Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass] Player 3 name: Axir Player 3: L Dark Elf Lineman 6 3 4 7 [Strip Ball] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Bimti Player 9: L Dark Elf Lineman 6 3 4 8 [Block, Guard] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 12 name: Metalmiser The Slasher Player 12: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1140] Connected as server to game 'darktongue'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: Milo Bloom Jr. Player 101: L Human Lineman 6 3 3 8 [Guard] Player 102 name: Binkley Player 102: L Human Lineman 6 3 3 8 [Block, Kick] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [] Player 104 name: Oliver W. Jones Player 104: L Human Lineman 6 3 3 8 [Block] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 8 [Block] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Hodge-Podge Player 107: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 108 name: Rosebud Player 108: B Human Blitzer 7 3 4 8 [+ag, Block] Player 109 name: Portnoy Player 109: B Human Blitzer 7 3 3 8 [Block, Mighty Blow, Tackle] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+3) Current Weather: Nice Gate: 41000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. MORLEY'S REVENGE roll: 2 Cutter John suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Cutter John is unavailable. 111: status changed from 0 to 1. Milo Bloom Jr. suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Bimti manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Darkness win the toss. Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 9 ) 108 moved location (MPL) to ( 15, 5 ) 107 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 17, 13 ) 104 moved location (MPL) to ( 16, 12 ) 103 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 16, 4 ) 115 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 25, 6 ) 112 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 16, 2 ) 108 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 20, 4 ) 106 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 28, 6 ) 112 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 8, 9 ) 2 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 10, 11 ) 8 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 13, 1 ) 5 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 13, 2 ) 12 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 2 Weather roll(4+2) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (23, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eli 7: Select an action for Eli Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 9 ) Move ended for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Eli Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. POW Move ended for Tixo Hodge-Podge is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (5, 4) + 0, (2, 4) + 0, 0: Hodge-Podge has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for Bimti 9: Select an action for Bimti Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 13 ) Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 12 ) 108 blocked. Darkness , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Rosebud is knocked over. Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) (5, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 108: status changed from 0 to 1. Move ended for Deb Sangfroid [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) Move ended for Tirad Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 1 ) Move ended for Dalamar Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS PASS FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 1 Player fumbled direction: 8 Ball moved to ( 5, 4 ) Move ended for Neasa Bloodruin Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Hodge-Podge rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) Move ended for Oliver W. Jones 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for G.P. Snorklewhacker Tixo is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 2) + 1, 0: Tixo has been stunned. 8: status changed from 0 to 2. 115 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) Move ended for Jean Kirkpatrick 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 4 ) Move ended for Limekiller 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 16, 11 ) Move ended for Rosebud 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) Move ended for Dr. Legrunt 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) Move ended for Steve Dallas 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 8 ) Move ended for Portnoy 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 9 ) Move ended for Binkley 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 12 ) 14 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Deb Sangfroid saved by block skill. Lola Granola saved by block skill. Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Tixo rolls over. Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 112 blocked. Darkness , Choose a block die. POW Move ended for Tirad Dr. Legrunt is knocked over. Player pushed to (16, 1) 112 moved (MP) to ( 16, 1 ) (1, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Dalamar Jean Kirkpatrick is knocked over. Player pushed to (16, 0) 106 moved (MP) to ( 16, 0 ) (3, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Portnoy is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Bimti 9: Select an action for Bimti Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Zudun 6: Select an action for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 5 ) Move ended for Legolas with a goatee Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 4 ) GET BALL FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 11, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Neasa Bloodruin Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 13 ) Move ended for Metalmiser The Slasher Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zudun Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Deb Sangfroid Player pushed to (17, 10) 108 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Zaknafein Do-Urden knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 13 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Bimti TARGET: 2 --- ROLL: 5 + 0 = 5 Bimti slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 5 ) 110 blocked. Darkness , Choose a block die. POW/SKULL Limekiller saved by block skill. Bimti saved by block skill. Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Bimti Darkness: All players have moved. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 14, 14 ) 103 moved (MP) to ( 15, 14 ) Move ended for Steve Dallas 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) Move ended for G.P. Snorklewhacker [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dr. Legrunt 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 12 ) Move ended for Portnoy 102: Select an action for Binkley Select an action for Binkley 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 19, 11 ) Move ended for Hodge-Podge 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (14, 13) 12 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 16, 13 ) Move ended for Rosebud [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Binkley Eli is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 4) + 0, (4, 1) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 5 ) Move ended for Oliver W. Jones 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Limekiller Bimti saved by block skill. Limekiller saved by block skill. [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Lola Granola Zudun is knocked over. 12 blocked. Player pushed to (15, 14) 12 moved (MP) to ( 14, 14 ) Player pushed to (14, 13) 6 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (3, 4) + 0, 0: Zudun has been stunned. 