Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Mass Killers Team 1 race: Chaos Player 1 name: Gorsky the Russian Dancer Player 1: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard, Tackle] Player 2 name: Joseph Stall Inn Dogfish Player 2: W Chaos Warrior 5 4 3 9 [Block, Claw, Guard, Tackle] Player 3 name: Lucky Rabbitfoot Player 3: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 4 name: Dens B. Lair Player 4: B Chaos Beastman 6 3 3 8 [Block, Foul Appearance, Horns, Pass Block, Sure Hands, Tackle] Player 5 name: Jack The Ripper Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 6 name: Ben Laden Player 6: B Chaos Beastman 6 5 3 8 [+st, +st, Block, Horns, Multiple Block] Player 7 name: PowerCollin Player 7: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Kick, Tackle] Player 9 name: Rumsfled Player 9: B Chaos Beastman 7 3 3 8 [+ma, Dirty Player, Horns] Player 10 name: CAD a PHY Player 10: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 11 name: Manson Boy Player 11: B Chaos Beastman 6 3 3 8 [Horns] Player 12 name: Marge Allbright Player 12: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 13 name: Paul Pot Player 13: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Adolf Thitler Player 14: W Chaos Warrior 5 4 4 9 [+ag, Block, Guard] Player 15 name: Dr Mengele Death Angel Player 15: W Chaos Warrior 5 4 3 9 [Block, Claw, Razor Sharp Claws, Tackle] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3091] Connected as server to game 'killhunt'. Waiting for client. Receiving: Wild Hunt.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Wild Hunt Team 2 race: Wood Elf Player 101 name: Lemenya3 Player 101: L Wood Elf Lineman 7 3 4 7 [;] Player 102 name: Enquea2 Player 102: L Wood Elf Lineman 7 3 4 7 [;] Player 104 name: Wychwethyl Player 104: Wd Wood Elf Blitzer 8 3 6 6 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball, Tackle] Player 108 name: Attea6 Player 108: L Wood Elf Lineman 7 3 4 7 [;] Player 111 name: Nertea2 Player 111: L Wood Elf Lineman 6 3 4 7 [Block, Dodge, Leap, Tackle] Player 112 name: Fangorn Player 112: Tm Treeman 2 6 1 10 [Big Guy, Block, Guard, Mighty Blow, Stand Firm, Sure Feet, Take Root, Thick Skull, Throw Team-Mate] Player 113 name: Wethylwych Player 113: Wd Wood Elf Blitzer 8 3 5 6 [+ag, Block, Dodge, Leap, Sure Feet, Tackle] Player 115 name: Lothlann Player 115: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Jump Up] Player 116 name: Flam Player 116: T Wood Elf Thrower 7 3 4 7 [Pass, Strong Arm] Done loading opponent team. Options Changed on Client to match Server: LRB Handicap, Options Changed on Client to match Server: LRB Handicap, *** Setup start *** Weather roll(3+5) Current Weather: Nice Gate: 108000 screaming fans show up for the game. Jack The Ripper manages to ignore the niggling pain. Ben Laden manages to ignore the niggling pain. Paul Pot is suffering from a niggling injury. 13: status changed from 0 to 2. Wychwethyl manages to ignore the niggling pain. Fangorn is suffering from a niggling injury. 112: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked TAILS. Coin flip is: TAILS! Mass Killers win the toss. Opponent Kicking. Waiting for Wild Hunt to set players on field. 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 18, 8 ) 102 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 24, 5 ) 113 moved (SP) to ( 24, 9 ) 115 moved (SP) to ( 25, 7 ) 116 moved (SP) to ( 23, 7 ) Mass Killers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( 1, 4 ) 4 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( 1, 5 ) 12 moved (SP) to ( 4, 2 ) 11 moved (SP) to ( 7, 2 ) 5 moved (SP) to ( 4, 4 ) 6 moved (SP) to ( 5, 5 ) 3 moved (SP) to ( 3, 6 ) 10 moved (SP) to ( 3, 3 ) 9 moved (SP) to ( 4, 8 ) 9 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 11, 8 ) 6 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Wild Hunt to kick off. Ball placed at (20, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (1+4) = Cheering Fans Wild Hunt: 3 + 9FF + 0CL Mass Killers: 1 + 20FF + 5CL Mass Killers get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 1 Ball placed at (20, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 20, 9 ) [Game Saved] Ball in play. Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 102 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for Joseph Stall Inn Dogfish Enquea2 is knocked over. CLAW used on armor roll. (5, 1) + 2, (2, 3) + 0, 0: Enquea2 has been stunned. 102: status changed from 0 to 2. Joseph Stall Inn Dogfish saved by block skill. [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Block selected. 111 blocked. Mass Killers , Choose a block die. POW Move ended for Gorsky the Russian Dancer Nertea2 is knocked over. Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) (3, 3) + 0, (0, 0) + 0, 0: Nertea2 has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 3 ) 101 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW Lemenya3 is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) (5, 5) + 0, (1, 6) + 0, 0: Lemenya3 has been stunned. 101: status changed from 0 to 2. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) Move ended for Jack The Ripper [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 9, 9 ) GET BALL FINAL RESULT: Ben Laden TARGET: 3 --- ROLL: 5 + 0 = 5 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 7 ) Hand off selected. Move ended for Ben Laden Ball moved to ( 13, 7 ) GET BALL FINAL RESULT: Lucky Rabbitfoot TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 19, 7 ) Move ended for Lucky Rabbitfoot Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 20, 6 ) Move ended for Manson Boy Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 8 ) Move ended for Rumsfled Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) Move ended for CAD a PHY Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) Move ended for Marge Allbright Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 5 ) Move ended for Dr Mengele Death Angel Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 1 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Lemenya3 rolls over. 102: tackle zone state changed to true 102: status changed from 2 to 1. Enquea2 rolls over. 