Java JRE 1.4 Beta 7.8 OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass] Player 3 name: Axir Player 3: L Dark Elf Lineman 6 3 4 7 [Strip Ball] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Bimti Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 12 name: Metalmiser The Slasher Player 12: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] fumBBL.com/213.113.87.243 Server trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3198] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3225] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3305] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3341] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3349] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3382] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3413] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3447] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3460] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3467] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3472] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3486] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3501] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3528] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3554] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3557] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3558] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3561] Connected as server to game 'darkmarauders'. Waiting for client. Closing local sockets. fumBBL.com/213.113.87.243 Server re-trying connection... Socket[addr=fumBBL.com/213.113.87.243,port=8081,localport=3566] Connected as server to game 'darkmarauders'. Waiting for client. Receiving: Marauders.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Marauders Team 2 race: Human Player 101 name: Tom Player 101: L Human Lineman 6 3 3 8 [] Player 102 name: Dick Player 102: L Human Lineman 6 3 3 8 [Block, Tackle] Player 103 name: Harry Player 103: L Human Lineman 6 3 3 8 [Block, Tackle] Player 104 name: John Player 104: L Human Lineman 6 3 4 8 [+ag, Block, Tackle] Player 105 name: Garth Player 105: B Human Blitzer 7 3 3 8 [Block] Player 106 name: Cletus Player 106: B Human Blitzer 7 3 3 8 [Block, Mighty Blow, Tackle] Player 107 name: Drew Player 107: T Human Thrower 6 3 3 8 [Pass, Strong Arm, Sure Hands] Player 108 name: Glenn Player 108: L Human Lineman 6 3 3 8 [] Player 109 name: Phil Player 109: B Human Blitzer 7 3 3 8 [Block, Guard, Tackle] Player 110 name: Jake Player 110: C Human Catcher 8 2 3 7 [Catch, Dodge, Sure Feet] Player 111 name: Bart Player 111: L Human Lineman 6 3 3 8 [Block] Player 112 name: Carl Player 112: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 113 name: Graham Player 113: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Tackle, Thick Skull, Throw Team-Mate] Player 114 name: Greg Player 114: B Human Blitzer 7 3 3 8 [Block] Done loading opponent team. *** Setup start *** Weather roll(3+5) Current Weather: Nice Gate: 38000 screaming fans show up for the game. Bimti is suffering from a niggling injury. 9: status changed from 0 to 2. Dalamar manages to ignore the niggling pain. *** Setup start *** Tom manages to ignore the niggling pain. Garth is suffering from a niggling injury. 105: status changed from 0 to 2. Carl manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Marauders win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 8, 8 ) 14 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 12, 7 ) Waiting for Marauders to set players on field. 113 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (4+1) = Cheering Fans Darkness: 5 + 7FF + 0CL Marauders: 1 + 5FF + 2CL Darkness get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 11) Scatter roll: 8 Ball moved to ( 19, 11 ) [Game Saved] Ball in play. Waiting for Marauders to finish TURN: 1 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Graham Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cletus Zaknafein Do-Urden saved by block skill. Cletus saved by block skill. [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for John Zaknafein Do-Urden is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Phil Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Dick Select an action for Dick 102: Select an action for Dick Select an action for Dick 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 11 ) Move ended for Bart 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) Move ended for Dick 114: Select an action for Greg Select an action for Greg 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Zudun is knocked over. Player pushed to (18, 11) 6 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 114 moved (MP) to ( 12, 12 ) Move ended for Greg [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) Move ended for Harry 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 6 ) Move ended for Carl 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Drew TARGET: 3 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Drew TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Drew Ball moved to ( 12, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Jake TARGET: 3 --- ROLL: 6 + 0 = 6 Marauders turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Zaknafein Do-Urden Select an action for Dalamar 10: Select an action for Dalamar Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 12 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 114 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Deb Sangfroid Greg is knocked over. Player pushed to (12, 11) 114 moved (MP) to ( 12, 11 ) (6, 5) + 0, (4, 6) + 0, 4: Greg has been seriously injured!! (24) Gouged Eye - Miss next game 114: status changed from 0 to 9. 