Java JRE 1.4 Beta 7.6 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = false bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = false bb2k3pilingon = false bb2k3hypnotic = false bb2k3chef = false bb2k3runesmith = false bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Andustar Player 1: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 2 name: Forostar Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Leafygreens Player 3: L Wood Elf Lineman 7 3 4 7 [] Player 5 name: Enthugger Player 5: L Wood Elf Lineman 7 3 4 7 [Block] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block] Player 7 name: Ramdir Player 7: L Wood Elf Lineman 7 3 4 7 [Block] Player 8 name: Slothlorien Player 8: Tm Treeman 2 6 1 10 [Big Guy, Frenzy, Mighty Blow, Pro, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 9 name: Thranduilseed Player 9: T Wood Elf Thrower 7 3 4 6 [Accurate, Pass, Sure Hands] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 11 name: Orgopher Player 11: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Jump Up, Sure Hands] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Strip Ball, Tackle] Player 13 name: Murky Wood Player 13: L Wood Elf Lineman 7 3 4 7 [] Player 14 name: Murkywaters Player 14: L Wood Elf Lineman 7 3 4 7 [] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3764] Connected as server to game 'elves'. Waiting for client. Receiving: True panzies.html Sending Team File... Done Sending File Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Hipsway Player 101: C Lion Warrior 8 3 4 7 [Catch] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Catch] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [] Player 106 name: Sissy Player 106: L High Elf Lineman 6 3 4 8 [] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Cream Puff Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [] Player 110 name: Milksop Player 110: L High Elf Lineman 6 3 4 8 [] Player 111 name: Foppish Player 111: L High Elf Lineman 6 3 4 8 [] Player 112 name: Wuss Player 112: C Lion Warrior 8 3 4 7 [Catch] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Pass] Done loading opponent team. Options Changed on Client to match Server: Auto Catch, BB2k3 Wild Animal, BB2k3 Piling On, BB2k3 Hypnotic Gaze, BB2k3 Halfling Chef, BB2k3 Rune Smith, Options Changed on Client to match Server: Auto Catch, BB2k3 Wild Animal, BB2k3 Piling On, BB2k3 Hypnotic Gaze, BB2k3 Halfling Chef, BB2k3 Rune Smith, *** Setup start *** Weather roll(5+5) Current Weather: Nice Gate: 61000 screaming fans show up for the game. Handicap result 61:BRIBE THE REF 2. Handicap result 41:TEAM ANTHEM. Handicap result 62:KNUCKLEDUSTERS. *** Setup start *** True Panzies BRIBE THE REF 2. True Panzies gain TEAM ANTHEM. Fluffy gets KNUCKLEDUSTERS. Andustar is suffering from a niggling injury. 1: status changed from 0 to 2. Mallornstump manages to ignore the niggling pain. Ramdir manages to ignore the niggling pain. GreenWood the Great is suffering from a niggling injury. 10: status changed from 0 to 2. Wild Woody is suffering from a niggling injury. 12: status changed from 0 to 2. Apothecary used on Wild Woody. 12: status changed from 2 to 0. (5) Slothlorien does not take root. Picked HEADS. Coin flip is: HEADS! Sylvan SuperSonics win the toss. Opponent Kicking. Waiting for True Panzies to set players on field. 111 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 22, 9 ) 105 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 22, 5 ) 103 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 22, 9 ) 103 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 17, 9 ) 101 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 23, 10 ) GreenWood the Great missed the game. Andustar missed the game. 104 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 23, 1 ) 101 moved (SP) to ( 20, 1 ) 106 moved (SP) to ( 20, 2 ) 102 moved (SP) to ( 20, 13 ) 110 moved (SP) to ( 20, 12 ) 103 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 18, 9 ) 103 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 7, 10 ) 8 moved (SP) to ( 14, 10 ) Turn time limit reached. 7 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (6+6) = Pitch Invasion True Panzies: 9 + 10 FanFactor Sylvan SuperSonics: 7 + 9 FanFactor True Panzies fans invade the pitch. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Enthugger is injured by the crowd. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Enthugger has been stunned. 5: status changed from 0 to 2. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kick result. Direction: 6 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 5: status changed from 2 to 1. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 7, 8 ) GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 7, 9 ) Hand off selected. Move ended for Orgopher Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 107 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Slothlorien Poncy is knocked over. Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (4, 6) + 0, 1: Poncy has been badly hurt! 107: status changed from 0 to 8. 8 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Forostar 2: Select an action for Forostar Select an action for Leafygreens 3: Select an action for Leafygreens Select an action for Forostar 2: Select an action for Forostar Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Leafygreens Cutesy is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (1, 2) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Murky Wood Twinky is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (5, 4) + 0, (3, 3) + 0, 0: Twinky has been stunned. 109: status changed from 0 to 2. 13 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Forostar 2: Select an action for Forostar Select an action for Forostar 2: Select an action for Forostar Select an action for Murkywaters 14: Select an action for Murkywaters 14: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Murkywaters Foppish is knocked over. Player pushed to (16, 3) 111 moved (MP) to ( 16, 3 ) (3, 3) + 0, (0, 0) + 0, 0: Foppish has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Forostar 2: Select an action for Forostar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 9 ) Move ended for Forostar Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (19, 9) 104 moved (MP) to ( 19, 9 ) Turn time limit reached. 