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 22, 10 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 20, 12 ) 115 moved (MP) to ( 19, 12 ) 115 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 16, 12 ) Move ended for Lothlann 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 23, 4 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 Target(1) Roll(2) Leap successful. 3 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK 9 blocked. Player pushed to (9, 9) 9 moved (MP) to ( 20, 9 ) Player pushed to (9, 8) 3 moved (MP) to ( 20, 8 ) STRIP BALL skill used. Verified Opponent Roll = 4 Ball moved to ( 10, 8 ) Move ended for Wychwethyl [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. Verified Opponent Roll = 4 GET BALL BEFORE RE_ROLL: Wethylwych dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wethylwych TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Wethylwych Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 11, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wychwethyl TARGET: 1 --- ROLL: 2 + 0 = 2 Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Jack The Ripper Wethylwych is knocked over. Player pushed to (18, 9) 113 moved (MP) to ( 18, 9 ) (5, 4) + 0, (3, 1) + 0, 0: Wethylwych has been stunned. 113: status changed from 0 to 2. 5 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) Move ended for Gorsky the Russian Dancer Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 18, 6 ) 104 blocked. Mass Killers , Choose a block die. POW Wychwethyl is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) CLAW used on armor roll. RSC or FANG used on injury roll. (2, 4) + 2, (4, 5) + 2, 4: Wychwethyl has been seriously injured!! (16) Broken Ribs - Miss next game 104: status changed from 3 to 9. 15 moved (MP) to ( 18, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) Ball moved to ( 18, 9 ) Scatter roll: 1 Ball moved to ( 17, 8 ) 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 7 ) 15 moved (MP) to ( 21, 7 ) Move ended for Dr Mengele Death Angel [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 7 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 17, 8 ) GET BALL FINAL RESULT: Lucky Rabbitfoot TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 7 ) 3 moved (MP) to ( 20, 7 ) Move ended for Lucky Rabbitfoot [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 8 ) Move ended for Rumsfled Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 8 ) Move ended for CAD a PHY Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) Move ended for Adolf Thitler Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 6 ) Move ended for Marge Allbright Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) Move ended for Ben Laden Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 11 ) Move ended for Joseph Stall Inn Dogfish Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 2 [Game Saved] 113: tackle zone state changed to true 113: status changed from 2 to 1. Wethylwych rolls over. 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 13 ) 115 moved (MP) to ( 12, 13 ) 115 moved (MP) to ( 11, 13 ) 115 moved (MP) to ( 10, 13 ) 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 8, 13 ) 115 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 6, 13 ) Move ended for Lothlann [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 24, 6 ) 116 moved (MP) to ( 25, 5 ) 116 moved (MP) to ( 25, 4 ) 116 moved (MP) to ( 25, 3 ) 116 moved (MP) to ( 25, 2 ) Move ended for Flam Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 22, 6 ) Move ended for Dr Mengele Death Angel Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 7 ) 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 23, 7 ) 3 moved (MP) to ( 24, 7 ) 3 moved (MP) to ( 25, 7 ) 3 moved (MP) to ( 26, 7 ) (4) Go for it successful. 3 moved (MP) to ( 27, 7 ) Lucky Rabbitfoot scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=7] : current status = 0 3 : current square = java.awt.Point[x=27,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=6] : current status = 0 11 : current square = java.awt.Point[x=20,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=19,y=6] : current status = 0 14 : current square = java.awt.Point[x=19,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101 : current square = java.awt.Point[x=17,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=9] : current status = 1 102 : current square = java.awt.Point[x=15,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=3] : current status = 2 108 : current status = 2 111 : current square = java.awt.Point[x=15,y=6] : current status = 1 111 : current square = java.awt.Point[x=15,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=29,y=5] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=18,y=9] : current status = 1 113 : current square = java.awt.Point[x=18,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=4] 115 : current square = java.awt.Point[x=6,y=13] : current status = 0 115 : current square = java.awt.Point[x=6,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=6,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=6,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] 116 : current square = java.awt.Point[x=25,y=2] : current status = 0 116 : current square = java.awt.Point[x=25,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=25,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=25,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 4, 1 ) 11 moved (SP) to ( 4, 3 ) 12 moved (SP) to ( 7, 2 ) 1 moved (SP) to ( 4, 2 ) 2 moved (SP) to ( 6, 5 ) 14 moved (SP) to ( 3, 4 ) 3 moved (SP) to ( 4, 6 ) 15 moved (SP) to ( 4, 7 ) 5 moved (SP) to ( 4, 5 ) 6 moved (SP) to ( 4, 8 ) 9 moved (SP) to ( 4, 9 ) 2 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 13, 12 ) Waiting for Wild Hunt to set players on field. 