Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Nerves Of Steel] Player 3 name: Bacon Player 3: T Elf Thrower 5 3 5 7 [+ag, Pass, Safe Throw, Strong Arm] Player 5 name: Binks Player 5: L Elf Lineman 6 4 4 7 [+st] Player 6 name: Shultz Player 6: L Elf Lineman 6 3 4 7 [Block] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [;] Player 8 name: Larson Player 8: L Elf Lineman 6 3 4 7 [Block] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block] Player 12 name: Sopinka Player 12: B Elf Blitzer 7 3 4 8 [Block, Side Step, Strip Ball] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Nerves Of Steel] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1149] Connected as server to game 'guitarwhores'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Dodge, Pass, Strong Arm] Player 112 name: Tegan Player 112: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Weather roll(6+4) Current Weather: Nice *** Setup start *** Gate: 47000 screaming fans show up for the game. Waugh manages to ignore the niggling pain. Kyle Gass is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Filthy Whoresons win the toss. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 21, 9 ) 111 moved (SP) to ( 22, 7 ) 102 moved (SP) to ( 21, 1 ) 106 moved (SP) to ( 21, 13 ) 108 moved (SP) to ( 21, 3 ) 107 moved (SP) to ( 21, 11 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 14, 14 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 9, 7 ) 2 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 14, 13 ) 1 moved location (MPL) to ( 13, 10 ) 10 moved location (MPL) to ( 14, 10 ) 12 moved (SP) to ( 5, 2 ) 13 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 11, 3 ) 6 moved (SP) to ( 1, 7 ) 11 moved (SP) to ( 1, 6 ) 6 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 8, 5 ) 3 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 1, 5 ) 11 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 11, 12 ) 13 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (6+6) = Pitch Invasion Guitarmageddon: 4 + 5 FanFactor Filthy Whoresons: 4 + 11 FanFactor Filthy Whoresons fans invade the pitch. Verified Opponent Roll = 6 Verified Opponent Roll = 10 Sara is injured by the crowd. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, 0: Sara has been stunned. 113: status changed from 0 to 2. Verified Opponent Roll = 2 Dave Mustaine is injured by the crowd. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: Dave Mustaine has been stunned. 104: status changed from 0 to 2. Verified Opponent Roll = 3 Jimmy Page is injured by the crowd. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (3, 5) + 0, 0: Jimmy Page has been knocked out. 106: status changed from 0 to 7. 106 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 3 Kirk Hammett is injured by the crowd. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (2, 6) + 0, 0: Kirk Hammett has been knocked out. 107: status changed from 0 to 7. 107 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 5 Tom Morello is injured by the crowd. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: Tom Morello has been stunned. 111: status changed from 0 to 2. Verified Opponent Roll = 2 Kerry King is injured by the crowd. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Kerry King has been stunned. 105: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 4 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 6 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 5 ) Move ended for Shultz Select an action for Cardozo 10: Select an action for Cardozo Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 7 ) Move ended for Binks Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 7 ) Move ended for Larson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 6 ) 112 blocked. Filthy Whoresons , Choose a block die. POW Tegan is knocked over. Player pushed to (21, 4) 112 moved (MP) to ( 21, 4 ) (3, 6) + 0, (1, 2) + 0, 0: Tegan has been stunned. 112: status changed from 0 to 2. 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 5 ) Move ended for Waugh [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 20, 8 ) Move ended for Cube Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) Move ended for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 7 ) Move ended for Vidal Select an action for Watterson 7: Select an action for Watterson Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 5, 6 ) GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 6 Move ended for Sopinka Ball moved to ( 11, 9 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 11 ) 7 moved (MP) to ( 20, 10 ) (2) Go for it successful. 7 moved (MP) to ( 21, 10 ) Move ended for Watterson [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 10 ) Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Dave Mustaine rolls over. 105: tackle zone state changed to true 105: status changed from 2 to 1. Kerry King rolls over. 111: tackle zone state changed to true 111: status changed from 2 to 1. Tom Morello rolls over. 112: tackle zone state changed to true 112: status changed from 2 to 1. Tegan rolls over. 113: tackle zone state changed to true 113: status changed from 2 to 1. Sara rolls over. 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DIVING TACKLE skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 3 + -2 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 1 + 0 = 1 1: status changed from 0 to 1. 1 moved (MP) to ( 16, 6 ) Jack Black is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 4 to 1. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 9 ) Move ended for Vidal Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 14, 9 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) Move ended for Larson Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 4 ) Move ended for Shultz Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 22, 4 ) 108 blocked. Filthy Whoresons , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (21, 2) 108 moved (MP) to ( 21, 2 ) (1, 6) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 21, 3 ) Move ended for Waugh [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 8 ) Move ended for Binks Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 9 ) Hand off selected. Move ended for Laskin Ball moved to ( 8, 9 ) GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) (5) Go for it successful. 12 moved (MP) to ( 16, 10 ) Pass selected. SHORT PASS PASS FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Sopinka Ball moved to ( 21, 10 ) GET BALL BEFORE RE_ROLL: Watterson dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Watterson TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 10 ) Cardozo fouls Sara. (4, 5) +5 DIRTY PLAYER skill used on injury roll. (3, 4) + 2, 0: Sara has been knocked out. 113: status changed from 1 to 7. 