Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Marauders Team 1 race: Human Player 1 name: Tom Player 1: L Human Lineman 6 3 3 8 [] Player 2 name: Dick Player 2: L Human Lineman 6 3 3 8 [Tackle, Block] Player 3 name: Harry Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: John Player 4: L Human Lineman 6 3 4 8 [+ag, Block] Player 5 name: Garth Player 5: B Human Blitzer 7 3 3 8 [Block] Player 6 name: Cletus Player 6: B Human Blitzer 7 3 3 8 [Block, Mighty Blow, Tackle] Player 7 name: Drew Player 7: T Human Thrower 6 3 3 8 [Pass, Strong Arm, Sure Hands] Player 8 name: Morg'N'Thorg Player 8: Mt Star Player 6 6 3 10 [Block, Mighty Blow, Thick Skull, Throw Team-Mate] Player 9 name: Phil Player 9: B Human Blitzer 7 3 3 8 [Block, Guard, Tackle] Player 10 name: Jake Player 10: C Human Catcher 8 2 3 7 [Catch, Dodge, Sure Feet] Player 11 name: Bart Player 11: L Human Lineman 6 3 3 8 [Block] Player 12 name: Carl Player 12: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 13 name: Graham Player 13: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.203.128.109 Client trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3909] Connected as client to game 'maraudingfilth'. Sending Team File... Done Sending File Receiving: Filthy Whoresons.html Done receiving file. Team 2 name: Filthy Whoresons Team 2 race: Elf Player 101 name: Vidal Player 101: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Side Step, Tackle] Player 102 name: Waugh Player 102: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Leap, Nerves Of Steel] Player 103 name: Bacon Player 103: T Elf Thrower 5 3 5 7 [+ag, Pass, Safe Throw, Strong Arm] Player 104 name: Breathed Player 104: L Elf Lineman 6 3 4 7 [] Player 105 name: Binks Player 105: L Elf Lineman 6 4 4 7 [+st] Player 106 name: Shultz Player 106: L Elf Lineman 6 3 4 7 [Block] Player 107 name: Watterson Player 107: L Elf Lineman 6 3 4 7 [Dirty Player] Player 108 name: Larson Player 108: L Elf Lineman 6 3 4 7 [Block] Player 109 name: Learned Hand Player 109: L Elf Lineman 6 3 4 7 [Block, Kick] Player 110 name: Cardozo Player 110: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 111 name: Cube Player 111: L Elf Lineman 6 3 5 7 [+ag, Block] Player 112 name: Sopinka Player 112: B Elf Blitzer 7 3 4 8 [Block, Leap, Side Step, Strip Ball] Player 113 name: Laskin Player 113: C Elf Catcher 8 3 4 7 [Block, Catch, Nerves Of Steel] Done loading opponent team. *** Setup start *** *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 1 Weather roll(5+1) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Gate: 59000 screaming fans show up for the game. Verified Opponent Roll = 3 Waugh manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Marauders win the toss. Waiting for Filthy Whoresons to set players on field. 107 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 2 ) 104 moved location (MPL) to ( 18, 6 ) 112 moved location (MPL) to ( 17, 10 ) 111 moved location (MPL) to ( 17, 12 ) 102 moved location (MPL) to ( 18, 8 ) 110 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 17, 1 ) 109 moved location (MPL) to ( 17, 9 ) 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 17, 5 ) 106 moved location (MPL) to ( 15, 6 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 17, 3 ) 112 moved location (MPL) to ( 17, 13 ) 102 moved location (MPL) to ( 18, 7 ) 111 moved location (MPL) to ( 17, 11 ) 110 moved location (MPL) to ( 19, 7 ) 101 moved (SP) to ( 29, 0 ) 101 moved location (MPL) to ( 17, 1 ) 104 moved (SP) to ( 29, 3 ) 107 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) Marauders Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 8 ) Turn time limit reached. 6 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 7, 4 ) 4 moved (SP) to ( 7, 10 ) 5 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Filthy Whoresons to kick off. Ball placed at (18, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 5 Weather roll(6+5) Current Weather: Pouring Rain Verified Opponent Roll = 3 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 3 Distance: 3 Ball placed at (18, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. Marauders start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Block selected. 105 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Morg'N'Thorg Binks is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Binks has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Graham 13: Select an action for Graham Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Block selected. 108 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Cletus Larson is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (6, 2) + 0, (5, 3) + 1, 0: Larson has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) Move ended for Phil Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 112 blocked. Marauders , Choose a block die. PUSHBACK/POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 14) 112 moved (MP) to ( 16, 14 ) (5, 3) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 112: status changed from 0 to 1. Move ended for Dick [Game Saved] Select an action for Bart 11: Select an action for Bart Select an action for Graham 13: Select an action for Graham (1) BONE HEAD roll fails! Move ended for Graham 13: tackle zone state changed to false [Game Saved] Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Block selected. 106 blocked. Marauders , Choose a block die. POW/SKULL Move ended for Harry Shultz saved by block skill. Harry saved by block skill. [Game Saved] Select an action for Garth 5: Select an action for Garth Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 14, 10 ) Move ended for Bart Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 8 ) Move ended for John Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 8, 2 ) 7 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Drew TARGET: 4 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Drew TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Drew Ball moved to ( 12, 7 ) GET BALL BEFORE RE_ROLL: Jake dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Jake TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 7 ) Move ended for Garth Select an action for Jake 10: Select an action for Jake Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 1 [Game Saved] 102: Select an action for Waugh Select an action for Waugh 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 5 + 0 = 5 Cube slips past his opponent(s) unhindered. Move ended for Cube [Game Saved] 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 5 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Jake is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (4, 2) + 0, 0: Jake has been stunned. 10: status changed from 3 to 2. Verified Opponent Roll = 8 Ball moved to ( 16, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Garth TARGET: 5 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 Waugh slips past his opponent(s) unhindered. 