Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Lords of Entropy Team 1 race: Chaos Player 1 name: Rhodo Blastus Player 1: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 2 name: Toxo Thrixtric Player 2: B Chaos Beastman 6 3 3 8 [Horns] Player 4 name: Acito Menophen Player 4: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Horns] Player 5 name: Bacilus Globulii Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 7 name: Iodo Quinol Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 8 name: Phenolph Thalien Player 8: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns, Tackle] Player 9 name: Metho Trexate Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 10 name: Ator Vastatin Player 10: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Horns] Player 11 name: Diplo Calyx Player 11: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 12 name: Grofis the Bludgeoner Player 12: W Chaos Warrior 5 5 3 9 [+st, Block] Player 13 name: Mercy Player 13: W Chaos Warrior 5 4 3 9 [Tentacles] Player 14 name: The Red Scare Player 14: W Chaos Warrior 5 4 3 9 [Block] Player 15 name: Grim Gunderbald Player 15: W Chaos Warrior 5 4 3 9 [Block] Player 16 name: Azithro Mycin Player 16: B Chaos Beastman 6 3 3 8 [Horns] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3474] Connected as client to game 'entropyband'. Sending Team File... Done Sending File Receiving: Deadman Duo + Band.html Done receiving file. Team 2 name: Deadman Duo + Band Team 2 race: Necromantic Player 101 name: Hanz Player 101: Wo Werewolf 8 3 3 8 [Catch, Claw, Dodge, Frenzy, Jump Up] Player 102 name: Franz Player 102: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy, Jump Up] Player 103 name: Quentin who sank in a mire Player 103: Fg Flesh Golem 4 4 2 9 [Guard, Regenerate, Stand Firm, Thick Skull] Player 104 name: George smothered under a rug Player 104: Fg Flesh Golem 4 4 2 9 [Multiple Block, Regenerate, Stand Firm, Thick Skull] Player 105 name: Yorick whose head was knocked in Player 105: W Wight 6 3 3 8 [Block, Regenerate, Shadowing] Player 106 name: Zillah who drank too much gin Player 106: W Wight 6 3 3 8 [Block, Guard, Regenerate] Player 107 name: Xerxes devoured by mice Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Basil assaulted by bears Player 108: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 109 name: Susan who perished of fits Player 109: Z Zombie 4 3 2 8 [Dirty Player, Regenerate] Player 111 name: Rhoda consumed by a fire Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 112 name: Victor squashed under a train Player 112: Z Zombie 4 3 2 8 [Regenerate] Player 113 name: Winnie embedded in ice Player 113: Z Zombie 4 3 2 8 [Regenerate] Player 114 name: Olive run through with an awl Player 114: G Ghoul 7 3 3 7 [Dodge] Player 115 name: Ernest who choked on a peach Player 115: G Ghoul 7 3 3 7 [Dodge] Player 116 name: Titus who flew into bits Player 116: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 5 Weather roll(3+5) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Gate: 52000 screaming fans show up for the game. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Handicap result 54:STILETTO. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Handicap result 34:SPONSORSHIP DEAL. Deadman Duo + Band gain SPONSORSHIP DEAL. George smothered under a rug gets a STILETTO. Verified Opponent Roll = 6 Franz manages to ignore the niggling pain. Verified Opponent Roll = 2 Yorick whose head was knocked in manages to ignore the niggling pain. Verified Opponent Roll = 6 Basil assaulted by bears manages to ignore the niggling pain. Verified Opponent Roll = 5 Ernest who choked on a peach manages to ignore the niggling pain. Verified Opponent Roll = 1 Acito Menophen is suffering from a niggling injury. 4: status changed from 0 to 2. Verified Opponent Roll = 3 Phenolph Thalien manages to ignore the niggling pain. Verified Opponent Roll = 3 Picked HEADS. Coin flip is: HEADS! Deadman Duo + Band win the toss. Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 7 ) Turn time limit reached. 11 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 12, 6 ) 15 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 11 ) 8 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 0, 4 ) 14 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 0, 5 ) 16 moved (SP) to ( 0, 7 ) 10 moved (SP) to ( 14, 9 ) Waiting for Deadman Duo + Band to set players on field. 104 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+6) = Throw a rock Lords of Entropy: 9 + 9 FanFactor Deadman Duo + Band: 8 + 9 FanFactor Lords of Entropy fans throw a rock. Ernest who choked on a peach is hit by the rock. (3, 5) + 0, 0: Ernest who choked on a peach has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 8 ) KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (18, 3) Scatter roll: 7 Ball moved to ( 16, 3 ) [Game Saved] Ball in play. Waiting for Deadman Duo + Band to finish TURN: 1 101: Select an action for Hanz Select an action for Hanz 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hanz TARGET: 3 --- ROLL: 3 + 0 = 3 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 1 ) Move ended for Hanz [Game Saved] 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) Move ended for Zillah who drank too much gin 111: Select an action for Rhoda consumed by a fire Turn time limit reached. Select an action for Rhoda consumed by a fire 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Xerxes devoured by mice Toxo Thrixtric is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 5) + 0, (3, 2) + 0, 0: Toxo Thrixtric has been stunned. 2: status changed from 0 to 2. Xerxes devoured by mice saved by block skill. [Game Saved] 111: Select an action for Rhoda consumed by a fire Select an action for Rhoda consumed by a fire 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) Move ended for Rhoda consumed by a fire 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Rhodo Blastus is knocked over. Player pushed to (18, 2) 1 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Rhodo Blastus has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 12, 2 ) Move ended for Yorick whose head was knocked in [Game Saved] 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for George smothered under a rug Ator Vastatin is knocked over. Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 9 ) [Game Saved] 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Quentin who sank in a mire Metho Trexate is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Basil assaulted by bears Select an action for Basil assaulted by bears 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 13, 5 ) Move ended for Basil assaulted by bears 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) Move ended for Franz 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 14, 8 ) Move ended for Olive run through with an awl Deadman Duo + Band: All players have moved. Deadman Duo + Band turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Toxo Thrixtric rolls over. Lords of Entropy start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ator Vastatin Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Metho Trexate Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Rhodo Blastus Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 0 ) 13 moved (MP) to ( 12, 1 ) Move ended for Mercy Select an action for The Red Scare 14: Select an action for The Red Scare Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) Move ended for Grofis the Bludgeoner Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 11, 5 ) (6) Go for it successful. 