Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Bougri Player 5: L Skaven Lineman 7 3 3 7 [Block] Player 6 name: Rat Toureux Player 6: L Skaven Lineman 7 3 3 7 [Block, Tackle] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Prehensile Tail, Pro, Wild Animal] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Tulo Rat Player 10: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Strong Arm, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Sprint, Sure Feet] Player 13 name: Sumatran Rat Squirrel Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Scélé Rat Player 14: L Skaven Lineman 7 3 3 7 [] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Pass, Sure Hands] Player 16 name: Rat Lebol Player 16: L Skaven Lineman 7 3 2 7 [Block] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1843] Connected as server to game 'steakderats'. Sending Team File... Done Sending File Receiving: Slicers and Bad Dicers.html Done receiving file. Team 2 name: Slicers and Bad Dicers Team 2 race: Orc Player 101 name: Chew Mein Shrimp Player 101: B Orc Blitzer 6 3 3 9 [Block, Dodge, Guard, Stand Firm] Player 102 name: Jumbo Shrimp Player 102: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Mighty Blow, Tackle] Player 103 name: Noodle Opp. makes New Dollop Player 103: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow, Tackle] Player 104 name: Hot & Spicy Slut Player 104: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Tackle] Player 105 name: ShagHigh Beef Player 105: Bo Black Orc 5 4 2 9 [+ma, Block, Guard, Mighty Blow] Player 106 name: Chick Soo Guy Player 106: Bo Black Orc 4 4 2 9 [Block, Guard] Player 107 name: Shish K. BOB Player 107: Bo Black Orc 3 4 2 9 [Block, Frenzy, Mighty Blow] Player 108 name: Dim Sum, Lights Player 108: Bo Black Orc 4 4 2 9 [Block, Frenzy, Mighty Blow] Player 109 name: Mr. Green T Player 109: T Orc Thrower 5 3 3 8 [Accurate, Block, Pass, Sure Hands] Player 110 name: OrNG "Fuzzy" Duck Player 110: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Sure Hands] Player 112 name: B. Egg Foo Young Shrimp Player 112: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 113 name: Nookie, ForTune Player 113: L Orc Lineman 5 3 3 9 [Block, Tackle] Player 116 name: Imperial T. Roll Player 116: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Done loading opponent team. *** Setup start *** Weather roll(5+4) Current Weather: Nice Gate: 126000 screaming fans show up for the game. Rongeurs Flamboyants gets a LEADER reroll. Rat Pide manages to ignore the niggling pain. Rat Chitique is suffering from a niggling injury. 3: status changed from 0 to 2. Rat Toureux is suffering from a niggling injury. 6: status changed from 0 to 2. GrrRaaaT manages to ignore the niggling pain. Tulo Rat manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Rat Lebol manages to ignore the niggling pain. *** Setup start *** Chick Soo Guy manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 20, 12 ) 112 moved (SP) to ( 20, 2 ) 104 moved (SP) to ( 21, 5 ) 102 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 20, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 7, 7 ) 7 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (19, 10) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Waiting for Slicers and Bad Dicers to finish TURN: 0 [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 7 ) Move ended for Chick Soo Guy 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 8 ) Move ended for Dim Sum, Lights 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 9 ) Move ended for Nookie, ForTune 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 5 ) Move ended for Chew Mein Shrimp 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 3) 11 moved (MP) to ( 13, 3 ) Move ended for ShagHigh Beef [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Shish K. BOB Rat Musqué is knocked over. 11 blocked. Player pushed to (17, 3) 11 moved (MP) to ( 12, 3 ) Player pushed to (16, 3) 2 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (4, 3) + 1, (6, 5) + 0, 3: Rat Musqué has been badly hurt! 2: status changed from 0 to 8. 107 moved (MP) to ( 14, 4 ) 2 moved (SP) to ( 0, 11 ) [Game Saved] 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 3 ) Move ended for B. Egg Foo Young Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 5 ) Move ended for Noodle Opp. makes New Dollop 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Imperial T. Roll 116: tackle zone state changed to false Slicers and Bad Dicers turn ended. Ball placed at (-1, -1) Ball moved to ( 19, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 4 ) [Game Saved] Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Sumatran Rat Squirrel 13: Select an action for Sumatran Rat Squirrel Select an action for Rat Lebol 16: Select an action for Rat Lebol Select an action for Rat Lebol 16: Select an action for Rat Lebol Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK/POW Chew Mein Shrimp saved by dodge skill. STAND FIRM skill used. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 3 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Shish K. BOB is knocked over. Player pushed to (15, 4) 107 moved (MP) to ( 15, 4 ) CLAW used on armor roll. (4, 2) + 2, (0, 0) + 0, 0: Shish K. BOB has been knocked prone. 107: status changed from 0 to 1. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 0 ) 11 moved (MP) to ( 15, 0 ) 11 moved (MP) to ( 16, 1 ) Move ended for Rat Staman [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Rat Bougri 5: Select an action for Rat Bougri 5: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Bougri Chew Mein Shrimp saved by block skill. Rat Bougri saved by block skill. [Game Saved] Select an action for Sumatran Rat Squirrel 13: Select an action for Sumatran Rat Squirrel Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 11, 4 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Rat ZeMotte fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Rat ZeMotte Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) Move ended for Rat Pide Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) Move ended for Came Rat Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 13, 1 ) 16 moved (MP) to ( 14, 0 ) 16 moved (MP) to ( 15, 0 ) 16 moved (MP) to ( 16, 0 ) (2) Go for it successful. 16 moved (MP) to ( 17, 1 ) (4) Go for it successful. 