111 moved (SP) to ( 16, 5 ) 115 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 23, 5 ) 101 moved (SP) to ( 23, 9 ) 115 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 23, 9 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 7) Kickoff Roll (1+6) = Changing Weather Weather roll(6+6) Current Weather: Blizzard Kick result. Direction: 5 Distance: 5 Ball placed at (19, 7) Scatter roll: 3 Ball moved to ( 25, 11 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 3 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 23, 12 ) Move ended for Lothlann [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 3 + 0 = 3 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 21, 11 ) Move ended for Nertea2 [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 2 + 0 = 2 Lemenya3 slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 21, 12 ) Move ended for Lemenya3 [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 25, 8 ) 116 moved (MP) to ( 25, 9 ) 116 moved (MP) to ( 25, 10 ) 116 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Flam TARGET: 2 --- ROLL: 5 + 0 = 5 116 moved (MP) to ( 24, 12 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Flam TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Flam Ball moved to ( 6, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 10 ) Move ended for Wethylwych 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 24, 2 ) Move ended for Enquea2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 10 ) (3) Go for it successful. 1 moved (MP) to ( 20, 10 ) 111 blocked. (6) Go for it successful. Mass Killers , Choose a block die. POW Nertea2 is knocked over. Player pushed to (22, 12) 111 moved (MP) to ( 22, 12 ) (5, 3) + 0, (1, 4) + 0, 0: Nertea2 has been stunned. 111: status changed from 0 to 2. 1 moved (MP) to ( 21, 11 ) Move ended for Gorsky the Russian Dancer [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 11 ) Move ended for Ben Laden Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 13 ) Move ended for Jack The Ripper Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 10, 7 ) Move ended for Manson Boy Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 10 ) 10 moved (MP) to ( 21, 10 ) Move ended for CAD a PHY Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 9 ) Move ended for Joseph Stall Inn Dogfish Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) Move ended for Dr Mengele Death Angel Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 15, 9 ) Move ended for Adolf Thitler Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 13 ) Move ended for Rumsfled Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 4 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Nertea2 rolls over. 115: Select an action for Lothlann Select an action for Lothlann 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 6 + 0 = 6 Lemenya3 slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 13 ) 101 moved (MP) to ( 24, 13 ) 101 moved (MP) to ( 25, 12 ) 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 10 ) 101 moved (MP) to ( 24, 9 ) Move ended for Lemenya3 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 7 ) Move ended for Enquea2 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 9 ) 113 moved (MP) to ( 25, 8 ) 113 moved (MP) to ( 25, 7 ) 113 moved (MP) to ( 25, 6 ) 113 moved (MP) to ( 25, 5 ) 113 moved (MP) to ( 24, 4 ) 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 2 ) Move ended for Wethylwych 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 11 ) Hand off selected. Move ended for Lothlann Ball moved to ( 5, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Flam TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 25, 11 ) 116 moved (MP) to ( 25, 10 ) 116 moved (MP) to ( 25, 9 ) 116 moved (MP) to ( 25, 8 ) 116 moved (MP) to ( 25, 7 ) 116 moved (MP) to ( 25, 6 ) 116 moved (MP) to ( 25, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Flam TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Flam Wild Hunt: All players have moved. Ball moved to ( 5, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wethylwych dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 4 + 0 = 4 Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 21, 7 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 22, 5 ) 10 moved (MP) to ( 23, 4 ) 10 moved (MP) to ( 24, 3 ) 113 blocked. (3) Go for it successful. HORNS used. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (25, 1) 113 moved (MP) to ( 25, 1 ) 10 moved (MP) to ( 24, 2 ) Move ended for CAD a PHY [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 12 ) 9 moved (MP) to ( 20, 11 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 20, 9 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 20, 6 ) Move ended for Rumsfled Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 14, 2 ) Move ended for Manson Boy Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 5 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 25, 4 ) 102 moved (MP) to ( 25, 3 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW CAD a PHY is knocked over. Player pushed to (6, 1) 10 moved (MP) to ( 23, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 24, 2 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 23, 4 ) Move ended for Enquea2 [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 25, 2 ) 113 moved (MP) to ( 25, 3 ) 113 moved (MP) to ( 25, 4 ) 113 moved (MP) to ( 24, 5 ) 113 moved (MP) to ( 24, 6 ) 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 25, 8 ) 113 moved (MP) to ( 25, 9 ) Hand off selected. Move ended for Wethylwych Ball moved to ( 5, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Lemenya3 TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Lemenya3 Ball moved to ( 5, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 11 ) Move ended for Lothlann 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Nertea2 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 1 + 0 = 1 Nertea2 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 4) + 0, (1, 2) + 0, 0: Nertea2 has been stunned. Move ended for Nertea2 111: status changed from 0 to 2. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 24, 2 ) 10 moved (MP) to ( 25, 3 ) 10 moved (MP) to ( 25, 4 ) Move ended for CAD a PHY Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 22, 4 ) Move ended for Rumsfled Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 12 ) 1 moved (MP) to ( 23, 13 ) 1 moved (MP) to ( 24, 12 ) 115 blocked. Mass Killers , Choose a block die. PUSHBACK/POW Gorsky the Russian Dancer uses TACKLE to bring his opponent down. Lothlann is knocked over. Player pushed to (26, 11) 115 moved (MP) to ( 26, 11 ) (1, 2) + 0, (0, 0) + 0, 0: Lothlann has been knocked prone. 115: status changed from 3 to 1. 