15 moved (MP) to ( 12, 4 ) Move ended for Grim Gunderbald [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 108 blocked. HORNS used. Lords of Entropy , Choose a block die. POW/SKULL Basil assaulted by bears is knocked over. CLAW used on armor roll. (6, 2) + 2, (5, 5) + 0, 3: Basil assaulted by bears has been badly hurt! 108: status changed from 0 to 8. 108: status changed from 8 to 0. (5) Basil assaulted by bears regenerates. 108 moved to dugout ( 29, 4 ) Phenolph Thalien saved by block skill. Turn time limit reached. Move ended for Phenolph Thalien [Game Saved] Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Block selected. 106 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for The Red Scare Zillah who drank too much gin is knocked over. Player pushed to (13, 1) 106 moved (MP) to ( 13, 1 ) (2, 6) + 0, (0, 0) + 0, 0: Zillah who drank too much gin has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 16, 8 ) Move ended for Iodo Quinol Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Block selected. 102 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Diplo Calyx Lords of Entropy: All players have moved. Franz is knocked over. Player pushed to (14, 6) 102 moved (MP) to ( 14, 6 ) (5, 5) + 0, (3, 1) + 0, 0: Franz has been stunned. 102: status changed from 0 to 2. 11 moved (MP) to ( 13, 6 ) Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 2 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Franz rolls over. 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zillah who drank too much gin 111: Select an action for Rhoda consumed by a fire Select an action for Rhoda consumed by a fire 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for George smothered under a rug George smothered under a rug is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: George smothered under a rug has been knocked prone. 104: status changed from 0 to 1. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Toxo Thrixtric Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Block selected. 106 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for The Red Scare Zillah who drank too much gin is knocked over. Player pushed to (12, 0) 106 moved (MP) to ( 12, 0 ) (1, 2) + 0, (0, 0) + 0, 0: Zillah who drank too much gin has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. POW Move ended for Rhodo Blastus Yorick whose head was knocked in is knocked over. Player pushed to (13, 2) 105 moved (MP) to ( 13, 2 ) (3, 5) + 0, (0, 0) + 0, 0: Yorick whose head was knocked in has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 111 blocked. Lords of Entropy , Choose a block die. POW/SKULL Move ended for Grim Gunderbald Rhoda consumed by a fire is knocked over. (5, 5) + 0, (3, 5) + 0, 0: Rhoda consumed by a fire has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) Grim Gunderbald saved by block skill. [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 0 ) 13 moved (MP) to ( 14, 1 ) Move ended for Mercy Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 101 blocked. HORNS used. Lords of Entropy , Choose a block die. POW/SKULL Hanz is knocked over. CLAW used on armor roll. (1, 2) + 2, (0, 0) + 0, 0: Hanz has been knocked prone. 101: status changed from 3 to 1. Phenolph Thalien saved by block skill. Ball moved to ( 16, 0 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 17, 2 ) Move ended for Iodo Quinol Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 114 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grofis the Bludgeoner Olive run through with an awl is knocked over. Player pushed to (15, 7) 114 moved (MP) to ( 15, 7 ) (4, 2) + 0, (0, 0) + 0, 0: Olive run through with an awl has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Block selected. 103 blocked. Lords of Entropy , Choose a block die. POW/SKULL Move ended for Ator Vastatin Quentin who sank in a mire is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Quentin who sank in a mire has been knocked prone. 103: status changed from 0 to 1. Ator Vastatin saved by block skill. [Game Saved] Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 16, 1 ) Move ended for Diplo Calyx Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) Move ended for Metho Trexate Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 3 [Game Saved] 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Olive run through with an awl 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quentin who sank in a mire 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 8 ) Move ended for George smothered under a rug [Game Saved] 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true 102: status changed from 6 to 0. 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 4) 2 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 5 ) 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Franz Toxo Thrixtric is knocked over. Player pushed to (13, 3) 2 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 2) + 2, (1, 6) + 0, 0: Toxo Thrixtric has been stunned. 2: status changed from 0 to 2. 102 moved (MP) to ( 15, 4 ) [Game Saved] 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Xerxes devoured by mice Player pushed to (12, 3) 9 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 4 ) [Game Saved] 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Yorick whose head was knocked in 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Zillah who drank too much gin 101: Select an action for Hanz Select an action for Hanz 101: tackle zone state changed to true 101: status changed from 6 to 0. Move ended for Hanz Deadman Duo + Band: All players have moved. Deadman Duo + Band turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Toxo Thrixtric rolls over. Lords of Entropy start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Block selected. 101 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Phenolph Thalien Player pushed to (14, 0) 101 moved (MP) to ( 14, 0 ) 8 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 101 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (14, -2) (6, 4) + 0, 3: Hanz has been badly hurt! 101: status changed from 0 to 8. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for The Red Scare Yorick whose head was knocked in is knocked over. Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) (5, 4) + 0, (2, 2) + 0, 0: Yorick whose head was knocked in has been stunned. 105: status changed from 0 to 2. 14 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 1 ) 106 blocked. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (12, -2) (6, 5) + 0, 3: Zillah who drank too much gin has been badly hurt! (6) Zillah who drank too much gin regenerates. 106: status changed from 0 to 0. 