Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Old Ones Team 1 race: Lizardman Player 1 name: Azathoth Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Stand Firm, Thick Skull] Player 2 name: Shub-Niggurath Player 2: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 3 name: Yog-Sothoth Player 3: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 4 name: Nyarlathotep Player 4: S Lizardman Saurus 5 4 1 9 [Mighty Blow] Player 5 name: Cthulhu Player 5: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 6 name: Hastur Player 6: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 7 name: Mordiggian Player 7: S Lizardman Saurus 6 4 1 9 [Mighty Blow] Player 8 name: Python Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 9 name: Rattler Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Side Step, Stunty] Player 10 name: Diamondback Player 10: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 11 name: Asp Player 11: L Lizardman Skink 8 2 3 7 [Sure Hands, Dodge, Side Step, Stunty] Player 12 name: Copperhead Player 12: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Player 13 name: Boa Player 13: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3502] Connected as server to game 'olddesirs'. Waiting for client. Sending Team File... Receiving: Noir Desir.html Done Sending File Done receiving file. Team 2 name: Noir Desir Team 2 race: Dark Elf Player 101 name: Angela Del Muerta Player 101: W Witch Elf 7 4 5 7 [+ag, +st, Block, Dodge, Frenzy, Jump Up, Leap] Player 102 name: Vlad Lesombre Player 102: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow, Tackle] Player 103 name: Toufik Obsesivo Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 104 name: Nasser El Barbudo Player 104: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Guard] Player 105 name: Zizou Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Massac Creur Player 106: B Dark Elf Blitzer 7 3 4 8 [Block, Jump Up, Strip Ball] Player 108 name: Rack Courci Player 108: L Dark Elf Lineman 5 3 4 8 [Guard, Leader] Player 109 name: Mezz Etta Player 109: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Georges Malacquis Player 110: L Dark Elf Lineman 6 3 4 8 [Dauntless, Tackle] Player 111 name: Malf Faisant Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 112 name: Claudia Demonia Player 112: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Mighty Blow, Pro, Side Step, Tackle] Player 114 name: Malef Hic Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow, Piling On, Tackle] Player 115 name: No Sif Player 115: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Sure Feet, Tackle] Player 116 name: Robert Laraclure Player 116: T Dark Elf Thrower 6 3 4 8 [Block, Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(2+5) Current Weather: Nice *** Setup start *** Gate: 58000 screaming fans show up for the game. Handicap result 51:BRIBE THE REF. Handicap result 64:THAT BABE'S GOT TALENT!. Handicap result 34:SPONSORSHIP DEAL. Handicap result 41:TEAM ANTHEM. Old Ones BRIBE THE REF. THAT BABE'S GOT TALENT! roll: 6 Old Ones discover THAT BABE'S GOT TALENT! Old Ones gain SPONSORSHIP DEAL. Old Ones gain TEAM ANTHEM. Noir Desir gets a LEADER reroll. Toufik Obsesivo manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Old Ones win the toss. Opponent Kicking. Waiting for Noir Desir to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 17, 7 ) 115 moved location (MPL) to ( 17, 2 ) 106 moved location (MPL) to ( 19, 7 ) 114 moved location (MPL) to ( 17, 12 ) 105 moved location (MPL) to ( 15, 8 ) 104 moved location (MPL) to ( 15, 7 ) 111 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 4 ) 101 moved location (MPL) to ( 18, 6 ) 103 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) Old Ones Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 7, 9 ) 8 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 13, 9 ) 9 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 9 ) BRIBE THE REF used to get 12 players on the field! *** Setup end *** Waiting for Noir Desir to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kickoff Roll (2+1) = Get the Ref! Noir Desir: 11 + 15Fan Factor Old Ones: 9 + 3Fan Factor Noir Desir fans get the ref. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Old Ones start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Azathoth Vlad Lesombre saved by dodge skill. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 110 blocked. Old Ones , Choose a block die. PUSHBACK/POW Move ended for Shub-Niggurath Georges Malacquis is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) GET BALL FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 8 ) Hand off selected. Move ended for Copperhead Ball moved to ( 13, 9 ) GET BALL BEFORE RE_ROLL: Rattler dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rattler TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) Move ended for Hastur Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 114 blocked. Old Ones , Choose a block die. PUSHBACK/POW Malef Hic is knocked over. Player pushed to (18, 11) 114 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 2) + 0, 0: Malef Hic has been stunned. 114: status changed from 0 to 2. 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) Move ended for Cthulhu [Game Saved] Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) Move ended for Rattler Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 11 ) Move ended for Mordiggian Select an action for Diamondback 10: Select an action for Diamondback 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) Move ended for Diamondback Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) Move ended for Asp Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Foul selected. 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) Boa fouls Georges Malacquis. (3, 2) +1 IGMEOY Roll = 5 Move ended for Boa [Game Saved] Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 14 ) 8 moved (MP) to ( 16, 13 ) Move ended for Python Old Ones: All players have moved. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 1 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Malef Hic rolls over. 110: Select an action for Georges Malacquis Select an action for Georges Malacquis 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Georges Malacquis 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 23, 8 ) 115 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 25, 11 ) Move ended for No Sif [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 20, 10 ) Move ended for Nasser El Barbudo 109: Select an action for Mezz Etta Select an action for Mezz Etta 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 6 ) Move ended for Mezz Etta 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) Move ended for Rack Courci 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 6 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) Move ended for Angela Del Muerta [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 6 ) 1 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 1 DIRTY PLAYER skill used on armor roll. Toufik Obsesivo fouls Azathoth. (5, 1) +5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Azathoth has been stunned. 