113 moved to dugout ( 29, 10 ) IGMEOY Roll = 4 Move ended for Cardozo [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 22, 11 ) 7 moved (MP) to ( 23, 12 ) 7 moved (MP) to ( 24, 12 ) 7 moved (MP) to ( 25, 12 ) 7 moved (MP) to ( 26, 12 ) 7 moved (MP) to ( 27, 12 ) Watterson scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=9] : current status = 4 1 : current square = java.awt.Point[x=20,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=21,y=8] : current status = 0 5 : current square = java.awt.Point[x=21,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=22,y=10] : current status = 0 10 : current square = java.awt.Point[x=22,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=9,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=9,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=21,y=1] : current status = 0 102 : current square = java.awt.Point[x=21,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=15,y=9] : current status = 1 104 : current square = java.awt.Point[x=15,y=9] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=15,y=5] : current status = 1 105 : current square = java.awt.Point[x=15,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Jimmy Page regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (4) Kirk Hammett regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=21,y=2] : current status = 1 108 : current square = java.awt.Point[x=21,y=2] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109 : current square = java.awt.Point[x=16,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=7] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=7] : current status = 1 111 : current square = java.awt.Point[x=22,y=7] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=21,y=4] : current status = 1 112 : current square = java.awt.Point[x=21,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (6) Sara regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved location (MPL) to ( 14, 5 ) 5 moved location (MPL) to ( 12, 13 ) 13 moved location (MPL) to ( 12, 2 ) 12 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 12, 12 ) 2 moved location (MPL) to ( 11, 8 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 12, 1 ) 8 moved (SP) to ( 4, 6 ) 9 moved (SP) to ( 7, 9 ) 6 moved (SP) to ( 5, 4 ) 10 moved (SP) to ( 8, 10 ) 7 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 7, 6 ) 5 moved (SP) to ( 11, 11 ) 12 moved (SP) to ( 12, 13 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 11, 6 ) Sending Team File... Done Sending File 10 moved (SP) to ( 11, 5 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 6 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 11, 7 ) Waiting for Guitarmageddon to set players on field. 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 22, 5 ) 109 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 24, 9 ) 102 moved (SP) to ( 22, 6 ) 102 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 24, 8 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (6+1) = Changing Weather Weather roll(1+5) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 2 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jack Black Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sara Shultz is knocked over. Player pushed to (15, 5) 6 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Kirk Hammett Binks is knocked over. Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (2, 6) + 0, (1, 6) + 0, 0: Binks has been stunned. 5: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) Move ended for Dave Mustaine 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) Move ended for Zakk Wylde 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 0) 1 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 12, 1 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 1) 1 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 111 moved (MP) to ( 18, 9 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Ball moved to ( 14, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Move ended for Tom Morello [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) Move ended for Jimmy Page 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 14, 3 ) Move ended for Kerry King Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Binks rolls over. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 11 ) Move ended for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 6, 5 ) Move ended for Cube Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (11, 0) 112 moved (MP) to ( 11, 0 ) 2 moved (MP) to ( 12, 1 ) Move ended for Waugh [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 10, 1 ) Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Vidal Player pushed to (11, -2) (4, 3) + 0, 0: Tegan has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) Move ended for Learned Hand Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 6 ) Move ended for Sopinka Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin Zakk Wylde is knocked over. Player pushed to (14, 4) 108 moved (MP) to ( 14, 4 ) (5, 5) + 0, (3, 3) + 0, 0: Zakk Wylde has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Shultz TARGET: 4 --- ROLL: 6 + 0 = 6 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 5 + 0 = 5 Shultz slips past his opponent(s) unhindered. Move ended for Shultz [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 10, 9 ) Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 108: tackle zone state changed to true 108: status changed from 2 to 1. Zakk Wylde rolls over. 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 3 ) Move ended for Kerry King 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 5 ) Move ended for Jimi Hendrix 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Learned Hand is knocked over. Player pushed to (18, 3) 9 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 7 ) Move ended for Sara [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 16, 4 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 5 ) Move ended for Dave Mustaine [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 13, 7 ) 5 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kirk Hammett fouls Binks. (4, 4) +2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Binks has been stunned. 5: status changed from 1 to 2. Verified Opponent Roll = 4 IGMEOY Roll = 4 Move ended for Kirk Hammett Guitarmageddon turn ended. [Game Saved] 5: tackle zone state changed to true 5: status changed from 2 to 1. Binks rolls over. Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 10 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 17, 5 ) Move ended for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 2 ) Move ended for Learned Hand Select an action for Cardozo 10: Select an action for Cardozo Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 8 ) Move ended for Sopinka Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 3 + 0 = 3 Waugh slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 6 ) 106 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Jimmy Page is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 3 to 1. 