106 moved to dugout ( 29, 5 ) 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) GET BALL FINAL RESULT: Rhodo Blastus TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Rhodo Blastus Scatter roll: 6 Ball moved to ( 16, 1 ) GET BALL FINAL RESULT: Diplo Calyx TARGET: 4 --- ROLL: 5 + 0 = 5 Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 4 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Yorick whose head was knocked in rolls over. 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 19, 3 ) 114 moved (MP) to ( 19, 2 ) 114 moved (MP) to ( 19, 1 ) Move ended for Olive run through with an awl 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Xerxes devoured by mice Metho Trexate is knocked over. Player pushed to (11, 2) 9 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Metho Trexate has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 17, 3 ) [Game Saved] 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 2 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (12, 0) 11 moved (MP) to ( 17, 0 ) 102 moved (MP) to ( 16, 1 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Choose a block die. SKULL Franz is knocked over. Move ended for Franz Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Franz has been knocked prone. 102: status changed from 0 to 1. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Toxo Thrixtric Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Metho Trexate Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 107 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Iodo Quinol Xerxes devoured by mice is knocked over. Player pushed to (16, 4) 107 moved (MP) to ( 16, 4 ) (6, 4) + 0, (3, 1) + 0, 0: Xerxes devoured by mice has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 1 ) 114 blocked. HORNS used. Lords of Entropy , Choose a block die. POW/SKULL Olive run through with an awl is knocked over. CLAW used on armor roll. (3, 4) + 2, (2, 5) + 0, 0: Olive run through with an awl has been stunned. 114: status changed from 0 to 2. Phenolph Thalien saved by block skill. 8 moved (MP) to ( 19, 2 ) 8 moved (MP) to ( 19, 3 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 18, 4 ) Move ended for Diplo Calyx Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 19, 5 ) Move ended for Rhodo Blastus Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 5 ) Move ended for Mercy Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 5 ) Move ended for The Red Scare Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 103 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grofis the Bludgeoner Quentin who sank in a mire is knocked over. STAND FIRM skill used. (1, 6) + 0, (0, 0) + 0, 0: Quentin who sank in a mire has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 1 ) Move ended for Grim Gunderbald Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Block selected. 104 blocked. Lords of Entropy , Choose a block die. POW Move ended for Ator Vastatin Lords of Entropy: All players have moved. George smothered under a rug is knocked over. STAND FIRM skill used. (4, 2) + 0, (0, 0) + 0, 0: George smothered under a rug has been knocked prone. 104: status changed from 0 to 1. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 5 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Xerxes devoured by mice rolls over. 114: tackle zone state changed to true 114: status changed from 2 to 1. Olive run through with an awl rolls over. 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for George smothered under a rug 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quentin who sank in a mire 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 15, 0 ) Move ended for Yorick whose head was knocked in Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 3 ) 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 22, 3 ) 8 moved (MP) to ( 23, 3 ) Move ended for Phenolph Thalien Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 23, 5 ) Move ended for Rhodo Blastus Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 21, 4 ) 11 moved (MP) to ( 22, 4 ) Move ended for Diplo Calyx Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 3 ) Move ended for Iodo Quinol Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 20, 2 ) Move ended for Mercy Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 5 ) Move ended for Metho Trexate Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 15, 2 ) Move ended for The Red Scare Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 103 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Grofis the Bludgeoner Quentin who sank in a mire is knocked over. STAND FIRM skill used. (2, 4) + 0, (0, 0) + 0, 0: Quentin who sank in a mire has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Block selected. 104 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Ator Vastatin STAND FIRM skill used. [Game Saved] Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 7 ) 104 blocked. HORNS used. Lords of Entropy , Choose a block die. POW George smothered under a rug is knocked over. STAND FIRM skill used. (4, 3) + 0, (0, 0) + 0, 0: George smothered under a rug has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 16, 6 ) Move ended for Toxo Thrixtric Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 6 [Game Saved] Turn time limit reached. 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quentin who sank in a mire 104: Select an action for George smothered under a rug Select an action for George smothered under a rug 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 13, 7 ) Move ended for George smothered under a rug [Game Saved] 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 4 ) Move ended for Xerxes devoured by mice 102: Select an action for Franz Select an action for Franz 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 13, 5 ) Move ended for Yorick whose head was knocked in 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Franz TARGET: 3 --- ROLL: 3 + 0 = 3 Franz slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 (1) Franz trips and falls trying to go for it! Move ended for Franz 102 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Franz has been knocked prone. 102: status changed from 0 to 1. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 24, 3 ) 8 moved (MP) to ( 25, 3 ) 8 moved (MP) to ( 26, 3 ) Move ended for Phenolph Thalien Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 3 ) 7 moved (MP) to ( 23, 3 ) 7 moved (MP) to ( 24, 4 ) 7 moved (MP) to ( 25, 4 ) 7 moved (MP) to ( 26, 4 ) 7 moved (MP) to ( 27, 4 ) Move ended for Iodo Quinol Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 24, 5 ) 1 moved (MP) to ( 25, 5 ) 1 moved (MP) to ( 26, 5 ) Move ended for Rhodo Blastus Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 3 ) 13 moved (MP) to ( 18, 3 ) Move ended for Mercy Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 2 ) 15 moved (MP) to ( 16, 3 ) Move ended for Grim Gunderbald Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 15, 6 ) Move ended for The Red Scare Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 5 ) 107 blocked. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (16, 2) Player 15 pushed to (16, 2) 15 moved (MP) to ( 16, 2 ) Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) Move ended for Toxo Thrixtric [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Block selected. 