Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Frog Machine Team 1 race: Skaven Player 1 name: Throtvile Primo Player 1: S Storm Vermin 7 4 3 8 [Block, Guard, Mighty Blow] Player 2 name: Grottle Segundo Player 2: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 3 name: Squik Terzo Player 3: Gr Gutter Runner 8 2 4 7 [Block, Dodge, Side Step] Player 4 name: Skrittar Quarzo Player 4: Gr Gutter Runner 9 2 4 7 [Block, Catch, Dodge, Leap, Sprint, Sure Feet, Very Long Legs] Player 5 name: Hrishak Quinzo Player 5: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 6 name: Rikek Sesto Player 6: T Skaven Thrower 7 3 3 7 [Accurate, Big Hand, Block, Pass, Sure Hands] Player 7 name: Chang Setzmo Player 7: L Skaven Lineman 7 3 3 7 [] Player 8 name: Cheek Octavo Player 8: L Skaven Lineman 7 3 3 7 [] Player 9 name: Viskrin Novo Player 9: L Skaven Lineman 7 3 3 7 [Block, Claw, Tackle] Player 10 name: Izak Dezimo Player 10: L Skaven Lineman 7 3 3 7 [] Player 11 name: Khijaw Undezimo Player 11: L Skaven Lineman 7 3 3 7 [] Player 12 name: Gowjyer Dodezimo Player 12: L Skaven Lineman 7 3 3 7 [Block] Player 13 name: Vinzatz Tredezimo Player 13: L Skaven Lineman 7 3 3 7 [] Player 14 name: Berzerkrat Salivar Player 14: Ro Rat Ogre 5 5 2 8 [Big Guy, Block, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal] Player 15 name: Blodge Quindezimo Player 15: Gr Gutter Runner 9 2 4 7 [Dodge] Player 16 name: Slitha Sedizimo Player 16: Gr Gutter Runner 9 3 4 7 [+st, Block, Dodge, Horns] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3128] Connected as server to game 'bonemachine'. Waiting for client. Receiving: Brimstone Bonestealers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Brimstone Bonestealers Team 2 race: Undead Player 101 name: Johny Black Player 101: Z Zombie 4 3 2 8 [Block, Regenerate] Player 102 name: Tonguerot Pusdripper Player 102: G Ghoul 7 3 3 7 [Dodge, Jump Up] Player 103 name: Tund Rat Player 103: Z Zombie 4 3 2 8 [Regenerate] Player 104 name: Dus "Mummybane" Nel-Etgath Player 104: M Mummy 3 6 1 9 [+st, Block, Guard, Mighty Blow, Regenerate, Stand Firm] Player 105 name: Anoth "Big Mummy" Tset Player 105: M Mummy 3 5 1 9 [Block, Break Tackle, Guard, Mighty Blow, Multiple Block, Regenerate, Tackle] Player 106 name: Ori-oh Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Tibia Continued Player 107: S Skeleton 5 3 2 7 [Block, Guard, Regenerate] Player 108 name: Moose Jaw Player 108: S Skeleton 5 3 2 7 [Regenerate] Player 109 name: Tragically Hipbone Player 109: S Skeleton 5 3 2 7 [Regenerate] Player 110 name: Blacktooth Fleshrend Player 110: G Ghoul 7 3 3 7 [Dodge] Player 111 name: Pelvis Resley Player 111: S Skeleton 5 3 2 7 [Regenerate] Player 112 name: Gnawbone Bloodyknuckles Player 112: G Ghoul 7 3 3 7 [Dodge] Player 113 name: "The Shadow" Nose Player 113: S Skeleton 5 3 2 7 [Block, Kick, Regenerate, Tackle] Player 114 name: Rackis Skullrattle Player 114: W Wight 6 3 2 8 [Block, Regenerate, Strip Ball, Tackle] Player 115 name: Fangmouth Earchewer Player 115: G Ghoul 7 4 2 7 [+st, Block, Break Tackle, Catch, Diving Catch, Dodge] Player 116 name: Gothmog Spinesnapper Player 116: W Wight 6 3 3 8 [Block, Regenerate] Done loading opponent team. *** Setup start *** Weather roll(6+5) Current Weather: Pouring Rain *** Setup start *** Gate: 124000 screaming fans show up for the game. Handicap result 16:UNDER SCRUTINY. Frog Machine are UNDER SCRUTINY. Grottle Segundo manages to ignore the niggling pain. Squik Terzo manages to ignore the niggling pain. Hrishak Quinzo manages to ignore the niggling pain. Khijaw Undezimo manages to ignore the niggling pain. Dus "Mummybane" Nel-Etgath manages to ignore the niggling pain. "The Shadow" Nose manages to ignore the niggling pain. Fangmouth Earchewer is suffering from a niggling injury. 115: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! Frog Machine win the toss. Opponent Kicking. Waiting for Brimstone Bonestealers to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 21, 1 ) 116 moved (SP) to ( 21, 13 ) 110 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 22, 9 ) 102 moved (SP) to ( 21, 11 ) 110 moved (SP) to ( 21, 3 ) 113 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 21, 9 ) 103 moved (SP) to ( 29, 5 ) 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 16 moved location (MPL) to ( 12, 10 ) 6 moved location (MPL) to ( 7, 10 ) 5 moved location (MPL) to ( 7, 4 ) 13 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 7, 7 ) 12 moved location (MPL) to ( 14, 6 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 14, 13 ) 1 moved location (MPL) to ( 14, 8 ) Turn time limit reached. 9 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 0, 5 ) 15 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Brimstone Bonestealers to kick off. Ball placed at (18, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 3 Weather roll(1+3) Current Weather: Nice Verified Opponent Roll = 1 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 2 ) [Game Saved] Ball in play. Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 20, 12 ) Move ended for Grottle Segundo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 11 ) 102 blocked. Frog Machine , Choose a block die. POW/SKULL Tonguerot Pusdripper is knocked over. CLAW used on armor roll. (3, 5) + 2, (3, 3) + 0, 0: Tonguerot Pusdripper has been stunned. 102: status changed from 0 to 2. Viskrin Novo saved by block skill. Move ended for Viskrin Novo [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Throtvile Primo Ori-oh saved by block skill. Throtvile Primo saved by block skill. [Game Saved] Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 10, 2 ) 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 2 ) GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 5 + 0 = 5 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 12, 4 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Hrishak Quinzo miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Acc = 3 ACCURATE skill used. PASS FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 6 Move ended for Hrishak Quinzo Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) Move ended for Vinzatz Tredezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 11 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 18, 13 ) Move ended for Slitha Sedizimo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 13 ) Move ended for Izak Dezimo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) Move ended for Blodge Quindezimo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 10 ) (6) Go for it successful. 6 moved (MP) to ( 15, 9 ) Move ended for Rikek Sesto [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW Move ended for Gowjyer Dodezimo Ori-oh is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (5, 5) + 0, (6, 1) + 0, 0: Ori-oh has been stunned. 106: status changed from 0 to 2. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Block selected. 107 blocked. Frog Machine , Choose a block die. SKULL Move ended for Khijaw Undezimo Frog Machine: All players have moved. Khijaw Undezimo is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Khijaw Undezimo has been knocked prone. 11: status changed from 0 to 1. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 1 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Tonguerot Pusdripper rolls over. 106: tackle zone state changed to true 106: status changed from 2 to 1. Ori-oh rolls over. 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 9 ) Move ended for Johny Black 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tibia Continued Gowjyer Dodezimo is knocked over. 6 blocked. Player pushed to (15, 10) 6 moved (MP) to ( 14, 10 ) Player pushed to (14, 9) 12 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 6) + 0, (2, 6) + 0, 0: Gowjyer Dodezimo has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 107 moved (MP) to ( 15, 8 ) [Game Saved] 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 23, 3 ) 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 23, 5 ) 114 moved (MP) to ( 23, 6 ) 114 moved (MP) to ( 23, 7 ) Move ended for Rackis Skullrattle 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 17, 10 ) Move ended for Blacktooth Fleshrend 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 21, 10 ) Move ended for "The Shadow" Nose 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 22, 13 ) 112 moved (MP) to ( 21, 14 ) 112 moved (MP) to ( 20, 14 ) 10 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (11, 12) 10 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 19, 13 ) Move ended for Gnawbone Bloodyknuckles [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 10 ) Move ended for Dus "Mummybane" Nel-Etgath 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 18, 8 ) Move ended for Anoth "Big Mummy" Tset 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Gothmog Spinesnapper Brimstone Bonestealers: All players have moved. Grottle Segundo is knocked over. Player pushed to (10, 11) 2 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (6, 5) + 0, (4, 6) + 0, 4: Grottle Segundo has been seriously injured!! (54) Smashed Knee - Niggling Injury 2: status changed from 0 to 9. 