14 moved (MP) to ( 12, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) Move ended for Tirad Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) Move ended for Mdadar Reincarnated Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Axir 3: Select an action for Axir Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Eli 7: Select an action for Eli Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 5 ) Move ended for Metalmiser The Slasher Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli Player pushed to (15, 7) 109 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Axir 3: Select an action for Axir Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 1 + 0 = 1 Neasa Bloodruin is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 4 to 1. Darkness turn ended. Waiting for Marauders to finish TURN: 2 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Graham Dalamar is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. Graham saved by block skill. [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 6 ) Move ended for Phil 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 15, 6 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Cletus uses TACKLE to bring his opponent down. Metalmiser The Slasher is knocked over. Player pushed to (16, 4) 12 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 5) + 0, (3, 2) + 1, 0: Metalmiser The Slasher has been stunned. 12: status changed from 0 to 2. 106 moved (MP) to ( 14, 5 ) Move ended for Cletus [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Bart Bart is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 111: status changed from 0 to 1. Marauders turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Metalmiser The Slasher rolls over. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 1 to 4. Blitz selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 8 ) 110 blocked. Darkness , Choose a block die. POW Jake is knocked over. Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 110: status changed from 3 to 1. 13 moved (MP) to ( 17, 7 ) Ball moved to ( 16, 5 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Tirad 5: Select an action for Tirad Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 13 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Deb Sangfroid Dick is knocked over. Player pushed to (13, 14) 102 moved (MP) to ( 13, 14 ) (6, 3) + 0, (2, 2) + 0, 0: Dick has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) Move ended for Zudun Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 16, 5 ) GET BALL FINAL RESULT: Tirad TARGET: 2 --- ROLL: 2 + 0 = 2 5 moved (MP) to ( 17, 4 ) DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) (4) Go for it successful. 5 moved (MP) to ( 21, 2 ) (1) Tirad trips and falls trying to go for it! Move ended for Tirad 5 moved (MP) to ( 22, 1 ) (5, 6) + 0, (6, 2) + 0, 0: Tirad has been knocked out. 5: status changed from 3 to 7. 5 moved to dugout ( 0, 8 ) Ball moved to ( 23, 0 ) Darkness turn ended. Waiting for Marauders to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Dick rolls over. 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Graham Player pushed to (17, 6) 7 moved (MP) to ( 12, 6 ) [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for John Dalamar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. John saved by block skill. [Game Saved] 103: Select an action for Harry Select an action for Harry 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Harry Neasa Bloodruin is knocked over. Player pushed to (12, 8) 13 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 17, 7 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 2 ) Move ended for Phil 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 16, 4 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Mdadar Reincarnated is knocked over. Player pushed to (13, 2) 1 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) Move ended for Cletus [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 5 ) Move ended for Jake 112: Select an action for Carl Select an action for Carl 107: Select an action for Drew Select an action for Drew 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Bart 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 11 ) Move ended for Drew 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 23, 1 ) 112 moved (MP) to ( 23, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Carl TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. LONG PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Carl TARGET: 4 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Carl Marauders: All players have moved. Ball moved to ( 14, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jake TARGET: 3 --- ROLL: 5 + 0 = 5 Marauders turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Metalmiser The Slasher Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 11 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 111 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Deb Sangfroid Player pushed to (14, 10) 111 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 16, 3 ) DODGE BEFORE RE_ROLL: Mdadar Reincarnated knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 6 + 0 = 6 Mdadar Reincarnated slips past his opponent(s) unhindered. 110 blocked. Darkness , Choose a block die. PUSHBACK/POW Jake saved by dodge skill. Player pushed to (14, 5) 110 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 5 ) Move ended for Mdadar Reincarnated [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 4 ) Move ended for Eli Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) Move ended for Axir Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 1 + 0 = 1 Zudun is knocked over. (4, 5) + 0, (4, 3) + 0, 0: Zudun has been stunned. Move ended for Zudun 6: status changed from 0 to 2. Darkness turn ended. Waiting for Marauders to finish TURN: 4 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 109: Select an action for Phil Select an action for Phil 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) Move ended for Harry 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 3 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Metalmiser The Slasher is knocked over. 3 blocked. Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 5 ) Move ended for Phil [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 1 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 4 ) Move ended for Carl 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 1 (1) Dick trips and falls trying to go for it! Move ended for Dick 102 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Dick has been knocked prone. 