Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = true nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Thundering Typhoons Team 1 race: High Elf Player 1 name: Ezekial McGinty Player 1: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 2 name: Rambone Johnson Player 2: L High Elf Lineman 6 3 4 8 [Block] Player 3 name: Twinkletoes Weinstein Player 3: L High Elf Lineman 6 3 4 8 [Block] Player 4 name: Samuel Hasenpheffer Player 4: L High Elf Lineman 6 3 4 8 [Block] Player 5 name: Wysywig Humperdink Player 5: L High Elf Lineman 6 3 4 8 [Block] Player 6 name: Qwghlm Kerfuffle Player 6: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 7 name: Caterwaul Stevens Player 7: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Upham Atom Player 8: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 9 name: Ragin Cajun Smith Player 9: L High Elf Lineman 6 3 4 8 [Dodge] Player 10 name: Earl Player 10: L High Elf Lineman 6 3 4 8 [Strip Ball] Player 11 name: Herpes the Love Bug Player 11: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 12 name: Ufukh Girdley Player 12: B Dragon Warrior 7 3 5 8 [+ag, Block, Dodge] Player 13 name: Wombat Phoenix Player 13: T Phoenix Warrior 5 2 4 8 [Accurate, Pass, Strong Arm] Player 14 name: Hiro Protagonist Player 14: L High Elf Lineman 6 3 4 8 [] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1105] Connected as server to game 'sawtoons'. Waiting for client. Receiving: Saw.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Specialists of Acrobatic War Team 2 race: Wood Elf Player 101 name: [SAW] Rogue Player 101: C Wood Elf Catcher 10 2 4 7 [+ma, Sure Feet, Block, Catch, Dodge, Side Step] Player 102 name: [SAW] Defender Player 102: L Wood Elf Lineman 7 3 4 6 [Block] Player 103 name: [SAW] Swasbuckler Player 103: L Wood Elf Lineman 7 3 4 7 [Block] Player 104 name: [SAW] Warrior Player 104: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 105 name: [SAW] Paladin Player 105: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 106 name: [SAW] Knight Player 106: L Wood Elf Lineman 7 3 3 7 [Block] Player 107 name: [SAW] Spellsword Player 107: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap] Player 108 name: [SAW] Monk Player 108: L Wood Elf Lineman 7 3 4 7 [Block, Leader] Player 109 name: [SAW] Crusader Player 109: L Wood Elf Lineman 7 3 4 7 [Dodge] Player 110 name: [SAW] Barbarian Player 110: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 111 name: [SAW] Archer Player 111: T Wood Elf Thrower 7 3 4 7 [Accurate, Pass, Sure Hands] Player 112 name: [SAW] Shadowdancer Player 112: C Wood Elf Catcher 9 2 4 7 [Catch, Dodge] Player 116 name: [SAW] Bard Player 116: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap, Side Step] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+1) Current Weather: Nice Gate: 25000 screaming fans show up for the game. Specialists of Acrobatic War gets a LEADER reroll. Earl manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Specialists of Acrobatic War win the toss. Waiting for Specialists of Acrobatic War to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 116 moved location (MPL) to ( 18, 11 ) 106 moved location (MPL) to ( 15, 7 ) 105 moved location (MPL) to ( 18, 3 ) 112 moved location (MPL) to ( 17, 5 ) 103 moved location (MPL) to ( 17, 4 ) 102 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 17, 9 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 17, 10 ) 107 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 17, 9 ) 116 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 18, 7 ) 116 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 18, 11 ) 109 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 19, 1 ) 109 moved (SP) to ( 19, 13 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 0, 7 ) 14 moved (SP) to ( 1, 7 ) 12 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 8 ) Turn time limit reached. 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 1, 6 ) 6 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Specialists of Acrobatic War to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Perfect Defense. Waiting for Specialists of Acrobatic War to re-arrange players on field. 110 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 27, 8 ) [Game Saved] Ball in play. Thundering Typhoons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 1 ) Move ended for Qwghlm Kerfuffle Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 108 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ezekial McGinty [SAW] Monk is knocked over. Player pushed to (15, 0) 108 moved (MP) to ( 15, 0 ) (4, 5) + 0, (2, 4) + 0, 0: [SAW] Monk has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Twinkletoes Weinstein [SAW] Paladin saved by dodge skill. Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Ufukh Girdley [SAW] Swasbuckler saved by block skill. Ufukh Girdley saved by block skill. [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Samuel Hasenpheffer Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Wysywig Humperdink [SAW] Spellsword saved by dodge skill. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Caterwaul Stevens [SAW] Defender is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) (3, 6) + 0, (2, 4) + 0, 0: [SAW] Defender has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 116 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Herpes the Love Bug SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) (5, 3) + 0, (5, 5) + 0, 1: [SAW] Bard has been badly hurt! 116: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 116 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) Move ended for Rambone Johnson Select an action for Upham Atom 8: Select an action for Upham Atom SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Upham Atom [SAW] Crusader is knocked over. Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) (6, 4) + 0, (5, 2) + 0, 0: [SAW] Crusader has been stunned. 109: status changed from 0 to 2. 8 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 5, 8 ) 9 moved (MP) to ( 4, 8 ) 9 moved (MP) to ( 3, 8 ) 9 moved (MP) to ( 2, 8 ) GET BALL FINAL RESULT: Ragin Cajun Smith TARGET: 2 --- ROLL: 2 + 0 = 2 9 moved (MP) to ( 3, 8 ) Move ended for Ragin Cajun Smith Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 1 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. [SAW] Defender rolls over. 108: tackle zone state changed to true 108: status changed from 2 to 1. [SAW] Monk rolls over. 109: tackle zone state changed to true 109: status changed from 2 to 1. [SAW] Crusader rolls over. 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 112: Select an action for [SAW] Shadowdancer Select an action for [SAW] Shadowdancer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for [SAW] Shadowdancer 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 10 ) Move ended for [SAW] Knight 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for [SAW] Rogue 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for [SAW] Barbarian Herpes the Love Bug saved by dodge skill. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 8 ) [SAW] Barbarian has already moved this turn. [Game Saved] 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 8 ) Move ended for [SAW] Swasbuckler 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 7 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Caterwaul Stevens saved by dodge skill. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 14, 7 ) Move ended for [SAW] Spellsword [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 2 ) Move ended for [SAW] Paladin Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) Move ended for Ezekial McGinty Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) Move ended for Twinkletoes Weinstein Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 7 ) 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Ragin Cajun Smith TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Ragin Cajun Smith Ball moved to ( 14, 1 ) GET BALL BEFORE RE_ROLL: Qwghlm Kerfuffle dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 3 ) 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW [SAW] Paladin saved by dodge skill. Player pushed to (17, 1) 105 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 17, 2 ) Move ended for Samuel Hasenpheffer [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Caterwaul Stevens Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 15, 6 ) Move ended for Ufukh Girdley Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 112 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Upham Atom [SAW] Shadowdancer saved by dodge skill. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Herpes the Love Bug SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Wysywig Humperdink Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Rambone Johnson [SAW] Knight is knocked over. Player pushed to (13, 9) 106 moved (MP) to ( 13, 9 ) (5, 3) + 0, (4, 2) + 0, 0: [SAW] Knight has been stunned. 106: status changed from 0 to 2. 2 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 1 ) Move ended for Qwghlm Kerfuffle Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 2 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. [SAW] Knight rolls over. 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 6 + 0 = 6 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 14, 2 ) Move ended for [SAW] Rogue [Game Saved] 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Defender 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Crusader 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 112: Select an action for [SAW] Shadowdancer Select an action for [SAW] Shadowdancer 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Shadowdancer Upham Atom saved by dodge skill. Player pushed to (14, 10) 8 moved (MP) to ( 15, 10 ) [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Swasbuckler Wysywig Humperdink is knocked over. Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 5) + 0, (2, 5) + 0, 0: Wysywig Humperdink has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 15, 7 ) [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: [SAW] Spellsword TARGET: 2 --- ROLL: 5 + 0 = 5 [SAW] Spellsword slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 19, 1 ) 107 moved (MP) to ( 18, 0 ) 107 moved (MP) to ( 17, 0 ) Move ended for [SAW] Spellsword [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Qwghlm Kerfuffle is knocked over. 3 blocked. Player pushed to (12, 3) 3 moved (MP) to ( 17, 3 ) Player pushed to (13, 2) 6 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Qwghlm Kerfuffle has been knocked prone. 6: status changed from 3 to 1. 108 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 Ball moved to ( 14, 2 ) Move ended for [SAW] Monk [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: [SAW] Paladin TARGET: 2 --- ROLL: 6 + 0 = 6 [SAW] Paladin slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 1 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Paladin TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Paladin slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Paladin TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Paladin slips past his opponent(s) unhindered. Move ended for [SAW] Paladin [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Barbarian Specialists of Acrobatic War: All players have moved. Player pushed to (17, 7) 11 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 13, 8 ) Specialists of Acrobatic War turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Wysywig Humperdink rolls over. Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) Move ended for Ragin Cajun Smith Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 108 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Ezekial McGinty [SAW] Monk is knocked over. Player pushed to (17, 1) 108 moved (MP) to ( 17, 1 ) (6, 5) + 0, (2, 2) + 0, 0: [SAW] Monk has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 18, 0 ) Move ended for Samuel Hasenpheffer Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 16, 1 ) 107 blocked. Thundering Typhoons , Choose a block die. POW [SAW] Spellsword is knocked over. Player pushed to (17, -2) (5, 4) + 0, 0: [SAW] Spellsword has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 0 ) 3 moved (MP) to ( 14, 1 ) Move ended for Twinkletoes Weinstein [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Caterwaul Stevens Player pushed to (12, 9) 110 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Qwghlm Kerfuffle Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 5 ) Move ended for Herpes the Love Bug Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ufukh Girdley Player pushed to (17, 7) 102 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Upham Atom Player pushed to (17, 11) 109 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 16, 10 ) Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 3 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. [SAW] Monk rolls over. 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 112: Select an action for [SAW] Shadowdancer Select an action for [SAW] Shadowdancer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) Move ended for [SAW] Shadowdancer 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: [SAW] Swasbuckler knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Specialists of Acrobatic War uses their LEADER reroll. Verified Opponent Roll = 4 DODGE FINAL RESULT: [SAW] Swasbuckler TARGET: 2 --- ROLL: 4 + 0 = 4 [SAW] Swasbuckler slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 3 ) Move ended for [SAW] Swasbuckler [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for [SAW] Paladin Player pushed to (12, 2) 6 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) [Game Saved] 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rambone Johnson is knocked over. Player pushed to (15, 11) 2 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 7 ) Move ended for [SAW] Knight [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 8 ) 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 4 ) Move ended for [SAW] Barbarian 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: [SAW] Crusader knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: [SAW] Crusader TARGET: 2 --- ROLL: 1 + 0 = 1 [SAW] Crusader is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. Move ended for [SAW] Crusader 109: status changed from 0 to 1. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) Move ended for Rambone Johnson Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Ezekial McGinty [SAW] Rogue saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 2) 101 moved (MP) to ( 15, 2 ) Scatter roll: 4 Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: [SAW] Paladin TARGET: 5 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Ball moved to ( 15, 2 ) GET BALL BEFORE RE_ROLL: [SAW] Rogue dropped the ball. TARGET: 6 --- ROLL: 5 + 0 = 5 Reroll using catch. GET BALL FINAL RESULT: [SAW] Rogue TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 15, 1 ) GET BALL BEFORE RE_ROLL: Ezekial McGinty dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Ezekial McGinty TARGET: 5 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 16, 2 ) GET BALL FINAL RESULT: [SAW] Paladin TARGET: 5 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Twinkletoes Weinstein SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 1) 101 moved (MP) to ( 16, 1 ) (5, 1) + 0, (0, 0) + 0, 0: [SAW] Rogue has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 18, 3 ) Move ended for Samuel Hasenpheffer Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Qwghlm Kerfuffle [SAW] Paladin saved by dodge skill. Player