1 moved (MP) to ( 25, 11 ) Ball moved to ( 26, 10 ) 1 moved (MP) to ( 26, 10 ) GET BALL FINAL RESULT: Gorsky the Russian Dancer TARGET: 3 --- ROLL: 6 + 0 = 6 (2) Gorsky the Russian Dancer trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 27, 11 ) DODGE FINAL RESULT: Gorsky the Russian Dancer TARGET: 2 --- ROLL: 1 + 0 = 1 Gorsky the Russian Dancer is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Gorsky the Russian Dancer has been knocked prone. Move ended for Gorsky the Russian Dancer 1: status changed from 3 to 1. Ball throw-in: 1, 8 (27, 11) Ball moved to ( 20, 4 ) Scatter roll: 4 Ball moved to ( 21, 4 ) Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 6 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Nertea2 rolls over. 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 25, 8 ) 113 moved (MP) to ( 25, 7 ) 113 moved (MP) to ( 24, 6 ) 113 moved (MP) to ( 23, 5 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Rumsfled is knocked over. Player pushed to (8, 3) 9 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Rumsfled has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 24, 5 ) Move ended for Wethylwych [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flam CAD a PHY is knocked over. Player pushed to (3, 3) 10 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 10: status changed from 0 to 1. 116 moved (MP) to ( 25, 4 ) [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 25, 10 ) 115 moved (MP) to ( 25, 9 ) 115 moved (MP) to ( 25, 8 ) 115 moved (MP) to ( 25, 7 ) Move ended for Lothlann 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 22, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Lemenya3 fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Lemenya3 TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Lemenya3 Ball moved to ( 4, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 24, 8 ) 102 moved (MP) to ( 25, 9 ) Move ended for Enquea2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 7 ) Move ended for Dr Mengele Death Angel Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 9 ) Move ended for Adolf Thitler Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 8 ) Move ended for Joseph Stall Inn Dogfish Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 5 ) Move ended for Rumsfled Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for CAD a PHY Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 26, 10 ) 102 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Enquea2 is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Enquea2 has been knocked prone. 102: status changed from 0 to 1. Gorsky the Russian Dancer saved by block skill. Move ended for Gorsky the Russian Dancer Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 7 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 22, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Rumsfled is knocked over. Player pushed to (9, 6) 9 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Rumsfled has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 25, 3 ) Move ended for Wethylwych [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flam CAD a PHY is knocked over. Player pushed to (2, 3) 10 moved (MP) to ( 27, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: CAD a PHY has been knocked prone. 10: status changed from 0 to 1. 116 moved (MP) to ( 26, 3 ) [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 23, 11 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 23, 9 ) Move ended for Nertea2 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 24, 5 ) 115 moved (MP) to ( 23, 4 ) Hand off selected. Move ended for Lothlann Ball moved to ( 7, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Lemenya3 TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Lemenya3 Ball moved to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Enquea2 TARGET: 2 --- ROLL: 5 + 0 = 5 Enquea2 slips past his opponent(s) unhindered. 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 25, 5 ) Move ended for Enquea2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 3 ) Move ended for Rumsfled Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 20, 4 ) 15 moved (MP) to ( 21, 3 ) 15 moved (MP) to ( 22, 4 ) 115 blocked. (5) Go for it successful. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Lothlann is knocked over. Player pushed to (24, 5) 115 moved (MP) to ( 24, 5 ) CLAW used on armor roll. RSC or FANG used on injury roll. (5, 5) + 2, (1, 6) + 2, 0: Lothlann has been knocked out. 115: status changed from 3 to 7. 115 moved to dugout ( 29, 8 ) 15 moved (MP) to ( 23, 4 ) Ball moved to ( 25, 5 ) GET BALL FINAL RESULT: Enquea2 TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Dr Mengele Death Angel [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 25, 9 ) 1 moved (MP) to ( 25, 8 ) 1 moved (MP) to ( 25, 7 ) 1 moved (MP) to ( 25, 6 ) Move ended for Gorsky the Russian Dancer Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 8 ) 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 23, 8 ) Move ended for Joseph Stall Inn Dogfish Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 22, 6 ) Move ended for Adolf Thitler Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 2 ) Move ended for Manson Boy Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 8 [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 27, 4 ) 116 moved (MP) to ( 27, 5 ) 116 moved (MP) to ( 27, 6 ) 116 moved (MP) to ( 26, 7 ) Move ended for Flam 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 26, 4 ) 113 moved (MP) to ( 26, 5 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (5, 7) 1 moved (MP) to ( 24, 7 ) Move ended for Wethylwych [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Enquea2 TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Enquea2 Ball moved to ( 3, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 4 + 0 = 4 Wild Hunt turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113: status changed from 3 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) Lothlann regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) Waiting for Wild Hunt to set players on field. 