2 moved (MP) to ( 16, 7 ) Ball moved to ( 17, 7 ) Move ended for Waugh [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Shultz Kirk Hammett is knocked over. Player pushed to (14, 7) 107 moved (MP) to ( 14, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Laskin Kerry King is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. Laskin saved by block skill. [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 5 ) Move ended for Watterson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) Move ended for Cube Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 6 ) Move ended for Vidal Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 4 ) DIRTY PLAYER skill used on armor roll. Cardozo fouls Kerry King. (2, 3) +5 (3, 4) + 0, 0: Kerry King has been stunned. 105: status changed from 1 to 2. IGMEOY Roll = 2 Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Kerry King rolls over. 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jimmy Page 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sara Waugh saved by block skill. Sara saved by block skill. [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jack Black Waugh is knocked over. Player pushed to (12, 6) 2 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 16, 7 ) [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 16, 6 ) Move ended for Zakk Wylde 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dave Mustaine Larson is knocked over. Player pushed to (11, 4) 8 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 17, 5 ) [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 13, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 5 ) Move ended for Jimi Hendrix Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 4 ) Move ended for Watterson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) (3) Go for it successful. 11 moved (MP) to ( 17, 8 ) Move ended for Cube [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Binks Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Vidal Jimi Hendrix is knocked over. Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) (2, 5) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 6 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 109 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Jack Black is knocked over. Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 3 to 1. 2 moved (MP) to ( 16, 7 ) Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Sara TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 16, 6 ) GET BALL FINAL RESULT: Zakk Wylde TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Waugh [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Shultz Player pushed to (17, 6) Player 2 pushed to (17, 6) 2 moved (MP) to ( 17, 6 ) Player pushed to (16, 7) Player 113 pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) Move ended for Sopinka Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 5, 7 ) Move ended for Laskin Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) DIRTY PLAYER skill used on armor roll. Cardozo fouls Jack Black. (1, 6) +3 (3, 6) + 0, 0: Jack Black has been knocked out. 109: status changed from 1 to 7. 109 moved to dugout ( 29, 8 ) IGMEOY Roll = 2 Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 5 ) Move ended for Jimi Hendrix 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 6 ) 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 5 ) Move ended for Sara [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Kerry King 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 2 ) Move ended for Zakk Wylde [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. Move ended for Dave Mustaine [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 0 = 3 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 0 = 5 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 6 + 0 = 6 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 1 (1) Tom Morello trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 11, 1 ) Move ended for Tom Morello [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimmy Page TARGET: 3 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) Move ended for Jimmy Page [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 5 --- ROLL: 2 + 0 = 2 Kirk Hammett is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. Move ended for Kirk Hammett Guitarmageddon: All players have moved. 107: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 15, 0 ) 8 moved (MP) to ( 14, 1 ) Move ended for Larson Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 4 ) Move ended for Binks Select an action for Cardozo 10: Select an action for Cardozo Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 3 ) Move ended for Shultz Select an action for Vidal 1: Select an action for Vidal Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Learned Hand Sara saved by dodge skill. Player pushed to (15, 4) 113 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 16, 4 ) Move ended for Sopinka Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 4 ) 104 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Dave Mustaine is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 104: status changed from 0 to 1. Vidal saved by block skill. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) Move ended for Vidal [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 10, 1 ) Move ended for Laskin Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 4 ) Move ended for Cube Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 4 ) Move ended for Waugh Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Watterson Player pushed to (13, 2) 105 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 4 ) Cardozo fouls Dave Mustaine. (6, 1) +3 DIRTY PLAYER skill used on injury roll. (3, 3) + 2, 0: Dave Mustaine has been knocked out. 104: status changed from 1 to 7. 104 moved to dugout ( 29, 9 ) IGMEOY Roll = 5 The ref spots the foul and bans Cardozo from the rest of the game! (3) Argue the call fails. Move ended for Cardozo Filthy Whoresons: All players have moved. 10: status changed from 0 to 0. 