103 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Grofis the Bludgeoner STAND FIRM skill used. [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 4 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 4 ) 11 moved (MP) to ( 26, 4 ) Hand off selected. Move ended for Diplo Calyx Ball moved to ( 27, 4 ) GET BALL FINAL RESULT: Iodo Quinol TARGET: 3 --- ROLL: 4 + 0 = 4 Iodo Quinol scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=26,y=5] : current status = 4 1 : current square = java.awt.Point[x=26,y=5] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=26,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=26,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=17,y=4] : current status = 4 2 : current square = java.awt.Point[x=17,y=4] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=27,y=4] : current status = 0 7 : current square = java.awt.Point[x=27,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=26,y=3] : current status = 0 8 : current square = java.awt.Point[x=26,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=26,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=26,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=21,y=5] : current status = 4 9 : current square = java.awt.Point[x=21,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=8] : current status = 4 10 : current square = java.awt.Point[x=13,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=26,y=4] : current status = 0 11 : current square = java.awt.Point[x=26,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=18,y=3] : current status = 0 13 : current square = java.awt.Point[x=18,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=16,y=2] : current status = 0 15 : current square = java.awt.Point[x=16,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=16,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=16,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102 : current square = java.awt.Point[x=17,y=3] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=7] 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=28,y=0] 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=1] 106 : current square = java.awt.Point[x=29,y=5] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=29,y=4] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (3) Rhoda consumed by a fire stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=19,y=1] : current status = 1 114 : current square = java.awt.Point[x=19,y=1] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (1) Ernest who choked on a peach stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 12, 13 ) 14 moved (SP) to ( 12, 1 ) Turn time limit reached. 12 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 11, 4 ) Waiting for Deadman Duo + Band to set players on field. 103 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+6) = Throw a rock Lords of Entropy: 8 + 9 FanFactor Deadman Duo + Band: 6 + 9 FanFactor Lords of Entropy fans throw a rock. George smothered under a rug is hit by the rock. (5, 5) + 0, 4: George smothered under a rug has been seriously injured!! (16) Broken Ribs - Miss next game 104: status changed from 0 to 9. (1) George smothered under a rug does NOT regenerate. 104 moved to dugout ( 29, 13 ) KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 3) Scatter roll: 7 Ball moved to ( 19, 4 ) [Game Saved] Ball in play. Waiting for Deadman Duo + Band to finish TURN: 7 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Franz TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Franz TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for Franz Ball moved to ( 10, 8 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 10, 9 ) Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for The Red Scare 14: Select an action for The Red Scare Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 4 ) Move ended for The Red Scare Select an action for Azithro Mycin 16: Select an action for Azithro Mycin 16: tackle zone state changed to true Block selected. 109 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Azithro Mycin Susan who perished of fits is knocked over. Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Susan who perished of fits has been knocked prone. 109: status changed from 0 to 1. 16 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 6 ) Move ended for Diplo Calyx Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Block selected. 107 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Metho Trexate Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 8 ) Move ended for Grofis the Bludgeoner Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Toxo Thrixtric Basil assaulted by bears is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (4, 4) + 0, (0, 0) + 0, 0: Basil assaulted by bears has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 9 ) 114 blocked. (6) Go for it successful. HORNS used. Waiting for opponent to choose a block die. POW Olive run through with an awl is knocked over. Player pushed to (20, 11) 114 moved (MP) to ( 20, 11 ) CLAW used on armor roll. (5, 3) + 2, (1, 6) + 0, 0: Olive run through with an awl has been stunned. 114: status changed from 0 to 2. 8 moved (MP) to ( 19, 10 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 8 ) (3) Go for it successful. 10 moved (MP) to ( 18, 8 ) (4) Go for it successful. 10 moved (MP) to ( 19, 9 ) GET BALL FINAL RESULT: Ator Vastatin TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Ator Vastatin Scatter roll: 1 Ball moved to ( 18, 8 ) Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 8 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Olive run through with an awl rolls over. 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. POW/SKULL Ator Vastatin saved by block skill. Yorick whose head was knocked in saved by block skill. Move ended for Yorick whose head was knocked in [Game Saved] 112: Select an action for Victor squashed under a train Select an action for Victor squashed under a train 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Victor squashed under a train TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 10, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Ator Vastatin TARGET: 6 --- ROLL: 6 + 0 = 6 Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) Move ended for Grofis the Bludgeoner Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Diplo Calyx 11: Select an action for Diplo Calyx Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Diplo Calyx 11: Select an action for Diplo Calyx 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 10 ) Move ended for Diplo Calyx Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Phenolph Thalien Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Blitz selected. 112 blocked. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 9 ) 10 moved (MP) to ( 24, 9 ) (6) Go for it successful. 10 moved (MP) to ( 25, 9 ) (3) Go for it successful. 10 moved (MP) to ( 26, 9 ) Move ended for Ator Vastatin Lords of Entropy turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10: status changed from 3 to 0. 