Java JRE 1.4
Beta 7.8
OS = Windows 2000
Locale = English (United States)
weather              = true
kickofftable         = true
autocatch            = true
bb2k1mighty          = true
bb2k1dirty           = true
bb2k1frenzy          = true
bb2k1breaktackle     = true
bb2k1surefeet        = true
bb2k1leap            = true
bb2k1takeroot        = true
bb2k1winnings        = true
bb2k3wildanimal      = true
bb2k3pilingon        = true
bb2k3hypnotic        = true
bb2k3chef            = true
bb2k3runesmith       = true
bb2k1igmeoy          = true
negwin               = false
bb2k1handicap        = true
handicapini          = false
handicap3rd          = false
sound                = true
rangeruler           = true
resizablewindow      = true
overtime             = false
gametype             = 0
spectators           = true
verbosedicesync      = false
nogfiavroll          = false
usegificons          = true
pilingalwaysfalls    = false
useweatherfields     = true
norangemodfumble     = false
smallfield           = false
downloadopponentpics = true
fumbbllogin          = false
expofab              = false
useturnlimit         = true
language             = en
country              = 

Team 1 name: Mad Howlers
Team 1 race: Orc
Player 1 name: Blackheart
Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Strong Arm, Sure Hands]
Player 2 name: Krotchkik
Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard, Tackle]
Player 3 name: Skullcrakk
Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle]
Player 4 name: Throatrip
Player 4: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow, Tackle]
Player 5 name: Spleenlik
Player 5: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow, Tackle]
Player 6 name: Bonecrusha
Player 6: Bo Black Orc 4 4 2 9 [Block, Guard]
Player 7 name: Legsnappa
Player 7: Bo Black Orc 4 4 2 9 [Block, Guard]
Player 8 name: Bloodscream
Player 8: L Orc Lineman 5 3 3 9 [Block]
Player 9 name: Blackgums
Player 9: L Orc Lineman 5 3 3 9 [Block, Guard]
Player 10 name: Trollbreath
Player 10: L Orc Lineman 5 3 4 9 [+ag, Block]
Player 11 name: Gazbagg
Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle]
Player 12 name: Braynzpilla
Player 12: Bo Black Orc 4 4 2 9 [Block]
Player 13 name: Nekkcrakka
Player 13: Bo Black Orc 4 4 2 9 [Block]
Player 14 name: Bunky Leddbutt
Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate]
Player 15 name: Hartzblud
Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Strong Arm, Sure Hands]
evilbob.hopto.org/24.203.128.109

Client trying connection...

Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1585]

Connected as client to game 'blargagain'.
Receiving: True panzies.html
Done receiving file.
Team 2 name: True Panzies
Team 2 race: High Elf
Player 101 name: Timid
Player 101: B Dragon Warrior 7 3 4 8 [Block]
Player 102 name: Swish
Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge]
Player 103 name: Fluffy
Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle]
Player 104 name: Wimpy
Player 104: L High Elf Lineman 6 3 4 8 [Block]
Player 105 name: Cutesy
Player 105: L High Elf Lineman 6 3 4 8 [Block]
Player 106 name: Sissy
Player 106: L High Elf Lineman 6 3 4 8 [Block]
Player 107 name: Poncy
Player 107: L High Elf Lineman 6 3 4 8 [Block]
Player 109 name: Twinky
Player 109: L High Elf Lineman 6 3 4 8 [Guard]
Player 110 name: Milksop
Player 110: L High Elf Lineman 6 4 4 8 [+st]
Player 111 name: Foppish
Player 111: L High Elf Lineman 6 2 4 8 [Block]
Player 112 name: Wuss
Player 112: C Lion Warrior 8 3 4 7 [Block, Catch]
Player 113 name: Pussy
Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands]
Player 114 name: Meek
Player 114: B Dragon Warrior 7 3 4 8 [Block]
Done loading opponent team.
*** Setup start ***
*** Setup start ***
Verified Opponent Roll = 3
Verified Opponent Roll = 3

Weather roll(3+3)
Current Weather: Nice

Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Gate:
87000 screaming fans show up for the game.

Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Handicap result 12:EXTRA TRAINING.
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Handicap result 33:SMELLING SALTS.
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Handicap result 25:GREASED SHOES.
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Handicap result 66:BUZZING!.
True Panzies gain a reroll from EXTRA TRAINING.
True Panzies gain SMELLING SALTS.
Blackheart gets GREASED SHOES.
Meek is BUZZING!
Verified Opponent Roll = 2
Timid manages to ignore the niggling pain.
Verified Opponent Roll = 6
Foppish manages to ignore the niggling pain.


Verified Opponent Roll = 1
Picked HEADS. Coin flip is: HEADS! 
True Panzies win the toss.


Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

14 moved (SP) to ( 14, 7 )
6 moved (SP) to ( 12, 4 )
7 moved (SP) to ( 12, 10 )
13 moved (SP) to ( 14, 6 )
12 moved (SP) to ( 14, 8 )
4 moved (SP) to ( 12, 1 )
3 moved (SP) to ( 11, 1 )
5 moved (SP) to ( 12, 13 )
2 moved (SP) to ( 11, 13 )
15 moved (SP) to ( 11, 10 )
9 moved (SP) to ( 11, 4 )

Turn time limit reached.


Waiting for True Panzies to set players on field.

109 moved location (MPL) to ( 18, 10 )
107 moved location (MPL) to ( 15, 9 )
106 moved location (MPL) to ( 18, 1 )
105 moved location (MPL) to ( 15, 8 )
104 moved location (MPL) to ( 15, 6 )
112 moved location (MPL) to ( 22, 7 )
103 moved location (MPL) to ( 18, 13 )
102 moved location (MPL) to ( 18, 2 )
111 moved location (MPL) to ( 15, 5 )
110 moved location (MPL) to ( 18, 12 )
107 moved (SP) to ( 15, 10 )
105 moved (SP) to ( 15, 9 )
111 moved (SP) to ( 15, 4 )
104 moved (SP) to ( 15, 5 )
110 moved (SP) to ( 15, 12 )
105 moved (SP) to ( 16, 10 )
110 moved (SP) to ( 15, 9 )
103 moved (SP) to ( 18, 11 )
109 moved (SP) to ( 20, 6 )
103 moved (SP) to ( 20, 7 )
113 moved (SP) to ( 23, 7 )
114 moved (SP) to ( 18, 12 )
112 moved (SP) to ( 18, 11 )
106 moved (SP) to ( 28, 2 )
101 moved (SP) to ( 18, 1 )
102 moved (SP) to ( 18, 3 )
101 moved (SP) to ( 18, 2 )
105 moved (SP) to ( 16, 9 )
107 moved (SP) to ( 21, 5 )
104 moved (SP) to ( 29, 4 )
107 moved (SP) to ( 15, 5 )
105 moved (SP) to ( 15, 10 )
103 moved (SP) to ( 18, 10 )
103 moved (SP) to ( 16, 10 )
109 moved (SP) to ( 17, 8 )
103 moved (SP) to ( 16, 4 )
109 moved (SP) to ( 16, 10 )
107 moved (SP) to ( 16, 5 )
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 0 )
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 1 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (23, 3)
Kickoff Roll (3+6) = Brilliant Coaching
Mad Howlers: 1 + 3 coaches
True Panzies: 2 + 1 coaches
Mad Howlers get an extra re-roll.

Kick result.  Direction: 1 Distance: 6
Ball placed at (23, 3)

Touchback!!

Waiting for True Panzies to give the ball to a member of their team on the field.


Ball moved to ( 6, 7 )
[Game Saved]

Ball in play.
Waiting for True Panzies to finish TURN: 1
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 15, 11 )
109 moved (MP) to ( 14, 12 )
109 moved (MP) to ( 13, 13 )
Move ended for Twinky
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Blitz selected.
114 moved (MP) to ( 17, 12 )
114 moved (MP) to ( 16, 12 )
114 moved (MP) to ( 15, 12 )
114 moved (MP) to ( 14, 12 )
114 moved (MP) to ( 13, 12 )
5 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (17, 14)
5 moved (MP) to ( 12, 14 )
114 moved (MP) to ( 12, 13 )
5 blocked.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (17, 15)
Verified Opponent Roll = 1
Verified Opponent Roll = 6
(1, 6) + 0, 0: Spleenlik has been stunned.
5: status changed from 0 to 0.
5 moved (SP) to ( 0, 4 )
114 moved (MP) to ( 12, 14 )
Move ended for Meek
[Game Saved]
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 11 )
105 moved (MP) to ( 13, 12 )
105 moved (MP) to ( 12, 12 )
Move ended for Cutesy
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 16, 6 )
107 moved (MP) to ( 16, 7 )
107 moved (MP) to ( 16, 8 )
107 moved (MP) to ( 16, 9 )
107 moved (MP) to ( 15, 10 )
107 moved (MP) to ( 14, 9 )
Move ended for Poncy
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 5 )
103 moved (MP) to ( 16, 6 )
103 moved (MP) to ( 16, 7 )
103 moved (MP) to ( 16, 8 )
103 moved (MP) to ( 16, 9 )
103 moved (MP) to ( 15, 10 )
Move ended for Fluffy
111: Select an action for Foppish
Select an action for Foppish
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 16, 5 )
111 moved (MP) to ( 16, 6 )
111 moved (MP) to ( 16, 7 )
111 moved (MP) to ( 16, 8 )
111 moved (MP) to ( 16, 9 )
Move ended for Foppish
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 22, 8 )
113 moved (MP) to ( 21, 9 )
113 moved (MP) to ( 20, 10 )
113 moved (MP) to ( 19, 11 )
Pass selected.
QUICK PASS
Verified Opponent Roll = 3
ACCURATE skill used.
PASS FINAL RESULT: Pussy 
TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5
Move ended for Pussy
Ball moved to ( 11, 11 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Wuss
TARGET: 2 --- ROLL: 6 + 0 = 6
[Game Saved]
110: Select an action for Milksop
Select an action for Milksop
110: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Milksop
Braynzpilla is knocked over.
Player pushed to (16, 7)
12 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 3
Verified Opponent Roll = 4
(3, 4) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone.
12: status changed from 0 to 1.
[Game Saved]
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 17, 3 )
101 moved (MP) to ( 17, 4 )
101 moved (MP) to ( 17, 5 )
101 moved (MP) to ( 17, 6 )
101 moved (MP) to ( 17, 7 )
101 moved (MP) to ( 17, 8 )
101 moved (MP) to ( 17, 9 )
Move ended for Timid
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 18, 4 )
102 moved (MP) to ( 18, 5 )
102 moved (MP) to ( 18, 6 )
102 moved (MP) to ( 18, 7 )
102 moved (MP) to ( 18, 8 )
102 moved (MP) to ( 18, 9 )
102 moved (MP) to ( 17, 10 )
102 moved (MP) to ( 16, 11 )
Verified Opponent Roll = 6
(6) Go for it successful.
102 moved (MP) to ( 15, 11 )
Move ended for Swish
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 17, 11 )
112 moved (MP) to ( 16, 11 )
Move ended for Wuss