10 moved to dugout ( 0, 1 ) 10: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 5 ) 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 6 ) Move ended for Sara [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 0 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 2) 13 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 8, 1 ) 108 moved (MP) to ( 7, 1 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 0 ) 111 moved (MP) to ( 8, 1 ) 111 moved (MP) to ( 7, 2 ) 111 moved (MP) to ( 6, 2 ) Move ended for Tom Morello [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 9, 5 ) Move ended for Jimi Hendrix [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 6 + 0 = 6 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 0 ) 105 moved (MP) to ( 10, 0 ) 105 moved (MP) to ( 9, 0 ) 105 moved (MP) to ( 8, 1 ) 105 moved (MP) to ( 8, 2 ) Move ended for Kerry King [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 3 + 0 = 3 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 0 ) 106 moved (MP) to ( 9, 0 ) 106 moved (MP) to ( 8, 1 ) Move ended for Jimmy Page Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 4 ) Move ended for Binks Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) Move ended for Cube Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 14, 5 ) Move ended for Sopinka Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Waugh Jimi Hendrix is knocked over. Player pushed to (10, 6) 102 moved (MP) to ( 10, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 9, 5 ) [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 4 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 5, 4 ) 6 moved (MP) to ( 4, 3 ) (6) Go for it successful. 6 moved (MP) to ( 5, 2 ) Move ended for Shultz [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 11, 1 ) 7 moved (MP) to ( 10, 0 ) 7 moved (MP) to ( 9, 0 ) Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 8, 3 ) Move ended for Larson Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 8, 4 ) DODGE BEFORE RE_ROLL: Laskin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 6, 4 ) 13 moved (MP) to ( 5, 3 ) 13 moved (MP) to ( 4, 2 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 5, 1 ) Move ended for Laskin [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 105 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Kerry King is knocked over. (5, 5) + 0, (6, 6) + 0, 1: Kerry King has been badly hurt! 105: status changed from 0 to 8. Vidal saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) Move ended for Vidal [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Filthy Whoresons: All players have moved. Sara is knocked over. Player pushed to (13, 5) 113 moved (MP) to ( 13, 5 ) (4, 5) + 0, (6, 3) + 0, 0: Sara has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 10 ) 9 moved (MP) to ( 13, 6 ) Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 6, 0 ) Move ended for Jimmy Page [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 6, 1 ) 13 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (25, 2) 13 moved (MP) to ( 4, 2 ) 108 moved (MP) to ( 5, 1 ) 108 moved (MP) to ( 4, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 3, 0 ) 108 moved (MP) to ( 2, 1 ) Zakk Wylde scores a touchdown! *** Setup start *** 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Dave Mustaine stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 9 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 6 (6) Jack Black regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) Sara regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 20, 9 ) 108 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 21, 11 ) 112 moved (SP) to ( 21, 9 ) 113 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 21, 3 ) 102 moved (SP) to ( 25, 3 ) 113 moved (SP) to ( 25, 5 ) 111 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 25, 9 ) 108 moved (SP) to ( 23, 11 ) 112 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 23, 5 ) 102 moved (SP) to ( 23, 3 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 5, 7 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (20, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Filthy Whoresons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 4 7 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 15, 12 ) 12 moved (SP) to ( 15, 13 ) 8 moved (SP) to ( 15, 10 ) 6 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 6, 7 ) Ball placed at (20, 7) Ball placed at (20, 7) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 10 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 10, 9 ) 13 moved (MP) to ( 9, 10 ) Move ended for Laskin Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Shultz Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Larson Kirk Hammett is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. Larson saved by block skill. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Jack Black is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) (6, 1) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Cube Jimmy Page saved by dodge skill. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 8, 10 ) GET BALL FINAL RESULT: Watterson TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. QUICK PASS PASS FINAL RESULT: Watterson TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Watterson Ball moved to ( 9, 10 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 22, 9 ) 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Tegan saved by dodge skill. Player pushed to (24, 9) 112 moved (MP) to ( 24, 9 ) Move ended for Waugh [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 8 ) Move ended for Sopinka Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 11 ) 108 moved (MP) to ( 21, 10 ) Move ended for Zakk Wylde 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 7 ) Move ended for Jimi Hendrix 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tom Morello SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 9) 12 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 22, 8 ) [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 6 + 0 = 6 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 23, 10 ) Move ended for Jimmy Page [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 6 ) 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 24, 8 ) 113 moved (MP) to ( 23, 9 ) Move ended for Sara 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 22, 10 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Waugh is knocked over. Player pushed to (6, 8) 2 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 22, 9 ) Move ended for Tegan Guitarmageddon turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) Dave Mustaine stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 6 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 3 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Starting second half. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 12, 5 ) 6 moved location (MPL) to ( 14, 6 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 3 ) 12 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 11, 7 ) 11 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 12, 1 ) 3 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 7, 7 ) Waiting for Guitarmageddon to set players on field. 