16 moved (MP) to ( 17, 2 ) Move ended for Rat Lebol [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Tulo Rat Chick Soo Guy saved by block skill. Tulo Rat saved by block skill. [Game Saved] Select an action for Sumatran Rat Squirrel 13: Select an action for Sumatran Rat Squirrel 13: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Sumatran Rat Squirrel Chick Soo Guy saved by block skill. Sumatran Rat Squirrel is knocked over. (6, 5) + 0, (1, 3) + 0, 0: Sumatran Rat Squirrel has been stunned. 13: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 1 [Game Saved] 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Shish K. BOB 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for B. Egg Foo Young Shrimp Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 14, 3 ) [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ShagHigh Beef Rat Staman is knocked over. Player pushed to (13, 0) 11 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 16, 1 ) [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 20, 3 ) Move ended for Jumbo Shrimp 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 3 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Noodle Opp. makes New Dollop uses TACKLE to bring his opponent down. Rat Pide is knocked over. Player pushed to (10, 1) 1 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 3) + 0, (3, 4) + 1, 0: Rat Pide has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 19, 2 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 2 ) 104 moved (MP) to ( 19, 1 ) Move ended for Hot & Spicy Slut 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 17, 3 ) Move ended for Nookie, ForTune [Game Saved] 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Imperial T. Roll GrrRaaaT is knocked over. Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (2, 6) + 1, (1, 5) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. 116 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Chick Soo Guy Tulo Rat is knocked over. Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Chew Mein Shrimp knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 4 + 0 = 4 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 2 ) Move ended for Chew Mein Shrimp [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 5 ) Move ended for Dim Sum, Lights Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. GrrRaaaT rolls over. 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Squirrel rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 2 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur B. Egg Foo Young Shrimp is knocked over. Player pushed to (15, 2) 112 moved (MP) to ( 15, 2 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (6, 3) + 0, (0, 0) + 0, 0: B. Egg Foo Young Shrimp has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 0 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 20, 0 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 5 + 0 = 5 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) 12 moved (MP) to ( 26, 1 ) (4) Go for it successful. 12 moved (MP) to ( 27, 1 ) Came Rat scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : current status = 7 (2) Rat Pide stays UNconscious. 1 : current square = java.awt.Point[x=0,y=8] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=13,y=4] : current status = 0 4 : current square = java.awt.Point[x=13,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=13,y=5] : current status = 1 7 : current square = java.awt.Point[x=13,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=12,y=5] : current status = 1 10 : current square = java.awt.Point[x=12,y=5] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=16,y=0] : current status = 1 11 : current square = java.awt.Point[x=16,y=0] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=0] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=7] : current status = 1 13 : current square = java.awt.Point[x=14,y=7] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 15 : current square = java.awt.Point[x=13,y=2] : current status = 0 15 : current square = java.awt.Point[x=13,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=2] : current status = 0 103 : current square = java.awt.Point[x=19,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=15,y=2] : current status = 1 112 : current square = java.awt.Point[x=15,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=17,y=3] : current status = 0 113 : current square = java.awt.Point[x=17,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=14,y=6] : current status = 0 116 : current square = java.awt.Point[x=14,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 9, 7 ) Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+1) = Get the Ref! Rongeurs Flamboyants: 3 + 19Fan Factor Slicers and Bad Dicers: 5 + 17Fan Factor Both teams fans get the ref. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 18, 5 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 2 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 5 ) Move ended for OrNG "Fuzzy" Duck 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 6 ) 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Shish K. BOB [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Dim Sum, Lights Rat Lebol is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 5) + 0, (4, 5) + 1, 4: Rat Lebol has been seriously injured!! (62) Smashed Ankle - (-1 MA) 16: status changed from 0 to 9. 108 moved (MP) to ( 14, 8 ) 16 moved (SP) to ( 0, 13 ) [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 14, 6 ) Move ended for Noodle Opp. makes New Dollop 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) Move ended for Chick Soo Guy 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 6 ) Move ended for ShagHigh Beef 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) Move ended for Chew Mein Shrimp 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 7 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Rat Bougri is knocked over. 7 blocked. Player pushed to (22, 6) 7 moved (MP) to ( 7, 6 ) Player pushed to (21, 7) 5 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 4) + 0, (5, 6) + 0, 2: Rat Bougri has been badly hurt! 5: status changed from 0 to 8. 5 moved (SP) to ( 0, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 11, 6 ) Move ended for Hot & Spicy Slut [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 7 ) Move ended for Jumbo Shrimp 109: Select an action for Mr. Green T Select an action for Mr. Green T 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Imperial T. Roll Scélé Rat is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 2) + 1, 0: Scélé Rat has been stunned. 14: status changed from 0 to 2. 