6: status changed from 0 to 2. 105 moved (MP) to ( 16, 12 ) Bloom County DeathTongues turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Zudun rolls over. 7: tackle zone state changed to true 7: status changed from 2 to 1. Eli rolls over. Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 3 ) (5) Go for it successful. 8 moved (MP) to ( 11, 4 ) Move ended for Tixo [Game Saved] Select an action for Bimti 9: Select an action for Bimti Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Legolas with a goatee Player pushed to (11, 3) 110 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 10, 4 ) [Game Saved] Select an action for Bimti 9: Select an action for Bimti Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Tirad 5: Select an action for Tirad Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 112 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Dalamar Player pushed to (17, 0) 112 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 2 + 0 = 2 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 11, 11 ) Hand off selected. Move ended for Metalmiser The Slasher Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 14, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Neasa Bloodruin Ball moved to ( 15, 2 ) GET BALL FINAL RESULT: Tirad TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 2 ) Move ended for Tirad Select an action for Bimti 9: Select an action for Bimti Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Bimti TARGET: 2 --- ROLL: 2 + 0 = 2 Bimti slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 3 ) 110 blocked. Darkness , Choose a block die. POW Limekiller is knocked over. Player pushed to (12, 4) 110 moved (MP) to ( 12, 4 ) (6, 4) + 0, (3, 2) + 0, 0: Limekiller has been stunned. 110: status changed from 0 to 2. 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 2 ) (3) Go for it successful. 9 moved (MP) to ( 15, 2 ) (4) Go for it successful. 9 moved (MP) to ( 16, 2 ) Move ended for Bimti [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 11 ) DODGE BEFORE RE_ROLL: Deb Sangfroid knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Deb Sangfroid TARGET: 3 --- ROLL: 2 + 0 = 2 Deb Sangfroid is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. Move ended for Deb Sangfroid 14: status changed from 0 to 1. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Limekiller rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 20, 2 ) Move ended for G.P. Snorklewhacker [Game Saved] 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 3 ) Move ended for Binkley 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 8 ) Move ended for Steve Dallas 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Lola Granola Player pushed to (11, 14) 11 moved (MP) to ( 18, 14 ) 105 moved (MP) to ( 17, 13 ) [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 22, 7 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 (1) Hodge-Podge trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Hodge-Podge trips and falls trying to go for it! Move ended for Hodge-Podge 107 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 107: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 112 blocked. Darkness , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Dalamar Player pushed to (18, 0) 112 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 17, 0 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 1 ) DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 6 + 0 = 6 Tirad slips past his opponent(s) unhindered. 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 1 ) 5 moved (MP) to ( 25, 1 ) 5 moved (MP) to ( 26, 1 ) 5 moved (MP) to ( 27, 1 ) Tirad scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=15,y=13] : current status = 1 6 : current square = java.awt.Point[x=15,y=13] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=7] : current status = 1 7 : current square = java.awt.Point[x=13,y=7] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=11,y=4] : current status = 4 8 : current square = java.awt.Point[x=11,y=4] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=11,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=11,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=17,y=0] : current status = 0 10 : current square = java.awt.Point[x=17,y=0] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=18,y=14] : current status = 0 11 : current square = java.awt.Point[x=18,y=14] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=11,y=11] : current status = 0 12 : current square = java.awt.Point[x=11,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=16,y=11] : current status = 1 14 : current square = java.awt.Point[x=16,y=11] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] (6) Morley's Revenge is avoided. 102 : current square = java.awt.Point[x=21,y=3] : current status = 0 102 : current square = java.awt.Point[x=21,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=11,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=11,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=16,y=0] : current status = 1 106 : current square = java.awt.Point[x=16,y=0] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=22,y=3] : current status = 1 107 : current square = java.awt.Point[x=22,y=3] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=12,y=4] : current status = 1 110 : current square = java.awt.Point[x=12,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] (6) Morley's Revenge is avoided. 112 : current square = java.awt.Point[x=18,y=0] : current status = 0 112 : current square = java.awt.Point[x=18,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 12, 1 ) 11 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 12, 1 ) 5 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 11, 10 ) Waiting for Bloom County DeathTongues to set players on field. Setups can only be saved and loaded during your setup phase. 108 moved location (MPL) to ( 15, 12 ) 107 moved location (MPL) to ( 15, 10 ) 115 moved location (MPL) to ( 15, 8 ) 106 moved location (MPL) to ( 16, 6 ) 105 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 21, 4 ) 104 moved location (MPL) to ( 16, 10 ) 112 moved location (MPL) to ( 17, 10 ) 111 moved location (MPL) to ( 21, 9 ) 102 moved location (MPL) to ( 17, 5 ) 110 moved location (MPL) to ( 15, 9 ) 115 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 1 ) 108 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 16, 8 ) 113 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 21, 5 ) 109 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (4+1) = Cheering Fans Darkness: 5 + 7FF + 0CL Bloom County DeathTongues: 1 + 6FF + 0CL Darkness get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 11) Scatter roll: 5 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 4 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 23, 11 ) 113 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Bill The Cat Ball moved to ( 8, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 110: Select an action for Limekiller Select an action for Limekiller 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for G.P. Snorklewhacker Dalamar is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 10: status changed from 0 to 1. 