102 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 20, 8 ) 111 moved (SP) to ( 24, 8 ) 102 moved (SP) to ( 23, 6 ) 102 moved (SP) to ( 22, 6 ) 109 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 5 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (5+2) = Changing Weather Weather roll(2+6) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tegan Larson is knocked over. Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 0, (3, 1) + 0, 0: Larson has been stunned. 8: status changed from 0 to 2. 112 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Kirk Hammett Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Jack Black Binks is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5, 6) + 0, (6, 3) + 0, 0: Binks has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 3 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 6 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Shultz is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 13, 7 ) Move ended for Sara [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 6 ) Move ended for Zakk Wylde 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tom Morello Guitarmageddon: All players have moved. Ball moved to ( 15, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Guitarmageddon turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Larson rolls over. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 14, 4 ) Move ended for Vidal Select an action for Watterson 7: Select an action for Watterson Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 7 ) Move ended for Sopinka Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Shultz Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Watterson Jimmy Page saved by dodge skill. Player pushed to (14, 5) 106 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 5 ) 108 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (16, 8) Player 12 pushed to (16, 8) 12 moved (MP) to ( 16, 8 ) Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 14, 6 ) Move ended for Laskin [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 15, 8 ) Move ended for Cube Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 7 ) Move ended for Learned Hand Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 7 ) Move ended for Waugh Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 7, 9 ) 3 moved (MP) to ( 7, 10 ) Move ended for Bacon Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jack Black Laskin saved by block skill. Jack Black saved by block skill. [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 3 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jimmy Page SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 4) 1 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Jimi Hendrix SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 15, 4 ) [Game Saved] 112: Select an action for Tegan Select an action for Tegan 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Sara Laskin is knocked over. Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (3, 6) + 0, (2, 2) + 0, 0: Laskin has been stunned. 13: status changed from 0 to 2. 113 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Tegan Select an action for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 1 + 0 = 1 Zakk Wylde is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. Move ended for Zakk Wylde 108: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 14, 5 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 6 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Kirk Hammett TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 14, 5 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 14, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 6 + 0 = 6 Guitarmageddon turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Laskin rolls over. Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 4, 7 ) 3 moved (MP) to ( 3, 6 ) 3 moved (MP) to ( 3, 5 ) Move ended for Bacon Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 4 ) Move ended for Watterson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 5 ) Move ended for Learned Hand Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Shultz Tegan is knocked over. Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 112: status changed from 0 to 1. 6 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Cube Player pushed to (13, 6) 109 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 16, 4 ) 102 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Jimi Hendrix is knocked over. (4, 6) + 0, (1, 3) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 3 to 2. Sopinka saved by block skill. Ball moved to ( 16, 4 ) GET BALL BEFORE RE_ROLL: Sopinka dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 16, 3 ) 12 moved (MP) to ( 16, 3 ) GET BALL BEFORE RE_ROLL: Sopinka dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 17, 2 ) Move ended for Sopinka [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 Waugh slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 2 ) (5) Go for it successful. 2 moved (MP) to ( 16, 2 ) Move ended for Waugh [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Vidal Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Jimi Hendrix rolls over. 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 3 ) Move ended for Zakk Wylde 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jimmy Page Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 13, 4 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 16, 3 ) Move ended for Kirk Hammett [Game Saved] 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 3 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 1) 12 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Sopinka has been knocked prone. 12: status changed from 3 to 1. 112 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 Ball moved to ( 12, 0 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 18, 1 ) 111 moved (MP) to ( 18, 2 ) Move ended for Tom Morello [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 6) 1 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 14, 5 ) 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Sara SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 5) 1 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 15, 6 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jack Black Guitarmageddon: All players have moved. Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 12, 5 ) Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 16, 6 ) Move ended for Larson Select an action for Cube 11: Select an action for Cube Select an action for Shultz 6: Select an action for Shultz Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 6 ) Move ended for Shultz Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Waugh TARGET: 2 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. 