Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Wild Turkey Player 1: B Orc Blitzer 6 3 4 9 [+ag, Block] Player 2 name: Cardhu Player 2: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 6 name: Jaime Zon Player 6: L Orc Lineman 5 3 3 9 [Block, Kick] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 9 name: Lar Batt Player 9: L Orc Lineman 5 3 4 9 [+ag, Block, Guard] Player 10 name: Macallan Player 10: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 11 name: Gy Ness Player 11: L Orc Lineman 5 3 3 9 [Block] Player 12 name: Hyney Ken Player 12: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 13 name: Shooter Player 13: T Orc Thrower 5 3 4 8 [+ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 14 name: Corona Player 14: Bo Black Orc 4 4 2 9 [] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 16 name: Tequila Player 16: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1076] Connected as client to game 'surlyboozz'. Waiting for server. Sending Team File... Done Sending File Team 2 name: Short & Surly Team 2 race: Chaos Dwarf Player 101 name: Hoofcrusher Player 101: Bc Bull Centaur 6 4 1 9 [Block, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 102 name: Doom Charger Player 102: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Stand Firm, Sure Feet, Tackle, Thick Skull] Player 103 name: Balin Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: Dorin Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Tackle, Thick Skull] Player 105 name: Gloin Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Mighty Blow, Tackle, Thick Skull] Player 106 name: Wishes-He-Wasnt Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Thorin Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Mighty Blow, Piling On, Tackle, Thick Skull] Player 108 name: Caleb Crotchmangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 109 name: Fucker Player 109: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Strip Ball, Sure Hands] Player 110 name: Sir DamageSponge Player 110: H Chaos Hobgoblin 6 5 4 7 [+ag, +st, +st] Player 111 name: You-Better-Score Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: Dave Hanson Player 112: H Chaos Hobgoblin 6 3 3 7 [] Player 113 name: Targin Bonecrusha Player 113: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 114 name: Steve Hanson Player 114: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Really Scared Player 115: H Chaos Hobgoblin 6 3 2 7 [Dirty Player, Kick] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 3 Weather roll(3+3) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Gate: 73000 screaming fans show up for the game. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Handicap result 26:ILLEGAL DRUGS. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Handicap result 46:NEWS FEATURE. Short & Surly gain a NEWS FEATURE. Verified Opponent Roll = 5 Balin Bloodbrewer manages to ignore the niggling pain. Verified Opponent Roll = 5 Gloin Goldfillingseeker manages to ignore the niggling pain. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Caleb Crotchmangler manages to ignore the niggling pain. Verified Opponent Roll = 5 Fucker manages to ignore the niggling pain. Verified Opponent Roll = 5 Sir DamageSponge manages to ignore the niggling pain. Verified Opponent Roll = 1 Really Scared is suffering from a niggling injury. 115: status changed from 0 to 2. Verified Opponent Roll = 6 Wild Turkey manages to ignore the niggling pain. Verified Opponent Roll = 2 Johny Red manages to ignore the niggling pain. Verified Opponent Roll = 3 Jaime Zon manages to ignore the niggling pain. Verified Opponent Roll = 1 Slee Mon is suffering from a niggling injury. 7: status changed from 0 to 2. Verified Opponent Roll = 5 Hyney Ken manages to ignore the niggling pain. Verified Opponent Roll = 1 Dewar is suffering from a niggling injury. 15: status changed from 0 to 2. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Putrid Swamp Boozzhounds win the toss. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 25, 5 ) 112 moved (SP) to ( 24, 10 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 17, 3 ) Turn time limit reached. 113 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( 23, 4 ) 102 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 13 moved location (MPL) to ( 7, 10 ) 4 moved location (MPL) to ( 14, 6 ) 3 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 14, 12 ) 2 moved location (MPL) to ( 14, 13 ) 10 moved location (MPL) to ( 14, 10 ) 1 moved location (MPL) to ( 14, 3 ) 5 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (1+2) = Get the Ref! Short & Surly: 9 + 11Fan Factor Putrid Swamp Boozzhounds: 7 + 10Fan Factor Short & Surly fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 5 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SKILL SELECTED: Move ended for Johny Red Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Boddington Dorin Kneecrusha saved by block skill. Boddington saved by block skill. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Gloin Goldfillingseeker is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (2) Gloin Goldfillingseeker's thick skull does not save 'em (6, 5) + 0, (2, 6) + 0, 0: Gloin Goldfillingseeker has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Lar Batt Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) Move ended for Mole Son Select an action for Cardhu 2: Select an action for Cardhu Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 13 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (18, 12) 106 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 13 ) Move ended for Wild Turkey [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 5 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 9, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 10, 8 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Tequila Ball moved to ( 14, 12 ) GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) (5) Go for it successful. 