Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Bougri Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Toureux Player 6: L Skaven Lineman 7 3 3 7 [Block, Tackle] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Prehensile Tail, Pro, Wild Animal] Player 8 name: Dilate La Rate Player 8: Gr Gutter Runner 9 2 6 7 [+ag, +ag, Block, Dodge, Side Step, Sure Hands] Player 9 name: Fier à Rat Player 9: S Storm Vermin 6 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Tulo Rat Player 10: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Strong Arm, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Sprint, Sure Feet] Player 13 name: Sumatran Rat Squirrel Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Appat Rat Player 14: L Skaven Lineman 7 3 3 7 [;] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Pass, Sure Hands] Player 16 name: Rat Lebol Player 16: L Skaven Lineman 7 3 2 7 [Block] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1129] Connected as server to game 'yummy'. Waiting for client. Receiving: Blood Drakkar.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Geirroed Epitaf Player 101: B Norse Blitzer 6 4 3 7 [+st, Block, Frenzy, Jump Up, Mighty Blow, Piling On] Player 102 name: Oggie Oggilthorpe Player 102: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 103 name: Bjorn Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 104 name: Odin Bellegaf Player 104: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 105 name: Bjorn Cinematograf Player 105: B Norse Blitzer 6 3 2 7 [Block, Frenzy, Guard, Jump Up] Player 106 name: Otto Graf Player 106: L Norse Lineman 6 3 3 7 [Block] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 108 name: Edwin Pictograf Player 108: L Norse Lineman 6 3 3 7 [Block, Kick] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block] Player 111 name: Leif Completementpaf Player 111: L Norse Lineman 7 3 5 7 [+ag, +ag, +ma, Block, Sure Hands, Tackle] Player 113 name: Knut Polygraf Player 113: B Norse Blitzer 6 3 3 7 [Block, Dodge, Frenzy, Guard, Jump Up, Mighty Blow, Piling On, Tackle] Player 114 name: Aegir Bathyscaf Player 114: B Norse Blitzer 6 3 3 7 [Block, Dauntless, Frenzy, Jump Up] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 3 7 [Block, Dirty Player] Done loading opponent team. *** Setup start *** Weather roll(2+5) Current Weather: Nice *** Setup start *** Gate: 110000 screaming fans show up for the game. Rongeurs Flamboyants gets a LEADER reroll. GrrRaaaT manages to ignore the niggling pain. Dilate La Rate manages to ignore the niggling pain. Tulo Rat manages to ignore the niggling pain. Odin Bellegaf manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Blood Drakkar win the toss. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 19, 8 ) 103 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 18, 13 ) 105 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 21, 6 ) 115 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( 16, 6 ) 107 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 29, 3 ) 102 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 29, 4 ) 113 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 18, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+1) = Riot The game is held up by a riot for 6 turns. Verified Opponent Roll = 2 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (23, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 22, 0 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fier à Rat Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 7 ) Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Move ended for GrrRaaaT Grossebouf saved by block skill. GrrRaaaT saved by block skill. [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 110 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (16, 5) 110 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) Move ended for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) Move ended for Rat Tonlaveur Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (18, 9) 101 moved (MP) to ( 18, 9 ) Move ended for Rat Toureux [Game Saved] Select an action for Appat Rat 14: Select an action for Appat Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 14, 12 ) Move ended for Appat Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 10, 1 ) 10 moved (MP) to ( 9, 0 ) 10 moved (MP) to ( 8, 0 ) 10 moved (MP) to ( 7, 0 ) GET BALL FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 3 + 0 = 3 (1) Tulo Rat trips and falls trying to go for it! Rongeurs Flamboyants uses their LEADER reroll. (2) Go for it successful. 10 moved (MP) to ( 8, 1 ) Pass selected. STRONG ARM skill used. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Tulo Rat TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Tulo Rat Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 8 ) 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 11, 12 ) 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 12 ) Move ended for Rat ZeMotte Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) Move ended for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) Move ended for Came Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 17, 8 ) Move ended for Bjorn Bellegaf [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 11 ) Move ended for Bjorn Cinematograf 108: Select an action for Edwin Pictograf Select an action for Edwin Pictograf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 17, 10 ) Move ended for Edwin Pictograf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 1 (1) Duncan Ilsesclaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Duncan Ilsesclaf trips and falls trying to go for it! Move ended for Duncan Ilsesclaf 110 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Soren Vraimenpaf is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 5) + 1, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 7 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 8) 103 moved (MP) to ( 18, 8 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Bjorn Bellegaf has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 17, 8 ) Move ended for Rat Chitique [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Fier à Rat Grossebouf is knocked over. Player pushed to (17, 9) 107 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Bjorn Cinematograf is knocked over. Player pushed to (18, 11) 105 moved (MP) to ( 18, 11 ) (2, 4) + 0, (0, 0) + 0, 0: Bjorn Cinematograf has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Edwin Pictograf is knocked over. Player pushed to (17, 11) 108 moved (MP) to ( 17, 11 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (4, 6) + 2, (5, 3) + 1, 0: Edwin Pictograf has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 2 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) Move ended for Tulo Rat Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) Hand off selected. Move ended for Came Rat Ball moved to ( 13, 12 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Rat ZeMotte Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Appat Rat 14: Select an action for Appat Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) Move ended for Appat Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Soren Vraimenpaf rolls over. 