10 : set status normal, current square = java.awt.Point[x=26,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=26,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=12,y=11] : current status = 0 13 : current square = java.awt.Point[x=12,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=12,y=13] : current status = 0 15 : current square = java.awt.Point[x=12,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=13] : current status = 0 106 : current square = java.awt.Point[x=15,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109 : current square = java.awt.Point[x=16,y=4] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (2) Rhoda consumed by a fire stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 114 : current square = java.awt.Point[x=20,y=11] : current status = 1 114 : current square = java.awt.Point[x=20,y=11] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (2) Ernest who choked on a peach stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] 116 : current square = java.awt.Point[x=15,y=2] : current status = 0 116 : current square = java.awt.Point[x=15,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Deadman Duo + Band to set players on field. 106 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 4 ) Lords of Entropy Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 1, 6 ) 10 moved (SP) to ( 4, 7 ) 9 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 6 ) 2 moved (SP) to ( 12, 6 ) 1 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 13, 5 ) 1 moved (SP) to ( 13, 6 ) 10 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Deadman Duo + Band to kick off. Ball placed at (23, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (5+4) = Brilliant Coaching Deadman Duo + Band: 3 + 2 coaches Lords of Entropy: 5 + 4 coaches Lords of Entropy get an extra re-roll. Turn time limit reached. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (23, 7) Touchback!! Lords of Entropy, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 9 ) [Game Saved] Ball in play. Lords of Entropy start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 106 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Grim Gunderbald Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Block selected. 112 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for The Red Scare Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Metho Trexate 9: Select an action for Metho Trexate Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Mercy 13: Select an action for Mercy Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) Move ended for Toxo Thrixtric Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 103 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Mercy Quentin who sank in a mire is knocked over. STAND FIRM skill used. (5, 6) + 0, (1, 5) + 0, 0: Quentin who sank in a mire has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 10 ) Move ended for Iodo Quinol Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 8, 8 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 8 ) Move ended for Rhodo Blastus Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) 113 blocked. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK/POW Winnie embedded in ice is knocked over. Player pushed to (16, 5) 113 moved (MP) to ( 16, 5 ) CLAW used on armor roll. (4, 5) + 2, (6, 3) + 0, 0: Winnie embedded in ice has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 10 ) 8 moved (MP) to ( 15, 6 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) Move ended for Grofis the Bludgeoner Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) Move ended for Ator Vastatin Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Bacilus Globulii Player pushed to (16, 13) 108 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Metho Trexate 9: Select an action for Metho Trexate 9: tackle zone state changed to true Block selected. 109 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Metho Trexate Lords of Entropy: All players have moved. Player pushed to (15, 14) 109 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 15, 13 ) Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 1 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Quentin who sank in a mire rolls over. 108: Select an action for Basil assaulted by bears Select an action for Basil assaulted by bears 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Basil assaulted by bears Metho Trexate is knocked over. Player pushed to (15, 14) 9 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (6, 4) + 0, 1: Metho Trexate has been badly hurt! 9: status changed from 0 to 8. 108 moved (MP) to ( 15, 13 ) 9 moved (SP) to ( 0, 11 ) [Game Saved] 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 13 ) Move ended for Susan who perished of fits 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Zillah who drank too much gin Bacilus Globulii is knocked over. Player pushed to (15, 12) 5 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 15, 12 ) [Game Saved] 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 3 ) 10 blocked. Verified Opponent Roll = POW POW Ator Vastatin is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 13, 4 ) Move ended for Xerxes devoured by mice [Game Saved] 116: Select an action for Titus who flew into bits Select an action for Titus who flew into bits 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 2 ) 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 14, 4 ) Move ended for Titus who flew into bits 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Yorick whose head was knocked in Toxo Thrixtric is knocked over. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 4) + 0, (2, 3) + 0, 0: Toxo Thrixtric has been stunned. 2: status changed from 0 to 2. 105 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) Move ended for Olive run through with an awl 112: Select an action for Victor squashed under a train Select an action for Victor squashed under a train 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Victor squashed under a train Phenolph Thalien is knocked over. Player pushed to (14, 5) 8 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Phenolph Thalien has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 102: Select an action for Franz Select an action for Franz Deadman Duo + Band turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Toxo Thrixtric rolls over. Lords of Entropy start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Bacilus Globulii Select an action for Phenolph Thalien 8: Select an action for Phenolph Thalien 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 114 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (17, 4) 114 moved (MP) to ( 17, 4 ) Move ended for Phenolph Thalien [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ator Vastatin Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) Move ended for The Red Scare Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 11 ) Move ended for Grim Gunderbald Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) Move ended for Grofis the Bludgeoner Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 11 ) Move ended for Iodo Quinol Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) Move ended for Rhodo Blastus Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) Move ended for Mercy Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 2 [Game Saved] 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quentin who sank in a mire 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Xerxes devoured by mice Ator Vastatin is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Ator Vastatin has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 13, 5 ) [Game Saved] 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Yorick whose head was knocked in Player pushed to (13, 4) 8 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 5 ) [Game Saved] 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Olive run through with an awl Phenolph Thalien is knocked over. Player pushed to (14, 4) 8 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 5) + 0, (4, 6) + 0, 1: Phenolph Thalien has been badly hurt! 8: status changed from 0 to 8. Verified Opponent Roll = 1 (1) Apothecary FAILS! 