102 moved (MP) to ( 15, 3 ) Move ended for Waugh [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. Move ended for Shultz [Game Saved] 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Binks TARGET: 2 --- ROLL: 6 + 0 = 6 Binks slips past his opponent(s) unhindered. Move ended for Binks [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 4 ) Move ended for Laskin 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 Target(3) Roll(2) Sopinka falls trying to land his leap! Move ended for Sopinka 112 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 112: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Jake rolls over. Marauders start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Graham 13: Select an action for Graham Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) 102 blocked. Marauders , Choose a block die. POW Waugh is knocked over. Player pushed to (15, 2) 102 moved (MP) to ( 15, 2 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (3, 5) + 0, 0: Waugh has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 4 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Graham 13: Select an action for Graham (4) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 6 ) Move ended for Graham [Game Saved] Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) Move ended for Bart Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) Move ended for John Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) Move ended for Harry Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 15, 6 ) Move ended for Phil Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 14, 11 ) Move ended for Dick Select an action for Cletus 6: Select an action for Cletus Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 4 ) Move ended for Drew Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 9 ) Move ended for Cletus Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 8 ) Hand off selected. Move ended for Garth Marauders: All players have moved. Ball moved to ( 14, 7 ) GET BALL BEFORE RE_ROLL: John dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: John TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 15, 6 ) GET BALL FINAL RESULT: Phil TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 15, 5 ) Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 6 ) Move ended for Cube 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Binks Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 5 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 3 + 0 = 3 Sopinka slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 16, 10 ) Move ended for Sopinka [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Learned Hand Cletus is knocked over. Player pushed to (13, 8) 6 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Cletus has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 16, 9 ) [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 5 + 0 = 5 Cardozo slips past his opponent(s) unhindered. Move ended for Cardozo [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) Move ended for Vidal 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Laskin Player pushed to (18, 5) 7 moved (MP) to ( 11, 5 ) [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 8 ) 6 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Watterson fouls Cletus. (3, 1) +4 Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Watterson [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (15, 5) 13 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Harry TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Graham TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 6 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 3 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. Move ended for Shultz Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 17, 4 ) 110 blocked. Marauders , Choose a block die. PUSHBACK/POW Cardozo is knocked over. Player pushed to (19, 5) 110 moved (MP) to ( 19, 5 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 18, 7 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Graham 13: Select an action for Graham (2) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 6 ) Move ended for Graham [Game Saved] Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Cletus Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) Move ended for Phil Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Block selected. 109 blocked. Marauders , Choose a block die. POW Move ended for Garth Learned Hand is knocked over. Player pushed to (17, 10) 109 moved (MP) to ( 17, 10 ) (3, 6) + 0, (1, 5) + 0, 0: Learned Hand has been stunned. 109: status changed from 0 to 2. 5 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 18, 9 ) Move ended for Dick Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) Move ended for Drew Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) GET BALL FINAL RESULT: John TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 3 ) Move ended for John [Game Saved] Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 2 ) Move ended for Harry Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 3 ) (3) Go for it successful. 10 moved (MP) to ( 17, 2 ) Move ended for Jake [Game Saved] Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 4 ) (5) Go for it successful. 11 moved (MP) to ( 19, 4 ) Move ended for Bart Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Learned Hand rolls over. 110: tackle zone state changed to true 110: status changed from 2 to 1. Cardozo rolls over. 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 15, 5 ) Move ended for Shultz 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 15, 6 ) Move ended for Vidal 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Binks Graham is knocked over. Player pushed to (13, 5) 13 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Graham has been knocked prone. 13: status changed from 0 to 1. 105 moved (MP) to ( 16, 6 ) [Game Saved] 112: Select an action for Sopinka Select an action for Sopinka 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 2 + 0 = 2 Sopinka slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 7 ) Move ended for Sopinka [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 23, 3 ) Move ended for Cube [Game Saved] 107: Select an action for Watterson Select an action for Watterson 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 16, 2 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Jake is knocked over. Player pushed to (11, 1) 10 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 10: status changed from 0 to 1. Move ended for Laskin [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Watterson TARGET: 3 --- ROLL: 4 + 0 = 4 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Watterson knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Watterson TARGET: 3 --- ROLL: 3 + 0 = 3 Watterson slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 1 + 0 = 1 Watterson is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 6) + 0, (1, 1) + 0, 0: Watterson has been stunned. Move ended for Watterson Filthy Whoresons: All players have moved. 107: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 23, 9 ) 2 moved (MP) to ( 24, 8 ) Move ended for Dick Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 21, 7 ) 8 moved (MP) to ( 22, 7 ) 112 blocked. Marauders , Choose a block die. PUSHBACK/POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (24, 6) 112 moved (MP) to ( 24, 6 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Sopinka has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 23, 7 ) 8 moved (MP) to ( 23, 6 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Graham 13: Select an action for Graham (5) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Graham [Game Saved] Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 7 ) Move ended for John Select an action for Jake 10: Select an action for Jake Select an action for Cletus 6: Select an action for Cletus Select an action for Bart 11: Select an action for Bart Select an action for Jake 10: Select an action for Jake Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 23, 5 ) 3 moved (MP) to ( 24, 5 ) 3 moved (MP) to ( 25, 6 ) Move ended for Harry Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 21, 5 ) 11 moved (MP) to ( 22, 5 ) 11 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 24, 5 ) 11 moved (MP) to ( 25, 5 ) Move ended for Bart Select an action for Jake 10: Select an action for Jake Select an action for Cletus 6: Select an action for Cletus Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 22, 6 ) Move ended for Phil Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 8 ) 6 moved (MP) to ( 22, 8 ) Move ended for Cletus Select an action for Garth 5: Select an action for Garth Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 21, 4 ) 10 moved (MP) to ( 22, 5 ) 10 moved (MP) to ( 23, 5 ) (3) Go for it successful. 