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 7 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 6 ) Move ended for Leif Completementpaf 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Geirroed Epitaf Rat Chitique is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (4, 4) + 0, (6, 4) + 1, 2: Rat Chitique has been badly hurt! 3: status changed from 0 to 8. Geirroed Epitaf saved by block skill. 3 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 (1) Bjorn Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 15, 6 ) SPRINT used. Move ended for Bjorn Bellegaf [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 15, 7 ) 9 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Fier à Rat is knocked over. Player pushed to (12, 8) 9 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Fier à Rat has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 16, 8 ) Move ended for Knut Polygraf [Game Saved] 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 9 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Oggie Oggilthorpe fouls Fier à Rat. (5, 1) +4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, 0: Fier à Rat has been stunned. 9: status changed from 2 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Oggie Oggilthorpe Blood Drakkar turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 6 (6) Edwin Pictograf regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 3 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 4 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 0, 1 ) 12 moved (SP) to ( 7, 8 ) 10 moved (SP) to ( 7, 6 ) 15 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 8, 8 ) 10 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 0, 3 ) 6 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 13, 6 ) 6 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 6 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 29, 5 ) 102 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 29, 7 ) 115 moved (SP) to ( 28, 7 ) 114 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (5+2) = Changing Weather Weather roll(2+2) Current Weather: Nice KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 11) Scatter roll: 5 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 1 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Geirroed Epitaf Rat Lebol is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (2, 6) + 0, (4, 6) + 1, 4: Rat Lebol has been seriously injured!! (56) Pinched Nerve - Niggling Injury 16: status changed from 0 to 9. 101 moved (MP) to ( 14, 6 ) 16 moved (SP) to ( 0, 13 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Grossebouf Rat Toureux is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 6) + 1, (1, 2) + 0, 0: Rat Toureux has been stunned. 6: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 8 ) 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Knut Polygraf Appat Rat is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (1, 6) + 1, (6, 1) + 0, 0: Appat Rat has been stunned. 14: status changed from 0 to 2. Knut Polygraf saved by block skill. [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) Move ended for Bjorn Cinematograf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 11 ) Move ended for Otto Graf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 14, 10 ) Move ended for Aegir Bathyscaf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) Move ended for Hierulf Piaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 10 ) Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Leif Completementpaf fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Leif Completementpaf Ball moved to ( 14, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 (1) Bjorn Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 15, 11 ) Move ended for Bjorn Bellegaf [Game Saved] 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 6 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Oggie Oggilthorpe fouls Rat Toureux. (2, 1) +6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (2, 6) + 0, 0: Rat Toureux has been knocked out. 6: status changed from 2 to 7. 6 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Oggie Oggilthorpe Blood Drakkar turn ended. [Game Saved] 14: tackle zone state changed to true 14: status changed from 2 to 1. Appat Rat rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 13, 13 ) 11 moved (MP) to ( 14, 12 ) Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(3) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) Move ended for Rat Tonlaveur Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 11, 11 ) Move ended for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) Move ended for Came Rat Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) Move ended for Bjorn Cinematograf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 10 ) Move ended for Leif Completementpaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Aegir Bathyscaf Fier à Rat is knocked over. Player pushed to (17, 12) 9 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 3) + 0, (4, 4) + 0, 0: Fier à Rat has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) 114 moved (MP) to ( 13, 11 ) [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 17, 11 ) 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 13 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 12) 11 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 14, 12 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Staman is knocked over. Player pushed to (17, 11) 11 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 113 moved (MP) to ( 13, 12 ) 113: status changed from 4 to 1. Move ended for Knut Polygraf 113: status changed from 1 to 1. [Game Saved] 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 9 ) Move ended for Geirroed Epitaf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 8 ) Move ended for Otto Graf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 11, 10 ) Move ended for Oggie Oggilthorpe 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 12 ) Move ended for Bjorn Bellegaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) Move ended for Odin Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 13 ) 115 moved (MP) to ( 12, 13 ) 115 moved (MP) to ( 11, 12 ) 11 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Hierulf Piaf fouls Rat Staman. (5, 1) +3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Rat Staman has been stunned. 