12 moved (MP) to ( 16, 7 ) Move ended for Wild Woody [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) Move ended for Mallornstump Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 13 ) Move ended for Ramdir Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 9 ) Move ended for Thranduilseed Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Twinky rolls over. 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Foppish 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 11 ) Move ended for Wimpy 110: Select an action for Milksop Select an action for Milksop 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) Move ended for Sissy 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 1 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) Move ended for Hipsway 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Milksop Player pushed to (11, 12) 6 moved (MP) to ( 18, 12 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Swish Player pushed to (11, 14) 7 moved (MP) to ( 18, 14 ) 102 moved (MP) to ( 19, 13 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) Move ended for Wuss 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Murkywaters is knocked over. Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Murkywaters has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 18, 9 ) Move ended for Fluffy True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 11 ) 104 blocked. (3) Go for it successful. Sylvan SuperSonics , Choose a block die. POW Wimpy is knocked over. Player pushed to (19, 12) 104 moved (MP) to ( 19, 12 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 18, 11 ) Move ended for Slothlorien [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Mallornstump Player pushed to (19, 14) 102 moved (MP) to ( 19, 14 ) 6 moved (MP) to ( 19, 13 ) [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) Hand off selected. Move ended for Thranduilseed Ball moved to ( 16, 7 ) GET BALL BEFORE RE_ROLL: Wild Woody dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 23, 3 ) 12 moved (MP) to ( 24, 2 ) Move ended for Wild Woody Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 21, 3 ) 13 moved (MP) to ( 22, 3 ) (2) Go for it successful. 13 moved (MP) to ( 23, 3 ) Move ended for Murky Wood [Game Saved] Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 8 ) Move ended for Enthugger Select an action for Forostar 2: Select an action for Forostar 2: tackle zone state changed to true Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. Turn time limit reached. POW/SKULL Move ended for Forostar Fluffy is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. Forostar is knocked over. MIGHTY BLOW used on injury roll. (3, 5) + 0, (3, 6) + 1, 3: Forostar has been badly hurt! 2: status changed from 0 to 8. 2 moved to dugout ( 0, 11 ) Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 19, 1 ) 111 moved (MP) to ( 20, 1 ) 111 moved (MP) to ( 21, 1 ) 111 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 23, 1 ) Move ended for Foppish [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 5 ) 112 moved (MP) to ( 25, 4 ) 112 moved (MP) to ( 25, 3 ) 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Wild Woody is knocked over. Player pushed to (5, 1) 12 moved (MP) to ( 24, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (3, 6) + 0, (1, 6) + 0, 0: Wild Woody has been stunned. 12: status changed from 3 to 2. 112 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 3 Ball moved to ( 6, 0 ) Move ended for Wuss [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 21, 2 ) Move ended for Sissy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 7 ) Move ended for Twinky 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Fluffy 110: Select an action for Milksop Select an action for Milksop 102: Select an action for Swish Select an action for Swish 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 1 (1) Cutesy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Cutesy trips and falls trying to go for it! Move ended for Cutesy 105 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. True Panzies turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Murkywaters 14: Select an action for Murkywaters 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Murkywaters Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 11 ) 110 blocked. Sylvan SuperSonics , Choose a block die. POW Milksop is knocked over. Player pushed to (21, 13) 110 moved (MP) to ( 21, 13 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 20, 12 ) Move ended for Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Mallornstump Player pushed to (19, 15) (5, 2) + 0, 0: Swish has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 2 ) [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 18, 10 ) Move ended for Ramdir Select an action for Enthugger 5: Select an action for Enthugger Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) GreenWood the Great missed the game. Andustar missed the game. Move ended for Orgopher Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 20, 1 ) Move ended for Leafygreens Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 6 ) Move ended for Thranduilseed Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Enthugger Twinky is knocked over. Player pushed to (20, 7) 109 moved (MP) to ( 20, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 19, 7 ) Turn time limit reached. [Game Saved] Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Block selected. 112 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Murky Wood Sylvan SuperSonics: All players have moved. Wuss is knocked over. Player pushed to (25, 1) 112 moved (MP) to ( 25, 1 ) (4, 2) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 24, 2 ) Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 17, 11 ) Move ended for Cutesy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (5, 3) 13 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 26, 2 ) 112 moved (MP) to ( 26, 3 ) 112 moved (MP) to ( 26, 4 ) 112 moved (MP) to ( 25, 5 ) Move ended for Wuss [Game Saved] 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Foppish TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 22, 1 ) 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 19, 3 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Murkywaters TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Murkywaters. Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Foppish TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Foppish Ball moved to ( 16, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Hipsway dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hipsway TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 2 ) True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 4 ) Move ended for Enthugger Select an action for Murkywaters 14: Select an action for Murkywaters 14: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Murkywaters Player pushed to (12, 2) 101 moved (MP) to ( 12, 2 ) 14 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 25, 2 ) 12 moved (MP) to ( 26, 3 ) 12 moved (MP) to ( 27, 4 ) 12 moved (MP) to ( 27, 5 ) 12 moved (MP) to ( 27, 6 ) Move ended for Wild Woody Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) Hand off selected. Move ended for Orgopher Ball moved to ( 19, 6 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 6 ) 9 moved (MP) to ( 23, 7 ) 9 moved (MP) to ( 24, 8 ) 9 moved (MP) to ( 25, 8 ) 9 moved (MP) to ( 26, 8 ) (3) Go for it successful. 9 moved (MP) to ( 27, 8 ) Thranduilseed scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=20,y=1] : current status = 0 3 : current square = java.awt.Point[x=20,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=13,y=4] : current status = 4 5 : current square = java.awt.Point[x=13,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=27,y=6] : current status = 4 12 : current square = java.awt.Point[x=27,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=24,y=3] : current status = 0 13 : current square = java.awt.Point[x=24,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=13,y=3] : current status = 4 14 : current square = java.awt.Point[x=13,y=3] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=12,y=2] : current status = 0 101 : current square = java.awt.Point[x=12,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=19,y=12] : current status = 1 104 : current square = java.awt.Point[x=19,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=20,y=7] : current status = 1 109 : current square = java.awt.Point[x=20,y=7] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=13] : current status = 1 110 : current square = java.awt.Point[x=21,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=19,y=3] : current status = 0 111 : current square = java.awt.Point[x=19,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 1 ) 11 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 7 ) Turn time limit reached. Waiting for True Panzies to set players on field. 112 moved (SP) to ( 24, 12 ) 101 moved (SP) to ( 24, 11 ) 102 moved (SP) to ( 24, 10 ) 113 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 1 + 9FF + 0CL True Panzies: 1 + 10FF + 0CL True Panzies get an extra re-roll. Kick result. Direction: 2 Distance: 3 Ball placed at (20, 7) Scatter roll: 8 Ball moved to ( 19, 4 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 4 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Cutesy Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) Move ended for Swish 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Orgopher saved by block skill. Fluffy is knocked over. Move ended for Fluffy Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 103: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Enthugger 5: Select an action for Enthugger Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 8 ) 104 blocked. Sylvan SuperSonics , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW/SKULL Wimpy is knocked over. MIGHTY BLOW used on armor roll. (6, 2) + 1, (2, 1) + 0, 0: Wimpy has been stunned. 104: status changed from 0 to 2. Slothlorien is knocked over. Move ended for Slothlorien (3, 6) + 0, (0, 0) + 0, 0: Slothlorien has been knocked prone. 8: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Wimpy rolls over. 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Milksop TARGET: 2 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Milksop fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 2 PASS FINAL RESULT: Milksop TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Milksop Ball moved to ( 6, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 13) 11 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 13, 12 ) Move ended for Fluffy [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) Move ended for Wuss 102: Select an action for Swish Select an action for Swish 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Foppish Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) [Game Saved] 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) Move ended for Cream Puff 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Swish Wild Woody is knocked over. Player pushed to (17, 14) 12 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 13, 13 ) [Game Saved] 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) Move ended for Hipsway 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 12 ) Move ended for Pussy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 11 ) Move ended for Sissy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy True Panzies: All players have moved. Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for Murky Wood Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Murkywaters 14: Select an action for Murkywaters Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (1) - stand up roll fails! PRO Roll(3) - PRO fails Move ended for Slothlorien [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) Move ended for Mallornstump Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Ramdir Foppish is knocked over. Player pushed to (15, 3) 111 moved (MP) to ( 15, 3 ) (2, 2) + 0, (0, 0) + 0, 0: Foppish has been knocked prone. 111: status changed from 0 to 1. 