True Panzies: All players have moved.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
12: status changed from 6 to 4.
Normal move selected.
12 moved (MP) to ( 13, 8 )
Move ended for Braynzpilla
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 12, 5 )
9 moved (MP) to ( 13, 6 )
9 moved (MP) to ( 13, 7 )
9 moved (MP) to ( 14, 8 )
Move ended for Blackgums
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 15, 6 )
13 moved (MP) to ( 16, 7 )
13 moved (MP) to ( 16, 8 )
Move ended for Nekkcrakka
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 13, 5 )
6 moved (MP) to ( 14, 6 )
6 moved (MP) to ( 15, 7 )
6 moved (MP) to ( 15, 8 )
Move ended for Bonecrusha
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 13, 7 )
14 moved (MP) to ( 12, 8 )
14 moved (MP) to ( 12, 9 )
14 moved (MP) to ( 13, 10 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 12, 11 )
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (12, 13)
105 moved (MP) to ( 12, 13 )
7 moved (MP) to ( 12, 12 )
Move ended for Legsnappa
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 11, 11 )
15 moved (MP) to ( 11, 12 )
Move ended for Hartzblud
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Krotchkik
Cutesy saved by block skill.
Krotchkik saved by block skill.
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 12, 2 )
4 moved (MP) to ( 12, 3 )
4 moved (MP) to ( 12, 4 )
4 moved (MP) to ( 12, 5 )
4 moved (MP) to ( 12, 6 )
4 moved (MP) to ( 12, 7 )
Move ended for Throatrip
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 10, 2 )
3 moved (MP) to ( 9, 3 )
3 moved (MP) to ( 9, 4 )
3 moved (MP) to ( 9, 5 )
3 moved (MP) to ( 8, 6 )
3 moved (MP) to ( 8, 7 )
(6) Go for it successful.
3 moved (MP) to ( 9, 8 )
(5) Go for it successful.
3 moved (MP) to ( 9, 9 )
Move ended for Skullcrakk

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 2
[Game Saved]
110: Select an action for Milksop
Select an action for Milksop
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 10 )
103 moved (MP) to ( 17, 11 )
103 moved (MP) to ( 16, 12 )
103 moved (MP) to ( 15, 12 )
103 moved (MP) to ( 14, 12 )
103 moved (MP) to ( 13, 12 )
Move ended for Fluffy
105: Select an action for Cutesy
Select an action for Cutesy
114: Select an action for Meek
Select an action for Meek
101: Select an action for Timid
Select an action for Timid
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 18, 8 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Timid
TARGET: 2 --- ROLL: 2 + 0 = 2
Timid slips past his opponent(s) unhindered.
101 moved (MP) to ( 18, 7 )
101 moved (MP) to ( 17, 6 )
101 moved (MP) to ( 16, 5 )
101 moved (MP) to ( 15, 4 )
101 moved (MP) to ( 14, 3 )
101 moved (MP) to ( 13, 2 )
Verified Opponent Roll = 6
(6) Go for it successful.
101 moved (MP) to ( 12, 1 )
Move ended for Timid
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 17, 11 )
112 moved (MP) to ( 18, 11 )
Hand off selected.
Move ended for Wuss
Ball moved to ( 10, 11 )
Verified Opponent Roll = 3
GET BALL FINAL RESULT: Pussy
TARGET: 2 --- ROLL: 3 + 0 = 3
[Game Saved]
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 19, 10 )
113 moved (MP) to ( 19, 9 )
113 moved (MP) to ( 19, 8 )
113 moved (MP) to ( 19, 7 )
113 moved (MP) to ( 18, 6 )
113 moved (MP) to ( 17, 5 )
Pass selected.
SHORT PASS
Verified Opponent Roll = 2
ACCURATE skill used.
PASS FINAL RESULT: Pussy 
TARGET: 3 --- ROLL: 2 + 1Acc = 3
Move ended for Pussy
Ball moved to ( 17, 1 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Timid
TARGET: 2 --- ROLL: 6 + 0 = 6
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 16, 10 )
102 moved (MP) to ( 17, 10 )
102 moved (MP) to ( 18, 9 )
102 moved (MP) to ( 18, 8 )
102 moved (MP) to ( 18, 7 )
102 moved (MP) to ( 17, 6 )
102 moved (MP) to ( 16, 5 )
102 moved (MP) to ( 15, 4 )
Move ended for Swish

Turn time limit reached.

111: Select an action for Foppish
Select an action for Foppish
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 17, 10 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Foppish
TARGET: 2 --- ROLL: 3 + 0 = 3
Foppish slips past his opponent(s) unhindered.
111 moved (MP) to ( 18, 9 )
111 moved (MP) to ( 18, 8 )
111 moved (MP) to ( 18, 7 )
111 moved (MP) to ( 17, 6 )
111 moved (MP) to ( 16, 5 )
Move ended for Foppish
[Game Saved]
110: Select an action for Milksop
Select an action for Milksop
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 16, 10 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Milksop
TARGET: 2 --- ROLL: 6 + 0 = 6
Milksop slips past his opponent(s) unhindered.
110 moved (MP) to ( 17, 10 )
110 moved (MP) to ( 18, 9 )
110 moved (MP) to ( 18, 8 )
110 moved (MP) to ( 18, 7 )
110 moved (MP) to ( 17, 6 )
Move ended for Milksop
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 15, 10 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Poncy
TARGET: 2 --- ROLL: 2 + 0 = 2
Poncy slips past his opponent(s) unhindered.
107 moved (MP) to ( 16, 10 )
107 moved (MP) to ( 17, 10 )
107 moved (MP) to ( 18, 10 )
Move ended for Poncy
[Game Saved]
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Meek
Krotchkik is knocked over.
Player pushed to (19, 13)
2 moved (MP) to ( 10, 13 )
Verified Opponent Roll = 2
Verified Opponent Roll = 6
(2, 6) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone.
2: status changed from 0 to 1.
114 moved (MP) to ( 11, 13 )
[Game Saved]
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
7 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Cutesy
Legsnappa is knocked over.
Player pushed to (16, 11)
7 moved (MP) to ( 13, 11 )
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(2, 1) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone.
7: status changed from 0 to 1.
105 moved (MP) to ( 12, 12 )
[Game Saved]
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
Blitz selected.
109 moved (MP) to ( 12, 13 )
15 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
PUSHBACK
Player pushed to (19, 12)
15 moved (MP) to ( 10, 12 )
109 moved (MP) to ( 11, 12 )
Move ended for Twinky