11: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 11: tackle zone state changed to true 11: status changed from 2 to 1. Rat Staman rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Appat Rat 14: Select an action for Appat Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Appat Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 8 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Geirroed Epitaf is knocked over. Player pushed to (13, 9) 101 moved (MP) to ( 13, 9 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Geirroed Epitaf has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 12, 9 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 10, 10 ) Move ended for Tulo Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) Move ended for Rat ZeMotte Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat Musqué Oggie Oggilthorpe is knocked over. Player pushed to (11, 9) 102 moved (MP) to ( 11, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) Came Rat fouls Oggie Oggilthorpe. (5, 5) +4 (3, 2) + 0, 0: Oggie Oggilthorpe has been stunned. 102: status changed from 1 to 2. IGMEOY Roll = 6 The ref spots the foul and bans Came Rat from the rest of the game! (6) Argue the call succeeds! Move ended for Came Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Oggie Oggilthorpe rolls over. 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) Move ended for Bjorn Cinematograf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Grossebouf 107: tackle zone state changed to false [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Aegir Bathyscaf Rat Tonlaveur is knocked over. 2 blocked. Player pushed to (19, 11) 2 moved (MP) to ( 10, 11 ) Player pushed to (18, 10) 4 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 3) + 0, (4, 2) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. 114 moved (MP) to ( 12, 10 ) [Game Saved] 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Geirroed Epitaf GrrRaaaT is knocked over. Player pushed to (18, 8) 7 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 12, 9 ) 101: status changed from 0 to 1. 101: status changed from 1 to 1. [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Otto Graf Appat Rat is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (3, 6) + 0, (6, 6) + 0, 6: Appat Rat has been KILLED!! 14: status changed from 0 to 10. Otto Graf saved by block skill. 14 moved (SP) to ( 0, 14 ) [Game Saved] 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Rat Musqué is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. PILING ON not necessary. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (1, 6) + 1, (3, 2) + 0, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. Knut Polygraf saved by block skill. 113 moved (MP) to ( 11, 11 ) Move ended for Knut Polygraf [Game Saved] 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 11 ) Move ended for Odin Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) Move ended for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 11 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Hierulf Piaf fouls Rat Staman. (5, 2) +5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 2 (5, 1) + 2, 0: Rat Staman has been knocked out. 11: status changed from 1 to 7. 11 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Hierulf Piaf [Game Saved] 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf Blood Drakkar turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rat Musqué rolls over. 4: tackle zone state changed to true 4: status changed from 2 to 1. Rat Tonlaveur rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(3) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 4, 2 ) Move ended for Came Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 4, 3 ) Move ended for Rat ZeMotte Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 9 ) DODGE BEFORE RE_ROLL: Tulo Rat knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 3 + 0 = 3 Tulo Rat slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 5, 5 ) 10 moved (MP) to ( 4, 4 ) Move ended for Tulo Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 9 ) Move ended for Oggie Oggilthorpe 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 9 ) Move ended for Otto Graf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 12 ) 115 moved (MP) to ( 9, 11 ) 115 moved (MP) to ( 9, 10 ) Move ended for Hierulf Piaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 10, 9 ) Move ended for Grossebouf [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 8, 11 ) 114 moved (MP) to ( 7, 11 ) 114 moved (MP) to ( 7, 10 ) Move ended for Aegir Bathyscaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 11 ) Move ended for Bjorn Bellegaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 9 ) Move ended for Knut Polygraf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 8, 10 ) Move ended for Odin Bellegaf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 12 ) 105 moved (MP) to ( 9, 12 ) 105 moved (MP) to ( 8, 11 ) 105 moved (MP) to ( 7, 11 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 11 ) Move ended for Leif Completementpaf 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 10 ) Move ended for Geirroed Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 3 ) 10 moved (MP) to ( 6, 2 ) Move ended for Tulo Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 2 ) Move ended for Rat ZeMotte Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 1 ) 12 moved (MP) to ( 6, 1 ) 12 moved (MP) to ( 7, 1 ) Move ended for Came Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: GrrRaaaT TARGET: 3 --- ROLL: 6 + 0 = 6 GrrRaaaT slips past his opponent(s) unhindered. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 5 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 6 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Musqué slips past his opponent(s) unhindered. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 13, 9 ) Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 6, 10 ) 106 moved (MP) to ( 5, 11 ) 106 moved (MP) to ( 4, 11 ) 106 moved (MP) to ( 3, 11 ) Move ended for Otto Graf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 6, 10 ) 114 moved (MP) to ( 5, 10 ) 114 moved (MP) to ( 4, 10 ) 114 moved (MP) to ( 3, 10 ) Move ended for Aegir Bathyscaf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 10 ) 102 moved (MP) to ( 4, 10 ) Move ended for Oggie Oggilthorpe 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 10 ) 104 moved (MP) to ( 6, 11 ) 104 moved (MP) to ( 5, 11 ) 104 moved (MP) to ( 4, 11 ) Move ended for Odin Bellegaf 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 10 ) 105 moved (MP) to ( 5, 10 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 5, 12 ) Move ended for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 5, 13 ) 103 moved (MP) to ( 4, 13 ) 103 moved (MP) to ( 3, 12 ) Move ended for Bjorn Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 11 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 6, 11 ) 115 moved (MP) to ( 5, 11 ) Move ended for Hierulf Piaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 11 ) 113 moved (MP) to ( 6, 12 ) 113 moved (MP) to ( 5, 13 ) 113 moved (MP) to ( 4, 12 ) Move ended for Knut Polygraf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 11, 7 ) Move ended for Grossebouf [Game Saved] 101: Select an action for Geirroed Epitaf Select an action for Geirroed Epitaf 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 12, 9 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rat Musqué is knocked over. Player pushed to (15, 9) 2 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 3) + 1, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 7 ) Move ended for Geirroed Epitaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rat Musqué rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 3 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) Move ended for Tulo Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 6 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Geirroed Epitaf is knocked over. Player pushed to (13, 8) 101 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 4) + 1, 0: Geirroed Epitaf has been stunned. 101: status changed from 0 to 2. 7 moved (MP) to ( 12, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 6 ) Move ended for Rat ZeMotte Select an action for Came Rat 12: Select an action for Came Rat Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 6 ) Move ended for Came Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Grossebouf is knocked over. Player pushed to (11, 8) 107 moved (MP) to ( 11, 8 ) (3, 5) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Geirroed Epitaf rolls over. 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 10 ) 105 moved (MP) to ( 7, 10 ) 105 moved (MP) to ( 8, 9 ) 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 10, 7 ) Move ended for Bjorn Cinematograf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 4, 13 ) 103 moved (MP) to ( 5, 13 ) 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 6, 11 ) 103 moved (MP) to ( 5, 10 ) Move ended for Bjorn Bellegaf 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 4, 9 ) 114 moved (MP) to ( 5, 8 ) 114 moved (MP) to ( 6, 7 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 9, 6 ) Move ended for Aegir Bathyscaf 106: Select an action for Otto Graf Select an action for Otto Graf 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 3, 10 ) Move ended for Otto Graf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 102: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 10 ) 115 moved (MP) to ( 7, 10 ) Move ended for Hierulf Piaf 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Foul selected. 113 moved (MP) to ( 5, 11 ) 113 moved (MP) to ( 6, 10 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 1 (1) Knut Polygraf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 9, 7 ) Move ended for Knut Polygraf [Game Saved] 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 3, 11 ) Move ended for Odin Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 4, 12 ) Move ended for Leif Completementpaf Blood Drakkar turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 12, 9 ) Move ended for Rat Musqué Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(5) - PRO works! (5) WILD ANIMAL roll passed. Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (10, 8) 107 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 8 ) Block selected. 107 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (9, 8) 107 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Tonlaveur Player pushed to (8, 6) Player 113 pushed to (8, 6) 113 moved (MP) to ( 8, 6 ) Player pushed to (9, 7) 105 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat ZeMotte Player pushed to (8, 7) 105 moved (MP) to ( 8, 7 ) [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 8 ) Move ended for Came Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 12, 7 ) Tulo Rat fouls Geirroed Epitaf. (2, 3) +3 (4, 1) + 0, 0: Geirroed Epitaf has been stunned. 101: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Tulo Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Geirroed Epitaf rolls over. 113: Select an action for Knut Polygraf Select an action for Knut Polygraf 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 9, 5 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Rat ZeMotte is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (2, 6) + 0, (2, 4) + 1, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. Knut Polygraf saved by block skill. 113 moved (MP) to ( 10, 5 ) Move ended for Knut Polygraf [Game Saved] 105: Select an action for Bjorn Cinematograf Select an action for Bjorn Cinematograf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 7 ) Move ended for Bjorn Cinematograf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grossebouf GrrRaaaT is knocked over. Player pushed to (18, 7) 7 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 1) + 1, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. 