115 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 2 ) Move ended for Hodge-Podge 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 3 ) Move ended for Limekiller 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) Move ended for Portnoy 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 0 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Eli is knocked over. Player pushed to (18, 2) 7 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 6) + 0, (1, 5) + 0, 0: Eli has been stunned. 7: status changed from 0 to 2. 108 moved (MP) to ( 12, 1 ) Move ended for Rosebud [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 1 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) Move ended for Cutter John 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 1 ) Move ended for Dr. Legrunt 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 15, 2 ) Move ended for Oliver W. Jones 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 (1) Jean Kirkpatrick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 16, 1 ) Move ended for Jean Kirkpatrick [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Eli rolls over. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 9, 3 ) Move ended for Axir Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 6 ) (1) Zudun trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 6 moved (MP) to ( 12, 5 ) (5) Go for it successful. 6 moved (MP) to ( 12, 4 ) Move ended for Zudun [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Metalmiser The Slasher Limekiller is knocked over. Player pushed to (13, 3) 110 moved (MP) to ( 13, 3 ) (5, 3) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 17, 3 ) Move ended for Zaknafein Do-Urden Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 6, 6 ) 8 moved (MP) to ( 6, 5 ) 8 moved (MP) to ( 7, 4 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 8, 2 ) 8 moved (MP) to ( 9, 1 ) 112 blocked. (3) Go for it successful. Darkness , Choose a block die. PUSHBACK Player pushed to (11, 0) 112 moved (MP) to ( 11, 0 ) Move ended for Tixo [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 7, 3 ) (3) Go for it successful. 13 moved (MP) to ( 6, 2 ) (3) Go for it successful. 13 moved (MP) to ( 7, 1 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 2 + 0 = 2 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 4 ) Move ended for Dalamar [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 12, 11 ) 14 moved (MP) to ( 12, 10 ) 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 8, 6 ) Move ended for Deb Sangfroid Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Bimti TARGET: 2 --- ROLL: 3 + 0 = 3 Bimti slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 8 ) Move ended for Bimti Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Portnoy Tirad is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (3, 6) + 0, (3, 3) + 1, 0: Tirad has been stunned. 5: status changed from 0 to 2. Portnoy saved by block skill. [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 1 ) Move ended for Dr. Legrunt 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 11, 0 ) 108 moved (MP) to ( 10, 0 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Tixo is knocked over. Player pushed to (20, 2) 8 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 5) + 0, (3, 5) + 0, 0: Tixo has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 1 ) Move ended for Rosebud [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 0 ) 106 moved (MP) to ( 14, 0 ) 106 moved (MP) to ( 13, 0 ) 106 moved (MP) to ( 12, 0 ) 106 moved (MP) to ( 11, 1 ) 106 moved (MP) to ( 10, 2 ) Move ended for Jean Kirkpatrick 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 0 ) 111 moved (MP) to ( 9, 0 ) Move ended for Cutter John 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Hodge-Podge TARGET: 3 --- ROLL: 4 + 0 = 4 Hodge-Podge slips past his opponent(s) unhindered. 107 moved (MP) to ( 11, 0 ) 107 moved (MP) to ( 10, 0 ) 107 moved (MP) to ( 9, 1 ) 107 moved (MP) to ( 8, 2 ) Move ended for Hodge-Podge [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 1 ) Move ended for Oliver W. Jones 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 6 ) 115 moved (MP) to ( 9, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 6 ) 105 moved (MP) to ( 11, 5 ) Move ended for Lola Granola 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 Bill The Cat slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Tirad rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dalamar 10: Select an action for Dalamar Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. POW Move ended for Zudun Limekiller is knocked over. Player pushed to (14, 2) 110 moved (MP) to ( 14, 2 ) (3, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Dalamar Player pushed to (11, 6) 105 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Eli Select an action for Axir 3: Select an action for Axir Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 4 + 0 = 4 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 6, 4 ) 14 moved (MP) to ( 5, 3 ) 14 moved (MP) to ( 4, 2 ) 14 moved (MP) to ( 4, 1 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Axir TARGET: 3 --- ROLL: 3 + 0 = 3 Axir slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Axir TARGET: 2 --- ROLL: 4 + 0 = 4 Axir slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 4, 3 ) Move ended for Axir [Game Saved] Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 17, 5 ) Move ended for Bimti Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 113 blocked. Darkness , Choose a block die. POW Move ended for Zaknafein Do-Urden Bill The Cat is knocked over. Player pushed to (18, 5) 113 moved (MP) to ( 18, 5 ) (3, 3) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. 11 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 2 --- ROLL: 5 + 0 = 5 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 3 --- ROLL: 3 + 0 = 3 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 2 --- ROLL: 3 + 0 = 3 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 2 + 0 = 2 Metalmiser The Slasher slips past his opponent(s) unhindered. 12 moved (MP) to ( 6, 4 ) Move ended for Metalmiser The Slasher [Game Saved] Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 1 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Neasa Bloodruin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 1 + 0 = 1 Neasa Bloodruin is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. Move ended for Neasa Bloodruin Darkness: All players have moved. 13: status changed from 0 to 1. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 7, 2 ) 107 moved (MP) to ( 6, 2 ) 107 moved (MP) to ( 5, 2 ) Move ended for Hodge-Podge 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 7, 0 ) 108 moved (MP) to ( 6, 0 ) 108 moved (MP) to ( 5, 0 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Deb Sangfroid is knocked over. Player pushed to (25, 2) 14 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 0, (2, 5) + 0, 0: Deb Sangfroid has been stunned. 14: status changed from 0 to 2. 