pushed to (15, 3) 105 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Wysywig Humperdink Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Caterwaul Stevens [SAW] Knight is knocked over. Player pushed to (12, 8) 106 moved (MP) to ( 12, 8 ) (3, 3) + 0, (0, 0) + 0, 0: [SAW] Knight has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) Move ended for Upham Atom Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ragin Cajun Smith Player pushed to (12, 5) 110 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 4 ) Move ended for Herpes the Love Bug Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley SKILL SELECTED: SKILL SELECTED: 12: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. SKULL Move ended for Ufukh Girdley Thundering Typhoons: All players have moved. Ufukh Girdley is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 4 [Game Saved] 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 19, 6 ) Move ended for [SAW] Crusader 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Monk 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for [SAW] Swasbuckler Qwghlm Kerfuffle is knocked over. 1 blocked. Player pushed to (15, 0) 1 moved (MP) to ( 14, 0 ) Player pushed to (14, 1) 6 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Qwghlm Kerfuffle has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 16, 2 ) [Game Saved] 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: [SAW] Knight knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 4 + 0 = 4 [SAW] Knight slips past his opponent(s) unhindered. 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 12, 4 ) Move ended for [SAW] Knight [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for [SAW] Barbarian Upham Atom is knocked over. Player pushed to (15, 5) 8 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 13, 5 ) [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 112: Select an action for [SAW] Shadowdancer Select an action for [SAW] Shadowdancer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Shadowdancer TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Shadowdancer slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 3 ) Move ended for [SAW] Shadowdancer [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Twinkletoes Weinstein is knocked over. Player pushed to (15, 1) 3 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 15, 2 ) Move ended for [SAW] Paladin [Game Saved] 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 0 ) 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 6 + 0 = 6 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 15, 3 ) Move ended for [SAW] Rogue [Game Saved] 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Defender TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Defender slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) Move ended for [SAW] Defender Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Twinkletoes Weinstein Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ragin Cajun Smith [SAW] Paladin is knocked over. Player pushed to (16, 1) 105 moved (MP) to ( 16, 1 ) (4, 2) + 0, (0, 0) + 0, 0: [SAW] Paladin has been knocked prone. 105: status changed from 3 to 1. 9 moved (MP) to ( 15, 2 ) Ball moved to ( 15, 2 ) GET BALL FINAL RESULT: Ragin Cajun Smith TARGET: 6 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug SKILL SELECTED: SKILL SELECTED: Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Upham Atom Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Herpes the Love Bug SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 2) 101 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Qwghlm Kerfuffle Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 12, 1 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 3 ) Move ended for Ezekial McGinty Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 2 ) Move ended for Samuel Hasenpheffer Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 17, 3 ) 112 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW [SAW] Shadowdancer saved by dodge skill. Player pushed to (15, 5) Player 102 pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) Player pushed to (15, 4) 112 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 3 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 5 ) Move ended for Rambone Johnson Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 6 ) Move ended for Caterwaul Stevens Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Wysywig Humperdink Thundering Typhoons: All players have moved. [SAW] Barbarian is knocked over. Player pushed to (12, 5) 110 moved (MP) to ( 12, 5 ) (5, 5) + 0, (1, 4) + 0, 0: [SAW] Barbarian has been stunned. 110: status changed from 0 to 2. 5 moved (MP) to ( 13, 5 ) Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 5 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. [SAW] Barbarian rolls over. 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 6 ) Move ended for [SAW] Crusader 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Paladin 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Monk Player pushed to (11, 3) 4 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 2 ) [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for [SAW] Defender [SAW] Defender is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: [SAW] Defender has been knocked prone. 102: status changed from 0 to 1. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Block selected. 112 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Rambone Johnson [SAW] Shadowdancer is knocked over. Player pushed to (14, 4) 112 moved (MP) to ( 14, 4 ) (5, 4) + 0, (5, 6) + 0, 4: [SAW] Shadowdancer has been seriously injured!! (22) Groin Sprain - Miss next game 112: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Twinkletoes Weinstein SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 3) 101 moved (MP) to ( 14, 3 ) (2, 3) + 0, (0, 0) + 0, 0: [SAW] Rogue has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Qwghlm Kerfuffle [SAW] Swasbuckler is knocked over. Player pushed to (17, 3) 103 moved (MP) to ( 17, 3 ) (2, 1) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 108 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ufukh Girdley Player pushed to (17, 1) 108 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 2 ) 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (16, 0) 105 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 16, 1 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 3 ) 9 moved (MP) to ( 20, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Ragin Cajun Smith TARGET: 3 --- ROLL: 6 Move ended for Ragin Cajun Smith Ball moved to ( 18, 3 ) GET BALL BEFORE RE_ROLL: Samuel Hasenpheffer dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Samuel Hasenpheffer TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 22, 5 ) 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 7 ) Move ended for Samuel Hasenpheffer Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Player pushed to (12, 7) 109 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Caterwaul Stevens Player pushed to (11, 8) 109 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Wysywig Humperdink [SAW] Knight is knocked over. Player pushed to (11, 3) 106 moved (MP) to ( 11, 3 ) (1, 1) + 0, (0, 0) + 0, 0: [SAW] Knight has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 5 ) Move ended for Ezekial McGinty Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 6 [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: [SAW] Monk TARGET: 2 --- ROLL: 6 + 0 = 6 [SAW] Monk slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 0 ) 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: [SAW] Monk TARGET: 2 --- ROLL: 6 + 0 = 6 [SAW] Monk slips past his opponent(s) unhindered. 