2 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 17, 0 ) 2 moved (MP) to ( 18, 0 ) 2 moved (MP) to ( 19, 1 ) 111 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Tom Morello is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 111: status changed from 3 to 1. Waugh saved by block skill. Ball moved to ( 19, 3 ) 2 moved (MP) to ( 20, 2 ) 2 moved (MP) to ( 20, 3 ) Move ended for Waugh [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Vidal Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Sopinka Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand Jack Black is knocked over. Player pushed to (11, 5) 109 moved (MP) to ( 11, 5 ) (6, 3) + 0, (1, 6) + 0, 0: Jack Black has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Watterson Jimmy Page saved by dodge skill. Player pushed to (14, 3) 106 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 4 ) (3) Go for it successful. 11 moved (MP) to ( 19, 3 ) GET BALL FINAL RESULT: Cube TARGET: 2 --- ROLL: 4 + 0 = 4 Hand off selected. Move ended for Cube Ball moved to ( 20, 3 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 5 ) 3 moved (MP) to ( 5, 5 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 5 ) Move ended for Bacon Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Jack Black rolls over. 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tom Morello 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Zakk Wylde Player pushed to (9, 2) 11 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 19, 3 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 21, 4 ) Move ended for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 4 + 0 = 4 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 19, 4 ) Move ended for Jimmy Page [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 19, 5 ) 112 moved (MP) to ( 20, 4 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Waugh is knocked over. Player pushed to (10, 2) 2 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Waugh has been knocked prone. 2: status changed from 3 to 1. 112 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 3 Ball moved to ( 11, 1 ) Move ended for Tegan [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) Move ended for Sara Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 1 ) Move ended for Watterson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Jimi Hendrix is knocked over. Player pushed to (17, 0) 102 moved (MP) to ( 17, 0 ) (2, 6) + 0, (6, 1) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 3 to 2. 2 moved (MP) to ( 18, 1 ) Ball moved to ( 16, 1 ) GET BALL BEFORE RE_ROLL: Sopinka dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 16, 0 ) Move ended for Waugh [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 3 ) Move ended for Larson Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Vidal Player pushed to (18, 3) 113 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) Move ended for Bacon Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 0 ) GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 16, 5 ) Hand off selected. Move ended for Sopinka Ball moved to ( 15, 5 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 1 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 2 + 0 = 2 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 22, 2 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 6 ) (6) Go for it successful. 11 moved (MP) to ( 27, 7 ) Move ended for Cube [Game Saved] Select an action for Laskin 13: Select an action for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 10, 5 ) Move ended for Learned Hand Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 21, 6 ) 13 moved (MP) to ( 22, 7 ) 13 moved (MP) to ( 23, 7 ) (6) Go for it successful. 13 moved (MP) to ( 24, 7 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 6 Move ended for Laskin Ball moved to ( 27, 7 ) GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 4 + 0 = 4 Cube scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=4] : current status = 4 1 : current square = java.awt.Point[x=17,y=4] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=1] : current status = 4 2 : current square = java.awt.Point[x=18,y=1] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=11,y=4] : current status = 0 3 : current square = java.awt.Point[x=11,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (5) Binks regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=11,y=6] : current status = 4 6 : current square = java.awt.Point[x=11,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=17,y=1] : current status = 0 7 : current square = java.awt.Point[x=17,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=3] : current status = 4 8 : current square = java.awt.Point[x=16,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=10,y=5] : current status = 0 9 : current square = java.awt.Point[x=10,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=16,y=5] : current status = 4 12 : current square = java.awt.Point[x=16,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=24,y=7] : current status = 4 13 : current square = java.awt.Point[x=24,y=7] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 102 : current square = java.awt.Point[x=17,y=0] : current status = 2 102 : current square = java.awt.Point[x=17,y=0] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=0] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (4) Dave Mustaine regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=19,y=3] : current status = 0 108 : current square = java.awt.Point[x=19,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=11,y=5] : current status = 1 109 : current square = java.awt.Point[x=11,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=7] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=20,y=3] : current status = 0 112 : current square = java.awt.Point[x=20,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 12, 5 ) 6 moved location (MPL) to ( 14, 6 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 3 ) 12 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 11, 7 ) 11 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 12, 1 ) 3 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 12, 11 ) Waiting for Guitarmageddon to set players on field. 111 moved (SP) to ( 24, 8 ) 108 moved (SP) to ( 22, 5 ) 109 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 5 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (6+1) = Changing Weather Weather roll(3+3) Current Weather: Nice KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 19, 8 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 5 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jack Black Player pushed to (16, 9) 8 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sara Shultz is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (2, 6) + 0, (4, 6) + 0, 2: Shultz has been badly hurt! 6: status changed from 0 to 8. 