8 moved (SP) to ( 0, 12 ) [Game Saved] 108: Select an action for Basil assaulted by bears Select an action for Basil assaulted by bears 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Basil assaulted by bears Bacilus Globulii is knocked over. Player pushed to (15, 11) 5 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 16, 10 ) Move ended for Zillah who drank too much gin 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 116: Select an action for Titus who flew into bits Select an action for Titus who flew into bits 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 18, 7 ) Move ended for Titus who flew into bits 112: Select an action for Victor squashed under a train Select an action for Victor squashed under a train 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for Victor squashed under a train 102: Select an action for Franz Select an action for Franz 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW PUSHBACK Player pushed to (12, 10) 1 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 17, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 17, 10 ) Move ended for Franz Turn time limit reached. [Game Saved] 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 14, 12 ) 5 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 DIRTY PLAYER skill used on armor roll. Susan who perished of fits fouls Bacilus Globulii. (1, 6) +3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Bacilus Globulii has been stunned. 5: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Susan who perished of fits Deadman Duo + Band: All players have moved. Deadman Duo + Band turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Bacilus Globulii rolls over. Lords of Entropy start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Toxo Thrixtric Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ator Vastatin Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 102 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Mercy Franz is knocked over. Player pushed to (15, 9) Player 106 pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) Player pushed to (16, 10) 102 moved (MP) to ( 16, 10 ) (5, 6) + 0, (5, 3) + 0, 0: Franz has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 28, 8 ) [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 9 ) Move ended for The Red Scare Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 11 ) Move ended for Grim Gunderbald Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 10 ) Move ended for Grofis the Bludgeoner Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 11 ) Move ended for Iodo Quinol Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 10 ) 112 blocked. HORNS used. Lords of Entropy , Choose a block die. POW/SKULL Victor squashed under a train is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Victor squashed under a train has been knocked prone. 112: status changed from 0 to 1. Rhodo Blastus saved by block skill. Move ended for Rhodo Blastus Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 3 [Game Saved] 112: Select an action for Victor squashed under a train Select an action for Victor squashed under a train 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Victor squashed under a train 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Yorick whose head was knocked in Player pushed to (15, 7) 2 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Quentin who sank in a mire Select an action for Quentin who sank in a mire 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Quentin who sank in a mire Toxo Thrixtric is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 2: status changed from 0 to 1. Quentin who sank in a mire is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Quentin who sank in a mire has been knocked prone. 103: status changed from 0 to 1. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 9 ) Move ended for The Red Scare Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 9 ) Move ended for Mercy Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 10 ) Move ended for Grofis the Bludgeoner Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Bacilus Globulii Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 15, 11 ) 109 blocked. HORNS used. Lords of Entropy , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Susan who perished of fits is knocked over. Player pushed to (13, 13) 109 moved (MP) to ( 13, 13 ) (1, 6) + 0, (0, 0) + 0, 0: Susan who perished of fits has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 14, 12 ) Move ended for Iodo Quinol [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Toxo Thrixtric Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 12, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Ator Vastatin TARGET: 3 --- ROLL: 5 + 0 = 5 Ator Vastatin slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 3 + 6 ma SHADOWING fails. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 8 ) DIRTY PLAYER skill used on armor roll. Ator Vastatin fouls Quentin who sank in a mire. (4, 5) +2 (5, 5) + 0, 4: Quentin who sank in a mire has been seriously injured!! (16) Broken Ribs - Miss next game 103: status changed from 1 to 9. (1) Quentin who sank in a mire does NOT regenerate. IGMEOY Roll = 3 Move ended for Ator Vastatin Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Rhodo Blastus TARGET: 3 --- ROLL: 6 + 0 = 6 Rhodo Blastus slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 11 ) Move ended for Rhodo Blastus Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 4 [Game Saved] 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 19, 11 ) Move ended for Olive run through with an awl 112: Select an action for Victor squashed under a train Select an action for Victor squashed under a train 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 19, 12 ) Move ended for Victor squashed under a train 116: Select an action for Titus who flew into bits Select an action for Titus who flew into bits 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 18, 9 ) 116 moved (MP) to ( 18, 10 ) 116 moved (MP) to ( 19, 10 ) 15 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL SKULL Titus who flew into bits is knocked over. Move ended for Titus who flew into bits Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 5) + 0, (5, 2) + 0, 0: Titus who flew into bits has been stunned. 