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 24, 6 ) 4 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Samuel Hasenpheffer is knocked over. Player pushed to (4, 8) 4 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 3 to 1. 108 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 4 Ball moved to ( 5, 8 ) Move ended for [SAW] Monk [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Defender 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Swasbuckler 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Barbarian 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Knight 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 14, 0 ) Move ended for [SAW] Rogue [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for [SAW] Paladin Qwghlm Kerfuffle is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (3, 6) + 0, (2, 2) + 0, 0: Qwghlm Kerfuffle has been stunned. 6: status changed from 0 to 2. [SAW] Paladin is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 6) + 0, (5, 3) + 0, 0: [SAW] Paladin has been knocked out. 105: status changed from 0 to 7. 105 moved (SP) to ( 29, 9 ) Specialists of Acrobatic War turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Qwghlm Kerfuffle rolls over. Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) Move ended for Twinkletoes Weinstein Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 5 ) 9 moved (MP) to ( 24, 6 ) Move ended for Ragin Cajun Smith Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 8 ) 1 moved (MP) to ( 23, 8 ) 108 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW [SAW] Monk is knocked over. Player pushed to (25, 6) 108 moved (MP) to ( 25, 6 ) (1, 6) + 0, (0, 0) + 0, 0: [SAW] Monk has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 24, 7 ) 1 moved (MP) to ( 25, 7 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 24, 8 ) GET BALL FINAL RESULT: Samuel Hasenpheffer TARGET: 2 --- ROLL: 4 + 0 = 4 4 moved (MP) to ( 25, 8 ) 4 moved (MP) to ( 26, 8 ) (4) Go for it successful. 4 moved (MP) to ( 27, 7 ) Samuel Hasenpheffer scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=25,y=7] : current status = 0 1 : current square = java.awt.Point[x=25,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=25,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=25,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=16,y=5] : current status = 4 2 : current square = java.awt.Point[x=16,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=16,y=3] : current status = 4 3 : current square = java.awt.Point[x=16,y=3] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=27,y=7] : current status = 4 4 : current square = java.awt.Point[x=27,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=4] : current status = 4 5 : current square = java.awt.Point[x=12,y=4] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=15,y=1] : current status = 1 6 : current square = java.awt.Point[x=15,y=1] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8 : current square = java.awt.Point[x=13,y=6] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=24,y=6] : current status = 0 9 : current square = java.awt.Point[x=24,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=17,y=2] : current status = 4 12 : current square = java.awt.Point[x=17,y=2] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=14,y=0] : current status = 0 101 : current square = java.awt.Point[x=14,y=0] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (1) [SAW] Paladin stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (2) [SAW] Spellsword stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=25,y=6] : current status = 1 108 : current square = java.awt.Point[x=25,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=11,y=8] : current status = 0 109 : current square = java.awt.Point[x=11,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=12,y=5] : current status = 0 110 : current square = java.awt.Point[x=12,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 7, 11 ) 8 moved (SP) to ( 7, 13 ) 7 moved (SP) to ( 7, 3 ) 6 moved (SP) to ( 6, 7 ) 1 moved (SP) to ( 7, 1 ) 2 moved (SP) to ( 7, 7 ) Waiting for Specialists of Acrobatic War to set players on field. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 15, 9 ) 106 moved location (MPL) to ( 15, 11 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 5 ) 102 moved location (MPL) to ( 15, 12 ) 111 moved location (MPL) to ( 23, 10 ) 101 moved location (MPL) to ( 15, 10 ) 110 moved location (MPL) to ( 23, 4 ) 101 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 23, 4 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (2+6) = Quick Snap Kick result. Direction: 2 Distance: 6 Quick snap. Waiting for Specialists of Acrobatic War to re-arrange players on field. 108 moved (SP) to ( 22, 3 ) 111 moved (SP) to ( 22, 9 ) 104 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 14, 4 ) 103 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 14, 10 ) 110 moved (SP) to ( 15, 10 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 1 Ball moved to ( 19, 0 ) [Game Saved] Ball in play. Waiting for Specialists of Acrobatic War to finish TURN: 7 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 1 ) 108 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: [SAW] Monk TARGET: 2 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 16, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: [SAW] Monk TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for [SAW] Monk Ball moved to ( 13, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for [SAW] Barbarian Hiro Protagonist is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 3) + 0, (6, 3) + 0, 0: Hiro Protagonist has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) [SAW] Barbarian saved by block skill. [Game Saved] 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for [SAW] Warrior Earl is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Swasbuckler Wombat Phoenix is knocked over. Player pushed to (16, 5) 13 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Wombat Phoenix has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 12 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 13 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 14 ) Move ended for [SAW] Knight 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 12) 8 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 8, 12 ) Move ended for [SAW] Defender [Game Saved] 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) Move ended for [SAW] Archer 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 9, 9 ) 109 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 8, 11 ) Move ended for [SAW] Crusader [Game Saved] 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 9, 13 ) Hand off selected. Move ended for [SAW] Rogue Specialists of Acrobatic War: All players have moved. Ball moved to ( 21, 14 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 5 + 0 = 5 Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 13 ) 8 moved (MP) to ( 7, 14 ) Move ended for Upham Atom Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 9, 12 ) Move ended for Herpes the Love Bug Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Wombat Phoenix Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 9 ) Move ended for Caterwaul Stevens Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 2 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) Move ended for Ezekial McGinty Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 10, 12 ) Move ended for Rambone Johnson Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 6, 12 ) 12 moved (MP) to ( 7, 13 ) 106 blocked. Thundering Typhoons , Choose a block die. POW [SAW] Knight is knocked over. Player pushed to (9, 14) 106 moved (MP) to ( 9, 14 ) (5, 4) + 0, (4, 2) + 0, 0: [SAW] Knight has been stunned. 106: status changed from 3 to 2. Ball moved to ( 8, 13 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Ragin Cajun Smith Ragin Cajun Smith is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Ragin Cajun Smith has been knocked prone. 