116 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Mr. Green T Select an action for Mr. Green T 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mr. Green T TARGET: 3 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Mr. Green T TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Mr. Green T Slicers and Bad Dicers: All players have moved. Ball moved to ( 12, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: OrNG "Fuzzy" Duck dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 12, 4 ) Slicers and Bad Dicers turn ended. [Game Saved] 14: tackle zone state changed to true 14: status changed from 2 to 1. Scélé Rat rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) Move ended for Rat Staman Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) Move ended for Rat ZeMotte Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 2 ) Move ended for Tulo Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 9, 8 ) 102 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Jumbo Shrimp is knocked over. Player pushed to (11, 7) 102 moved (MP) to ( 11, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Jumbo Shrimp has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 10, 7 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7 moved (MP) to ( 9, 8 ) BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: GrrRaaaT TARGET: 3 --- ROLL: 3 + 0 = 3 GrrRaaaT slips past his opponent(s) unhindered. 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 8, 6 ) (3) Go for it successful. 7 moved (MP) to ( 8, 5 ) Move ended for GrrRaaaT [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) (3) Go for it successful. 12 moved (MP) to ( 16, 3 ) (4) Go for it successful. 12 moved (MP) to ( 17, 4 ) SPRINT used. GET BALL BEFORE RE_ROLL: Came Rat dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Came Rat TARGET: 4 --- ROLL: 6 + 0 = 6 (6) Go for it successful. 12 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. Move ended for Came Rat [Game Saved] Select an action for Sumatran Rat Squirrel 13: Select an action for Sumatran Rat Squirrel Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 3 [Game Saved] 109: Select an action for Mr. Green T Select an action for Mr. Green T 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 2 ) Move ended for Mr. Green T 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 4 + 0 = 4 Chew Mein Shrimp slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 2 ) Move ended for Chew Mein Shrimp [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 4 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Came Rat is knocked over. 4 blocked. Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) Player pushed to (14, 3) 12 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Came Rat has been knocked prone. 12: status changed from 3 to 1. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 4 Ball moved to ( 15, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rat Staman TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Rat Tonlaveur TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 5 ) 103 moved (MP) to ( 15, 4 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 12, 3 ) Move ended for ShagHigh Beef 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 13, 4 ) Move ended for Jumbo Shrimp 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Imperial T. Roll Sumatran Rat Squirrel is knocked over. Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 3) + 0, (4, 5) + 1, 3: Sumatran Rat Squirrel has been badly hurt! 13: status changed from 0 to 8. 116 moved (MP) to ( 13, 8 ) 13 moved (SP) to ( 1, 11 ) [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 9, 5 ) Move ended for Shish K. BOB [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 11, 3 ) Move ended for Chick Soo Guy [Game Saved] 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 4 + 0 = 4 110 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 4 + 0 = 4 OrNG "Fuzzy" Duck slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 1 + 7 ma Dodger ROLL: 4 + 5 ma SHADOWING fails. Move ended for OrNG "Fuzzy" Duck [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) Move ended for Dim Sum, Lights Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Scélé Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Rat Tonlaveur Jumbo Shrimp saved by block skill. Rat Tonlaveur saved by block skill. [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 4) 107 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (11, 4) 107 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 4 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 1 + 0 = 1 Came Rat is knocked over. (4, 6) + 0, (6, 6) + 0, 4: Came Rat has been seriously injured!! (45) Smashed Hand - Niggling Injury Move ended for Came Rat 12: status changed from 0 to 9. (5) Apothecary SUCCEEDS! 12: status changed from 9 to 1. Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 7 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 9, 5 ) Move ended for Imperial T. Roll [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for ShagHigh Beef Rat ZeMotte is knocked over. Player pushed to (17, 1) 15 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 2) + 1, (2, 1) + 0, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. 105 moved (MP) to ( 12, 2 ) [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 14 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dim Sum, Lights Scélé Rat is knocked over. Player pushed to (14, 5) 14 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (3, 5) + 0, (2, 5) + 1, 0: Scélé Rat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 108 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jumbo Shrimp Rat Tonlaveur is knocked over. Player pushed to (14, 5) 4 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Chew Mein Shrimp Player pushed to (15, 4) 11 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 14, 3 ) [Game Saved] 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 5 ) Move ended for Hot & Spicy Slut 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Shish K. BOB GrrRaaaT is knocked over. Player pushed to (20, 4) 7 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 10, 4 ) [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Chick Soo Guy Tulo Rat is knocked over. Player pushed to (18, 1) 10 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 6) + 0, (2, 1) + 0, 0: Tulo Rat has been stunned. 10: status changed from 0 to 2. 