10 moved (MP) to ( 24, 5 ) Move ended for Jake [Game Saved] Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 9 ) 5 moved (MP) to ( 23, 8 ) (1) Garth trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 5 moved (MP) to ( 24, 7 ) Move ended for Garth [Game Saved] Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 4 ) 7 moved (MP) to ( 21, 4 ) 7 moved (MP) to ( 22, 5 ) 7 moved (MP) to ( 23, 5 ) Drew fouls Sopinka. (2, 6) +7 (6, 2) + 0, 0: Sopinka has been knocked out. 112: status changed from 1 to 7. 112 moved to dugout ( 29, 10 ) IGMEOY Roll = 1 Move ended for Drew Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Watterson rolls over. 110: Select an action for Cardozo Select an action for Cardozo 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 16, 4 ) Move ended for Laskin 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Vidal Player pushed to (12, 5) 13 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Binks Select an action for Binks 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Binks Graham is knocked over. Player pushed to (12, 4) 13 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Graham has been knocked prone. 13: status changed from 0 to 1. 105 moved (MP) to ( 17, 5 ) [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 16, 3 ) Move ended for Shultz 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 3 ) 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 3 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 3 ) Move ended for Cube 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 110: status changed from 6 to 0. Foul selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 3 ) 13 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Cardozo fouls Graham. (5, 3) +6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 DIRTY PLAYER skill used on injury roll. (3, 2) + 2, 0: Graham has been stunned. 13: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Cardozo [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 7 ) Move ended for Learned Hand Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] (1) BONE HEAD roll fails! 13: tackle zone state changed to false Grahamcannot roll over. Marauders start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 18, 4 ) Move ended for Phil Select an action for Drew 7: Select an action for Drew Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 18, 5 ) Move ended for Dick Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for Cletus Select an action for Garth 5: Select an action for Garth Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 22, 6 ) 8 moved (MP) to ( 21, 6 ) 8 moved (MP) to ( 20, 5 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 18, 6 ) 105 blocked. Marauders , Choose a block die. POW Binks is knocked over. Player pushed to (15, 2) Player 106 pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) Player pushed to (16, 3) Player 13 pushed to (16, 3) 13 moved (MP) to ( 16, 3 ) Player pushed to (17, 4) 105 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 1) + 1, 0: Binks has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 17, 5 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for John 4: Select an action for John Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 6 ) 5 moved (MP) to ( 22, 6 ) 5 moved (MP) to ( 21, 6 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 19, 7 ) Move ended for Garth Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 19, 3 ) Move ended for Bart Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 8 ) 4 moved (MP) to ( 25, 8 ) 4 moved (MP) to ( 26, 9 ) 4 moved (MP) to ( 26, 10 ) 4 moved (MP) to ( 26, 11 ) 4 moved (MP) to ( 26, 12 ) Move ended for John Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 6 ) 7 moved (MP) to ( 25, 7 ) 7 moved (MP) to ( 25, 8 ) 7 moved (MP) to ( 25, 9 ) 7 moved (MP) to ( 25, 10 ) 7 moved (MP) to ( 25, 11 ) Move ended for Drew Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 24, 7 ) 10 moved (MP) to ( 24, 8 ) 10 moved (MP) to ( 24, 9 ) 10 moved (MP) to ( 24, 10 ) 10 moved (MP) to ( 24, 11 ) 10 moved (MP) to ( 25, 12 ) 10 moved (MP) to ( 25, 13 ) Move ended for Jake Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 5 ) 3 moved (MP) to ( 23, 4 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 19, 2 ) Move ended for Harry Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Binks rolls over. 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 Laskin slips past his opponent(s) unhindered. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 17, 1 ) 113 moved (MP) to ( 18, 1 ) Move ended for Laskin [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 18, 2 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (9, 3) 3 moved (MP) to ( 20, 3 ) Move ended for Shultz [Game Saved] 111: Select an action for Cube Select an action for Cube 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. Move ended for Vidal [Game Saved] 111: Select an action for Cube Select an action for Cube 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cube Bart is knocked over. Player pushed to (9, 4) 11 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Cardozo Player pushed to (10, 5) 9 moved (MP) to ( 19, 5 ) [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Learned Hand TARGET: 3 --- ROLL: 1 + 0 = 1 Learned Hand is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. Move ended for Learned Hand 109: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] (1) BONE HEAD roll fails! 13: tackle zone state changed to false Grahamcannot roll over. Marauders start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 16, 5 ) Move ended for Dick Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 5 ) 101 blocked. Marauders , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 3) 101 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Harry 3: Select an action for Harry Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 19, 2 ) Move ended for Bart Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 19, 1 ) Move ended for Harry Select an action for Phil 9: Select an action for Phil Select an action for Garth 5: Select an action for Garth Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 4 ) Move ended for Phil Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 19, 4 ) Move ended for Garth Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 7 ) Move ended for Cletus Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 10 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 22, 8 ) 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 19, 6 ) Move ended for Drew Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 13 ) 10 moved (MP) to ( 23, 13 ) 10 moved (MP) to ( 22, 13 ) 10 moved (MP) to ( 21, 12 ) 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 17, 9 ) Move ended for Jake Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 16, 9 ) Move ended for Watterson 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Learned Hand is knocked over. Move ended for Learned Hand Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 109: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] (1) BONE HEAD roll fails! 13: tackle zone state changed to false Grahamcannot roll over. Marauders start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Block selected. 110 blocked. Marauders , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW Move ended for Morg'N'Thorg Cardozo is knocked over. Player pushed to (17, 2) 110 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (3, 1) + 1, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 8 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Block selected. 