108 moved (MP) to ( 4, 1 ) 108 moved (MP) to ( 3, 2 ) Move ended for Rosebud [Game Saved] 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 1 ) Move ended for Portnoy 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Oliver W. Jones Eli saved by block skill. Oliver W. Jones saved by block skill. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Jean Kirkpatrick Eli is knocked over. Player pushed to (17, 3) 7 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 11, 2 ) [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Hand off selected. Move ended for Cutter John Ball moved to ( 19, 1 ) NERVES OF STEEL skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 0 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 1 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 0 ) 112 moved (MP) to ( 7, 0 ) 112 moved (MP) to ( 6, 0 ) 112 moved (MP) to ( 5, 0 ) 112 moved (MP) to ( 4, 0 ) 112 moved (MP) to ( 3, 1 ) 112 moved (MP) to ( 2, 2 ) Dr. Legrunt scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 111: status changed from 0 to 1. 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Tixo regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 2 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 9 ) 108 moved location (MPL) to ( 15, 5 ) 107 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 3 ) 105 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 15, 11 ) 103 moved location (MPL) to ( 16, 8 ) 102 moved location (MPL) to ( 16, 2 ) 110 moved location (MPL) to ( 16, 6 ) 115 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 19, 9 ) 112 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 16, 2 ) 106 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 13, 2 ) 5 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 13, 1 ) 14 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (4+1) = Cheering Fans Bloom County DeathTongues: 4 + 6FF + 0CL Darkness: 1 + 7FF + 0CL Bloom County DeathTongues get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 11 ) 109 blocked. Darkness , Choose a block die. POW Portnoy is knocked over. Player pushed to (16, 13) 109 moved (MP) to ( 16, 13 ) (5, 1) + 0, (0, 0) + 0, 0: Portnoy has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 11 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 20, 12 ) Move ended for Metalmiser The Slasher Select an action for Eli 7: Select an action for Eli Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. POW Move ended for Bimti Hodge-Podge is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (6, 3) + 0, (1, 6) + 0, 0: Hodge-Podge has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 10 ) Move ended for Eli Select an action for Tixo 8: Select an action for Tixo Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Tixo 8: Select an action for Tixo Select an action for Dalamar 10: Select an action for Dalamar Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 5, 3 ) GET BALL FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Neasa Bloodruin Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 4 + 0 = 4 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 12 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 5, 10 ) Move ended for Legolas with a goatee Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Dalamar TARGET: 3 --- ROLL: 3 + 0 = 3 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 2 ) Move ended for Dalamar [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 1 + 0 = 1 Tirad is knocked over. (6, 3) + 0, (2, 1) + 0, 0: Tirad has been stunned. Move ended for Tirad 5: status changed from 0 to 2. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Hodge-Podge rolls over. 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for G.P. Snorklewhacker Tixo is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Tixo has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Portnoy 105: Select an action for Lola Granola Select an action for Lola Granola 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 21, 12 ) Move ended for Binkley 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 21, 13 ) Move ended for Dr. Legrunt 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 21, 10 ) Move ended for Oliver W. Jones 103: Select an action for Steve Dallas Select an action for Steve Dallas 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 3 ) Move ended for Limekiller 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 0 ) 106 moved (MP) to ( 19, 0 ) 106 moved (MP) to ( 20, 1 ) Move ended for Jean Kirkpatrick 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 7 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 14, 8 ) Move ended for Steve Dallas [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 10 ) 108 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 6, 10 ) Move ended for Rosebud [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 5 + 0 = 5 Lola Granola slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 11 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Tirad rolls over. Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 5, 4 ) 13 moved (MP) to ( 5, 5 ) 13 moved (MP) to ( 5, 6 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 9 ) 108 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (5, 11) 108 moved (MP) to ( 5, 11 ) 13 moved (MP) to ( 6, 10 ) 108 blocked. Darkness , Choose a block die. POW/SKULL Rosebud saved by block skill. Neasa Bloodruin is knocked over. Move ended for Neasa Bloodruin (2, 2) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 9 ) Move ended for Hodge-Podge 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (24, 9) 2 moved (MP) to ( 5, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 2: status changed from 3 to 1. 108 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 7 Ball moved to ( 23, 10 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 9 ) 108 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 5, 8 ) 108 moved (MP) to ( 4, 8 ) 108 moved (MP) to ( 3, 8 ) 108 moved (MP) to ( 2, 8 ) Rosebud scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 101: status changed from 0 to 1. 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Starting second half. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 11 ) 8 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 12, 1 ) 6 moved (SP) to ( 12, 11 ) 14 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 12, 10 ) 13 moved (SP) to ( 11, 9 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 2 ) 107 moved location (MPL) to ( 15, 4 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 16, 8 ) 105 moved location (MPL) to ( 15, 1 ) 113 moved location (MPL) to ( 21, 10 ) 104 moved location (MPL) to ( 16, 4 ) 112 moved location (MPL) to ( 17, 4 ) 111 moved location (MPL) to ( 21, 5 ) 110 moved location (MPL) to ( 15, 5 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (4+3) = Changing Weather Weather roll(4+1) Current Weather: Nice KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (23, 11) Scatter roll: 8 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 3 + 0 = 3 113 moved (MP) to ( 22, 11 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 21, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 8, 5 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Cutter John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 8, 6 ) Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zudun 6: Select an action for Zudun Select an action for Dalamar 10: Select an action for Dalamar Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 109 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 7 ) DODGE BEFORE RE_ROLL: Dalamar knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Dalamar TARGET: 5 --- ROLL: 3 + 0 = 3 Dalamar is knocked over. (3, 6) + 0, (3, 6) + 0, 0: Dalamar has been knocked out. Move ended for Dalamar 10: status changed from 0 to 7. 