115 moved (SP) to ( 15, 0 ) 115 moved (SP) to ( 16, 1 ) 115 moved (SP) to ( 15, 1 ) 116 moved (SP) to ( 24, 6 ) 111 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 19, 5 ) 116 moved (SP) to ( 24, 7 ) 101 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 10) Kickoff Roll (1+6) = Changing Weather Weather roll(3+6) Current Weather: Nice Kick result. Direction: 8 Distance: 5 Ball placed at (21, 10) Scatter roll: 5 Ball moved to ( 17, 11 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 1 113: Select an action for Wethylwych Select an action for Wethylwych 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 4 + 0 = 4 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nertea2 slips past his opponent(s) unhindered. Move ended for Nertea2 [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 113 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 5 + 0 = 5 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 2 ) 113 moved (MP) to ( 8, 2 ) 113 moved (MP) to ( 7, 2 ) Move ended for Wethylwych [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 8 ) 116 moved (MP) to ( 22, 9 ) 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 20, 11 ) 116 moved (MP) to ( 19, 11 ) 116 moved (MP) to ( 18, 11 ) 116 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Flam dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Flam TARGET: 2 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 19, 9 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Flam TARGET: 3 --- ROLL: 5 + 0 = 5 Ball moved to ( 14, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Flam [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 0 ) 115 moved (MP) to ( 9, 0 ) 115 moved (MP) to ( 8, 0 ) 115 moved (MP) to ( 7, 1 ) 115 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 5, 1 ) Move ended for Lothlann [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Enquea2 TARGET: 2 --- ROLL: 2 + 0 = 2 Enquea2 slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 1 ) Move ended for Enquea2 [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 5 ) Move ended for Lemenya3 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 9, 1 ) 5 moved (MP) to ( 8, 0 ) (3) Go for it successful. 5 moved (MP) to ( 7, 0 ) (3) Go for it successful. 5 moved (MP) to ( 6, 1 ) Move ended for Jack The Ripper [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 8, 2 ) Move ended for Ben Laden Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 12, 2 ) Move ended for Gorsky the Russian Dancer Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 7, 3 ) Move ended for Rumsfled Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 3 ) Move ended for Adolf Thitler Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 5 ) Move ended for Manson Boy Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 9 ) Move ended for Joseph Stall Inn Dogfish Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 3 ) Move ended for CAD a PHY Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 5 ) Move ended for Dr Mengele Death Angel Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 7 ) Move ended for Marge Allbright Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 8 ) Move ended for Lucky Rabbitfoot Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 2 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 3, 3 ) 115 moved (MP) to ( 2, 4 ) Lothlann scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 4 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Wild Hunt to set players on field. 111 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 25, 7 ) 116 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 25, 7 ) 116 moved (SP) to ( 25, 9 ) 113 moved (SP) to ( 25, 5 ) Mass Killers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 12, 6 ) 11 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 6, 5 ) 9 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 12, 7 ) *** Setup end *** Waiting for Wild Hunt to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+3) = Cheering Fans Wild Hunt: 2 + 9FF + 0CL Mass Killers: 1 + 20FF + 5CL Mass Killers get an extra re-roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Touchback!! Mass Killers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 12, 7 ) [Game Saved] Ball in play. Mass Killers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Block selected. 101 blocked. Mass Killers , Choose a block die. POW/SKULL Move ended for Dr Mengele Death Angel Lemenya3 is knocked over. CLAW used on armor roll. RSC or FANG used on injury roll. (2, 4) + 2, (4, 4) + 2, 1: Lemenya3 has been badly hurt! 101: status changed from 0 to 8. Dr Mengele Death Angel saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Block selected. 102 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Joseph Stall Inn Dogfish Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Block selected. 111 blocked. Mass Killers , Choose a block die. POW Move ended for Gorsky the Russian Dancer Nertea2 is knocked over. Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) (6, 6) + 0, (2, 3) + 0, 0: Nertea2 has been stunned. 111: status changed from 0 to 2. 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 4 ) 102 blocked. HORNS used. Mass Killers , Choose a block die. PUSHBACK/POW Enquea2 is knocked over. Player pushed to (17, 6) 102 moved (MP) to ( 17, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Enquea2 has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 7 ) Move ended for Jack The Ripper [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) Move ended for Adolf Thitler Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 10 ) Move ended for Lucky Rabbitfoot Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) Move ended for Marge Allbright Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 7 ) Move ended for Ben Laden Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) Move ended for Manson Boy Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 9 ) Move ended for Rumsfled Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 5 ) Move ended for CAD a PHY Mass Killers: All players have moved. Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 3 [Game Saved] 111: tackle zone state changed to true 111: status changed from 2 to 1. Nertea2 rolls over. 