Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Old Ones Team 1 race: Lizardman Player 1 name: Azathoth Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull] Player 2 name: Shub-Niggurath Player 2: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 3 name: Yog-Sothoth Player 3: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 4 name: Nyarlathotep Player 4: S Lizardman Saurus 5 4 1 9 [Mighty Blow] Player 5 name: Cthulhu Player 5: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 6 name: Hastur Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 7 name: Mordiggian Player 7: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 8 name: Python Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 9 name: Rattler Player 9: L Lizardman Skink 8 1 3 7 [Dodge, Side Step, Stunty] Player 10 name: Diamondback Player 10: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 11 name: Asp Player 11: L Lizardman Skink 8 2 3 7 [Dodge, Side Step, Stunty, Sure Hands] Player 12 name: Copperhead Player 12: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 13 name: Boa Player 13: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4084] Connected as server to game 'bakersoldies'. Sending Team File... Done Sending File Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Roller Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 66000 screaming fans show up for the game. Handicap result 53:MICKEY FINN. Handicap result 15:I AM THE GREATEST!. Handicap result 66:BUZZING!. Handicap result 33:SMELLING SALTS. Old Ones pull a MICKEY FINN on the team's apothecary. Brains thinks he/she is the GREATEST! Bones thinks he/she is the GREATEST! Old Ones gain SMELLING SALTS. Hastur is BUZZING! Pastry Boy manages to ignore the niggling pain. Dough Man is suffering from a niggling injury. 107: status changed from 0 to 2. Picked TAILS. Coin flip is: TAILS! Old Ones win the toss. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Old Ones Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 13, 6 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 13, 9 ) 13 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 7, 4 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (19, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kickoff Roll (2+3) = Cheering Fans Bloodpie Bakers: 4 + 18FF + 2CL Old Ones: 5 + 2FF + 0CL Bloodpie Bakers get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (19, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 2 ) [Game Saved] Ball in play. Old Ones start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 2 ) GET BALL FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 4 ) (2) Go for it successful. 12 moved (MP) to ( 13, 5 ) Move ended for Copperhead [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. POW Move ended for Shub-Niggurath Bones is knocked over. Player pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Block selected. 109 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Nyarlathotep Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) Move ended for Mordiggian Select an action for Azathoth 1: Select an action for Azathoth (1) BONE HEAD roll fails! Move ended for Azathoth 1: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 6 ) Move ended for Python Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) Move ended for Cthulhu Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 8 ) Move ended for Hastur Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) Move ended for Asp Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) Move ended for Boa Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tiny Troll Mordiggian is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 4 ) Move ended for Grind 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Yog-Sothoth is knocked over. Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 6) + 0, (5, 2) + 1, 0: Yog-Sothoth has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 14, 4 ) Move ended for Blood Shot [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 4 ) Move ended for Roller 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 9 ) Move ended for Pastry Boy 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker Player pushed to (15, 8) 2 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) Move ended for Red Eye 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 18, 11 ) Move ended for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 5 ) Move ended for John Dough Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 7 ) 108 blocked. Old Ones , Choose a block die. POW/SKULL Tiny Troll is knocked over. MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 2) + 1, 0: Tiny Troll has been stunned. 108: status changed from 0 to 2. Hastur saved by block skill. Move ended for Hastur [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Block selected. 103 blocked. Old Ones , Choose a block die. POW Move ended for Nyarlathotep Roller is knocked over. Player pushed to (12, 3) 103 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 11 ) Move ended for Cthulhu Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) Move ended for Python Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Copperhead knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 5 + 0 = 5 Copperhead slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) Move ended for Copperhead [Game Saved] Select an action for Asp 11: Select an action for Asp Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 14, 10 ) Move ended for Shub-Niggurath Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 9 ) Move ended for Boa Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 5 ) STUNTY skill used. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 6 + 0 = 6 Asp slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 9 ) Move ended for Asp Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 2 to 1. Tiny Troll rolls over. [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 115: Select an action for Grind Select an action for Grind 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 4 ) Move ended for Roller 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grind Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 115 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blood Shot Nyarlathotep is knocked over. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 5 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 8 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Pastry Boy Azathoth saved by block skill. Pastry Boy saved by block skill. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Bones STAND FIRM skill used. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 13 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 6 ) Move ended for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 15, 13 ) 8 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Python saved by dodge skill. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 16, 12 ) Move ended for Red Eye Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nyarlathotep Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 115 blocked. Old Ones , Choose a block die. POW Move ended for Mordiggian Grind is knocked over. Player pushed to (14, 4) 115 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (1) Grind's thick skull does not save 'em (6, 3) + 1, (4, 5) + 0, 0: Grind has been knocked out. 115: status changed from 0 to 7. 115 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Block selected. 109 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 15, 6 ) Block selected. 109 blocked. Old Ones , Choose a block die. POW Move ended for Hastur Bread Stick is knocked over. Player pushed to (14, 4) 109 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (5, 1) + 1, 0: Bread Stick has been stunned. 109: status changed from 0 to 2. 6 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 7 ) 116 blocked. Old Ones , Choose a block die. PUSHBACK/POW Bones is knocked over. Player pushed to (17, 8) 116 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 16, 7 ) Move ended for Shub-Niggurath [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (1) BONE HEAD roll fails! Move ended for Azathoth 1: tackle zone state changed to false [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Hand off selected. Move ended for Copperhead Ball moved to ( 13, 9 ) GET BALL BEFORE RE_ROLL: Asp dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Asp TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 6 ) STUNTY skill used. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 6 + 0 = 6 Asp slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) (5) Go for it successful. 11 moved (MP) to ( 22, 3 ) Move ended for Asp [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu Select an action for Cthulhu 5: Select an action for Cthulhu Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 8 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 5 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 4 ) (5) Go for it successful. 13 moved (MP) to ( 21, 4 ) Move ended for Boa [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) Move ended for Cthulhu Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Foul selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 7 ) Python fouls Tiny Troll. (6, 5) +2 (1, 2) + 0, 0: Tiny Troll has been stunned. 108: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Python Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 2 to 1. Tiny Troll rolls over. 109: tackle zone state changed to true 109: status changed from 2 to 1. Bread Stick rolls over. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for MeatCleaver Cthulhu is knocked over. Player pushed to (15, 11) 5 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Cthulhu has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 15, 12 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 22, 4 ) SPRINT used. Move ended for Red Eye [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pastry Boy knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Pastry Boy TARGET: 4 --- ROLL: 1 + 0 = 1 Pastry Boy is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 4 to 1. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 21, 3 ) 101 blocked. (6) Go for it successful. Old Ones , Choose a block die. POW Red Eye is knocked over. Player pushed to (23, 5) 101 moved (MP) to ( 23, 5 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 22, 4 ) Move ended for Hastur [Game Saved] Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 6 ) 13 moved (MP) to ( 23, 6 ) Move ended for Boa Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 6 ) 11 moved (MP) to ( 26, 7 ) 11 moved (MP) to ( 26, 8 ) 11 moved (MP) to ( 26, 9 ) 11 moved (MP) to ( 26, 10 ) (1) Asp trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 11 moved (MP) to ( 26, 11 ) Move ended for Asp [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 112 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Azathoth John Dough is knocked over. Player pushed to (17, 9) 112 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: John Dough has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath Select an action for Nyarlathotep 4: Select an action for Nyarlathotep Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 6 ) Move ended for Copperhead Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Nyarlathotep Blood Shot is knocked over. Player pushed to (15, 3) Player 109 pushed to (15, 3) 109 moved (MP) to ( 15, 3 ) Player pushed to (14, 4) 102 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Cthulhu Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Shub-Niggurath Bones is knocked over. Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 103 blocked. Old Ones , Choose a block die. POW Move ended for Mordiggian Roller is knocked over. Player pushed to (13, 3) 103 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Foul selected. Python fouls Tiny Troll. (6, 5) +3 (6, 4) + 0, 5: Tiny Troll has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 108: status changed from 1 to 9. 108: status changed from 9 to 0. (6) Tiny Troll regenerates. 108 moved to dugout ( 29, 3 ) IGMEOY Roll = 6 The ref spots the foul and bans Python from the rest of the game! (3) Argue the call fails. Move ended for Python Old Ones: All players have moved. 8: status changed from 0 to 0. 8 moved to dugout ( 0, 0 ) 8: status changed from 0 to 2. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 11 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for MeatCleaver Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 4 ) Move ended for Bread Stick 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 13, 4 ) Move ended for Roller 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Red Eye TARGET: 4 --- ROLL: 5 + 0 = 5 Red Eye slips past his opponent(s) unhindered. 101 moved (MP) to ( 25, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 Red Eye slips past his opponent(s) unhindered. 101 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 26, 10 ) SPRINT used. 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Asp is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Asp has been knocked prone. 11: status changed from 3 to 1. Red Eye saved by block skill. Verified Opponent Roll = 3 Ball moved to ( 4, 10 ) Move ended for Red Eye [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pastry Boy TARGET: 4 --- ROLL: 2 + 0 = 2 Pastry Boy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 3) + 0, (2, 2) + 0, 0: Pastry Boy has been stunned. 106: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Asp Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 23, 5 ) 6 moved (MP) to ( 24, 6 ) 6 moved (MP) to ( 25, 7 ) 6 moved (MP) to ( 25, 8 ) 6 moved (MP) to ( 25, 9 ) 101 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (27, 11) 101 moved (MP) to ( 27, 11 ) 6 moved (MP) to ( 26, 10 ) 101 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (27, 12) 101 moved (MP) to ( 27, 12 ) 6 moved (MP) to ( 27, 11 ) Move ended for Hastur [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Shub-Niggurath Player pushed to (18, 10) 116 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 24, 7 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 24, 9 ) 13 moved (MP) to ( 25, 10 ) GET BALL FINAL RESULT: Boa TARGET: 3 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 26, 9 ) 13 moved (MP) to ( 27, 9 ) Boa scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 Smelling salts used. (2) Yog-Sothoth regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=12,y=6] : current status = 4 4 : current square = java.awt.Point[x=12,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=10] : current status = 4 5 : current square = java.awt.Point[x=13,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=5] : current status = 4 7 : current square = java.awt.Point[x=14,y=5] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=26,y=11] : current status = 4 11 : current square = java.awt.Point[x=26,y=11] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=27,y=12] : current status = 0 101 : current square = java.awt.Point[x=27,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=27,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=27,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=7] 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=28,y=0] 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=1] 106 : current square = java.awt.Point[x=24,y=5] : current status = 2 106 : current square = java.awt.Point[x=24,y=5] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=2] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=3] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=17,y=9] : current status = 1 112 : current square = java.awt.Point[x=17,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (2) Grind stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Old Ones Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 11, 3 ) 6 moved (SP) to ( 11, 11 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Old Ones Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 5 Distance: 6 Old Ones perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 12 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 26, 12 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 5 103: Select an action for Roller Select an action for Roller 116: Select an action for Bones Select an action for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 11 ) 112 moved (MP) to ( 25, 12 ) 112 moved (MP) to ( 26, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 25, 11 ) 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 24, 9 ) Move ended for John Dough [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 7 ) Move ended for Sausage Maker 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Roller Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 116: Select an action for Bones Select an action for Bones 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 3 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 18, 11 ) Move ended for Blood Shot [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 20, 9 ) Move ended for Con heo quay 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 10 ) Move ended for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for MeatCleaver Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Bones fouls Azathoth. (5, 6) +3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: Azathoth has been stunned. 1: status changed from 1 to 2. Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Bones [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 23, 9 ) Move ended for Red Eye [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 20, 8 ) Move ended for Pastry Boy Bloodpie Bakers turn ended. [Game Saved] (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 2 to 1. Azathoth rolls over. Old Ones start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 11 ) Move ended for Mordiggian Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 102 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (18, 10) 102 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 18, 11 ) 102 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Blood Shot is knocked over. Player pushed to (19, 9) 102 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 18, 10 ) Move ended for Hastur [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. SKULL Move ended for Nyarlathotep Nyarlathotep is knocked over. MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 4: status changed from 0 to 1. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) Move ended for John Dough 103: Select an action for Roller Select an action for Roller 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 10 ) Move ended for Con heo quay 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 17, 3 ) Move ended for Red Eye [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) Move ended for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Hastur saved by block skill. Blood Shot saved by block skill. Move ended for Blood Shot [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 5 ) Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 15, 6 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 17, 5 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 6 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Sausage Maker Shub-Niggurath is knocked over. Player pushed to (17, 9) 2 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (4, 5) + 1, (5, 5) + 0, 3: Shub-Niggurath has been badly hurt! 2: status changed from 0 to 8. Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 2: status changed from 8 to 1. [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 15, 4 ) Move ended for Roller Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 1 ) (6) Go for it successful. 11 moved (MP) to ( 17, 2 ) Move ended for Asp [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 2 ) 101 blocked. Old Ones , Choose a block die. POW Red Eye is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 17, 3 ) Move ended for Cthulhu [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (2) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 7 ) Move ended for Azathoth [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nyarlathotep Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 12, 6 ) Move ended for Shub-Niggurath Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) Move ended for Mordiggian Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Block selected. 113 blocked. Old Ones , Choose a block die. POW/SKULL Move ended for Hastur Con heo quay is knocked over. MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 4) + 1, 0: Con heo quay has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) Hastur saved by block skill. [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 12, 4 ) Move ended for Yog-Sothoth Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 7, 3 ) Move ended for Copperhead Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) Move ended for Boa Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (13, 2) 5 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) Move ended for Red Eye [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Move ended for Roller 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 10, 2 ) Move ended for John Dough [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) Move ended for Tiny Troll [Game Saved] 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 17, 4 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 12, 1 ) Move ended for Pastry Boy [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 3 ) Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 11, 7 ) Move ended for Bones [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Blood Shot Player pushed to (12, 8) 7 moved (MP) to ( 17, 8 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 9, 2 ) Move ended for Boa Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Block selected. 104 blocked. Old Ones , Choose a block die. POW Move ended for Cthulhu MeatCleaver is knocked over. Player pushed to (17, 4) 104 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 14, 2 ) (6) Go for it successful. 7 moved (MP) to ( 13, 3 ) Move ended for Mordiggian [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 103 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Yog-Sothoth Roller is knocked over. Player pushed to (11, 2) 103 moved (MP) to ( 11, 2 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for Copperhead 12: Select an action for Copperhead Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Blitz selected. 116 blocked. Old Ones , Choose a block die. POW Bones is knocked over. Player pushed to (10, 8) 116 moved (MP) to ( 10, 8 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 3 ) Move ended for Shub-Niggurath [Game Saved] Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 1 ) Move ended for Copperhead Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. POW Move ended for Nyarlathotep Sausage Maker is knocked over. Player pushed to (14, 8) 105 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 109 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 1 ) STUNTY skill used. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 6 + 0 = 6 Asp slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 5 ) (3) Go for it successful. 11 moved (MP) to ( 11, 4 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Asp knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 2 + 0 = 2 Asp is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Asp has been knocked prone. Move ended for Asp 11: status changed from 0 to 1. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Roller 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 1 ) 106 moved (MP) to ( 10, 1 ) Move ended for Pastry Boy 112: Select an action for John Dough Select an action for John Dough 112: Select an action for John Dough Select an action for John Dough 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (20, 0) 12 moved (MP) to ( 9, 0 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: John Dough TARGET: 4 --- ROLL: 2 + 0 = 2 John Dough is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (2, 6) + 0, 0: John Dough has been knocked out. Move ended for John Dough 112: status changed from 3 to 7. 112 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 5 Ball moved to ( 22, 1 ) Bloodpie Bakers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) John Dough stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 1 (1) Con heo quay stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 4 (4) Grind regains consciousness. 