116 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 2: status changed from 9 to 1. Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true Block selected. 112 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Izak Dezimo Gnawbone Bloodyknuckles saved by dodge skill. Player pushed to (20, 13) 112 moved (MP) to ( 20, 13 ) 10 moved (MP) to ( 19, 13 ) [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 107 blocked. Frog Machine , Choose a block die. POW Move ended for Throtvile Primo Tibia Continued is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 3) + 1, 0: Tibia Continued has been stunned. 107: status changed from 0 to 2. 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo Sending Team File... Done Sending File Select an action for Rikek Sesto 6: Select an action for Rikek Sesto Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) Move ended for Rikek Sesto Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Block selected. 110 blocked. Frog Machine , Choose a block die. PUSHBACK Move ended for Vinzatz Tredezimo Player pushed to (17, 9) 110 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 19, 14 ) 112 blocked. HORNS used. Frog Machine , Choose a block die. POW Gnawbone Bloodyknuckles is knocked over. Player pushed to (21, 12) 112 moved (MP) to ( 21, 12 ) (3, 1) + 0, (0, 0) + 0, 0: Gnawbone Bloodyknuckles has been knocked prone. 112: status changed from 0 to 1. 16 moved (MP) to ( 20, 14 ) 16 moved (MP) to ( 21, 14 ) 16 moved (MP) to ( 22, 14 ) 16 moved (MP) to ( 23, 13 ) 16 moved (MP) to ( 24, 13 ) 16 moved (MP) to ( 25, 13 ) 16 moved (MP) to ( 26, 13 ) (5) Go for it successful. 16 moved (MP) to ( 27, 13 ) Slitha Sedizimo scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=19,y=11] : current status = 1 2 : current square = java.awt.Point[x=19,y=11] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=12,y=4] : current status = 0 5 : current square = java.awt.Point[x=12,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=2] 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=19,y=13] : current status = 0 10 : current square = java.awt.Point[x=19,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=6] : current status = 1 11 : current square = java.awt.Point[x=14,y=6] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (4) Gowjyer Dodezimo regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=27,y=13] : current status = 0 16 : current square = java.awt.Point[x=27,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=7] 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=21,y=11] : current status = 1 102 : current square = java.awt.Point[x=21,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=16,y=8] : current status = 1 106 : current square = java.awt.Point[x=16,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=16,y=7] : current status = 2 107 : current square = java.awt.Point[x=16,y=7] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=17,y=9] : current status = 0 110 : current square = java.awt.Point[x=17,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=21,y=12] : current status = 1 112 : current square = java.awt.Point[x=21,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=23,y=7] : current status = 0 114 : current square = java.awt.Point[x=23,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=20,y=12] : current status = 0 116 : current square = java.awt.Point[x=20,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=20,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=20,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 2 ) 8 moved location (MPL) to ( 14, 5 ) 16 moved location (MPL) to ( 9, 12 ) 7 moved location (MPL) to ( 12, 13 ) 15 moved location (MPL) to ( 10, 6 ) 13 moved location (MPL) to ( 10, 8 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 10 ) 10 moved location (MPL) to ( 14, 9 ) 1 moved location (MPL) to ( 12, 4 ) 11 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 0, 5 ) 13 moved (SP) to ( 0, 4 ) 15 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 8 ) 15 moved (SP) to ( 7, 9 ) Turn time limit reached. 6 moved (SP) to ( 8, 8 ) 15 moved (SP) to ( 0, 7 ) 13 moved (SP) to ( 11, 2 ) 7 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 10, 9 ) 16 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 12, 8 ) 16 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 9 ) Waiting for Brimstone Bonestealers to set players on field. 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 9 ) 114 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 24, 5 ) 112 moved (SP) to ( 24, 9 ) 107 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 8 Distance: 10 Ball placed at (21, 7) Touchback!! Waiting for Brimstone Bonestealers to give the ball to a member of their team on the field. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Brimstone Bonestealers to finish TURN: 2 106: Select an action for Ori-oh Select an action for Ori-oh 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Johny Black Izak Dezimo is knocked over. Player pushed to (15, 8) 10 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ori-oh Cheek Octavo is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 3) + 0, (1, 4) + 0, 0: Cheek Octavo has been stunned. 8: status changed from 0 to 2. 106 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW Move ended for Dus "Mummybane" Nel-Etgath Khijaw Undezimo is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (2, 5) + 1, (3, 4) + 0, 0: Khijaw Undezimo has been stunned. 11: status changed from 0 to 2. [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 7 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 9 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 12, 6 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 3 ) Move ended for Tibia Continued 114: Select an action for Rackis Skullrattle Select an action for Rackis Skullrattle 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 4 ) Move ended for Rackis Skullrattle 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 7 ) Move ended for "The Shadow" Nose 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 19, 5 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 17, 4 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 15, 4 ) Move ended for Gothmog Spinesnapper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 16, 3 ) Move ended for Gnawbone Bloodyknuckles [Game Saved] 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 5 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) Move ended for Tonguerot Pusdripper 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 4 ) Move ended for Blacktooth Fleshrend Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Cheek Octavo rolls over. 11: tackle zone state changed to true 11: status changed from 2 to 1. Khijaw Undezimo rolls over. Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Block selected. 107 blocked. Frog Machine , Choose a block die. PUSHBACK Move ended for Vinzatz Tredezimo Player pushed to (15, 5) Player 110 pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) Player pushed to (14, 4) 107 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 114 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Throtvile Primo Rackis Skullrattle is knocked over. Player pushed to (14, 3) 114 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (6, 4) + 1, 1: Rackis Skullrattle has been badly hurt! 114: status changed from 0 to 8. (1) Rackis Skullrattle does NOT regenerate. 1 moved (MP) to ( 13, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) Move ended for Chang Setzmo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 6 ) Move ended for Rikek Sesto Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 105 blocked. Frog Machine , Choose a block die. POW Move ended for Viskrin Novo Anoth "Big Mummy" Tset is knocked over. Player pushed to (13, 7) 105 moved (MP) to ( 13, 7 ) CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Izak Dezimo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) (3) Go for it successful. 2 moved (MP) to ( 13, 3 ) 107 blocked. (3) Go for it successful. Frog Machine , Choose a block die. PUSHBACK/POW Tibia Continued is knocked over. Player pushed to (14, 6) Player 106 pushed to (14, 6) 106 moved (MP) to ( 14, 6 ) Player pushed to (14, 5) 107 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 6) + 1, 5: Tibia Continued has been seriously injured!! (31) Broken Jaw - Miss next game 107: status changed from 0 to 9. 