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Murkywaters 14: Select an action for Murkywaters 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 18, 12 ) Move ended for Murkywaters Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 14, 14 ) Target(3) Roll(2) Wild Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Wild Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Woody 12 moved (MP) to ( 14, 14 ) (3, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 17, 10 ) Move ended for Wimpy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 17, 13 ) Move ended for Cutesy 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 12 ) Move ended for Cream Puff 110: Select an action for Milksop Select an action for Milksop 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) Move ended for Sissy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 19, 10 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK 113 blocked. Player pushed to (13, 12) 113 moved (MP) to ( 16, 12 ) Player pushed to (12, 12) 13 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 18, 11 ) Move ended for Milksop [Game Saved] 101: Select an action for Hipsway Select an action for Hipsway 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Hipsway Orgopher is knocked over. Player pushed to (16, 14) 11 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 12, 13 ) [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 4 + 0 = 4 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Pussy Ball moved to ( 16, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 13 ) 102 moved (MP) to ( 6, 13 ) 102 moved (MP) to ( 5, 13 ) Move ended for Swish 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 12 ) Move ended for Wuss 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 15, 13 ) Move ended for Fluffy 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Foppish TARGET: 2 --- ROLL: 2 + 0 = 2 Foppish slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 18, 2 ) Move ended for Foppish True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramdir 7: Select an action for Ramdir Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 11, 12 ) Move ended for Thranduilseed Select an action for Ramdir 7: Select an action for Ramdir Select an action for Orgopher 11: Select an action for Orgopher Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Wild Woody Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true (4) Stand up roll passed. 8: status changed from 6 to 4. Normal move selected. Move ended for Slothlorien [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 12, 14 ) DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 3 + 0 = 3 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 14 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 14 ) 11 moved (MP) to ( 8, 14 ) 11 moved (MP) to ( 7, 14 ) 11 moved (MP) to ( 6, 14 ) 102 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Swish is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Swish has been knocked prone. 102: status changed from 3 to 1. Orgopher saved by block skill. Ball moved to ( 4, 12 ) 11 moved (MP) to ( 5, 14 ) (1) Orgopher trips and falls trying to go for it! Move ended for Orgopher 11 moved (MP) to ( 4, 13 ) (1, 5) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) Move ended for Wimpy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Pussy Wild Woody saved by dodge skill. Player pushed to (15, 15) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 1 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 3, 12 ) 112 moved (MP) to ( 2, 12 ) Wuss scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for True Panzies to set players on field. 111 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 6 ) Andustar missed the game. 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 26, 10 ) 104 moved (SP) to ( 26, 8 ) 106 moved (SP) to ( 26, 6 ) 103 moved (SP) to ( 26, 4 ) 110 moved (SP) to ( 26, 2 ) 108 moved (SP) to ( 26, 13 ) 104 moved (SP) to ( 26, 11 ) 106 moved (SP) to ( 26, 9 ) 112 moved (SP) to ( 26, 7 ) 110 moved (SP) to ( 26, 1 ) 103 moved (SP) to ( 26, 3 ) 101 moved (SP) to ( 26, 5 ) 102 moved (SP) to ( 25, 7 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 5, 4 ) 12 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Sylvan SuperSonics quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 13 moved (SP) to ( 15, 7 ) 3 moved (SP) to ( 15, 3 ) 11 moved (SP) to ( 6, 5 ) 9 moved (SP) to ( 8, 10 ) 12 moved (SP) to ( 15, 8 ) Turn time limit reached. Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 2 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 16, 6 ) 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Cutesy is knocked over. Player pushed to (13, 7) Player 6 pushed to (13, 7) 6 moved (MP) to ( 13, 7 ) Player pushed to (14, 7) 105 moved (MP) to ( 14, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) Move ended for Wild Woody [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 16, 3 ) Move ended for Murky Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 16, 4 ) Move ended for Mallornstump Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Ramdir Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 5 ) Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 16, 6 ) Move ended for Slothlorien Slothlorien has already moved this turn. [Game Saved] Select an action for Enthugger 5: Select an action for Enthugger Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 5, 7 ) 9 moved (MP) to ( 4, 6 ) 9 moved (MP) to ( 3, 5 ) 9 moved (MP) to ( 3, 4 ) 9 moved (MP) to ( 3, 3 ) (6) Go for it successful. 9 moved (MP) to ( 2, 2 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 6 Move ended for Thranduilseed Ball moved to ( 6, 5 ) GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 5 ) Hand off selected. Move ended for Orgopher Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Murkywaters TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Murkywaters 14: Select an action for Murkywaters 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 17, 5 ) Move ended for Murkywaters Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 18, 7 ) (3) Go for it successful. 5 moved (MP) to ( 17, 6 ) Move ended for Enthugger [Game Saved] Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 18, 5 ) Move ended for Leafygreens Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 105 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutesy TARGET: 3 --- ROLL: 4 + 0 = 4 Cutesy slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Orgopher saved by dodge skill. Player pushed to (16, 4) 11 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 13, 5 ) Move ended for Cutesy True Panzies turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 3 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 1 ) 12 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 12 ) 14 moved (SP) to ( 13, 13 ) 11 moved (SP) to ( 12, 7 ) Waiting for True Panzies to set players on field. 