111 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Phil Cube is knocked over. Player pushed to (17, 1) Player 106 pushed to (17, 1) 106 moved (MP) to ( 17, 1 ) Player pushed to (18, 2) 111 moved (MP) to ( 18, 2 ) (4, 6) + 0, (1, 1) + 0, 0: Cube has been stunned. 111: status changed from 0 to 2. 9 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Block selected. 113 blocked. Marauders , Choose a block die. POW Move ended for Bart Laskin is knocked over. Player pushed to (17, 0) 113 moved (MP) to ( 17, 0 ) (4, 2) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 113: status changed from 0 to 1. 11 moved (MP) to ( 18, 1 ) [Game Saved] Select an action for Dick 2: Select an action for Dick Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 17, 10 ) 107 blocked. Marauders , Choose a block die. POW Watterson is knocked over. Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 4) + 1, 0: Watterson has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 28, 8 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 8 ) Move ended for Cletus [Game Saved] Select an action for Garth 5: Select an action for Garth 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 16, 4 ) Move ended for Garth Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 4 ) Move ended for Jake Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 18, 5 ) Move ended for Harry Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 17, 5 ) Move ended for Drew Select an action for Dick 2: Select an action for Dick 2: tackle zone state changed to true Foul selected. Dick fouls Binks. (1, 3) +7 (6, 4) + 0, 2: Binks has been badly hurt! 105: status changed from 1 to 8. IGMEOY Roll = 6 The ref spots the foul and bans Dick from the rest of the game! (5) Argue the call fails. Move ended for Dick 2: status changed from 0 to 0. 2 moved to dugout ( 0, 2 ) 2: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Cardozo rolls over. 111: tackle zone state changed to true 111: status changed from 2 to 1. Cube rolls over. 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Shultz Player pushed to (10, 0) 11 moved (MP) to ( 19, 0 ) 106 moved (MP) to ( 18, 1 ) [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 18, 0 ) 113 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Laskin TARGET: 3 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, -2) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Bart has been stunned. 11: status changed from 0 to 0. 11 moved (SP) to ( 0, 3 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 21, 3 ) Move ended for Laskin [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 0 ) 101 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 1 (1) Vidal trips and falls trying to go for it! Move ended for Vidal 101 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 5) + 0, (4, 3) + 0, 0: Vidal has been stunned. 101: status changed from 0 to 2. Filthy Whoresons turn ended. [Game Saved] (4) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 2 to 1. Graham rolls over. Marauders start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 5 ) 3 moved (MP) to ( 22, 4 ) Move ended for Harry Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 19, 2 ) Move ended for Jake Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 20, 4 ) 113 blocked. Marauders , Choose a block die. POW Laskin is knocked over. Player pushed to (21, 2) 113 moved (MP) to ( 21, 2 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Laskin has been knocked prone. 113: status changed from 0 to 1. 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 22, 2 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 27, 12 ) John scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=2] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=4] : current status = 0 5 : current square = java.awt.Point[x=16,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=18,y=8] : current status = 4 6 : current square = java.awt.Point[x=18,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=17,y=5] : current status = 0 7 : current square = java.awt.Point[x=17,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=19,y=2] : current status = 4 10 : current square = java.awt.Point[x=19,y=2] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=16,y=3] : current status = 1 13 : current square = java.awt.Point[x=16,y=3] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=20,y=3] : current status = 2 101 : current square = java.awt.Point[x=20,y=3] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (2) Waugh stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=28,y=8] : current status = 7 107 : current status = 7 (3) Watterson stays UNconscious. 107 : current square = java.awt.Point[x=28,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=28,y=8] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (1) Larson stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=17,y=8] : current status = 1 109 : current square = java.awt.Point[x=17,y=8] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=17,y=2] : current status = 1 110 : current square = java.awt.Point[x=17,y=2] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=18,y=2] : current status = 1 111 : current square = java.awt.Point[x=18,y=2] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (3) Sopinka stays UNconscious. 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=10] 113 : current square = java.awt.Point[x=21,y=2] : current status = 1 113 : current square = java.awt.Point[x=21,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Marauders Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 9 ) 5 moved (SP) to ( 12, 9 ) 6 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 12, 7 ) Waiting for Filthy Whoresons to set players on field. 101 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 21, 5 ) 109 moved (SP) to ( 22, 8 ) 104 moved (SP) to ( 20, 3 ) 103 moved (SP) to ( 24, 3 ) 113 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 20, 9 ) 106 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 17, 10 ) *** Setup end *** Marauders Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+3) = Brilliant Coaching Marauders: 2 + 2 coaches Filthy Whoresons: 4 + 2 coaches Filthy Whoresons get an extra re-roll. Kick result. Direction: 1 Distance: 1 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 8 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) Move ended for Cube 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 11, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Garth is knocked over. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Garth has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 12, 9 ) Move ended for Vidal [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 11 ) Move ended for Learned Hand 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 11 ) Move ended for Bacon 113: Select an action for Laskin Select an action for Laskin 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Shultz knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) Move ended for Shultz [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Foul selected. 110 moved (MP) to ( 14, 10 ) 5 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Cardozo fouls Garth. (3, 2) +4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (3, 5) + 2, 5: Garth has been seriously injured!! (54) Smashed Knee - Niggling Injury 5: status changed from 1 to 9. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Cardozo Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 5: status changed from 9 to 1. [Game Saved] 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Laskin Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 10, 7 ) Filthy Whoresons turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Waugh regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 5 (5) Watterson regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) Larson regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 5 (5) Sopinka regains consciousness. 