
Bootstrap Will is knocked over.
Verified Opponent Roll = 4
Verified Opponent Roll = 4
(4, 4) + 0, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
Ben Laden saved by block skill.
[Game Saved]
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 10, 9 )
112 moved (MP) to ( 9, 8 )
112 moved (MP) to ( 8, 7 )
112 moved (MP) to ( 8, 6 )
112 moved (MP) to ( 8, 5 )
Move ended for Marge Allbright
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
Normal move selected.
115 moved (MP) to ( 13, 5 )
115 moved (MP) to ( 13, 4 )
115 moved (MP) to ( 12, 3 )
115 moved (MP) to ( 11, 3 )
Move ended for Dr Mengele "Death Angel"
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Blitz selected.
108 moved (MP) to ( 10, 1 )
2 blocked.
HORNS used.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW/SKULL
Team re-roll used.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = SKULL

2 db Block re-rolled.
POW/SKULL
Henry Morgan saved by block skill.
The Jackal saved by block skill.
Move ended for The Jackal
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Adolf Thitler
Player pushed to (20, 6)
13 moved (MP) to ( 9, 6 )
114 moved (MP) to ( 10, 5 )
[Game Saved]
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 3
(3) BONE HEAD roll passed.
113: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
Verified Opponent Roll = 3
PRO Roll(3) - PRO fails

Turn time limit reached.

SKULL
Move ended for Paul Pot
Paul Pot is knocked over.
Verified Opponent Roll = 4
Verified Opponent Roll = 1
(4, 1) + 0, (0, 0) + 0, 0: Paul Pot has been knocked prone.
113: status changed from 3 to 1.
Verified Opponent Roll = 5
Ball moved to ( 19, 5 )
Verified Opponent Roll = 4
GET BALL FINAL RESULT: Adolf Thitler
TARGET: 7 --- ROLL: 4 + 0 = 4
Verified Opponent Roll = 1
Scatter roll: 1
Ball moved to ( 18, 4 )
Verified Opponent Roll = 2
Scatter roll: 2
Ball moved to ( 18, 3 )
Verified Opponent Roll = 1
GET BALL FINAL RESULT: Dr Mengele "Death Angel"
TARGET: 5 --- ROLL: 1 + 0 = 1
Verified Opponent Roll = 7
Scatter roll: 7
Ball moved to ( 17, 4 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Block selected.
112 blocked.

Stygs Mates , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK/POW
Move ended for Nemo
Marge Allbright is knocked over.
Player pushed to (7, 6)
112 moved (MP) to ( 7, 6 )
(5, 5) + 0, (3, 2) + 0, 0: Marge Allbright has been stunned.
112: status changed from 0 to 2.
14 moved (MP) to ( 8, 5 )
[Game Saved]
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 8, 4 )
8 moved (MP) to ( 9, 5 )
Move ended for Mad Dog Bonney
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Block selected.
114 blocked.

Stygs Mates , Choose a block die.
POW
Move ended for Erik the Viking
Adolf Thitler is knocked over.
Player pushed to (11, 6)
114 moved (MP) to ( 11, 6 )
(3, 2) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone.
114: status changed from 0 to 1.
[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 10, 5 )
13 moved (MP) to ( 11, 5 )
13 moved (MP) to ( 12, 4 )
GET BALL FINAL RESULT: Barbossa
TARGET: 3 --- ROLL: 6 + 0 = 6
13 moved (MP) to ( 13, 5 )
DODGE FINAL RESULT: Barbossa
TARGET: 2 --- ROLL: 2 + 0 = 2
Barbossa slips past his opponent(s) unhindered.
13 moved (MP) to ( 14, 5 )
13 moved (MP) to ( 15, 5 )
(6) Go for it successful.
13 moved (MP) to ( 16, 4 )
(3) Go for it successful.
13 moved (MP) to ( 17, 4 )
Pass selected.
LONG PASS
PASS FINAL RESULT: Barbossa 
TARGET: 3 --- ROLL: 6
Move ended for Barbossa
Ball moved to ( 25, 3 )
Scatter roll: 3
Ball moved to ( 26, 2 )

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 4
[Game Saved]
112: tackle zone state changed to true
112: status changed from 2 to 1.
Marge Allbright rolls over.
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
107: status changed from 6 to 0.
Normal move selected.
Move ended for PowerCollin
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK

2 db Block re-rolled.
PUSHBACK
Move ended for The Jackal
Player pushed to (21, 2)
2 moved (MP) to ( 8, 2 )
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 12, 1 )
103 moved (MP) to ( 13, 1 )
103 moved (MP) to ( 14, 1 )
103 moved (MP) to ( 15, 1 )
103 moved (MP) to ( 16, 1 )
103 moved (MP) to ( 17, 1 )
103 moved (MP) to ( 18, 2 )
Move ended for Sara Fat
106: Select an action for Ben Laden
Select an action for Ben Laden
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
Move ended for Adolf Thitler
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 14, 7 )
106 moved (MP) to ( 15, 7 )
106 moved (MP) to ( 16, 7 )
106 moved (MP) to ( 17, 6 )
106 moved (MP) to ( 18, 5 )
Move ended for Ben Laden
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = SKULL
SKULL
Move ended for Dr Mengele "Death Angel"
Dr Mengele "Death Angel" is knocked over.
Verified Opponent Roll = 3
Verified Opponent Roll = 6
(3, 6) + 0, (0, 0) + 0, 0: Dr Mengele "Death Angel" has been knocked prone.
115: status changed from 0 to 1.

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Barbe Rouge
9: Select an action for Barbe Rouge
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
9 moved (MP) to ( 14, 6 )
9 moved (MP) to ( 15, 6 )
9 moved (MP) to ( 16, 6 )
(5) Go for it successful.
9 moved (MP) to ( 17, 6 )
Move ended for Barbe Rouge
[Game Saved]
Select an action for Bootstrap Will
16: Select an action for Bootstrap Will
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Bootstrap Will
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Nemo
14: Select an action for Nemo
Select an action for Captain Hook
10: Select an action for Captain Hook
10: tackle zone state changed to true
10: status changed from 6 to 4.
Normal move selected.
Move ended for Captain Hook
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 11, 5 )
1 moved (MP) to ( 12, 4 )
DODGE FINAL RESULT: Erik the Viking
TARGET: 3 --- ROLL: 5 + 0 = 5
Erik the Viking slips past his opponent(s) unhindered.
1 moved (MP) to ( 13, 4 )
1 moved (MP) to ( 14, 4 )
1 moved (MP) to ( 15, 4 )
1 moved (MP) to ( 16, 5 )
1 moved (MP) to ( 17, 5 )
106 blocked.
(4) Go for it successful.

Stygs Mates , Choose a block die.
POW
Ben Laden is knocked over.
Player pushed to (19, 6)
106 moved (MP) to ( 19, 6 )
(4, 3) + 0, (0, 0) + 0, 0: Ben Laden has been knocked prone.
106: status changed from 0 to 1.
1 moved (MP) to ( 18, 5 )
Move ended for Erik the Viking
[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 18, 4 )
13 moved (MP) to ( 19, 4 )
13 moved (MP) to ( 20, 4 )
13 moved (MP) to ( 21, 3 )
13 moved (MP) to ( 22, 2 )
13 moved (MP) to ( 23, 2 )
(1) Barbossa trips and falls trying to go for it!
Team re-roll used.
(3) Go for it successful.
13 moved (MP) to ( 24, 2 )
(6) Go for it successful.
13 moved (MP) to ( 25, 2 )
Move ended for Barbossa
[Game Saved]
Select an action for Nemo
14: Select an action for Nemo
Select an action for Henry Morgan
2: Select an action for Henry Morgan
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 10, 4 )
8 moved (MP) to ( 9, 3 )
Move ended for Mad Dog Bonney
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Block selected.
107 blocked.

Stygs Mates , Choose a block die.
POW
Move ended for Henry Morgan
PowerCollin is knocked over.
Player pushed to (7, 4)
107 moved (MP) to ( 7, 4 )
(6, 3) + 0, (5, 2) + 0, 0: PowerCollin has been stunned.
107: status changed from 0 to 2.
[Game Saved]
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge

Turn time limit reached.

Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 8, 6 )
14 moved (MP) to ( 8, 7 )
14 moved (MP) to ( 9, 8 )
14 moved (MP) to ( 10, 9 )
14 moved (MP) to ( 11, 9 )
14 moved (MP) to ( 12, 10 )
Move ended for Nemo
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
POW
Move ended for Black Barty
Jack The Ripper is knocked over.
Player pushed to (10, 10)
105 moved (MP) to ( 10, 10 )
(1, 1) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone.
105: status changed from 0 to 1.
11 moved (MP) to ( 11, 11 )

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 5
[Game Saved]
107: tackle zone state changed to true
107: status changed from 2 to 1.
PowerCollin rolls over.
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
Move ended for Ben Laden
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for Jack The Ripper
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 3
(3) BONE HEAD roll passed.
113: tackle zone state changed to true
113: status changed from 6 to 0.
Normal move selected.
113 moved (MP) to ( 10, 3 )
Move ended for Paul Pot
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
115: status changed from 6 to 0.
Normal move selected.
115 moved (MP) to ( 12, 2 )
115 moved (MP) to ( 12, 1 )
Move ended for Dr Mengele "Death Angel"
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
112: status changed from 6 to 0.
Normal move selected.
112 moved (MP) to ( 7, 5 )
112 moved (MP) to ( 6, 4 )
112 moved (MP) to ( 7, 3 )
Move ended for Marge Allbright
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for The Jackal
Captain Hook is knocked over.
Player pushed to (17, 0)
10 moved (MP) to ( 12, 0 )
PILING ON not used: MUST follow-up.
Verified Opponent Roll = 3
Verified Opponent Roll = 1
CLAW used on armor roll.
(3, 1) + 2, (0, 0) + 0, 0: Captain Hook has been knocked prone.
10: status changed from 0 to 1.
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
103: Select an action for Sara Fat
Select an action for Sara Fat
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 19, 2 )
103 moved (MP) to ( 20, 2 )
103 moved (MP) to ( 21, 2 )
103 moved (MP) to ( 22, 2 )
103 moved (MP) to ( 23, 3 )
103 moved (MP) to ( 24, 3 )
13 blocked.
HORNS used.
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = POW

1 db Block re-rolled.
POW
Barbossa is knocked over.
Player pushed to (3, 2)
13 moved (MP) to ( 26, 2 )
Verified Opponent Roll = 7
Scatter roll: 7
Ball moved to ( 2, 3 )
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 1
(6, 5) + 0, (1, 1) + 0, 0: Barbossa has been stunned.
13: status changed from 0 to 2.
103 moved (MP) to ( 25, 2 )
Move ended for Sara Fat
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Adolf Thitler
Rackham Le Rouge is knocked over.
Player pushed to (20, 7)
6 moved (MP) to ( 9, 7 )
Verified Opponent Roll = 4
Verified Opponent Roll = 3
(4, 3) + 0, (0, 0) + 0, 0: Rackham Le Rouge has been knocked prone.
6: status changed from 0 to 1.
114 moved (MP) to ( 10, 6 )
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Gorsky the Russian Dancer

Mass Killers: All players have moved.
Player pushed to (16, 7)
16 moved (MP) to ( 13, 7 )
101 moved (MP) to ( 12, 7 )

Mass Killers turn ended.
[Game Saved]
13: tackle zone state changed to true
13: status changed from 2 to 1.
Barbossa rolls over.

Stygs Mates start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 13, 10 )
14 moved (MP) to ( 14, 10 )
14 moved (MP) to ( 15, 9 )
14 moved (MP) to ( 16, 9 )
14 moved (MP) to ( 17, 8 )
14 moved (MP) to ( 18, 8 )
(5) Go for it successful.
14 moved (MP) to ( 19, 7 )
Move ended for Nemo
[Game Saved]
Select an action for Barbe Rouge
9: Select an action for Barbe Rouge
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 17, 7 )
9 moved (MP) to ( 18, 8 )
9 moved (MP) to ( 19, 8 )
9 moved (MP) to ( 20, 8 )
9 moved (MP) to ( 21, 7 )
9 moved (MP) to ( 20, 6 )
Move ended for Barbe Rouge
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
6: status changed from 6 to 4.
Normal move selected.
Move ended for Rackham Le Rouge
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Blitz selected.
106 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Player pushed to (20, 7)
106 moved (MP) to ( 20, 7 )
1 moved (MP) to ( 19, 5 )
1 moved (MP) to ( 20, 5 )
1 moved (MP) to ( 21, 5 )
1 moved (MP) to ( 22, 5 )
1 moved (MP) to ( 23, 4 )
1 moved (MP) to ( 24, 4 )
(5) Go for it successful.
1 moved (MP) to ( 25, 4 )
(3) Go for it successful.
1 moved (MP) to ( 26, 3 )
Move ended for Erik the Viking
[Game Saved]
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Move ended for Black Barty
Player pushed to (9, 9)
105 moved (MP) to ( 9, 9 )
11 moved (MP) to ( 10, 10 )
[Game Saved]
Select an action for Henry Morgan
2: Select an action for Henry Morgan
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Block selected.
112 blocked.