106 moved (MP) to ( 11, 2 ) [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Noodle Opp. makes New Dollop Player pushed to (16, 3) 11 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 4 ) [Game Saved] 109: Select an action for Mr. Green T Select an action for Mr. Green T 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW/SKULL Rat Staman saved by block skill. Mr. Green T saved by block skill. Move ended for Mr. Green T [Game Saved] 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 6 Ball moved to ( 20, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Imperial T. Roll TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for OrNG "Fuzzy" Duck Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Tulo Rat rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: GrrRaaaT TARGET: 3 --- ROLL: 6 + 0 = 6 GrrRaaaT slips past his opponent(s) unhindered. 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 8, 5 ) 110 blocked. (5) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 7) 110 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 9, 6 ) 110 blocked. (5) Go for it successful. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL OrNG "Fuzzy" Duck saved by block skill. GrrRaaaT saved by block skill. Move ended for GrrRaaaT [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 9 ) (4) Go for it successful. 12 moved (MP) to ( 15, 10 ) (3) Go for it successful. 12 moved (MP) to ( 15, 11 ) SPRINT used. (4) Go for it successful. 12 moved (MP) to ( 14, 12 ) Move ended for Came Rat [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) DODGE BEFORE RE_ROLL: Rat Staman knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Rat Staman TARGET: 4 --- ROLL: 1 + 0 = 1 Rat Staman is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 4 to 1. Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 10, 6 ) Move ended for Dim Sum, Lights 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Hot & Spicy Slut GrrRaaaT is knocked over. Player pushed to (21, 6) 7 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (6, 4) + 0, (4, 5) + 0, 0: GrrRaaaT has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 9, 6 ) [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 12, 5 ) Move ended for Chick Soo Guy 109: Select an action for Mr. Green T Select an action for Mr. Green T 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 2 ) Move ended for Mr. Green T 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 4 ) 116 moved (MP) to ( 7, 3 ) 116 moved (MP) to ( 6, 2 ) 116 moved (MP) to ( 5, 2 ) Move ended for Imperial T. Roll [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 8, 2 ) 107 moved (MP) to ( 7, 1 ) Move ended for Shish K. BOB 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 10, 1 ) Move ended for Jumbo Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 11, 8 ) Move ended for Noodle Opp. makes New Dollop 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 4 ) 101 moved (MP) to ( 8, 4 ) Move ended for Chew Mein Shrimp 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 6 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 4 ) 110 moved (MP) to ( 5, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: OrNG "Fuzzy" Duck fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 23, 2 ) Move ended for OrNG "Fuzzy" Duck Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) Move ended for Rat Tonlaveur Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 5 + 0 = 5 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 7 ) DODGE FINAL RESULT: Came Rat TARGET: 3 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 4 ) DODGE BEFORE RE_ROLL: Came Rat knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. (2) Go for it successful. 12 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Came Rat TARGET: 3 --- ROLL: 5 + 0 = 5 Came Rat slips past his opponent(s) unhindered. (2) Go for it successful. 12 moved (MP) to ( 6, 2 ) SPRINT used. DODGE FINAL RESULT: Came Rat TARGET: 4 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Came Rat TARGET: 4 --- ROLL: 4 + 0 = 4 (2) Go for it successful. 12 moved (MP) to ( 7, 3 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 4 + 0 = 4 Came Rat slips past his opponent(s) unhindered. Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Mr. Green T TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Mr. Green T. Pass selected. LONG BOMB PASS BEFORE RE_ROLL: Came Rat fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 4 + -2Lb + -1Tz = 1 Player fumbled direction: 8 Ball moved to ( 6, 3 ) Move ended for Came Rat Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 6 [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 5 ) 108 moved (MP) to ( 8, 5 ) 108 moved (MP) to ( 7, 4 ) Move ended for Dim Sum, Lights 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Chew Mein Shrimp Came Rat is knocked over. Player pushed to (22, 2) 12 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 2) + 0, (6, 6) + 0, 5: Came Rat has been seriously injured!! (21) Groin Sprain - Miss next game 12: status changed from 0 to 9. 101 moved (MP) to ( 7, 3 ) 12 moved (SP) to ( 1, 13 ) [Game Saved] 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Imperial T. Roll dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Imperial T. Roll TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Imperial T. Roll Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 4 ) Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 3 ) 4 moved (MP) to ( 22, 3 ) 4 moved (MP) to ( 23, 3 ) 4 moved (MP) to ( 24, 3 ) 4 moved (MP) to ( 25, 3 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 5, 3 ) 110 moved (MP) to ( 4, 3 ) 110 moved (MP) to ( 3, 3 ) 110 moved (MP) to ( 2, 3 ) OrNG "Fuzzy" Duck scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 4 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 3 (3) Rat Pide stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 8 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 5 (5) GrrRaaaT regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Scélé Rat regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 6 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 24, 4 ) 103 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 24, 10 ) 101 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 23, 10 ) 112 moved (SP) to ( 23, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 5, 7 ) 11 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (20, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 2 Weather roll(1+2) Current Weather: Very Sunny Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Ball placed at (20, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 13 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Shish K. BOB is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Shish K. BOB has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 8 ) Move ended for Rat Tonlaveur Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Imperial T. Roll is knocked over. Player pushed to (16, 6) 116 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (4, 1) + 0, 0: Imperial T. Roll has been stunned. 