102: status changed from 0 to 1. Marauders turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Zudun rolls over. Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 110 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Metalmiser The Slasher Metalmiser The Slasher is knocked over. (4, 5) + 0, (6, 1) + 0, 0: Metalmiser The Slasher has been stunned. 12: status changed from 0 to 2. Darkness turn ended. Waiting for Marauders to finish TURN: 5 [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dick 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) Move ended for Drew 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bart Player pushed to (16, 12) 14 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 13, 11 ) [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Graham Dalamar is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. Graham saved by block skill. [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Cletus Mdadar Reincarnated saved by block skill. Cletus saved by block skill. [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 11, 7 ) Move ended for Harry 109: Select an action for Phil Select an action for Phil 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Phil Axir is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 0, (6, 1) + 0, 0: Axir has been stunned. 3: status changed from 0 to 2. [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 9) 11 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 8 ) Move ended for John [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 10, 5 ) Move ended for Carl [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jake knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jake TARGET: 3 --- ROLL: 6 + 0 = 6 Jake slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 12, 6 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Axir rolls over. 12: tackle zone state changed to true 12: status changed from 2 to 1. Metalmiser The Slasher rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Dalamar Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 15, 8 ) Move ended for Zudun Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Mdadar Reincarnated Player pushed to (13, 3) 106 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 6, 5 ) Move ended for Eli Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. SKILL SELECTED: piling on SKILL SELECTED: piling on 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 13, 6 ) 110 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Neasa Bloodruin is knocked over. SKILL SELECTED: Move ended for Neasa Bloodruin (1, 4) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. Darkness turn ended. Waiting for Marauders to finish TURN: 6 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Graham Dalamar is knocked over. Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (6, 6) + 1, 3: Dalamar has been badly hurt! 10: status changed from 0 to 8. 113 moved (MP) to ( 13, 7 ) 10 moved (SP) to ( 0, 11 ) [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bart Tixo is knocked over. Player pushed to (18, 12) 8 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 12, 11 ) [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 8 ) 112 moved (MP) to ( 6, 8 ) 112 moved (MP) to ( 5, 8 ) Move ended for Carl 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 7, 8 ) Move ended for Phil 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 7 ) 110 moved (MP) to ( 9, 8 ) 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 9 ) 110 moved (MP) to ( 6, 9 ) Move ended for Jake 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 10 ) 103 moved (MP) to ( 6, 10 ) 103 moved (MP) to ( 5, 10 ) Move ended for Harry 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 10 ) Move ended for Dick 107: Select an action for Drew Select an action for Drew 106: Select an action for Cletus Select an action for Cletus 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Drew Player pushed to (16, 13) 14 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 13, 12 ) [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for John John is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: John has been knocked prone. 104: status changed from 0 to 1. Marauders turn ended. [Game Saved] Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 7, 7 ) Move ended for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 5, 7 ) Move ended for Eli Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) (3) Go for it successful. 12 moved (MP) to ( 6, 8 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 4 --- ROLL: 4 + 0 = 4 Metalmiser The Slasher slips past his opponent(s) unhindered. 110 blocked. (6) Go for it successful. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Jake saved by dodge skill. Player pushed to (6, 10) 110 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 9 ) Move ended for Metalmiser The Slasher [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 8, 11 ) Move ended for Tixo [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 11 ) Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Deb Sangfroid Drew is knocked over. Player pushed to (13, 11) 107 moved (MP) to ( 13, 11 ) (3, 6) + 0, (1, 6) + 0, 0: Drew has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Axir TARGET: 2 --- ROLL: 2 + 0 = 2 Axir slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 4 ) Move ended for Axir [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Mdadar Reincarnated Cletus is knocked over. Player pushed to (12, 3) 106 moved (MP) to ( 12, 3 ) (5, 3) + 0, (0, 0) + 0, 0: Cletus has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 11 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Neasa Bloodruin TARGET: 4 --- ROLL: 2 + 0 = 2 Neasa Bloodruin is knocked over. (2, 6) + 0, (2, 6) + 0, 0: Neasa Bloodruin has been knocked out. Move ended for Neasa Bloodruin Darkness: All players have moved. 13: status changed from 0 to 7. 13 moved to dugout ( 0, 9 ) Darkness turn ended. Waiting for Marauders to finish TURN: 7 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Drew rolls over. 