112: status changed from 7 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Starting second half. Marauders Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 10, 10 ) 9 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 12, 3 ) 10 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 9, 4 ) 7 moved (SP) to ( 9, 10 ) Waiting for Filthy Whoresons to set players on field. 109 moved location (MPL) to ( 15, 8 ) 108 moved location (MPL) to ( 15, 14 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 15, 5 ) 104 moved location (MPL) to ( 16, 2 ) 103 moved location (MPL) to ( 20, 7 ) 102 moved location (MPL) to ( 15, 9 ) 111 moved location (MPL) to ( 15, 13 ) 101 moved location (MPL) to ( 16, 10 ) 110 moved location (MPL) to ( 15, 10 ) 107 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 16, 5 ) 104 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( 24, 3 ) 112 moved (SP) to ( 21, 3 ) 113 moved (SP) to ( 20, 3 ) 111 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 23, 8 ) 109 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 22, 7 ) Turn time limit reached. 103 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) *** Setup end *** Marauders Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Marauders: 1 + 2 coaches Filthy Whoresons: 6 + 2 coaches Filthy Whoresons get an extra re-roll. Kick result. Direction: 2 Distance: 4 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 4 ) [Game Saved] Ball in play. Waiting for Filthy Whoresons to finish TURN: 1 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 6 ) Move ended for Vidal 109: Select an action for Learned Hand Select an action for Learned Hand 102: Select an action for Waugh Select an action for Waugh 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 2 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Garth is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Garth has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 2 ) Move ended for Waugh [Game Saved] 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 3 ) Move ended for Sopinka 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 4 ) Move ended for Cube 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) Move ended for Larson 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 4 ) Move ended for Learned Hand 113: Select an action for Laskin Select an action for Laskin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 11 ) Move ended for Laskin 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 6 ) Move ended for Cardozo 103: Select an action for Bacon Select an action for Bacon 107: Select an action for Watterson Select an action for Watterson 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 3 ) 5 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Watterson fouls Garth. (6, 2) +3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (6, 3) + 2, 5: Garth has been seriously injured!! (55) Pinched Nerve - Niggling Injury 5: status changed from 1 to 9. Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Watterson 5 moved (SP) to ( 0, 13 ) [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Shultz knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 4 + 0 = 4 Shultz slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 7 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 4 ) Move ended for Shultz [Game Saved] 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Bacon TARGET: 2 --- ROLL: 2 + 0 = 2 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 5 ) Move ended for Bacon Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Carl 12: Select an action for Carl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 7, 2 ) 12 moved (MP) to ( 8, 1 ) Move ended for Carl Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 5 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 8, 2 ) Move ended for John Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 8, 3 ) Move ended for Jake Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 3 ) 102 blocked. Marauders , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK/POW Waugh is knocked over. Player pushed to (9, 1) 102 moved (MP) to ( 9, 1 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (6, 6) + 1, 1: Waugh has been badly hurt! 102: status changed from 0 to 8. 8 moved (MP) to ( 9, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 12 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Phil 9: Select an action for Phil Select an action for Graham 13: Select an action for Graham (4) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) Move ended for Graham [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) Move ended for Phil Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Block selected. 107 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Cletus Watterson is knocked over. Player pushed to (13, 2) 107 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (2, 6) + 0, 0: Watterson has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Harry 3: Select an action for Harry Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 5, 10 ) 7 moved (MP) to ( 6, 11 ) Move ended for Drew Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 11 ) 3 moved (MP) to ( 8, 11 ) Move ended for Harry Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 15, 5 ) Move ended for Bart Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 2 [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) Move ended for Shultz 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Cube Bart is knocked over. Player pushed to (13, 6) 11 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) Move ended for Learned Hand 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 11 ) Move ended for Vidal [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Larson Graham is knocked over. Player pushed to (17, 5) 13 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Graham has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sopinka knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 2 + 0 = 2 Sopinka slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 8 ) Move ended for Sopinka [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) Move ended for Cardozo 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 10 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Harry TARGET: 9 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Harry. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Bacon TARGET: 2 --- ROLL: 5 + 1Qp = 6 Move ended for Bacon Ball moved to ( 22, 11 ) NERVES OF STEEL skill used. Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 12 ) Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Phil 9: Select an action for Phil Select an action for Cletus 6: Select an action for Cletus Select an action for Graham 13: Select an action for Graham (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 13, 7 ) Move ended for Graham [Game Saved] Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) Move ended for Morg'N'Thorg Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 6 ) Move ended for Bart Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 6, 9 ) 6 moved (MP) to ( 6, 10 ) 113 blocked. (4) Go for it successful. Marauders , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Laskin saved by block skill. Cletus saved by block skill. Move ended for Cletus [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 11 ) Move ended for Phil Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Block selected. 113 blocked. Marauders , Choose a block die. POW Move ended for Harry Laskin is knocked over. Player pushed to (6, 12) 113 moved (MP) to ( 6, 12 ) Scatter roll: 3 Ball moved to ( 7, 11 ) (6, 2) + 0, (6, 3) + 0, 0: Laskin has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Carl 12: Select an action for Carl Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 12, 8 ) Move ended for John Select an action for Carl 12: Select an action for Carl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 11, 5 ) Turn time limit reached. 