10 moved to dugout ( 0, 8 ) Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) Move ended for Portnoy 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) Move ended for Jean Kirkpatrick 111: Select an action for Cutter John Select an action for Cutter John 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 2 ) Move ended for Hodge-Podge 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 1 ) Move ended for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 0 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tirad is knocked over. Player pushed to (18, 2) 5 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 12, 1 ) Move ended for Lola Granola [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 1 ) Move ended for Dr. Legrunt 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 0 ) 111 moved (MP) to ( 14, 1 ) Move ended for Cutter John [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 16, 1 ) Move ended for Bill The Cat [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 3 ) Move ended for Oliver W. Jones Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 7, 4 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 2 ) 8 moved (MP) to ( 8, 1 ) Move ended for Tixo Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 10, 2 ) 112 blocked. Darkness , Choose a block die. PUSHBACK/POW Dr. Legrunt saved by dodge skill. Player pushed to (10, 0) 112 moved (MP) to ( 10, 0 ) 12 moved (MP) to ( 10, 1 ) 112 blocked. Darkness , Choose a block die. POW Dr. Legrunt is knocked over. Player pushed to (10, -2) (3, 1) + 0, 0: Dr. Legrunt has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 3 ) 12 moved (MP) to ( 10, 0 ) 12 moved (MP) to ( 10, 1 ) Move ended for Metalmiser The Slasher [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 3 ) DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. Move ended for Tirad [Game Saved] Select an action for Axir 3: Select an action for Axir Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 5 ) Move ended for Neasa Bloodruin Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 115 blocked. Darkness , Choose a block die. POW/SKULL Move ended for Eli G.P. Snorklewhacker is knocked over. (3, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. Eli saved by block skill. [Game Saved] Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 18, 2 ) Move ended for Bimti Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 17, 3 ) Move ended for Axir Select an action for Zudun 6: Select an action for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Block selected. 109 blocked. Darkness , Choose a block die. SKULL Move ended for Deb Sangfroid Deb Sangfroid is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Jean Kirkpatrick Zudun saved by block skill. Jean Kirkpatrick saved by block skill. [Game Saved] 109: Select an action for Portnoy Select an action for Portnoy 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Limekiller Zaknafein Do-Urden saved by block skill. Limekiller saved by block skill. [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hodge-Podge Player pushed to (18, 1) 11 moved (MP) to ( 11, 1 ) 107 moved (MP) to ( 12, 2 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lola Granola Zaknafein Do-Urden saved by dodge skill. Player pushed to (19, 0) 11 moved (MP) to ( 10, 0 ) 105 moved (MP) to ( 11, 1 ) [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 2 ) Move ended for Oliver W. Jones 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 0 ) 12 blocked. Verified Opponent Roll = POW POW Metalmiser The Slasher is knocked over. Player pushed to (20, 2) 12 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 12: status changed from 0 to 1. 108 moved (MP) to ( 10, 1 ) Move ended for Rosebud [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 1 ) Move ended for Cutter John 109: Select an action for Portnoy Select an action for Portnoy 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) Move ended for Bill The Cat 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Portnoy TARGET: 3 --- ROLL: 4 + 0 = 4 Portnoy slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 4 ) Move ended for Portnoy [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 14, 1 ) Move ended for Axir Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 14, 0 ) 110 blocked. Darkness , Choose a block die. POW Limekiller is knocked over. Player pushed to (13, 2) 110 moved (MP) to ( 13, 2 ) (3, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 13, 1 ) Move ended for Bimti [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (11, 0) 108 moved (MP) to ( 11, 0 ) 12 moved (MP) to ( 10, 1 ) Block selected. 108 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Metalmiser The Slasher Rosebud is knocked over. Player pushed to (12, 0) 108 moved (MP) to ( 12, 0 ) (5, 1) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 11, 0 ) [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 1 ) 8 moved (MP) to ( 10, 1 ) Move ended for Tixo Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zaknafein Do-Urden Player pushed to (13, 0) Player 111 pushed to (13, 0) 111 moved (MP) to ( 13, 0 ) Player pushed to (12, 1) 105 moved (MP) to ( 12, 1 ) [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Deb Sangfroid Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 106 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Zudun Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Block selected. 104 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tirad Player pushed to (11, 1) 104 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Eli knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 1 + 0 = 1 Eli is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. Move ended for Eli 7: status changed from 0 to 1. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 105: Select an action for Lola Granola Select an action for Lola Granola 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rosebud 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hodge-Podge Bimti is knocked over. Player pushed to (15, 0) 9 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Bimti has been knocked prone. 9: status changed from 0 to 1. 107 moved (MP) to ( 13, 1 ) [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Oliver W. Jones Metalmiser The Slasher is knocked over. Player pushed to (18, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: Metalmiser The Slasher has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 1 ) [Game Saved] 109: Select an action for Portnoy Select an action for Portnoy 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 2 ) Move ended for Bill The Cat 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Portnoy Neasa Bloodruin is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 13: status changed from 0 to 1. 