Stygs Mates , Choose a block die.
POW/SKULL
Move ended for Henry Morgan
Marge Allbright saved by block skill.
Henry Morgan saved by block skill.
[Game Saved]
Select an action for Captain Hook
10: Select an action for Captain Hook

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 6
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Adolf Thitler
Rackham Le Rouge saved by block skill.
Adolf Thitler saved by block skill.
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Gorsky the Russian Dancer
Player pushed to (15, 8)
16 moved (MP) to ( 14, 8 )
101 moved (MP) to ( 13, 7 )
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
14 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Ben Laden
Nemo is knocked over.
Player pushed to (11, 8)
14 moved (MP) to ( 18, 8 )
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, (0, 0) + 0, 0: Nemo has been knocked prone.
14: status changed from 0 to 1.
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
Normal move selected.
115 moved (MP) to ( 11, 0 )
115 moved (MP) to ( 10, 0 )
115 moved (MP) to ( 9, 1 )
Move ended for Dr Mengele "Death Angel"
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = POW
POW
Move ended for Marge Allbright
Henry Morgan is knocked over.
Player pushed to (21, 1)
2 moved (MP) to ( 8, 1 )
Verified Opponent Roll = 4
Verified Opponent Roll = 1
(4, 1) + 0, (0, 0) + 0, 0: Henry Morgan has been knocked prone.
2: status changed from 0 to 1.
112 moved (MP) to ( 8, 2 )
[Game Saved]
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
107: status changed from 6 to 0.
Normal move selected.
107 moved (MP) to ( 8, 5 )
107 moved (MP) to ( 9, 5 )
107 moved (MP) to ( 10, 5 )
107 moved (MP) to ( 11, 5 )
Move ended for PowerCollin
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 11, 1 )
108 moved (MP) to ( 12, 1 )
Move ended for The Jackal
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 3
(3) BONE HEAD roll passed.
113: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW
POW
Move ended for Paul Pot
Mad Dog Bonney is knocked over.
Player pushed to (21, 4)
8 moved (MP) to ( 8, 4 )
Verified Opponent Roll = 2
Verified Opponent Roll = 2
MIGHTY BLOW used on armor roll.
(2, 2) + 1, (0, 0) + 0, 0: Mad Dog Bonney has been knocked prone.
8: status changed from 0 to 1.
113 moved (MP) to ( 9, 3 )
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 24, 3 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: Sara Fat
TARGET: 3 --- ROLL: 5 + 0 = 5
Sara Fat slips past his opponent(s) unhindered.
103 moved (MP) to ( 25, 3 )
1 blocked.
HORNS used.
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = POW/SKULL

1 db Block re-rolled.
POW/SKULL
Erik the Viking saved by block skill.
Sara Fat saved by block skill.
103 moved (MP) to ( 24, 4 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Sara Fat
TARGET: 3 --- ROLL: 4 + 0 = 4
Sara Fat slips past his opponent(s) unhindered.
103 moved (MP) to ( 25, 5 )
103 moved (MP) to ( 26, 5 )
103 moved (MP) to ( 27, 4 )
Verified Opponent Roll = 1
(1) Sara Fat trips and falls trying to go for it!
Move ended for Sara Fat
103 moved (MP) to ( 27, 3 )
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
(5, 6) + 0, (4, 2) + 0, 0: Sara Fat has been stunned.
103: status changed from 0 to 2.
Verified Opponent Roll = 3
Ball moved to ( 3, 2 )
Verified Opponent Roll = 1
Scatter roll: 1
Ball moved to ( 2, 1 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
14: status changed from 6 to 4.
Normal move selected.
14 moved (MP) to ( 19, 9 )
14 moved (MP) to ( 20, 9 )
14 moved (MP) to ( 21, 8 )
Move ended for Nemo
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 25, 2 )
1 moved (MP) to ( 26, 1 )
Move ended for Erik the Viking
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
13: status changed from 6 to 4.
Normal move selected.
Move ended for Barbossa
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Move ended for Black Barty
Player pushed to (8, 8)
105 moved (MP) to ( 8, 8 )
11 moved (MP) to ( 9, 9 )
[Game Saved]
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Move ended for Rackham Le Rouge
Jack The Ripper is knocked over.
Player pushed to (7, 9)
105 moved (MP) to ( 7, 9 )
(5, 4) + 0, (6, 3) + 0, 0: Jack The Ripper has been knocked out.
105: status changed from 0 to 7.
105 moved to dugout ( 29, 9 )
6 moved (MP) to ( 8, 8 )
[Game Saved]
Select an action for Barbe Rouge
9: Select an action for Barbe Rouge

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 7
[Game Saved]
103: tackle zone state changed to true
103: status changed from 2 to 1.
Sara Fat rolls over.
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 12, 4 )
107 moved (MP) to ( 13, 5 )
107 moved (MP) to ( 14, 6 )
107 moved (MP) to ( 15, 6 )
107 moved (MP) to ( 16, 7 )
107 moved (MP) to ( 17, 7 )
107 moved (MP) to ( 18, 7 )
Verified Opponent Roll = 5
(5) Go for it successful.
107 moved (MP) to ( 19, 8 )
Verified Opponent Roll = 5
(5) Go for it successful.
107 moved (MP) to ( 20, 8 )
Move ended for PowerCollin
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Gorsky the Russian Dancer
Bootstrap Will is knocked over.
Player pushed to (14, 9)
16 moved (MP) to ( 15, 9 )
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 2
(6, 6) + 0, (2, 2) + 0, 0: Bootstrap Will has been stunned.
16: status changed from 0 to 2.
101 moved (MP) to ( 14, 8 )
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 10, 7 )
114 moved (MP) to ( 9, 8 )
Move ended for Adolf Thitler
112: Select an action for Marge Allbright
Select an action for Marge Allbright
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Blitz selected.
9 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Barbe Rouge is knocked over.
Player pushed to (10, 5)
9 moved (MP) to ( 19, 5 )
Verified Opponent Roll = 2
Verified Opponent Roll = 5
(2, 5) + 0, (0, 0) + 0, 0: Barbe Rouge has been knocked prone.
9: status changed from 0 to 1.
106 moved (MP) to ( 20, 6 )
106 moved (MP) to ( 21, 5 )
106 moved (MP) to ( 22, 4 )
106 moved (MP) to ( 23, 3 )
106 moved (MP) to ( 24, 2 )
106 moved (MP) to ( 25, 2 )
Move ended for Ben Laden
[Game Saved]
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 13, 2 )
108 moved (MP) to ( 14, 2 )
108 moved (MP) to ( 15, 2 )
108 moved (MP) to ( 16, 2 )
108 moved (MP) to ( 17, 2 )
108 moved (MP) to ( 18, 2 )
Move ended for The Jackal
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 9, 2 )
112 moved (MP) to ( 10, 2 )
112 moved (MP) to ( 11, 2 )
112 moved (MP) to ( 12, 1 )
Move ended for Marge Allbright

Mass Killers turn ended.
[Game Saved]
16: tackle zone state changed to true
16: status changed from 2 to 1.
Bootstrap Will rolls over.

Stygs Mates start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Barbe Rouge
9: Select an action for Barbe Rouge
9: tackle zone state changed to true
9: status changed from 6 to 4.
Normal move selected.
9 moved (MP) to ( 20, 4 )
9 moved (MP) to ( 21, 3 )
9 moved (MP) to ( 22, 2 )
(6) Go for it successful.
9 moved (MP) to ( 23, 2 )
(3) Go for it successful.
9 moved (MP) to ( 24, 2 )
Move ended for Barbe Rouge
[Game Saved]
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Block selected.
106 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Move ended for Erik the Viking
Ben Laden is knocked over.
Player pushed to (24, 3)
106 moved (MP) to ( 24, 3 )
(3, 4) + 0, (0, 0) + 0, 0: Ben Laden has been knocked prone.
106: status changed from 0 to 1.
1 moved (MP) to ( 25, 2 )
[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 27, 1 )
GET BALL FINAL RESULT: Barbossa
TARGET: 2 --- ROLL: 4 + 0 = 4
Barbossa scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=25,y=2] : current status = 0
1 : current square = java.awt.Point[x=25,y=2] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=25,y=2]
1 : current status = 0
1 : current square = java.awt.Point[x=25,y=2] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=1]

2 : current square = java.awt.Point[x=8,y=1] : current status = 1
2 : current square = java.awt.Point[x=8,y=1] : current status = 1
2: status changed from 1 to 0.
2 : set status normal, current square = java.awt.Point[x=8,y=1]
2 : current status = 0
2 : current square = java.awt.Point[x=8,y=1] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=2]

4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : current status = 0
4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=0]

5 : current square = java.awt.Point[x=0,y=3] : current status = 2
5 : current status = 2

6 : current square = java.awt.Point[x=8,y=8] : current status = 4
6 : current square = java.awt.Point[x=8,y=8] : current status = 4
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=8,y=8]
6 : current status = 0
6 : current square = java.awt.Point[x=8,y=8] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=4]

7 : current square = java.awt.Point[x=0,y=5] : current status = 2
7 : current status = 2

8 : current square = java.awt.Point[x=8,y=4] : current status = 1
8 : current square = java.awt.Point[x=8,y=4] : current status = 1
8: status changed from 1 to 0.
8 : set status normal, current square = java.awt.Point[x=8,y=4]
8 : current status = 0
8 : current square = java.awt.Point[x=8,y=4] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=6]

9 : current square = java.awt.Point[x=24,y=2] : current status = 4
9 : current square = java.awt.Point[x=24,y=2] : current status = 4
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=24,y=2]
9 : current status = 0
9 : current square = java.awt.Point[x=24,y=2] : current status = 0
9 : move player (HT) to square java.awt.Point[x=0,y=7]

10 : current square = java.awt.Point[x=12,y=0] : current status = 1
10 : current square = java.awt.Point[x=12,y=0] : current status = 1
10: status changed from 1 to 0.
10 : set status normal, current square = java.awt.Point[x=12,y=0]
10 : current status = 0
10 : current square = java.awt.Point[x=12,y=0] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=0]

11 : current square = java.awt.Point[x=9,y=9] : current status = 0
11 : current square = java.awt.Point[x=9,y=9] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=9,y=9]
11 : current status = 0
11 : current square = java.awt.Point[x=9,y=9] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=1]

12 : current square = java.awt.Point[x=1,y=2] : current status = 2
12 : current status = 2

13 : current square = java.awt.Point[x=27,y=1] : current status = 4
13 : current square = java.awt.Point[x=27,y=1] : current status = 4
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=27,y=1]
13 : current status = 0
13 : current square = java.awt.Point[x=27,y=1] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=3]

14 : current square = java.awt.Point[x=21,y=8] : current status = 4
14 : current square = java.awt.Point[x=21,y=8] : current status = 4
14: status changed from 0 to 0.
14 : set status normal, current square = java.awt.Point[x=21,y=8]
14 : current status = 0
14 : current square = java.awt.Point[x=21,y=8] : current status = 0
14 : move player (HT) to square java.awt.Point[x=1,y=4]

15 : current square = java.awt.Point[x=0,y=8] : current status = 7
15 : current status = 7
Smelling salts used.
(4) Han Solo regains consciousness.
15: status changed from 7 to 0.
15 : current square = java.awt.Point[x=0,y=8] : current status = 0
15 : move player (HT) to square java.awt.Point[x=1,y=5]

16 : current square = java.awt.Point[x=15,y=9] : current status = 1
16 : current square = java.awt.Point[x=15,y=9] : current status = 1
16: status changed from 1 to 0.
16 : set status normal, current square = java.awt.Point[x=15,y=9]
16 : current status = 0
16 : current square = java.awt.Point[x=15,y=9] : current status = 0
16 : move player (HT) to square java.awt.Point[x=1,y=6]