9: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 8 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. [SAW] Knight rolls over. 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 9, 11 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Herpes the Love Bug is knocked over. Player pushed to (19, 13) 11 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 5) + 0, (1, 6) + 0, 0: Herpes the Love Bug has been stunned. 11: status changed from 0 to 2. 110 moved (MP) to ( 9, 12 ) Move ended for [SAW] Barbarian [Game Saved] 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 6, 10 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 6, 12 ) Move ended for [SAW] Crusader 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Defender Ufukh Girdley saved by dodge skill. Player pushed to (23, 14) 12 moved (MP) to ( 6, 14 ) 102 moved (MP) to ( 7, 13 ) [Game Saved] 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 4 + 0 = 4 [SAW] Rogue slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: [SAW] Rogue dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: [SAW] Rogue TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Rogue slips past his opponent(s) unhindered. 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 11 ) 101 moved (MP) to ( 4, 11 ) 101 moved (MP) to ( 3, 11 ) 101 moved (MP) to ( 2, 11 ) [SAW] Rogue scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) [SAW] Paladin regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 6 (6) [SAW] Spellsword regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 6 (6) Hiro Protagonist regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Starting second half. Specialists of Acrobatic War gets a LEADER reroll. Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 1, 7 ) 7 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 9, 5 ) 1 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 0, 7 ) 9 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 0, 6 ) 4 moved (SP) to ( 0, 5 ) 2 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 0, 6 ) 9 moved (SP) to ( 8, 3 ) 5 moved (SP) to ( 9, 11 ) 9 moved (SP) to ( 9, 3 ) Waiting for Specialists of Acrobatic War to set players on field. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 8 ) 106 moved location (MPL) to ( 15, 11 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 5 ) 102 moved location (MPL) to ( 15, 12 ) 111 moved location (MPL) to ( 23, 10 ) 101 moved location (MPL) to ( 15, 10 ) 110 moved location (MPL) to ( 23, 4 ) 104 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 22, 3 ) 111 moved (SP) to ( 22, 11 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 7) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 4 Distance: 9 Ball placed at (21, 7) Touchback!! Waiting for Specialists of Acrobatic War to give the ball to a member of their team on the field. Ball moved to ( 7, 11 ) [Game Saved] Ball in play. Waiting for Specialists of Acrobatic War to finish TURN: 1 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: [SAW] Archer TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for [SAW] Archer Ball moved to ( 13, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: [SAW] Rogue TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 3 ) 110 moved (MP) to ( 20, 3 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 2 ) Move ended for [SAW] Barbarian 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for [SAW] Warrior Rambone Johnson is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Spellsword Hiro Protagonist is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 5) + 0, (1, 1) + 0, 0: Hiro Protagonist has been stunned. 14: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for [SAW] Knight Earl is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 6) + 0, (2, 4) + 0, 0: Earl has been stunned. 10: status changed from 0 to 2. 106 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 4 ) Move ended for [SAW] Monk 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 5 ) Move ended for [SAW] Paladin 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler [SAW] Spellsword has already moved this turn. 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 2 ) Move ended for [SAW] Crusader 101: Select an action for [SAW] Rogue Select an action for [SAW] Rogue 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) Move ended for [SAW] Rogue 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 3 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Ragin Cajun Smith is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (5, 6) + 0, 1: Ragin Cajun Smith has been badly hurt! 9: status changed from 0 to 8. [SAW] Defender saved by block skill. 9 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 9, 3 ) Move ended for [SAW] Defender [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) Move ended for [SAW] Swasbuckler Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Earl rolls over. 14: tackle zone state changed to true 14: status changed from 2 to 1. Hiro Protagonist rolls over. Thundering Typhoons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 5 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 6, 2 ) 1 moved (MP) to ( 7, 1 ) Move ended for Ezekial McGinty Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) Move ended for Wysywig Humperdink Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) Move ended for Upham Atom Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Caterwaul Stevens Player pushed to (11, 4) 105 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 7, 3 ) Move ended for Herpes the Love Bug Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rambone Johnson Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 4 ) Move ended for Qwghlm Kerfuffle Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 2 ) DODGE BEFORE RE_ROLL: Ufukh Girdley knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Ufukh Girdley TARGET: 4 --- ROLL: 3 + 0 = 3 Ufukh Girdley is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 4 to 1. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 2 [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for [SAW] Swasbuckler Wysywig Humperdink is knocked over. Player pushed to (18, 6) 5 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Wysywig Humperdink has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 11, 5 ) [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Move ended for [SAW] Spellsword Rambone Johnson is knocked over. Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 13, 6 ) [Game Saved] 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 1 ) 1 blocked. Verified Opponent Roll = SKULL SKULL [SAW] Warrior is knocked over. Move ended for [SAW] Warrior Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: [SAW] Warrior has been knocked prone. 104: status changed from 0 to 1. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Hiro Protagonist Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rambone Johnson Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Wysywig Humperdink Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true 12: status changed from 1 to 4. Blitz selected. 101 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 3) 101 moved (MP) to ( 11, 3 ) (3, 6) + 0, (6, 2) + 0, 0: [SAW] Rogue has been knocked out. 101: status changed from 3 to 7. 