116: status changed from 0 to 2. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Iodo Quinol 7: Select an action for Iodo Quinol Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. POW/SKULL Move ended for Iodo Quinol Basil assaulted by bears is knocked over. (6, 3) + 0, (1, 1) + 0, 0: Basil assaulted by bears has been stunned. 108: status changed from 0 to 2. Iodo Quinol saved by block skill. [Game Saved] Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 10 ) 106 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Zillah who drank too much gin is knocked over. Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) (6, 5) + 0, (1, 3) + 0, 0: Zillah who drank too much gin has been stunned. 106: status changed from 0 to 2. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) Move ended for Bacilus Globulii [Game Saved] Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. POW Move ended for Toxo Thrixtric Yorick whose head was knocked in is knocked over. Player pushed to (14, 5) 105 moved (MP) to ( 14, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Yorick whose head was knocked in has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 6 ) Move ended for Ator Vastatin Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for Mercy Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 114 blocked. Lords of Entropy , Choose a block die. POW Move ended for Grim Gunderbald Olive run through with an awl is knocked over. Player pushed to (18, 10) 114 moved (MP) to ( 18, 10 ) (6, 2) + 0, (6, 1) + 0, 0: Olive run through with an awl has been stunned. 114: status changed from 0 to 2. [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 8 ) 14 moved (MP) to ( 23, 7 ) 14 moved (MP) to ( 23, 6 ) 14 moved (MP) to ( 24, 5 ) Move ended for The Red Scare Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 5 ) Move ended for Grofis the Bludgeoner Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 20, 12 ) Move ended for Rhodo Blastus Lords of Entropy: All players have moved. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 5 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Zillah who drank too much gin rolls over. 108: tackle zone state changed to true 108: status changed from 2 to 1. Basil assaulted by bears rolls over. 114: tackle zone state changed to true 114: status changed from 2 to 1. Olive run through with an awl rolls over. 116: tackle zone state changed to true 116: status changed from 2 to 1. Titus who flew into bits rolls over. 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = POW POW Iodo Quinol is knocked over. Player pushed to (14, 11) 7 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 14, 12 ) Move ended for Susan who perished of fits [Game Saved] 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Yorick whose head was knocked in 107: Select an action for Xerxes devoured by mice Select an action for Xerxes devoured by mice 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Xerxes devoured by mice Xerxes devoured by mice is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 5) + 0, (6, 3) + 0, 0: Xerxes devoured by mice has been knocked out. 107: status changed from 0 to 7. 107 moved (SP) to ( 28, 9 ) Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Ator Vastatin 10: Select an action for Ator Vastatin Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Toxo Thrixtric 2: Select an action for Toxo Thrixtric 2: tackle zone state changed to true Block selected. 105 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Toxo Thrixtric Yorick whose head was knocked in is knocked over. Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) (2, 3) + 0, (0, 0) + 0, 0: Yorick whose head was knocked in has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 112 blocked. Lords of Entropy , Choose a block die. POW/SKULL Move ended for Grim Gunderbald Victor squashed under a train is knocked over. (6, 6) + 0, (5, 2) + 0, 0: Victor squashed under a train has been stunned. 112: status changed from 0 to 2. Grim Gunderbald saved by block skill. [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 15, 12 ) 109 blocked. HORNS used. Lords of Entropy , Choose a block die. POW Susan who perished of fits is knocked over. Player pushed to (13, 13) 109 moved (MP) to ( 13, 13 ) (1, 3) + 0, (0, 0) + 0, 0: Susan who perished of fits has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 14, 12 ) Move ended for Rhodo Blastus [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 12 ) Move ended for Iodo Quinol Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) Move ended for Bacilus Globulii Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 5 ) Move ended for Ator Vastatin Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 6 [Game Saved] 112: tackle zone state changed to true 112: status changed from 2 to 1. Victor squashed under a train rolls over. 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Susan who perished of fits 108: Select an action for Basil assaulted by bears Select an action for Basil assaulted by bears 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 14, 12 ) Move ended for Basil assaulted by bears [Game Saved] 114: Select an action for Olive run through with an awl Select an action for Olive run through with an awl 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Olive run through with an awl 116: Select an action for Titus who flew into bits Select an action for Titus who flew into bits 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Titus who flew into bits 105: Select an action for Yorick whose head was knocked in Select an action for Yorick whose head was knocked in 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Yorick whose head was knocked in TARGET: 3 --- ROLL: 1 + 0 = 1 Yorick whose head was knocked in is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (4, 5) + 0, (1, 3) + 0, 0: Yorick whose head was knocked in has been stunned. Move ended for Yorick whose head was knocked in 105: status changed from 0 to 2. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grim Gunderbald 15: Select an action for Grim Gunderbald 15: tackle zone state changed to true Block selected. 116 blocked. Lords of Entropy , Choose a block die. PUSHBACK/POW Move ended for Grim Gunderbald Titus who flew into bits is knocked over. Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Titus who flew into bits has been knocked prone. 116: status changed from 0 to 1. 15 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Mercy 13: Select an action for Mercy 13: tackle zone state changed to true Block selected. 114 blocked. Lords of Entropy , Choose a block die. POW Move ended for Mercy Olive run through with an awl is knocked over. Player pushed to (17, 9) 114 moved (MP) to ( 17, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Olive run through with an awl has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Rhodo Blastus 1: Select an action for Rhodo Blastus 1: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. PUSHBACK Move ended for Rhodo Blastus Player pushed to (14, 13) 108 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true Block selected. 