101 : current square = java.awt.Point[x=14,y=8] : current status = 0
101 : current square = java.awt.Point[x=14,y=8] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=14,y=8]
101 : current status = 0
101 : current square = java.awt.Point[x=14,y=8] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=3]

102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : current status = 0
102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=0]

103 : current square = java.awt.Point[x=27,y=3] : current status = 1
103 : current square = java.awt.Point[x=27,y=3] : current status = 1
103: status changed from 1 to 0.
103 : set status normal, current square = java.awt.Point[x=27,y=3]
103 : current status = 0
103 : current square = java.awt.Point[x=27,y=3] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=4]

104 : current square = java.awt.Point[x=29,y=8] : current status = 7
104 : current status = 7
(4) Dens B. Lair regains consciousness.
104: status changed from 7 to 0.
104 : current square = java.awt.Point[x=29,y=8] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=5]

105 : current square = java.awt.Point[x=29,y=9] : current status = 7
105 : current status = 7
(5) Jack The Ripper regains consciousness.
105: status changed from 7 to 0.
105 : current square = java.awt.Point[x=29,y=9] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=6]

106 : current square = java.awt.Point[x=24,y=3] : current status = 1
106 : current square = java.awt.Point[x=24,y=3] : current status = 1
106: status changed from 1 to 0.
106 : set status normal, current square = java.awt.Point[x=24,y=3]
106 : current status = 0
106 : current square = java.awt.Point[x=24,y=3] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=7]

107 : current square = java.awt.Point[x=20,y=8] : current status = 0
107 : current square = java.awt.Point[x=20,y=8] : current status = 0
107: status changed from 0 to 0.
107 : set status normal, current square = java.awt.Point[x=20,y=8]
107 : current status = 0
107 : current square = java.awt.Point[x=20,y=8] : current status = 0
107 : move player (HT) to square java.awt.Point[x=28,y=0]

108 : current square = java.awt.Point[x=18,y=2] : current status = 0
108 : current square = java.awt.Point[x=18,y=2] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=18,y=2]
108 : current status = 0
108 : current square = java.awt.Point[x=18,y=2] : current status = 0
108 : move player (HT) to square java.awt.Point[x=28,y=1]

109 : current square = java.awt.Point[x=29,y=1] : current status = 0
109 : current status = 0
109 : current square = java.awt.Point[x=29,y=1] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=1]

110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : current status = 0
110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=2]

112 : current square = java.awt.Point[x=12,y=1] : current status = 0
112 : current square = java.awt.Point[x=12,y=1] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=12,y=1]
112 : current status = 0
112 : current square = java.awt.Point[x=12,y=1] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=2]

113 : current square = java.awt.Point[x=9,y=3] : current status = 0
113 : current square = java.awt.Point[x=9,y=3] : current status = 0
113: status changed from 0 to 0.
113 : set status normal, current square = java.awt.Point[x=9,y=3]
113 : current status = 0
113 : current square = java.awt.Point[x=9,y=3] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=3]

114 : current square = java.awt.Point[x=9,y=8] : current status = 0
114 : current square = java.awt.Point[x=9,y=8] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=9,y=8]
114 : current status = 0
114 : current square = java.awt.Point[x=9,y=8] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=4]

115 : current square = java.awt.Point[x=9,y=1] : current status = 0
115 : current square = java.awt.Point[x=9,y=1] : current status = 0
115: status changed from 0 to 0.
115 : set status normal, current square = java.awt.Point[x=9,y=1]
115 : current status = 0
115 : current square = java.awt.Point[x=9,y=1] : current status = 0
115 : move player (HT) to square java.awt.Point[x=28,y=5]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Stygs Mates Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 7 )
9 moved (SP) to ( 14, 9 )
15 moved (SP) to ( 14, 5 )
2 moved (SP) to ( 4, 1 )
1 moved (SP) to ( 4, 3 )
13 moved (SP) to ( 4, 11 )
6 moved (SP) to ( 4, 13 )
10 moved (SP) to ( 4, 5 )
14 moved (SP) to ( 4, 7 )
8 moved (SP) to ( 4, 9 )
11 moved (SP) to ( 4, 6 )
14 moved (SP) to ( 4, 8 )
2 moved (SP) to ( 12, 1 )
1 moved (SP) to ( 12, 3 )
10 moved (SP) to ( 12, 5 )
11 moved (SP) to ( 12, 6 )
14 moved (SP) to ( 12, 8 )
8 moved (SP) to ( 12, 9 )
13 moved (SP) to ( 12, 11 )
6 moved (SP) to ( 12, 13 )
13 moved (SP) to ( 9, 11 )
6 moved (SP) to ( 5, 13 )
13 moved (SP) to ( 5, 11 )
8 moved (SP) to ( 5, 9 )
14 moved (SP) to ( 5, 8 )
11 moved (SP) to ( 5, 6 )
10 moved (SP) to ( 5, 5 )
1 moved (SP) to ( 5, 3 )
2 moved (SP) to ( 5, 1 )

Waiting for Mass Killers to set players on field.

115 moved (SP) to ( 15, 4 )
104 moved (SP) to ( 24, 8 )
106 moved (SP) to ( 15, 7 )
103 moved (SP) to ( 22, 4 )
101 moved (SP) to ( 15, 6 )
114 moved (SP) to ( 15, 8 )
108 moved (SP) to ( 15, 10 )
113 moved (SP) to ( 15, 5 )
107 moved (SP) to ( 20, 8 )
112 moved (SP) to ( 21, 11 )
109 moved (SP) to ( 17, 4 )
104 moved (SP) to ( 23, 7 )

Turn time limit reached.

112 moved (SP) to ( 22, 10 )
107 moved (SP) to ( 19, 7 )
109 moved (SP) to ( 16, 7 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 1 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 2 )
*** Setup end ***

Stygs Mates
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (20, 7)
Kickoff Roll (2+1) = Get the Ref!
Stygs Mates: 10 + 9Fan Factor
Mass Killers: 9 + 22Fan Factor
Mass Killers fans get the ref.

Kick result.  Direction: 8 Distance: 4
Ball placed at (20, 7)
GET BALL FINAL RESULT: Rumsfled
TARGET: 4 --- ROLL: 6 + 0 = 6
[Game Saved]

Ball in play.
Waiting for Mass Killers to finish TURN: 8
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Dr Mengele "Death Angel"
Han Solo is knocked over.
Player pushed to (15, 6)
15 moved (MP) to ( 14, 6 )
Verified Opponent Roll = 5
Verified Opponent Roll = 3
CLAW used on armor roll.
Verified Opponent Roll = 6
Verified Opponent Roll = 5
RSC or FANG used on injury roll.
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 1
(5, 3) + 2, (6, 5) + 2, 5: Han Solo has been seriously injured!!
(51) Damaged Back - Niggling Injury
15: status changed from 0 to 9.
115 moved (MP) to ( 14, 5 )
15 moved (SP) to ( 0, 13 )
[Game Saved]
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for The Jackal
Barbe Rouge is knocked over.
Player pushed to (15, 8)
9 moved (MP) to ( 14, 8 )
Verified Opponent Roll = 5
Verified Opponent Roll = 5
CLAW used on armor roll.
PILING ON not necessary.
Verified Opponent Roll = 5
Verified Opponent Roll = 5
RSC or FANG used on injury roll.
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 3
(5, 5) + 2, (5, 5) + 2, 4: Barbe Rouge has been seriously injured!!
(13) Concussion - Miss next game
9: status changed from 0 to 9.
108 moved (MP) to ( 14, 9 )
9 moved (SP) to ( 1, 13 )
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW
POW
Move ended for Gorsky the Russian Dancer
Bootstrap Will is knocked over.
Player pushed to (15, 8)
16 moved (MP) to ( 14, 8 )
Verified Opponent Roll = 4
Verified Opponent Roll = 3
(4, 3) + 0, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
101 moved (MP) to ( 14, 7 )
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 15, 9 )
114 moved (MP) to ( 14, 10 )
114 moved (MP) to ( 13, 9 )
114 moved (MP) to ( 13, 8 )
Move ended for Adolf Thitler
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 2
(2) BONE HEAD roll passed.
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 14, 6 )
113 moved (MP) to ( 13, 7 )
Move ended for Paul Pot
[Game Saved]
112: Select an action for Marge Allbright
Select an action for Marge Allbright
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 21, 10 )
112 moved (MP) to ( 20, 10 )
112 moved (MP) to ( 19, 10 )
112 moved (MP) to ( 18, 10 )
112 moved (MP) to ( 17, 10 )
112 moved (MP) to ( 16, 9 )
112 moved (MP) to ( 15, 9 )
Move ended for Marge Allbright
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 18, 8 )
107 moved (MP) to ( 17, 9 )
107 moved (MP) to ( 16, 10 )
107 moved (MP) to ( 15, 10 )
107 moved (MP) to ( 14, 10 )
107 moved (MP) to ( 13, 9 )
Move ended for PowerCollin
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
Foul selected.
109 moved (MP) to ( 15, 8 )
16 blocked.
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Rumsfled fouls Bootstrap Will. (5, 1) +8
Verified Opponent Roll = 2
Verified Opponent Roll = 1
DIRTY PLAYER skill used on injury roll.
(2, 1) + 2, 0: Bootstrap Will has been stunned.
16: status changed from 1 to 2.
The ref looks the other way!
Move ended for Rumsfled
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 16, 8 )
106 moved (MP) to ( 16, 9 )
106 moved (MP) to ( 15, 10 )
106 moved (MP) to ( 14, 10 )
106 moved (MP) to ( 13, 10 )
Move ended for Ben Laden
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 21, 5 )
103 moved (MP) to ( 20, 6 )
103 moved (MP) to ( 19, 6 )
103 moved (MP) to ( 18, 6 )
103 moved (MP) to ( 17, 7 )
103 moved (MP) to ( 16, 7 )
103 moved (MP) to ( 15, 7 )
Move ended for Sara Fat
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 22, 8 )
104 moved (MP) to ( 21, 8 )
104 moved (MP) to ( 20, 8 )
104 moved (MP) to ( 19, 8 )
104 moved (MP) to ( 18, 8 )
104 moved (MP) to ( 17, 8 )
Move ended for Dens B. Lair

Mass Killers: All players have moved.

Mass Killers turn ended.
[Game Saved]
16: tackle zone state changed to true
16: status changed from 2 to 1.
Bootstrap Will rolls over.

Stygs Mates start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 6, 2 )
2 moved (MP) to ( 7, 3 )
2 moved (MP) to ( 8, 4 )
2 moved (MP) to ( 9, 5 )
2 moved (MP) to ( 10, 6 )
2 moved (MP) to ( 11, 7 )
2 moved (MP) to ( 12, 8 )
Move ended for Henry Morgan
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 6, 10 )
13 moved (MP) to ( 7, 9 )
13 moved (MP) to ( 8, 8 )
13 moved (MP) to ( 9, 8 )
13 moved (MP) to ( 10, 7 )
13 moved (MP) to ( 11, 7 )
(6) Go for it successful.
13 moved (MP) to ( 12, 7 )
Move ended for Barbossa
[Game Saved]
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 6, 4 )
1 moved (MP) to ( 7, 4 )
1 moved (MP) to ( 8, 4 )
1 moved (MP) to ( 9, 5 )
1 moved (MP) to ( 10, 5 )
1 moved (MP) to ( 11, 5 )
1 moved (MP) to ( 12, 6 )
113 blocked.
(4) Go for it successful.