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Harry Harry is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Harry has been knocked prone. 103: status changed from 0 to 1. Marauders turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Tixo 8: Select an action for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 13 ) 14 moved (MP) to ( 11, 13 ) 14 moved (MP) to ( 10, 13 ) 14 moved (MP) to ( 9, 12 ) 14 moved (MP) to ( 8, 12 ) 14 moved (MP) to ( 7, 11 ) Move ended for Deb Sangfroid Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Tixo 8: Select an action for Tixo Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. SKULL Move ended for Metalmiser The Slasher Metalmiser The Slasher is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 12: status changed from 0 to 1. Darkness turn ended. Waiting for Marauders to finish TURN: 8 [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 11 ) Move ended for Bart 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 5, 11 ) 103 moved (MP) to ( 6, 12 ) Move ended for Harry 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dick Deb Sangfroid is knocked over. Player pushed to (21, 12) 14 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 102 moved (MP) to ( 7, 11 ) [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 104: Select an action for John Select an action for John 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 5, 11 ) 110 moved (MP) to ( 4, 11 ) 110 moved (MP) to ( 3, 11 ) 110 moved (MP) to ( 2, 11 ) Jake scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Tirad regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) Neasa Bloodruin stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Marauders to set players on field. Setups can only be saved and loaded during your setup phase. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 13, 7 ) 111 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 11, 8 ) *** Setup end *** Waiting for Marauders to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (6+3) = Brilliant Coaching Marauders: 4 + 2 coaches Darkness: 3 + 1 coaches Marauders get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 1 ) [Game Saved] Ball in play. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Axir 3: Select an action for Axir Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. POW Move ended for Tirad Tom is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Glenn is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Glenn has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 10 ) Move ended for Mdadar Reincarnated Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) 102 blocked. Darkness , Choose a block die. POW Dick is knocked over. Player pushed to (17, 8) 102 moved (MP) to ( 17, 8 ) (5, 4) + 0, (4, 3) + 0, 0: Dick has been stunned. 102: status changed from 0 to 2. Move ended for Zudun [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 1 ) GET BALL FINAL RESULT: Axir TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. QUICK PASS PASS FINAL RESULT: Axir TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Axir Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 13, 4 ) Darkness turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Neasa Bloodruin regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=8] : current status = 2 102 : current square = java.awt.Point[x=17,y=8] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=16,y=8] : current status = 1 108 : current square = java.awt.Point[x=16,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=6] : current status = 0 110 : current square = java.awt.Point[x=18,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=18,y=8] : current status = 0 112 : current square = java.awt.Point[x=18,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Marauders to set players on field. 113 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 18, 8 ) 109 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 19, 11 ) 110 moved (SP) to ( 19, 3 ) 110 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 11 ) 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 10, 11 ) 1 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Marauders to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 1 Weather roll(3+1) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW Move ended for Eli Glenn is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Glenn has been knocked prone. 108: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. POW Move ended for Zaknafein Do-Urden Tom is knocked over. Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) (4, 2) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) GET BALL FINAL RESULT: Zudun TARGET: 1 --- ROLL: 2 + 0 = 2 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) (6) Go for it successful. 6 moved (MP) to ( 9, 6 ) Hand off selected. Move ended for Zudun Ball moved to ( 8, 5 ) GET BALL FINAL RESULT: Axir TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 13 ) Move ended for Tixo Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 111 blocked. Darkness , Choose a block die. POW Bart is knocked over. Player pushed to (19, 13) 111 moved (MP) to ( 19, 13 ) (5, 5) + 0, (3, 3) + 0, 0: Bart has been stunned. 111: status changed from 0 to 2. Move ended for Mdadar Reincarnated [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) Move ended for Neasa Bloodruin Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) Move ended for Deb Sangfroid Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) Move ended for Tirad Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) Move ended for Metalmiser The Slasher Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Axir fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Axir TARGET: 3 --- ROLL: 6 Move ended for Axir Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. Waiting for Marauders to finish TURN: 1 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Bart rolls over. 113: Select an action for Graham Select an action for Graham 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Tom 108: Select an action for Glenn Select an action for Glenn 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Glenn 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 9, 7 ) 2 blocked. Verified Opponent Roll = 1 (1) Graham trips and falls trying to go for it! Move ended for Graham Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Graham has been knocked prone. 