True Panzies: All players have moved.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 9, 8 )
3 moved (MP) to ( 9, 7 )
3 moved (MP) to ( 9, 6 )
3 moved (MP) to ( 10, 5 )
3 moved (MP) to ( 10, 4 )
3 moved (MP) to ( 11, 3 )
(2) Go for it successful.
3 moved (MP) to ( 11, 2 )
Move ended for Skullcrakk
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 12, 6 )
4 moved (MP) to ( 12, 5 )
4 moved (MP) to ( 12, 4 )
4 moved (MP) to ( 12, 3 )
4 moved (MP) to ( 12, 2 )
101 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
POW
Timid is knocked over.
Player pushed to (11, 0)
101 moved (MP) to ( 11, 0 )
MIGHTY BLOW used on armor roll.
(1, 3) + 1, (0, 0) + 0, 0: Timid has been knocked prone.
101: status changed from 3 to 1.
4 moved (MP) to ( 12, 1 )
Ball moved to ( 12, 1 )
GET BALL FINAL RESULT: Throatrip
TARGET: 4 --- ROLL: 2 + 0 = 2
Scatter roll: 1
Ball moved to ( 11, 0 )
Scatter roll: 5
Ball moved to ( 12, 1 )
GET BALL FINAL RESULT: Throatrip
TARGET: 4 --- ROLL: 6 + 0 = 6
(5) Go for it successful.
4 moved (MP) to ( 12, 2 )
Move ended for Throatrip
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 14, 7 )
9 moved (MP) to ( 14, 6 )
9 moved (MP) to ( 15, 5 )
Move ended for Blackgums
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 7 )
6 moved (MP) to ( 16, 6 )
Move ended for Bonecrusha
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 13, 7 )
12 moved (MP) to ( 13, 6 )
12 moved (MP) to ( 13, 5 )
12 moved (MP) to ( 13, 4 )
(6) Go for it successful.
12 moved (MP) to ( 14, 3 )
Move ended for Braynzpilla
[Game Saved]
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 17, 8 )
13 moved (MP) to ( 18, 8 )
13 moved (MP) to ( 19, 7 )
13 moved (MP) to ( 18, 6 )
Move ended for Nekkcrakka
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
7: status changed from 6 to 4.
Normal move selected.
Move ended for Legsnappa
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
Move ended for Krotchkik
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Block selected.
109 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Hartzblud
Twinky is knocked over.
Player pushed to (12, 11)
109 moved (MP) to ( 12, 11 )
(1, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone.
109: status changed from 0 to 1.
[Game Saved]
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(5) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 12, 10 )
14 moved (MP) to ( 11, 10 )
14 moved (MP) to ( 10, 11 )
14 moved (MP) to ( 11, 12 )
Move ended for Bunky Leddbutt

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 3
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 17, 10 )
112 moved (MP) to ( 16, 9 )
112 moved (MP) to ( 15, 8 )
112 moved (MP) to ( 14, 7 )
112 moved (MP) to ( 13, 6 )
112 moved (MP) to ( 12, 5 )
112 moved (MP) to ( 11, 4 )
112 moved (MP) to ( 10, 3 )
Move ended for Wuss
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 16, 3 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Swish
TARGET: 2 --- ROLL: 6 + 0 = 6
Swish slips past his opponent(s) unhindered.
102 moved (MP) to ( 16, 2 )
102 moved (MP) to ( 15, 1 )
102 moved (MP) to ( 14, 1 )
102 moved (MP) to ( 13, 0 )
102 moved (MP) to ( 12, 0 )
102 moved (MP) to ( 11, 1 )
Move ended for Swish
[Game Saved]
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
101: status changed from 6 to 0.
Blitz selected.
101 moved (MP) to ( 12, 0 )
101 moved (MP) to ( 13, 1 )
4 blocked.
Verified Opponent Roll = POW/SKULL
Team re-roll used.
Verified Opponent Roll = SKULL

1 db Block re-rolled.
SKULL
Timid is knocked over.
Move ended for Timid
Verified Opponent Roll = 2
Verified Opponent Roll = 1
MIGHTY BLOW used on armor roll.
(2, 1) + 1, (0, 0) + 0, 0: Timid has been knocked prone.
101: status changed from 0 to 1.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
113 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Nekkcrakka
Pussy is knocked over.
Player pushed to (16, 4)
113 moved (MP) to ( 16, 4 )
(1, 6) + 0, (0, 0) + 0, 0: Pussy has been knocked prone.
113: status changed from 0 to 1.
13 moved (MP) to ( 17, 5 )
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Bonecrusha
Player pushed to (15, 4)
111 moved (MP) to ( 15, 4 )
6 moved (MP) to ( 16, 5 )
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Blackgums
Foppish is knocked over.
Player pushed to (16, 3)
111 moved (MP) to ( 16, 3 )
(1, 5) + 0, (0, 0) + 0, 0: Foppish has been knocked prone.
111: status changed from 0 to 1.
9 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
102 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Player pushed to (10, 0)
102 moved (MP) to ( 10, 0 )
4 moved (MP) to ( 13, 2 )
4 moved (MP) to ( 14, 2 )
4 moved (MP) to ( 15, 1 )
4 moved (MP) to ( 16, 2 )
4 moved (MP) to ( 17, 2 )
(5) Go for it successful.
4 moved (MP) to ( 18, 2 )
Move ended for Throatrip
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 15, 2 )
12 moved (MP) to ( 16, 2 )
12 moved (MP) to ( 17, 3 )
12 moved (MP) to ( 18, 3 )
Move ended for Braynzpilla
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 12, 3 )
DODGE FINAL RESULT: Skullcrakk
TARGET: 1 --- ROLL: 2 + 0 = 2
Skullcrakk slips past his opponent(s) unhindered.
3 moved (MP) to ( 13, 2 )
3 moved (MP) to ( 14, 2 )
3 moved (MP) to ( 15, 1 )
3 moved (MP) to ( 16, 1 )
3 moved (MP) to ( 17, 2 )
Move ended for Skullcrakk
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
114 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Krotchkik
Player pushed to (12, 13)
114 moved (MP) to ( 12, 13 )
2 moved (MP) to ( 11, 13 )
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 10, 11 )
15 moved (MP) to ( 11, 10 )
15 moved (MP) to ( 12, 9 )
15 moved (MP) to ( 13, 8 )
15 moved (MP) to ( 12, 7 )
Move ended for Hartzblud
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(2) REALLY STUPID roll passed.
14: tackle zone state changed to true
Block selected.
114 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Bunky Leddbutt
Player pushed to (13, 13)
114 moved (MP) to ( 13, 13 )
14 moved (MP) to ( 12, 13 )
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa

Mad Howlers: All players have moved.
Cutesy is knocked over.
Player pushed to (11, 12)
105 moved (MP) to ( 11, 12 )
(5, 5) + 0, (3, 4) + 0, 0: Cutesy has been stunned.
105: status changed from 0 to 2.
7 moved (MP) to ( 12, 12 )

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 4
[Game Saved]
105: tackle zone state changed to true
105: status changed from 2 to 1.
Cutesy rolls over.
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
Move ended for Twinky
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
101 moved (MP) to ( 13, 2 )
101 moved (MP) to ( 13, 3 )
101 moved (MP) to ( 14, 4 )
Move ended for Timid
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 11, 1 )
102 moved (MP) to ( 11, 2 )
102 moved (MP) to ( 11, 3 )
102 moved (MP) to ( 11, 4 )
102 moved (MP) to ( 12, 5 )
102 moved (MP) to ( 12, 6 )
102 moved (MP) to ( 12, 5 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: Swish
TARGET: 2 --- ROLL: 5 + 0 = 5
Swish slips past his opponent(s) unhindered.
102 moved (MP) to ( 12, 6 )
Move ended for Swish
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 10, 4 )
112 moved (MP) to ( 10, 5 )
112 moved (MP) to ( 11, 6 )
Move ended for Wuss
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 17, 9 )
107 moved (MP) to ( 16, 8 )
107 moved (MP) to ( 15, 7 )
107 moved (MP) to ( 14, 7 )
107 moved (MP) to ( 13, 6 )
Move ended for Poncy
110: Select an action for Milksop
Select an action for Milksop
110: tackle zone state changed to true
Blitz selected.
110 moved (MP) to ( 16, 7 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Milksop
TARGET: 2 --- ROLL: 2 + 0 = 2
Milksop slips past his opponent(s) unhindered.
110 moved (MP) to ( 15, 8 )
110 moved (MP) to ( 14, 9 )
110 moved (MP) to ( 13, 10 )
110 moved (MP) to ( 13, 11 )
7 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Legsnappa is knocked over.
14 blocked.
Player pushed to (16, 14)
14 moved (MP) to ( 13, 14 )
Player pushed to (17, 13)
7 moved (MP) to ( 12, 13 )
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(6, 4) + 0, (2, 1) + 0, 0: Legsnappa has been stunned.
7: status changed from 0 to 2.
110 moved (MP) to ( 12, 12 )
Move ended for Milksop
[Game Saved]
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 14, 13 )
Move ended for Fluffy
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
14 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK

Choose a block die.

PUSHBACK
Player pushed to (16, 15)
Move ended for Meek
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(1, 4) + 0, 0: Bunky Leddbutt has been stunned.
14: status changed from 0 to 0.
14 moved (SP) to ( 0, 5 )
114 moved (MP) to ( 13, 14 )
[Game Saved]
111: Select an action for Foppish
Select an action for Foppish
111: tackle zone state changed to true
111: status changed from 6 to 0.
Normal move selected.
111 moved (MP) to ( 15, 2 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Foppish
TARGET: 2 --- ROLL: 2 + 0 = 2
Foppish slips past his opponent(s) unhindered.
111 moved (MP) to ( 14, 1 )
111 moved (MP) to ( 13, 1 )
Move ended for Foppish

True Panzies turn ended.
[Game Saved]
7: tackle zone state changed to true
7: status changed from 2 to 1.
Legsnappa rolls over.