13 moved (MP) to ( 13, 12 ) Move ended for Shooter [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) Move ended for Macallan Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) Move ended for Cardhu Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 1 [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 4 ) Move ended for Thorin Redbeard 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 23, 9 ) SPRINT used. Verified Opponent Roll = 1 (1) Hoofcrusher trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 22, 10 ) Move ended for Hoofcrusher [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) Move ended for Targin Bonecrusha [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 9 ) Move ended for Sir DamageSponge 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 19, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (11, 14) 1 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 1 (1) Doom Charger trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 20, 13 ) SPRINT used. Move ended for Doom Charger [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 13 ) Move ended for Wishes-He-Wasnt Ori 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Caleb Crotchmangler Player pushed to (14, 13) 8 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 16, 12 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 6 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 18, 10 ) Move ended for Dave Hanson Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW SKILL SELECTED: Move ended for Boddington Dorin Kneecrusha saved by dodge skill. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Balin Bloodbrewer is knocked over. Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) Armor is not broken. (3, 5) + 0 PILING ON used to reroll armor. (1, 4) + 0, (0, 0) + 0, 0: Balin Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 16, 7 ) 4: status changed from 0 to 1. 4: status changed from 1 to 1. [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 9 ) Move ended for Lar Batt Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Sir DamageSponge is knocked over. Player pushed to (19, 10) 110 moved (MP) to ( 19, 10 ) (5, 6) + 0, (6, 3) + 0, 0: Sir DamageSponge has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 18, 9 ) Move ended for Johny Blue [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Cardhu Caleb Crotchmangler saved by block skill. Cardhu saved by block skill. [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) Move ended for Hyney Ken Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 9 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 8 ) 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 15, 7 ) Move ended for Tequila Select an action for Mole Son 8: Select an action for Mole Son Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Wild Turkey Wishes-He-Wasnt Ori is knocked over. Player pushed to (17, 12) 106 moved (MP) to ( 17, 12 ) (6, 1) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Mole Son Caleb Crotchmangler is knocked over. Player pushed to (17, 11) 108 moved (MP) to ( 17, 11 ) (4) Caleb Crotchmangler is saved by his thick skull (6, 6) + 0, (3, 6) + 0, 0: Caleb Crotchmangler has been stunned. 108: status changed from 0 to 2. 8 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. SKULL Move ended for Macallan Putrid Swamp Boozzhounds: All players have moved. Macallan is knocked over. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Caleb Crotchmangler rolls over. 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 15, 5 ) Move ended for Balin Bloodbrewer [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 12 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 17, 7 ) SPRINT used. 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 9) 12 moved (MP) to ( 16, 9 ) Move ended for Doom Charger [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 19, 13 ) Move ended for Hoofcrusher 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Thorin Redbeard Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (15, 8) 16 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 15, 7 ) Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Dave Hanson is knocked over. Player pushed to (18, 11) 112 moved (MP) to ( 18, 11 ) (4, 2) + 0, (0, 0) + 0, 0: Dave Hanson has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 20, 7 ) Move ended for Lar Batt Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 8 ) Move ended for Hyney Ken Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 9 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Wild Turkey Wishes-He-Wasnt Ori is knocked over. Player pushed to (15, 11) Player 113 pushed to (15, 11) 113 moved (MP) to ( 15, 11 ) Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) (2, 4) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Cardhu Targin Bonecrusha saved by block skill. Cardhu saved by block skill. [Game Saved] Select an action for Tequila 16: Select an action for Tequila Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 Tequila slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 8 ) Move ended for Tequila [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 13 ) DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 3 + 0 = 3 Mole Son slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 13 ) 101 blocked. Dauntless successful. (4+6=10) Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Hoofcrusher saved by block skill. Mole Son is knocked over. Move ended for Mole Son MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Caleb Crotchmangler 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dave Hanson 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Thorin Redbeard Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) Move ended for Balin Bloodbrewer 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dorin Kneecrusha Johny Red is knocked over. Player pushed to (12, 6) 4 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 16, 7 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 21, 10 ) Move ended for Hoofcrusher 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 21, 9 ) SPRINT used. 12 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Doom Charger uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 7) 12 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (4, 5) + 0, (1, 1) + 1, 0: Hyney Ken has been stunned. 12: status changed from 3 to 2. Verified Opponent Roll = 8 Ball moved to ( 7, 7 ) Move ended for Doom Charger [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Targin Bonecrusha Short & Surly: All players have moved. Macallan saved by block skill. Targin Bonecrusha saved by block skill. Short & Surly turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Hyney Ken rolls over. Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 13 ) Move ended for Mole Son Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Johny Blue Caleb Crotchmangler saved by block skill. Johny Blue saved by block skill. [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey Select an action for Lar Batt 9: Select an action for Lar Batt Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 7 ) GET BALL FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 23, 7 ) 9 moved (MP) to ( 24, 7 ) 9 moved (MP) to ( 25, 7 ) (3) Go for it successful. 9 moved (MP) to ( 26, 7 ) (1) Lar Batt trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 9 moved (MP) to ( 27, 7 ) Lar Batt scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=15,y=12] : current status = 0 2 : current square = java.awt.Point[x=15,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=10] : current status = 0 3 : current square = java.awt.Point[x=18,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=17,y=6] : current status = 4 4 : current square = java.awt.Point[x=17,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=20,y=13] : current status = 4 8 : current square = java.awt.Point[x=20,y=13] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=15,y=10] : current status = 4 10 : current square = java.awt.Point[x=15,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=21,y=7] : current status = 1 12 : current square = java.awt.Point[x=21,y=7] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=1,y=6] : current status = 2 15 : current status = 2 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Gloin Goldfillingseeker stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=16,y=11] : current status = 0 106 : current square = java.awt.Point[x=16,y=11] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=17,y=11] : current status = 0 108 : current square = java.awt.Point[x=17,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=9] : current status = 7 110 : current status = 7 (4) Sir DamageSponge regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=18,y=11] : current status = 0 112 : current square = java.awt.Point[x=18,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 11, 2 ) 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 13, 13 ) 1 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 11, 12 ) 8 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 12, 6 ) 1 moved (SP) to ( 10, 2 ) 9 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 2 ) 10 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 13, 13 ) Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 110 moved (SP) to ( 24, 4 ) 109 moved (SP) to ( 24, 5 ) 114 moved (SP) to ( 24, 6 ) 101 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 22, 10 ) 110 moved (SP) to ( 22, 4 ) Turn time limit reached. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (25, 7) Kickoff Roll (2+1) = Get the Ref! Putrid Swamp Boozzhounds: 6 + 10Fan Factor Short & Surly: 8 + 11Fan Factor Short & Surly fans get the ref. KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (25, 7) Scatter roll: 4 Touchback!! Waiting for Short & Surly to give the ball to a member of their team on the field. Ball moved to ( 14, 1 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 4 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 3 ) Move ended for Sir DamageSponge 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 5 ) Move ended for Fucker 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Thorin Redbeard Johny Blue is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 4) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 0 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Doom Charger is knocked over. Move ended for Doom Charger Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 6) + 0, (3, 1) + 0, 0: Doom Charger has been stunned. 102: status changed from 0 to 2. Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 5 ) Move ended for Johny Blue Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 1 ) Move ended for Lar Batt Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) Move ended for Gy Ness Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) Move ended for Mole Son Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 14, 2 ) 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Hoofcrusher is knocked over. Player pushed to (15, 0) 101 moved (MP) to ( 15, 0 ) (4, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 3 to 1. 1 moved (MP) to ( 15, 1 ) Ball moved to ( 14, 1 ) GET BALL FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 5 + 0 = 5 (6) Go for it successful. 1 moved (MP) to ( 16, 2 ) Move ended for Wild Turkey [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 13, 3 ) (2) Go for it successful. 14 moved (MP) to ( 13, 2 ) (1) Corona trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 14 moved (MP) to ( 13, 1 ) Move ended for Corona [Game Saved] Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Boddington Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 7 ) Move ended for Jaime Zon Select an action for Johny Red 4: Select an action for Johny Red Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Johny Red Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 9 ) Move ended for Macallan Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 6 ) Move ended for Cardhu Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Doom Charger rolls over. 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Thorin Redbeard 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Lar Batt is knocked over. Player pushed to (16, 2) 9 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 3 to 1. 101 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 8 Ball moved to ( 15, 2 ) Move ended for Hoofcrusher [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 16, 8 ) Move ended for Steve Hanson 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Caleb Crotchmangler Johny Red saved by block skill. Caleb Crotchmangler saved by block skill. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha 107 blocked. Player pushed to (16, 5) 107 moved (MP) to ( 13, 5 ) Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 6 ) [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Sir DamageSponge knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Sir DamageSponge TARGET: 4 --- ROLL: 3 + 0 = 3 Sir DamageSponge is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sir DamageSponge has been knocked prone. Move ended for Sir DamageSponge 110: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona Player pushed to (15, 0) 101 moved (MP) to ( 15, 0 ) 14 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 1 ) Move ended for Mole Son Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 15, 1 ) 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (15, -2) (2, 4) + 0, 0: Hoofcrusher has been stunned. 