113: status changed from 0 to 1. Marauders turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 12 ) 1 moved (MP) to ( 24, 12 ) Move ended for Mdadar Reincarnated Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) 13 moved (MP) to ( 21, 13 ) 13 moved (MP) to ( 22, 13 ) 13 moved (MP) to ( 23, 13 ) Move ended for Neasa Bloodruin Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 12 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 12 ) Move ended for Tixo Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 1 ) Move ended for Deb Sangfroid Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 2 ) 103 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (19, 3) 103 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 1 ) 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 21, 1 ) Move ended for Tirad [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) 12 moved (MP) to ( 21, 0 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 2 ) Move ended for Metalmiser The Slasher Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Axir 3: Select an action for Axir Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 10, 2 ) Move ended for Zudun Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 3 ) 2 moved (MP) to ( 8, 2 ) 2 moved (MP) to ( 9, 1 ) Move ended for Legolas with a goatee Select an action for Axir 3: Select an action for Axir Select an action for Eli 7: Select an action for Eli Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Foul selected. 3 moved (MP) to ( 9, 6 ) Axir fouls Graham. (1, 2) +1 IGMEOY Roll = 2 Move ended for Axir [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. POW Move ended for Eli Glenn is knocked over. Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) (4, 6) + 0, (3, 6) + 0, 0: Glenn has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Zaknafein Do-Urden Darkness: All players have moved. Tom is knocked over. Player pushed to (17, 7) 101 moved (MP) to ( 17, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. Darkness turn ended. Waiting for Marauders to finish TURN: 2 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Graham [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 22, 12 ) Move ended for Phil [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 21, 13 ) 106 moved (MP) to ( 22, 13 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Neasa Bloodruin is knocked over. Player pushed to (5, 14) 13 moved (MP) to ( 24, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 23, 13 ) Move ended for Cletus [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 10 ) Move ended for Bart 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 25, 11 ) Move ended for Carl 101: Select an action for Tom Select an action for Tom 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 22, 2 ) Move ended for Harry 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 20, 2 ) Move ended for John 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 24, 2 ) Move ended for Dick [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 6 ) Move ended for Tom 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 13, 1 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 3 ) Move ended for Eli Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 19, 1 ) 104 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (20, 3) 104 moved (MP) to ( 20, 3 ) 14 moved (MP) to ( 20, 2 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Zudun 6: Select an action for Zudun Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Block selected. 103 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Metalmiser The Slasher Harry is knocked over. Player pushed to (21, 2) 103 moved (MP) to ( 21, 2 ) (4, 5) + 0, (6, 2) + 0, 0: Harry has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 9 ) 12 moved (MP) to ( 22, 2 ) [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 2 + 1Acc = 3 Move ended for Legolas with a goatee Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: Tirad TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 0 ) 5 moved (MP) to ( 24, 0 ) 5 moved (MP) to ( 25, 0 ) 5 moved (MP) to ( 26, 0 ) 5 moved (MP) to ( 27, 0 ) Tirad scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=12] : current status = 0 1 : current square = java.awt.Point[x=24,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=9,y=6] : current status = 0 3 : current square = java.awt.Point[x=9,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=27,y=0] : current status = 0 5 : current square = java.awt.Point[x=27,y=0] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=0] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=21,y=3] : current status = 0 7 : current square = java.awt.Point[x=21,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=23,y=12] : current status = 0 8 : current square = java.awt.Point[x=23,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=24,y=14] : current status = 1 13 : current square = java.awt.Point[x=24,y=14] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=14] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=14] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=20,y=2] : current status = 0 14 : current square = java.awt.Point[x=20,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=24,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=24,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (5) Harry regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=20,y=3] : current status = 0 104 : current square = java.awt.Point[x=20,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (6) Glenn regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=22,y=12] : current status = 0 109 : current square = java.awt.Point[x=22,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=13,y=1] : current status = 0 110 : current square = java.awt.Point[x=13,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=25,y=11] : current status = 0 112 : current square = java.awt.Point[x=25,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=9,y=7] : current status = 0 113 : current square = java.awt.Point[x=9,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 12, 1 ) 14 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 8 ) 3 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 10, 8 ) Waiting for Marauders to set players on field. 