115: status changed from 7 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Starting second half. Old Ones Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 11, 3 ) 13 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 8, 5 ) 13 moved (SP) to ( 8, 9 ) Waiting for Bloodpie Bakers to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 108 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 19, 8 ) 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 16, 8 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 23, 10 ) 106 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Old Ones Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 5) Kickoff Roll (6+1) = Changing Weather Weather roll(2+5) Current Weather: Nice Kick result. Direction: 1 Distance: 6 Ball placed at (21, 5) Touchback!! Waiting for Bloodpie Bakers to give the ball to a member of their team on the field. Ball moved to ( 12, 2 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 105: Select an action for Sausage Maker Select an action for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 17, 4 ) Move ended for Pastry Boy 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 17, 5 ) Move ended for Hagas 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Sausage Maker Yog-Sothoth is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 3) + 1, 0: Yog-Sothoth has been stunned. 3: status changed from 0 to 2. 105 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for MeatCleaver Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Roller Shub-Niggurath is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 6 ) Move ended for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 4 ) Move ended for Tiny Troll [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Nyarlathotep is knocked over. Player pushed to (18, 4) 4 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 3 ) Move ended for Blood Shot [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 5 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 13, 2 ) Move ended for Bones 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 6 ) 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 15, 3 ) Move ended for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 15, 7 ) 1 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Bread Stick fouls Azathoth. (3, 6) +4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: Azathoth has been stunned. 1: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Bread Stick Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 2 to 1. Azathoth rolls over. 3: tackle zone state changed to true 3: status changed from 2 to 1. Yog-Sothoth rolls over. Old Ones start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 2 ) (5) Go for it successful. 4 moved (MP) to ( 12, 2 ) Move ended for Nyarlathotep [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 0 ) 6 moved (MP) to ( 13, 0 ) 6 moved (MP) to ( 14, 0 ) 6 moved (MP) to ( 15, 1 ) (3) Go for it successful. 6 moved (MP) to ( 14, 2 ) 116 blocked. (1) Hastur trips and falls trying to go for it! Team re-roll used. (1) Hastur trips and falls trying to go for it! Move ended for Hastur (6, 3) + 0, (0, 0) + 0, 0: Hastur has been knocked prone. 6: status changed from 0 to 1. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 3 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Nyarlathotep is knocked over. Player pushed to (17, 1) 4 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 8, 1 ) Move ended for Blood Shot [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 3 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 8, 2 ) Move ended for Red Eye [Game Saved] 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 6 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 8 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) Move ended for MeatCleaver 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Roller Shub-Niggurath is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. Roller saved by block skill. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 4 ) Move ended for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 1 ) Move ended for Tiny Troll [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 2 ) 116 moved (MP) to ( 11, 2 ) 116 moved (MP) to ( 10, 3 ) 116 moved (MP) to ( 9, 4 ) Move ended for Bones 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 11, 2 ) Move ended for Grind 106: Select an action for Pastry Boy Select an action for Pastry Boy 110: Select an action for Hagas Select an action for Hagas 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 (1) Pastry Boy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 9, 6 ) Move ended for Pastry Boy [Game Saved] 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 5 ) Move ended for Hagas Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 6, 3 ) 13 moved (MP) to ( 6, 2 ) 13 moved (MP) to ( 6, 1 ) Move ended for Boa Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nyarlathotep Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 12, 2 ) Move ended for Hastur Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 7 ) 106 blocked. Old Ones , Choose a block die. POW Pastry Boy is knocked over. Player pushed to (10, 5) 106 moved (MP) to ( 10, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (4, 2) + 0, 0: Pastry Boy has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 9, 5 ) Move ended for Mordiggian [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Azathoth [Game Saved] Select an action for Asp 11: Select an action for Asp Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 6, 2 ) Move ended for Copperhead Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) STUNTY skill used. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 3 + 0 = 3 Asp slips past his opponent(s) unhindered. 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 6, 4 ) 11 moved (MP) to ( 6, 3 ) Move ended for Asp [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 7, 4 ) Move ended for Cthulhu Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Pastry Boy rolls over. 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sausage Maker Shub-Niggurath is knocked over. Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 13, 6 ) [Game Saved] 103: Select an action for Roller Select an action for Roller 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for MeatCleaver Yog-Sothoth is knocked over. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Roller Select an action for Roller 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 6 ) Move ended for Hagas 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 4 ) Move ended for Bread Stick 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bones Mordiggian is knocked over. Player pushed to (20, 6) 7 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. 116 moved (MP) to ( 9, 5 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 7, 0 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Boa is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Boa has been knocked prone. 13: status changed from 0 to 1. Blood Shot saved by block skill. 102 moved (MP) to ( 6, 0 ) 102 moved (MP) to ( 5, 0 ) 102 moved (MP) to ( 4, 0 ) 102 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 2, 1 ) Blood Shot scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) John Dough stays UNconscious. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 2 (2) Con heo quay stays UNconscious. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 9 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Old Ones Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 12 ) 7 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 7, 5 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (19, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Old Ones quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 4 Distance: 0 12 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 15, 10 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 15, 12 ) 6 moved (SP) to ( 15, 13 ) 11 moved (SP) to ( 14, 11 ) Ball placed at (19, 3) Ball placed at (19, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 19, 2 ) [Game Saved] Ball in play. Old Ones start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 2 ) GET BALL FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) Hand off selected. Move ended for Copperhead Ball moved to ( 8, 9 ) GET BALL FINAL RESULT: Boa TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 11 ) Pass selected. Increased range band because of race. SHORT PASS PASS BEFORE RE_ROLL: Boa miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. PASS FINAL RESULT: Boa TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Boa Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Asp TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Mordiggian Bones is knocked over. Player pushed to (16, 8) 116 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (6) Bones is saved by his thick skull (6, 5) + 0, (6, 1) + 1, 0: Bones has been stunned. 116: status changed from 0 to 2. 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) Move ended for Cthulhu Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 16, 13 ) 103 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (18, 14) 103 moved (MP) to ( 18, 14 ) 6 moved (MP) to ( 17, 13 ) 103 blocked. Old Ones , Choose a block die. POW Roller is knocked over. Player pushed to (19, 14) 103 moved (MP) to ( 19, 14 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (6, 4) + 1, 4: Roller has been seriously injured!! (46) Smashed Hand - Niggling Injury 103: status changed from 0 to 9. 6 moved (MP) to ( 18, 14 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) Move ended for Hastur [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (3) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. POW/SKULL Move ended for Azathoth Sausage Maker saved by block skill. Azathoth saved by block skill. [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) Move ended for Asp Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 12 ) Move ended for Shub-Niggurath Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 109 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Yog-Sothoth Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 13 ) (1) Nyarlathotep trips and falls trying to go for it! Move ended for Nyarlathotep Old Ones: All players have moved. 4 moved (MP) to ( 17, 13 ) (2, 6) + 0, (0, 0) + 0, 0: Nyarlathotep has been knocked prone. 4: status changed from 0 to 1. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 116: tackle zone state changed to true 116: status changed from 2 to 1. Bones rolls over. 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 4 ) Move ended for Grind 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 7 ) Move ended for Hagas 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 18, 11 ) Move ended for Red Eye [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 12 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Shub-Niggurath is knocked over. Player pushed to (13, 13) 2 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Pastry Boy Hastur is knocked over. Player pushed to (11, 15) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 3) + 0, 0: Hastur has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for MeatCleaver Yog-Sothoth is knocked over. Player pushed to (15, 6) 3 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 18, 9 ) Move ended for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll 105: Select an action for Sausage Maker Select an action for Sausage Maker Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. POW Move ended for Azathoth Sausage Maker is knocked over. Player pushed to (17, 9) 105 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nyarlathotep Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 17, 12 ) Move ended for Shub-Niggurath Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 11 ) 101 blocked. Old Ones , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (19, 12) 101 moved (MP) to ( 19, 12 ) Move ended for Cthulhu [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 12 ) Move ended for Asp Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) Move ended for Mordiggian Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 14, 13 ) 13 moved (MP) to ( 15, 13 ) Move ended for Boa Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 9 ) Copperhead fouls Bones. (3, 4) +1 IGMEOY Roll = 3 Move ended for Copperhead Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 106: Select an action for Pastry Boy Select an action for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Pastry Boy Pastry Boy is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. POW Move ended for Shub-Niggurath Blood Shot is knocked over. Player pushed to (19, 13) 102 moved (MP) to ( 19, 13 