12 moved (MP) to ( 12, 6 ) Move ended for Carl Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 11, 7 ) Move ended for Jake Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 11 ) GET BALL FINAL RESULT: Drew TARGET: 4 --- ROLL: 5 + 0 = 5 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 8 ) Hand off selected. Move ended for Drew Marauders: All players have moved. Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Jake TARGET: 4 --- ROLL: 6 + 0 = 6 Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 3 [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 5 + 0 = 5 Larson slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 10, 6 ) Move ended for Larson [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) Move ended for Shultz 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Learned Hand Bart is knocked over. Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 6) + 0, (4, 1) + 0, 0: Bart has been stunned. 11: status changed from 0 to 2. 109 moved (MP) to ( 15, 6 ) [Game Saved] 110: Select an action for Cardozo Select an action for Cardozo 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 10 ) Move ended for Cardozo 112: Select an action for Sopinka Select an action for Sopinka 103: Select an action for Bacon Select an action for Bacon 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Jake is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 10: status changed from 3 to 1. 112 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 Ball moved to ( 17, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Carl TARGET: 6 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 6 ) Move ended for Sopinka [Game Saved] 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 11 ) Move ended for Bacon 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Vidal Phil is knocked over. Player pushed to (18, 12) 9 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Phil has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 10, 11 ) [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cube knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 5 + 0 = 5 Cube slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 10, 5 ) 111 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cube TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Cube Filthy Whoresons: All players have moved. Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 5 ) Filthy Whoresons turn ended. [Game Saved] 11: tackle zone state changed to true 11: status changed from 2 to 1. Bart rolls over. Marauders start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Graham 13: Select an action for Graham (1) BONE HEAD roll fails! Move ended for Graham 13: tackle zone state changed to false [Game Saved] Select an action for John 4: Select an action for John Select an action for Cletus 6: Select an action for Cletus Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg Select an action for John 4: Select an action for John Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 7 ) Move ended for Harry Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 5 ) 108 blocked. Marauders , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK Player pushed to (10, 7) 108 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Block selected. 112 blocked. Marauders , Choose a block die. PUSHBACK Move ended for Drew SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 8) 112 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 5 ) Move ended for Cletus Select an action for Carl 12: Select an action for Carl 12: tackle zone state changed to true Block selected. 111 blocked. Marauders , Choose a block die. PUSHBACK Move ended for Carl Player pushed to (10, 5) 111 moved (MP) to ( 10, 5 ) Scatter roll: 2 Ball moved to ( 10, 4 ) 12 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Jake 10: Select an action for Jake Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Phil Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Jake TARGET: 3 --- ROLL: 4 + 0 = 4 Jake slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 10, 3 ) Move ended for Jake [Game Saved] Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: John TARGET: 2 --- ROLL: 3 + 0 = 3 John slips past his opponent(s) unhindered. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: John TARGET: 2 --- ROLL: 2 + 0 = 2 John slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 3 ) (1) John trips and falls trying to go for it! Move ended for John Marauders: All players have moved. 4 moved (MP) to ( 10, 4 ) (1, 5) + 0, (0, 0) + 0, 0: John has been knocked prone. 4: status changed from 0 to 1. Ball moved to ( 10, 5 ) GET BALL FINAL RESULT: Cube TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 1 Ball moved to ( 9, 4 ) Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 4 [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jake saved by dodge skill. Player pushed to (20, 2) 10 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 10, 2 ) Move ended for Learned Hand [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Vidal Player pushed to (18, 13) 9 moved (MP) to ( 11, 13 ) [Game Saved] 103: Select an action for Bacon Select an action for Bacon 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 9, 9 ) 110 moved (MP) to ( 8, 9 ) 110 moved (MP) to ( 7, 8 ) 110 moved (MP) to ( 7, 7 ) 110 moved (MP) to ( 7, 6 ) Move ended for Cardozo 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 9, 8 ) Move ended for Bacon 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Larson Harry is knocked over. Player pushed to (21, 8) 3 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Harry has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 9, 7 ) [Game Saved] 111: Select an action for Cube Select an action for Cube 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cube dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cube TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 5 ) 111 moved (MP) to ( 6, 6 ) 111 moved (MP) to ( 5, 7 ) 111 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 1 (1) Cube trips and falls trying to go for it! Move ended for Cube 111 moved (MP) to ( 2, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 5) + 0, (3, 5) + 0, 0: Cube has been knocked out. 111: status changed from 3 to 7. 111 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 2 Ball moved to ( 27, 9 ) Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for John 4: Select an action for John 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 5 ) Move ended for John Select an action for Carl 12: Select an action for Carl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 6 ) Move ended for Carl Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Block selected. 108 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Morg'N'Thorg Larson is knocked over. Player pushed to (8, 7) 108 moved (MP) to ( 8, 7 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 2) + 1, 0: Larson has been stunned. 108: status changed from 0 to 2. 8 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 13, 9 ) (3) Go for it successful. 11 moved (MP) to ( 12, 9 ) Move ended for Bart [Game Saved] Select an action for Graham 13: Select an action for Graham (3) BONE HEAD roll passed. 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 8 ) 112 blocked. Marauders , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 9) 112 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (5, 5) + 0, 6: Sopinka has been KILLED!! 112: status changed from 0 to 10. 13 moved (MP) to ( 11, 8 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 112: status changed from 10 to 1. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 10 ) Move ended for Graham [Game Saved] Select an action for Cletus 6: Select an action for Cletus Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 8, 13 ) 9 moved (MP) to ( 7, 13 ) 9 moved (MP) to ( 6, 12 ) 9 moved (MP) to ( 5, 11 ) 9 moved (MP) to ( 4, 10 ) (3) Go for it successful. 9 moved (MP) to ( 3, 10 ) Move ended for Phil [Game Saved] Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 5, 5 ) 6 moved (MP) to ( 4, 6 ) (3) Go for it successful. 6 moved (MP) to ( 3, 7 ) (4) Go for it successful. 6 moved (MP) to ( 3, 8 ) Move ended for Cletus [Game Saved] Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 4 ) 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 6, 4 ) 7 moved (MP) to ( 5, 5 ) Move ended for Drew Select an action for Jake 10: Select an action for Jake 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Jake TARGET: 3 --- ROLL: 6 + 0 = 6 Jake slips past his opponent(s) unhindered. 10 moved (MP) to ( 7, 3 ) 10 moved (MP) to ( 6, 3 ) 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 4, 5 ) 10 moved (MP) to ( 3, 6 ) 10 moved (MP) to ( 2, 7 ) 10 moved (MP) to ( 2, 8 ) (2) Go for it successful. 10 moved (MP) to ( 2, 9 ) GET BALL FINAL RESULT: Jake TARGET: 4 --- ROLL: 6 + 0 = 6 (6) Go for it successful. 10 moved (MP) to ( 2, 8 ) Move ended for Jake Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 5 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Larson rolls over. 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 6 + 0 = 6 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 5, 7 ) 110 moved (MP) to ( 4, 6 ) 110 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 2, 6 ) 110 moved (MP) to ( 2, 7 ) Move ended for Cardozo [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 4 + 0 = 4 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 11 ) 101 moved (MP) to ( 7, 10 ) 101 moved (MP) to ( 6, 9 ) 101 moved (MP) to ( 5, 8 ) 101 moved (MP) to ( 4, 8 ) Move ended for Vidal [Game Saved] 103: Select an action for Bacon Select an action for Bacon 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Bacon TARGET: 1 --- ROLL: 4 + 0 = 4 Bacon slips past his opponent(s) unhindered. 103 moved (MP) to ( 7, 9 ) 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 5, 9 ) 103 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Bacon knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Bacon TARGET: 4 --- ROLL: 5 + 0 = 5 Bacon slips past his opponent(s) unhindered. 10 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW POW Jake is knocked over. Player pushed to (28, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, 0: Jake has been stunned. 10: status changed from 0 to 0. 10 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Ball throw-in: 3, 5 (27, 8) Ball moved to ( 23, 8 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 7 ) Move ended for Bacon [Game Saved] 109: Select an action for Learned Hand Select an action for Learned Hand 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Learned Hand TARGET: 3 --- ROLL: 1 + 0 = 1 Learned Hand is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 3) + 0, (4, 6) + 0, 2: Learned Hand has been badly hurt! Move ended for Learned Hand 109: status changed from 0 to 8. 109 moved (SP) to ( 28, 11 ) Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harry 3: Select an action for Harry Select an action for Graham 13: Select an action for Graham Select an action for Cletus 6: Select an action for Cletus Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 5, 7 ) Move ended for Drew Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 5, 8 ) 101 blocked. Marauders , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (5, 9) 101 moved (MP) to ( 5, 9 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 4, 8 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Block selected. 103 blocked. Marauders , Choose a block die. PUSHBACK Move ended for Phil Player pushed to (2, 8) 103 moved (MP) to ( 2, 8 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 9 moved (MP) to ( 3, 9 ) [Game Saved] Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Block selected. 103 blocked. Marauders , Choose a block die. PUSHBACK Move ended for Cletus Player pushed to (1, 8) (3, 6) + 0, 0: Bacon has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 28, 8 ) [Game Saved] Select an action for Carl 12: Select an action for Carl Select an action for Harry 3: Select an action for Harry Select an action for Graham 13: Select an action for Graham (3) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 9, 8 ) Move ended for Graham [Game Saved] Select an action for John 4: Select an action for John Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) Move ended for Harry Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 6 ) Move ended for Bart Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 7 ) Move ended for John Select an action for Carl 12: Select an action for Carl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) GET BALL FINAL RESULT: Carl TARGET: 4 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 6 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Carl TARGET: 4 --- ROLL: 6 Move ended for Carl Marauders: All players have moved. Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: John TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 9, 7 ) Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 6 [Game Saved] 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 5 + 0 = 5 Larson slips past his opponent(s) unhindered. 108 moved (MP) to ( 8, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Carl is knocked over. Player pushed to (20, 7) 12 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 8 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Graham TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 9 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Graham TARGET: 6 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (5, 5) + 0, 5: Carl has been seriously injured!! (42) Fractured Leg - Niggling Injury 12: status changed from 0 to 9. 12 moved (SP) to ( 1, 13 ) Move ended for Larson [Game Saved] 112: Select an action for Sopinka Select an action for Sopinka 110: Select an action for Cardozo Select an action for Cardozo 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 110 moved (MP) to ( 4, 5 ) 110 moved (MP) to ( 5, 4 ) 110 moved (MP) to ( 6, 5 ) 110 moved (MP) to ( 7, 6 ) 110 moved (MP) to ( 8, 7 ) Move ended for Cardozo [Game Saved] 112: Select an action for Sopinka Select an action for Sopinka 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Sopinka 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 8 ) 101 moved (MP) to ( 7, 7 ) 101 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 7 ) Move ended for Vidal [Game Saved] 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 4 ) 106 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 (1) Shultz trips and falls trying to go for it! Move ended for Shultz Filthy Whoresons: All players have moved. 106 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 106: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 9 ) 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 8 ) Move ended for Phil Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg Select an action for Cletus 6: Select an action for Cletus Select an action for Drew 7: Select an action for Drew Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 5, 8 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 8 ) 110 blocked. Marauders , Choose a block die. PUSHBACK/POW Cardozo is knocked over. Player pushed to (9, 6) 110 moved (MP) to ( 9, 6 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 1) + 1, 0: Cardozo has been stunned. 110: status changed from 0 to 2. 