101: status changed from 0 to 0. 101 moved to dugout ( 29, 2 ) 11 moved (MP) to ( 15, 0 ) Move ended for Gy Ness [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 2 + 0 = 2 9 moved (MP) to ( 15, 2 ) Pass selected. QUICK PASS PASS FINAL RESULT: Lar Batt TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Lar Batt Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 22, 2 ) Move ended for Wild Turkey Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Boddington Balin Bloodbrewer is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) Armor is not broken. (2, 3) + 0 PILING ON used to reroll armor. (5, 2) + 0, (0, 0) + 0, 0: Balin Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 15, 5 ) 5: status changed from 0 to 1. 5: status changed from 1 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Dorin Kneecrusha is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (3, 6) + 0, (0, 0) + 0, 0: Dorin Kneecrusha has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Jaime Zon Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Cardhu Thorin Redbeard saved by block skill. Cardhu saved by block skill. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on SKILL SELECTED: Select an action for Macallan 10: Select an action for Macallan Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Sir DamageSponge 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Balin Bloodbrewer 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Targin Bonecrusha Macallan is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (6, 6) + 1, 5: Macallan has been seriously injured!! (24) Gouged Eye - Miss next game 10: status changed from 0 to 9. 113 moved (MP) to ( 14, 9 ) 10 moved (SP) to ( 0, 13 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Caleb Crotchmangler Player pushed to (15, 8) 4 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 15, 8 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 22, 3 ) Move ended for Steve Hanson 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Fucker knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Fucker TARGET: 3 --- ROLL: 1 + 0 = 1 Fucker is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Fucker has been knocked prone. 109: status changed from 4 to 1. Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 2 ) 8 moved (MP) to ( 21, 3 ) Move ended for Mole Son Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) Move ended for Lar Batt Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 14, 3 ) Move ended for Gy Ness Select an action for Boddington 5: Select an action for Boddington SKILL SELECTED: piling on SKILL SELECTED: piling on 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (15, 3) 110 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 15, 4 ) SKILL SELECTED: Move ended for Boddington [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Thorin Redbeard saved by dodge skill. Player pushed to (12, 5) 107 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 5 ) Move ended for Jaime Zon Select an action for Cardhu 2: Select an action for Cardhu Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 1 ) DODGE BEFORE RE_ROLL: Wild Turkey knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 1 + 0 = 1 Wild Turkey is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. Move ended for Wild Turkey 1: status changed from 3 to 1. Ball moved to ( 22, 0 ) Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 109: Select an action for Fucker Select an action for Fucker 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Fucker 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 7 ) Move ended for Dorin Kneecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Targin Bonecrusha Johny Red is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 5 ) Move ended for Caleb Crotchmangler 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 6 ) Move ended for Wishes-He-Wasnt Ori 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Thorin Redbeard Johny Blue saved by block skill. Thorin Redbeard saved by block skill. [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Balin Bloodbrewer Lar Batt is knocked over. Player pushed to (14, 2) 9 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 16, 3 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Steve Hanson TARGET: 3 --- ROLL: 3 + 0 = 3 Steve Hanson slips past his opponent(s) unhindered. 114 moved (MP) to ( 22, 1 ) 114 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Steve Hanson TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 21, 1 ) 114 moved (MP) to ( 20, 1 ) 114 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 17, 3 ) Move ended for Steve Hanson [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sir DamageSponge Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Doom Charger TARGET: 5 --- ROLL: 5 + 0 = 5 Doom Charger slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Doom Charger knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Doom Charger TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Doom Charger stumbles but does not go down. Move ended for Doom Charger Short & Surly: All players have moved. 102 moved (MP) to ( 13, 1 ) Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 4 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 18, 3 ) Move ended for Mole Son Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 18, 4 ) 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Steve Hanson is knocked over. Player pushed to (17, 2) 114 moved (MP) to ( 17, 2 ) (1, 2) + 0, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 3 to 1. 6 moved (MP) to ( 17, 3 ) Ball moved to ( 17, 3 ) GET BALL FINAL RESULT: Jaime Zon TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 8 Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Balin Bloodbrewer TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 17, 4 ) GET BALL FINAL RESULT: Fucker TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 18, 4 ) Move ended for Jaime Zon [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Lar Batt Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Boddington Player pushed to (14, 7) 106 moved (MP) to ( 14, 7 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Thorin Redbeard is knocked over. Player pushed to (11, 6) 107 moved (MP) to ( 11, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Thorin Redbeard has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 2 + 0 = 2 Cardhu is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. Move ended for Cardhu 2: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Targin Bonecrusha Johny Red saved by block skill. Targin Bonecrusha saved by block skill. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) Move ended for Dorin Kneecrusha 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Wishes-He-Wasnt Ori Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sir DamageSponge Lar Batt is knocked over. Player pushed to (13, 1) 9 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 5) + 0, (5, 6) + 0, 1: Lar Batt has been badly hurt! 9: status changed from 0 to 8. 110 moved (MP) to ( 15, 2 ) 9 moved (SP) to ( 0, 11 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Balin Bloodbrewer Jaime Zon is knocked over. Player pushed to (11, 4) 6 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 12, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 17, 3 ) [Game Saved] 109: Select an action for Fucker Select an action for Fucker 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 102: Select an action for Doom Charger Select an action for Doom Charger 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = POW POW Johny Blue is knocked over. Player pushed to (17, 4) 3 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (6, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 12, 5 ) 107: status changed from 0 to 1. Move ended for Thorin Redbeard 107: status changed from 1 to 1. [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Caleb Crotchmangler Boddington is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fucker TARGET: 3 --- ROLL: 4 + 0 = 4 Fucker slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Fucker dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Fucker TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Fucker Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 13, 4 ) Short & Surly turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 6 (6) Gloin Goldfillingseeker regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Starting second half. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved location (MPL) to ( 13, 10 ) 14 moved location (MPL) to ( 12, 7 ) 5 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 6 ) 2 moved location (MPL) to ( 13, 13 ) 1 moved location (MPL) to ( 13, 1 ) 11 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 8, 6 ) 14 moved (SP) to ( 11, 0 ) 1 moved (SP) to ( 12, 3 ) 14 moved (SP) to ( 13, 1 ) 1 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 11, 6 ) 11 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 11, 5 ) 1 moved (SP) to ( 13, 2 ) 16 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 13, 4 ) Turn time limit reached. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 109 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 2 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 5) Kickoff Roll (4+5) = Brilliant Coaching Putrid Swamp Boozzhounds: 1 + 1 coaches Short & Surly: 3 + 2 coaches Short & Surly get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (23, 5) Scatter roll: 3 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 1 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false Blitz action used. [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) Move ended for Wishes-He-Wasnt Ori 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dorin Kneecrusha Johny Red is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thorin Redbeard Boddington is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Gloin Goldfillingseeker Johny Blue saved by block skill. Gloin Goldfillingseeker saved by block skill. [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Caleb Crotchmangler Johny Blue is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 14, 10 ) Move ended for Balin Bloodbrewer [Game Saved] 109: Select an action for Fucker Select an action for Fucker 102: Select an action for Doom Charger Select an action for Doom Charger 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 24, 5 ) 109 moved (MP) to ( 25, 4 ) 109 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Fucker TARGET: 3 --- ROLL: 5 + 0 = 5 109 moved (MP) to ( 25, 5 ) Move ended for Fucker [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) Move ended for Doom Charger 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) Move ended for Hoofcrusher Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 1 ) Move ended for Corona Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) (3) Go for it successful. 1 moved (MP) to ( 19, 3 ) (6) Go for it successful. 1 moved (MP) to ( 20, 4 ) Move ended for Wild Turkey [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 5 ) 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Caleb Crotchmangler is knocked over. Player pushed to (15, 8) Player 105 pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Caleb Crotchmangler has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 5 ) (1) Cardhu trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 2 moved (MP) to ( 19, 6 ) Move ended for Cardhu [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) Move ended for Mole Son Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 13 ) Move ended for Gy Ness Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 6 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 17, 13 ) Move ended for Fucker [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 7 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 5) 2 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) Move ended for Doom Charger [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Thorin Redbeard 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 6 ) Move ended for Caleb Crotchmangler 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Targin Bonecrusha Player pushed to (16, 13) 8 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 14, 12 ) [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Balin Bloodbrewer Jaime Zon is knocked over. Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) Move ended for Gloin Goldfillingseeker 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Wishes-He-Wasnt Ori Johny Red is knocked over. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. 