113 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( 25, 10 ) 108 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 25, 7 ) 110 moved (SP) to ( 29, 5 ) 112 moved (SP) to ( 16, 10 ) GreenWood the Great missed the game. Andustar missed the game. 102 moved (SP) to ( 15, 12 ) GreenWood the Great missed the game. Andustar missed the game. GreenWood the Great missed the game. 101 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 4 Distance: 2 Quick snap. Waiting for True Panzies to re-arrange players on field. 113 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 14, 11 ) 112 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 14, 13 ) Ball placed at (21, 7) Ball placed at (21, 7) GET BALL FINAL RESULT: Sissy TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Cream Puff Ramdir is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Ramdir has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) Move ended for Wuss 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) Move ended for Hipsway 103: Select an action for Fluffy Select an action for Fluffy 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 8 ) 106 moved (MP) to ( 21, 8 ) Hand off selected. Move ended for Sissy Ball moved to ( 9, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 12 ) Move ended for Pussy 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fluffy Thranduilseed is knocked over. Player pushed to (17, 13) 9 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (2, 4) + 1, (5, 4) + 0, 0: Thranduilseed has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 13, 12 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Twinky Player pushed to (16, 3) 3 moved (MP) to ( 13, 3 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Wimpy Enthugger is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Enthugger has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Foppish TARGET: 2 --- ROLL: 1 + 0 = 1 Foppish is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Foppish has been knocked prone. 111: status changed from 4 to 1. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Ramdir 7: Select an action for Ramdir Select an action for Orgopher 11: Select an action for Orgopher Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Ramdir 7: Select an action for Ramdir Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 5 ) Move ended for Slothlorien Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 10 ) Move ended for Wild Woody Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 3 ) Move ended for Enthugger Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 17, 11 ) (2) Go for it successful. 6 moved (MP) to ( 17, 12 ) (5) Go for it successful. 6 moved (MP) to ( 16, 13 ) Move ended for Mallornstump [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 11 ) Move ended for Ramdir Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 12 ) Turn time limit reached. 113 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. POW Pussy is knocked over. Player pushed to (14, 12) 113 moved (MP) to ( 14, 12 ) (2, 3) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 3 to 1. 11 moved (MP) to ( 15, 12 ) Ball moved to ( 14, 11 ) (1) Orgopher trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 11 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Orgopher TARGET: 4 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Orgopher TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Orgopher Scatter roll: 5 Ball moved to ( 15, 12 ) Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Cream Puff Orgopher is knocked over. Player pushed to (16, 11) 11 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 0 to 1. 108 moved (MP) to ( 14, 11 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 12 ) Move ended for Sissy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 12 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 14) 6 moved (MP) to ( 17, 14 ) 105 moved (MP) to ( 16, 13 ) Move ended for Cutesy [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Fluffy Murkywaters is knocked over. Player pushed to (15, 14) 14 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 2) + 0, (4, 5) + 1, 6: Murkywaters has been KILLED!! 14: status changed from 0 to 10. 103 moved (MP) to ( 13, 13 ) 14 moved (SP) to ( 0, 14 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 12, 14 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 12 ) 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 11 ) Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 12, 13 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 6 Move ended for Pussy Ball moved to ( 22, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Wuss TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 1 + 0 = 1 Wuss is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. Move ended for Wuss 112: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 23, 13 ) True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Slothlorien Wimpy is knocked over. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: Wimpy has been stunned. 104: status changed from 0 to 2. 8 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Enthugger Twinky is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 10 ) Move ended for Leafygreens Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Ramdir Hipsway is knocked over. Player pushed to (13, 12) 101 moved (MP) to ( 13, 12 ) (3, 4) + 0, (0, 0) + 0, 0: Hipsway has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Orgopher TARGET: 4 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 2 + 0 = 2 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 8, 13 ) 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 6, 13 ) GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 7, 13 ) 11 moved (MP) to ( 8, 12 ) (4) Go for it successful. 11 moved (MP) to ( 8, 11 ) Hand off selected. Move ended for Orgopher Ball moved to ( 7, 10 ) GET BALL FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 3 ) Turn time limit reached. 12 moved (MP) to ( 15, 2 ) Move ended for Wild Woody [Game Saved] Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 14, 3 ) Move ended for Murky Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 14 ) DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 1 + 0 = 1 Mallornstump is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. Move ended for Mallornstump Sylvan SuperSonics: All players have moved. 