107: status changed from 9 to 0. (4) Tibia Continued regenerates. 107 moved to dugout ( 29, 4 ) Move ended for Grottle Segundo [Game Saved] Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 11, 3 ) Move ended for Slitha Sedizimo Select an action for Gowjyer Dodezimo 12: Select an action for Gowjyer Dodezimo 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 16, 9 ) (3) Go for it successful. 12 moved (MP) to ( 16, 8 ) (2) Go for it successful. 12 moved (MP) to ( 16, 7 ) Move ended for Gowjyer Dodezimo Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 3 [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Black Izak Dezimo is knocked over. Player pushed to (14, 7) 10 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Izak Dezimo has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) Move ended for "The Shadow" Nose 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Gowjyer Dodezimo is knocked over. Player pushed to (13, 8) 12 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 5) + 0, (5, 5) + 1, 6: Gowjyer Dodezimo has been KILLED!! 12: status changed from 0 to 10. 12 moved (SP) to ( 0, 14 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) Move ended for Tonguerot Pusdripper 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 7) 7 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 7 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) Move ended for Ori-oh 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 9 ) Move ended for Blacktooth Fleshrend 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 9 ) 116 moved (MP) to ( 14, 10 ) Move ended for Gothmog Spinesnapper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 15, 10 ) Move ended for Gnawbone Bloodyknuckles Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Izak Dezimo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cheek Octavo 8: Select an action for Cheek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Cheek Octavo Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Khijaw Undezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 10, 4 ) 16 moved (MP) to ( 10, 5 ) 16 moved (MP) to ( 10, 6 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 11, 10 ) 16 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 13, 11 ) 116 blocked. (3) Go for it successful. HORNS used. Frog Machine , Choose a block die. POW Gothmog Spinesnapper is knocked over. Player pushed to (15, 9) 116 moved (MP) to ( 15, 9 ) (6, 1) + 0, (0, 0) + 0, 0: Gothmog Spinesnapper has been knocked prone. 116: status changed from 3 to 1. Ball moved to ( 14, 9 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 8 ) Move ended for Throtvile Primo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Viskrin Novo Ori-oh is knocked over. Player pushed to (13, 7) 106 moved (MP) to ( 13, 7 ) CLAW used on armor roll. (3, 3) + 2, (0, 0) + 0, 0: Ori-oh has been knocked prone. 106: status changed from 0 to 1. 9 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Block selected. 105 blocked. Frog Machine , Choose a block die. POW Move ended for Rikek Sesto Anoth "Big Mummy" Tset is knocked over. Player pushed to (14, 9) Player 11 pushed to (14, 9) 11 moved (MP) to ( 14, 9 ) Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) Scatter roll: 6 Ball moved to ( 14, 10 ) (2, 1) + 0, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 5 ) Move ended for Vinzatz Tredezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) Move ended for Grottle Segundo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Block selected. 102 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Chang Setzmo Frog Machine: All players have moved. Tonguerot Pusdripper is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Tonguerot Pusdripper has been knocked prone. 102: status changed from 0 to 1. Chang Setzmo is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Chang Setzmo has been knocked prone. 7: status changed from 0 to 1. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 4 [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Ori-oh 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Johny Black Khijaw Undezimo is knocked over. Player pushed to (16, 10) 11 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Khijaw Undezimo has been stunned. 11: status changed from 0 to 2. 101 moved (MP) to ( 14, 9 ) [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 12 ) Move ended for Gnawbone Bloodyknuckles 113: Select an action for "The Shadow" Nose Select an action for "The Shadow" Nose 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 11 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Slitha Sedizimo is knocked over. Player pushed to (17, 10) 16 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 3) + 0, (2, 5) + 0, 0: Slitha Sedizimo has been stunned. 16: status changed from 0 to 2. 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) Move ended for "The Shadow" Nose [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (13, 4) 13 moved (MP) to ( 16, 4 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 12, 7 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true 102: status changed from 6 to 0. 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tonguerot Pusdripper Player pushed to (19, 7) 1 moved (MP) to ( 10, 7 ) [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blacktooth Fleshrend Player pushed to (19, 10) 2 moved (MP) to ( 10, 10 ) [Game Saved] 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Gothmog Spinesnapper dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Gothmog Spinesnapper TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Gothmog Spinesnapper Brimstone Bonestealers: All players have moved. Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 11 ) Brimstone Bonestealers turn ended. [Game Saved] 11: tackle zone state changed to true 11: status changed from 2 to 1. Khijaw Undezimo rolls over. 16: tackle zone state changed to true 16: status changed from 2 to 1. Slitha Sedizimo rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 8 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 11, 11 ) 113 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW "The Shadow" Nose is knocked over. Player pushed to (13, 11) 113 moved (MP) to ( 13, 11 ) Scatter roll: 2 Ball moved to ( 13, 10 ) Scatter roll: 1 Ball moved to ( 12, 9 ) GET BALL FINAL RESULT: Blacktooth Fleshrend TARGET: 4 --- ROLL: 6 + 0 = 6 MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 5) + 1, 4: "The Shadow" Nose has been seriously injured!! (56) Pinched Nerve - Niggling Injury 113: status changed from 0 to 9. (2) "The Shadow" Nose does NOT regenerate. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 13 ) 1 moved (MP) to ( 11, 10 ) Move ended for Throtvile Primo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Izak Dezimo 10: Select an action for Izak Dezimo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Izak Dezimo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 15, 11 ) Move ended for Vinzatz Tredezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Chang Setzmo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 8 ) Move ended for Grottle Segundo Select an action for Cheek Octavo 8: Select an action for Cheek Octavo Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 105 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Viskrin Novo Anoth "Big Mummy" Tset is knocked over. Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) CLAW used on armor roll. (5, 2) + 2, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Cheek Octavo 8: Select an action for Cheek Octavo 8: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW Move ended for Cheek Octavo Ori-oh is knocked over. Player pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Ori-oh has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 11 ) Move ended for Rikek Sesto Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 5 [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dus "Mummybane" Nel-Etgath Izak Dezimo is knocked over. Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 4) + 1, (5, 5) + 0, 4: Izak Dezimo has been seriously injured!! (36) Fractured Arm - Miss next game 10: status changed from 0 to 9. 