Stygs Mates , Choose a block die.
POW
Paul Pot is knocked over.
Player pushed to (16, 9)
Player 109 pushed to (16, 9)
109 moved (MP) to ( 16, 9 )
Player pushed to (15, 8)
Player 16 pushed to (15, 8)
16 moved (MP) to ( 15, 8 )
Player pushed to (14, 8)
113 moved (MP) to ( 14, 8 )
(5, 3) + 0, (0, 0) + 0, 0: Paul Pot has been knocked prone.
113: status changed from 0 to 1.
1 moved (MP) to ( 13, 7 )
Move ended for Erik the Viking

Stygs Mates turn ended.
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=13,y=7] : current status = 0
1 : current square = java.awt.Point[x=13,y=7] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=13,y=7]
1 : current status = 0
1 : current square = java.awt.Point[x=13,y=7] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=1]

2 : current square = java.awt.Point[x=12,y=8] : current status = 0
2 : current square = java.awt.Point[x=12,y=8] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=12,y=8]
2 : current status = 0
2 : current square = java.awt.Point[x=12,y=8] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=2]

4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : current status = 0
4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=0]

5 : current square = java.awt.Point[x=0,y=3] : current status = 2
5 : current status = 2

6 : current square = java.awt.Point[x=5,y=13] : current status = 0
6 : current square = java.awt.Point[x=5,y=13] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=5,y=13]
6 : current status = 0
6 : current square = java.awt.Point[x=5,y=13] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=4]

7 : current square = java.awt.Point[x=0,y=5] : current status = 2
7 : current status = 2

8 : current square = java.awt.Point[x=5,y=9] : current status = 0
8 : current square = java.awt.Point[x=5,y=9] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=5,y=9]
8 : current status = 0
8 : current square = java.awt.Point[x=5,y=9] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=6]

9 : current square = java.awt.Point[x=1,y=13] : current status = 9
9 : skipping player in BH, SI, or RIP

10 : current square = java.awt.Point[x=5,y=5] : current status = 0
10 : current square = java.awt.Point[x=5,y=5] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=5,y=5]
10 : current status = 0
10 : current square = java.awt.Point[x=5,y=5] : current status = 0
10 : move player (HT) to square java.awt.Point[x=0,y=7]

11 : current square = java.awt.Point[x=5,y=6] : current status = 0
11 : current square = java.awt.Point[x=5,y=6] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=5,y=6]
11 : current status = 0
11 : current square = java.awt.Point[x=5,y=6] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=0]

12 : current square = java.awt.Point[x=1,y=2] : current status = 2
12 : current status = 2

13 : current square = java.awt.Point[x=12,y=7] : current status = 0
13 : current square = java.awt.Point[x=12,y=7] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=12,y=7]
13 : current status = 0
13 : current square = java.awt.Point[x=12,y=7] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=1]

14 : current square = java.awt.Point[x=5,y=8] : current status = 0
14 : current square = java.awt.Point[x=5,y=8] : current status = 0
14: status changed from 0 to 0.
14 : set status normal, current square = java.awt.Point[x=5,y=8]
14 : current status = 0
14 : current square = java.awt.Point[x=5,y=8] : current status = 0
14 : move player (HT) to square java.awt.Point[x=1,y=3]

15 : current square = java.awt.Point[x=0,y=13] : current status = 9
15 : skipping player in BH, SI, or RIP

16 : current square = java.awt.Point[x=15,y=8] : current status = 1
16 : current square = java.awt.Point[x=15,y=8] : current status = 1
16: status changed from 1 to 0.
16 : set status normal, current square = java.awt.Point[x=15,y=8]
16 : current status = 0
16 : current square = java.awt.Point[x=15,y=8] : current status = 0
16 : move player (HT) to square java.awt.Point[x=1,y=4]

101 : current square = java.awt.Point[x=14,y=7] : current status = 0
101 : current square = java.awt.Point[x=14,y=7] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=14,y=7]
101 : current status = 0
101 : current square = java.awt.Point[x=14,y=7] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=3]

102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : current status = 0
102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=0]

103 : current square = java.awt.Point[x=15,y=7] : current status = 0
103 : current square = java.awt.Point[x=15,y=7] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=15,y=7]
103 : current status = 0
103 : current square = java.awt.Point[x=15,y=7] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=4]

104 : current square = java.awt.Point[x=17,y=8] : current status = 0
104 : current square = java.awt.Point[x=17,y=8] : current status = 0
104: status changed from 0 to 0.
104 : set status normal, current square = java.awt.Point[x=17,y=8]
104 : current status = 0
104 : current square = java.awt.Point[x=17,y=8] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=5]

105 : current square = java.awt.Point[x=29,y=1] : current status = 0
105 : current status = 0
105 : current square = java.awt.Point[x=29,y=1] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=1]

106 : current square = java.awt.Point[x=13,y=10] : current status = 0
106 : current square = java.awt.Point[x=13,y=10] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=13,y=10]
106 : current status = 0
106 : current square = java.awt.Point[x=13,y=10] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=6]

107 : current square = java.awt.Point[x=13,y=9] : current status = 0
107 : current square = java.awt.Point[x=13,y=9] : current status = 0
107: status changed from 0 to 0.
107 : set status normal, current square = java.awt.Point[x=13,y=9]
107 : current status = 0
107 : current square = java.awt.Point[x=13,y=9] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=7]

108 : current square = java.awt.Point[x=14,y=9] : current status = 0
108 : current square = java.awt.Point[x=14,y=9] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=14,y=9]
108 : current status = 0
108 : current square = java.awt.Point[x=14,y=9] : current status = 0
108 : move player (HT) to square java.awt.Point[x=28,y=0]

109 : current square = java.awt.Point[x=16,y=9] : current status = 0
109 : current square = java.awt.Point[x=16,y=9] : current status = 0
109: status changed from 3 to 0.
109 : set status normal, current square = java.awt.Point[x=16,y=9]
109 : current status = 0
109 : current square = java.awt.Point[x=16,y=9] : current status = 0
109 : move player (HT) to square java.awt.Point[x=28,y=1]

110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : current status = 0
110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=2]

112 : current square = java.awt.Point[x=15,y=9] : current status = 0
112 : current square = java.awt.Point[x=15,y=9] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=15,y=9]
112 : current status = 0
112 : current square = java.awt.Point[x=15,y=9] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=2]

113 : current square = java.awt.Point[x=14,y=8] : current status = 1
113 : current square = java.awt.Point[x=14,y=8] : current status = 1
113: status changed from 1 to 0.
113 : set status normal, current square = java.awt.Point[x=14,y=8]
113 : current status = 0
113 : current square = java.awt.Point[x=14,y=8] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=3]

114 : current square = java.awt.Point[x=13,y=8] : current status = 0
114 : current square = java.awt.Point[x=13,y=8] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=13,y=8]
114 : current status = 0
114 : current square = java.awt.Point[x=13,y=8] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=4]

115 : current square = java.awt.Point[x=14,y=5] : current status = 0
115 : current square = java.awt.Point[x=14,y=5] : current status = 0
115: status changed from 0 to 0.
115 : set status normal, current square = java.awt.Point[x=14,y=5]
115 : current status = 0
115 : current square = java.awt.Point[x=14,y=5] : current status = 0
115 : move player (HT) to square java.awt.Point[x=28,y=5]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Starting second half.
Opponent Kicking.
Waiting for Mass Killers to set players on field.

115 moved (SP) to ( 20, 8 )
114 moved (SP) to ( 20, 7 )
113 moved (SP) to ( 15, 6 )
104 moved (SP) to ( 26, 7 )
106 moved (SP) to ( 15, 9 )
106 moved (SP) to ( 15, 8 )
114 moved (SP) to ( 15, 7 )
115 moved (SP) to ( 15, 12 )
101 moved (SP) to ( 15, 1 )
115 moved (SP) to ( 15, 13 )
115 moved (SP) to ( 16, 13 )
101 moved (SP) to ( 16, 1 )
112 moved (SP) to ( 20, 4 )
109 moved (SP) to ( 28, 5 )
107 moved (SP) to ( 22, 7 )
108 moved (SP) to ( 18, 10 )
112 moved (SP) to ( 20, 6 )
108 moved (SP) to ( 19, 7 )
107 moved (SP) to ( 16, 12 )
107 moved (SP) to ( 18, 7 )
112 moved (SP) to ( 16, 12 )
103 moved (SP) to ( 16, 2 )
102 moved (SP) to ( 24, 3 )
102 moved (SP) to ( 29, 0 )
105 moved (SP) to ( 16, 9 )
104 moved (SP) to ( 16, 5 )
107 moved (SP) to ( 19, 5 )
108 moved (SP) to ( 19, 8 )
107 moved (SP) to ( 19, 6 )
112 moved (SP) to ( 16, 11 )
112 moved (SP) to ( 16, 12 )
104 moved (SP) to ( 16, 4 )
105 moved (SP) to ( 16, 10 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 1 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 2 )

Stygs Mates
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 7 )
14 moved (SP) to ( 6, 4 )
8 moved (SP) to ( 8, 10 )
2 moved (SP) to ( 14, 10 )
2 moved (SP) to ( 4, 7 )
1 moved (SP) to ( 14, 12 )
13 moved (SP) to ( 14, 13 )
4 moved (SP) to ( 13, 10 )
11 moved (SP) to ( 14, 10 )
6 moved (SP) to ( 14, 4 )
10 moved (SP) to ( 4, 9 )
2 moved (SP) to ( 13, 9 )
14 moved (SP) to ( 12, 10 )

Turn time limit reached.

10 moved (SP) to ( 12, 9 )
8 moved (SP) to ( 11, 10 )
8 moved (SP) to ( 7, 10 )
14 moved (SP) to ( 6, 4 )
10 moved (SP) to ( 12, 10 )
*** Setup end ***

Waiting for Mass Killers to kick off.

Ball placed at (17, 2)
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Kickoff Roll (2+1) = Get the Ref!
Mass Killers: 9 + 22Fan Factor
Stygs Mates: 7 + 9Fan Factor
Mass Killers fans get the ref.

Verified Opponent Roll = 6
Verified Opponent Roll = 6
KICK skill used.
Kick result.  Direction: 6 Distance: 3
Ball placed at (17, 2)
Verified Opponent Roll = 6
Scatter roll: 6
Ball moved to ( 17, 6 )
[Game Saved]

Ball in play.  Stygs Mates start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 12, 9 )
2 moved (MP) to ( 11, 10 )
2 moved (MP) to ( 12, 11 )
2 moved (MP) to ( 13, 11 )
2 moved (MP) to ( 14, 11 )
2 moved (MP) to ( 15, 12 )
Move ended for Henry Morgan
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 15, 14 )
115 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Dr Mengele "Death Angel" is knocked over.
Player pushed to (17, 12)
115 moved (MP) to ( 17, 12 )
(4, 3) + 0, (0, 0) + 0, 0: Dr Mengele "Death Angel" has been knocked prone.
115: status changed from 0 to 1.
13 moved (MP) to ( 16, 14 )
13 moved (MP) to ( 17, 14 )
13 moved (MP) to ( 18, 13 )
13 moved (MP) to ( 18, 12 )
Move ended for Barbossa
[Game Saved]
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 15, 11 )
Move ended for Black Barty
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 8, 9 )
8 moved (MP) to ( 9, 8 )
8 moved (MP) to ( 10, 7 )
8 moved (MP) to ( 11, 6 )
8 moved (MP) to ( 12, 6 )
GET BALL FINAL RESULT: Mad Dog Bonney
TARGET: 2 --- ROLL: 3 + 0 = 3
8 moved (MP) to ( 12, 7 )
Pass selected.

Waiting for opponent to finish PASS BLOCK turn.

[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
Normal move selected.
104 moved (MP) to ( 15, 5 )
104 moved (MP) to ( 14, 6 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Dens B. Lair
TARGET: 4 --- ROLL: 6 + 0 = 6
Dens B. Lair slips past his opponent(s) unhindered.
Verified Opponent Roll = 5
Verified Opponent Roll = 1
SHADOWING skill used.
Shadower ROLL: 5 + 6 ma
Dodger ROLL: 1 + 6 ma
SHADOWING successful.
6 moved (MP) to ( 15, 5 )
104 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 4
DODGE BEFORE RE_ROLL: Dens B. Lair knocked over trying to dodge.
TARGET: 5 --- ROLL: 4 + 0 = 4
DODGE FINAL RESULT: Dens B. Lair
TARGET: 5 --- ROLL: 4 + 0 = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 4
SHADOWING skill used.
Shadower ROLL: 2 + 6 ma
Dodger ROLL: 4 + 6 ma
SHADOWING fails.
Dens B. Lair is knocked over.
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 6
(5, 6) + 0, (1, 6) + 0, 0: Dens B. Lair has been stunned.
Move ended for Dens B. Lair
104: status changed from 0 to 2.
PASS BLOCK turn finished.

Pass selected.
QUICK PASS
FOUL APPEARANCE skill used.
PASS BEFORE RE_ROLL: Mad Dog Bonney miss threw the ball! 
TARGET: 3 --- ROLL: 2 + 1Qp + -1Fa = 2
Team re-roll used.
FOUL APPEARANCE skill used.
PASS FINAL RESULT: Mad Dog Bonney 
TARGET: 3 --- ROLL: 6
Move ended for Mad Dog Bonney
Ball moved to ( 13, 10 )
FOUL APPEARANCE skill used.
GET BALL FINAL RESULT: Lonestar
TARGET: 3 --- ROLL: 5 + -1 = 4

Turn time limit reached.

