Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Player 2: W Chaos Warrior 5 4 3 9 [] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 4 3 9 [Claw] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 6 name: Idzi Player 6: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 7 name: Aeneas Player 7: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 10 name: Czedrzyk Player 10: B Chaos Beastman 6 3 3 8 [Horns, Leader] Player 11 name: Clys Player 11: B Chaos Beastman 6 3 3 8 [Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [] Player 13 name: Xtoverus Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=4401] Connected as server to game 'mutantboys'. Receiving: Boy Toys.html Done receiving file. Team 2 name: Boy Toys Team 2 race: Human Player 101 name: Hot & Sexy Player 101: L Human Lineman 6 3 4 8 [+ag] Player 102 name: Tall Drink of Water Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Dark & Handsome Player 103: L Human Lineman 6 3 3 8 [] Player 104 name: Cute & Cuddly Player 104: L Human Lineman 6 3 3 8 [] Player 105 name: Boyish Charm Player 105: L Human Lineman 6 3 3 8 [Block] Player 106 name: Pouty Lips Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Broad Shoulders Player 107: B Human Blitzer 7 3 3 8 [Block, Guard] Player 108 name: Abs of Steel Player 108: B Human Blitzer 7 3 3 8 [Block, Guard, Strip Ball] Player 109 name: Bulging Biceps Player 109: B Human Blitzer 7 4 3 8 [+st, Block, Guard] Player 110 name: Strong Hands Player 110: C Human Catcher 8 2 4 7 [+ag, Catch, Dodge] Player 111 name: Tight Buns Player 111: C Human Catcher 8 1 3 7 [Catch, Dodge, Jump Up, Side Step] Player 112 name: Dream Boat Player 112: L Human Lineman 6 3 3 8 [] Player 113 name: Smouldering Eyes Player 113: B Human Blitzer 7 3 3 8 [Block] Player 114 name: Mr. Cheeks Player 114: T Human Thrower 6 3 3 8 [Pass, Sure Hands] Player 115 name: Baby Face Player 115: C Human Catcher 8 2 3 7 [Catch, Dodge] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 83000 screaming fans show up for the game. Avenging Mutants gets a LEADER reroll. Idzi manages to ignore the niggling pain. Czedrzyk manages to ignore the niggling pain. Abs of Steel manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Avenging Mutants win the toss. Opponent Kicking. Waiting for Boy Toys to set players on field. 108 moved (SP) to ( 25, 7 ) 107 moved (SP) to ( 25, 5 ) 109 moved (SP) to ( 24, 4 ) 113 moved (SP) to ( 24, 6 ) 110 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 25, 9 ) 114 moved (SP) to ( 24, 8 ) 106 moved (SP) to ( 26, 8 ) 105 moved (SP) to ( 26, 6 ) 102 moved (SP) to ( 26, 4 ) 101 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 17, 3 ) 114 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 17, 8 ) 115 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 6, 5 ) 4 moved (SP) to ( 6, 9 ) 3 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 12, 12 ) 13 moved (SP) to ( 13, 13 ) 9 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 11, 4 ) 6 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Boy Toys to kick off. Ball placed at (22, 1) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! Boy Toys: 6 + 10Fan Factor Avenging Mutants: 4 + 11Fan Factor Boy Toys fans get the ref. Verified Opponent Roll = 8 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 1 Ball placed at (22, 1) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Bulging Biceps is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 110 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Strong Hands is knocked over. Player pushed to (18, 4) 110 moved (MP) to ( 18, 4 ) (3, 5) + 0, (2, 3) + 0, 0: Strong Hands has been stunned. 110: status changed from 0 to 2. Move ended for Idzi [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 6, 4 ) 5 moved (MP) to ( 6, 3 ) 5 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Koz TARGET: 3 --- ROLL: 4 + 0 = 4 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 10, 5 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Koz miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Avenging Mutants uses their LEADER reroll. PASS FINAL RESULT: Koz TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Koz Ball moved to ( 10, 7 ) GET BALL FINAL RESULT: Flavius Brutus TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 9 ) Move ended for Lel Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) Move ended for Czedrzyk Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) Move ended for Bacchus Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 9 ) Move ended for Wiktor Select an action for Xtoverus 13: Select an action for Xtoverus 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 11, 11 ) Move ended for Xtoverus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) Move ended for Flavius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 1 [Game Saved] 110: tackle zone state changed to true 110: status changed from 2 to 1. Strong Hands rolls over. 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 12 ) Move ended for Tall Drink of Water 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 12 ) Move ended for Hot & Sexy 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) Move ended for Pouty Lips 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bulging Biceps 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 3 ) Move ended for Cute & Cuddly 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) Move ended for Boyish Charm 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Abs of Steel Player pushed to (15, 3) 2 moved (MP) to ( 14, 3 ) [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Broad Shoulders Idzi is knocked over. Player pushed to (14, 1) 6 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Idzi has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) Move ended for Baby Face 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Smouldering Eyes Boy Toys: All players have moved. Claudius Brutus is knocked over. Player pushed to (15, 9) 3 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 0 ) 2 moved (MP) to ( 16, 1 ) Move ended for Cyril Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 14, 4 ) Move ended for Idzi Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 15, 9 ) 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (17, 11) 113 moved (MP) to ( 17, 11 ) Move ended for Claudius Brutus [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) Move ended for Bacchus Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Lel 4: Select an action for Lel Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. Big Guys cannot use team rerolls. SKULL Move ended for Goth Goth is knocked over. (6, 4) + 0, (4, 1) + 0, 0: Goth has been stunned. 