108 blocked. Lords of Entropy , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Iodo Quinol Iodo Quinol is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Iodo Quinol has been knocked prone. 7: status changed from 0 to 1. Lords of Entropy turn ended. Waiting for Deadman Duo + Band to finish TURN: 7 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Yorick whose head was knocked in rolls over. 108: Select an action for Basil assaulted by bears Select an action for Basil assaulted by bears 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Basil assaulted by bears Rhodo Blastus is knocked over. Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rhodo Blastus has been knocked prone. 1: status changed from 0 to 1. 108 moved (MP) to ( 14, 12 ) [Game Saved] 109: Select an action for Susan who perished of fits Select an action for Susan who perished of fits 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 13, 12 ) 1 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Susan who perished of fits fouls Rhodo Blastus. (4, 3) +2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 3 (4, 3) + 2, 0: Rhodo Blastus has been knocked out. 1: status changed from 1 to 7. 1 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 3 IGMEOY Roll = 3 Move ended for Susan who perished of fits [Game Saved] 106: Select an action for Zillah who drank too much gin Select an action for Zillah who drank too much gin 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 6) 5 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zillah who drank too much gin TARGET: 3 --- ROLL: 2 + 0 = 2 Zillah who drank too much gin is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 4) + 0, (2, 5) + 0, 0: Zillah who drank too much gin has been stunned. Move ended for Zillah who drank too much gin 106: status changed from 0 to 2. Deadman Duo + Band turn ended. [Game Saved] Lords of Entropy start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacilus Globulii 5: Select an action for Bacilus Globulii Select an action for Iodo Quinol 7: Select an action for Iodo Quinol 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Iodo Quinol Select an action for Ator Vastatin 10: Select an action for Ator Vastatin 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 11 ) 109 blocked. (4) Go for it successful. HORNS used. Lords of Entropy , Choose a block die. PUSHBACK Player pushed to (13, 13) 109 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 13, 12 ) Move ended for Ator Vastatin [Game Saved] Select an action for The Red Scare 14: Select an action for The Red Scare 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 25, 6 ) 14 moved (MP) to ( 26, 6 ) 14 moved (MP) to ( 27, 6 ) Move ended for The Red Scare Select an action for Grofis the Bludgeoner 12: Select an action for Grofis the Bludgeoner 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: Grofis the Bludgeoner TARGET: 4 --- ROLL: 6 Move ended for Grofis the Bludgeoner Ball moved to ( 27, 6 ) GET BALL FINAL RESULT: The Red Scare TARGET: 3 --- ROLL: 5 + 0 = 5 The Red Scare scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (2) Rhodo Blastus stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2 : current square = java.awt.Point[x=14,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=17,y=6] : current status = 4 5 : current square = java.awt.Point[x=17,y=6] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=15,y=12] : current status = 4 7 : current square = java.awt.Point[x=15,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=13,y=12] : current status = 4 10 : current square = java.awt.Point[x=13,y=12] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=19,y=10] : current status = 0 15 : current square = java.awt.Point[x=19,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=28,y=8] : current status = 7 102 : current status = 7 (4) Franz regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=28,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=28,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=3] : current status = 1 105 : current square = java.awt.Point[x=15,y=3] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=17,y=8] : current status = 2 106 : current square = java.awt.Point[x=17,y=8] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=28,y=9] : current status = 7 107 : current status = 7 (6) Xerxes devoured by mice regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=28,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=14,y=12] : current status = 0 108 : current square = java.awt.Point[x=14,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=13,y=13] : current status = 0 109 : current square = java.awt.Point[x=13,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (6) Rhoda consumed by a fire regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=19,y=12] : current status = 1 112 : current square = java.awt.Point[x=19,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (5) Winnie embedded in ice regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=17,y=9] : current status = 1 114 : current square = java.awt.Point[x=17,y=9] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (5) Ernest who choked on a peach regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Lords of Entropy Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 11 ) Waiting for Deadman Duo + Band to set players on field. 106 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) *** Setup end *** Lords of Entropy Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (20, 7) Kickoff Roll (1+1) = Riot The game is held up by a riot for 1 turns. Kick result. Direction: 6 Distance: 1 Lords of Entropy turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (4) Rhodo Blastus regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=2] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=28,y=1] 103 : current square = java.awt.Point[x=28,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=2] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=3] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=29,y=5] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=29,y=6] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=29,y=7] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=7] 116 : current square = java.awt.Point[x=28,y=0] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=28,y=0] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Lords of Entropy Winnings Roll: 6 + 0 Deadman Duo + Band Winnings Roll: 2 + 0 Deadman Duo + Band Sponsorship deals adds 10k. Phenolph Thalien gets an MVP award. Winnie embedded in ice gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=5 +1 for win +1 for TDs +1 for cas (4) Lords of Entropy FF Roll: 5 + 3 not conceding roll=6 Deadman Duo + Band FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(126) 2(101) 3(122) 4(97) 5(118) 6(107) Total(671) D8: 1(2) 2(2) 3(3) 4(3) 5(0) 6(4) 7(4) 8(2) Total(20) GAME OVER Final Score: Lords of Entropy: 2 Deadman Duo + Band: 0 WINNINGS Lords of Entropy: 60000 Deadman Duo + Band: 30000 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6