8 moved (MP) to ( 8, 7 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Drew 7: Select an action for Drew Select an action for Bart 11: Select an action for Bart Select an action for John 4: Select an action for John Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 4, 7 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 9, 4 ) Move ended for Cletus Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) Move ended for Drew Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Block selected. 112 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for Harry SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 8) 112 moved (MP) to ( 10, 8 ) (6, 4) + 0, (6, 4) + 0, 6: Sopinka has been KILLED!! 112: status changed from 0 to 10. 3 moved (MP) to ( 10, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 14 ) [Game Saved] Select an action for John 4: Select an action for John Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) Move ended for Bart Select an action for John 4: Select an action for John 4: tackle zone state changed to true Block selected. 101 blocked. Marauders , Choose a block die. PUSHBACK/POW Move ended for John SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 8) 101 moved (MP) to ( 10, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Graham 13: Select an action for Graham (6) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 9 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) Move ended for Graham Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 7 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Cardozo rolls over. 108: Select an action for Larson Select an action for Larson 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 6 + 0 = 6 Larson slips past his opponent(s) unhindered. 108 moved (MP) to ( 6, 5 ) 108 moved (MP) to ( 5, 6 ) 108 moved (MP) to ( 5, 7 ) 108 moved (MP) to ( 5, 8 ) 108 moved (MP) to ( 5, 9 ) Move ended for Larson [Game Saved] 101: Select an action for Vidal Select an action for Vidal 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 2 + 0 = 2 Vidal is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 101: status changed from 0 to 1. Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for John 4: Select an action for John 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 11 ) (5) Go for it successful. 4 moved (MP) to ( 17, 11 ) (2) Go for it successful. 4 moved (MP) to ( 18, 11 ) Move ended for John [Game Saved] Select an action for Drew 7: Select an action for Drew Select an action for Bart 11: Select an action for Bart Select an action for Drew 7: Select an action for Drew 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 6, 10 ) Move ended for Drew Select an action for Morg'N'Thorg 8: Select an action for Morg'N'Thorg 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 6, 8 ) 108 blocked. Marauders , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW Larson is knocked over. Player pushed to (5, 10) 108 moved (MP) to ( 5, 10 ) MIGHTY BLOW used on injury roll. (3, 5) + 0, (1, 1) + 1, 0: Larson has been stunned. 108: status changed from 0 to 2. 8 moved (MP) to ( 5, 9 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 6 ) Move ended for Morg'N'Thorg [Game Saved] Select an action for Phil 9: Select an action for Phil Select an action for Harry 3: Select an action for Harry Select an action for Cletus 6: Select an action for Cletus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) Move ended for Cletus Select an action for Bart 11: Select an action for Bart Select an action for Harry 3: Select an action for Harry 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) Move ended for Harry Select an action for Bart 11: Select an action for Bart 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 10, 4 ) Move ended for Bart Select an action for Phil 9: Select an action for Phil 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 7 ) Move ended for Phil Select an action for Graham 13: Select an action for Graham (2) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) (5) Go for it successful. 13 moved (MP) to ( 19, 12 ) (4) Go for it successful. 13 moved (MP) to ( 20, 12 ) Move ended for Graham Marauders: All players have moved. Marauders turn ended. Waiting for Filthy Whoresons to finish TURN: 8 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Larson rolls over. 106: Select an action for Shultz Select an action for Shultz 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 106 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + 0 = 3 Shultz slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 4 ) 11 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Bart saved by block skill. Shultz saved by block skill. Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 4 + 0 = 4 Shultz slips past his opponent(s) unhindered. Move ended for Shultz Filthy Whoresons turn ended. [Game Saved] Marauders start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Graham 13: Select an action for Graham (5) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 12 ) 13 moved (MP) to ( 24, 12 ) 13 moved (MP) to ( 25, 12 ) (3) Go for it successful. 13 moved (MP) to ( 26, 12 ) (6) Go for it successful. 13 moved (MP) to ( 27, 12 ) Graham scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=2] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=12,y=10] : current status = 4 3 : current square = java.awt.Point[x=12,y=10] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=18,y=11] : current status = 4 4 : current square = java.awt.Point[x=18,y=11] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=10,y=7] : current status = 4 9 : current square = java.awt.Point[x=10,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=10,y=4] : current status = 4 11 : current square = java.awt.Point[x=10,y=4] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=1,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=27,y=12] : current status = 4 13 : current square = java.awt.Point[x=27,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=11,y=9] : current status = 1 101 : current square = java.awt.Point[x=11,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=12] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=28,y=8] : current status = 7 103 : current status = 7 (2) Bacon stays UNconscious. 103 : current square = java.awt.Point[x=28,y=8] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=28,y=8] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=8,y=3] : current status = 0 106 : current square = java.awt.Point[x=8,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Watterson regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=5,y=10] : current status = 1 108 : current square = java.awt.Point[x=5,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=5,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=5,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=28,y=11] : current status = 8 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=9,y=6] : current status = 1 110 : current square = java.awt.Point[x=9,y=6] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=9,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=9,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : current status = 7 (2) Cube stays UNconscious. 111 : current square = java.awt.Point[x=29,y=10] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=29,y=14] : current status = 10 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (2) Laskin stays UNconscious. 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=9] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Marauders Winnings Roll: 6 + 1 Filthy Whoresons Winnings Roll: 1 + 0 Cletus gets an MVP award. Larson gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=2 +1 for win +1 for TDs +1 for cas (4) Marauders FF Roll: 2 + 3 not conceding roll=1 Filthy Whoresons FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(127) 2(124) 3(139) 4(118) 5(153) 6(128) Total(789) D8: 1(4) 2(9) 3(8) 4(4) 5(4) 6(8) 7(4) 8(4) Total(45) GAME OVER Final Score: Marauders: 2 Filthy Whoresons: 0 WINNINGS Marauders: 70000 Filthy Whoresons: 10000