16: status changed from 0 to 2. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 2 [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) Move ended for Boyish Charm 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Move ended for Abs of Steel 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 2 ) Move ended for Cute & Cuddly 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Broad Shoulders Cyril Brutus is knocked over. Player pushed to (14, 0) 2 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Foul selected. 16 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Bulging Biceps fouls Goth. (5, 4) +2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Goth has been stunned. 16: status changed from 2 to 2. The ref looks the other way! Move ended for Bulging Biceps [Game Saved] 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Tall Drink of Water Xtoverus is knocked over. Player pushed to (19, 10) 13 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Xtoverus has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 11, 11 ) [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Hot & Sexy Czedrzyk is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Czedrzyk has been knocked prone. 10: status changed from 0 to 1. Hot & Sexy is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Hot & Sexy has been knocked prone. 101: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] (1) BONE HEAD roll fails! 16: tackle zone state changed to false Gothcannot roll over. Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Czedrzyk Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Bacchus Brutus Pouty Lips is knocked over. Player pushed to (12, 13) 106 moved (MP) to ( 12, 13 ) (1, 2) + 0, (0, 0) + 0, 0: Pouty Lips has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) Move ended for Claudius Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) Move ended for Lel Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 102 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Tall Drink of Water is knocked over. Player pushed to (10, 12) 102 moved (MP) to ( 10, 12 ) (4, 3) + 0, (0, 0) + 0, 0: Tall Drink of Water has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 14, 11 ) Move ended for Flavius Brutus [Game Saved] Select an action for Xtoverus 13: Select an action for Xtoverus 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 11 ) Move ended for Xtoverus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 9 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 14, 2 ) (6) Go for it successful. 2 moved (MP) to ( 15, 3 ) Move ended for Cyril Brutus Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 3 [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 8 ) Move ended for Strong Hands 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 9 ) Move ended for Broad Shoulders 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Foul selected. 16 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Bulging Biceps fouls Goth. (1, 3) +3 The ref looks the other way! Move ended for Bulging Biceps [Game Saved] 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 13 ) Move ended for Abs of Steel 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Pouty Lips 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tall Drink of Water 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 12 ) 3 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 13) 3 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 15, 12 ) Move ended for Smouldering Eyes [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cute & Cuddly TARGET: 3 --- ROLL: 6 + 0 = 6 Cute & Cuddly slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 7 ) Move ended for Cute & Cuddly [Game Saved] 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Boyish Charm knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Boyish Charm TARGET: 3 --- ROLL: 3 + 0 = 3 Boyish Charm slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 8 ) Move ended for Boyish Charm [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Hot & Sexy TARGET: 2 --- ROLL: 5 + 0 = 5 Hot & Sexy slips past his opponent(s) unhindered. Move ended for Hot & Sexy [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face Boy Toys turn ended. [Game Saved] (3) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 2 to 1. Goth rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 17, 8 ) Move ended for Cyril Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 17, 7 ) Move ended for Idzi Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Pouty Lips is knocked over. Player pushed to (11, 14) 106 moved (MP) to ( 11, 14 ) (4, 5) + 0, (3, 5) + 0, 0: Pouty Lips has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Smouldering Eyes is knocked over. Player pushed to (16, 12) 113 moved (MP) to ( 16, 12 ) CLAW used on armor roll. (3, 3) + 2, (0, 0) + 0, 0: Smouldering Eyes has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 115 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Lel Baby Face saved by dodge skill. Player pushed to (17, 12) 115 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 10 ) 107 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (15, 8) 107 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 9 ) Move ended for Wiktor [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 18, 8 ) Move ended for Flavius Brutus Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 8 ) Move ended for Czedrzyk Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Koz TARGET: 3 --- ROLL: 2 + 0 = 2 Koz is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Koz has been knocked prone. Move ended for Koz 5: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 4 [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Smouldering Eyes 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 19, 7 ) Move ended for Boyish Charm [Game Saved] 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 7 ) Move ended for Cute & Cuddly 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Abs of Steel knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Abs of Steel TARGET: 3 --- ROLL: 5 + 0 = 5 Abs of Steel slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 9 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK 6 blocked. Player pushed to (13, 6) 6 moved (MP) to ( 16, 6 ) Player pushed to (12, 7) 12 moved (MP) to ( 17, 7 ) STRIP BALL skill used. 