107 moved (MP) to ( 10, 8 ) [Game Saved] 114: Select an action for Aegir Bathyscaf Select an action for Aegir Bathyscaf 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 10, 11 ) Move ended for Aegir Bathyscaf 103: Select an action for Bjorn Bellegaf Select an action for Bjorn Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 4, 11 ) Move ended for Bjorn Bellegaf 111: Select an action for Leif Completementpaf Select an action for Leif Completementpaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Foul selected. 115 moved (MP) to ( 8, 9 ) 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 10, 7 ) 7 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 3 DIRTY PLAYER skill used on armor roll. Hierulf Piaf fouls GrrRaaaT. (2, 3) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 2 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Hierulf Piaf Blood Drakkar turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. GrrRaaaT rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 8 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) Came Rat fouls Geirroed Epitaf. (5, 2) +4 (1, 4) + 0, 0: Geirroed Epitaf has been stunned. 101: status changed from 1 to 2. IGMEOY Roll = 2 Move ended for Came Rat [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 11, 12 ) Move ended for Rat Musqué GrrRaaaT has already moved this turn. Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 10 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (10, 12) 114 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 10, 11 ) Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Tulo Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Geirroed Epitaf rolls over. 104: Select an action for Odin Bellegaf Select an action for Odin Bellegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 2, 11 ) Odin Bellegaf scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Rat Toureux stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Fier à Rat stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 9 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Rat Staman stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 10 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 21, 5 ) 114 moved (SP) to ( 21, 8 ) 113 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 17, 8 ) 102 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 13, 9 ) 13 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 8, 6 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 8 Distance: 3 12 moved (SP) to ( 15, 11 ) 4 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 15, 12 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 2 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) Move ended for Rat Musqué Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 10) 109 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 15, 9 ) Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (16, 12) Player 12 pushed to (16, 12) 12 moved (MP) to ( 16, 12 ) Player pushed to (15, 11) 109 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 15, 10 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Soren Vraimenpaf is knocked over. Player pushed to (16, 10) 109 moved (MP) to ( 16, 10 ) (4, 4) + 0, (3, 1) + 0, 0: Soren Vraimenpaf has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 10, 2 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 2 + 0 = 2 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 10, 6 ) Pass selected. LONG PASS PASS BEFORE RE_ROLL: Rat ZeMotte miss threw the ball! TARGET: 3 --- ROLL: 3 + -1Lp = 2 PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 6 Move ended for Rat ZeMotte Ball moved to ( 16, 12 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 12 ) 12 moved (MP) to ( 22, 12 ) 12 moved (MP) to ( 23, 12 ) 12 moved (MP) to ( 24, 12 ) (1) Came Rat trips and falls trying to go for it! SURE FEET skill used. (1) Came Rat trips and falls trying to go for it! Move ended for Came Rat 12 moved (MP) to ( 25, 12 ) (1, 1) + 0, (0, 0) + 0, 0: Came Rat has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 25, 13 ) Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=16,y=11] : current status = 0 2 : current square = java.awt.Point[x=16,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (3) Rat Toureux stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=13,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=13,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : current status = 7 (2) Fier à Rat stays UNconscious. 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : rearrange KO player to square java.awt.Point[x=0,y=9] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=0,y=10] : current status = 7 11 : current status = 7 (6) Rat Staman regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=25,y=12] : current status = 1 12 : current square = java.awt.Point[x=25,y=12] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=10,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=10,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=0,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=17,y=10] : current status = 0 108 : current square = java.awt.Point[x=17,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=10] : current status = 2 109 : current square = java.awt.Point[x=16,y=10] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=18,y=4] : current status = 0 115 : current square = java.awt.Point[x=18,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=18,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=18,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 5 + -1 Blood Drakkar Winnings Roll: 1 + 0 Rat Bougri gets an MVP award. Hierulf Piaf gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 not conceding roll=4 -1 for loss -2 from high FF of 21 Rongeurs Flamboyants FF Roll: 4 + -3 not conceding roll=6 Blood Drakkar FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(103) 2(93) 3(77) 4(75) 5(80) 6(78) Total(506) D8: 1(2) 2(2) 3(0) 4(1) 5(1) 6(1) 7(0) 8(4) Total(11) GAME OVER Final Score: Rongeurs Flamboyants: 0 Blood Drakkar: 1 WINNINGS Rongeurs Flamboyants: 40000 Blood Drakkar: 10000 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3