1: status changed from 1 to 2. The ref looks the other way! Move ended for Toufik Obsesivo [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 19, 10 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 12 ) Move ended for Vlad Lesombre 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 23, 11 ) 106 moved (MP) to ( 24, 12 ) 106 moved (MP) to ( 24, 13 ) Move ended for Massac Creur 111: Select an action for Malf Faisant Select an action for Malf Faisant 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Malf Faisant TARGET: 2 --- ROLL: 6 + 0 = 6 Malf Faisant slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 8 ) Move ended for Malf Faisant Noir Desir: All players have moved. Noir Desir turn ended. [Game Saved] (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 2 to 1. Azathoth rolls over. Old Ones start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 110 blocked. Old Ones , Choose a block die. POW Move ended for Shub-Niggurath Georges Malacquis is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 6) + 1, 0: Georges Malacquis has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Boa 13: Select an action for Boa Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 14 ) 3 moved (MP) to ( 20, 14 ) 3 moved (MP) to ( 21, 13 ) Move ended for Yog-Sothoth Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 12 ) 102 blocked. Old Ones , Choose a block die. PUSHBACK Player pushed to (22, 12) 102 moved (MP) to ( 22, 12 ) 5 moved (MP) to ( 21, 12 ) Move ended for Cthulhu [Game Saved] Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 19, 13 ) Move ended for Rattler Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 12 ) Move ended for Mordiggian Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) Move ended for Hastur Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 12 ) Move ended for Python Select an action for Diamondback 10: Select an action for Diamondback 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) Move ended for Diamondback Select an action for Copperhead 12: Select an action for Copperhead Select an action for Asp 11: Select an action for Asp 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) Move ended for Asp Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) Copperhead fouls Malef Hic. (4, 3) +3 (3, 4) + 0, 0: Malef Hic has been stunned. 114: status changed from 1 to 2. IGMEOY Roll = 4 Move ended for Copperhead [Game Saved] Select an action for Boa 13: Select an action for Boa 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) STUNTY skill used. DODGE FINAL RESULT: Boa TARGET: 3 --- ROLL: 3 + 0 = 3 Boa slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 8 ) STUNTY skill used. DODGE FINAL RESULT: Boa TARGET: 3 --- ROLL: 5 + 0 = 5 Boa slips past his opponent(s) unhindered. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 8 ) Move ended for Boa Old Ones: All players have moved. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 2 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Malef Hic rolls over. 109: Select an action for Mezz Etta Select an action for Mezz Etta 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 15, 8 ) Move ended for Mezz Etta 111: Select an action for Malf Faisant Select an action for Malf Faisant 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) Move ended for Malf Faisant 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rack Courci Player pushed to (13, 9) 2 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 16, 8 ) [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 4 DIRTY PLAYER skill used on armor roll. Toufik Obsesivo fouls Azathoth. (3, 4) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Azathoth has been stunned. 1: status changed from 1 to 2. The ref looks the other way! Move ended for Toufik Obsesivo [Game Saved] 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 8 ) Move ended for Angela Del Muerta 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Vlad Lesombre knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Vlad Lesombre TARGET: 2 --- ROLL: 6 + 0 = 6 Vlad Lesombre slips past his opponent(s) unhindered. 102 moved (MP) to ( 24, 10 ) 102 moved (MP) to ( 24, 9 ) 102 moved (MP) to ( 23, 8 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Noir Desir uses their LEADER reroll. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Boa is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (5, 3) + 2, 1: Boa has been badly hurt! 13: status changed from 0 to 8. Vlad Lesombre saved by block skill. 13 moved (SP) to ( 0, 11 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 10 ) Move ended for Vlad Lesombre [Game Saved] 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 24, 12 ) 106 moved (MP) to ( 23, 12 ) Move ended for Massac Creur 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 12 ) 115 moved (MP) to ( 23, 13 ) Move ended for No Sif 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 10 ) Move ended for Nasser El Barbudo Noir Desir: All players have moved. Noir Desir turn ended. [Game Saved] (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 2 to 1. Azathoth rolls over. Old Ones start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 12 ) Move ended for Cthulhu Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 22, 14 ) 115 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (24, 12) 115 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 23, 13 ) Move ended for Yog-Sothoth [Game Saved] Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 19, 10 ) Move ended for Python Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 14 ) 9 moved (MP) to ( 21, 14 ) 9 moved (MP) to ( 22, 14 ) 9 moved (MP) to ( 23, 14 ) 9 moved (MP) to ( 24, 14 ) 9 moved (MP) to ( 25, 14 ) 9 moved (MP) to ( 26, 14 ) 9 moved (MP) to ( 27, 13 ) Rattler scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 1 1 : current square = java.awt.Point[x=15,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=9] : current status = 0 2 : current square = java.awt.Point[x=16,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=23,y=13] : current status = 0 3 : current square = java.awt.Point[x=23,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=22,y=12] : current status = 0 5 : current