116: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 10, 12 ) 15 moved (MP) to ( 10, 13 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 11, 12 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 6 Move ended for Rat ZeMotte Ball moved to ( 14, 11 ) GET BALL BEFORE RE_ROLL: Scélé Rat dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. GET BALL FINAL RESULT: Scélé Rat TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 15, 10 ) Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 2 to 1. Imperial T. Roll rolls over. [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Shish K. BOB 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 9 ) Move ended for ShagHigh Beef 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Tonlaveur is knocked over. Player pushed to (14, 9) 4 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 16, 8 ) Move ended for Dim Sum, Lights Slicers and Bad Dicers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 4 (4) Rat Pide regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 4, 8 ) 10 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 6, 6 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 6, 8 ) 15 moved (SP) to ( 6, 9 ) 7 moved (SP) to ( 7, 6 ) 4 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 7, 9 ) Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 9 ) 101 moved (SP) to ( 22, 5 ) 101 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 11 ) 102 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 23, 9 ) 109 moved (SP) to ( 23, 5 ) 101 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Rongeurs Flamboyants: 5 + 19 FanFactor Slicers and Bad Dicers: 11 + 17 FanFactor Slicers and Bad Dicers fans throw a rock. GrrRaaaT is hit by the rock. (3, 2) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Waiting for Slicers and Bad Dicers to finish TURN: 1 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 14, 6 ) 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Rat Pide saved by dodge skill. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Shish K. BOB [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShagHigh Beef Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 8 ) Move ended for Chew Mein Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 6 ) Move ended for Noodle Opp. makes New Dollop 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 6 ) Move ended for OrNG "Fuzzy" Duck 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) Move ended for Dim Sum, Lights 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 12, 7 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) Move ended for Hot & Spicy Slut [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 10 ) Move ended for Jumbo Shrimp 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Imperial T. Roll 116: tackle zone state changed to false [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW POW Move ended for Chick Soo Guy Scélé Rat is knocked over. 105 blocked. Player pushed to (14, 9) 105 moved (MP) to ( 15, 9 ) Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Scélé Rat has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Mr. Green T Select an action for Mr. Green T 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Mr. Green T TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Mr. Green T TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc + -1Sun = 5 Move ended for Mr. Green T Slicers and Bad Dicers: All players have moved. Ball moved to ( 12, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 2 --- ROLL: 3 + 0 = 3 Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. GrrRaaaT rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 9, 5 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 5 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Noodle Opp. makes New Dollop is knocked over. Player pushed to (10, 7) 103 moved (MP) to ( 10, 7 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (4, 5) + 2, (1, 1) + 1, 0: Noodle Opp. makes New Dollop has been stunned. 103: status changed from 0 to 2. 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 6, 3 ) Move ended for Rat Staman [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 5, 2 ) Move ended for Rat ZeMotte Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rat Pide knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Pide TARGET: 4 --- ROLL: 1 + 0 = 1 Rat Pide is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Rat Pide has been knocked prone. Move ended for Rat Pide 1: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 2 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Noodle Opp. makes New Dollop rolls over. 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dim Sum, Lights Tulo Rat is knocked over. Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 0 to 1. 108 moved (MP) to ( 13, 9 ) [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 5 ) Move ended for Shish K. BOB 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 9 ) Move ended for Jumbo Shrimp 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 10, 6 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 4) 4 moved (MP) to ( 9, 4 ) Move ended for Hot & Spicy Slut [Game Saved] 110: Select an action for OrNG "Fuzzy" Duck Select an action for OrNG "Fuzzy" Duck 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: OrNG "Fuzzy" Duck fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: OrNG "Fuzzy" Duck TARGET: 3 --- ROLL: 3 + 1Qp + -1Sun = 3 Move ended for OrNG "Fuzzy" Duck Ball moved to ( 20, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Chew Mein Shrimp TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 8 ) 101 moved (MP) to ( 7, 8 ) 101 moved (MP) to ( 6, 8 ) 101 moved (MP) to ( 5, 9 ) 101 moved (MP) to ( 4, 10 ) 101 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 2, 12 ) Chew Mein Shrimp scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 20, 11 ) 112 moved (SP) to ( 19, 3 ) 113 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 20, 9 ) 101 moved (SP) to ( 20, 5 ) 113 moved (SP) to ( 19, 12 ) 112 moved (SP) to ( 19, 2 ) 104 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( 21, 6 ) 102 moved (SP) to ( 23, 6 ) 104 moved (SP) to ( 23, 9 ) 102 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 6, 6 ) 14 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 8, 9 ) 15 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 9, 9 ) 7 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (20, 10) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kick result. Direction: 1 Distance: 2 1 moved (SP) to ( 15, 1 ) 15 moved (SP) to ( 8, 8 ) 10 moved (SP) to ( 15, 3 ) 4 moved (SP) to ( 15, 5 ) 14 moved (SP) to ( 15, 6 ) Ball placed at (20, 10) Ball placed at (20, 10) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 6) 116 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 15, 7 ) Block selected. 