Mad Howlers start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 19, 2 )
4 moved (MP) to ( 20, 2 )
4 moved (MP) to ( 21, 2 )
4 moved (MP) to ( 22, 2 )
4 moved (MP) to ( 23, 2 )
4 moved (MP) to ( 24, 2 )
Move ended for Throatrip
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 6 )
6 moved (MP) to ( 15, 7 )
6 moved (MP) to ( 14, 8 )
6 moved (MP) to ( 13, 7 )
Move ended for Bonecrusha
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 17, 3 )
12 moved (MP) to ( 16, 3 )
12 moved (MP) to ( 15, 2 )
12 moved (MP) to ( 14, 3 )
Move ended for Braynzpilla
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Blackgums
Timid is knocked over.
Player pushed to (13, 4)
101 moved (MP) to ( 13, 4 )
(4, 4) + 0, (0, 0) + 0, 0: Timid has been knocked prone.
101: status changed from 0 to 1.
9 moved (MP) to ( 14, 4 )
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 16, 6 )
13 moved (MP) to ( 15, 7 )
13 moved (MP) to ( 14, 7 )
Move ended for Nekkcrakka
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Blitz selected.
3 moved (MP) to ( 17, 3 )
3 moved (MP) to ( 17, 4 )
3 moved (MP) to ( 16, 5 )
3 moved (MP) to ( 15, 6 )
3 moved (MP) to ( 14, 6 )
107 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (12, 5)
107 moved (MP) to ( 12, 5 )
3 moved (MP) to ( 13, 6 )
Move ended for Skullcrakk
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Block selected.
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Hartzblud
Player pushed to (13, 5)
102 moved (MP) to ( 13, 5 )
15 moved (MP) to ( 12, 6 )
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Krotchkik
2: Select an action for Krotchkik

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 5
[Game Saved]
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for Cutesy
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 15, 12 )
103 moved (MP) to ( 16, 11 )
103 moved (MP) to ( 17, 10 )
103 moved (MP) to ( 18, 9 )
103 moved (MP) to ( 19, 8 )
103 moved (MP) to ( 20, 7 )
Move ended for Fluffy
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
113: status changed from 6 to 0.
Normal move selected.
113 moved (MP) to ( 17, 3 )
113 moved (MP) to ( 18, 2 )
113 moved (MP) to ( 19, 2 )
Move ended for Pussy
111: Select an action for Foppish
Select an action for Foppish
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 14, 1 )
111 moved (MP) to ( 15, 1 )
111 moved (MP) to ( 16, 1 )
111 moved (MP) to ( 17, 1 )
111 moved (MP) to ( 18, 1 )
111 moved (MP) to ( 19, 1 )
Move ended for Foppish
107: Select an action for Poncy
Select an action for Poncy
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
101 moved (MP) to ( 12, 3 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Timid
TARGET: 2 --- ROLL: 4 + 0 = 4
Timid slips past his opponent(s) unhindered.
101 moved (MP) to ( 11, 4 )
101 moved (MP) to ( 11, 5 )
Move ended for Timid
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Poncy
Player pushed to (18, 7)
15 moved (MP) to ( 11, 7 )
107 moved (MP) to ( 12, 6 )
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 12, 4 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Swish
TARGET: 2 --- ROLL: 6 + 0 = 6
Swish slips past his opponent(s) unhindered.
102 moved (MP) to ( 11, 4 )
102 moved (MP) to ( 10, 5 )
102 moved (MP) to ( 9, 6 )
102 moved (MP) to ( 10, 7 )
Move ended for Swish
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
15 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = SKULL
POW
Move ended for Wuss
Hartzblud is knocked over.
Player pushed to (19, 8)
15 moved (MP) to ( 10, 8 )
Verified Opponent Roll = 1
Verified Opponent Roll = 3
(1, 3) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone.
15: status changed from 0 to 1.
112 moved (MP) to ( 11, 7 )
[Game Saved]
110: Select an action for Milksop
Select an action for Milksop
110: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = POW/SKULL
POW
Move ended for Milksop
Krotchkik is knocked over.
Player pushed to (18, 14)
2 moved (MP) to ( 11, 14 )
Verified Opponent Roll = 4
Verified Opponent Roll = 4
(4, 4) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone.
2: status changed from 0 to 1.
110 moved (MP) to ( 11, 13 )
[Game Saved]
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 13, 11 )
109 moved (MP) to ( 14, 11 )
109 moved (MP) to ( 15, 10 )
109 moved (MP) to ( 16, 9 )
109 moved (MP) to ( 17, 8 )
109 moved (MP) to ( 18, 7 )
Move ended for Twinky
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 14, 13 )
114 moved (MP) to ( 15, 12 )
114 moved (MP) to ( 16, 11 )
114 moved (MP) to ( 17, 10 )
114 moved (MP) to ( 18, 10 )
114 moved (MP) to ( 19, 9 )
114 moved (MP) to ( 20, 8 )
Verified Opponent Roll = 1
(1) Meek trips and falls trying to go for it!
Team re-roll used.
Verified Opponent Roll = 3
(3) Go for it successful.
114 moved (MP) to ( 21, 7 )
Move ended for Meek

True Panzies: All players have moved.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
107 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Skullcrakk
Player pushed to (11, 6)
107 moved (MP) to ( 11, 6 )
3 moved (MP) to ( 12, 6 )
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 25, 2 )
4 moved (MP) to ( 26, 2 )
4 moved (MP) to ( 27, 2 )
Throatrip scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : current status = 0
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=11,y=14] : current status = 1
2 : current square = java.awt.Point[x=11,y=14] : current status = 1
2: status changed from 1 to 0.
2 : set status normal, current square = java.awt.Point[x=11,y=14]
2 : current status = 0
2 : current square = java.awt.Point[x=11,y=14] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=6]

3 : current square = java.awt.Point[x=12,y=6] : current status = 0
3 : current square = java.awt.Point[x=12,y=6] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=12,y=6]
3 : current status = 0
3 : current square = java.awt.Point[x=12,y=6] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=7]

4 : current square = java.awt.Point[x=27,y=2] : current status = 0
4 : current square = java.awt.Point[x=27,y=2] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=27,y=2]
4 : current status = 0
4 : current square = java.awt.Point[x=27,y=2] : current status = 0
4 : move player (HT) to square java.awt.Point[x=1,y=0]

5 : current square = java.awt.Point[x=0,y=4] : current status = 0
5 : current status = 0
5 : current square = java.awt.Point[x=0,y=4] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=4]

6 : current square = java.awt.Point[x=13,y=7] : current status = 0
6 : current square = java.awt.Point[x=13,y=7] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=13,y=7]
6 : current status = 0
6 : current square = java.awt.Point[x=13,y=7] : current status = 0
6 : move player (HT) to square java.awt.Point[x=1,y=1]

7 : current square = java.awt.Point[x=12,y=13] : current status = 1
7 : current square = java.awt.Point[x=12,y=13] : current status = 1
7: status changed from 1 to 0.
7 : set status normal, current square = java.awt.Point[x=12,y=13]
7 : current status = 0
7 : current square = java.awt.Point[x=12,y=13] : current status = 0
7 : move player (HT) to square java.awt.Point[x=1,y=2]

8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : current status = 0
8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=1]

9 : current square = java.awt.Point[x=14,y=4] : current status = 0
9 : current square = java.awt.Point[x=14,y=4] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=14,y=4]
9 : current status = 0
9 : current square = java.awt.Point[x=14,y=4] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=3]

10 : current square = java.awt.Point[x=0,y=2] : current status = 0
10 : current status = 0
10 : current square = java.awt.Point[x=0,y=2] : current status = 0
10 : move player (HT) to square java.awt.Point[x=0,y=2]

11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : current status = 0
11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : move player (HT) to square java.awt.Point[x=0,y=3]

12 : current square = java.awt.Point[x=14,y=3] : current status = 4
12 : current square = java.awt.Point[x=14,y=3] : current status = 4
12: status changed from 0 to 0.
12 : set status normal, current square = java.awt.Point[x=14,y=3]
12 : current status = 0
12 : current square = java.awt.Point[x=14,y=3] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=4]

13 : current square = java.awt.Point[x=14,y=7] : current status = 0
13 : current square = java.awt.Point[x=14,y=7] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=14,y=7]
13 : current status = 0
13 : current square = java.awt.Point[x=14,y=7] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=5]

14 : current square = java.awt.Point[x=0,y=5] : current status = 0
14 : current status = 0
14 : current square = java.awt.Point[x=0,y=5] : current status = 0
14 : move player (HT) to square java.awt.Point[x=0,y=5]

15 : current square = java.awt.Point[x=10,y=8] : current status = 1
15 : current square = java.awt.Point[x=10,y=8] : current status = 1
15: status changed from 1 to 0.
15 : set status normal, current square = java.awt.Point[x=10,y=8]
15 : current status = 0
15 : current square = java.awt.Point[x=10,y=8] : current status = 0
15 : move player (HT) to square java.awt.Point[x=1,y=6]

101 : current square = java.awt.Point[x=11,y=5] : current status = 0
101 : current square = java.awt.Point[x=11,y=5] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=11,y=5]
101 : current status = 0
101 : current square = java.awt.Point[x=11,y=5] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=2]

102 : current square = java.awt.Point[x=10,y=7] : current status = 0
102 : current square = java.awt.Point[x=10,y=7] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=10,y=7]
102 : current status = 0
102 : current square = java.awt.Point[x=10,y=7] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=3]

103 : current square = java.awt.Point[x=20,y=7] : current status = 0
103 : current square = java.awt.Point[x=20,y=7] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=20,y=7]
103 : current status = 0
103 : current square = java.awt.Point[x=20,y=7] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=4]

104 : current square = java.awt.Point[x=29,y=0] : current status = 0
104 : current status = 0
104 : current square = java.awt.Point[x=29,y=0] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=0]

105 : current square = java.awt.Point[x=11,y=12] : current status = 0
105 : current square = java.awt.Point[x=11,y=12] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=11,y=12]
105 : current status = 0
105 : current square = java.awt.Point[x=11,y=12] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=5]

106 : current square = java.awt.Point[x=29,y=1] : current status = 0
106 : current status = 0
106 : current square = java.awt.Point[x=29,y=1] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=1]