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 8 Ball moved to ( 11, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cute & Cuddly TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 12, 6 ) Move ended for Abs of Steel [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Baby Face TARGET: 3 --- ROLL: 6 + 0 = 6 Baby Face slips past his opponent(s) unhindered. 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 (1) Baby Face trips and falls trying to go for it! Move ended for Baby Face 115 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Baby Face has been knocked prone. 115: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 13) 113 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 9 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (20, 6) Player 105 pushed to (20, 6) 105 moved (MP) to ( 20, 6 ) Player pushed to (19, 7) 108 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 18, 8 ) Move ended for Lel [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Bulging Biceps is knocked over. Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) (2, 1) + 0, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Cute & Cuddly is knocked over. Player pushed to (19, 6) 104 moved (MP) to ( 19, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (5, 5) + 0, (2, 6) + 0, 0: Cute & Cuddly has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 9 ) 12 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 6 ) GET BALL FINAL RESULT: Idzi TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 17, 7 ) Move ended for Idzi [Game Saved] Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Goth [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Wiktor Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 9 ) Move ended for Koz Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 10 ) Move ended for Bacchus Brutus Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Czedrzyk Abs of Steel is knocked over. Player pushed to (19, 6) 108 moved (MP) to ( 19, 6 ) (5, 2) + 0, (0, 0) + 0, 0: Abs of Steel has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 19, 7 ) Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 5 [Game Saved] 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Abs of Steel 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bulging Biceps 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 17, 6 ) Move ended for Baby Face 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Boyish Charm TARGET: 3 --- ROLL: 3 + 0 = 3 Boyish Charm slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 6 ) 6 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Boyish Charm is knocked over. Move ended for Boyish Charm Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Boyish Charm has been stunned. 105: status changed from 0 to 2. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 115 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Cyril Brutus Strong Hands saved by dodge skill. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 2 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (17, 5) 110 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Idzi 6: Select an action for Idzi Select an action for Lel 4: Select an action for Lel Select an action for Idzi 6: Select an action for Idzi Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 21, 9 ) 4 moved (MP) to ( 22, 9 ) 4 moved (MP) to ( 23, 9 ) Move ended for Lel Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 22, 11 ) Move ended for Bacchus Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 10 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 10 ) (6) Go for it successful. 6 moved (MP) to ( 24, 11 ) Move ended for Idzi [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 14) 113 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Broad Shoulders is knocked over. Player pushed to (14, 7) 107 moved (MP) to ( 14, 7 ) (5, 3) + 0, (0, 0) + 0, 0: Broad Shoulders has been knocked prone. 107: status changed from 0 to 1. 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 7 ) 108 blocked. (2) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (18, 5) 108 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) Move ended for Koz [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 8 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 10 ) 10 moved (MP) to ( 23, 11 ) 10 moved (MP) to ( 23, 12 ) 10 moved (MP) to ( 23, 13 ) Move ended for Czedrzyk Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 6 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Boyish Charm rolls over. 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 10 ) Move ended for Hot & Sexy 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tall Drink of Water Xtoverus is knocked over. Player pushed to (21, 10) 13 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 5) + 0, (3, 5) + 0, 0: Xtoverus has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Broad Shoulders 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Abs of Steel Player pushed to (10, 7) 5 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 24, 7 ) 110 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 25, 10 ) Move ended for Strong Hands [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 5 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 23, 7 ) 115 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 24, 9 ) Move ended for Baby Face [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bulging Biceps Player pushed to (13, 8) 2 moved (MP) to ( 16, 8 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smouldering Eyes TARGET: 4 --- ROLL: 5 + 0 = 5 Smouldering Eyes slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Smouldering Eyes knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Smouldering Eyes TARGET: 3 --- ROLL: 4 + 0 = 4 Smouldering Eyes slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 14, 9 ) Move ended for Smouldering Eyes Boy Toys: All players have moved. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 24, 10 ) Move ended for Bacchus Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 115 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Lel Baby Face is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Baby Face has been knocked prone. 115: status changed from 0 to 1. Lel is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 4: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 7 [Game Saved] 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boyish Charm 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Baby Face 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Abs of Steel TARGET: 3 --- ROLL: 3 + 0 = 3 Abs of Steel slips past his opponent(s) unhindered. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 11 ) 6 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Idzi saved by block skill. Abs of Steel saved by block skill. Move ended for Abs of Steel [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Strong Hands Strong Hands is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Strong Hands has been knocked prone. 110: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 24, 12 ) 108 blocked. HORNS used. Avenging Mutants , Choose a block die. POW Abs of Steel is knocked over. Player pushed to (22, 10) 108 moved (MP) to ( 22, 10 ) (5, 3) + 0, (0, 0) + 0, 0: Abs of Steel has been knocked prone. 108: status changed from 0 to 1. 10 moved (MP) to ( 23, 11 ) 10 moved (MP) to ( 23, 10 ) Move ended for Czedrzyk [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 25, 12 ) 6 moved (MP) to ( 26, 13 ) 6 moved (MP) to ( 27, 14 ) Idzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=16,y=8] : current status = 4 2 : current square = java.awt.Point[x=16,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=17,y=13] : current status = 4 3 : current square = java.awt.Point[x=17,y=13] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=23,y=9] : current status = 1 4 : current square = java.awt.Point[x=23,y=9] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=19,y=7] : current status = 4 5 : current square = java.awt.Point[x=19,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=14] : current status = 4 6 : current square = java.awt.Point[x=27,y=14] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=23,y=10] : current status = 4 10 : current square = java.awt.Point[x=23,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=23,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=23,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (1) Xtoverus stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=15,y=7] : current status = 4 16 : current square = java.awt.Point[x=15,y=7] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=10,y=10] : current status = 0 101 : current square = java.awt.Point[x=10,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=10,y=12] : current status = 0 102 : current square = java.awt.Point[x=10,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=10,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=10,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (5) Cute & Cuddly regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (6) Pouty Lips regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=14,y=7] : current status = 0 107 : current square = java.awt.Point[x=14,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=22,y=10] : current status = 1 108 : current square = java.awt.Point[x=22,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=25,y=10] : current status = 1 110 : current square = java.awt.Point[x=25,y=10] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=24,y=9] : current status = 0 115 : current square = java.awt.Point[x=24,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=24,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=24,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 3, 7 ) Waiting for Boy Toys to set players on field. 113 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 17, 3 ) 110 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 16, 12 ) 101 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (1+4) = Cheering Fans Avenging Mutants: 3 + 11FF + 0CL Boy Toys: 3 + 10FF + 2CL Boy Toys get an extra re-roll. KICK skill used. Kick result. Direction: 6 Distance: 3 Ball placed at (22, 9) Scatter roll: 3 Ball moved to ( 23, 11 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 8 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 23, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mr. Cheeks TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Mr. Cheeks TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Mr. Cheeks Ball moved to ( 9, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Baby Face dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Baby Face TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) Move ended for Abs of Steel 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Smouldering Eyes Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 20, 6 ) Hand off selected. Move ended for Baby Face Ball moved to ( 9, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Strong Hands TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 17, 4 ) Move ended for Strong Hands Boy Toys turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 3 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 (3) Xtoverus stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 8 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Avenging Mutants gets a LEADER reroll. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 11, 6 ) 1 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 9 ) 5 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 9, 4 ) 9 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 0, 5 ) 10 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 13, 6 ) 2 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 11, 6 ) 3 moved (SP) to ( 11, 8 ) 6 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 11, 3 ) 8 moved (SP) to ( 11, 13 ) 10 moved (SP) to ( 11, 1 ) 5 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 8, 9 ) Waiting for Boy Toys to set players on field. 113 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 22, 9 ) 106 moved (SP) to ( 23, 8 ) 114 moved (SP) to ( 22, 6 ) 115 moved (SP) to ( 22, 5 ) 110 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 23, 5 ) 102 moved (SP) to ( 25, 7 ) 103 moved (SP) to ( 25, 5 ) 107 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 29, 5 ) 115 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 6 Distance: 4 Ball placed at (23, 3) Scatter roll: 8 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 1 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mr. Cheeks TARGET: 3 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 22, 6 ) Hand off selected. Move ended for Mr. Cheeks Ball moved to ( 8, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Baby Face TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bulging Biceps Flavius Brutus is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) Move ended for Boyish Charm 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) Move ended for Hot & Sexy 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Czedrzyk is knocked over. Player pushed to (19, 0) 10 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Czedrzyk has been knocked prone. 