[Game Saved]
Select an action for Captain Hook
10: Select an action for Captain Hook
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 13, 11 )
10 moved (MP) to ( 13, 12 )
10 moved (MP) to ( 14, 13 )
10 moved (MP) to ( 15, 13 )
10 moved (MP) to ( 16, 13 )
DODGE FINAL RESULT: Captain Hook
TARGET: 4 --- ROLL: 6 + 0 = 6
Captain Hook slips past his opponent(s) unhindered.
Move ended for Captain Hook
[Game Saved]
Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 7, 5 )
14 moved (MP) to ( 8, 5 )
14 moved (MP) to ( 9, 4 )
14 moved (MP) to ( 10, 4 )
14 moved (MP) to ( 11, 4 )
14 moved (MP) to ( 12, 4 )
Move ended for Nemo
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Lonestar
4: Select an action for Lonestar
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 13, 11 )
4 moved (MP) to ( 13, 12 )
4 moved (MP) to ( 14, 13 )
4 moved (MP) to ( 15, 14 )
4 moved (MP) to ( 16, 14 )
4 moved (MP) to ( 17, 14 )
4 moved (MP) to ( 18, 14 )
4 moved (MP) to ( 19, 13 )
Move ended for Lonestar
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 14, 13 )
1 moved (MP) to ( 15, 14 )
1 moved (MP) to ( 16, 14 )
1 moved (MP) to ( 17, 14 )
1 moved (MP) to ( 18, 13 )
1 moved (MP) to ( 19, 12 )
1 moved (MP) to ( 20, 12 )
Move ended for Erik the Viking
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 16, 4 )
DODGE FINAL RESULT: Rackham Le Rouge
TARGET: 3 --- ROLL: 5 + 0 = 5
Rackham Le Rouge slips past his opponent(s) unhindered.
6 moved (MP) to ( 17, 5 )
6 moved (MP) to ( 17, 6 )
6 moved (MP) to ( 17, 7 )
6 moved (MP) to ( 17, 8 )
6 moved (MP) to ( 18, 9 )
Move ended for Rackham Le Rouge

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 1
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
Dens B. Lair rolls over.
103: Select an action for Sara Fat
Select an action for Sara Fat
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 15, 2 )
101 moved (MP) to ( 15, 3 )
101 moved (MP) to ( 14, 4 )
101 moved (MP) to ( 13, 5 )
Move ended for Gorsky the Russian Dancer
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 17, 3 )
103 moved (MP) to ( 18, 4 )
103 moved (MP) to ( 19, 5 )
103 moved (MP) to ( 20, 6 )
103 moved (MP) to ( 21, 7 )
103 moved (MP) to ( 22, 8 )
103 moved (MP) to ( 23, 9 )
Move ended for Sara Fat
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 20, 7 )
107 moved (MP) to ( 21, 8 )
107 moved (MP) to ( 22, 9 )
107 moved (MP) to ( 23, 10 )
107 moved (MP) to ( 23, 11 )
107 moved (MP) to ( 23, 12 )
107 moved (MP) to ( 23, 13 )
Move ended for PowerCollin
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
115: status changed from 6 to 0.
Normal move selected.
Move ended for Dr Mengele "Death Angel"
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 4
(4) BONE HEAD roll passed.
113: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Paul Pot
Bootstrap Will is knocked over.
Player pushed to (16, 8)
16 moved (MP) to ( 13, 8 )
Verified Opponent Roll = 3
Verified Opponent Roll = 4
MIGHTY BLOW used on armor roll.
(3, 4) + 1, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
113 moved (MP) to ( 14, 7 )
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 16, 7 )
114 moved (MP) to ( 17, 7 )
114 moved (MP) to ( 18, 8 )
Move ended for Adolf Thitler
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Blitz selected.
6 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL

2 db Block re-rolled.
PUSHBACK/POW
Rackham Le Rouge is knocked over.
Player pushed to (11, 10)
6 moved (MP) to ( 18, 10 )
Verified Opponent Roll = 2
Verified Opponent Roll = 4
CLAW used on armor roll.
(2, 4) + 2, (0, 0) + 0, 0: Rackham Le Rouge has been knocked prone.
6: status changed from 0 to 1.
108 moved (MP) to ( 20, 9 )
108 moved (MP) to ( 21, 10 )
108 moved (MP) to ( 22, 11 )
108 moved (MP) to ( 23, 11 )
Move ended for The Jackal
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 16, 9 )
106 moved (MP) to ( 17, 9 )
106 moved (MP) to ( 18, 9 )
106 moved (MP) to ( 19, 10 )
106 moved (MP) to ( 20, 10 )
106 moved (MP) to ( 21, 11 )
Move ended for Ben Laden
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = SKULL
SKULL
Move ended for Jack The Ripper
Jack The Ripper is knocked over.
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 4
(5, 4) + 0, (3, 4) + 0, 0: Jack The Ripper has been stunned.
105: status changed from 0 to 2.

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Captain Hook
10: Select an action for Captain Hook
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
Block selected.
112 blocked.

Stygs Mates , Choose a block die.
POW
Move ended for Black Barty
Marge Allbright is knocked over.
Player pushed to (17, 13)
112 moved (MP) to ( 17, 13 )
(6, 4) + 0, (4, 6) + 0, 2: Marge Allbright has been badly hurt!
112: status changed from 0 to 8.
11 moved (MP) to ( 16, 12 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
112 moved to dugout ( 29, 11 )
[Game Saved]
Select an action for Captain Hook
10: Select an action for Captain Hook
10: tackle zone state changed to true
Block selected.
115 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Move ended for Captain Hook
Dr Mengele "Death Angel" is knocked over.
Player pushed to (17, 11)
115 moved (MP) to ( 17, 11 )
(6, 2) + 0, (0, 0) + 0, 0: Dr Mengele "Death Angel" has been knocked prone.
115: status changed from 0 to 1.
10 moved (MP) to ( 17, 12 )
[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 19, 12 )
13 moved (MP) to ( 20, 13 )
13 moved (MP) to ( 21, 14 )
13 moved (MP) to ( 22, 14 )
107 blocked.

Stygs Mates , Choose a block die.
POW
PowerCollin is knocked over.
Player pushed to (24, 12)
107 moved (MP) to ( 24, 12 )
(5, 3) + 0, (0, 0) + 0, 0: PowerCollin has been knocked prone.
107: status changed from 0 to 1.
13 moved (MP) to ( 23, 13 )
13 moved (MP) to ( 24, 13 )
Move ended for Barbossa
[Game Saved]
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
6: status changed from 6 to 4.
Normal move selected.
Move ended for Rackham Le Rouge
Select an action for Lonestar
4: Select an action for Lonestar
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 20, 14 )
4 moved (MP) to ( 21, 14 )
4 moved (MP) to ( 22, 14 )
4 moved (MP) to ( 23, 14 )
4 moved (MP) to ( 24, 14 )
4 moved (MP) to ( 25, 14 )
4 moved (MP) to ( 26, 14 )
4 moved (MP) to ( 27, 14 )
Lonestar scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=20,y=12] : current status = 0
1 : current square = java.awt.Point[x=20,y=12] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=20,y=12]
1 : current status = 0
1 : current square = java.awt.Point[x=20,y=12] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=15,y=12] : current status = 0
2 : current square = java.awt.Point[x=15,y=12] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=15,y=12]
2 : current status = 0
2 : current square = java.awt.Point[x=15,y=12] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=1]

4 : current square = java.awt.Point[x=27,y=14] : current status = 0
4 : current square = java.awt.Point[x=27,y=14] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=27,y=14]
4 : current status = 0
4 : current square = java.awt.Point[x=27,y=14] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=2]

5 : current square = java.awt.Point[x=0,y=3] : current status = 2
5 : current status = 2

6 : current square = java.awt.Point[x=18,y=10] : current status = 4
6 : current square = java.awt.Point[x=18,y=10] : current status = 4
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=18,y=10]
6 : current status = 0
6 : current square = java.awt.Point[x=18,y=10] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=4]

7 : current square = java.awt.Point[x=0,y=5] : current status = 2
7 : current status = 2

8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=12,y=7]
8 : current status = 0
8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=6]

9 : current square = java.awt.Point[x=1,y=13] : current status = 9
9 : skipping player in BH, SI, or RIP

10 : current square = java.awt.Point[x=17,y=12] : current status = 0
10 : current square = java.awt.Point[x=17,y=12] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=17,y=12]
10 : current status = 0
10 : current square = java.awt.Point[x=17,y=12] : current status = 0
10 : move player (HT) to square java.awt.Point[x=0,y=7]

11 : current square = java.awt.Point[x=16,y=12] : current status = 0
11 : current square = java.awt.Point[x=16,y=12] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=16,y=12]
11 : current status = 0
11 : current square = java.awt.Point[x=16,y=12] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=0]

12 : current square = java.awt.Point[x=1,y=2] : current status = 2
12 : current status = 2

13 : current square = java.awt.Point[x=24,y=13] : current status = 0
13 : current square = java.awt.Point[x=24,y=13] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=24,y=13]
13 : current status = 0
13 : current square = java.awt.Point[x=24,y=13] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=1]

14 : current square = java.awt.Point[x=12,y=4] : current status = 0
14 : current square = java.awt.Point[x=12,y=4] : current status = 0
14: status changed from 0 to 0.
14 : set status normal, current square = java.awt.Point[x=12,y=4]
14 : current status = 0
14 : current square = java.awt.Point[x=12,y=4] : current status = 0
14 : move player (HT) to square java.awt.Point[x=1,y=3]

15 : current square = java.awt.Point[x=0,y=13] : current status = 9
15 : skipping player in BH, SI, or RIP

16 : current square = java.awt.Point[x=13,y=8] : current status = 1
16 : current square = java.awt.Point[x=13,y=8] : current status = 1
16: status changed from 1 to 0.
16 : set status normal, current square = java.awt.Point[x=13,y=8]
16 : current status = 0
16 : current square = java.awt.Point[x=13,y=8] : current status = 0
16 : move player (HT) to square java.awt.Point[x=1,y=4]

101 : current square = java.awt.Point[x=13,y=5] : current status = 0
101 : current square = java.awt.Point[x=13,y=5] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=13,y=5]
101 : current status = 0
101 : current square = java.awt.Point[x=13,y=5] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=3]

102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : current status = 0
102 : current square = java.awt.Point[x=29,y=0] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=0]

103 : current square = java.awt.Point[x=23,y=9] : current status = 0
103 : current square = java.awt.Point[x=23,y=9] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=23,y=9]
103 : current status = 0
103 : current square = java.awt.Point[x=23,y=9] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=4]

104 : current square = java.awt.Point[x=13,y=7] : current status = 1
104 : current square = java.awt.Point[x=13,y=7] : current status = 1
104: status changed from 1 to 0.
104 : set status normal, current square = java.awt.Point[x=13,y=7]
104 : current status = 0
104 : current square = java.awt.Point[x=13,y=7] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=5]

105 : current square = java.awt.Point[x=16,y=10] : current status = 2
105 : current square = java.awt.Point[x=16,y=10] : current status = 2
105: status changed from 2 to 0.
105 : set status normal, current square = java.awt.Point[x=16,y=10]
105 : current status = 0
105 : current square = java.awt.Point[x=16,y=10] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=6]

106 : current square = java.awt.Point[x=21,y=11] : current status = 0
106 : current square = java.awt.Point[x=21,y=11] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=21,y=11]
106 : current status = 0
106 : current square = java.awt.Point[x=21,y=11] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=7]

107 : current square = java.awt.Point[x=24,y=12] : current status = 1
107 : current square = java.awt.Point[x=24,y=12] : current status = 1
107: status changed from 1 to 0.
107 : set status normal, current square = java.awt.Point[x=24,y=12]
107 : current status = 0
107 : current square = java.awt.Point[x=24,y=12] : current status = 0
107 : move player (HT) to square java.awt.Point[x=28,y=0]

108 : current square = java.awt.Point[x=23,y=11] : current status = 0
108 : current square = java.awt.Point[x=23,y=11] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=23,y=11]
108 : current status = 0
108 : current square = java.awt.Point[x=23,y=11] : current status = 0
108 : move player (HT) to square java.awt.Point[x=28,y=1]

109 : current square = java.awt.Point[x=29,y=1] : current status = 0
109 : current status = 0
109 : current square = java.awt.Point[x=29,y=1] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=1]

110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : current status = 0
110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=2]