116 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for GrrRaaaT Imperial T. Roll is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Imperial T. Roll has been knocked prone. 116: status changed from 0 to 1. GrrRaaaT saved by block skill. [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Chick Soo Guy is knocked over. Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 8 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 14, 3 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc + -1Sun = 5 Move ended for Rat ZeMotte Ball moved to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Rat Pide dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 0 ) 1 moved (MP) to ( 20, 0 ) 1 moved (MP) to ( 21, 1 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 24, 2 ) (2) Go for it successful. 1 moved (MP) to ( 25, 2 ) (2) Go for it successful. 1 moved (MP) to ( 26, 2 ) SPRINT used. (1) Rat Pide trips and falls trying to go for it! Move ended for Rat Pide 1 moved (MP) to ( 27, 2 ) (6, 6) + 0, (4, 1) + 0, 0: Rat Pide has been stunned. 1: status changed from 3 to 2. Ball moved to ( 26, 1 ) Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 3 [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 25, 4 ) 103 moved (MP) to ( 26, 3 ) Move ended for Noodle Opp. makes New Dollop 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 5 ) Move ended for Chick Soo Guy 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Imperial T. Roll 116: tackle zone state changed to false [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 15, 8 ) Move ended for Shish K. BOB 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 16, 7 ) Move ended for ShagHigh Beef 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 1 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 2 ) Move ended for B. Egg Foo Young Shrimp 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 15, 2 ) Move ended for Dim Sum, Lights 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 8 ) Move ended for Chew Mein Shrimp 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW GrrRaaaT is knocked over. Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 15, 7 ) Move ended for Nookie, ForTune [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 4 ) 102 moved (MP) to ( 24, 3 ) 102 moved (MP) to ( 25, 2 ) 102 moved (MP) to ( 26, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jumbo Shrimp dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jumbo Shrimp TARGET: 1 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 25, 2 ) 102 moved (MP) to ( 24, 3 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Jumbo Shrimp TARGET: 2 --- ROLL: 3 + -1Sun = 2 Move ended for Jumbo Shrimp Ball moved to ( 6, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 6, 10 ) Slicers and Bad Dicers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Rat Pide rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Rat Staman Player pushed to (17, 6) 106 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 22, 8 ) 104 blocked. (5) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (23, 10) 104 moved (MP) to ( 23, 10 ) Scatter roll: 7 Ball moved to ( 22, 11 ) 4 moved (MP) to ( 23, 9 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll fails! PRO Roll(6) - PRO works! (2) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Scélé Rat 14: Select an action for Scélé Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 3 + 0 = 3 Rat ZeMotte slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 7 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) DODGE FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 4 + 0 = 4 Tulo Rat slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 10 ) Move ended for Tulo Rat [Game Saved] Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Scélé Rat TARGET: 3 --- ROLL: 2 + 0 = 2 Scélé Rat is knocked over. (4, 6) + 0, (5, 3) + 0, 0: Scélé Rat has been knocked out. Move ended for Scélé Rat Rongeurs Flamboyants: All players have moved. 14: status changed from 0 to 7. 14 moved to dugout ( 0, 8 ) Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 4 [Game Saved] 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 15, 5 ) Move ended for Imperial T. Roll [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) Move ended for Dim Sum, Lights 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) Move ended for B. Egg Foo Young Shrimp 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 25, 4 ) 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 23, 8 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Rat Tonlaveur is knocked over. Player pushed to (5, 10) 4 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (4, 3) + 1, 0: Rat Tonlaveur has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 23, 9 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) Move ended for Jumbo Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 9, 10 ) Move ended for Chew Mein Shrimp 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Shish K. BOB 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 9 ) Move ended for Chick Soo Guy 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 16, 9 ) Move ended for Nookie, ForTune 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hot & Spicy Slut TARGET: 1 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Hot & Spicy Slut TARGET: 2 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Hot & Spicy Slut Ball moved to ( 13, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Nookie, ForTune dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Nookie, ForTune TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 14, 8 ) Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 11 ) Move ended for Rat ZeMotte Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Tulo Rat Chew Mein Shrimp saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 26, 2 ) 1 moved (MP) to ( 25, 2 ) 1 moved (MP) to ( 24, 2 ) 1 moved (MP) to ( 23, 2 ) 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 22, 1 ) Move ended for Rat Pide Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7 moved (MP) to ( 14, 6 ) BREAK TACKLE skill used. DODGE FINAL RESULT: GrrRaaaT TARGET: 3 --- ROLL: 3 + 0 = 3 GrrRaaaT slips past his opponent(s) unhindered. 