106 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Boddington is knocked over. Player pushed to (17, 7) 5 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (5, 5) + 0, (4, 4) + 0, 0: Boddington has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sir DamageSponge Gy Ness is knocked over. Player pushed to (16, 14) 11 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 14, 13 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Hoofcrusher Short & Surly: All players have moved. Corona is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 14: status changed from 0 to 1. Hoofcrusher saved by block skill. Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gy Ness Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jaime Zon Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 8 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 10 ) 16 moved (MP) to ( 9, 11 ) 16 moved (MP) to ( 10, 12 ) 16 moved (MP) to ( 11, 12 ) Move ended for Tequila Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 16, 9 ) (4) Go for it successful. 1 moved (MP) to ( 16, 10 ) (5) Go for it successful. 1 moved (MP) to ( 16, 11 ) Move ended for Wild Turkey [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (16, 2) 101 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 15, 2 ) Move ended for Corona [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (14, 8) 104 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 110 blocked. Dauntless NOT successful. (2+2=4) Team re-roll used. Dauntless NOT successful. (2+3=5) Waiting for opponent to choose a block die. SKULL Move ended for Mole Son Mole Son is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 12 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 10) 1 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 16, 11 ) Move ended for Targin Bonecrusha [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Doom Charger Cardhu is knocked over. Player pushed to (9, 4) 2 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Caleb Crotchmangler Johny Blue is knocked over. Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 5) + 0, (2, 6) + 1, 0: Johny Blue has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 108 moved (MP) to ( 13, 7 ) 108: status changed from 0 to 1. 108: status changed from 1 to 1. [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 17, 9 ) Move ended for Thorin Redbeard 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Balin Bloodbrewer Jaime Zon is knocked over. Player pushed to (18, 8) 6 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 12, 9 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 9 ) Move ended for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Gloin Goldfillingseeker Johny Red is knocked over. Player pushed to (18, 7) 4 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 5) + 1, 0: Johny Red has been stunned. 4: status changed from 0 to 2. [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 12 ) Move ended for Wishes-He-Wasnt Ori 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sir DamageSponge Gy Ness is knocked over. Player pushed to (17, 14) 11 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 15, 13 ) Move ended for Fucker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Hoofcrusher Short & Surly: All players have moved. Corona is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 14: status changed from 0 to 1. Hoofcrusher saved by block skill. Short & Surly turn ended. [Game Saved] 4: tackle zone state changed to true 4: status changed from 2 to 1. Johny Red rolls over. Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 13 ) Move ended for Gy Ness Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jaime Zon Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 18, 5 ) Move ended for Cardhu Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Corona Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 16, 13 ) 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (14, 14) 109 moved (MP) to ( 14, 14 ) 1 moved (MP) to ( 15, 13 ) Move ended for Wild Turkey [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Tequila Wishes-He-Wasnt Ori is knocked over. Player pushed to (13, 11) 106 moved (MP) to ( 13, 11 ) (6, 5) + 0, (1, 2) + 0, 0: Wishes-He-Wasnt Ori has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: Shooter TARGET: 2 --- ROLL: 3 + 0 = 3 Shooter slips past his opponent(s) unhindered. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 9, 12 ) Move ended for Shooter Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Wishes-He-Wasnt Ori rolls over. 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 15, 12 ) Move ended for Thorin Redbeard 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sir DamageSponge Mole Son is knocked over. Player pushed to (17, 14) 8 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 13, 13 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Dorin Kneecrusha Jaime Zon saved by block skill. Dorin Kneecrusha saved by block skill. [Game Saved] 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Balin Bloodbrewer Jaime Zon is knocked over. Player pushed to (19, 7) 6 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (4, 4) + 0, 0: Jaime Zon has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 10 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 11 ) Move ended for Gloin Goldfillingseeker 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fucker Player pushed to (13, 12) 1 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 13 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Doom Charger knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Doom Charger TARGET: 4 --- ROLL: 4 + 0 = 4 Doom Charger slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 11 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 12) 1 moved (MP) to ( 17, 12 ) 102 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Doom Charger knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Doom Charger TARGET: 5 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Doom Charger stumbles but does not go down. Move ended for Doom Charger 102 moved (MP) to ( 16, 12 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 12, 8 ) Move ended for Caleb Crotchmangler 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hoofcrusher Short & Surly: All players have moved. Player pushed to (15, 1) 14 moved (MP) to ( 14, 1 ) Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 10 ) Move ended for Cardhu Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) Move ended for Corona Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 13 ) 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 8, 12 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 11 ) Move ended for Gy Ness Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 16, 14 ) 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (14, 12) 109 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 14, 13 ) Move ended for Wild Turkey [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Tequila Gloin Goldfillingseeker is knocked over. Player pushed to (11, 10) 105 moved (MP) to ( 11, 10 ) (5, 5) + 0, (2, 3) + 0, 0: Gloin Goldfillingseeker has been stunned. 