6: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Wimpy rolls over. 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 23, 6 ) Move ended for Sissy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 22, 7 ) Move ended for Cutesy 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) Move ended for Cream Puff 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hipsway 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Fluffy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 10 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 10, 5 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 11, 3 ) Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 10 ) Move ended for Pussy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 7, 9 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 9, 8 ) Move ended for Wuss 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 (1) Foppish trips and falls trying to go for it! Move ended for Foppish 111 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Foppish has been knocked prone. 111: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 3 ) 13 moved (MP) to ( 18, 3 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 21, 6 ) Move ended for Murky Wood Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 7 ) 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Cutesy is knocked over. Player pushed to (23, 8) 105 moved (MP) to ( 23, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 22, 7 ) Move ended for Enthugger [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 22, 10 ) Move ended for Mallornstump Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) 12 moved (MP) to ( 23, 2 ) Move ended for Wild Woody Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 12 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 11, 14 ) 11 moved (MP) to ( 12, 14 ) 11 moved (MP) to ( 13, 14 ) 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 11 ) Move ended for Orgopher [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Ramdir 7: Select an action for Ramdir Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 25, 4 ) 106 moved (MP) to ( 25, 3 ) 106 moved (MP) to ( 24, 2 ) 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Wild Woody saved by block skill. Sissy is knocked over. Move ended for Sissy Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 5) + 0, (3, 3) + 0, 0: Sissy has been stunned. 106: status changed from 0 to 2. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 22, 6 ) 11 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 3 ) 11 moved (MP) to ( 26, 3 ) (1) Orgopher trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 11 moved (MP) to ( 27, 3 ) Move ended for Orgopher [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 3 ) 12 moved (MP) to ( 25, 3 ) 12 moved (MP) to ( 26, 3 ) Hand off selected. Move ended for Wild Woody Ball moved to ( 27, 3 ) GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 Orgopher scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=22,y=7] : current status = 4 5 : current square = java.awt.Point[x=22,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=22,y=10] : current status = 4 6 : current square = java.awt.Point[x=22,y=10] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=12,y=11] : current status = 4 7 : current square = java.awt.Point[x=12,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=8] : current status = 7 9 : current status = 7 (4) Thranduilseed regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=27,y=3] : current status = 4 11 : current square = java.awt.Point[x=27,y=3] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=26,y=3] : current status = 0 12 : current square = java.awt.Point[x=26,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=21,y=6] : current status = 0 13 : current square = java.awt.Point[x=21,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=13,y=10] : current status = 0 103 : current square = java.awt.Point[x=13,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=23,y=8] : current status = 1 105 : current square = java.awt.Point[x=23,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=24,y=2] : current status = 2 106 : current square = java.awt.Point[x=24,y=2] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=13,y=1] : current status = 1 111 : current square = java.awt.Point[x=13,y=1] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=9,y=8] : current status = 0 112 : current square = java.awt.Point[x=9,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=9,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=9,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 13, 13 ) 11 moved (SP) to ( 13, 12 ) GreenWood the Great missed the game. Waiting for True Panzies to set players on field. Andustar missed the game. GreenWood the Great missed the game. 102 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 5 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Foppish Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) Move ended for Wuss 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) Move ended for Swish 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 13) 11 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 13, 12 ) Move ended for Fluffy [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sissy TARGET: 2 --- ROLL: 3 + 0 = 3 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 22, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Sissy TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Sissy Ball moved to ( 7, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) Move ended for Pussy 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) Move ended for Hipsway 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Twinky Wild Woody saved by dodge skill. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) [Game Saved] 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Cream Puff Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Wimpy Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 17, 9 ) Move ended for Cutesy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 9 ) Move ended for Thranduilseed Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Mallornstump Hipsway is knocked over. (5, 3) + 0, (2, 1) + 0, 0: Hipsway has been stunned. 