104 moved (MP) to ( 15, 7 ) 10 moved (SP) to ( 0, 13 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 101: Select an action for Johny Black Select an action for Johny Black 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Ori-oh 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 7 ) Move ended for Johny Black 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gnawbone Bloodyknuckles TARGET: 3 --- ROLL: 3 + 0 = 3 Gnawbone Bloodyknuckles slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 13, 9 ) Move ended for Gnawbone Bloodyknuckles [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Hand off selected. Move ended for Blacktooth Fleshrend Ball moved to ( 16, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Gnawbone Bloodyknuckles TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gothmog Spinesnapper Player pushed to (13, 11) 13 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Cheek Octavo is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Cheek Octavo has been knocked prone. 8: status changed from 0 to 1. Verified Opponent Roll = 1 (1) Anoth "Big Mummy" Tset trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 12, 7 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tonguerot Pusdripper Brimstone Bonestealers: All players have moved. Player pushed to (19, 7) 2 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 11, 8 ) Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 110 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Throtvile Primo Blacktooth Fleshrend saved by dodge skill. Player pushed to (13, 8) 110 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Block selected. 102 blocked. Frog Machine , Choose a block die. POW Move ended for Grottle Segundo Tonguerot Pusdripper is knocked over. Player pushed to (12, 8) 102 moved (MP) to ( 12, 8 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (5, 1) + 1, 0: Tonguerot Pusdripper has been stunned. 102: status changed from 0 to 2. 2 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Cheek Octavo 8: Select an action for Cheek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Cheek Octavo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 112 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Gnawbone Bloodyknuckles is knocked over. Player pushed to (14, 9) 112 moved (MP) to ( 14, 9 ) (1, 3) + 0, (0, 0) + 0, 0: Gnawbone Bloodyknuckles has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 13, 8 ) GET BALL FINAL RESULT: Blacktooth Fleshrend TARGET: 5 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 11, 9 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 10, 7 ) 16 moved (MP) to ( 11, 6 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Viskrin Novo 9: Select an action for Viskrin Novo 9: tackle zone state changed to true Block selected. 105 blocked. Frog Machine , Choose a block die. POW Move ended for Viskrin Novo Anoth "Big Mummy" Tset is knocked over. Player pushed to (13, 9) Player 110 pushed to (13, 9) 110 moved (MP) to ( 13, 9 ) Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) CLAW used on armor roll. (1, 1) + 2, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Khijaw Undezimo Select an action for Chang Setzmo 7: Select an action for Chang Setzmo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) Move ended for Vinzatz Tredezimo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) Move ended for Rikek Sesto Select an action for Chang Setzmo 7: Select an action for Chang Setzmo 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 5 ) Move ended for Chang Setzmo Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 6 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Tonguerot Pusdripper rolls over. 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) Move ended for Dus "Mummybane" Nel-Etgath 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 15, 10 ) Move ended for Ori-oh 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Gnawbone Bloodyknuckles 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gothmog Spinesnapper Player pushed to (17, 11) 11 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. Verified Opponent Roll = 1 (1) Anoth "Big Mummy" Tset trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 BREAK TACKLE skill used. DODGE FINAL RESULT: Anoth "Big Mummy" Tset TARGET: 3 --- ROLL: 4 + 0 = 4 Anoth "Big Mummy" Tset slips past his opponent(s) unhindered. 8 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Cheek Octavo is knocked over. Viskrin Novo is knocked over. Player pushed to (18, 5) 9 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 5) + 0, (4, 5) + 1, 1: Viskrin Novo has been badly hurt! 9: status changed from 0 to 8. 9 moved (SP) to ( 0, 11 ) Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (4, 2) + 1, 0: Cheek Octavo has been stunned. 8: status changed from 0 to 2. 105 moved (MP) to ( 12, 6 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 8 ) Move ended for Johny Black 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Blacktooth Fleshrend TARGET: 3 --- ROLL: 4 + 0 = 4 Blacktooth Fleshrend slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 14, 7 ) Move ended for Blacktooth Fleshrend Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Cheek Octavo rolls over. Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Block selected. 101 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Move ended for Throtvile Primo Johny Black is knocked over. Player pushed to (13, 7) 101 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (4, 1) + 0, 0: Johny Black has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 6 ) DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 15, 8 ) 110 blocked. (2) Go for it successful. HORNS used. Frog Machine , Choose a block die. POW Blacktooth Fleshrend is knocked over. Player pushed to (13, 6) 110 moved (MP) to ( 13, 6 ) (2, 5) + 0, (0, 0) + 0, 0: Blacktooth Fleshrend has been knocked prone. 110: status changed from 3 to 1. Ball moved to ( 14, 7 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) Move ended for Rikek Sesto Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) Move ended for Grottle Segundo Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Block selected. 116 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Khijaw Undezimo Gothmog Spinesnapper is knocked over. Player pushed to (14, 10) 116 moved (MP) to ( 14, 10 ) (3, 4) + 0, (0, 0) + 0, 0: Gothmog Spinesnapper has been knocked prone. 116: status changed from 0 to 1. 11 moved (MP) to ( 13, 10 ) [Game Saved] Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. PUSHBACK Move ended for Vinzatz Tredezimo Player pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 10 ) Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 7 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Johny Black rolls over. 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Gothmog Spinesnapper 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 7 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Throtvile Primo is knocked over. Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 13, 8 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Chang Setzmo is knocked over. Player pushed to (16, 4) 7 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 3) + 0, (6, 4) + 1, 6: Chang Setzmo has been KILLED!! 7: status changed from 0 to 10. 7 moved (SP) to ( 1, 14 ) [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Gnawbone Bloodyknuckles Gnawbone Bloodyknuckles is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Gnawbone Bloodyknuckles has been knocked prone. 112: status changed from 0 to 1. Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cheek Octavo 8: Select an action for Cheek Octavo 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 12, 7 ) Move ended for Cheek Octavo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 105 blocked. Frog Machine , Choose a block die. PUSHBACK/POW Anoth "Big Mummy" Tset is knocked over. Player pushed to (14, 7) 105 moved (MP) to ( 14, 7 ) Scatter roll: 5 Ball moved to ( 15, 8 ) GET BALL BEFORE RE_ROLL: Slitha Sedizimo dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 14, 9 ) Scatter roll: 7 Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Khijaw Undezimo TARGET: 5 --- ROLL: 6 + 0 = 6 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. Move ended for Throtvile Primo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 8 ) Move ended for Grottle Segundo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 8 ) Move ended for Rikek Sesto Select an action for Vinzatz Tredezimo 13: Select an action for Vinzatz Tredezimo 13: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Vinzatz Tredezimo Player pushed to (16, 7) Player 16 pushed to (16, 7) 16 moved (MP) to ( 16, 7 ) Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Khijaw Undezimo TARGET: 3 --- ROLL: 5 + 0 = 5 Khijaw Undezimo slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 17, 9 ) (5) Go for it successful. 11 moved (MP) to ( 17, 8 ) Hand off selected. Move ended for Khijaw Undezimo Ball moved to ( 16, 7 ) GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 6 ) DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 20, 6 ) 16 moved (MP) to ( 21, 6 ) 16 moved (MP) to ( 22, 6 ) 16 moved (MP) to ( 23, 6 ) 16 moved (MP) to ( 24, 6 ) 16 moved (MP) to ( 25, 6 ) (2) Go for it successful. 