107 : current square = java.awt.Point[x=11,y=6] : current status = 0
107 : current square = java.awt.Point[x=11,y=6] : current status = 0
107: status changed from 0 to 0.
107 : set status normal, current square = java.awt.Point[x=11,y=6]
107 : current status = 0
107 : current square = java.awt.Point[x=11,y=6] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=6]

109 : current square = java.awt.Point[x=18,y=7] : current status = 0
109 : current square = java.awt.Point[x=18,y=7] : current status = 0
109: status changed from 0 to 0.
109 : set status normal, current square = java.awt.Point[x=18,y=7]
109 : current status = 0
109 : current square = java.awt.Point[x=18,y=7] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=7]

110 : current square = java.awt.Point[x=11,y=13] : current status = 0
110 : current square = java.awt.Point[x=11,y=13] : current status = 0
110: status changed from 0 to 0.
110 : set status normal, current square = java.awt.Point[x=11,y=13]
110 : current status = 0
110 : current square = java.awt.Point[x=11,y=13] : current status = 0
110 : move player (HT) to square java.awt.Point[x=28,y=0]

111 : current square = java.awt.Point[x=19,y=1] : current status = 0
111 : current square = java.awt.Point[x=19,y=1] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=19,y=1]
111 : current status = 0
111 : current square = java.awt.Point[x=19,y=1] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=1]

112 : current square = java.awt.Point[x=11,y=7] : current status = 0
112 : current square = java.awt.Point[x=11,y=7] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=11,y=7]
112 : current status = 0
112 : current square = java.awt.Point[x=11,y=7] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=2]

113 : current square = java.awt.Point[x=19,y=2] : current status = 0
113 : current square = java.awt.Point[x=19,y=2] : current status = 0
113: status changed from 0 to 0.
113 : set status normal, current square = java.awt.Point[x=19,y=2]
113 : current status = 0
113 : current square = java.awt.Point[x=19,y=2] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=3]

114 : current square = java.awt.Point[x=21,y=7] : current status = 0
114 : current square = java.awt.Point[x=21,y=7] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=21,y=7]
114 : current status = 0
114 : current square = java.awt.Point[x=21,y=7] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=4]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

14 moved (SP) to ( 14, 7 )
12 moved (SP) to ( 14, 6 )
13 moved (SP) to ( 14, 8 )
6 moved (SP) to ( 12, 4 )
7 moved (SP) to ( 12, 10 )
3 moved (SP) to ( 11, 1 )
5 moved (SP) to ( 12, 2 )
2 moved (SP) to ( 11, 13 )
4 moved (SP) to ( 12, 12 )
15 moved (SP) to ( 11, 6 )
9 moved (SP) to ( 11, 8 )

Waiting for True Panzies to set players on field.

114 moved (SP) to ( 15, 12 )
109 moved (SP) to ( 15, 13 )
102 moved (SP) to ( 16, 10 )
112 moved (SP) to ( 17, 10 )
107 moved (SP) to ( 15, 10 )
105 moved (SP) to ( 22, 7 )
110 moved (SP) to ( 24, 5 )
104 moved (SP) to ( 15, 9 )
113 moved (SP) to ( 23, 7 )
111 moved (SP) to ( 15, 5 )
111 moved (SP) to ( 15, 7 )
101 moved (SP) to ( 21, 2 )
101 moved (SP) to ( 15, 2 )
103 moved (SP) to ( 15, 1 )
112 moved (SP) to ( 16, 4 )
110 moved (SP) to ( 20, 7 )
105 moved (SP) to ( 29, 2 )
112 moved (SP) to ( 17, 10 )
111 moved (SP) to ( 15, 5 )
111 moved (SP) to ( 15, 7 )
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 0 )
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 1 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (18, 4)
Kickoff Roll (1+5) = Bad Kick

Kick result.  Direction: 8 Distance: 9
Ball placed at (18, 4)

Touchback!!

Waiting for True Panzies to give the ball to a member of their team on the field.


Ball moved to ( 6, 7 )
[Game Saved]

Ball in play.
Waiting for True Panzies to finish TURN: 6
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 14, 14 )
109 moved (MP) to ( 13, 14 )
109 moved (MP) to ( 12, 13 )
Move ended for Twinky
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 14, 11 )
107 moved (MP) to ( 13, 12 )
Move ended for Poncy
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Blitz selected.
114 moved (MP) to ( 14, 13 )
114 moved (MP) to ( 13, 13 )
4 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Throatrip is knocked over.
Player pushed to (18, 12)
4 moved (MP) to ( 11, 12 )
Verified Opponent Roll = 5
Verified Opponent Roll = 2
(5, 2) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone.
4: status changed from 0 to 1.
114 moved (MP) to ( 12, 12 )

Turn time limit reached.

Move ended for Meek
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 16, 11 )
112 moved (MP) to ( 15, 12 )
112 moved (MP) to ( 14, 13 )
112 moved (MP) to ( 13, 13 )
112 moved (MP) to ( 12, 14 )
Move ended for Wuss
110: Select an action for Milksop
Select an action for Milksop
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 19, 8 )
110 moved (MP) to ( 18, 9 )
110 moved (MP) to ( 17, 9 )
110 moved (MP) to ( 16, 9 )
110 moved (MP) to ( 15, 10 )
110 moved (MP) to ( 14, 10 )
Move ended for Milksop
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 22, 8 )
113 moved (MP) to ( 21, 9 )
113 moved (MP) to ( 20, 10 )
113 moved (MP) to ( 19, 10 )
113 moved (MP) to ( 18, 10 )
113 moved (MP) to ( 17, 10 )
Pass selected.
QUICK PASS
Verified Opponent Roll = 4
ACCURATE skill used.
PASS FINAL RESULT: Pussy 
TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6
Move ended for Pussy
Ball moved to ( 13, 10 )
Verified Opponent Roll = 2
GET BALL FINAL RESULT: Swish
TARGET: 2 --- ROLL: 2 + 0 = 2
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 15, 11 )
102 moved (MP) to ( 14, 12 )
102 moved (MP) to ( 13, 13 )
Move ended for Swish
104: Select an action for Wimpy
Select an action for Wimpy
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 10 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Wimpy
TARGET: 2 --- ROLL: 2 + 0 = 2
Wimpy slips past his opponent(s) unhindered.
104 moved (MP) to ( 14, 11 )
104 moved (MP) to ( 13, 11 )
Move ended for Wimpy
[Game Saved]
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 16, 3 )
101 moved (MP) to ( 16, 4 )
101 moved (MP) to ( 16, 5 )
101 moved (MP) to ( 16, 6 )
101 moved (MP) to ( 16, 7 )
101 moved (MP) to ( 16, 8 )
101 moved (MP) to ( 16, 9 )
Move ended for Timid
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 2 )
103 moved (MP) to ( 16, 3 )
103 moved (MP) to ( 16, 4 )
103 moved (MP) to ( 16, 5 )
103 moved (MP) to ( 16, 6 )
103 moved (MP) to ( 17, 7 )
Move ended for Fluffy

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
Move ended for Throatrip
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
Wimpy is knocked over.
Player pushed to (14, 12)
104 moved (MP) to ( 14, 12 )
(6, 3) + 0, (4, 6) + 0, 6: Wimpy has been KILLED!!
104: status changed from 0 to 10.
7 moved (MP) to ( 13, 11 )

Waiting for opponent to decide to use apothecary.

(5) Apothecary SUCCEEDS!
104: status changed from 10 to 1.
[Game Saved]
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
14: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Bunky Leddbutt
Foppish is knocked over.
Player pushed to (16, 7)
111 moved (MP) to ( 16, 7 )
MIGHTY BLOW used on injury roll.
(6, 6) + 0, (4, 5) + 1, 2: Foppish has been badly hurt!
111: status changed from 0 to 8.
14 moved (MP) to ( 15, 7 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
111 moved to dugout ( 29, 11 )
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 11, 9 )
9 moved (MP) to ( 11, 10 )
9 moved (MP) to ( 12, 11 )
Move ended for Blackgums
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 14, 9 )
110 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Milksop is knocked over.
Player pushed to (14, 11)
110 moved (MP) to ( 14, 11 )
(3, 6) + 0, (6, 6) + 0, 1: Milksop has been badly hurt!
110: status changed from 0 to 8.
13 moved (MP) to ( 14, 10 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
110 moved to dugout ( 29, 12 )
Move ended for Nekkcrakka
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 10, 7 )
15 moved (MP) to ( 9, 8 )
15 moved (MP) to ( 9, 9 )
15 moved (MP) to ( 9, 10 )
15 moved (MP) to ( 9, 11 )
(6) Go for it successful.
15 moved (MP) to ( 9, 12 )
(6) Go for it successful.
15 moved (MP) to ( 9, 13 )
Move ended for Hartzblud
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 14, 7 )
12 moved (MP) to ( 15, 8 )
Move ended for Braynzpilla
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 13, 5 )
6 moved (MP) to ( 14, 6 )
6 moved (MP) to ( 14, 7 )
6 moved (MP) to ( 14, 8 )
(3) Go for it successful.
6 moved (MP) to ( 15, 9 )
Move ended for Bonecrusha
[Game Saved]
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 13, 3 )
5 moved (MP) to ( 14, 4 )
5 moved (MP) to ( 15, 5 )
5 moved (MP) to ( 16, 5 )
5 moved (MP) to ( 17, 5 )
5 moved (MP) to ( 18, 6 )
Move ended for Spleenlik
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 12, 2 )
3 moved (MP) to ( 13, 3 )
3 moved (MP) to ( 14, 4 )
3 moved (MP) to ( 15, 5 )
3 moved (MP) to ( 16, 5 )
3 moved (MP) to ( 17, 6 )
Move ended for Skullcrakk
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
114 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Krotchkik

Mad Howlers: All players have moved.
Meek is knocked over.