101 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 10, 2 ) Ball moved to ( 10, 2 ) GET BALL FINAL RESULT: Ufukh Girdley TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Ufukh Girdley [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ezekial McGinty [SAW] Crusader is knocked over. Player pushed to (8, 3) 109 moved (MP) to ( 8, 3 ) (2, 5) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 8, 2 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 2 ) 11 moved (MP) to ( 7, 1 ) 11 moved (MP) to ( 8, 0 ) 11 moved (MP) to ( 9, 1 ) 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 2 ) Move ended for Herpes the Love Bug Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Qwghlm Kerfuffle Player pushed to (10, 3) 102 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 9, 3 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Upham Atom [SAW] Swasbuckler is knocked over. Player pushed to (12, 5) 103 moved (MP) to ( 12, 5 ) (2, 4) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 108 blocked. Thundering Typhoons , Choose a block die. SKULL Move ended for Caterwaul Stevens Thundering Typhoons: All players have moved. Caterwaul Stevens is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Caterwaul Stevens has been knocked prone. 7: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 3 [Game Saved] 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Crusader 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 1 ) Move ended for [SAW] Archer 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 3) 1 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 9, 1 ) Move ended for [SAW] Warrior [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) Move ended for [SAW] Barbarian 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for [SAW] Defender Player pushed to (19, 1) 12 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 10, 2 ) [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for [SAW] Monk Upham Atom saved by dodge skill. 2 blocked. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) 108 moved (MP) to ( 11, 5 ) [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Swasbuckler 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 3 ) Move ended for [SAW] Paladin 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 5 + 0 = 5 [SAW] Knight slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 6 ) Move ended for [SAW] Knight [Game Saved] 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for [SAW] Spellsword Specialists of Acrobatic War: All players have moved. Rambone Johnson is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 13, 7 ) Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 8, 4 ) Move ended for Earl Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Ezekial McGinty [SAW] Crusader is knocked over. (4, 3) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. 109: status changed from 0 to 1. Ezekial McGinty saved by block skill. [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rambone Johnson Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 6, 3 ) (4) Go for it successful. 7 moved (MP) to ( 7, 2 ) (4) Go for it successful. 7 moved (MP) to ( 8, 1 ) Move ended for Caterwaul Stevens [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 104 blocked. Thundering Typhoons , Choose a block die. POW [SAW] Warrior is knocked over. Player pushed to (8, 0) 104 moved (MP) to ( 8, 0 ) (5, 2) + 0, (0, 0) + 0, 0: [SAW] Warrior has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 9, 1 ) 12 moved (MP) to ( 8, 2 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 3 + 0 = 3 Ufukh Girdley slips past his opponent(s) unhindered. Move ended for Ufukh Girdley [Game Saved] Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Hiro Protagonist [SAW] Spellsword is knocked over. Player pushed to (13, 6) 107 moved (MP) to ( 13, 6 ) (6, 1) + 0, (0, 0) + 0, 0: [SAW] Spellsword has been knocked prone. 107: status changed from 0 to 1. 14 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) DODGE BEFORE RE_ROLL: Upham Atom knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Upham Atom TARGET: 2 --- ROLL: 4 + 0 = 4 Upham Atom slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 6 ) Move ended for Upham Atom [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Wysywig Humperdink TARGET: 2 --- ROLL: 3 + 0 = 3 Wysywig Humperdink slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 4 ) DODGE BEFORE RE_ROLL: Qwghlm Kerfuffle knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 2 + 0 = 2 Qwghlm Kerfuffle slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 6, 2 ) 6 moved (MP) to ( 7, 2 ) 6 moved (MP) to ( 7, 1 ) Move ended for Qwghlm Kerfuffle Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 4 [Game Saved] 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Warrior 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Crusader 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for [SAW] Barbarian Herpes the Love Bug is knocked over. Player pushed to (19, 3) 11 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Herpes the Love Bug has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 11, 2 ) [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 3 ) Move ended for [SAW] Paladin 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 7 ) Move ended for [SAW] Archer 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Knight Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 13, 7 ) [Game Saved] 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 1 ) Move ended for [SAW] Defender 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 2 ) 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Ufukh Girdley saved by block skill. [SAW] Monk saved by block skill. Move ended for [SAW] Monk [Game Saved] 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 18, 5 ) Move ended for [SAW] Spellsword 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 8 ) Move ended for [SAW] Swasbuckler Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Herpes the Love Bug Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Caterwaul Stevens [SAW] Warrior saved by block skill. Caterwaul Stevens saved by block skill. [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Earl [SAW] Crusader saved by dodge skill. Player pushed to (7, 2) 109 moved (MP) to ( 7, 2 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Qwghlm Kerfuffle [SAW] Crusader is knocked over. Player pushed to (8, 3) 109 moved (MP) to ( 8, 3 ) (2, 3) + 0, (0, 0) + 0, 0: [SAW] Crusader has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 7 ) Move ended for Ezekial McGinty Select an action for Rambone Johnson 2: Select an action for Rambone Johnson SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Rambone Johnson [SAW] Knight saved by block skill. Rambone Johnson saved by block skill. [Game Saved] Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true Block selected. 106 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Hiro Protagonist [SAW] Knight is knocked over. Player pushed to (14, 6) 106 moved (MP) to ( 14, 6 ) (2, 6) + 0, (5, 2) + 0, 0: [SAW] Knight has been stunned. 106: status changed from 0 to 2. 14 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Upham Atom TARGET: 2 --- ROLL: 3 + 0 = 3 Upham Atom slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 15, 9 ) Move ended for Upham Atom [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 3 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 2 + 0 = 2 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) (5) Go for it successful. 12 moved (MP) to ( 13, 9 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Wysywig Humperdink Thundering Typhoons: All players have moved. [SAW] Swasbuckler is knocked over. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) (2, 4) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 16, 8 ) Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 5 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. [SAW] Knight rolls over. 