16 moved (MP) to ( 26, 6 ) (5) Go for it successful. 16 moved (MP) to ( 27, 6 ) Slitha Sedizimo scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=9] : current status = 4 1 : current square = java.awt.Point[x=13,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=1,y=14] : current status = 10 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=12,y=7] : current status = 4 8 : current square = java.awt.Point[x=12,y=7] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=17,y=8] : current status = 4 11 : current square = java.awt.Point[x=17,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=14] : current status = 10 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 16 : current square = java.awt.Point[x=27,y=6] : current status = 4 16 : current square = java.awt.Point[x=27,y=6] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=27,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=27,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=13,y=7] : current status = 1 101 : current square = java.awt.Point[x=13,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=12,y=8] : current status = 1 102 : current square = java.awt.Point[x=12,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=14,y=7] : current status = 1 105 : current square = java.awt.Point[x=14,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=4] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=13,y=6] : current status = 1 110 : current square = java.awt.Point[x=13,y=6] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=14,y=9] : current status = 1 112 : current square = java.awt.Point[x=14,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 13, 8 ) 8 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) Turn time limit reached. Waiting for Brimstone Bonestealers to set players on field. 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 24, 5 ) 102 moved (SP) to ( 24, 9 ) 110 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( 24, 4 ) 102 moved (SP) to ( 24, 10 ) 109 moved (SP) to ( 20, 9 ) 111 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Frog Machine: 2 + 6 coaches Brimstone Bonestealers: 6 + 5 coaches Brimstone Bonestealers get an extra re-roll. Kick result. Direction: 7 Distance: 6 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 15, 12 ) [Game Saved] Ball in play. Waiting for Brimstone Bonestealers to finish TURN: 8 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ori-oh Cheek Octavo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cheek Octavo has been knocked prone. 8: status changed from 0 to 1. Ori-oh saved by block skill. [Game Saved] 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW PUSHBACK Move ended for Tund Rat Player pushed to (15, 6) 13 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dus "Mummybane" Nel-Etgath Vinzatz Tredezimo is knocked over. Player pushed to (16, 7) 13 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 4) + 1, (5, 3) + 0, 0: Vinzatz Tredezimo has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Anoth "Big Mummy" Tset Khijaw Undezimo is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 3) + 0, (1, 6) + 1, 0: Khijaw Undezimo has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 11 ) Move ended for Gnawbone Bloodyknuckles 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 (1) Gothmog Spinesnapper trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Gothmog Spinesnapper TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Gothmog Spinesnapper TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Gothmog Spinesnapper Ball moved to ( 12, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gnawbone Bloodyknuckles TARGET: 3 --- ROLL: 4 + 0 = 4 Brimstone Bonestealers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 3 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Khijaw Undezimo stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 3 (3) Vinzatz Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Starting second half. Frog Machine Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 9 ) 16 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 8, 11 ) 15 moved (SP) to ( 8, 3 ) Waiting for Brimstone Bonestealers to set players on field. 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 116 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 23, 4 ) 110 moved (SP) to ( 24, 10 ) 112 moved (SP) to ( 24, 4 ) 102 moved (SP) to ( 16, 5 ) 107 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 16, 7 ) 109 moved (SP) to ( 16, 5 ) 116 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Frog Machine Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 4 Distance: 4 Quick snap. Waiting for Brimstone Bonestealers to re-arrange players on field. Turn time limit reached. 112 moved (SP) to ( 25, 5 ) 106 moved (SP) to ( 14, 10 ) 105 moved (SP) to ( 14, 8 ) 104 moved (SP) to ( 14, 6 ) 101 moved (SP) to ( 14, 4 ) 109 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 24, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 24, 6 ) [Game Saved] Ball in play. Waiting for Brimstone Bonestealers to finish TURN: 1 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Ori-oh Hrishak Quinzo is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Hrishak Quinzo has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Anoth "Big Mummy" Tset Cheek Octavo is knocked over. Player pushed to (14, 6) 8 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (3, 6) + 1, 1: Cheek Octavo has been badly hurt! 8: status changed from 0 to 8. 105 moved (MP) to ( 14, 7 ) 8 moved (SP) to ( 0, 12 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Dus "Mummybane" Nel-Etgath SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (1, 6) + 1, (5, 3) + 0, 0: Squik Terzo has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) Move ended for Pelvis Resley 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Gnawbone Bloodyknuckles TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 5 ) Move ended for Gnawbone Bloodyknuckles [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) Move ended for Blacktooth Fleshrend 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 6 ) Move ended for Tonguerot Pusdripper 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) Move ended for Johny Black 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 6 ) Move ended for Tragically Hipbone 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 9 ) Move ended for Tibia Continued 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 16, 7 ) Move ended for Gothmog Spinesnapper Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 11, 6 ) 109 blocked. Frog Machine , Choose a block die. POW Tragically Hipbone is knocked over. Player pushed to (13, 5) 109 moved (MP) to ( 13, 5 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Tragically Hipbone has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 6 ) 1 moved (MP) to ( 8, 6 ) (5) Go for it successful. 1 moved (MP) to ( 7, 7 ) Move ended for Throtvile Primo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 7, 9 ) Move ended for Grottle Segundo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 6, 10 ) Move ended for Rikek Sesto Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 6 ) 16 moved (MP) to ( 6, 5 ) Move ended for Slitha Sedizimo Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 5, 6 ) Move ended for Blodge Quindezimo Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 2 [Game Saved] 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) Move ended for Tragically Hipbone 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 6 ) Move ended for Johny Black 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) 107 moved (MP) to ( 8, 7 ) Move ended for Tibia Continued 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) Move ended for Ori-oh 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 6 ) 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 7 ) Move ended for Gnawbone Bloodyknuckles 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 6 ) 104 moved (MP) to ( 11, 6 ) Move ended for Dus "Mummybane" Nel-Etgath 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 8 ) Move ended for Anoth "Big Mummy" Tset 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 12, 5 ) Move ended for Blacktooth Fleshrend 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 116: Select an action for Gothmog Spinesnapper Select an action for Gothmog Spinesnapper 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 12, 10 ) 116 moved (MP) to ( 11, 10 ) 116 moved (MP) to ( 10, 10 ) Move ended for Gothmog Spinesnapper 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 3 ) Move ended for Tonguerot Pusdripper 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 8 ) Move ended for Pelvis Resley Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 6, 8 ) DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 5 + 0 = 5 Throtvile Primo slips past his opponent(s) unhindered. 