Turn time limit reached.

Player pushed to (14, 13)
Player 107 pushed to (14, 13)
107 moved (MP) to ( 14, 13 )
Player pushed to (13, 12)
114 moved (MP) to ( 13, 12 )
(2, 4) + 0, (0, 0) + 0, 0: Meek has been knocked prone.
114: status changed from 0 to 1.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 7
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 14, 14 )
102 moved (MP) to ( 15, 13 )
102 moved (MP) to ( 16, 13 )
102 moved (MP) to ( 17, 13 )
102 moved (MP) to ( 18, 13 )
102 moved (MP) to ( 19, 13 )
102 moved (MP) to ( 20, 13 )
102 moved (MP) to ( 21, 12 )
Pass selected.
SHORT PASS
Verified Opponent Roll = 2
PASS BEFORE RE_ROLL: Swish miss threw the ball! 
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
Verified Opponent Roll = 2
PASS FINAL RESULT: Swish 
TARGET: 3 --- ROLL: 2 + 0 = 2
Verified Opponent Roll = 4
Scatter roll: 4
Verified Opponent Roll = 3
Scatter roll: 3
Verified Opponent Roll = 1
Scatter roll: 1
Move ended for Swish
Ball moved to ( 13, 8 )
Verified Opponent Roll = 5
Scatter roll: 5
Ball moved to ( 14, 9 )
Verified Opponent Roll = 3
GET BALL FINAL RESULT: Bonecrusha
TARGET: 6 --- ROLL: 3 + 0 = 3
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 15, 9 )

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Block selected.
109 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Throatrip
Twinky is knocked over.
Player pushed to (13, 13)
109 moved (MP) to ( 13, 13 )
MIGHTY BLOW used on armor roll.
(4, 1) + 1, (0, 0) + 0, 0: Twinky has been knocked prone.
109: status changed from 0 to 1.
4 moved (MP) to ( 12, 13 )
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
112 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Krotchkik
Player pushed to (13, 14)
112 moved (MP) to ( 13, 14 )
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Skullcrakk
Fluffy is knocked over.
Player pushed to (16, 8)
103 moved (MP) to ( 16, 8 )
(6, 6) + 0, (1, 4) + 0, 0: Fluffy has been stunned.
103: status changed from 0 to 2.
3 moved (MP) to ( 17, 7 )
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 10, 12 )
15 moved (MP) to ( 11, 11 )
15 moved (MP) to ( 12, 10 )
15 moved (MP) to ( 13, 9 )
15 moved (MP) to ( 14, 9 )
GET BALL FINAL RESULT: Hartzblud
TARGET: 2 --- ROLL: 5 + 0 = 5
Pass selected.

Waiting for opponent to choose intercepting player.

Intercept FINAL RESULT: Timid 
TARGET: 7 --- ROLL: 1 + 0 = 1
The ball sails unhindered over the head of Timid.
Pass selected.
STRONG ARM skill used.
QUICK PASS
PASS FINAL RESULT: Hartzblud 
TARGET: 3 --- ROLL: 6
Move ended for Hartzblud
Ball moved to ( 18, 6 )
GET BALL BEFORE RE_ROLL: Spleenlik dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Team re-roll used.
GET BALL FINAL RESULT: Spleenlik
TARGET: 3 --- ROLL: 4 + 0 = 4
[Game Saved]
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 19, 5 )
5 moved (MP) to ( 20, 4 )
5 moved (MP) to ( 21, 3 )
5 moved (MP) to ( 22, 2 )
5 moved (MP) to ( 23, 2 )
5 moved (MP) to ( 24, 2 )
Move ended for Spleenlik
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bonecrusha
Timid is knocked over.
Player pushed to (17, 9)
101 moved (MP) to ( 17, 9 )
(6, 6) + 0, (3, 5) + 0, 0: Timid has been knocked out.
101: status changed from 0 to 7.
101 moved to dugout ( 29, 8 )
6 moved (MP) to ( 16, 9 )
[Game Saved]
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(1) REALLY STUPID roll fails!
PRO Roll(2) - PRO fails
Move ended for Bunky Leddbutt
14: tackle zone state changed to false
[Game Saved]
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Blitz selected.
13 moved (MP) to ( 15, 11 )
13 moved (MP) to ( 16, 12 )
13 moved (MP) to ( 17, 11 )
113 blocked.

Mad Howlers , Choose a block die.
POW
Pussy is knocked over.
Player pushed to (17, 9)
113 moved (MP) to ( 17, 9 )
(2, 3) + 0, (0, 0) + 0, 0: Pussy has been knocked prone.
113: status changed from 0 to 1.
13 moved (MP) to ( 17, 10 )
Move ended for Nekkcrakka
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 13, 10 )
9 moved (MP) to ( 14, 11 )
Move ended for Blackgums

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 8
[Game Saved]
103: tackle zone state changed to true
103: status changed from 2 to 1.
Fluffy rolls over.
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Blitz selected.
102 moved (MP) to ( 22, 11 )
102 moved (MP) to ( 23, 10 )
102 moved (MP) to ( 24, 9 )
102 moved (MP) to ( 25, 8 )
102 moved (MP) to ( 25, 7 )
102 moved (MP) to ( 25, 6 )
102 moved (MP) to ( 25, 5 )
102 moved (MP) to ( 25, 4 )
Verified Opponent Roll = 3
(3) Go for it successful.
102 moved (MP) to ( 25, 3 )
5 blocked.
Verified Opponent Roll = 5
(5) Go for it successful.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (6, 2)
5 moved (MP) to ( 23, 2 )
102 moved (MP) to ( 24, 2 )
Move ended for Swish
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 15, 13 )
107 moved (MP) to ( 16, 13 )
107 moved (MP) to ( 17, 13 )
107 moved (MP) to ( 18, 12 )
107 moved (MP) to ( 19, 11 )
107 moved (MP) to ( 18, 10 )
Move ended for Poncy
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 14, 14 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Wuss
TARGET: 2 --- ROLL: 6 + 0 = 6
Wuss slips past his opponent(s) unhindered.
112 moved (MP) to ( 15, 13 )
112 moved (MP) to ( 16, 12 )
112 moved (MP) to ( 17, 12 )
112 moved (MP) to ( 18, 11 )
112 moved (MP) to ( 19, 10 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Wuss
TARGET: 2 --- ROLL: 2 + 0 = 2
Wuss slips past his opponent(s) unhindered.
112 moved (MP) to ( 19, 9 )
112 moved (MP) to ( 19, 8 )
Verified Opponent Roll = 4
(4) Go for it successful.
112 moved (MP) to ( 19, 7 )
Verified Opponent Roll = 3
(3) Go for it successful.
112 moved (MP) to ( 18, 6 )
Move ended for Wuss

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 18, 7 )
DODGE FINAL RESULT: Skullcrakk
TARGET: 2 --- ROLL: 3 + 0 = 3
Skullcrakk slips past his opponent(s) unhindered.
3 moved (MP) to ( 19, 6 )
DODGE FINAL RESULT: Skullcrakk
TARGET: 2 --- ROLL: 2 + 0 = 2
Skullcrakk slips past his opponent(s) unhindered.
3 moved (MP) to ( 20, 5 )
DODGE FINAL RESULT: Skullcrakk
TARGET: 1 --- ROLL: 5 + 0 = 5
Skullcrakk slips past his opponent(s) unhindered.
3 moved (MP) to ( 21, 4 )
3 moved (MP) to ( 22, 4 )
3 moved (MP) to ( 23, 3 )
Move ended for Skullcrakk
[Game Saved]
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Blitz selected.
102 blocked.

Mad Howlers , Choose a block die.
POW
Swish is knocked over.
Player pushed to (25, 1)
102 moved (MP) to ( 25, 1 )
MIGHTY BLOW used on armor roll.
(1, 5) + 1, (0, 0) + 0, 0: Swish has been knocked prone.
102: status changed from 0 to 1.
5 moved (MP) to ( 24, 2 )
5 moved (MP) to ( 25, 2 )
5 moved (MP) to ( 26, 2 )
5 moved (MP) to ( 27, 2 )
Spleenlik scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : current status = 0
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=11,y=13] : current status = 0
2 : current square = java.awt.Point[x=11,y=13] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=11,y=13]
2 : current status = 0
2 : current square = java.awt.Point[x=11,y=13] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=4]

3 : current square = java.awt.Point[x=23,y=3] : current status = 0
3 : current square = java.awt.Point[x=23,y=3] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=23,y=3]
3 : current status = 0
3 : current square = java.awt.Point[x=23,y=3] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=5]

4 : current square = java.awt.Point[x=12,y=13] : current status = 4
4 : current square = java.awt.Point[x=12,y=13] : current status = 4
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=12,y=13]
4 : current status = 0
4 : current square = java.awt.Point[x=12,y=13] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=6]

5 : current square = java.awt.Point[x=27,y=2] : current status = 0
5 : current square = java.awt.Point[x=27,y=2] : current status = 0
5: status changed from 0 to 0.
5 : set status normal, current square = java.awt.Point[x=27,y=2]
5 : current status = 0
5 : current square = java.awt.Point[x=27,y=2] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=7]