113 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 6 ) Turn time limit reached. 113 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 22, 10 ) 110 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 11) Kickoff Roll (2+3) = Cheering Fans Darkness: 5 + 7FF + 0CL Marauders: 6 + 5FF + 2CL Marauders get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (19, 11) Scatter roll: 4 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Marauders to finish TURN: 3 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Cletus Player pushed to (15, 5) 3 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dick Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Phil Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Tom Tom is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. Marauders turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) Move ended for Tixo Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) Move ended for Metalmiser The Slasher Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 111 blocked. Darkness , Choose a block die. PUSHBACK/POW Bart is knocked over. Player pushed to (16, 11) 111 moved (MP) to ( 16, 11 ) (2, 2) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 5 + 0 = 5 Zudun slips past his opponent(s) unhindered. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 11 ) Move ended for Zudun [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 14 ) 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 12 ) (1) Deb Sangfroid trips and falls trying to go for it! Team re-roll used. (1) Deb Sangfroid trips and falls trying to go for it! Move ended for Deb Sangfroid 14 moved (MP) to ( 20, 11 ) (4, 6) + 0, (3, 1) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. Ball moved to ( 19, 10 ) Darkness turn ended. Waiting for Marauders to finish TURN: 4 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Tom 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 12 ) Move ended for Bart 104: Select an action for John Select an action for John 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for John Player pushed to (16, 10) 8 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 11 ) [Game Saved] 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 10 ) Move ended for Drew 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 10 ) 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Zudun is knocked over. Player pushed to (12, 12) 6 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 2) + 1, 0: Zudun has been stunned. 6: status changed from 0 to 2. 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 11 ) Move ended for Cletus [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) Move ended for Harry 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dick Axir is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (5, 4) + 0, (5, 4) + 0, 0: Axir has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) Dick saved by block skill. [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 10 ) Move ended for Jake 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Carl TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Carl TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Carl Ball moved to ( 13, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jake TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Phil Marauders: All players have moved. Zaknafein Do-Urden is knocked over. Player pushed to (16, 9) 11 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 13, 8 ) Marauders turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Zudun rolls over. 14: tackle zone state changed to true 14: status changed from 2 to 1. Deb Sangfroid rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Zaknafein Do-Urden Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Tixo Player pushed to (15, 12) 104 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) Move ended for Tirad Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 8 ) Move ended for Legolas with a goatee Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Eli 7: Select an action for Eli Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 2 --- ROLL: 3 + 0 = 3 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 3 + 0 = 3 Metalmiser The Slasher slips past his opponent(s) unhindered. Move ended for Metalmiser The Slasher [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin SKILL SELECTED: piling on SKILL SELECTED: piling on 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 9 ) 109 blocked. Darkness , Choose a block die. POW Phil is knocked over. Player pushed to (13, 7) 109 moved (MP) to ( 13, 7 ) Armor is not broken. (4, 3) + 0 PILING ON used to reroll armor. (2, 3) + 0, (0, 0) + 0, 0: Phil has been knocked prone. 109: status changed from 0 to 1. 13 moved (MP) to ( 13, 8 ) 13: status changed from 4 to 1. SKILL SELECTED: Move ended for Neasa Bloodruin 13: status changed from 6 to 1. [Game Saved] Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 4 ) Move ended for Mdadar Reincarnated Darkness turn ended. Waiting for Marauders to finish TURN: 5 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Graham Eli is knocked over. 109 blocked. Player pushed to (17, 7) 109 moved (MP) to ( 12, 7 ) Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 6) + 0, (5, 2) + 1, 0: Eli has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 12, 11 ) Move ended for Phil 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 5 ) Move ended for Carl 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Dick Mdadar Reincarnated saved by block skill. Dick saved by block skill. [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Harry Mdadar Reincarnated is knocked over. Player pushed to (17, 4) 1 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 11) 12 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: John TARGET: 2 --- ROLL: 2 + 0 = 2 John slips past his opponent(s) unhindered. 