1 moved (MP) to ( 6, 9 ) 1 moved (MP) to ( 7, 10 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 9, 11 ) 116 blocked. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Gothmog Spinesnapper is knocked over. Player pushed to (11, 9) 116 moved (MP) to ( 11, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (6, 2) + 0, 0: Gothmog Spinesnapper has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 10, 12 ) (3) Go for it successful. 1 moved (MP) to ( 11, 13 ) Move ended for Throtvile Primo [Game Saved] Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 13, 13 ) Move ended for Grottle Segundo Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 11, 12 ) Move ended for Blodge Quindezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 6, 6 ) 16 moved (MP) to ( 6, 7 ) 16 moved (MP) to ( 6, 8 ) 16 moved (MP) to ( 7, 9 ) 16 moved (MP) to ( 8, 10 ) 16 moved (MP) to ( 9, 11 ) 16 moved (MP) to ( 10, 12 ) 16 moved (MP) to ( 10, 13 ) 16 moved (MP) to ( 11, 14 ) (4) Go for it successful. 16 moved (MP) to ( 12, 14 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 9, 13 ) Move ended for Rikek Sesto Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 3 + 0 = 3 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 14, 12 ) Move ended for Hrishak Quinzo Frog Machine: All players have moved. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 3 [Game Saved] 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 12, 11 ) Move ended for Pelvis Resley 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 8, 9 ) 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 9, 12 ) Move ended for Tibia Continued 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 11, 11 ) Move ended for Ori-oh 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 12, 8 ) Move ended for Dus "Mummybane" Nel-Etgath 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 10, 8 ) Move ended for Johny Black 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 10, 6 ) Move ended for Tragically Hipbone 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 6 ) Move ended for Blacktooth Fleshrend 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 1 (1) Anoth "Big Mummy" Tset trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 10, 12 ) 1 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 13) 15 moved (MP) to ( 12, 13 ) Player pushed to (18, 14) 1 moved (MP) to ( 11, 14 ) 105 moved (MP) to ( 11, 13 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 7 ) 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 7, 5 ) 112 moved (MP) to ( 6, 5 ) 112 moved (MP) to ( 5, 4 ) 112 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 2, 2 ) Gnawbone Bloodyknuckles scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 1 (1) Gothmog Spinesnapper stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Squik Terzo regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Khijaw Undezimo stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 3 (3) Vinzatz Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Brimstone Bonestealers to set players on field. 101 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 2 ) 111 moved (SP) to ( 17, 1 ) 108 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 29, 4 ) 110 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 18, 12 ) 107 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 21, 10 ) 102 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 7, 4 ) 6 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 9, 3 ) 2 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 13, 5 ) Turn time limit reached. 2 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 11 ) 15 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Brimstone Bonestealers to kick off. Ball placed at (22, 5) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 6 Weather roll(5+6) Current Weather: Pouring Rain Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 Ball placed at (22, 5) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Frog Machine start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Grottle Segundo Ori-oh saved by block skill. Grottle Segundo saved by block skill. [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) Move ended for Throtvile Primo Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 5 + 0 = 5 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 10 ) Move ended for Squik Terzo [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 9 ) 105 blocked. HORNS used. Frog Machine , Choose a block die. PUSHBACK/POW Anoth "Big Mummy" Tset is knocked over. Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) (1, 4) + 0, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 10 ) 16 moved (MP) to ( 20, 9 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 4 ) 5 moved (MP) to ( 5, 4 ) 5 moved (MP) to ( 4, 4 ) 5 moved (MP) to ( 3, 4 ) GET BALL BEFORE RE_ROLL: Hrishak Quinzo dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Hrishak Quinzo Scatter roll: 2 Ball moved to ( 3, 3 ) Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 4 [Game Saved] 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 13 ) 107 moved (MP) to ( 15, 13 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 15, 11 ) Move ended for Tibia Continued 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) Move ended for Tonguerot Pusdripper 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Black Blodge Quindezimo saved by dodge skill. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 7 ) Move ended for Dus "Mummybane" Nel-Etgath 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) Move ended for Pelvis Resley 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) Move ended for Tragically Hipbone 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 1 blocked. 3 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Throtvile Primo is knocked over. Squik Terzo is knocked over. Player pushed to (14, 9) 3 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 1) + 1, 0: Squik Terzo has been stunned. 3: status changed from 0 to 2. Player pushed to (14, 10) 1 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 16, 10 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 13, 10 ) Move ended for Blacktooth Fleshrend 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tund Rat Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) Move ended for Ori-oh 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gnawbone Bloodyknuckles Brimstone Bonestealers: All players have moved. Player pushed to (10, 8) 16 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 9 ) Brimstone Bonestealers turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Squik Terzo rolls over. Frog Machine start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 18, 11 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 16, 12 ) 107 blocked. HORNS used. Frog Machine , Choose a block die. PUSHBACK/POW Tibia Continued is knocked over. Player pushed to (14, 11) 107 moved (MP) to ( 14, 11 ) (5, 3) + 0, (5, 2) + 0, 0: Tibia Continued has been stunned. 107: status changed from 0 to 2. 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 13, 11 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Throtvile Primo Select an action for Grottle Segundo 2: Select an action for Grottle Segundo 2: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW/SKULL Move ended for Grottle Segundo Ori-oh saved by block skill. Grottle Segundo saved by block skill. [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo Select an action for Skrittar Quarzo 4: Select an action for Skrittar Quarzo SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 16, 12 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 12 ) (4) Go for it successful. 4 moved (MP) to ( 25, 12 ) (2) Go for it successful. 4 moved (MP) to ( 26, 12 ) SPRINT used. (1) Skrittar Quarzo trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 4 moved (MP) to ( 27, 12 ) Move ended for Skrittar Quarzo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 3, 3 ) GET BALL BEFORE RE_ROLL: Hrishak Quinzo dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 4, 4 ) 5 moved (MP) to ( 5, 5 ) 5 moved (MP) to ( 6, 6 ) 5 moved (MP) to ( 7, 7 ) 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 7, 9 ) Hand off selected. Move ended for Hrishak Quinzo Ball moved to ( 7, 10 ) GET BALL BEFORE RE_ROLL: Rikek Sesto dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) Pass selected. LONG BOMB ACCURATE skill used. PASS BEFORE RE_ROLL: Rikek Sesto fumbled the ball. TARGET: 4 --- ROLL: 2 + -2Lb + 1Acc = 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 1 Player fumbled direction: 6 Ball moved to ( 14, 13 ) Move ended for Rikek Sesto Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 5 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Tibia Continued rolls over. 