square = java.awt.Point[x=22,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=20,y=12] : current status = 0 7 : current square = java.awt.Point[x=20,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=18,y=13] : current status = 0 10 : current square = java.awt.Point[x=18,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=13] : current status = 0 11 : current square = java.awt.Point[x=17,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=17,y=11] : current status = 0 12 : current square = java.awt.Point[x=17,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=23,y=12] : current status = 0 106 : current square = java.awt.Point[x=23,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (6) Georges Malacquis regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=9] : current status = 0 111 : current square = java.awt.Point[x=17,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 114 : current square = java.awt.Point[x=18,y=11] : current status = 1 114 : current square = java.awt.Point[x=18,y=11] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=24,y=12] : current status = 0 115 : current square = java.awt.Point[x=24,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Old Ones Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 13 ) 8 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 1 ) 11 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 11, 7 ) Waiting for Noir Desir to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 16, 13 ) 115 moved location (MPL) to ( 16, 4 ) 114 moved location (MPL) to ( 16, 12 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 16, 2 ) 101 moved location (MPL) to ( 17, 6 ) 116 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( 16, 8 ) 109 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 29, 3 ) 106 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Old Ones Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 10) Kickoff Roll (1+2) = Get the Ref! Old Ones: 5 + 3Fan Factor Noir Desir: 10 + 15Fan Factor Noir Desir fans get the ref. Kick result. Direction: 3 Distance: 5 Ball placed at (22, 10) Scatter roll: 4 Touchback!! Waiting for Noir Desir to give the ball to a member of their team on the field. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Waiting for Noir Desir to finish TURN: 3 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 4 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Malef Hic uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (17, 5) 11 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (3, 5) + 0, (4, 2) + 2, 0: Asp has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 13, 5 ) Move ended for Malef Hic [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for No Sif Shub-Niggurath is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. No Sif saved by block skill. [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 6 ) 116 moved (MP) to ( 24, 6 ) 116 moved (MP) to ( 25, 5 ) Move ended for Robert Laraclure 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 9 ) Move ended for Massac Creur 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nasser El Barbudo Yog-Sothoth is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for Malf Faisant Select an action for Malf Faisant 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 12 ) Move ended for Malf Faisant 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 8 ) Move ended for Angela Del Muerta 110: Select an action for Georges Malacquis Select an action for Georges Malacquis 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Georges Malacquis Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Azathoth has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 1 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Toufik Obsesivo fouls Azathoth. (2, 5) +4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 4 (4) Azathoth is saved by his thick skull (1, 6) + 2, 0: Azathoth has been stunned. 1: status changed from 1 to 2. The ref looks the other way! Move ended for Toufik Obsesivo [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) Move ended for Rack Courci 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 1 ) Move ended for Vlad Lesombre Noir Desir: All players have moved. Noir Desir turn ended. [Game Saved] (4) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 2 to 1. Azathoth rolls over. Old Ones start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 12 ) 111 blocked. Old Ones , Choose a block die. PUSHBACK/POW Malf Faisant is knocked over. Player pushed to (15, 13) 111 moved (MP) to ( 15, 13 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 5) + 1, 4: Malf Faisant has been seriously injured!! (22) Groin Sprain - Miss next game 111: status changed from 0 to 9. 6 moved (MP) to ( 14, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 13 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 8 ) Move ended for Hastur [Game Saved] Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 7 ) Move ended for Python Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 6 ) Move ended for Rattler Select an action for Diamondback 10: Select an action for Diamondback 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 6 ) Move ended for Diamondback Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 4 ) Move ended for Cthulhu Select an action for Copperhead 12: Select an action for Copperhead Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) Move ended for Copperhead Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 104 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Mordiggian Old Ones: All players have moved. Mordiggian is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 4 [Game Saved] 114: Select an action for Malef Hic Select an action for Malef Hic 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 15, 6 ) Move ended for Rack Courci 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Malef Hic 108 blocked. Player pushed to (13, 7) 108 moved (MP) to ( 16, 7 ) Player pushed to (14, 6) 2 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 7) 6 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 8 ) 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Angela Del Muerta Hastur is knocked over. Player pushed to (12, 6) 6 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Hastur has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 17, 7 ) [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for No Sif 108 blocked. Player pushed to (13, 8) 108 moved (MP) to ( 16, 8 ) Player pushed to (13, 7) 2 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 6 ) [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Toufik Obsesivo fouls Azathoth. (3, 6) +2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 6 (4, 6) + 2, 6: Azathoth has been KILLED!! 