101: status changed from 0 to 2. Mallornstump saved by block skill. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 16, 11 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 113 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 13) 113 moved (MP) to ( 16, 13 ) STRIP BALL skill used. 12 moved (MP) to ( 16, 12 ) Ball moved to ( 17, 14 ) Move ended for Wild Woody [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) Move ended for Slothlorien Select an action for Ramdir 7: Select an action for Ramdir Select an action for Enthugger 5: Select an action for Enthugger Select an action for Ramdir 7: Select an action for Ramdir Turn time limit reached. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 11, 10 ) (1) Ramdir trips and falls trying to go for it! Move ended for Ramdir 7 moved (MP) to ( 12, 11 ) (3, 5) + 0, (1, 1) + 0, 0: Ramdir has been stunned. 7: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Hipsway rolls over. 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 11 ) Move ended for Sissy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 11 ) Move ended for Wimpy 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 17, 11 ) Move ended for Cream Puff [Game Saved] 103: Select an action for Fluffy Select an action for Fluffy 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Fluffy Enthugger is knocked over. Player pushed to (17, 14) 5 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Enthugger has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 13, 13 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Pussy Wild Woody is knocked over. 106 blocked. Player pushed to (12, 10) 106 moved (MP) to ( 17, 10 ) Player pushed to (13, 11) 12 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 4) + 0, (1, 4) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 17, 13 ) 105 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Cutesy Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 12, 13 ) True Panzies turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Ramdir rolls over. 12: tackle zone state changed to true 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 15, 10 ) Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (17, 9) 111 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 16, 10 ) Move ended for Slothlorien [Game Saved] Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 14, 9 ) Move ended for Murky Wood Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 18, 8 ) Move ended for Leafygreens Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW Fluffy is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) (5, 4) + 0, (4, 6) + 0, 5: Fluffy has been seriously injured!! (11) Concussion - Miss next game 103: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. Fluffy: (11) Concussion - Miss next game Fluffy: (11) Concussion - Miss next game No apothecary or not used. 103 moved to dugout ( 29, 13 ) 5 moved (MP) to ( 13, 13 ) Move ended for Enthugger [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 12 ) Move ended for Thranduilseed Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) Move ended for Mallornstump Select an action for Orgopher 11: Select an action for Orgopher Select an action for Orgopher 11: Select an action for Orgopher Turn time limit reached. 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) Move ended for Orgopher Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 13 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 19, 9 ) Move ended for Cutesy 111: Select an action for Foppish Select an action for Foppish 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Foppish Leafygreens is knocked over. Player pushed to (10, 7) 3 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Leafygreens has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 101: Select an action for Hipsway Select an action for Hipsway 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hipsway TARGET: 2 --- ROLL: 5 + 0 = 5 Hipsway slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 8, 6 ) Move ended for Hipsway [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 16, 12 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Murky Wood TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Murky Wood. Pass selected. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Pussy Ball moved to ( 21, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Hipsway TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 8 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Orgopher is knocked over. Player pushed to (11, 6) 11 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 8 ) Move ended for Sissy [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Twinky Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Cream Puff TARGET: 2 --- ROLL: 1 + 0 = 1 Cream Puff is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Cream Puff has been knocked prone. Move ended for Cream Puff 108: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slothlorien 8: Select an action for Slothlorien Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 104 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Slothlorien Wimpy is knocked over. Player pushed to (15, 12) 104 moved (MP) to ( 15, 12 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Ramdir 7: Select an action for Ramdir Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 5 ) Move ended for Orgopher Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 7 ) Move ended for Ramdir Select an action for Murky Wood 13: Select an action for Murky Wood Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Enthugger Swish is knocked over. Player pushed to (14, 11) 102 moved (MP) to ( 14, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Swish has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 7 ) 101 blocked. Sylvan SuperSonics , Choose a block die. POW Hipsway is knocked over. Player pushed to (8, 5) 101 moved (MP) to ( 8, 5 ) (2, 3) + 0, (0, 0) + 0, 0: Hipsway has been knocked prone. 101: status changed from 3 to 1. 6 moved (MP) to ( 8, 6 ) Ball moved to ( 9, 4 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 8, 4 ) Move ended for Mallornstump [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Leafygreens 3: Select an action for Leafygreens Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Leafygreens 3: Select an action for Leafygreens Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Thranduilseed TARGET: 2 --- ROLL: 6 + 0 = 6 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 5 ) (2) Go for it successful. 