112 : current square = java.awt.Point[x=29,y=11] : current status = 8
112 : skipping player in BH, SI, or RIP
113 : current square = java.awt.Point[x=14,y=7] : current status = 0
113 : current square = java.awt.Point[x=14,y=7] : current status = 0
113: status changed from 0 to 0.
113 : set status normal, current square = java.awt.Point[x=14,y=7]
113 : current status = 0
113 : current square = java.awt.Point[x=14,y=7] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=2]

114 : current square = java.awt.Point[x=18,y=8] : current status = 0
114 : current square = java.awt.Point[x=18,y=8] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=18,y=8]
114 : current status = 0
114 : current square = java.awt.Point[x=18,y=8] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=3]

115 : current square = java.awt.Point[x=17,y=11] : current status = 1
115 : current square = java.awt.Point[x=17,y=11] : current status = 1
115: status changed from 1 to 0.
115 : set status normal, current square = java.awt.Point[x=17,y=11]
115 : current status = 0
115 : current square = java.awt.Point[x=17,y=11] : current status = 0
115 : move player (HT) to square java.awt.Point[x=28,y=4]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Stygs Mates Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 7 )
14 moved (SP) to ( 7, 4 )
1 moved (SP) to ( 10, 3 )
2 moved (SP) to ( 10, 1 )
4 moved (SP) to ( 6, 7 )
8 moved (SP) to ( 7, 8 )
10 moved (SP) to ( 14, 9 )
6 moved (SP) to ( 14, 5 )
11 moved (SP) to ( 13, 5 )
6 moved (SP) to ( 12, 6 )
11 moved (SP) to ( 15, 5 )
11 moved (SP) to ( 14, 5 )
13 moved (SP) to ( 10, 13 )
6 moved (SP) to ( 11, 12 )
1 moved (SP) to ( 11, 2 )
8 moved (SP) to ( 8, 9 )
14 moved (SP) to ( 8, 5 )
4 moved (SP) to ( 7, 7 )
8 moved (SP) to ( 9, 9 )
14 moved (SP) to ( 9, 5 )
8 moved (SP) to ( 8, 9 )
14 moved (SP) to ( 8, 5 )
14 moved (SP) to ( 7, 5 )
8 moved (SP) to ( 7, 9 )
4 moved (SP) to ( 6, 7 )

Waiting for Mass Killers to set players on field.

115 moved (SP) to ( 21, 6 )
114 moved (SP) to ( 21, 5 )
115 moved (SP) to ( 18, 6 )
113 moved (SP) to ( 19, 5 )
101 moved (SP) to ( 21, 6 )
109 moved (SP) to ( 25, 7 )

Turn time limit reached.

103 moved (SP) to ( 24, 10 )
104 moved (SP) to ( 27, 8 )
105 moved (SP) to ( 26, 7 )
106 moved (SP) to ( 19, 6 )
108 moved (SP) to ( 18, 7 )
107 moved (SP) to ( 24, 9 )
115 moved (SP) to ( 15, 4 )
113 moved (SP) to ( 15, 6 )
106 moved (SP) to ( 15, 1 )
114 moved (SP) to ( 15, 9 )
101 moved (SP) to ( 15, 2 )
108 moved (SP) to ( 16, 5 )
107 moved (SP) to ( 15, 12 )
109 moved (SP) to ( 16, 8 )
105 moved (SP) to ( 15, 13 )
103 moved (SP) to ( 17, 7 )
104 moved (SP) to ( 22, 7 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 1 )
*** Setup end ***

Stygs Mates
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (20, 7)
Kickoff Roll (4+1) = Cheering Fans
Stygs Mates: 3 + 9FF + 0CL
Mass Killers: 5 + 22FF + 5CL
Mass Killers get an extra re-roll.

Kick result.  Direction: 7 Distance: 3
Ball placed at (20, 7)
Scatter roll: 1
Ball moved to ( 16, 9 )
[Game Saved]

Ball in play.
Waiting for Mass Killers to finish TURN: 2
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Move ended for Dr Mengele "Death Angel"
Black Barty is knocked over.
Player pushed to (16, 6)
11 moved (MP) to ( 13, 6 )
Verified Opponent Roll = 1
Verified Opponent Roll = 5
CLAW used on armor roll.
(1, 5) + 2, (0, 0) + 0, 0: Black Barty has been knocked prone.
11: status changed from 0 to 1.
115 moved (MP) to ( 14, 5 )
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 14, 3 )
101 moved (MP) to ( 13, 4 )
101 moved (MP) to ( 12, 4 )
101 moved (MP) to ( 11, 4 )
101 moved (MP) to ( 10, 3 )
Move ended for Gorsky the Russian Dancer
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Adolf Thitler
Captain Hook saved by block skill.
Adolf Thitler saved by block skill.
[Game Saved]
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 14, 11 )
107 moved (MP) to ( 13, 11 )
107 moved (MP) to ( 12, 10 )
107 moved (MP) to ( 11, 10 )
107 moved (MP) to ( 10, 9 )
107 moved (MP) to ( 9, 9 )
107 moved (MP) to ( 8, 8 )
Move ended for PowerCollin
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 12 )
105 moved (MP) to ( 13, 11 )
105 moved (MP) to ( 12, 10 )
105 moved (MP) to ( 11, 11 )
Move ended for Jack The Ripper
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 14, 2 )
106 moved (MP) to ( 13, 1 )
106 moved (MP) to ( 12, 0 )
106 moved (MP) to ( 11, 1 )
Move ended for Ben Laden
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 4
(4) BONE HEAD roll passed.
113: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = 6
PRO Roll(6) - PRO works!
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL

2 db Block re-rolled.
SKULL
Move ended for Paul Pot
Paul Pot is knocked over.
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(6, 1) + 0, (0, 0) + 0, 0: Paul Pot has been knocked prone.
113: status changed from 0 to 1.

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Black Barty
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Nemo
14: Select an action for Nemo
Select an action for Barbossa
13: Select an action for Barbossa
Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 8, 5 )
14 moved (MP) to ( 9, 5 )
14 moved (MP) to ( 10, 4 )
Move ended for Nemo
Select an action for Lonestar
4: Select an action for Lonestar
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 7, 6 )
4 moved (MP) to ( 8, 6 )
4 moved (MP) to ( 9, 6 )
4 moved (MP) to ( 10, 7 )
4 moved (MP) to ( 11, 8 )
4 moved (MP) to ( 12, 9 )
4 moved (MP) to ( 13, 10 )
4 moved (MP) to ( 14, 11 )
(1) Lonestar trips and falls trying to go for it!
Team re-roll used.
(2) Go for it successful.
4 moved (MP) to ( 15, 10 )
Move ended for Lonestar
[Game Saved]
Select an action for Bootstrap Will
16: Select an action for Bootstrap Will
16: tackle zone state changed to true
Normal move selected.
16 moved (MP) to ( 13, 8 )
16 moved (MP) to ( 13, 9 )
16 moved (MP) to ( 13, 10 )
16 moved (MP) to ( 14, 11 )
16 moved (MP) to ( 15, 11 )
16 moved (MP) to ( 16, 10 )
Move ended for Bootstrap Will
Select an action for Captain Hook
10: Select an action for Captain Hook
10: tackle zone state changed to true
Block selected.
114 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Move ended for Captain Hook
Player pushed to (16, 9)
114 moved (MP) to ( 16, 9 )
Scatter roll: 1
Ball moved to ( 15, 8 )
10 moved (MP) to ( 15, 9 )

Turn time limit reached.

[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Barbossa
13: Select an action for Barbossa
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Block selected.
101 blocked.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Move ended for Erik the Viking
Gorsky the Russian Dancer is knocked over.
Player pushed to (9, 3)
101 moved (MP) to ( 9, 3 )
(4, 4) + 0, (0, 0) + 0, 0: Gorsky the Russian Dancer has been knocked prone.
101: status changed from 0 to 1.
[Game Saved]
Select an action for Barbossa
13: Select an action for Barbossa
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 11, 13 )
13 moved (MP) to ( 12, 13 )
13 moved (MP) to ( 13, 12 )
13 moved (MP) to ( 13, 11 )
13 moved (MP) to ( 13, 10 )
13 moved (MP) to ( 14, 9 )
(5) Go for it successful.
13 moved (MP) to ( 15, 8 )
GET BALL FINAL RESULT: Barbossa
TARGET: 4 --- ROLL: 5 + 0 = 5
114 blocked.
(2) Go for it successful.

Stygs Mates , Choose a block die.
PUSHBACK/POW
Adolf Thitler is knocked over.
Player pushed to (17, 10)
114 moved (MP) to ( 17, 10 )
(4, 4) + 0, (0, 0) + 0, 0: Adolf Thitler has been knocked prone.
114: status changed from 0 to 1.
13 moved (MP) to ( 16, 9 )
Move ended for Barbossa
[Game Saved]
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
Select an action for Rackham Le Rouge
6: Select an action for Rackham Le Rouge
6: tackle zone state changed to true
Block selected.
105 blocked.

Stygs Mates , Choose a block die.
POW/SKULL
Move ended for Rackham Le Rouge
Jack The Ripper saved by block skill.
Rackham Le Rouge saved by block skill.
[Game Saved]
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Block selected.
107 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Move ended for Mad Dog Bonney
Player pushed to (8, 7)
107 moved (MP) to ( 8, 7 )
8 moved (MP) to ( 8, 8 )
[Game Saved]
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 9, 2 )
DODGE FINAL RESULT: Henry Morgan
TARGET: 3 --- ROLL: 3 + 0 = 3
Henry Morgan slips past his opponent(s) unhindered.
2 moved (MP) to ( 10, 3 )
2 moved (MP) to ( 11, 4 )
2 moved (MP) to ( 12, 5 )
2 moved (MP) to ( 12, 6 )
2 moved (MP) to ( 13, 7 )
2 moved (MP) to ( 14, 8 )
(6) Go for it successful.
2 moved (MP) to ( 15, 8 )
Move ended for Henry Morgan

Stygs Mates: All players have moved.

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 3
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for Gorsky the Russian Dancer
106: Select an action for Ben Laden
Select an action for Ben Laden
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 5
(5) BONE HEAD roll passed.
113: tackle zone state changed to true
113: status changed from 6 to 0.
Normal move selected.
113 moved (MP) to ( 14, 7 )
Move ended for Paul Pot
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
Move ended for Adolf Thitler
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Dr Mengele "Death Angel"
Black Barty is knocked over.
Player pushed to (17, 7)
11 moved (MP) to ( 12, 7 )
Verified Opponent Roll = 6
Verified Opponent Roll = 6
CLAW used on armor roll.
Verified Opponent Roll = 6
Verified Opponent Roll = 2
RSC or FANG used on injury roll.
Verified Opponent Roll = 6
(6, 6) + 2, (6, 2) + 2, 6: Black Barty has been KILLED!!
11: status changed from 0 to 10.
115 moved (MP) to ( 13, 6 )
Verified Opponent Roll = 3
(3) Apothecary SUCCEEDS!
11: status changed from 10 to 1.
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 21, 8 )
104 moved (MP) to ( 20, 9 )
104 moved (MP) to ( 19, 10 )
104 moved (MP) to ( 18, 11 )
104 moved (MP) to ( 17, 12 )
104 moved (MP) to ( 16, 11 )
Move ended for Dens B. Lair
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Blitz selected.
108 moved (MP) to ( 17, 6 )
108 moved (MP) to ( 18, 7 )
108 moved (MP) to ( 17, 8 )
13 blocked.
HORNS used.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK
POW
Barbossa is knocked over.
10 blocked.
Player pushed to (15, 8)
10 moved (MP) to ( 14, 8 )
Player pushed to (14, 9)
13 moved (MP) to ( 15, 9 )
Verified Opponent Roll = 4
Verified Opponent Roll = 1
CLAW used on armor roll.
Armor is not broken. (4, 1) + 2
PILING ON used to reroll armor.
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 6
RSC or FANG used on injury roll.
Verified Opponent Roll = 6
(5, 5) + 2, (2, 6) + 2, 6: Barbossa has been KILLED!!
13: status changed from 3 to 10.
108 moved (MP) to ( 16, 9 )
108: status changed from 4 to 1.
Move ended for The Jackal
108: status changed from 1 to 1.
13 moved (SP) to ( 0, 14 )
Verified Opponent Roll = 4
Ball moved to ( 15, 9 )
[Game Saved]
109: Select an action for Rumsfled
Select an action for Rumsfled
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
POW/SKULL
Move ended for Ben Laden
Erik the Viking saved by block skill.
Ben Laden saved by block skill.
[Game Saved]
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Rumsfled
Henry Morgan is knocked over.
Player pushed to (15, 9)
2 moved (MP) to ( 14, 9 )
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 16, 9 )
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 2
(4, 5) + 0, (2, 2) + 0, 0: Henry Morgan has been stunned.
2: status changed from 0 to 2.
109 moved (MP) to ( 15, 8 )
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat

Turn time limit reached.