1: status changed from 1 to 10. The ref looks the other way! Move ended for Toufik Obsesivo Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 1: status changed from 10 to 1. [Game Saved] 110: Select an action for Georges Malacquis Select an action for Georges Malacquis 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Georges Malacquis Player pushed to (12, 8) 2 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 7 ) [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 3) 12 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 1 ) 102 moved (MP) to ( 9, 2 ) Move ended for Vlad Lesombre [Game Saved] 106: Select an action for Massac Creur Select an action for Massac Creur 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Massac Creur Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) Move ended for Nasser El Barbudo 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 24, 6 ) 116 moved (MP) to ( 23, 7 ) 116 moved (MP) to ( 22, 8 ) 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 19, 11 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Robert Laraclure Noir Desir: All players have moved. Ball moved to ( 18, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Nasser El Barbudo TARGET: 1 --- ROLL: 3 + 0 = 3 Noir Desir turn ended. [Game Saved] Old Ones start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Diamondback 10: Select an action for Diamondback 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 12 ) Move ended for Diamondback Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 10 ) 104 blocked. (2) Go for it successful. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (11, 12) 104 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 11, 11 ) Move ended for Cthulhu [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth (6) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Azathoth [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Python 8: Select an action for Python 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 12, 12 ) Move ended for Python Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 13, 13 ) (5) Go for it successful. 9 moved (MP) to ( 12, 14 ) (1) Rattler trips and falls trying to go for it! Move ended for Rattler 9 moved (MP) to ( 11, 13 ) (2, 2) + 0, (0, 0) + 0, 0: Rattler has been knocked prone. 9: status changed from 0 to 1. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 5 [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 10, 10 ) Move ended for Vlad Lesombre [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 12 ) 116 moved (MP) to ( 17, 12 ) 116 moved (MP) to ( 16, 12 ) 116 moved (MP) to ( 15, 12 ) 116 moved (MP) to ( 14, 12 ) 116 moved (MP) to ( 13, 12 ) Move ended for Robert Laraclure 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Angela Del Muerta Shub-Niggurath is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. Angela Del Muerta saved by block skill. [Game Saved] 114: Select an action for Malef Hic Select an action for Malef Hic 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Python is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (4, 5) + 0, (6, 6) + 1, 3: Python has been badly hurt! 8: status changed from 0 to 8. Nasser El Barbudo saved by block skill. 8 moved (SP) to ( 0, 12 ) 104 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nasser El Barbudo TARGET: 1 --- ROLL: 6 + 0 = 6 Nasser El Barbudo slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 14, 13 ) Move ended for Nasser El Barbudo [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) Move ended for Rack Courci 110: Select an action for Georges Malacquis Select an action for Georges Malacquis 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) Move ended for Georges Malacquis 106: Select an action for Massac Creur Select an action for Massac Creur 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Malef Hic TARGET: 2 --- ROLL: 4 + -1 = 3 Malef Hic slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) Move ended for Malef Hic [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for No Sif Azathoth saved by block skill. No Sif saved by block skill. [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Toufik Obsesivo Mordiggian is knocked over. 3 blocked. Player pushed to (18, 8) 3 moved (MP) to ( 11, 8 ) Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 6) + 0, (4, 2) + 0, 0: Mordiggian has been stunned. 7: status changed from 0 to 2. 103 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Massac Creur Noir Desir: All players have moved. STAND FIRM skill used. Noir Desir turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Mordiggian rolls over. Old Ones start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 13 ) Move ended for Rattler Select an action for Azathoth 1: Select an action for Azathoth Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Hastur Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) Move ended for Copperhead Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Cthulhu Vlad Lesombre saved by dodge skill. Player pushed to (9, 10) 102 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 15, 12 ) 104 blocked. (2) Go for it successful. Old Ones , Choose a block die. PUSHBACK/POW Nasser El Barbudo is knocked over. Player pushed to (14, 14) 104 moved (MP) to ( 14, 14 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 4) + 1, 0: Nasser El Barbudo has been stunned. 104: status changed from 3 to 2. 3 moved (MP) to ( 14, 13 ) Ball moved to ( 13, 14 ) Move ended for Yog-Sothoth [Game Saved] Select an action for Azathoth 1: Select an action for Azathoth Select an action for Diamondback 10: Select an action for Diamondback 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 12 ) 10 moved (MP) to ( 12, 12 ) Move ended for Diamondback Select an action for Azathoth 1: Select an action for Azathoth Old Ones turn ended. Waiting for Noir Desir to finish TURN: 6 [Game Saved] 104: tackle zone state changed to true 104: status changed from 2 to 1. Nasser El Barbudo rolls over. 114: Select an action for Malef Hic Select an action for Malef Hic 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Massac Creur Azathoth saved by block skill. Massac Creur saved by block skill. [Game Saved] 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Malef Hic Azathoth is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3) Azathoth's thick skull does not save 'em (5, 6) + 0, (6, 2) + 1, 0: Azathoth has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 15, 12 ) Move ended for Rack Courci 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Robert Laraclure Diamondback is knocked over. Player pushed to (18, 13) 10 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 6) + 0, (2, 4) + 1, 0: Diamondback has been stunned. 