105: status changed from 0 to 2. 16 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 12 ) Move ended for Shooter Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Gloin Goldfillingseeker rolls over. 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Thorin Redbeard Wild Turkey is knocked over. Player pushed to (15, 14) 1 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (4, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 1, (5, 4) + 0, 0: Wild Turkey has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 1, 8 ) 107 moved (MP) to ( 14, 13 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Balin Bloodbrewer Cardhu is knocked over. Player pushed to (15, 10) 2 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 13, 10 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 9, 11 ) Move ended for Dorin Kneecrusha 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Shooter is knocked over. Player pushed to (17, 12) 13 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Shooter has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 13, 12 ) Move ended for Doom Charger [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sir DamageSponge Player pushed to (18, 14) 8 moved (MP) to ( 11, 14 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hoofcrusher Player pushed to (15, 1) 14 moved (MP) to ( 14, 1 ) [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Shooter Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 15, 11 ) DODGE BEFORE RE_ROLL: Cardhu knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Cardhu TARGET: 4 --- ROLL: 5 + 0 = 5 Cardhu slips past his opponent(s) unhindered. 109 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (15, 14) Player 107 pushed to (15, 14) 107 moved (MP) to ( 15, 14 ) Player pushed to (14, 13) 109 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 14, 12 ) Move ended for Cardhu [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 12 ) Move ended for Tequila Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW SKILL SELECTED: Move ended for Johny Red Caleb Crotchmangler is knocked over. Player pushed to (13, 9) 108 moved (MP) to ( 13, 9 ) Armor is not broken. (5, 2) + 0 PILING ON used to reroll armor. (6, 4) + 0, (2, 2) + 0, 0: Caleb Crotchmangler has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 12, 8 ) 4: status changed from 0 to 1. 4: status changed from 1 to 1. [Game Saved] Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) Move ended for Corona Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true Block selected. 104 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Gy Ness Dorin Kneecrusha saved by block skill. Gy Ness saved by block skill. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Caleb Crotchmangler rolls over. 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 13 ) Move ended for Thorin Redbeard 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Wishes-He-Wasnt Ori Player pushed to (14, 12) 2 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Doom Charger Shooter is knocked over. Player pushed to (18, 13) 13 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Shooter has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 12, 12 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gloin Goldfillingseeker 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 13 ) Move ended for Sir DamageSponge 103: Select an action for Balin Bloodbrewer Select an action for Balin Bloodbrewer 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Cardhu is knocked over. Player pushed to (13, 13) 2 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Balin Bloodbrewer [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 8, 9 ) Move ended for Fucker [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Dorin Kneecrusha Gy Ness is knocked over. Player pushed to (18, 11) 11 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Hoofcrusher Short & Surly: All players have moved. Corona is knocked over. Player pushed to (15, 1) 14 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 14: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cardhu Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Johny Red Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 15, 2 ) Move ended for Corona Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gy Ness Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 13 ) 16 moved (MP) to ( 8, 12 ) 16 moved (MP) to ( 7, 11 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 Tequila slips past his opponent(s) unhindered. 16 moved (MP) to ( 7, 10 ) 109 blocked. (3) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (9, 9) 109 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 8, 9 ) Move ended for Tequila [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 5 + 0 = 5 Mole Son slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 13 ) 8 moved (MP) to ( 8, 13 ) 8 moved (MP) to ( 7, 12 ) 8 moved (MP) to ( 7, 11 ) (4) Go for it successful. 8 moved (MP) to ( 8, 10 ) Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 108: Select an action for Caleb Crotchmangler Select an action for Caleb Crotchmangler 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Caleb Crotchmangler 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) Move ended for Targin Bonecrusha [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Doom Charger Gy Ness is knocked over. Player pushed to (19, 11) 11 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 11, 11 ) [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) Move ended for Gloin Goldfillingseeker 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Mole Son is knocked over. Player pushed to (22, 10) 8 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 6) + 0, (6, 3) + 0, 0: Mole Son has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 1, 9 ) 104 moved (MP) to ( 8, 10 ) [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Thorin Redbeard Player pushed to (12, 12) 2 moved (MP) to ( 17, 12 ) [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Blitz selected. 