103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 6 )
103 moved (MP) to ( 15, 6 )
103 moved (MP) to ( 14, 6 )
103 moved (MP) to ( 13, 7 )
103 moved (MP) to ( 12, 8 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Sara Fat
TARGET: 3 --- ROLL: 3 + 0 = 3
Sara Fat slips past his opponent(s) unhindered.
Verified Opponent Roll = 1
Verified Opponent Roll = 3
SHADOWING skill used.
Shadower ROLL: 1 + 6 ma
Dodger ROLL: 3 + 7 ma
SHADOWING fails.
103 moved (MP) to ( 12, 9 )
Move ended for Sara Fat
[Game Saved]
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for PowerCollin
Player pushed to (22, 9)
8 moved (MP) to ( 7, 9 )
107 moved (MP) to ( 8, 8 )
[Game Saved]
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = POW
POW
Move ended for Jack The Ripper

Mass Killers: All players have moved.
Rackham Le Rouge is knocked over.
Player pushed to (19, 13)
6 moved (MP) to ( 10, 13 )
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 5
(6, 6) + 0, (6, 3) + 0, 0: Rackham Le Rouge has been knocked out.
6: status changed from 0 to 7.
6 moved (SP) to ( 0, 8 )
105 moved (MP) to ( 11, 12 )

Mass Killers turn ended.
[Game Saved]
2: tackle zone state changed to true
2: status changed from 2 to 1.
Henry Morgan rolls over.

Stygs Mates start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Lonestar
4: Select an action for Lonestar
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Black Barty
Select an action for Lonestar
4: Select an action for Lonestar
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 14, 10 )
DODGE FINAL RESULT: Lonestar
TARGET: 3 --- ROLL: 5 + 0 = 5
Lonestar slips past his opponent(s) unhindered.
4 moved (MP) to ( 13, 9 )
GET BALL BEFORE RE_ROLL: Lonestar dropped the ball.
TARGET: 4 --- ROLL: 3 + 0 = 3
Team re-roll used.
GET BALL FINAL RESULT: Lonestar
TARGET: 4 --- ROLL: 3 + 0 = 3
Move ended for Lonestar
Scatter roll: 5
Ball moved to ( 14, 10 )

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 4
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Dr Mengele "Death Angel"
Black Barty is knocked over.
Player pushed to (18, 7)
11 moved (MP) to ( 11, 7 )
Verified Opponent Roll = 2
Verified Opponent Roll = 1
CLAW used on armor roll.
(2, 1) + 2, (0, 0) + 0, 0: Black Barty has been knocked prone.
11: status changed from 0 to 1.
115 moved (MP) to ( 12, 7 )
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Move ended for Adolf Thitler
Bootstrap Will is knocked over.
Player pushed to (14, 11)
16 moved (MP) to ( 15, 11 )
Verified Opponent Roll = 3
Verified Opponent Roll = 1
(3, 1) + 0, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
114 moved (MP) to ( 16, 10 )
[Game Saved]
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
108: status changed from 6 to 0.
Blitz selected.
108 moved (MP) to ( 15, 10 )
108 moved (MP) to ( 14, 11 )
108 moved (MP) to ( 13, 10 )
4 blocked.
Verified Opponent Roll = 4
(4) Go for it successful.
HORNS used.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
The Jackal uses TACKLE to bring his opponent down.
Lonestar is knocked over.
Player pushed to (17, 8)
4 moved (MP) to ( 12, 8 )
Verified Opponent Roll = 5
Verified Opponent Roll = 1
CLAW used on armor roll.
PILING ON not necessary.
Verified Opponent Roll = 1
Verified Opponent Roll = 5
RSC or FANG used on injury roll.
Verified Opponent Roll = 4
(5, 1) + 2, (1, 5) + 2, 0: Lonestar has been knocked out.
4: status changed from 0 to 7.
4 moved (SP) to ( 0, 9 )
108 moved (MP) to ( 13, 9 )
Move ended for The Jackal
[Game Saved]
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW
POW
Move ended for Rumsfled
Captain Hook is knocked over.
Player pushed to (16, 7)
10 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 3
Verified Opponent Roll = 1
(3, 1) + 0, (0, 0) + 0, 0: Captain Hook has been knocked prone.
10: status changed from 0 to 1.
109 moved (MP) to ( 14, 8 )
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
14 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Move ended for Gorsky the Russian Dancer
Nemo is knocked over.
Player pushed to (18, 4)
14 moved (MP) to ( 11, 4 )
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(6, 1) + 0, (0, 0) + 0, 0: Nemo has been knocked prone.
14: status changed from 0 to 1.
101 moved (MP) to ( 10, 4 )
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Move ended for Ben Laden
Player pushed to (17, 3)
1 moved (MP) to ( 12, 3 )
106 moved (MP) to ( 11, 2 )
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 10 )
104 moved (MP) to ( 14, 10 )
Verified Opponent Roll = 2
GET BALL BEFORE RE_ROLL: Dens B. Lair dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using sure hands.
Verified Opponent Roll = 1
GET BALL FINAL RESULT: Dens B. Lair
TARGET: 3 --- ROLL: 1 + 0 = 1
Move ended for Dens B. Lair
Verified Opponent Roll = 8
Scatter roll: 8
Ball moved to ( 14, 10 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Bootstrap Will
16: Select an action for Bootstrap Will
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Bootstrap Will
Select an action for Black Barty
11: Select an action for Black Barty
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Black Barty
Select an action for Captain Hook
10: Select an action for Captain Hook
10: tackle zone state changed to true
10: status changed from 6 to 4.
Normal move selected.
Move ended for Captain Hook
Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
Move ended for Henry Morgan
Select an action for Nemo
14: Select an action for Nemo
14: tackle zone state changed to true
14: status changed from 6 to 4.
Normal move selected.
Move ended for Nemo
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 13, 3 )
DODGE BEFORE RE_ROLL: Erik the Viking knocked over trying to dodge.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using DODGE.
DODGE FINAL RESULT: Erik the Viking
TARGET: 3 --- ROLL: 6 + 0 = 6
Erik the Viking slips past his opponent(s) unhindered.
1 moved (MP) to ( 14, 4 )
1 moved (MP) to ( 15, 5 )
1 moved (MP) to ( 16, 6 )
1 moved (MP) to ( 16, 7 )
1 moved (MP) to ( 16, 8 )
1 moved (MP) to ( 15, 9 )
104 blocked.
(5) Go for it successful.
(2) Foul Appearance roll passed.

Stygs Mates , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK/POW
Dens B. Lair is knocked over.
Player pushed to (13, 11)
104 moved (MP) to ( 13, 11 )
(6, 2) + 0, (0, 0) + 0, 0: Dens B. Lair has been knocked prone.
104: status changed from 0 to 1.
1 moved (MP) to ( 14, 10 )
(4) Go for it successful.
1 moved (MP) to ( 15, 10 )
DODGE FINAL RESULT: Erik the Viking
TARGET: 4 --- ROLL: 6 + 0 = 6
Erik the Viking slips past his opponent(s) unhindered.
GET BALL FINAL RESULT: Erik the Viking
TARGET: 4 --- ROLL: 4 + 0 = 4
Move ended for Erik the Viking
[Game Saved]
Select an action for Mad Dog Bonney
8: Select an action for Mad Dog Bonney
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 8, 10 )
DODGE FINAL RESULT: Mad Dog Bonney
TARGET: 2 --- ROLL: 6 + 0 = 6
Mad Dog Bonney slips past his opponent(s) unhindered.
8 moved (MP) to ( 8, 11 )
8 moved (MP) to ( 9, 12 )
8 moved (MP) to ( 10, 13 )
8 moved (MP) to ( 11, 14 )
DODGE FINAL RESULT: Mad Dog Bonney
TARGET: 2 --- ROLL: 5 + 0 = 5
Mad Dog Bonney slips past his opponent(s) unhindered.
8 moved (MP) to ( 12, 14 )
(1) Mad Dog Bonney trips and falls trying to go for it!
Move ended for Mad Dog Bonney

Stygs Mates: All players have moved.
8 moved (MP) to ( 13, 13 )
(1, 3) + 0, (0, 0) + 0, 0: Mad Dog Bonney has been knocked prone.
8: status changed from 0 to 1.

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 5
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Dr Mengele "Death Angel"
Player pushed to (19, 6)
11 moved (MP) to ( 10, 6 )
115 moved (MP) to ( 11, 7 )
[Game Saved]
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
14 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Gorsky the Russian Dancer
Nemo is knocked over.
Player pushed to (17, 4)
14 moved (MP) to ( 12, 4 )
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(2, 1) + 0, (0, 0) + 0, 0: Nemo has been knocked prone.
14: status changed from 0 to 1.
101 moved (MP) to ( 11, 4 )
[Game Saved]
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 3
(3) BONE HEAD roll passed.
113: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Paul Pot
Captain Hook is knocked over.
Player pushed to (17, 6)
10 moved (MP) to ( 12, 6 )
Verified Opponent Roll = 6
Verified Opponent Roll = 1
MIGHTY BLOW used on armor roll.
(6, 1) + 1, (0, 0) + 0, 0: Captain Hook has been knocked prone.
10: status changed from 0 to 1.
113 moved (MP) to ( 13, 7 )
[Game Saved]
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = POW
POW
Move ended for The Jackal
Henry Morgan is knocked over.
Player pushed to (14, 8)
2 moved (MP) to ( 15, 8 )
Verified Opponent Roll = 5
Verified Opponent Roll = 1
CLAW used on armor roll.
Armor is not broken. (5, 1) + 2
PILING ON used to reroll armor.
Verified Opponent Roll = 1
Verified Opponent Roll = 1
(1, 1) + 2, (0, 0) + 0, 0: Henry Morgan has been knocked prone.
2: status changed from 0 to 1.
108 moved (MP) to ( 14, 9 )
108: status changed from 0 to 1.
108: status changed from 1 to 1.
[Game Saved]
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 13, 8 )
103 moved (MP) to ( 14, 7 )
103 moved (MP) to ( 15, 7 )
103 moved (MP) to ( 16, 8 )
103 moved (MP) to ( 15, 9 )
Move ended for Sara Fat
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 12, 12 )
105 moved (MP) to ( 13, 12 )
105 moved (MP) to ( 14, 12 )
Move ended for Jack The Ripper
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK

2 db Block re-rolled.
PUSHBACK/POW
Move ended for Adolf Thitler
Erik the Viking saved by dodge skill.
Player pushed to (15, 10)
1 moved (MP) to ( 14, 10 )
114 moved (MP) to ( 15, 10 )
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
Move ended for Dens B. Lair
109: Select an action for Rumsfled
Select an action for Rumsfled
106: Select an action for Ben Laden
Select an action for Ben Laden
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
Foul selected.
109 moved (MP) to ( 14, 7 )
109 moved (MP) to ( 13, 6 )
10 blocked.
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Rumsfled fouls Captain Hook. (3, 4) +2
Verified Opponent Roll = 3
Verified Opponent Roll = 5
DIRTY PLAYER skill used on injury roll.
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 5) + 2, 4: Captain Hook has been seriously injured!!
(33) Broken Jaw - Miss next game
10: status changed from 1 to 9.
The ref looks the other way!
Move ended for Rumsfled
10 moved (SP) to ( -1, 13 )
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Blitz selected.
106 moved (MP) to ( 10, 3 )
106 moved (MP) to ( 10, 4 )
106 moved (MP) to ( 10, 5 )
11 blocked.
HORNS used.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Black Barty is knocked over.
Player pushed to (19, 7)
11 moved (MP) to ( 10, 7 )
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 2
(5, 6) + 0, (4, 4) + 0, 0: Black Barty has been knocked out.
11: status changed from 0 to 7.
11 moved (SP) to ( 0, 10 )
106 moved (MP) to ( 10, 6 )
106 moved (MP) to ( 10, 7 )
106 moved (MP) to ( 11, 8 )
Move ended for Ben Laden
[Game Saved]
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 9, 9 )
107 moved (MP) to ( 10, 10 )
107 moved (MP) to ( 11, 11 )
107 moved (MP) to ( 12, 12 )
107 moved (MP) to ( 13, 12 )
107 moved (MP) to ( 14, 13 )
107 moved (MP) to ( 15, 12 )
Move ended for PowerCollin

Mass Killers: All players have moved.