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 12 ) Move ended for John [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) Move ended for Cletus 101: Select an action for Tom Select an action for Tom 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 12 ) Move ended for Bart 107: Select an action for Drew Select an action for Drew 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 12 ) Move ended for Tom 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Drew TARGET: 3 --- ROLL: 2 + 0 = 2 Drew is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Drew has been knocked prone. Move ended for Drew 107: status changed from 0 to 1. Marauders turn ended. [Game Saved] Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 17, 10 ) 110 blocked. Darkness , Choose a block die. POW Jake is knocked over. Player pushed to (15, 11) 110 moved (MP) to ( 15, 11 ) (4, 2) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 110: status changed from 3 to 1. 14 moved (MP) to ( 16, 10 ) Ball moved to ( 14, 10 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) Move ended for Zudun Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 5 + 0 = 5 Zaknafein Do-Urden slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 12 ) (6) Go for it successful. 11 moved (MP) to ( 20, 12 ) (5) Go for it successful. 11 moved (MP) to ( 21, 12 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Neasa Bloodruin Select an action for Mdadar Reincarnated 1: Select an action for Mdadar Reincarnated 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Mdadar Reincarnated Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. POW Move ended for Tixo Phil is knocked over. Player pushed to (12, 12) 109 moved (MP) to ( 12, 12 ) (1, 3) + 0, (0, 0) + 0, 0: Phil has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) Move ended for Tirad Darkness turn ended. Waiting for Marauders to finish TURN: 6 [Game Saved] 113: Select an action for Graham Select an action for Graham 102: Select an action for Dick Select an action for Dick 103: Select an action for Harry Select an action for Harry 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 9 ) Move ended for Drew 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Harry Mdadar Reincarnated is knocked over. Player pushed to (18, 3) 1 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 12, 4 ) [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 12, 7 ) Move ended for Carl 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 7 ) Move ended for Dick 106: Select an action for Cletus Select an action for Cletus 104: Select an action for John Select an action for John 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 12, 8 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW John uses TACKLE to bring his opponent down. Neasa Bloodruin is knocked over. Player pushed to (15, 9) 13 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5, 5) + 0, (6, 3) + 0, 0: Neasa Bloodruin has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 13, 8 ) Move ended for John [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 11, 14 ) 111 moved (MP) to ( 12, 14 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 14, 12 ) Move ended for Bart 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 19, 13 ) Move ended for Cletus [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Phil 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tom Player pushed to (19, 10) 12 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 11, 11 ) [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jake TARGET: 3 --- ROLL: 5 + 0 = 5 Jake slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 21, 9 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 12 ) 11 moved (MP) to ( 24, 12 ) 11 moved (MP) to ( 25, 12 ) 11 moved (MP) to ( 26, 12 ) 11 moved (MP) to ( 27, 12 ) Zaknafein Do-Urden scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=3] : current status = 1 1 : current square = java.awt.Point[x=11,y=3] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=6,y=8] : current status = 0 2 : current square = java.awt.Point[x=6,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=6,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=6,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (2) Axir stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=20,y=11] : current status = 4 6 : current square = java.awt.Point[x=20,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : current status = 7 (3) Eli stays UNconscious. 7 : current square = java.awt.Point[x=0,y=9] : current status = 7 7 : rearrange KO player to square java.awt.Point[x=0,y=9] 8 : current square = java.awt.Point[x=12,y=11] : current status = 0 8 : current square = java.awt.Point[x=12,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=27,y=12] : current status = 4 11 : current square = java.awt.Point[x=27,y=12] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=10,y=10] : current status = 0 12 : current square = java.awt.Point[x=10,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=0,y=10] : current status = 7 13 : current status = 7 (6) Neasa Bloodruin regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=16,y=10] : current status = 4 14 : current square = java.awt.Point[x=16,y=10] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=12,y=12] : current status = 0 109 : current square = java.awt.Point[x=12,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=14,y=12] : current status = 0 111 : current square = java.awt.Point[x=14,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 6 ) 6 moved (SP) to ( 10, 5 ) 13 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 12 ) 12 moved (SP) to ( 10, 11 ) 13 moved (SP) to ( 10, 2 ) 6 moved (SP) to ( 10, 1 ) Waiting for Marauders to set players on field. 