116 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 1 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (16, 5) 116 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 5 ) 116 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (17, 6) 116 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 16, 5 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 108 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Rat Staman Rongeurs Flamboyants: All players have moved. Player pushed to (14, 2) 108 moved (MP) to ( 14, 2 ) Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 5 [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 15, 5 ) Move ended for Shish K. BOB 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 8 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 19, 5 ) Move ended for Noodle Opp. makes New Dollop 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 8, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (22, 11) 10 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 8, 10 ) Move ended for B. Egg Foo Young Shrimp [Game Saved] 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 8 ) Move ended for Jumbo Shrimp 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 9, 12 ) Move ended for Chick Soo Guy [Game Saved] 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Chew Mein Shrimp Rat ZeMotte is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 4) + 0, (2, 1) + 0, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. Chew Mein Shrimp saved by block skill. [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) Move ended for ShagHigh Beef 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Nookie, ForTune dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Nookie, ForTune TARGET: 3 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 12 ) Move ended for Nookie, ForTune [Game Saved] 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 13 ) Move ended for Hot & Spicy Slut 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 6 ) Move ended for Dim Sum, Lights 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Imperial T. Roll Slicers and Bad Dicers: All players have moved. GrrRaaaT is knocked over. Player pushed to (13, 4) 7 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 2) + 1, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. 116 moved (MP) to ( 16, 5 ) Slicers and Bad Dicers turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. GrrRaaaT rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 2 ) 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 22, 5 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 22, 7 ) 1 moved (MP) to ( 22, 8 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 22, 10 ) (5) Go for it successful. 1 moved (MP) to ( 22, 11 ) (4) Go for it successful. 1 moved (MP) to ( 22, 12 ) SPRINT used. Move ended for Rat Pide [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 6, 10 ) DODGE BEFORE RE_ROLL: Tulo Rat knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 The last reroll is a LEADER reroll and there are no LEADERS on the field. DODGE FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 2 + 0 = 2 Tulo Rat is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 4 to 1. Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 6 [Game Saved] 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 3 ) Move ended for Dim Sum, Lights 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 6, 12 ) Move ended for Nookie, ForTune 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 7, 11 ) Move ended for Chick Soo Guy 112: Select an action for B. Egg Foo Young Shrimp Select an action for B. Egg Foo Young Shrimp 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 10 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 11 ) Move ended for B. Egg Foo Young Shrimp 104: Select an action for Hot & Spicy Slut Select an action for Hot & Spicy Slut 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 13 ) 104 moved (MP) to ( 6, 13 ) 104 moved (MP) to ( 5, 13 ) Move ended for Hot & Spicy Slut 101: Select an action for Chew Mein Shrimp Select an action for Chew Mein Shrimp 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 11 ) 101 moved (MP) to ( 8, 12 ) 101 moved (MP) to ( 7, 13 ) Move ended for Chew Mein Shrimp 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Imperial T. Roll 116: tackle zone state changed to false [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 3) 11 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 4 ) 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 3) 11 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 3 ) Move ended for Shish K. BOB [Game Saved] 103: Select an action for Noodle Opp. makes New Dollop Select an action for Noodle Opp. makes New Dollop 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 11 ) 1 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 12) 1 moved (MP) to ( 23, 12 ) 103 moved (MP) to ( 22, 12 ) Move ended for Noodle Opp. makes New Dollop [Game Saved] 105: Select an action for ShagHigh Beef Select an action for ShagHigh Beef 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 3 ) Move ended for ShagHigh Beef 102: Select an action for Jumbo Shrimp Select an action for Jumbo Shrimp 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 6 ) Move ended for Jumbo Shrimp Slicers and Bad Dicers: All players have moved. Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (17, 2) 107 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 16, 3 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Shish K. BOB is knocked over. Player pushed to (18, 1) 107 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Shish K. BOB has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 17, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman ShagHigh Beef is knocked over. Player pushed to (19, 2) 105 moved (MP) to ( 19, 2 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (3, 5) + 2, (1, 5) + 1, 0: ShagHigh Beef has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 24, 11 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 25, 10 ) 1 moved (MP) to ( 26, 9 ) 1 moved (MP) to ( 26, 8 ) 1 moved (MP) to ( 26, 7 ) 1 moved (MP) to ( 26, 6 ) 1 moved (MP) to ( 26, 5 ) 1 moved (MP) to ( 26, 4 ) 1 moved (MP) to ( 26, 3 ) Move ended for Rat Pide Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 7 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. ShagHigh Beef rolls over. 