Turn time limit reached.


Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Henry Morgan
2: Select an action for Henry Morgan
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
Move ended for Henry Morgan
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Erik the Viking
1: Select an action for Erik the Viking
Select an action for Erik the Viking
1: Select an action for Erik the Viking
1: tackle zone state changed to true
Blitz selected.
103 blocked.

Stygs Mates , Choose a block die.
PUSHBACK
Player pushed to (16, 9)
103 moved (MP) to ( 16, 9 )
1 moved (MP) to ( 15, 9 )
1 moved (MP) to ( 16, 8 )
DODGE FINAL RESULT: Erik the Viking
TARGET: 4 --- ROLL: 4 + 0 = 4
Erik the Viking slips past his opponent(s) unhindered.
1 moved (MP) to ( 17, 7 )
TACKLE skill used to prevent DODGE skill.
DODGE BEFORE RE_ROLL: Erik the Viking knocked over trying to dodge.
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
DODGE FINAL RESULT: Erik the Viking
TARGET: 3 --- ROLL: 1 + 0 = 1
Erik the Viking is knocked over.
(2, 3) + 0, (0, 0) + 0, 0: Erik the Viking has been knocked prone.
Move ended for Erik the Viking
1: status changed from 3 to 1.
Ball moved to ( 18, 7 )

Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 6
[Game Saved]
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Adolf Thitler
Bootstrap Will is knocked over.
Verified Opponent Roll = 1
Verified Opponent Roll = 3
(1, 3) + 0, (0, 0) + 0, 0: Bootstrap Will has been knocked prone.
16: status changed from 0 to 1.
Adolf Thitler saved by block skill.
[Game Saved]
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 4
(4) BONE HEAD roll passed.
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 14, 6 )
113 moved (MP) to ( 15, 6 )
113 moved (MP) to ( 16, 6 )
113 moved (MP) to ( 17, 6 )
113 moved (MP) to ( 18, 6 )
Move ended for Paul Pot
[Game Saved]
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
Normal move selected.
115 moved (MP) to ( 12, 6 )
115 moved (MP) to ( 13, 5 )
115 moved (MP) to ( 14, 6 )
115 moved (MP) to ( 15, 7 )
Move ended for Dr Mengele "Death Angel"
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
108: status changed from 6 to 0.
Blitz selected.
2 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = SKULL
PUSHBACK/POW
Henry Morgan is knocked over.
Player pushed to (13, 7)
2 moved (MP) to ( 16, 7 )
Verified Opponent Roll = 6
Verified Opponent Roll = 4
CLAW used on armor roll.
PILING ON not necessary.
Verified Opponent Roll = 4
Verified Opponent Roll = 3
RSC or FANG used on injury roll.
Verified Opponent Roll = 6
(6, 4) + 2, (4, 3) + 2, 0: Henry Morgan has been knocked out.
2: status changed from 0 to 7.
2 moved (SP) to ( 1, 8 )
108 moved (MP) to ( 15, 8 )
108 moved (MP) to ( 16, 7 )
Move ended for The Jackal
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair

Turn time limit reached.

104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 14, 10 )
104 moved (MP) to ( 15, 9 )
104 moved (MP) to ( 16, 8 )
104 moved (MP) to ( 17, 8 )
104 moved (MP) to ( 18, 7 )
Verified Opponent Roll = 2
GET BALL BEFORE RE_ROLL: Dens B. Lair dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using sure hands.
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Dens B. Lair
TARGET: 3 --- ROLL: 6 + 0 = 6
104 moved (MP) to ( 17, 8 )
Hand off selected.
Move ended for Dens B. Lair
Ball moved to ( 13, 9 )
Verified Opponent Roll = 2
GET BALL BEFORE RE_ROLL: Sara Fat dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
Verified Opponent Roll = 5
GET BALL FINAL RESULT: Sara Fat
TARGET: 3 --- ROLL: 5 + 0 = 5
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 15, 9 )
103 moved (MP) to ( 14, 9 )
103 moved (MP) to ( 13, 9 )
103 moved (MP) to ( 12, 9 )
103 moved (MP) to ( 11, 9 )
103 moved (MP) to ( 10, 9 )
103 moved (MP) to ( 9, 9 )
Move ended for Sara Fat
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 12, 9 )
106 moved (MP) to ( 13, 9 )
106 moved (MP) to ( 14, 9 )
106 moved (MP) to ( 15, 8 )
106 moved (MP) to ( 16, 8 )
Move ended for Ben Laden
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 14, 11 )
107 moved (MP) to ( 13, 11 )
107 moved (MP) to ( 12, 12 )
Move ended for PowerCollin
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 13, 12 )
Move ended for Jack The Ripper
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 11, 5 )
Move ended for Gorsky the Russian Dancer
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
Foul selected.
109 moved (MP) to ( 14, 6 )
109 moved (MP) to ( 15, 6 )
109 moved (MP) to ( 16, 6 )
1 blocked.
Verified Opponent Roll = 1
Verified Opponent Roll = 1
DIRTY PLAYER skill used on armor roll.
Rumsfled fouls Erik the Viking. (1, 1) +7
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(6, 6) + 0, 1: Erik the Viking has been badly hurt!
1: status changed from 1 to 8.
The ref looks the other way!
Move ended for Rumsfled

Mass Killers: All players have moved.
1 moved (SP) to ( 0, 11 )

Mass Killers turn ended.
[Game Saved]

Stygs Mates start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.


Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 7
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 8, 10 )
103 moved (MP) to ( 7, 11 )
103 moved (MP) to ( 6, 12 )
103 moved (MP) to ( 5, 12 )
103 moved (MP) to ( 4, 12 )
103 moved (MP) to ( 3, 12 )
Move ended for Sara Fat
107: Select an action for PowerCollin
Select an action for PowerCollin
108: Select an action for The Jackal
Select an action for The Jackal
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 15, 8 )
108 moved (MP) to ( 14, 9 )
108 moved (MP) to ( 14, 10 )
108 moved (MP) to ( 14, 11 )
108 moved (MP) to ( 14, 12 )
Move ended for The Jackal
107: Select an action for PowerCollin
Select an action for PowerCollin
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 12, 13 )
Move ended for PowerCollin
105: Select an action for Jack The Ripper
Select an action for Jack The Ripper
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 12, 12 )
Move ended for Jack The Ripper
115: Select an action for Dr Mengele "Death Angel"
Select an action for Dr Mengele "Death Angel"
115: tackle zone state changed to true
Normal move selected.
115 moved (MP) to ( 14, 6 )
115 moved (MP) to ( 13, 6 )
115 moved (MP) to ( 12, 5 )
Move ended for Dr Mengele "Death Angel"
114: Select an action for Adolf Thitler
Select an action for Adolf Thitler
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 16, 11 )
114 moved (MP) to ( 15, 12 )
114 moved (MP) to ( 14, 13 )
Move ended for Adolf Thitler
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
113: Select an action for Paul Pot
Select an action for Paul Pot
Verified Opponent Roll = 2
(2) BONE HEAD roll passed.
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 18, 7 )
113 moved (MP) to ( 18, 8 )
113 moved (MP) to ( 17, 9 )
113 moved (MP) to ( 16, 9 )
113 moved (MP) to ( 15, 10 )
Move ended for Paul Pot
[Game Saved]
104: Select an action for Dens B. Lair
Select an action for Dens B. Lair
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 17, 9 )
104 moved (MP) to ( 16, 10 )
104 moved (MP) to ( 16, 11 )
104 moved (MP) to ( 15, 12 )
104 moved (MP) to ( 15, 13 )
104 moved (MP) to ( 14, 14 )
Move ended for Dens B. Lair
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
Foul selected.
109 moved (MP) to ( 15, 7 )
109 moved (MP) to ( 14, 8 )
109 moved (MP) to ( 13, 9 )
109 moved (MP) to ( 13, 10 )
109 moved (MP) to ( 13, 11 )
109 moved (MP) to ( 13, 12 )
8 blocked.
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Rumsfled fouls Mad Dog Bonney. (3, 2) +6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
DIRTY PLAYER skill used on injury roll.
(4, 1) + 2, 0: Mad Dog Bonney has been stunned.
8: status changed from 1 to 2.
The ref looks the other way!
Move ended for Rumsfled
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 15, 9 )
106 moved (MP) to ( 14, 10 )
106 moved (MP) to ( 13, 11 )
106 moved (MP) to ( 12, 11 )
106 moved (MP) to ( 11, 12 )
106 moved (MP) to ( 11, 13 )
Move ended for Ben Laden
101: Select an action for Gorsky the Russian Dancer
Select an action for Gorsky the Russian Dancer
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 11, 4 )
101 moved (MP) to ( 12, 3 )
Move ended for Gorsky the Russian Dancer

Mass Killers: All players have moved.

Mass Killers turn ended.
[Game Saved]
8: tackle zone state changed to true
8: status changed from 2 to 1.
Mad Dog Bonney rolls over.

Stygs Mates start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.


Stygs Mates turn ended.

Waiting for Mass Killers to finish TURN: 8
[Game Saved]
106: Select an action for Ben Laden
Select an action for Ben Laden
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 12, 14 )
Move ended for Ben Laden
109: Select an action for Rumsfled
Select an action for Rumsfled
109: tackle zone state changed to true
Foul selected.
8 blocked.
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Rumsfled fouls Mad Dog Bonney. (2, 2) +7
Verified Opponent Roll = 4
Verified Opponent Roll = 2
DIRTY PLAYER skill used on injury roll.
Verified Opponent Roll = 6
(4, 2) + 2, 0: Mad Dog Bonney has been knocked out.
8: status changed from 1 to 7.
8 moved (SP) to ( 1, 9 )
The ref looks the other way!
Move ended for Rumsfled
[Game Saved]
103: Select an action for Sara Fat
Select an action for Sara Fat
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 2, 11 )
Sara Fat scores a touchdown!


End of the regulation game time.


*** Setup start ***
101: status changed from 0 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 2 )
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 0 )
103: status changed from 4 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 3 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 4 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 5 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 6 )
107: status changed from 0 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 7 )
108: status changed from 0 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 28, 0 )
109: status changed from 0 to 0.
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 28, 1 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 1 )
113: status changed from 0 to 0.
113 moved (SP) to ( -1, -1 )
113 moved (SP) to ( 28, 2 )
114: status changed from 0 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 3 )
115: status changed from 0 to 0.
115 moved (SP) to ( -1, -1 )
115 moved (SP) to ( 28, 4 )
Smelling salts used.
Verified Opponent Roll = 6
(6) Henry Morgan regains consciousness.
2: status changed from 7 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 0 )
Smelling salts used.
Verified Opponent Roll = 2
(2) Lonestar regains consciousness.
4: status changed from 7 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 1 )
Smelling salts used.
Verified Opponent Roll = 5
(5) Rackham Le Rouge regains consciousness.
6: status changed from 7 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 2 )
Smelling salts used.
Verified Opponent Roll = 5
(5) Mad Dog Bonney regains consciousness.
8: status changed from 7 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 0, 4 )
Smelling salts used.
Verified Opponent Roll = 5
(5) Black Barty regains consciousness.
11: status changed from 7 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 0, 6 )
14: status changed from 1 to 0.
14 moved (SP) to ( -1, -1 )
14 moved (SP) to ( 0, 7 )
16: status changed from 1 to 0.
16 moved (SP) to ( -1, -1 )
16 moved (SP) to ( 1, 0 )


Verified Opponent Roll = 1
Mass Killers Winnings
  Roll: 1 + -3
Verified Opponent Roll = 3
Stygs Mates Winnings
  Roll: 3 + 1
Verified Opponent Roll = 2
Joseph Stall Inn Dogfish gets an MVP award.
Verified Opponent Roll = 1
Erik the Viking gets an MVP award.
Verified Opponent Roll = 1
Mass Killers FF
  Roll: 1 + 0
Verified Opponent Roll = 4
Stygs Mates FF
  Roll: 4 + 2
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 3
D6: 1(204) 2(210) 3(214) 4(201) 5(223) 6(200) Total(1252)
D8: 1(6) 2(2) 3(3) 4(5) 5(3) 6(4) 7(6) 8(3) Total(32)

GAME OVER
Final Score:

Stygs Mates: 2
Mass Killers: 1

WINNINGS

Stygs Mates: 40000
Mass Killers: 0