10: status changed from 0 to 2. [Game Saved] 110: Select an action for Georges Malacquis Select an action for Georges Malacquis 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Georges Malacquis Yog-Sothoth is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. Georges Malacquis is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 5) + 0, (6, 5) + 1, 1: Georges Malacquis has been badly hurt! 110: status changed from 0 to 8. 110 moved (SP) to ( 29, 11 ) Noir Desir turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Diamondback rolls over. Old Ones start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Rattler 9: Select an action for Rattler 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 14 ) 9 moved (MP) to ( 12, 14 ) 9 moved (MP) to ( 13, 14 ) GET BALL FINAL RESULT: Rattler TARGET: 3 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 12, 14 ) 9 moved (MP) to ( 11, 14 ) 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 9, 13 ) 9 moved (MP) to ( 8, 13 ) (2) Go for it successful. 9 moved (MP) to ( 7, 13 ) (1) Rattler trips and falls trying to go for it! Team re-roll used. (1) Rattler trips and falls trying to go for it! Move ended for Rattler 9 moved (MP) to ( 6, 12 ) (6, 2) + 0, (3, 6) + 1, 5: Rattler has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 9: status changed from 3 to 9. 9 moved to dugout ( 0, 13 ) Ball moved to ( 5, 12 ) Old Ones turn ended. Waiting for Noir Desir to finish TURN: 7 [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Nasser El Barbudo 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 7 ) 114 moved (MP) to ( 9, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 10) 12 moved (MP) to ( 8, 10 ) 114 moved (MP) to ( 9, 9 ) Move ended for Malef Hic [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 1 (1) No Sif trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 9, 12 ) Move ended for No Sif [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Robert Laraclure Yog-Sothoth is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. Robert Laraclure saved by block skill. [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 12 ) 108 moved (MP) to ( 10, 11 ) Move ended for Rack Courci 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Vlad Lesombre Player pushed to (22, 9) 12 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 8, 10 ) [Game Saved] 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) Move ended for Angela Del Muerta [Game Saved] 106: Select an action for Massac Creur Select an action for Massac Creur 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Massac Creur Player pushed to (18, 7) 7 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 12, 8 ) [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 12 ) 10 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 3 DIRTY PLAYER skill used on armor roll. Toufik Obsesivo fouls Diamondback. (3, 3) +3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 1, 4: Diamondback has been seriously injured!! (42) Fractured Leg - Niggling Injury 10: status changed from 1 to 9. The ref looks the other way! Move ended for Toufik Obsesivo Noir Desir: All players have moved. 10 moved (SP) to ( 1, 13 ) Noir Desir turn ended. [Game Saved] Old Ones start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Copperhead 12: Select an action for Copperhead 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 10 ) STUNTY skill used. DODGE FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 4 + 0 = 4 Copperhead slips past his opponent(s) unhindered. 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 5, 12 ) GET BALL FINAL RESULT: Copperhead TARGET: 3 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 7 ) (4) Go for it successful. 12 moved (MP) to ( 9, 6 ) (5) Go for it successful. 12 moved (MP) to ( 10, 6 ) Move ended for Copperhead [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 106 blocked. Old Ones , Choose a block die. POW Move ended for Mordiggian Massac Creur is knocked over. Player pushed to (13, 8) 106 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (3, 6) + 0, 0: Massac Creur has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 12, 8 ) [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Cthulhu 5: Select an action for Cthulhu Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 12, 9 ) 101 blocked. Old Ones , Choose a block die. POW/SKULL Angela Del Muerta saved by block skill. Shub-Niggurath is knocked over. Move ended for Shub-Niggurath (1, 3) + 0, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 8 [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 10, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Vlad Lesombre uses TACKLE to bring his opponent down. Copperhead is knocked over. Player pushed to (20, 5) 12 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 4) + 1, (6, 6) + 1, 1: Copperhead has been badly hurt! 12: status changed from 3 to 8. 102 moved (MP) to ( 10, 6 ) 12 moved (SP) to ( 1, 11 ) Verified Opponent Roll = 2 Ball moved to ( 20, 4 ) 102 moved (MP) to ( 11, 7 ) Move ended for Vlad Lesombre [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 11 ) 115 moved (MP) to ( 7, 10 ) 115 moved (MP) to ( 7, 9 ) 115 moved (MP) to ( 6, 8 ) 115 moved (MP) to ( 5, 7 ) 115 moved (MP) to ( 4, 6 ) 115 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 1 (1) No Sif trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 2, 4 ) Move ended for No Sif [Game Saved] 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 5 + 0 = 5 Angela Del Muerta slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 6 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Angela Del Muerta TARGET: 2 --- ROLL: 6 Move ended for Angela Del Muerta Ball moved to ( 27, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: No Sif TARGET: 2 --- ROLL: 6 + 0 = 6 No Sif scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Massac Creur regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 2 (2) Azathoth stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Asp regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) Starting second half. Noir Desir gets a LEADER reroll. Old Ones Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) Waiting for Noir Desir to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 16, 13 ) 115 moved location (MPL) to ( 16, 4 ) 114 moved location (MPL) to ( 16, 12 ) 105 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 16, 10 ) 102 moved location (MPL) to ( 16, 2 ) 101 moved location (MPL) to ( 17, 6 ) 116 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 18, 8 ) 106 