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Crusader 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Monk Player pushed to (18, 4) 11 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 3 ) [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Paladin Player pushed to (22, 5) 10 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 8, 4 ) [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for [SAW] Swasbuckler 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 7 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Wysywig Humperdink is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 6) + 0, (4, 5) + 0, 0: Wysywig Humperdink has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: [SAW] Spellsword knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: [SAW] Spellsword TARGET: 2 --- ROLL: 1 + 0 = 1 [SAW] Spellsword is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: [SAW] Spellsword has been knocked prone. Move ended for [SAW] Spellsword 107: status changed from 0 to 1. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) Move ended for Rambone Johnson Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Hiro Protagonist [SAW] Archer is knocked over. Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) (4, 6) + 0, (3, 5) + 0, 0: [SAW] Archer has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 16, 7 ) Move ended for Ezekial McGinty Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 8 ) 103 blocked. Thundering Typhoons , Choose a block die. POW/SKULL [SAW] Swasbuckler saved by block skill. Upham Atom saved by block skill. Move ended for Upham Atom [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) Move ended for Ufukh Girdley Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Herpes the Love Bug TARGET: 2 --- ROLL: 4 + 0 = 4 Herpes the Love Bug slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Caterwaul Stevens Player pushed to (8, -2) (5, 1) + 0, 0: [SAW] Warrior has been stunned. 104: status changed from 0 to 0. 104 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 2 ) 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 9 ) Move ended for Qwghlm Kerfuffle Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Earl Thundering Typhoons: All players have moved. [SAW] Paladin saved by dodge skill. Player pushed to (9, 3) 105 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 8, 4 ) Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 6 [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 19, 5 ) Move ended for [SAW] Barbarian [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 17, 5 ) Move ended for [SAW] Monk 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (9, 6) 12 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 20, 7 ) Move ended for [SAW] Spellsword [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for [SAW] Crusader Earl is knocked over. Player pushed to (22, 5) 10 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 8, 4 ) [Game Saved] 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 16, 3 ) Move ended for [SAW] Paladin 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: [SAW] Knight TARGET: 3 --- ROLL: 4 + 0 = 4 [SAW] Knight slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 20, 5 ) Move ended for [SAW] Knight [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Defender TARGET: 2 --- ROLL: 2 + 0 = 2 [SAW] Defender slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 5 ) Move ended for [SAW] Defender [Game Saved] 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: [SAW] Swasbuckler TARGET: 4 --- ROLL: 2 + 0 = 2 [SAW] Swasbuckler is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: [SAW] Swasbuckler has been knocked prone. Move ended for [SAW] Swasbuckler Specialists of Acrobatic War: All players have moved. 103: status changed from 0 to 1. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) Move ended for Rambone Johnson Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 6 ) Move ended for Hiro Protagonist Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 2 ) 7 moved (MP) to ( 7, 3 ) Move ended for Caterwaul Stevens Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 8 ) 107 blocked. Thundering Typhoons , Choose a block die. POW [SAW] Spellsword is knocked over. Player pushed to (21, 5) Player 12 pushed to (21, 5) 12 moved (MP) to ( 21, 5 ) Player pushed to (20, 6) 107 moved (MP) to ( 20, 6 ) (4, 6) + 0, (6, 1) + 0, 0: [SAW] Spellsword has been stunned. 107: status changed from 0 to 2. 1 moved (MP) to ( 20, 7 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 6 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 5 + 0 = 5 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 27, 11 ) Ufukh Girdley scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=19,y=7] : current status = 4 2 : current square = java.awt.Point[x=19,y=7] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (2) Wysywig Humperdink stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=7,y=3] : current status = 4 7 : current square = java.awt.Point[x=7,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=7,y=5] : current status = 4 10 : current square = java.awt.Point[x=7,y=5] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=7,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=7,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=18,y=6] : current status = 4 11 : current square = java.awt.Point[x=18,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=11] : current status = 4 12 : current square = java.awt.Point[x=27,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=19,y=6] : current status = 4 14 : current square = java.awt.Point[x=19,y=6] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (1) [SAW] Rogue stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103 : current square = java.awt.Point[x=15,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=20,y=6] : current status = 2 107 : current square = java.awt.Point[x=20,y=6] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=8,y=4] : current status = 0 109 : current square = java.awt.Point[x=8,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=8,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=8,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=19,y=5] : current status = 0 110 : current square = java.awt.Point[x=19,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (4) [SAW] Archer regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 8, 12 ) 12 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 8, 2 ) 13 moved (SP) to ( 0, 7 ) 1 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 8, 9 ) 3 moved (SP) to ( 8, 5 ) Waiting for Specialists of Acrobatic War to set players on field. 109 moved location (MPL) to ( 15, 4 ) 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 8 ) 106 moved location (MPL) to ( 15, 11 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 5 ) 102 moved location (MPL) to ( 15, 12 ) 111 moved location (MPL) to ( 23, 10 ) 110 moved location (MPL) to ( 23, 4 ) 107 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 22, 8 ) 110 moved (SP) to ( 20, 2 ) 104 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 2 Distance: 6 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Specialists of Acrobatic War to finish TURN: 7 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: [SAW] Barbarian TARGET: 2 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 22, 3 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 22, 7 ) Hand off selected. Move ended for [SAW] Barbarian Ball moved to ( 7, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: [SAW] Archer dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: [SAW] Archer TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: [SAW] Archer fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: [SAW] Archer TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 12, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: [SAW] Warrior TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 13, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: [SAW] Archer TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 12 ) Move ended for [SAW] Archer Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 8 ) Move ended for Rambone Johnson Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 6 ) Move ended for Twinkletoes Weinstein Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 8 ) Move ended for Caterwaul Stevens Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) Move ended for Ezekial McGinty Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) Move ended for Upham Atom Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) Move ended for Samuel Hasenpheffer Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 5 ) (5) Go for it successful. 