6 : current square = java.awt.Point[x=16,y=9] : current status = 0
6 : current square = java.awt.Point[x=16,y=9] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=16,y=9]
6 : current status = 0
6 : current square = java.awt.Point[x=16,y=9] : current status = 0
6 : move player (HT) to square java.awt.Point[x=1,y=0]

7 : current square = java.awt.Point[x=13,y=11] : current status = 0
7 : current square = java.awt.Point[x=13,y=11] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=13,y=11]
7 : current status = 0
7 : current square = java.awt.Point[x=13,y=11] : current status = 0
7 : move player (HT) to square java.awt.Point[x=1,y=1]

8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : current status = 0
8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=1]

9 : current square = java.awt.Point[x=14,y=11] : current status = 0
9 : current square = java.awt.Point[x=14,y=11] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=14,y=11]
9 : current status = 0
9 : current square = java.awt.Point[x=14,y=11] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=2]

10 : current square = java.awt.Point[x=0,y=2] : current status = 0
10 : current status = 0
10 : current square = java.awt.Point[x=0,y=2] : current status = 0
10 : move player (HT) to square java.awt.Point[x=0,y=2]

11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : current status = 0
11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : move player (HT) to square java.awt.Point[x=0,y=3]

12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12: status changed from 0 to 0.
12 : set status normal, current square = java.awt.Point[x=15,y=8]
12 : current status = 0
12 : current square = java.awt.Point[x=15,y=8] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=3]

13 : current square = java.awt.Point[x=17,y=10] : current status = 0
13 : current square = java.awt.Point[x=17,y=10] : current status = 0
13: status changed from 0 to 0.
13 : set status normal, current square = java.awt.Point[x=17,y=10]
13 : current status = 0
13 : current square = java.awt.Point[x=17,y=10] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=4]

14 : current square = java.awt.Point[x=15,y=7] : current status = 0
14 : current square = java.awt.Point[x=15,y=7] : current status = 0
14: status changed from 0 to 0.
14 : set status normal, current square = java.awt.Point[x=15,y=7]
14 : current status = 0
14 : current square = java.awt.Point[x=15,y=7] : current status = 0
14 : move player (HT) to square java.awt.Point[x=1,y=5]

15 : current square = java.awt.Point[x=14,y=9] : current status = 0
15 : current square = java.awt.Point[x=14,y=9] : current status = 0
15: status changed from 0 to 0.
15 : set status normal, current square = java.awt.Point[x=14,y=9]
15 : current status = 0
15 : current square = java.awt.Point[x=14,y=9] : current status = 0
15 : move player (HT) to square java.awt.Point[x=1,y=6]

101 : current square = java.awt.Point[x=29,y=8] : current status = 7
101 : current status = 7
Smelling salts used.
(6) Timid regains consciousness.
101: status changed from 7 to 0.
101 : current square = java.awt.Point[x=29,y=8] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=2]

102 : current square = java.awt.Point[x=25,y=1] : current status = 1
102 : current square = java.awt.Point[x=25,y=1] : current status = 1
102: status changed from 1 to 0.
102 : set status normal, current square = java.awt.Point[x=25,y=1]
102 : current status = 0
102 : current square = java.awt.Point[x=25,y=1] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=3]

103 : current square = java.awt.Point[x=16,y=8] : current status = 1
103 : current square = java.awt.Point[x=16,y=8] : current status = 1
103: status changed from 1 to 0.
103 : set status normal, current square = java.awt.Point[x=16,y=8]
103 : current status = 0
103 : current square = java.awt.Point[x=16,y=8] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=4]

104 : current square = java.awt.Point[x=14,y=12] : current status = 1
104 : current square = java.awt.Point[x=14,y=12] : current status = 1
104: status changed from 1 to 0.
104 : set status normal, current square = java.awt.Point[x=14,y=12]
104 : current status = 0
104 : current square = java.awt.Point[x=14,y=12] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=5]

105 : current square = java.awt.Point[x=29,y=0] : current status = 0
105 : current status = 0
105 : current square = java.awt.Point[x=29,y=0] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=0]

106 : current square = java.awt.Point[x=29,y=1] : current status = 0
106 : current status = 0
106 : current square = java.awt.Point[x=29,y=1] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=1]

107 : current square = java.awt.Point[x=18,y=10] : current status = 0
107 : current square = java.awt.Point[x=18,y=10] : current status = 0
107: status changed from 0 to 0.
107 : set status normal, current square = java.awt.Point[x=18,y=10]
107 : current status = 0
107 : current square = java.awt.Point[x=18,y=10] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=6]

109 : current square = java.awt.Point[x=13,y=13] : current status = 1
109 : current square = java.awt.Point[x=13,y=13] : current status = 1
109: status changed from 1 to 0.
109 : set status normal, current square = java.awt.Point[x=13,y=13]
109 : current status = 0
109 : current square = java.awt.Point[x=13,y=13] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=7]

110 : current square = java.awt.Point[x=29,y=12] : current status = 8
110 : skipping player in BH, SI, or RIP
111 : current square = java.awt.Point[x=29,y=11] : current status = 8
111 : skipping player in BH, SI, or RIP
112 : current square = java.awt.Point[x=18,y=6] : current status = 0
112 : current square = java.awt.Point[x=18,y=6] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=18,y=6]
112 : current status = 0
112 : current square = java.awt.Point[x=18,y=6] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=0]

113 : current square = java.awt.Point[x=17,y=9] : current status = 1
113 : current square = java.awt.Point[x=17,y=9] : current status = 1
113: status changed from 1 to 0.
113 : set status normal, current square = java.awt.Point[x=17,y=9]
113 : current status = 0
113 : current square = java.awt.Point[x=17,y=9] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=1]

114 : current square = java.awt.Point[x=13,y=12] : current status = 1
114 : current square = java.awt.Point[x=13,y=12] : current status = 1
114: status changed from 1 to 0.
114 : set status normal, current square = java.awt.Point[x=13,y=12]
114 : current status = 0
114 : current square = java.awt.Point[x=13,y=12] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=2]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Starting second half.
Opponent Kicking.
Waiting for True Panzies to set players on field.

114 moved (SP) to ( 23, 7 )
101 moved (SP) to ( 23, 5 )
114 moved (SP) to ( 23, 8 )
102 moved (SP) to ( 23, 9 )
112 moved (SP) to ( 23, 4 )
113 moved (SP) to ( 23, 6 )
102 moved (SP) to ( 23, 10 )
114 moved (SP) to ( 23, 9 )
113 moved (SP) to ( 23, 7 )
105 moved (SP) to ( 21, 2 )
109 moved (SP) to ( 22, 7 )
104 moved (SP) to ( 15, 10 )
107 moved (SP) to ( 15, 4 )
105 moved (SP) to ( 15, 7 )
105 moved (SP) to ( 15, 5 )
101 moved (SP) to ( 19, 3 )
112 moved (SP) to ( 20, 3 )
114 moved (SP) to ( 19, 10 )
102 moved (SP) to ( 20, 10 )
109 moved (SP) to ( 19, 7 )
113 moved (SP) to ( 20, 7 )
103 moved (SP) to ( 18, 9 )
109 moved (SP) to ( 19, 6 )
109 moved (SP) to ( 19, 7 )
103 moved (SP) to ( 20, 12 )
106 moved (SP) to ( 20, 1 )
101 moved (SP) to ( 21, 3 )
101 moved (SP) to ( 21, 4 )
106 moved (SP) to ( 19, 3 )
114 moved (SP) to ( 21, 10 )
114 moved (SP) to ( 21, 9 )
103 moved (SP) to ( 19, 10 )

Mad Howlers
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

14 moved (SP) to ( 14, 6 )
6 moved (SP) to ( 14, 5 )
7 moved (SP) to ( 14, 4 )
12 moved (SP) to ( 14, 9 )
13 moved (SP) to ( 14, 10 )
12 moved (SP) to ( 14, 8 )
7 moved (SP) to ( 14, 9 )
12 moved (SP) to ( 14, 4 )
7 moved (SP) to ( 14, 8 )
5 moved (SP) to ( 14, 2 )
4 moved (SP) to ( 13, 2 )
3 moved (SP) to ( 13, 12 )
2 moved (SP) to ( 14, 12 )
15 moved (SP) to ( 8, 7 )
10 moved (SP) to ( 14, 11 )
10 moved (SP) to ( 14, 9 )
*** Setup end ***

Waiting for True Panzies to kick off.

Ball placed at (21, 7)
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Kickoff Roll (2+6) = Quick Snap


Mad Howlers quick snap.
You may move as many players as you like 1 square (Use left-click drag).
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Verified Opponent Roll = 2
Verified Opponent Roll = 5
Kick result.  Direction: 2 Distance: 5
15 moved (SP) to ( 8, 6 )

Turn time limit reached.