113 moved (MP) to ( 14, 6 ) 6 moved (SP) to ( 0, 11 ) [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 15, 7 ) Move ended for Dave Mustaine 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Kirk Hammett Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 1 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) Move ended for Jimmy Page 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 15, 2 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 111 moved (MP) to ( 18, 7 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tom Morello Ball moved to ( 14, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 5 ) 7 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 5) 7 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) 7 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 6) 7 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 17, 9 ) Move ended for Sopinka Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 8 ) Move ended for Laskin Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 1 ) Move ended for Cube Select an action for Watterson 7: Select an action for Watterson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 5 ) Move ended for Learned Hand Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Jimmy Page saved by dodge skill. Player pushed to (15, 3) 106 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 14, 3 ) Move ended for Waugh [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) Move ended for Vidal Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 4 ) Move ended for Watterson Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 6 ) Move ended for Larson Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 8, 3 ) Move ended for Bacon Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 4 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) Move ended for Dave Mustaine 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Jimmy Page SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 2) 1 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 14, 2 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jack Black knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 6 + 0 = 6 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 11, 6 ) Move ended for Jack Black [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 5 ) Move ended for Kirk Hammett [Game Saved] 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tegan Watterson is knocked over. Player pushed to (15, 4) 7 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 13, 4 ) [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 1 + 0 = 1 1: status changed from 0 to 1. 1 moved (MP) to ( 14, 1 ) Jimi Hendrix is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 3) + 0, (1, 2) + 0, 0: Jimi Hendrix has been stunned. Move ended for Jimi Hendrix 102: status changed from 0 to 2. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Vidal Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Watterson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Waugh Zakk Wylde is knocked over. Player pushed to (16, 2) 108 moved (MP) to ( 16, 2 ) (6, 4) + 0, (6, 6) + 0, 1: Zakk Wylde has been badly hurt! 108: status changed from 3 to 8. 2 moved (MP) to ( 15, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 12 ) Ball moved to ( 17, 3 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Learned Hand Jack Black saved by dodge skill. Player pushed to (12, 7) 109 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (12, 8) 109 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (11, 7) 109 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 8 ) Move ended for Bacon Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 3 ) GET BALL FINAL RESULT: Sopinka TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 18, 4 ) (6) Go for it successful. 12 moved (MP) to ( 19, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Sopinka TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Sopinka Ball moved to ( 20, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 25, 8 ) 13 moved (MP) to ( 26, 8 ) 13 moved (MP) to ( 27, 8 ) Laskin scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=1] : current status = 4 1 : current square = java.awt.Point[x=14,y=1] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=10,y=8] : current status = 0 3 : current square = java.awt.Point[x=10,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=14,y=4] : current status = 4 7 : current square = java.awt.Point[x=14,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 102 : current square = java.awt.Point[x=15,y=0] : current status = 2 102 : current square = java.awt.Point[x=15,y=0] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=0] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=15,y=1] : current status = 0 104 : current square = java.awt.Point[x=15,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=11,y=7] : current status = 0 109 : current square = java.awt.Point[x=11,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=7] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 12, 5 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 3 ) 12 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 11, 7 ) 11 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 12, 1 ) 3 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 11, 5 ) 13 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 4 ) Waiting for Guitarmageddon to set players on field. 111 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 16, 10 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 8 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) Move ended for Waugh Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 4 ) Move ended for Laskin Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 16, 4 ) Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 2 ) Move ended for Vidal Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 3 ) Move ended for Binks Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 8 ) Move ended for Learned Hand Select an action for Sopinka 12: Select an action for Sopinka 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 10 ) Move ended for Sopinka Select an action for Bacon 3: Select an action for Bacon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) Move ended for Bacon Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Cube Filthy Whoresons: All players have moved. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 15, 5 ) Filthy Whoresons turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 3 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 4 + 0 = 4 Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 3 --- ROLL: 2 + 0 = 2 Sara is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 4 to 1. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Waugh 2: Select an action for Waugh Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Laskin Jimi Hendrix saved by dodge skill. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube Jimi Hendrix is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) (5, 4) + 0, (3, 1) + 0, 0: Jimi Hendrix has been stunned. 102: status changed from 0 to 2. 11 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 8 ) Move ended for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (17, 10) 104 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 6 ) Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 6 ) 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Jimmy Page is knocked over. Player pushed to (19, 8) 106 moved (MP) to ( 19, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 7 ) Move ended for Vidal [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Waugh TARGET: 3 --- ROLL: 6 Move ended for Waugh Ball moved to ( 20, 3 ) GET BALL FINAL RESULT: Binks TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 3 ) 5 moved (MP) to ( 22, 3 ) 5 moved (MP) to ( 23, 3 ) 5 moved (MP) to ( 24, 3 ) 5 moved (MP) to ( 25, 3 ) 5 moved (MP) to ( 26, 3 ) (3) Go for it successful. 5 moved (MP) to ( 27, 3 ) Binks scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=19,y=3] : current status = 0 2 : current square = java.awt.Point[x=19,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=8,y=6] : current status = 0 3 : current square = java.awt.Point[x=8,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=8,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=8,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 102 : current square = java.awt.Point[x=16,y=7] : current status = 2 102 : current square = java.awt.Point[x=16,y=7] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=19,y=8] : current status = 1 106 : current square = java.awt.Point[x=19,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=7] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=13,y=8] : current status = 1 113 : current square = java.awt.Point[x=13,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 9 ) 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 12, 5 ) 5 moved location (MPL) to ( 14, 7 ) 13 moved location (MPL) to ( 12, 3 ) 12 moved location (MPL) to ( 12, 13 ) 2 moved location (MPL) to ( 11, 7 ) 11 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 12, 1 ) 3 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 7 ) Waiting for Guitarmageddon to set players on field. 112 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 22, 6 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 17, 7 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+5) = Throw a rock Filthy Whoresons: 6 + 11 FanFactor Guitarmageddon: 7 + 5 FanFactor Filthy Whoresons fans throw a rock. Sara is hit by the rock. (5, 1) + 0, 0: Sara has been stunned. 113: status changed from 0 to 2. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (18, 3) Scatter roll: 1 Ball moved to ( 19, 2 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 8 113: status changed from 2 to 1. 112: Select an action for Tegan Select an action for Tegan 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tegan Larson is knocked over. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 112 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dave Mustaine Cube is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Jack Black Binks is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 5) + 0, (5, 3) + 0, 0: Binks has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 4 ) Move ended for Kirk Hammett 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 5 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Watterson is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (5, 6) + 0, 5: Watterson has been seriously injured!! (31) Broken Jaw - Miss next game 7: status changed from 0 to 9. Jimi Hendrix is knocked over. Move ended for Jimi Hendrix Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 7: status changed from 9 to 1. Guitarmageddon turn ended. [Game Saved] Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Watterson Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 3 ) 107 blocked. Filthy Whoresons , Choose a block die. POW Kirk Hammett is knocked over. Player pushed to (12, 5) 107 moved (MP) to ( 12, 5 ) (5, 1) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) Move ended for Vidal [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 2 ) 13 moved (MP) to ( 19, 2 ) GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 6 Move ended for Laskin Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Foul selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 6 ) Move ended for Learned Hand Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1: status changed from 3 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=12,y=12] : current status = 0 2 : current square = java.awt.Point[x=12,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (3) Binks stays UNconscious. 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=8] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=12,y=4] : current status = 4 7 : current square = java.awt.Point[x=12,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=9] : current status = 1 8 : current square = java.awt.Point[x=14,y=9] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=13,y=7] : current status = 1 11 : current square = java.awt.Point[x=13,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=12,y=13] : current status = 0 12 : current square = java.awt.Point[x=12,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 102 : current square = java.awt.Point[x=13,y=5] : current status = 1 102 : current square = java.awt.Point[x=13,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=22,y=6] : current status = 0 106 : current square = java.awt.Point[x=22,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=12,y=5] : current status = 1 107 : current square = java.awt.Point[x=12,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=29,y=7] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=14,y=8] : current status = 0 112 : current square = java.awt.Point[x=14,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=17,y=7] : current status = 1 113 : current square = java.awt.Point[x=17,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 4 + 1 Guitarmageddon Winnings Roll: 1 + 0 Vidal gets an MVP award. Kerry King gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Filthy Whoresons FF Roll: 3 + 2 not conceding roll=5 -1 for loss +1 for cas (2) Guitarmageddon FF Roll: 5 + 0 ***END Fan Factor DEBUG*** D6: 1(154) 2(141) 3(157) 4(119) 5(133) 6(153) Total(857) D8: 1(3) 2(8) 3(14) 4(4) 5(2) 6(5) 7(3) 8(1) Total(40) GAME OVER Final Score: Filthy Whoresons: 4 Guitarmageddon: 1 WINNINGS Filthy Whoresons: 50000 Guitarmageddon: 10000 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5