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 18, 11 ) 101 blocked. Old Ones , Choose a block die. POW Red Eye is knocked over. Player pushed to (20, 13) 101 moved (MP) to ( 20, 13 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 12 ) Move ended for Cthulhu [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 19, 10 ) Move ended for Mordiggian Select an action for Azathoth 1: Select an action for Azathoth Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) Move ended for Asp Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 20, 10 ) Move ended for Boa Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) STUNTY skill used. DODGE FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 4 + 0 = 4 Copperhead slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) Move ended for Copperhead [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 104 blocked. Old Ones , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Yog-Sothoth MeatCleaver is knocked over. Player pushed to (15, 4) 104 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 21, 12 ) Move ended for Nyarlathotep Old Ones: All players have moved. Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 6 ) Move ended for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 BREAK TACKLE skill NOT used. It would not help. DODGE BEFORE RE_ROLL: Blood Shot knocked over trying to dodge. TARGET: 8 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Blood Shot TARGET: 8 --- ROLL: 1 + 0 = 1 Blood Shot is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 11 ) 11 moved (MP) to ( 22, 11 ) 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 11 ) 11 moved (MP) to ( 25, 11 ) 11 moved (MP) to ( 26, 11 ) 11 moved (MP) to ( 27, 11 ) Asp scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=18,y=12] : current status = 4 2 : current square = java.awt.Point[x=18,y=12] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=6] : current status = 4 3 : current square = java.awt.Point[x=14,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=21,y=12] : current status = 4 4 : current square = java.awt.Point[x=21,y=12] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=20,y=12] : current status = 0 5 : current square = java.awt.Point[x=20,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 Smelling salts used. (3) Hastur regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=11] : current status = 0 12 : current square = java.awt.Point[x=18,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=20,y=10] : current status = 0 13 : current square = java.awt.Point[x=20,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=20,y=13] : current status = 1 101 : current square = java.awt.Point[x=20,y=13] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=12] : current status = 1 102 : current square = java.awt.Point[x=19,y=12] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (3) John Dough stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (6) Con heo quay regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=14,y=4] : current status = 0 115 : current square = java.awt.Point[x=14,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Old Ones Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 7, 5 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 16, 6 ) 113 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 23, 10 ) 102 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 18, 3 ) 101 moved (SP) to ( 18, 11 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Old Ones Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 6 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Old Ones start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) Move ended for Mordiggian Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 101 blocked. Old Ones , Choose a block die. POW Red Eye is knocked over. Player pushed to (18, 10) 101 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) (2) Go for it successful. 6 moved (MP) to ( 19, 12 ) Move ended for Hastur [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 10 ) Move ended for Cthulhu Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Azathoth 1: Select an action for Azathoth Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 10 ) Move ended for Boa Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. POW Move ended for Yog-Sothoth Bones is knocked over. Player pushed to (16, 10) 116 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) (5) Go for it successful. 4 moved (MP) to ( 14, 9 ) Move ended for Nyarlathotep [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 104 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Azathoth Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) Move ended for Asp Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 14, 8 ) Move ended for Copperhead Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 105 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Shub-Niggurath Old Ones: All players have moved. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) Old Ones turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 12 ) Scatter roll: 4 Ball moved to ( 21, 12 ) Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tiny Troll Shub-Niggurath is knocked over. Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for MeatCleaver Boa is knocked over. Player pushed to (15, 11) 13 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 0, (5, 4) + 2, 4: Boa has been seriously injured!! (23) Groin Sprain - Miss next game 13: status changed from 0 to 9. 13 moved (SP) to ( 0, 13 ) [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 17, 7 ) Move ended for Red Eye 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 11 ) 110 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hagas dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hagas TARGET: 3 --- ROLL: 4 + 0 = 4 110 moved (MP) to ( 21, 11 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 18, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Hagas TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 2 Scatter roll: 2 Move ended for Hagas Ball moved to ( 6, 6 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 5, 6 ) Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 10 ) 6 moved (MP) to ( 22, 9 ) 6 moved (MP) to ( 23, 8 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 23, 6 ) 106 blocked. (6) Go for it successful. Old Ones , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Pastry Boy saved by block skill. Hastur saved by block skill. Move ended for Hastur [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 23, 7 ) Move ended for Asp Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. POW Move ended for Mordiggian Bones is knocked over. Player pushed to (17, 9) 116 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 7 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 104 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Yog-Sothoth MeatCleaver is knocked over. Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 15, 10 ) STUNTY skill used. DODGE FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 4 + 0 = 4 Copperhead slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 8 ) (3) Go for it successful. 12 moved (MP) to ( 22, 7 ) (5) Go for it successful. 12 moved (MP) to ( 22, 6 ) Move ended for Copperhead [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 6 ) Move ended for Nyarlathotep Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 9 ) Move ended for Cthulhu Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Azathoth Old Ones: All players have moved. Player pushed to (15, 5) 115 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 15, 6 ) Old Ones turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Tiny Troll Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 22, 7 ) Move ended for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 22, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (5, 6) 6 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 5, 7 ) 102 moved (MP) to ( 23, 6 ) Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Pastry Boy Hastur saved by block skill. Pastry Boy saved by block skill. [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) Move ended for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Con heo quay Player pushed to (14, 10) 3 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 16, 9 ) [Game Saved] 110: Select an action for Hagas Select an action for Hagas 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hagas TARGET: 3 --- ROLL: 5 + 0 = 5 Hagas slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 25, 8 ) Move ended for Hagas [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 7 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 8 ) Move ended for Grind Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Old Ones start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Azathoth [Game Saved] Select an action for Hastur 6: Select an action for Hastur Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 108 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Shub-Niggurath Tiny Troll is knocked over. Player pushed to (15, 5) 108 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 1) + 1, 0: Tiny Troll has been stunned. 108: status changed from 0 to 2. 2 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Nyarlathotep 4: Select an action for Nyarlathotep 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) Move ended for Nyarlathotep Select an action for Copperhead 12: Select an action for Copperhead Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (22, 5) 102 moved (MP) to ( 22, 5 ) 6 moved (MP) to ( 23, 6 ) Block selected. 102 blocked. Old Ones , Choose a block die. POW Move ended for Hastur Blood Shot is knocked over. Player pushed to (21, 4) 102 moved (MP) to ( 21, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for Copperhead 12: Select an action for Copperhead Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 113 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Yog-Sothoth Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 116 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Mordiggian Bones is knocked over. Player pushed to (18, 8) 116 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 7 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Asp knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Asp TARGET: 3 --- ROLL: 1 + 0 = 1 Asp is knocked over. (6, 2) + 0, (5, 4) + 1, 1: Asp has been badly hurt! Move ended for Asp 11: status changed from 0 to 8. 11 moved to dugout ( 0, 11 ) Ball moved to ( 23, 8 ) Old Ones turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=6] : current status = 4 1 : current square = java.awt.Point[x=15,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=6] : current status = 4 2 : current square = java.awt.Point[x=14,y=6] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=18,y=4] : current status = 0 4 : current square = java.awt.Point[x=18,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=19,y=9] : current status = 0 5 : current square = java.awt.Point[x=19,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=11] : current status = 8 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=21,y=4] : current status = 1 102 : current square = java.awt.Point[x=21,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=5] : current status = 2 108 : current square = java.awt.Point[x=15,y=5] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=20,y=7] : current status = 0 109 : current square = java.awt.Point[x=20,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=25,y=8] : current status = 0 110 : current square = java.awt.Point[x=25,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (3) John Dough stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=18,y=8] : current status = 1 116 : current square = java.awt.Point[x=18,y=8] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Old Ones Winnings Roll: 2 + 2 Bloodpie Bakers Winnings Roll: 1 + -3 Azathoth gets an MVP award. Bones gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=2 +1 for win +1 for TDs +1 for cas (2) Old Ones FF Roll: 2 + 3 not conceding roll=3 -1 for loss +1 for cas (2) -1 from high FF of 18 Bloodpie Bakers FF Roll: 3 + -1 ***END Fan Factor DEBUG*** D6: 1(111) 2(147) 3(140) 4(114) 5(130) 6(144) Total(786) D8: 1(3) 2(5) 3(2) 4(3) 5(5) 6(3) 7(3) 8(4) Total(28) GAME OVER Final Score: Old Ones: 2 Bloodpie Bakers: 1 WINNINGS Old Ones: 40000 Bloodpie Bakers: 0 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3