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 15, 4 ) *** Setup end *** Old Ones Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 10) Kickoff Roll (1+4) = Cheering Fans Old Ones: 1 + 3FF + 6CL Noir Desir: 3 + 15FF + 0CL Noir Desir get an extra re-roll. Kick result. Direction: 2 Distance: 4 Ball placed at (23, 10) Scatter roll: 7 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Noir Desir to finish TURN: 1 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Robert Laraclure TARGET: 2 --- ROLL: 5 + 0 = 5 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 18, 3 ) 116 moved (MP) to ( 17, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Robert Laraclure Ball moved to ( 14, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Mezz Etta TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 109: Select an action for Mezz Etta Select an action for Mezz Etta 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) Move ended for Mezz Etta 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) 115 moved (MP) to ( 11, 4 ) Move ended for No Sif 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Angela Del Muerta Yog-Sothoth is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nasser El Barbudo Mordiggian is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Vlad Lesombre 104 blocked. Player pushed to (16, 5) 104 moved (MP) to ( 13, 5 ) Player pushed to (15, 6) 5 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Toufik Obsesivo TARGET: 2 --- ROLL: 2 + 0 = 2 Toufik Obsesivo slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 6 ) Move ended for Toufik Obsesivo [Game Saved] 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 5 ) 5 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK 102 blocked. Player pushed to (14, 8) 102 moved (MP) to ( 15, 8 ) Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 14, 6 ) Move ended for Malef Hic [Game Saved] 105: Select an action for Zizou Select an action for Zizou 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Zizou Cthulhu is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Cthulhu has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 10 ) Move ended for Rack Courci 106: Select an action for Massac Creur Select an action for Massac Creur 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Massac Creur Noir Desir: All players have moved. Shub-Niggurath is knocked over. Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Shub-Niggurath has been stunned. 2: status changed from 0 to 2. 106 moved (MP) to ( 14, 9 ) Vlad Lesombre has already moved this turn. Noir Desir turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Shub-Niggurath rolls over. Old Ones start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Hastur 6: Select an action for Hastur Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 105 blocked. Old Ones , Choose a block die. PUSHBACK/POW Zizou is knocked over. Player pushed to (15, 6) 105 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 3) + 1, 0: Zizou has been stunned. 105: status changed from 0 to 2. 5 moved (MP) to ( 14, 7 ) Move ended for Cthulhu [Game Saved] Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Block selected. 106 blocked. Old Ones , Choose a block die. POW Move ended for Hastur Old Ones: All players have moved. Massac Creur is knocked over. Player pushed to (14, 10) 106 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 5) + 1, 0: Massac Creur has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 14, 9 ) Old Ones turn ended. Waiting for Noir Desir to finish TURN: 2 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Zizou rolls over. 109: Select an action for Mezz Etta Select an action for Mezz Etta 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) 109 moved (MP) to ( 5, 2 ) 109 moved (MP) to ( 4, 2 ) 109 moved (MP) to ( 3, 2 ) Move ended for Mezz Etta 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 10, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 13, 9 ) 6 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Hastur is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (4, 3) + 0, 0: Hastur has been stunned. 6: status changed from 0 to 2. No Sif saved by block skill. Move ended for No Sif [Game Saved] 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: Select an action for Toufik Obsesivo Select an action for Toufik Obsesivo 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 14, 10 ) 6 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Toufik Obsesivo fouls Hastur. (2, 5) +3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 DIRTY PLAYER skill used on injury roll. Verified Opponent Roll = 5 (4, 3) + 2, 0: Hastur has been knocked out. 6: status changed from 2 to 7. 6 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Toufik Obsesivo [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 12, 7 ) Move ended for Rack Courci [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 14, 3 ) 116 moved (MP) to ( 13, 4 ) 116 moved (MP) to ( 12, 5 ) Move ended for Robert Laraclure 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 6 ) 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 7) 3 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 12, 6 ) Move ended for Angela Del Muerta [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 6 ) Move ended for Nasser El Barbudo Noir Desir turn ended. [Game Saved] Old Ones start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Shub-Niggurath Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 108 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Mordiggian Rack Courci is knocked over. MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Rack Courci has been knocked prone. 108: status changed from 0 to 1. Mordiggian is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 3 [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Rack Courci 101: Select an action for Angela Del Muerta Select an action for Angela Del Muerta Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Angela Del Muerta Angela Del Muerta is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (2, 5) + 1, (5, 1) + 0, 0: Angela Del Muerta has been stunned. 101: status changed from 0 to 2. Noir Desir turn ended. [Game Saved] Old Ones start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Cthulhu Vlad Lesombre is knocked over. Player pushed to (15, 9) 102 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (4, 2) + 0, 0: Vlad Lesombre has been stunned. 102: status changed from 0 to 2. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Foul selected. Yog-Sothoth fouls Angela Del Muerta. (4, 6) +-1 (4, 6) + 0, 2: Angela Del Muerta has been badly hurt! 101: status changed from 2 to 8. IGMEOY Roll = 2 Move ended for Yog-Sothoth Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 115 blocked. Old Ones , Choose a block die. SKULL Move ended for Shub-Niggurath Old Ones: All players have moved. Shub-Niggurath is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Shub-Niggurath has been knocked prone. 2: status changed from 0 to 1. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 4 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Vlad Lesombre rolls over. 105: Select an action for Zizou Select an action for Zizou 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Zizou 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 8 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Yog-Sothoth is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. No Sif saved by block skill. 115 moved (MP) to ( 10, 7 ) Move ended for No Sif [Game Saved] 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Malef Hic Malef Hic is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Malef Hic has been knocked prone. 114: status changed from 0 to 1. Noir Desir turn ended. [Game Saved] Old Ones start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 103 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Toufik Obsesivo is knocked over. Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (4, 6) + 0, 6: Toufik Obsesivo has been KILLED!! 103: status changed from 0 to 10. 2 moved (MP) to ( 14, 10 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 103 moved to dugout ( 29, 14 ) 2 moved (MP) to ( 15, 10 ) Move ended for Shub-Niggurath [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Mordiggian 7: Select an action for Mordiggian Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 12, 8 ) Move ended for Cthulhu Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Block selected. 108 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Mordiggian Old Ones: All players have moved. Player pushed to (11, 8) 108 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) Old Ones turn ended. Waiting for Noir Desir to finish TURN: 5 [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vlad Lesombre TARGET: 2 --- ROLL: 3 + 0 = 3 Vlad Lesombre slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 8 ) Move ended for Vlad Lesombre [Game Saved] 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Nasser El Barbudo Yog-Sothoth is knocked over. 7 blocked. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Yog-Sothoth has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 11, 7 ) [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 6 ) Move ended for Robert Laraclure 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Mordiggian is knocked over. 5 blocked. Player pushed to (17, 9) 5 moved (MP) to ( 12, 9 ) Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 13, 7 ) 114: status changed from 0 to 1. Move ended for Malef Hic 114: status changed from 1 to 1. [Game Saved] 105: Select an action for Zizou Select an action for Zizou 105: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Zizou fouls Yog-Sothoth. (1, 1) +3 Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Zizou [Game Saved] 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 9, 9 ) 115 moved (MP) to ( 10, 10 ) 115 moved (MP) to ( 11, 10 ) Move ended for No Sif 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Rack Courci Cthulhu is knocked over. Player pushed to (16, 10) 5 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cthulhu has been knocked prone. 5: status changed from 0 to 1. Noir Desir turn ended. [Game Saved] Old Ones start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Mordiggian Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Yog-Sothoth Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 5 moved (MP) to ( 13, 9 ) 102 blocked. Old Ones , Choose a block die. POW Vlad Lesombre is knocked over. Player pushed to (14, 7) 102 moved (MP) to ( 14, 7 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Vlad Lesombre has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 13, 8 ) Move ended for Cthulhu [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Foul selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 14, 8 ) Shub-Niggurath fouls Malef Hic. (4, 4) +2 (2, 5) + 0, 0: Malef Hic has been stunned. 114: status changed from 1 to 2. IGMEOY Roll = 4 Move ended for Shub-Niggurath Old Ones: All players have moved. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 6 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Malef Hic rolls over. 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 10, 9 ) 115 moved (MP) to ( 10, 8 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 11, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Yog-Sothoth is knocked over. 114 blocked. Player pushed to (15, 6) 114 moved (MP) to ( 14, 6 ) Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 1) + 0, 0: Yog-Sothoth has been stunned. 3: status changed from 0 to 2. 115 moved (MP) to ( 12, 7 ) Move ended for No Sif [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Vlad Lesombre 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 5 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 10, 8 ) 116 moved (MP) to ( 11, 9 ) Move ended for Robert Laraclure 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nasser El Barbudo Mordiggian is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Mordiggian has been knocked prone. 7: status changed from 0 to 1. Nasser El Barbudo saved by block skill. [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 7 ) 108 moved (MP) to ( 11, 6 ) 108 moved (MP) to ( 12, 6 ) Move ended for Rack Courci 105: Select an action for Zizou Select an action for Zizou 105: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Zizou fouls Yog-Sothoth. (6, 6) +2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, 0: Yog-Sothoth has been stunned. 3: status changed from 2 to 2. Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans Zizou from the rest of the game! Verified Opponent Roll = 1 (1) Argue the call fails and the coach is banned from the game!! Move ended for Zizou 105: status changed from 0 to 0. 105 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 2. Noir Desir turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Yog-Sothoth rolls over. Old Ones start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Block selected. 115 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Cthulhu Player pushed to (11, 6) 115 moved (MP) to ( 11, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. POW Move ended for Shub-Niggurath Vlad Lesombre is knocked over. Player pushed to (13, 6) 102 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Vlad Lesombre has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 116 blocked. Old Ones , Choose a block die. PUSHBACK/POW Robert Laraclure is knocked over. Player pushed to (10, 10) 116 moved (MP) to ( 10, 10 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Robert Laraclure has been knocked prone. 