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 23, 5 ) 115 moved (MP) to ( 22, 4 ) 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 20, 2 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) Move ended for Lothlann 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 24, 6 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 113 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wethylwych TARGET: 2 --- ROLL: 3 + 0 = 3 Wethylwych slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = 1 (1) Wethylwych trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Manson Boy is knocked over. Player pushed to (10, 9) 11 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Manson Boy has been knocked prone. 11: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 11, 10 ) Move ended for Wethylwych [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 24, 10 ) 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 22, 12 ) 116 moved (MP) to ( 21, 11 ) Move ended for Flam Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 113 blocked. Mass Killers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (18, 8) 113 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 17, 9 ) Move ended for Dr Mengele Death Angel [Game Saved] Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. PUSHBACK Move ended for Adolf Thitler Player pushed to (17, 7) 113 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Block selected. 113 blocked. Mass Killers , Choose a block die. POW Move ended for Ben Laden Wethylwych is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Wethylwych has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 11 ) Move ended for Rumsfled Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 16, 2 ) Move ended for Jack The Ripper Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 18, 10 ) GET BALL FINAL RESULT: Manson Boy TARGET: 3 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 20, 9 ) Move ended for Manson Boy [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 22, 9 ) 3 moved (MP) to ( 21, 10 ) Move ended for Lucky Rabbitfoot Select an action for Marge Allbright 12: Select an action for Marge Allbright 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 21, 8 ) Move ended for Marge Allbright Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 10 ) Move ended for Gorsky the Russian Dancer Select an action for CAD a PHY 10: Select an action for CAD a PHY 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) 10 moved (MP) to ( 20, 10 ) Move ended for CAD a PHY Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 4 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 0 ) 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 1 ) 115 moved (MP) to ( 9, 1 ) 115 moved (MP) to ( 8, 1 ) 115 moved (MP) to ( 7, 1 ) Move ended for Lothlann [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Flam knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Flam TARGET: 2 --- ROLL: 4 + 0 = 4 Flam slips past his opponent(s) unhindered. 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 24, 10 ) 116 moved (MP) to ( 25, 9 ) 116 moved (MP) to ( 25, 8 ) 116 moved (MP) to ( 25, 7 ) 116 moved (MP) to ( 25, 6 ) Move ended for Flam Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 24, 6 ) 116 blocked. (6) Go for it successful. HORNS used. Mass Killers , Choose a block die. POW/SKULL Flam is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Flam has been knocked prone. 116: status changed from 0 to 1. Ben Laden saved by block skill. Move ended for Ben Laden [Game Saved] Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 23, 9 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 25, 9 ) 11 moved (MP) to ( 26, 9 ) (2) Go for it successful. 11 moved (MP) to ( 27, 9 ) Manson Boy scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=10] : current status = 0 1 : current square = java.awt.Point[x=19,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=21,y=10] : current status = 0 3 : current square = java.awt.Point[x=21,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=24,y=6] : current status = 0 6 : current square = java.awt.Point[x=24,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=24,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=24,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=9] : current status = 4 11 : current square = java.awt.Point[x=27,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=17,y=6] : current status = 1 102 : current square = java.awt.Point[x=17,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=3] : current status = 2 108 : current status = 2 111 : current square = java.awt.Point[x=16,y=8] : current status = 1 111 : current square = java.awt.Point[x=16,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=5] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=16,y=6] : current status = 1 113 : current square = java.awt.Point[x=16,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=7,y=1] : current status = 0 115 : current square = java.awt.Point[x=7,y=1] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=7,y=1] 115 : current status = 0 115 : current square = java.awt.Point[x=7,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=4] 116 : current square = java.awt.Point[x=25,y=6] : current status = 1 116 : current square = java.awt.Point[x=25,y=6] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=25,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=25,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 4 ) 11 moved (SP) to ( 13, 7 ) Waiting for Wild Hunt to set players on field. 