10: status changed from 0 to 1. Move ended for Smouldering Eyes [Game Saved] 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) Move ended for Baby Face 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) Move ended for Tall Drink of Water 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) Move ended for Pouty Lips 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) Move ended for Broad Shoulders 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 12 ) Move ended for Strong Hands 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Abs of Steel Boy Toys: All players have moved. Idzi is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 6) + 0, (3, 3) + 0, 0: Idzi has been stunned. 6: status changed from 0 to 2. Boy Toys turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Idzi rolls over. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 1 ) 10 moved (MP) to ( 11, 2 ) Move ended for Czedrzyk Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 2 ) DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 3 + 0 = 3 Bacchus Brutus slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 1 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 4 ) (6) Go for it successful. 12 moved (MP) to ( 13, 3 ) Move ended for Flavius Brutus [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) Move ended for Wiktor Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) 113 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (11, 0) Player 105 pushed to (11, 0) 105 moved (MP) to ( 11, 0 ) Player pushed to (12, 1) 113 moved (MP) to ( 12, 1 ) 7 moved (MP) to ( 12, 2 ) Move ended for Aeneas [Game Saved] Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 4 ) 5 moved (MP) to ( 8, 4 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 5 ) Move ended for Cyril Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Pouty Lips is knocked over. Player pushed to (14, 12) 106 moved (MP) to ( 14, 12 ) CLAW used on armor roll. (3, 3) + 2, (0, 0) + 0, 0: Pouty Lips has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Blozej Avenging Mutants: All players have moved. Broad Shoulders saved by block skill. Blozej saved by block skill. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 2 [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Pouty Lips 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) Move ended for Mr. Cheeks 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Boyish Charm Bacchus Brutus saved by block skill. Boyish Charm saved by block skill. [Game Saved] 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hot & Sexy Player pushed to (19, 2) 1 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 11, 1 ) [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Smouldering Eyes Smouldering Eyes is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (3, 2) + 0, 0: Smouldering Eyes has been stunned. 113: status changed from 0 to 2. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Block selected. 115 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Aeneas Baby Face saved by dodge skill. Player pushed to (14, 1) 115 moved (MP) to ( 14, 1 ) 7 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Tall Drink of Water is knocked over. Player pushed to (15, 1) 102 moved (MP) to ( 15, 1 ) (6, 6) + 0, (6, 1) + 0, 0: Tall Drink of Water has been stunned. 102: status changed from 0 to 2. 12 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 2 ) 115 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (14, 0) 115 moved (MP) to ( 14, 0 ) 9 moved (MP) to ( 14, 1 ) Move ended for Wiktor [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus Hot & Sexy is knocked over. Player pushed to (12, 0) 101 moved (MP) to ( 12, 0 ) (1, 6) + 0, (0, 0) + 0, 0: Hot & Sexy has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 4 ) Move ended for Czedrzyk Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Abs of Steel is knocked over. Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 2) + 1, 0: Abs of Steel has been stunned. 108: status changed from 0 to 2. 16 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) Move ended for Idzi Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) Move ended for Koz Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus Strong Hands is knocked over. Player pushed to (14, 13) 110 moved (MP) to ( 14, 13 ) CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Strong Hands has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Blozej Avenging Mutants: All players have moved. Player pushed to (12, 11) 107 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 12, 12 ) Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Tall Drink of Water rolls over. 108: tackle zone state changed to true 108: status changed from 2 to 1. Abs of Steel rolls over. 113: tackle zone state changed to true 113: status changed from 2 to 1. Smouldering Eyes rolls over. 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Strong Hands 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hot & Sexy 105: Select an action for Boyish Charm Select an action for Boyish Charm 115: Select an action for Baby Face Select an action for Baby Face 115: tackle zone state changed to true Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Aeneas TARGET: 8 --- ROLL: 6 + 0 = 6 Aeneas intercepts the ball! Ball moved to ( 16, 1 ) Move ended for Baby Face Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Bacchus Brutus Boyish Charm is knocked over. Player pushed to (11, -2) (3, 4) + 0, 0: Boyish Charm has been stunned. 105: status changed from 0 to 0. 105 moved to dugout ( 29, 4 ) [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 115 blocked. Avenging Mutants , Choose a block die. POW Move ended for Wiktor Baby Face is knocked over. Player pushed to (14, -2) (6, 6) + 0, 2: Baby Face has been badly hurt! 115: status changed from 0 to 8. 115 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 2 ) Move ended for Flavius Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 4 ) Move ended for Koz Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Goth Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Cyril Brutus Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Czedrzyk Bulging Biceps is knocked over. Player pushed to (16, 2) 109 moved (MP) to ( 16, 2 ) (4, 6) + 0, (1, 5) + 0, 0: Bulging Biceps has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Blitz selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Hot & Sexy is knocked over. Player pushed to (11, 0) 101 moved (MP) to ( 11, 0 ) (1, 6) + 0, (0, 0) + 0, 0: Hot & Sexy has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 1 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 3 ) (4) Go for it successful. 