11 moved (MP) to ( 15, 6 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true Blitz selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW [SAW] Paladin saved by dodge skill. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) DODGE BEFORE RE_ROLL: Hiro Protagonist knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Hiro Protagonist TARGET: 2 --- ROLL: 1 + 0 = 1 Hiro Protagonist is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Hiro Protagonist has been knocked prone. Move ended for Hiro Protagonist 14: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Specialists of Acrobatic War to finish TURN: 8 [Game Saved] 111: Select an action for [SAW] Archer Select an action for [SAW] Archer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: [SAW] Archer dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: [SAW] Archer TARGET: 2 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: [SAW] Archer TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for [SAW] Archer Ball moved to ( 13, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: [SAW] Crusader TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 105: Select an action for [SAW] Paladin Select an action for [SAW] Paladin 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 19, 7 ) Move ended for [SAW] Paladin 110: Select an action for [SAW] Barbarian Select an action for [SAW] Barbarian 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 21, 8 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rambone Johnson is knocked over. Player pushed to (10, 8) 2 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 5) + 0, (6, 4) + 0, 4: Rambone Johnson has been seriously injured!! (61) Smashed Hip - (-1 MA) 2: status changed from 0 to 9. 110 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 2: status changed from 9 to 1. 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 7 ) Move ended for [SAW] Barbarian [Game Saved] 106: Select an action for [SAW] Knight Select an action for [SAW] Knight 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for [SAW] Knight Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for [SAW] Monk Select an action for [SAW] Monk 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for [SAW] Monk Earl is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. [SAW] Monk saved by block skill. [Game Saved] 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 107: Select an action for [SAW] Spellsword Select an action for [SAW] Spellsword 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for [SAW] Spellsword Ezekial McGinty is knocked over. Player pushed to (16, 12) 1 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Ezekial McGinty has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 11 ) [Game Saved] 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: Select an action for [SAW] Defender Select an action for [SAW] Defender 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 11 ) Move ended for [SAW] Defender 104: Select an action for [SAW] Warrior Select an action for [SAW] Warrior 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) Move ended for [SAW] Warrior 103: Select an action for [SAW] Swasbuckler Select an action for [SAW] Swasbuckler 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for [SAW] Swasbuckler Samuel Hasenpheffer is knocked over. 102 blocked. Player pushed to (17, 10) 102 moved (MP) to ( 12, 10 ) Player pushed to (16, 11) 4 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 14, 12 ) [Game Saved] 109: Select an action for [SAW] Crusader Select an action for [SAW] Crusader 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) Move ended for [SAW] Crusader Specialists of Acrobatic War: All players have moved. Specialists of Acrobatic War turn ended. [Game Saved] Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Samuel Hasenpheffer Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Ezekial McGinty Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Herpes the Love Bug [SAW] Barbarian is knocked over. Player pushed to (14, 8) 110 moved (MP) to ( 14, 8 ) (4, 4) + 0, (1, 5) + 0, 0: [SAW] Barbarian has been stunned. 110: status changed from 0 to 2. 11 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Hiro Protagonist 14: Select an action for Hiro Protagonist 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 17, 9 ) (5) Go for it successful. 14 moved (MP) to ( 17, 10 ) Move ended for Hiro Protagonist [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Twinkletoes Weinstein TARGET: 2 --- ROLL: 6 + 0 = 6 Twinkletoes Weinstein slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 16, 10 ) 109 blocked. Thundering Typhoons , Choose a block die. SKULL Twinkletoes Weinstein is knocked over. Move ended for Twinkletoes Weinstein (6, 3) + 0, (3, 2) + 0, 0: Twinkletoes Weinstein has been stunned. 3: status changed from 0 to 2. Thundering Typhoons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=12] : current status = 4 1 : current square = java.awt.Point[x=13,y=12] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=19,y=8] : current status = 1 2 : current square = java.awt.Point[x=19,y=8] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=16,y=10] : current status = 2 3 : current square = java.awt.Point[x=16,y=10] : current status = 2 3: status changed from 2 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4 : current square = java.awt.Point[x=13,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (6) Wysywig Humperdink regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=7,y=7] : current status = 0 6 : current square = java.awt.Point[x=7,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=14,y=9] : current status = 4 10 : current square = java.awt.Point[x=14,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=7,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=7,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 14 : current square = java.awt.Point[x=17,y=10] : current status = 4 14 : current square = java.awt.Point[x=17,y=10] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (6) [SAW] Rogue regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=14,y=12] : current status = 0 103 : current square = java.awt.Point[x=14,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=14,y=11] : current status = 0 107 : current square = java.awt.Point[x=14,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109: status changed from 3 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=14,y=8] : current status = 2 110 : current square = java.awt.Point[x=14,y=8] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=11] : current status = 8 116 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Winnings Roll: 5 + -1 Specialists of Acrobatic War Winnings Roll: 4 + -2 Qwghlm Kerfuffle gets an MVP award. [SAW] Crusader gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (2) Thundering Typhoons FF Roll: 3 + 3 not conceding roll=1 Specialists of Acrobatic War FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(148) 2(156) 3(98) 4(121) 5(136) 6(138) Total(797) D8: 1(5) 2(3) 3(0) 4(8) 5(3) 6(3) 7(3) 8(1) Total(26) GAME OVER Final Score: Thundering Typhoons: 2 Specialists of Acrobatic War: 1 WINNINGS Thundering Typhoons: 40000 Specialists of Acrobatic War: 20000