116: status changed from 0 to 1. 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 9 ) Move ended for Mordiggian Old Ones: All players have moved. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 7 [Game Saved] 102: Select an action for Vlad Lesombre Select an action for Vlad Lesombre 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Vlad Lesombre TARGET: 2 --- ROLL: 3 + 0 = 3 Vlad Lesombre slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 9, 2 ) Move ended for Vlad Lesombre [Game Saved] 116: Select an action for Robert Laraclure Select an action for Robert Laraclure 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 9, 9 ) 116 moved (MP) to ( 8, 8 ) 116 moved (MP) to ( 7, 7 ) Move ended for Robert Laraclure 114: Select an action for Malef Hic Select an action for Malef Hic 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Malef Hic TARGET: 2 --- ROLL: 2 + 0 = 2 Malef Hic slips past his opponent(s) unhindered. 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 3 ) Move ended for Malef Hic [Game Saved] 108: Select an action for Rack Courci Select an action for Rack Courci 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 3 ) Move ended for Rack Courci 115: Select an action for No Sif Select an action for No Sif 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 5 ) 115 moved (MP) to ( 8, 4 ) Move ended for No Sif 104: Select an action for Nasser El Barbudo Select an action for Nasser El Barbudo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 6 ) 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 4 ) 104 moved (MP) to ( 5, 4 ) Move ended for Nasser El Barbudo Noir Desir turn ended. [Game Saved] Old Ones start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 8 ) Move ended for Mordiggian Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 6 ) 116 blocked. Old Ones , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (7, 8) 116 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 7, 7 ) Move ended for Cthulhu [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 7 ) Move ended for Yog-Sothoth Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 9 ) Move ended for Shub-Niggurath Old Ones: All players have moved. Old Ones turn ended. Waiting for Noir Desir to finish TURN: 8 [Game Saved] 109: Select an action for Mezz Etta Select an action for Mezz Etta 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 2, 2 ) Mezz Etta scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 3 (3) Massac Creur stays UNconscious. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 8 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 3 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 6 (6) Azathoth regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 6 (6) Hastur regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) Opponent Kicking. Waiting for Noir Desir to set players on field. 109 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 2 ) 114 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 17, 7 ) 102 moved (SP) to ( 20, 6 ) 115 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( 29, 2 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Old Ones Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Noir Desir to kick off. Ball placed at (20, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Old Ones quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 7 moved (SP) to ( 15, 4 ) Ball placed at (20, 6) Ball placed at (20, 6) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 19, 0 ) [Game Saved] Ball in play. Old Ones start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Azathoth 1: Select an action for Azathoth (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 115 blocked. Old Ones , Choose a block die. POW Move ended for Azathoth No Sif is knocked over. Player pushed to (16, 4) 115 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: No Sif has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Hastur 6: Select an action for Hastur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 3 ) Move ended for Hastur Select an action for Cthulhu 5: Select an action for Cthulhu 5: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. PUSHBACK Move ended for Cthulhu Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Yog-Sothoth 3: Select an action for Yog-Sothoth 3: tackle zone state changed to true Block selected. 102 blocked. Old Ones , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK/POW Move ended for Yog-Sothoth Vlad Lesombre saved by dodge skill. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Shub-Niggurath 2: Select an action for Shub-Niggurath 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) Move ended for Shub-Niggurath Select an action for Mordiggian 7: Select an action for Mordiggian 7: tackle zone state changed to true Foul selected. Mordiggian fouls No Sif. (2, 6) +3 (3, 2) + 0, 0: No Sif has been stunned. 115: status changed from 1 to 2. IGMEOY Roll = 4 Move ended for Mordiggian Old Ones: All players have moved. Old Ones turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=15,y=3] : current status = 0 2 : current square = java.awt.Point[x=15,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=17,y=3] : current status = 0 6 : current square = java.awt.Point[x=17,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=1,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=1,y=11] : current status = 8 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=12] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=14] : current status = 10 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=0] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Massac Creur regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=16,y=4] : current status = 2 115 : current square = java.awt.Point[x=16,y=4] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Old Ones Winnings Roll: 2 + 0 Old Ones Sponsorship deals adds 10k. Noir Desir Winnings Roll: 3 + -3 Boa gets an MVP award. Toufik Obsesivo gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=4 -1 for loss +1 for cas (4) Old Ones FF Roll: 4 + 0 not conceding roll=4 +1 for win +1 for TDs +1 for cas (5) -1 from high FF of 15 Noir Desir FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(123) 2(144) 3(123) 4(163) 5(126) 6(126) Total(805) D8: 1(4) 2(5) 3(1) 4(3) 5(0) 6(0) 7(1) 8(2) Total(16) GAME OVER Final Score: Old Ones: 1 Noir Desir: 2 WINNINGS Old Ones: 30000 Noir Desir: 0 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4