109 moved (MP) to ( 13, 5 ) [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 10, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tirad is knocked over. Player pushed to (20, 2) 5 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 10, 2 ) Move ended for Lola Granola [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 5, 10 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 4, 11 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jean Kirkpatrick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 1 + 0 = 1 Jean Kirkpatrick is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. Move ended for Jean Kirkpatrick Bloom County DeathTongues: All players have moved. 106: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 2 + 0 = 2 Neasa Bloodruin slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 7, 10 ) 13 moved (MP) to ( 6, 10 ) (6) Go for it successful. 13 moved (MP) to ( 5, 10 ) 111 blocked. (1) Neasa Bloodruin trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. Darkness , Choose a block die. PUSHBACK Player pushed to (4, 12) 111 moved (MP) to ( 4, 12 ) 13 moved (MP) to ( 4, 11 ) Move ended for Neasa Bloodruin [Game Saved] Select an action for Eli 7: Select an action for Eli Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 10, 12 ) Move ended for Deb Sangfroid Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden Select an action for Tixo 8: Select an action for Tixo Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Bimti TARGET: 2 --- ROLL: 6 + 0 = 6 Bimti slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 15, 3 ) Move ended for Bimti [Game Saved] Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Axir TARGET: 2 --- ROLL: 3 + 0 = 3 Axir slips past his opponent(s) unhindered. Move ended for Axir [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 6, 5 ) Move ended for Tirad [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 2 + 0 = 2 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 9 ) (3) Go for it successful. 7 moved (MP) to ( 8, 10 ) (4) Go for it successful. 7 moved (MP) to ( 7, 11 ) Move ended for Eli [Game Saved] Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 5 + 0 = 5 Tixo slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 1 ) 8 moved (MP) to ( 7, 2 ) 8 moved (MP) to ( 6, 3 ) 8 moved (MP) to ( 5, 4 ) 8 moved (MP) to ( 5, 5 ) Move ended for Tixo [Game Saved] Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 0 ) DODGE FINAL RESULT: Zaknafein Do-Urden TARGET: 2 --- ROLL: 6 + 0 = 6 Zaknafein Do-Urden slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 1 ) 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 8, 5 ) (4) Go for it successful. 11 moved (MP) to ( 9, 6 ) Move ended for Zaknafein Do-Urden [Game Saved] Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 11, 8 ) Move ended for Zudun Darkness: All players have moved. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 0 ) 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 2 ) 108 moved (MP) to ( 8, 3 ) 108 moved (MP) to ( 7, 3 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 4 ) Move ended for Rosebud 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 2 ) Move ended for Portnoy 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 4 ) Move ended for G.P. Snorklewhacker [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 6 ) Move ended for Limekiller 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 2 ) 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 7 ) Move ended for Hodge-Podge 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) Move ended for Jean Kirkpatrick 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 17, 8 ) Move ended for Bill The Cat 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 12, 7 ) Move ended for Oliver W. Jones 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) Move ended for Lola Granola 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 2, 12 ) Cutter John scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 5 (5) Dalamar regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 15, 10 ) 108 moved location (MPL) to ( 15, 4 ) 107 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 16, 1 ) 105 moved location (MPL) to ( 18, 13 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 17, 10 ) 102 moved location (MPL) to ( 18, 1 ) 111 moved location (MPL) to ( 17, 7 ) 110 moved location (MPL) to ( 17, 4 ) 115 moved (SP) to ( 20, 8 ) 107 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 21, 8 ) 111 moved (SP) to ( 29, 6 ) 101 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 29, 4 ) 103 moved (SP) to ( 29, 2 ) 102 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Darkness Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 7, 6 ) 7 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Ball placed at (23, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 3 Weather roll(6+3) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 8 Distance: 3 Ball placed at (23, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Darkness start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tirad 5: Select an action for Tirad Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true Block selected. 110 blocked. Darkness , Choose a block die. PUSHBACK Move ended for Tixo Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Tirad 5: Select an action for Tirad 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) Move ended for Tirad Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 10 ) 105 blocked. Darkness , Choose a block die. PUSHBACK Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 16, 10 ) Move ended for Zudun [Game Saved] Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 3 + 0 = 3 Deb Sangfroid slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 10 ) Move ended for Deb Sangfroid [Game Saved] Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 11 ) Move ended for Metalmiser The Slasher Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 19, 11 ) Move ended for Zaknafein Do-Urden Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. PUSHBACK/POW Move ended for Eli Hodge-Podge is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bimti 9: Select an action for Bimti Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 3 ) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 7, 6 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin Select an action for Dalamar 10: Select an action for Dalamar Select an action for Dalamar 10: Select an action for Dalamar Select an action for Neasa Bloodruin 13: Select an action for Neasa Bloodruin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 8 ) Move ended for Neasa Bloodruin Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) Move ended for Dalamar Select an action for Bimti 9: Select an action for Bimti Select an action for Bimti 9: Select an action for Bimti Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Bimti TARGET: 2 --- ROLL: 6 + 0 = 6 Bimti slips past his opponent(s) unhindered. Move ended for Bimti Darkness: All players have moved. Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 8 ) Move ended for Portnoy 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) Move ended for Rosebud 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 13 ) 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 19, 13 ) 104 moved (MP) to ( 20, 13 ) 104 moved (MP) to ( 21, 12 ) Move ended for Oliver W. Jones 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 7 ) Move ended for Dr. Legrunt 110: Select an action for Limekiller Select an action for Limekiller 110: Select an action for Limekiller Select an action for Limekiller 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 10 ) Move ended for Hodge-Podge 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 3 ) Move ended for Jean Kirkpatrick 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Move ended for Binkley 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 21, 11 ) Move ended for Milo Bloom Jr. 110: Select an action for Limekiller Select an action for Limekiller 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Tixo is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 2) + 1, 0: Tixo has been stunned. 8: status changed from 0 to 2. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. Move ended for Limekiller [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Zudun is knocked over. Player pushed to (14, 10) 6 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 16, 10 ) Bloom County DeathTongues turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Tixo rolls over. Darkness start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bimti 9: Select an action for Bimti Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 4 ) 102 blocked. Darkness , Choose a block die. POW Binkley is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Binkley has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) Move ended for Bimti [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 3 ) Move ended for Dalamar Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 5 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Legolas with a goatee Ball moved to ( 14, 5 ) GET BALL BEFORE RE_ROLL: Eli dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Eli TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) Move ended for Eli Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Zudun Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Zaknafein Do-Urden 11: Select an action for Zaknafein Do-Urden 11: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. SKULL Move ended for Zaknafein Do-Urden Zaknafein Do-Urden is knocked over. MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 4) + 1, 0: Zaknafein Do-Urden has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 8 ) Darkness turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 102: Select an action for Binkley Select an action for Binkley 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 3 ) Move ended for Binkley 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 2 ) Move ended for Dr. Legrunt 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Hodge-Podge Player pushed to (8, 10) 14 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 10 ) [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Oliver W. Jones Metalmiser The Slasher saved by dodge skill. Player pushed to (10, 10) 12 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 11 ) [Game Saved] 101: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Milo Bloom Jr. Deb Sangfroid is knocked over. Player pushed to (9, 9) 14 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 21, 10 ) [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 19, 3 ) Move ended for G.P. Snorklewhacker [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 20, 3 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Eli saved by block skill. Rosebud saved by block skill. Move ended for Rosebud [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Limekiller Zudun is knocked over. Player pushed to (15, 11) 6 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Zudun has been knocked prone. 6: status changed from 0 to 1. 110 moved (MP) to ( 15, 10 ) [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Lola Granola Tirad is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 5: status changed from 0 to 1. Lola Granola saved by block skill. [Game Saved] 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Portnoy Neasa Bloodruin is knocked over. Player pushed to (22, 9) 13 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (2, 6) + 0, (4, 6) + 1, 1: Neasa Bloodruin has been badly hurt! 13: status changed from 0 to 8. 13 moved (SP) to ( 0, 11 ) [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Jean Kirkpatrick Bloom County DeathTongues: All players have moved. Jean Kirkpatrick is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tixo 8: Select an action for Tixo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tixo Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) Move ended for Dalamar Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 9, 9 ) 109 blocked. (1) Legolas with a goatee trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. Darkness , Choose a block die. PUSHBACK Player pushed to (9, 7) 109 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) Move ended for Legolas with a goatee [Game Saved] Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 1 ) DODGE FINAL RESULT: Eli TARGET: 3 --- ROLL: 3 + 0 = 3 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 6 + 0 = 6 Eli slips past his opponent(s) unhindered. 7 moved (MP) to ( 22, 1 ) 7 moved (MP) to ( 23, 1 ) 7 moved (MP) to ( 24, 1 ) 7 moved (MP) to ( 25, 1 ) (6) Go for it successful. 7 moved (MP) to ( 26, 1 ) (2) Go for it successful. 7 moved (MP) to ( 27, 1 ) Eli scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=9,y=8] : current status = 0 2 : current square = java.awt.Point[x=9,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=9,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=9,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5 : current square = java.awt.Point[x=15,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=14,y=11] : current status = 1 6 : current square = java.awt.Point[x=14,y=11] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=9] : current status = 4 8 : current square = java.awt.Point[x=14,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=16,y=3] : current status = 0 9 : current square = java.awt.Point[x=16,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=8,y=7] : current status = 0 10 : current square = java.awt.Point[x=8,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=8,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=8,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (1) Zaknafein Do-Urden stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=20,y=9] : current status = 1 14 : current square = java.awt.Point[x=20,y=9] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] (2) Morley's Revenge strikes! Player is unavailable. 101: status changed from 0 to 1. 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=10,y=3] : current status = 1 106 : current square = java.awt.Point[x=10,y=3] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=20,y=10] : current status = 0 107 : current square = java.awt.Point[x=20,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=20,y=3] : current status = 0 108 : current square = java.awt.Point[x=20,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=9,y=7] : current status = 0 109 : current square = java.awt.Point[x=9,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=15,y=10] : current status = 0 110 : current square = java.awt.Point[x=15,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] (1) Morley's Revenge strikes! Player is unavailable. 