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 13 ) Move ended for Tonguerot Pusdripper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Anoth "Big Mummy" Tset Throtvile Primo is knocked over. Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dus "Mummybane" Nel-Etgath Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Johny Black Blodge Quindezimo is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (2, 3) + 0, 0: Blodge Quindezimo has been stunned. 15: status changed from 0 to 2. Johny Black saved by block skill. [Game Saved] 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ori-oh Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) [Game Saved] 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 7 ) 111 moved (MP) to ( 9, 8 ) 111 moved (MP) to ( 8, 9 ) Move ended for Pelvis Resley 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) Move ended for Tragically Hipbone 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) Move ended for Tund Rat 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 23, 12 ) 112 moved (MP) to ( 24, 12 ) 112 moved (MP) to ( 25, 12 ) 112 moved (MP) to ( 26, 12 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Skrittar Quarzo is knocked over. Player pushed to (1, 12) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (2, 6) + 0, 0: Skrittar Quarzo has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 10 ) Move ended for Gnawbone Bloodyknuckles [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Blacktooth Fleshrend Brimstone Bonestealers: All players have moved. Slitha Sedizimo is knocked over. Player pushed to (16, 12) 16 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 16: status changed from 0 to 1. 110 moved (MP) to ( 13, 11 ) Brimstone Bonestealers turn ended. [Game Saved] 15: tackle zone state changed to true 15: status changed from 2 to 1. Blodge Quindezimo rolls over. Frog Machine start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 13, 14 ) 16 moved (MP) to ( 14, 14 ) 102 blocked. HORNS used. Frog Machine , Choose a block die. PUSHBACK Player pushed to (16, 12) 102 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 15, 14 ) 16 moved (MP) to ( 16, 14 ) (6) Go for it successful. 16 moved (MP) to ( 17, 14 ) (2) Go for it successful. 16 moved (MP) to ( 18, 13 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 2 + 0 = 2 Squik Terzo slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 17, 11 ) Move ended for Squik Terzo [Game Saved] Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 13 ) DODGE BEFORE RE_ROLL: Rikek Sesto knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 1 + 0 = 1 Rikek Sesto is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. Move ended for Rikek Sesto 6: status changed from 0 to 1. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 6 [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 25, 13 ) 112 moved (MP) to ( 24, 13 ) 112 moved (MP) to ( 23, 13 ) 112 moved (MP) to ( 22, 13 ) 112 moved (MP) to ( 21, 13 ) 112 moved (MP) to ( 20, 13 ) 112 moved (MP) to ( 19, 13 ) Move ended for Gnawbone Bloodyknuckles 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) Move ended for Tund Rat 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 17, 10 ) Move ended for Ori-oh 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Tonguerot Pusdripper SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 12) 3 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Squik Terzo has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 17, 12 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 14) 16 moved (MP) to ( 18, 14 ) 105 moved (MP) to ( 18, 13 ) Move ended for Anoth "Big Mummy" Tset [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 7 ) Move ended for Johny Black 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 12 ) Move ended for Tibia Continued 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 13, 9 ) Move ended for Tragically Hipbone 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dus "Mummybane" Nel-Etgath Grottle Segundo is knocked over. Player pushed to (18, 7) 2 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (4, 6) + 0, (5, 5) + 1, 4: Grottle Segundo has been seriously injured!! (36) Fractured Arm - Miss next game 2: status changed from 0 to 9. 104 moved (MP) to ( 12, 8 ) 2 moved (SP) to ( 1, 13 ) [Game Saved] 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Blacktooth Fleshrend TARGET: 4 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 9 ) Move ended for Blacktooth Fleshrend Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 14 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 14 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 14 ) 16 moved (MP) to ( 14, 14 ) 16 moved (MP) to ( 13, 14 ) 16 moved (MP) to ( 12, 13 ) 16 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 10, 11 ) 16 moved (MP) to ( 10, 10 ) 110 blocked. (3) Go for it successful. HORNS used. Frog Machine , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Blacktooth Fleshrend saved by dodge skill. Player pushed to (11, 8) 110 moved (MP) to ( 11, 8 ) (5) Go for it successful. 16 moved (MP) to ( 9, 11 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 6 + 0 = 6 Hrishak Quinzo slips past his opponent(s) unhindered. 5 moved (MP) to ( 7, 11 ) 5 moved (MP) to ( 8, 12 ) 5 moved (MP) to ( 9, 12 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 10 ) Move ended for Hrishak Quinzo [Game Saved] Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Blodge Quindezimo TARGET: 2 --- ROLL: 3 + 0 = 3 Blodge Quindezimo slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 7 ) Move ended for Blodge Quindezimo [Game Saved] Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 19, 11 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 1 + 0 = 1 Squik Terzo is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Squik Terzo has been knocked prone. Move ended for Squik Terzo 3: status changed from 0 to 1. Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 7 [Game Saved] 105: Select an action for Anoth "Big Mummy" Tset Select an action for Anoth "Big Mummy" Tset 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 10 ) Move ended for Anoth "Big Mummy" Tset 107: Select an action for Tibia Continued Select an action for Tibia Continued 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 10, 11 ) Move ended for Tibia Continued 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 11, 7 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW Blodge Quindezimo is knocked over. Player pushed to (20, 6) 15 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Blodge Quindezimo has been knocked prone. 15: status changed from 0 to 1. 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 8 ) Move ended for Dus "Mummybane" Nel-Etgath [Game Saved] 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Tund Rat 106: Select an action for Ori-oh Select an action for Ori-oh 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 12 ) Move ended for Ori-oh 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 8 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 10, 9 ) Move ended for Tragically Hipbone 111: Select an action for Pelvis Resley Select an action for Pelvis Resley 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 10 ) 111 moved (MP) to ( 8, 11 ) Move ended for Pelvis Resley 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 7 ) 101 moved (MP) to ( 9, 7 ) 101 moved (MP) to ( 8, 6 ) Move ended for Johny Black 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 8 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 5 ) Move ended for Tonguerot Pusdripper 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 6 ) Move ended for Gnawbone Bloodyknuckles 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 7 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) Move ended for Blacktooth Fleshrend Brimstone Bonestealers: All players have moved. Brimstone Bonestealers turn ended. [Game Saved] Frog Machine start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 6 ) Move ended for Squik Terzo Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 8, 10 ) DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 6 + 0 = 6 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 7, 9 ) DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 6 + 0 = 6 Slitha Sedizimo slips past his opponent(s) unhindered. 