111 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 25, 7 ) 116 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 5 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (2+3) = Cheering Fans Mass Killers: 4 + 20FF + 5CL Wild Hunt: 2 + 9FF + 0CL Mass Killers get an extra re-roll. Kick result. Direction: 6 Distance: 2 Ball placed at (20, 7) Scatter roll: 3 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 5 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 4 + 0 = 4 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 8 ) Move ended for Nertea2 [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 6 + 0 = 6 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 8 ) Move ended for Wethylwych [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Enquea2 TARGET: 2 --- ROLL: 3 + 0 = 3 Enquea2 slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 22, 10 ) Move ended for Enquea2 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 8 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 23, 9 ) 115 moved (MP) to ( 24, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Lothlann Ball moved to ( 6, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 6 ) Move ended for Flam Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 111 blocked. (3) Go for it successful. Mass Killers , Choose a block die. POW Nertea2 is knocked over. Player pushed to (21, 9) 111 moved (MP) to ( 21, 9 ) CLAW used on armor roll. (6, 4) + 2, (5, 3) + 0, 0: Nertea2 has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 20, 8 ) Move ended for Joseph Stall Inn Dogfish [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 6 ) Move ended for Gorsky the Russian Dancer Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 7 ) Move ended for Adolf Thitler Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) Move ended for Dr Mengele Death Angel Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) (5) Go for it successful. 5 moved (MP) to ( 20, 10 ) (3) Go for it successful. 5 moved (MP) to ( 21, 10 ) Move ended for Jack The Ripper [Game Saved] Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 11 ) Move ended for Rumsfled Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 5 ) Move ended for Ben Laden Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 4 ) Move ended for Lucky Rabbitfoot Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 6 [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 22, 7 ) 116 moved (MP) to ( 22, 8 ) 116 moved (MP) to ( 22, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jack The Ripper is knocked over. Player pushed to (9, 10) 5 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Jack The Ripper has been knocked prone. 5: status changed from 0 to 1. 116 moved (MP) to ( 22, 8 ) 116 moved (MP) to ( 23, 7 ) 116 moved (MP) to ( 24, 6 ) Move ended for Flam [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 7 ) 115 moved (MP) to ( 23, 6 ) 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 4 + 0 = 4 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 2 ) Move ended for Lothlann [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 23, 10 ) Hand off selected. Move ended for Wethylwych Ball moved to ( 7, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Enquea2 TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Enquea2 TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Enquea2 Wild Hunt: All players have moved. Ball moved to ( 6, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 5 + 0 = 5 Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 8 ) 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 9 ) 113 blocked. Mass Killers , Choose a block die. POW Wethylwych is knocked over. Player pushed to (23, 11) 113 moved (MP) to ( 23, 11 ) CLAW used on armor roll. (2, 4) + 2, (6, 6) + 0, 4: Wethylwych has been seriously injured!! (13) Concussion - Miss next game 113: status changed from 3 to 9. 2 moved (MP) to ( 23, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 13 ) Ball moved to ( 23, 10 ) GET BALL BEFORE RE_ROLL: Joseph Stall Inn Dogfish dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Joseph Stall Inn Dogfish TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 22, 10 ) GET BALL FINAL RESULT: Enquea2 TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 23, 9 ) Move ended for Joseph Stall Inn Dogfish [Game Saved] Select an action for Jack The Ripper 5: Select an action for Jack The Ripper 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 21, 10 ) Move ended for Jack The Ripper Select an action for Manson Boy 11: Select an action for Manson Boy 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 16, 3 ) Move ended for Manson Boy Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 23, 6 ) Move ended for Gorsky the Russian Dancer Select an action for Ben Laden 6: Select an action for Ben Laden 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 21, 7 ) 6 moved (MP) to ( 22, 8 ) 6 moved (MP) to ( 22, 9 ) Move ended for Ben Laden Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 23, 8 ) 14 moved (MP) to ( 23, 9 ) GET BALL FINAL RESULT: Adolf Thitler TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Adolf Thitler [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 22, 7 ) 3 moved (MP) to ( 23, 8 ) Move ended for Lucky Rabbitfoot Select an action for Rumsfled 9: Select an action for Rumsfled 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 12 ) 9 moved (MP) to ( 22, 11 ) Move ended for Rumsfled Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 8 ) 15 moved (MP) to ( 21, 7 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 23, 7 ) Move ended for Dr Mengele Death Angel Mass Killers turn ended. Waiting for Wild Hunt to finish TURN: 7 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 13, 2 ) Move ended for Lothlann [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Flam TARGET: 2 --- ROLL: 2 + 0 = 2 Flam slips past his opponent(s) unhindered. 116 moved (MP) to ( 24, 4 ) 116 moved (MP) to ( 23, 3 ) 116 moved (MP) to ( 22, 2 ) 116 moved (MP) to ( 21, 2 ) 116 moved (MP) to ( 20, 2 ) 116 moved (MP) to ( 19, 2 ) Move ended for Flam [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Enquea2 knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Enquea2 TARGET: 4 --- ROLL: 3 + 0 = 3 Enquea2 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Enquea2 has been knocked prone. Move ended for Enquea2 Wild Hunt: All players have moved. 102: status changed from 0 to 1. Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Hand off selected. Move ended for Adolf Thitler Ball moved to ( 23, 8 ) GET BALL FINAL RESULT: Lucky Rabbitfoot TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Lucky Rabbitfoot 3: Select an action for Lucky Rabbitfoot 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 8 ) 3 moved (MP) to ( 25, 8 ) 3 moved (MP) to ( 26, 8 ) 3 moved (MP) to ( 27, 8 ) Lucky Rabbitfoot scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=6] : current status = 0 1 : current square = java.awt.Point[x=23,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=23,y=10] : current status = 0 2 : current square = java.awt.Point[x=23,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=21,y=10] : current status = 4 5 : current square = java.awt.Point[x=21,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=22,y=9] : current status = 0 6 : current square = java.awt.Point[x=22,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=22,y=11] : current status = 0 9 : current square = java.awt.Point[x=22,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=16,y=3] : current status = 0 11 : current square = java.awt.Point[x=16,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=23,y=9] : current status = 0 14 : current square = java.awt.Point[x=23,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=23,y=7] : current status = 0 15 : current square = java.awt.Point[x=23,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=21,y=11] : current status = 1 102 : current square = java.awt.Point[x=21,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=3] : current status = 2 108 : current status = 2 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (4) Nertea2 regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=5] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=13,y=2] : current status = 0 115 : current square = java.awt.Point[x=13,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] 116 : current square = java.awt.Point[x=19,y=2] : current status = 0 116 : current square = java.awt.Point[x=19,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=19,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=19,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 13, 3 ) 10 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 11 ) 10 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 14, 1 ) Waiting for Wild Hunt to set players on field. 102 moved (SP) to ( 24, 7 ) 111 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 6 ) *** Setup end *** Mass Killers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+2) = Cheering Fans Mass Killers: 2 + 20FF + 5CL Wild Hunt: 6 + 9FF + 0CL Mass Killers get an extra re-roll. Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 7 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 8 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 2 + 0 = 2 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 5 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 23, 6 ) Move ended for Lothlann [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Flam knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Flam TARGET: 2 --- ROLL: 5 + 0 = 5 Flam slips past his opponent(s) unhindered. 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 19, 8 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 22, 8 ) Move ended for Flam [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 21, 6 ) Move ended for Nertea2 [Game Saved] 102: Select an action for Enquea2 Select an action for Enquea2 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Enquea2 TARGET: 2 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Enquea2 TARGET: 3 --- ROLL: 6 Move ended for Enquea2 Wild Hunt: All players have moved. Ball moved to ( 6, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Lothlann dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Hunt turn ended. [Game Saved] Mass Killers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Joseph Stall Inn Dogfish 2: Select an action for Joseph Stall Inn Dogfish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 6 ) (6) Go for it successful. 2 moved (MP) to ( 20, 6 ) 111 blocked. (2) Go for it successful. Mass Killers , Choose a block die. PUSHBACK/POW Joseph Stall Inn Dogfish uses TACKLE to bring his opponent down. Nertea2 is knocked over. Player pushed to (22, 5) 111 moved (MP) to ( 22, 5 ) CLAW used on armor roll. (1, 5) + 2, (6, 5) + 0, 3: Nertea2 has been badly hurt! 111: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 111: status changed from 8 to 1. Move ended for Joseph Stall Inn Dogfish [Game Saved] Select an action for Gorsky the Russian Dancer 1: Select an action for Gorsky the Russian Dancer 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 5 ) Move ended for Gorsky the Russian Dancer Select an action for Adolf Thitler 14: Select an action for Adolf Thitler 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 8 ) Move ended for Adolf Thitler Select an action for Dr Mengele Death Angel 15: Select an action for Dr Mengele Death Angel 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) Move ended for Dr Mengele Death Angel Select an action for CAD a PHY 10: Select an action for CAD a PHY Mass Killers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=14,y=13] : current status = 0 5 : current square = java.awt.Point[x=14,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=9,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=9,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=3] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=3] : current status = 2 108 : current status = 2 111 : current square = java.awt.Point[x=22,y=5] : current status = 1 111 : current square = java.awt.Point[x=22,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=5] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=23,y=6] : current status = 0 115 : current square = java.awt.Point[x=23,y=6] : current status = 0 115: status changed from 3 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] 116 : current square = java.awt.Point[x=22,y=8] : current status = 0 116 : current square = java.awt.Point[x=22,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=22,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=22,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mass Killers Winnings Roll: 3 + -2 Wild Hunt Winnings Roll: 5 + 2 Dr Mengele Death Angel gets an MVP award. Wethylwych gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=4 +1 for win +1 for TDs +1 for cas (4) -2 from high FF of 20 Mass Killers FF Roll: 4 + 1 not conceding roll=6 Wild Hunt FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(64) 2(80) 3(80) 4(79) 5(84) 6(74) Total(461) D8: 1(5) 2(3) 3(5) 4(5) 5(6) 6(2) 7(3) 8(2) Total(31) GAME OVER Final Score: Mass Killers: 3 Wild Hunt: 1 WINNINGS Mass Killers: 10000 Wild Hunt: 70000 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3