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 5, 12 ) 113 moved (MP) to ( 4, 12 ) 113 moved (MP) to ( 3, 12 ) 113 moved (MP) to ( 2, 12 ) Nookie, ForTune scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Rat Tonlaveur stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 3 (3) Scélé Rat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Slicers and Bad Dicers to set players on field. 116 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 22, 2 ) 102 moved (SP) to ( 22, 12 ) 104 moved (SP) to ( 25, 12 ) 101 moved (SP) to ( 25, 2 ) 104 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 5 ) 101 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 8 ) 104 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 22, 12 ) 112 moved (SP) to ( 20, 2 ) 113 moved (SP) to ( 20, 12 ) 113 moved (SP) to ( 20, 13 ) 101 moved (SP) to ( 20, 11 ) 103 moved (SP) to ( 20, 3 ) 112 moved (SP) to ( 20, 1 ) 108 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Slicers and Bad Dicers to kick off. Ball placed at (20, 8) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 9 Ball placed at (20, 8) Touchback!! Rongeurs Flamboyants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Chick Soo Guy is knocked over. Player pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Chick Soo Guy has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 15, 6 ) 116 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW Imperial T. Roll is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Imperial T. Roll has been knocked prone. 116: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 15, 5 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 5, 6 ) Move ended for Rat Pide Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 4, 6 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc + -1Sun = 5 Move ended for Rat ZeMotte Ball moved to ( 5, 6 ) GET BALL BEFORE RE_ROLL: Rat Pide dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 The last reroll is a LEADER reroll and there are no LEADERS on the field. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 4, 6 ) GET BALL BEFORE RE_ROLL: Rat ZeMotte dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 The last reroll is a LEADER reroll and there are no LEADERS on the field. GET BALL FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 3, 6 ) Rongeurs Flamboyants turn ended. Waiting for Slicers and Bad Dicers to finish TURN: 8 [Game Saved] 107: Select an action for Shish K. BOB Select an action for Shish K. BOB 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Shish K. BOB 108: Select an action for Dim Sum, Lights Select an action for Dim Sum, Lights 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 7 ) Move ended for Dim Sum, Lights 113: Select an action for Nookie, ForTune Select an action for Nookie, ForTune 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for Nookie, ForTune 106: Select an action for Chick Soo Guy Select an action for Chick Soo Guy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 3 ) Move ended for Chick Soo Guy 116: Select an action for Imperial T. Roll Select an action for Imperial T. Roll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Blitz selected. 116 moved (MP) to ( 15, 7 ) 10 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Tulo Rat is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 0 to 1. Move ended for Imperial T. Roll Slicers and Bad Dicers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 3, 6 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 4, 6 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc + -1Sun = 4 Move ended for Rat ZeMotte Ball moved to ( 5, 6 ) GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) Move ended for Rat Pide Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll fails! PRO Roll(4) - PRO works! (6) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 15, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 4 ) 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Chick Soo Guy is knocked over. Player pushed to (16, 2) 106 moved (MP) to ( 16, 2 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 3) + 2, (3, 5) + 1, 0: Chick Soo Guy has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) Move ended for Rat Staman Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1: status changed from 3 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (6) Rat Tonlaveur regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=0,y=7] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=13,y=6] : current status = 1 10 : current square = java.awt.Point[x=13,y=6] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=4] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=1,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=1,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (6) Scélé Rat regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=4,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=4,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=20,y=11] : current status = 0 101 : current square = java.awt.Point[x=20,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=20,y=5] : current status = 0 102 : current square = java.awt.Point[x=20,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (2) Chick Soo Guy stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=20,y=1] : current status = 0 112 : current square = java.awt.Point[x=20,y=1] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=1] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 4 + 1 Slicers and Bad Dicers Winnings Roll: 3 + 2 GrrRaaaT gets an MVP award. Chew Mein Shrimp gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=4 -1 for loss -1 from high FF of 19 Rongeurs Flamboyants FF Roll: 4 + -2 not conceding roll=5 +1 for win +1 for TDs +1 for cas (5) -1 from high FF of 17 Slicers and Bad Dicers FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(147) 2(125) 3(122) 4(171) 5(121) 6(134) Total(820) D8: 1(7) 2(4) 3(5) 4(4) 5(2) 6(12) 7(3) 8(5) Total(42) GAME OVER Final Score: Rongeurs Flamboyants: 1 Slicers and Bad Dicers: 3 WINNINGS Rongeurs Flamboyants: 50000 Slicers and Bad Dicers: 50000 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4