9 moved (MP) to ( 9, 4 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 2 --- ROLL: 6 + 0 = 6 Turn time limit reached. (2) Go for it successful. 9 moved (MP) to ( 8, 3 ) Move ended for Thranduilseed [Game Saved] Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Murky Wood TARGET: 2 --- ROLL: 5 + 0 = 5 Murky Wood slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 9, 3 ) Move ended for Murky Wood [Game Saved] Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) Move ended for Leafygreens Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) (6) Go for it successful. 12 moved (MP) to ( 22, 11 ) (1) Wild Woody trips and falls trying to go for it! Team re-roll used. (1) Wild Woody trips and falls trying to go for it! Move ended for Wild Woody Sylvan SuperSonics: All players have moved. 12 moved (MP) to ( 23, 10 ) (6, 3) + 0, (2, 3) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 108: Select an action for Cream Puff Select an action for Cream Puff 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 11 ) Move ended for Cream Puff 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Wimpy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 10 ) Move ended for Cutesy 113: Select an action for Pussy Select an action for Pussy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 4 ) Move ended for Twinky 111: Select an action for Foppish Select an action for Foppish Fluffy: (11) Concussion - Miss next game Fluffy: (11) Concussion - Miss next game 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 12, 12 ) Move ended for Foppish 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Sissy TARGET: 2 --- ROLL: 6 + 0 = 6 Sissy slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sissy TARGET: 4 --- ROLL: 5 + 0 = 5 Sissy slips past his opponent(s) unhindered. 9 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL SKULL Sissy is knocked over. Move ended for Sissy Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 5) + 0, (4, 4) + 0, 0: Sissy has been knocked out. 106: status changed from 0 to 7. 106 moved (SP) to ( 29, 8 ) True Panzies turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Murky Wood 13: Select an action for Murky Wood 13: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Murky Wood Player pushed to (11, 5) 109 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 4 ) [Game Saved] Select an action for Slothlorien 8: Select an action for Slothlorien Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Leafygreens 3: Select an action for Leafygreens 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) Move ended for Leafygreens Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) Move ended for Ramdir Select an action for Slothlorien 8: Select an action for Slothlorien 8: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (13, 12) 102 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 11 ) Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Slothlorien Swish is knocked over. Player pushed to (12, 13) 102 moved (MP) to ( 12, 13 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Swish has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Enthugger 5: Select an action for Enthugger Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 11 ) Move ended for Mallornstump Select an action for Enthugger 5: Select an action for Enthugger 5: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Enthugger Player pushed to (12, 11) 111 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 3 ) Move ended for Orgopher Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Pass selected. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 6 Move ended for Thranduilseed Sylvan SuperSonics: All players have moved. Ball moved to ( 17, 3 ) GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=13,y=10] : current status = 4 3 : current square = java.awt.Point[x=13,y=10] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5 : current square = java.awt.Point[x=12,y=12] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=14,y=10] : current status = 4 7 : current square = java.awt.Point[x=14,y=10] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=8,y=3] : current status = 0 9 : current square = java.awt.Point[x=8,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=1,y=0] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=17,y=3] : current status = 4 11 : current square = java.awt.Point[x=17,y=3] : current status = 4 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=23,y=10] : current status = 1 12 : current square = java.awt.Point[x=23,y=10] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=10,y=4] : current status = 0 13 : current square = java.awt.Point[x=10,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=8,y=5] : current status = 1 101 : current square = java.awt.Point[x=8,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=8,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=8,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=12,y=13] : current status = 1 102 : current square = java.awt.Point[x=12,y=13] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (1) Sissy stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=12,y=11] : current status = 0 111 : current square = java.awt.Point[x=12,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=14,y=13] : current status = 0 112 : current square = java.awt.Point[x=14,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=16,y=12] : current status = 0 113 : current square = java.awt.Point[x=16,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 3 + 1 True Panzies Winnings Roll: 1 + 3 Orgopher gets an MVP award. Wimpy gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (2) Sylvan SuperSonics FF Roll: 5 + 3 not conceding roll=2 -1 for loss +1 for cas (2) -1 from high FF of 10 True Panzies FF Roll: 2 + -1 ***END Fan Factor DEBUG*** D6: 1(117) 2(125) 3(117) 4(115) 5(87) 6(104) Total(665) D8: 1(3) 2(5) 3(8) 4(1) 5(2) 6(6) 7(0) 8(1) Total(26) GAME OVER Final Score: Sylvan SuperSonics: 2 True Panzies: 1 WINNINGS Sylvan SuperSonics: 40000 True Panzies: 40000 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4