7 moved (MP) to ( 19, 3 ) Move ended for Aeneas [Game Saved] Select an action for Blozej 8: Select an action for Blozej Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Idzi TARGET: 3 --- ROLL: 5 + 0 = 5 Idzi slips past his opponent(s) unhindered. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 19, 5 ) Move ended for Idzi Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 4 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Bulging Biceps rolls over. 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hot & Sexy 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Smouldering Eyes 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tall Drink of Water 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 20, 3 ) Move ended for Mr. Cheeks [Game Saved] 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 20, 4 ) Move ended for Abs of Steel [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Pouty Lips Player pushed to (17, 13) 3 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 13, 12 ) [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Broad Shoulders Player pushed to (18, 13) 8 moved (MP) to ( 11, 13 ) [Game Saved] 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 5 ) Move ended for Strong Hands Boy Toys: All players have moved. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 19, 4 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 2 ) 114 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (21, 4) 114 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 20, 3 ) Move ended for Flavius Brutus [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 6 ) Move ended for Cyril Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Idzi Abs of Steel is knocked over. Player pushed to (21, 3) 108 moved (MP) to ( 21, 3 ) (6, 2) + 0, (0, 0) + 0, 0: Abs of Steel has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 12 ) Move ended for Blozej Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Claudius Brutus Claudius Brutus is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 3: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 5 [Game Saved] 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Abs of Steel 101: Select an action for Hot & Sexy Select an action for Hot & Sexy 102: Select an action for Tall Drink of Water Select an action for Tall Drink of Water 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Tall Drink of Water knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Tall Drink of Water TARGET: 3 --- ROLL: 2 + 0 = 2 Tall Drink of Water is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 4) + 0, (6, 2) + 0, 0: Tall Drink of Water has been knocked out. Move ended for Tall Drink of Water 102: status changed from 0 to 7. 102 moved (SP) to ( 29, 8 ) Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Cyril Brutus Strong Hands saved by dodge skill. Player pushed to (19, 5) 110 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Koz Player pushed to (20, 6) 110 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus Abs of Steel is knocked over. Player pushed to (22, 4) 108 moved (MP) to ( 22, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Abs of Steel has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 21, 3 ) [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 1 ) 7 moved (MP) to ( 22, 1 ) 7 moved (MP) to ( 23, 1 ) 7 moved (MP) to ( 24, 1 ) 7 moved (MP) to ( 25, 1 ) (6) Go for it successful. 7 moved (MP) to ( 26, 2 ) (4) Go for it successful. 7 moved (MP) to ( 27, 3 ) Aeneas scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=5] : current status = 0 2 : current square = java.awt.Point[x=20,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=12,y=13] : current status = 1 3 : current square = java.awt.Point[x=12,y=13] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=20,y=4] : current status = 4 6 : current square = java.awt.Point[x=20,y=4] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=27,y=3] : current status = 0 7 : current square = java.awt.Point[x=27,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=14,y=1] : current status = 0 9 : current square = java.awt.Point[x=14,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=4] : current status = 4 10 : current square = java.awt.Point[x=15,y=4] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=21,y=3] : current status = 4 12 : current square = java.awt.Point[x=21,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (3) Xtoverus stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=19,y=4] : current status = 0 16 : current square = java.awt.Point[x=19,y=4] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=11,y=0] : current status = 0 101 : current square = java.awt.Point[x=11,y=0] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (3) Tall Drink of Water stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=3] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=4] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=22,y=4] : current status = 1 108 : current square = java.awt.Point[x=22,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=16,y=2] : current status = 1 109 : current square = java.awt.Point[x=16,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=12,y=1] : current status = 0 113 : current square = java.awt.Point[x=12,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 10, 1 ) 7 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 10, 13 ) 6 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 0, 1 ) Waiting for Boy Toys to set players on field. 108 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 18, 2 ) 114 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 17, 12 ) 101 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (4+1) = Cheering Fans Avenging Mutants: 1 + 11FF + 0CL Boy Toys: 1 + 10FF + 2CL Boy Toys get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (23, 11) Scatter roll: 3 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Waiting for Boy Toys to finish TURN: 6 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 24, 9 ) 114 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Mr. Cheeks TARGET: 3 --- ROLL: 3 + 0 = 3 114 moved (MP) to ( 24, 10 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 22, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Mr. Cheeks TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Mr. Cheeks Ball moved to ( 10, 10 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hot & Sexy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hot & Sexy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) 106 moved (MP) to ( 12, 12 ) Move ended for Pouty Lips 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) Move ended for Cute & Cuddly 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Bulging Biceps TARGET: 3 --- ROLL: 1 + 0 = 1 Bulging Biceps is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Bulging Biceps has been knocked prone. 