111: status changed from 0 to 1. 112 : current square = java.awt.Point[x=20,y=2] : current status = 0 112 : current square = java.awt.Point[x=20,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 6, 5 ) 8 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 12, 1 ) 6 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 9, 7 ) Waiting for Bloom County DeathTongues to set players on field. 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 2 ) 107 moved location (MPL) to ( 15, 4 ) 115 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 16, 8 ) 105 moved location (MPL) to ( 15, 1 ) 113 moved location (MPL) to ( 21, 10 ) 104 moved location (MPL) to ( 16, 4 ) 112 moved location (MPL) to ( 17, 4 ) 110 moved location (MPL) to ( 15, 5 ) 109 moved (SP) to ( 16, 1 ) 105 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 15, 1 ) 112 moved (SP) to ( 21, 6 ) 102 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 16, 9 ) 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (3+6) = Brilliant Coaching Darkness: 4 + 1 coaches Bloom County DeathTongues: 5 + 1 coaches Bloom County DeathTongues get an extra re-roll. Kick result. Direction: 2 Distance: 2 Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 8 110: Select an action for Limekiller Select an action for Limekiller 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 5 ) Move ended for Oliver W. Jones 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Axir is knocked over. Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Axir has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 5 ) Move ended for Limekiller [Game Saved] 107: Select an action for Hodge-Podge Select an action for Hodge-Podge 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 11, 3 ) Move ended for Hodge-Podge 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) Move ended for Rosebud 109: Select an action for Portnoy Select an action for Portnoy 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) Move ended for Portnoy 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) Move ended for Jean Kirkpatrick 102: Select an action for Binkley Select an action for Binkley 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 7 ) Move ended for Binkley 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 21, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 Move ended for Bill The Cat Ball moved to ( 8, 6 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 (1) Dr. Legrunt trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 12, 4 ) Move ended for Dr. Legrunt [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 8 ) Move ended for Lola Granola Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Darkness start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legolas with a goatee 2: Select an action for Legolas with a goatee 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) Move ended for Legolas with a goatee Select an action for Eli 7: Select an action for Eli 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 2 ) Move ended for Eli Select an action for Zudun 6: Select an action for Zudun 6: tackle zone state changed to true Block selected. 107 blocked. Darkness , Choose a block die. POW Move ended for Zudun Hodge-Podge is knocked over. Player pushed to (10, 4) 107 moved (MP) to ( 10, 4 ) (2, 2) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Dalamar 10: Select an action for Dalamar 10: tackle zone state changed to true Block selected. 105 blocked. Darkness , Choose a block die. POW Move ended for Dalamar Lola Granola is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (5, 3) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bimti 9: Select an action for Bimti 9: tackle zone state changed to true Block selected. 102 blocked. Darkness , Choose a block die. POW Move ended for Bimti Binkley is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Binkley has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tixo 8: Select an action for Tixo Select an action for Axir 3: Select an action for Axir 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Axir Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher Select an action for Deb Sangfroid 14: Select an action for Deb Sangfroid 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 11 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 7 ) Move ended for Deb Sangfroid Select an action for Metalmiser The Slasher 12: Select an action for Metalmiser The Slasher 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 106 blocked. Darkness , Choose a block die. SKULL Metalmiser The Slasher is knocked over. Move ended for Metalmiser The Slasher (3, 5) + 0, (1, 6) + 0, 0: Metalmiser The Slasher has been stunned. 12: status changed from 0 to 2. Darkness turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 2 : current square = java.awt.Point[x=13,y=2] : current status = 0 2 : current square = java.awt.Point[x=13,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=12,y=6] : current status = 4 3 : current square = java.awt.Point[x=12,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=13,y=13] : current status = 0 5 : current square = java.awt.Point[x=13,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=10,y=2] : current status = 0 7 : current square = java.awt.Point[x=10,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=13,y=7] : current status = 0 8 : current square = java.awt.Point[x=13,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) Zaknafein Do-Urden regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=12,y=7] : current status = 2 12 : current square = java.awt.Point[x=12,y=7] : current status = 2 12: status changed from 2 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] (4) Morley's Revenge is avoided. 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=10,y=4] : current status = 1 107 : current square = java.awt.Point[x=10,y=4] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=11,y=4] : current status = 0 108 : current square = java.awt.Point[x=11,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=11,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=11,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=13,y=3] : current status = 0 109 : current square = java.awt.Point[x=13,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=11,y=5] : current status = 0 110 : current square = java.awt.Point[x=11,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=11,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=11,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] (4) Morley's Revenge is avoided. 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112: status changed from 3 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Darkness Winnings Roll: 6 + 0 Bloom County DeathTongues Winnings Roll: 4 + 0 Axir gets an MVP award. Rosebud gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=4 -1 for loss +1 for TDs Darkness FF Roll: 4 + 0 not conceding roll=5 +1 for win +1 for TDs Bloom County DeathTongues FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(139) 2(114) 3(126) 4(135) 5(125) 6(95) Total(734) D8: 1(0) 2(8) 3(3) 4(0) 5(3) 6(5) 7(4) 8(6) Total(29) GAME OVER Final Score: Darkness: 2 Bloom County DeathTongues: 3 WINNINGS Darkness: 60000 Bloom County DeathTongues: 40000 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6