16 moved (MP) to ( 6, 8 ) 16 moved (MP) to ( 6, 7 ) 16 moved (MP) to ( 6, 6 ) 16 moved (MP) to ( 6, 5 ) 16 moved (MP) to ( 7, 4 ) 110 blocked. HORNS used. Frog Machine , Choose a block die. POW Blacktooth Fleshrend is knocked over. Player pushed to (9, 5) 110 moved (MP) to ( 9, 5 ) (5, 2) + 0, (0, 0) + 0, 0: Blacktooth Fleshrend has been knocked prone. 110: status changed from 3 to 1. Ball moved to ( 9, 6 ) Scatter roll: 8 Ball moved to ( 8, 6 ) GET BALL FINAL RESULT: Johny Black TARGET: 6 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 6, 3 ) Move ended for Slitha Sedizimo [Game Saved] Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Blodge Quindezimo Select an action for Hrishak Quinzo 5: Select an action for Hrishak Quinzo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Hrishak Quinzo TARGET: 5 --- ROLL: 3 + 0 = 3 Hrishak Quinzo is knocked over. (6, 3) + 0, (6, 6) + 0, 2: Hrishak Quinzo has been badly hurt! Move ended for Hrishak Quinzo 5: status changed from 0 to 8. 5 moved to dugout ( 1, 11 ) Frog Machine turn ended. Waiting for Brimstone Bonestealers to finish TURN: 8 [Game Saved] 104: Select an action for Dus "Mummybane" Nel-Etgath Select an action for Dus "Mummybane" Nel-Etgath 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 8, 7 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Blodge Quindezimo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 4) + 1, 0: Blodge Quindezimo has been stunned. 15: status changed from 0 to 2. Dus "Mummybane" Nel-Etgath saved by block skill. 104 moved (MP) to ( 7, 6 ) Move ended for Dus "Mummybane" Nel-Etgath [Game Saved] 112: Select an action for Gnawbone Bloodyknuckles Select an action for Gnawbone Bloodyknuckles 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 110: Select an action for Blacktooth Fleshrend Select an action for Blacktooth Fleshrend 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) 110 moved (MP) to ( 6, 4 ) Move ended for Blacktooth Fleshrend 102: Select an action for Tonguerot Pusdripper Select an action for Tonguerot Pusdripper 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 3 ) 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 7, 1 ) 102 moved (MP) to ( 6, 2 ) Move ended for Tonguerot Pusdripper 109: Select an action for Tragically Hipbone Select an action for Tragically Hipbone 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 13, 6 ) Move ended for Tragically Hipbone 103: Select an action for Tund Rat Select an action for Tund Rat 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 6 ) Move ended for Tund Rat 101: Select an action for Johny Black Select an action for Johny Black 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 7 ) 101 moved (MP) to ( 6, 8 ) 101 moved (MP) to ( 5, 9 ) 101 moved (MP) to ( 4, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 2, 12 ) Johny Black scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 2 (2) Gothmog Spinesnapper stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Skrittar Quarzo stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 10 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 5 (5) Khijaw Undezimo regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Vinzatz Tredezimo stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Brimstone Bonestealers to set players on field. 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 18, 2 ) 112 moved (SP) to ( 21, 6 ) 110 moved (SP) to ( 18, 2 ) 109 moved (SP) to ( 18, 12 ) 108 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Frog Machine Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) Turn time limit reached. 3 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 11, 8 ) 16 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Brimstone Bonestealers to kick off. Ball placed at (22, 8) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Frog Machine quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 16 moved (SP) to ( 15, 10 ) 3 moved (SP) to ( 15, 11 ) 1 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 6, 5 ) Ball placed at (22, 8) Ball placed at (22, 8) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 27, 9 ) [Game Saved] Ball in play. Frog Machine start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Squik Terzo 3: Select an action for Squik Terzo 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) Move ended for Squik Terzo Select an action for Blodge Quindezimo 15: Select an action for Blodge Quindezimo 15: tackle zone state changed to true Block selected. 106 blocked. Frog Machine , Choose a block die. POW Move ended for Blodge Quindezimo Ori-oh is knocked over. Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) (5, 4) + 0, (6, 2) + 0, 0: Ori-oh has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) 15 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 16: Select an action for Slitha Sedizimo 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 19, 9 ) Move ended for Slitha Sedizimo Select an action for Throtvile Primo 1: Select an action for Throtvile Primo 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) Move ended for Throtvile Primo Select an action for Rikek Sesto 6: Select an action for Rikek Sesto 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 4, 7 ) 6 moved (MP) to ( 3, 8 ) 6 moved (MP) to ( 2, 9 ) BIG HAND skill used. GET BALL FINAL RESULT: Rikek Sesto TARGET: 2 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 3, 9 ) 6 moved (MP) to ( 4, 9 ) 6 moved (MP) to ( 5, 9 ) Pass selected. LONG PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Rikek Sesto miss threw the ball! TARGET: 4 --- ROLL: 2 + -1Lp + 1Acc = 2 ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 5 + -1Lp + 1Acc = 5 Move ended for Rikek Sesto Ball moved to ( 15, 9 ) GET BALL FINAL RESULT: Blodge Quindezimo TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Khijaw Undezimo 11: Select an action for Khijaw Undezimo 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 105 blocked. Frog Machine , Choose a block die. POW Anoth "Big Mummy" Tset is knocked over. Player pushed to (19, 11) 105 moved (MP) to ( 19, 11 ) (2, 5) + 0, (0, 0) + 0, 0: Anoth "Big Mummy" Tset has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 10 ) Move ended for Khijaw Undezimo Frog Machine: All players have moved. Frog Machine turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=10] : current status = 7 4 : current status = 7 (5) Skrittar Quarzo regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=1,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=5,y=9] : current status = 0 6 : current square = java.awt.Point[x=5,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=5,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=5,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=1,y=14] : current status = 10 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=12] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=13] : current status = 9 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=4] 12 : current square = java.awt.Point[x=0,y=14] : current status = 10 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (4) Vinzatz Tredezimo regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=5] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15: status changed from 3 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 16 : current square = java.awt.Point[x=19,y=9] : current status = 0 16 : current square = java.awt.Point[x=19,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=19,y=11] : current status = 1 105 : current square = java.awt.Point[x=19,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (2) Ori-oh stays UNconscious. 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=9] 107 : current square = java.awt.Point[x=18,y=1] : current status = 0 107 : current square = java.awt.Point[x=18,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=13] : current status = 0 108 : current square = java.awt.Point[x=18,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=21,y=5] : current status = 0 112 : current square = java.awt.Point[x=21,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : current status = 7 (1) Gothmog Spinesnapper stays UNconscious. 116 : current square = java.awt.Point[x=29,y=8] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Frog Machine Winnings Roll: 5 + 1 Brimstone Bonestealers Winnings Roll: 1 + 1 Throtvile Primo gets an MVP award. Tragically Hipbone gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=1 Frog Machine FF Roll: 1 + 0 not conceding roll=6 Brimstone Bonestealers FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(127) 2(117) 3(154) 4(152) 5(167) 6(167) Total(884) D8: 1(5) 2(5) 3(0) 4(5) 5(8) 6(3) 7(3) 8(3) Total(32) GAME OVER Final Score: Frog Machine: 2 Brimstone Bonestealers: 2 WINNINGS Frog Machine: 60000 Brimstone Bonestealers: 20000 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1