109: status changed from 4 to 1. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Block selected. 113 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Smouldering Eyes is knocked over. Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) (5, 4) + 0, (1, 5) + 0, 0: Smouldering Eyes has been stunned. 113: status changed from 0 to 2. 2 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Idzi 6: Select an action for Idzi Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 9 ) 101 blocked. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Hot & Sexy is knocked over. Player pushed to (19, 11) 101 moved (MP) to ( 19, 11 ) (4, 3) + 0, (0, 0) + 0, 0: Hot & Sexy has been knocked prone. 101: status changed from 3 to 1. 9 moved (MP) to ( 19, 10 ) Ball moved to ( 19, 10 ) GET BALL FINAL RESULT: Wiktor TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 19, 11 ) Scatter roll: 1 Ball moved to ( 18, 10 ) 9 moved (MP) to ( 18, 10 ) GET BALL FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 4 + 0 = 4 (6) Go for it successful. 9 moved (MP) to ( 18, 11 ) (4) Go for it successful. 9 moved (MP) to ( 18, 12 ) Move ended for Wiktor [Game Saved] Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Foul selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 11 ) Idzi fouls Hot & Sexy. (2, 5) +2 (4, 2) + 0, 0: Hot & Sexy has been stunned. 101: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Idzi [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 14 ) 11 moved (MP) to ( 12, 14 ) 11 moved (MP) to ( 13, 13 ) Move ended for Clys Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (11, 13) 106 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 10 ) (2) Go for it successful. 16 moved (MP) to ( 20, 11 ) (6) Go for it successful. 16 moved (MP) to ( 20, 12 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus Abs of Steel is knocked over. Player pushed to (15, 3) 108 moved (MP) to ( 15, 3 ) (1, 5) + 0, (0, 0) + 0, 0: Abs of Steel has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 14, 6 ) 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 8 ) (5) Go for it successful. 1 moved (MP) to ( 17, 8 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 7 ) (6) Go for it successful. 10 moved (MP) to ( 16, 8 ) (5) Go for it successful. 10 moved (MP) to ( 17, 9 ) Move ended for Czedrzyk [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) (1) Koz trips and falls trying to go for it! Move ended for Koz 5 moved (MP) to ( 16, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 7 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Hot & Sexy rolls over. 113: tackle zone state changed to true 113: status changed from 2 to 1. Smouldering Eyes rolls over. 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: Select an action for Bulging Biceps Select an action for Bulging Biceps 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 17, 13 ) Move ended for Bulging Biceps 114: Select an action for Mr. Cheeks Select an action for Mr. Cheeks 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 22, 12 ) 114 moved (MP) to ( 22, 13 ) 114 moved (MP) to ( 21, 14 ) 114 moved (MP) to ( 20, 14 ) 114 moved (MP) to ( 19, 13 ) Move ended for Mr. Cheeks 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 4 ) Move ended for Abs of Steel 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) Move ended for Broad Shoulders 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 8 ) Move ended for Boyish Charm 110: Select an action for Strong Hands Select an action for Strong Hands 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 7 ) Move ended for Strong Hands 106: Select an action for Pouty Lips Select an action for Pouty Lips 104: Select an action for Cute & Cuddly Select an action for Cute & Cuddly 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cute & Cuddly TARGET: 3 --- ROLL: 5 + 0 = 5 Cute & Cuddly slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 17, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 12) 9 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 12 ) Move ended for Cute & Cuddly [Game Saved] 103: Select an action for Dark & Handsome Select an action for Dark & Handsome 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dark & Handsome TARGET: 3 --- ROLL: 3 + 0 = 3 Dark & Handsome slips past his opponent(s) unhindered. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 11 ) Move ended for Dark & Handsome [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 10, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 12, 8 ) Move ended for Pouty Lips Boy Toys: All players have moved. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 12 ) Move ended for Bacchus Brutus Select an action for Idzi 6: Select an action for Idzi 6: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Idzi Cute & Cuddly is knocked over. Player pushed to (18, 13) 104 moved (MP) to ( 18, 13 ) (3, 3) + 0, (0, 0) + 0, 0: Cute & Cuddly has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 114 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Goth Mr. Cheeks is knocked over. Player pushed to (18, 14) 114 moved (MP) to ( 18, 14 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Mr. Cheeks has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 103 blocked. Avenging Mutants , Choose a block die. POW Dark & Handsome is knocked over. Player pushed to (20, 10) 103 moved (MP) to ( 20, 10 ) (4, 2) + 0, (0, 0) + 0, 0: Dark & Handsome has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 20, 11 ) 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 22, 11 ) 9 moved (MP) to ( 23, 12 ) 9 moved (MP) to ( 24, 12 ) 9 moved (MP) to ( 25, 13 ) Move ended for Wiktor [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 19, 10 ) 10 moved (MP) to ( 20, 11 ) Move ended for Czedrzyk Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) Move ended for Koz Select an action for Cyril Brutus 2: Select an action for Cyril Brutus 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 16, 5 ) Move ended for Cyril Brutus Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Foul selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) Claudius Brutus fouls Smouldering Eyes. (3, 3) +1 IGMEOY Roll = 4 The ref spots the foul and bans Claudius Brutus from the rest of the game! (6) Argue the call succeeds! Move ended for Claudius Brutus [Game Saved] Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 12 ) (3) Go for it successful. 