113 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 10 ) 110 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (5+2) = Changing Weather Weather roll(1+1) Current Weather: Sweltering Heat KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (23, 11) Scatter roll: 5 Ball moved to ( 24, 12 ) [Game Saved] Ball in play. Waiting for Marauders to finish TURN: 7 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Graham Deb Sangfroid is knocked over. Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Phil Mdadar Reincarnated is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 1: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for John Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 6 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cletus uses TACKLE to bring his opponent down. Zaknafein Do-Urden is knocked over. 104 blocked. Player pushed to (15, 9) 104 moved (MP) to ( 14, 9 ) Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Zaknafein Do-Urden has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) Move ended for Cletus [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) Move ended for Tom 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 8 ) Move ended for Harry 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 11, 3 ) Move ended for Bart [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) Move ended for Dick 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 4 ) Move ended for Carl 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 11 ) 107 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Drew TARGET: 3 --- ROLL: 3 + 0 = 3 107 moved (MP) to ( 23, 11 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Drew TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Drew Ball moved to ( 12, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jake TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 9, 12 ) (2) Go for it successful. 2 moved (MP) to ( 10, 13 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 101 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tirad Player pushed to (11, 14) 101 moved (MP) to ( 11, 14 ) 5 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 12 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Metalmiser The Slasher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 2 --- ROLL: 1 + 0 = 1 Metalmiser The Slasher is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 12: status changed from 4 to 1. Darkness turn ended. Waiting for Marauders to finish TURN: 8 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 7 ) Move ended for Graham [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Harry Player pushed to (20, 9) 8 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 8 ) [Game Saved] 111: Select an action for Bart Select an action for Bart 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 3 ) Move ended for Carl 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bart Neasa Bloodruin is knocked over. Player pushed to (20, 1) 13 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 10, 2 ) [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Move ended for Dick Zudun is knocked over. Player pushed to (19, 0) 6 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 102 moved (MP) to ( 10, 1 ) [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 12 ) Move ended for John 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 10, 12 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Legolas with a goatee saved by block skill. Cletus saved by block skill. Move ended for Cletus [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tom Legolas with a goatee is knocked over. Player pushed to (20, 13) 2 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 10, 13 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 11 ) 110 moved (MP) to ( 8, 11 ) 110 moved (MP) to ( 7, 11 ) 110 moved (MP) to ( 6, 11 ) 110 moved (MP) to ( 5, 11 ) 110 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 2, 11 ) Jake scores a touchdown! Verified Opponent Roll = 2 (2) Tom is not affected by the heat. Verified Opponent Roll = 4 (4) Dick is not affected by the heat. Verified Opponent Roll = 1 *(1) Harry collapses from heat exhaustion. Verified Opponent Roll = 5 (5) John is not affected by the heat. Verified Opponent Roll = 5 (5) Cletus is not affected by the heat. Verified Opponent Roll = 3 (3) Drew is not affected by the heat. Verified Opponent Roll = 3 (3) Phil is not affected by the heat. Verified Opponent Roll = 4 (4) Jake is not affected by the heat. Verified Opponent Roll = 4 (4) Bart is not affected by the heat. Verified Opponent Roll = 5 (5) Carl is not affected by the heat. Verified Opponent Roll = 2 (2) Graham is not affected by the heat. Verified Opponent Roll = 6 (6) Mdadar Reincarnated is not affected by the heat. Verified Opponent Roll = 4 (4) Legolas with a goatee is not affected by the heat. Verified Opponent Roll = 3 (3) Tirad is not affected by the heat. Verified Opponent Roll = 2 (2) Zudun is not affected by the heat. Verified Opponent Roll = 5 (5) Tixo is not affected by the heat. Verified Opponent Roll = 1 *(1) Zaknafein Do-Urden collapses from heat exhaustion. Verified Opponent Roll = 3 (3) Metalmiser The Slasher is not affected by the heat. Verified Opponent Roll = 5 (5) Neasa Bloodruin is not affected by the heat. Verified Opponent Roll = 6 (6) Deb Sangfroid is not affected by the heat. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 1. 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Axir stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Eli stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 9 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 1. 12: status changed from 6 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 Marauders Winnings Roll: 1 + -2 Verified Opponent Roll = 6 Darkness Winnings Roll: 6 + -2 Verified Opponent Roll = 2 Dick gets an MVP award. Verified Opponent Roll = 4 Verified Opponent Roll = 8 Tixo gets an MVP award. Verified Opponent Roll = 5 Marauders FF Roll: 5 + 1 Verified Opponent Roll = 6 Darkness FF Roll: 6 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 D6: 1(220) 2(181) 3(179) 4(155) 5(188) 6(161) Total(1084) D8: 1(7) 2(0) 3(3) 4(2) 5(1) 6(0) 7(5) 8(1) Total(19) GAME OVER Final Score: Darkness: 2 Marauders: 2 WINNINGS Darkness: 40000 Marauders: 0