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (22, 10) 16 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 7, 8 ) 109 moved (MP) to ( 6, 8 ) 109 moved (MP) to ( 5, 8 ) 109 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 3, 8 ) Verified Opponent Roll = 1 (1) Fucker trips and falls trying to go for it! Move ended for Fucker 109 moved (MP) to ( 2, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Fucker has been knocked prone. 109: status changed from 3 to 1. Verified Opponent Roll = 7 Ball moved to ( 26, 9 ) Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gy Ness 11: Select an action for Gy Ness 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gy Ness Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 Tequila slips past his opponent(s) unhindered. 16 moved (MP) to ( 5, 9 ) 16 moved (MP) to ( 4, 9 ) 16 moved (MP) to ( 3, 9 ) GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 5 + 0 = 5 16 moved (MP) to ( 4, 8 ) (1) Tequila trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 16 moved (MP) to ( 5, 8 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Doom Charger TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Doom Charger. Pass selected. STRONG ARM skill used. LONG PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Move ended for Tequila Ball moved to ( 17, 12 ) GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 18, 13 ) Putrid Swamp Boozzhounds turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 2, 9 ) 109 moved (MP) to ( 2, 10 ) 109 moved (MP) to ( 2, 11 ) Move ended for Fucker 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 13 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (12, 11) 2 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 17, 12 ) Move ended for Thorin Redbeard [Game Saved] 110: Select an action for Sir DamageSponge Select an action for Sir DamageSponge 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sir DamageSponge TARGET: 2 --- ROLL: 4 + 0 = 4 Sir DamageSponge slips past his opponent(s) unhindered. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 15, 13 ) 110 moved (MP) to ( 16, 13 ) 110 moved (MP) to ( 17, 13 ) 110 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Sir DamageSponge TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Gy Ness TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Gy Ness. Pass selected. LONG PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Sir DamageSponge TARGET: 3 --- ROLL: 5 + -1Lp = 4 Move ended for Sir DamageSponge Ball moved to ( 21, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Dorin Kneecrusha TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 22, 9 ) Short & Surly turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tequila 16: Select an action for Tequila Select an action for Corona 14: Select an action for Corona 14: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Corona Player pushed to (17, 2) 101 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 16, 2 ) Putrid Swamp Boozzhounds turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=1,y=8] : current status = 7 1 : current status = 7 (6) Wild Turkey regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=1,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=11] : current status = 4 2 : current square = java.awt.Point[x=17,y=11] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (4) Johny Blue regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=12,y=8] : current status = 4 4 : current square = java.awt.Point[x=12,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (5) Boddington regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=10] : current status = 7 6 : current status = 7 (2) Jaime Zon stays UNconscious. 6 : current square = java.awt.Point[x=0,y=10] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=1,y=9] : current status = 7 8 : current status = 7 (2) Mole Son stays UNconscious. 8 : current square = java.awt.Point[x=1,y=9] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=9] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=10,y=11] : current status = 4 11 : current square = java.awt.Point[x=10,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=11,y=13] : current status = 4 13 : current square = java.awt.Point[x=11,y=13] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=16,y=2] : current status = 4 14 : current square = java.awt.Point[x=16,y=2] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=1,y=6] : current status = 2 15 : current status = 2 16 : current square = java.awt.Point[x=5,y=8] : current status = 0 16 : current square = java.awt.Point[x=5,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=5,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=5,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=8,y=10] : current status = 0 104 : current square = java.awt.Point[x=8,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=8,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=8,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=14,y=12] : current status = 0 106 : current square = java.awt.Point[x=14,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=2,y=11] : current status = 0 109 : current square = java.awt.Point[x=2,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=2,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=2,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=15,y=12] : current status = 0 113 : current square = java.awt.Point[x=15,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Winnings Roll: 2 + -2 Short & Surly News Feature adds d6: 1 Short & Surly Winnings Roll: 6 + -2 Wild Turkey gets an MVP award. Balin Bloodbrewer gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=1 Putrid Swamp Boozzhounds FF Roll: 1 + 0 not conceding roll=3 -1 for loss +1 for cas (2) -1 from high FF of 11 Short & Surly FF Roll: 3 + -1 ***END Fan Factor DEBUG*** D6: 1(180) 2(166) 3(153) 4(149) 5(151) 6(172) Total(971) D8: 1(3) 2(2) 3(5) 4(3) 5(5) 6(1) 7(3) 8(5) Total(27) GAME OVER Final Score: Putrid Swamp Boozzhounds: 1 Short & Surly: 0 WINNINGS Putrid Swamp Boozzhounds: 0 Short & Surly: 40000 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1