11 moved (MP) to ( 19, 13 ) Move ended for Clys [Game Saved] Select an action for Aeneas 7: Select an action for Aeneas 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 12, 3 ) (6) Go for it successful. 7 moved (MP) to ( 13, 3 ) Move ended for Aeneas Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Boy Toys to finish TURN: 8 [Game Saved] 106: Select an action for Pouty Lips Select an action for Pouty Lips 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 12, 4 ) Move ended for Pouty Lips 105: Select an action for Boyish Charm Select an action for Boyish Charm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 6 ) Move ended for Boyish Charm 110: Select an action for Strong Hands Select an action for Strong Hands 108: Select an action for Abs of Steel Select an action for Abs of Steel 108: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Abs of Steel Player pushed to (14, 6) 12 moved (MP) to ( 15, 6 ) [Game Saved] 107: Select an action for Broad Shoulders Select an action for Broad Shoulders 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 3 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Aeneas is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 7: status changed from 0 to 1. Broad Shoulders saved by block skill. Move ended for Broad Shoulders [Game Saved] 113: Select an action for Smouldering Eyes Select an action for Smouldering Eyes 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Smouldering Eyes knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Smouldering Eyes TARGET: 3 --- ROLL: 2 + 0 = 2 Smouldering Eyes is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Smouldering Eyes has been knocked prone. 113: status changed from 0 to 1. Boy Toys turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys 11: Select an action for Clys 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 13 ) Move ended for Clys Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 14 ) Move ended for Koz Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (17, 14) 109 moved (MP) to ( 17, 14 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 13 ) 109 blocked. Avenging Mutants , Choose a block die. POW Bulging Biceps is knocked over. Player pushed to (17, 15) (1, 5) + 0, 0: Bulging Biceps has been stunned. 109: status changed from 0 to 0. 109 moved to dugout ( 29, 2 ) 3 moved (MP) to ( 17, 14 ) Move ended for Claudius Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 13 ) Move ended for Goth [Game Saved] Select an action for Czedrzyk 10: Select an action for Czedrzyk 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 19, 12 ) Czedrzyk fouls Cute & Cuddly. (5, 2) +5 (2, 2) + 0, 0: Cute & Cuddly has been stunned. 104: status changed from 1 to 2. IGMEOY Roll = 5 The ref spots the foul and bans Czedrzyk from the rest of the game! (5) Argue the call fails. Move ended for Czedrzyk 10: status changed from 0 to 0. 10 moved to dugout ( 0, 2 ) 10: status changed from 0 to 2. Avenging Mutants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=16,y=5] : current status = 0 2 : current square = java.awt.Point[x=16,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=17,y=14] : current status = 0 3 : current square = java.awt.Point[x=17,y=14] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=14] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=14] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=16,y=14] : current status = 4 5 : current square = java.awt.Point[x=16,y=14] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=14] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=14] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=13,y=3] : current status = 1 7 : current square = java.awt.Point[x=13,y=3] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=25,y=13] : current status = 0 9 : current square = java.awt.Point[x=25,y=13] : current status = 0 9: status changed from 3 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=16,y=13] : current status = 0 11 : current square = java.awt.Point[x=16,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (4) Xtoverus regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=19,y=13] : current status = 0 16 : current square = java.awt.Point[x=19,y=13] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=13] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=13] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=19,y=11] : current status = 1 101 : current square = java.awt.Point[x=19,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (4) Tall Drink of Water regains consciousness. 102: status changed from 7 to 0. 102 : current square = java.awt.Point[x=29,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=20,y=10] : current status = 1 103 : current square = java.awt.Point[x=20,y=10] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=18,y=13] : current status = 2 104 : current square = java.awt.Point[x=18,y=13] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=14,y=3] : current status = 0 107 : current square = java.awt.Point[x=14,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=14,y=4] : current status = 0 108 : current square = java.awt.Point[x=14,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=13,y=7] : current status = 0 110 : current square = java.awt.Point[x=13,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113 : current square = java.awt.Point[x=15,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=14] : current status = 1 114 : current square = java.awt.Point[x=18,y=14] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Winnings Roll: 2 + 3 Boy Toys Winnings Roll: 5 + 1 Koz gets an MVP award. Bulging Biceps gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=4 +1 for win +1 for TDs -1 from high FF of 11 Avenging Mutants FF Roll: 4 + 1 not conceding roll=5 -1 for loss -1 from high FF of 10 Boy Toys FF Roll: 5 + -2 ***END Fan Factor DEBUG*** D6: 1(105) 2(103) 3(126) 4(97) 5(103) 6(94) Total(628) D8: 1(1) 2(1) 3(4) 4(1) 5(2) 6(3) 7(0) 8(5) Total(17) GAME OVER Final Score: Avenging Mutants: 2 Boy Toys: 0 WINNINGS Avenging Mutants: 50000 Boy Toys: 60000 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3