14 moved (SP) to ( 15, 6 )
2 moved (SP) to ( 15, 12 )
3 moved (SP) to ( 14, 12 )
5 moved (SP) to ( 15, 2 )
4 moved (SP) to ( 14, 2 )
7 moved (SP) to ( 15, 8 )
10 moved (SP) to ( 15, 9 )
Ball placed at (21, 7)
Ball placed at (21, 7)
Verified Opponent Roll = 2
Scatter roll: 2
Ball moved to ( 21, 1 )
[Game Saved]

Ball in play.  Mad Howlers start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Nekkcrakka
Wimpy is knocked over.
Player pushed to (16, 9)
104 moved (MP) to ( 16, 9 )
(5, 4) + 0, (2, 4) + 0, 0: Wimpy has been stunned.
104: status changed from 0 to 2.
13 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Block selected.
107 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Braynzpilla
Poncy is knocked over.
Player pushed to (16, 4)
107 moved (MP) to ( 16, 4 )
(5, 6) + 0, (5, 2) + 0, 0: Poncy has been stunned.
107: status changed from 0 to 2.
12 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bonecrusha
Cutesy is knocked over.
Player pushed to (16, 5)
105 moved (MP) to ( 16, 5 )
(4, 4) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone.
105: status changed from 0 to 1.
6 moved (MP) to ( 15, 5 )
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 15, 11 )
3 moved (MP) to ( 16, 10 )
3 moved (MP) to ( 17, 9 )
3 moved (MP) to ( 18, 8 )
Move ended for Skullcrakk
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(2) REALLY STUPID roll passed.
14: tackle zone state changed to true
Blitz selected.
14 moved (MP) to ( 16, 6 )
14 moved (MP) to ( 17, 6 )
14 moved (MP) to ( 18, 6 )
109 blocked.

Mad Howlers , Choose a block die.
SKILL SELECTED: pro
PRO Roll(5) - PRO works!

2 db Block re-rolled.
SKILL SELECTED: 
POW
Twinky is knocked over.
Player pushed to (19, 8)
109 moved (MP) to ( 19, 8 )
MIGHTY BLOW used on injury roll.
(4, 6) + 0, (6, 2) + 1, 0: Twinky has been knocked out.
109: status changed from 0 to 7.
109 moved to dugout ( 29, 8 )
14 moved (MP) to ( 19, 7 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 8 )
7 moved (MP) to ( 17, 8 )
7 moved (MP) to ( 18, 7 )
7 moved (MP) to ( 19, 8 )
Move ended for Legsnappa
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 16, 8 )
Move ended for Trollbreath
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 14, 11 )
2 moved (MP) to ( 14, 10 )
2 moved (MP) to ( 14, 9 )
2 moved (MP) to ( 15, 8 )
2 moved (MP) to ( 15, 7 )
2 moved (MP) to ( 16, 6 )
Move ended for Krotchkik
Select an action for Spleenlik
5: Select an action for Spleenlik
Select an action for Hartzblud
15: Select an action for Hartzblud
Select an action for Hartzblud
15: Select an action for Hartzblud
Select an action for Throatrip
4: Select an action for Throatrip
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 15, 1 )
4 moved (MP) to ( 16, 2 )
4 moved (MP) to ( 17, 2 )
4 moved (MP) to ( 18, 3 )
Move ended for Throatrip
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 16, 2 )
5 moved (MP) to ( 17, 2 )
5 moved (MP) to ( 18, 2 )
Move ended for Spleenlik
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 8, 5 )
15 moved (MP) to ( 8, 4 )
15 moved (MP) to ( 8, 3 )
15 moved (MP) to ( 8, 2 )
15 moved (MP) to ( 8, 1 )
GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball.
TARGET: 2 --- ROLL: 1 + 0 = 1
Reroll using sure hands.
GET BALL FINAL RESULT: Hartzblud
TARGET: 2 --- ROLL: 3 + 0 = 3
(6) Go for it successful.
15 moved (MP) to ( 9, 2 )
(5) Go for it successful.
15 moved (MP) to ( 10, 3 )
Move ended for Hartzblud

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 1
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
Wimpy rolls over.
107: tackle zone state changed to true
107: status changed from 2 to 1.
Poncy rolls over.
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 20, 2 )
112 moved (MP) to ( 20, 1 )
112 moved (MP) to ( 19, 0 )
112 moved (MP) to ( 18, 0 )
112 moved (MP) to ( 17, 0 )
112 moved (MP) to ( 16, 1 )
112 moved (MP) to ( 17, 1 )
Move ended for Wuss
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 21, 6 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Pussy
TARGET: 2 --- ROLL: 3 + 0 = 3
Pussy slips past his opponent(s) unhindered.
113 moved (MP) to ( 21, 5 )
113 moved (MP) to ( 20, 4 )
113 moved (MP) to ( 20, 3 )
113 moved (MP) to ( 20, 2 )
113 moved (MP) to ( 19, 1 )
Move ended for Pussy
[Game Saved]
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 20, 3 )
101 moved (MP) to ( 19, 2 )
5 blocked.
Verified Opponent Roll = POW
Verified Opponent Roll = POW/SKULL
POW
Spleenlik is knocked over.
Player pushed to (12, 3)
5 moved (MP) to ( 17, 3 )
Verified Opponent Roll = 3
Verified Opponent Roll = 1
(3, 1) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone.
5: status changed from 0 to 1.
101 moved (MP) to ( 18, 2 )
Move ended for Timid
[Game Saved]
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Sissy
Throatrip is knocked over.
Player pushed to (12, 4)
4 moved (MP) to ( 17, 4 )
Verified Opponent Roll = 1
Verified Opponent Roll = 2
(1, 2) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone.
4: status changed from 0 to 1.
[Game Saved]
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 18, 11 )
103 moved (MP) to ( 17, 12 )
103 moved (MP) to ( 16, 12 )
103 moved (MP) to ( 15, 12 )
103 moved (MP) to ( 14, 12 )
103 moved (MP) to ( 13, 12 )
Move ended for Fluffy
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 19, 11 )
102 moved (MP) to ( 18, 12 )
102 moved (MP) to ( 17, 12 )
102 moved (MP) to ( 16, 12 )
102 moved (MP) to ( 15, 12 )
102 moved (MP) to ( 14, 12 )
102 moved (MP) to ( 13, 11 )
102 moved (MP) to ( 12, 10 )
Verified Opponent Roll = 4
(4) Go for it successful.
102 moved (MP) to ( 11, 9 )
Verified Opponent Roll = 6
(6) Go for it successful.
102 moved (MP) to ( 10, 8 )
Move ended for Swish
[Game Saved]
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 20, 10 )
114 moved (MP) to ( 19, 11 )
114 moved (MP) to ( 18, 12 )
114 moved (MP) to ( 17, 12 )
114 moved (MP) to ( 16, 12 )
114 moved (MP) to ( 15, 12 )
114 moved (MP) to ( 14, 12 )
Move ended for Meek

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
4 moved (MP) to ( 18, 3 )
Move ended for Throatrip
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
5: status changed from 6 to 4.
Blitz selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (18, 1)
101 moved (MP) to ( 18, 1 )
5 moved (MP) to ( 17, 4 )
5 moved (MP) to ( 18, 5 )
Move ended for Spleenlik
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 14, 4 )
6 moved (MP) to ( 15, 3 )
6 moved (MP) to ( 16, 3 )
6 moved (MP) to ( 17, 4 )
Move ended for Bonecrusha
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 17, 6 )
2 moved (MP) to ( 18, 6 )
2 moved (MP) to ( 19, 5 )
2 moved (MP) to ( 20, 4 )
Move ended for Krotchkik
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 15, 5 )
12 moved (MP) to ( 16, 6 )
12 moved (MP) to ( 17, 6 )
Move ended for Braynzpilla
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 20, 6 )
14 moved (MP) to ( 20, 5 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 19, 7 )
7 moved (MP) to ( 19, 6 )
7 moved (MP) to ( 19, 5 )
7 moved (MP) to ( 19, 4 )
Move ended for Legsnappa
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 19, 7 )
3 moved (MP) to ( 19, 6 )
Move ended for Skullcrakk
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 16, 7 )
10 moved (MP) to ( 16, 6 )
10 moved (MP) to ( 17, 5 )
10 moved (MP) to ( 18, 4 )
Move ended for Trollbreath
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 15, 9 )
13 moved (MP) to ( 16, 8 )
13 moved (MP) to ( 16, 7 )
13 moved (MP) to ( 16, 6 )
Move ended for Nekkcrakka
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 11, 3 )
15 moved (MP) to ( 12, 3 )
15 moved (MP) to ( 13, 3 )
15 moved (MP) to ( 14, 3 )
15 moved (MP) to ( 15, 3 )
Pass selected.
QUICK PASS
PASS FINAL RESULT: Hartzblud 
TARGET: 3 --- ROLL: 6
Move ended for Hartzblud

Mad Howlers: All players have moved.
Ball moved to ( 18, 5 )
GET BALL BEFORE RE_ROLL: Spleenlik dropped the ball.
TARGET: 3 --- ROLL: 1 + 0 = 1
Team re-roll used.
GET BALL FINAL RESULT: Spleenlik
TARGET: 3 --- ROLL: 6 + 0 = 6

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 2
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 16, 1 )
112 moved (MP) to ( 15, 1 )
112 moved (MP) to ( 14, 2 )
Move ended for Wuss
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 11, 7 )
102 moved (MP) to ( 12, 6 )
102 moved (MP) to ( 13, 5 )
102 moved (MP) to ( 13, 4 )
102 moved (MP) to ( 14, 3 )
Move ended for Swish
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 17, 1 )
101 moved (MP) to ( 16, 1 )
101 moved (MP) to ( 15, 2 )
15 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Hartzblud is knocked over.
Player pushed to (15, 4)
15 moved (MP) to ( 14, 4 )
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone.
15: status changed from 0 to 1.
101 moved (MP) to ( 15, 3 )
101 moved (MP) to ( 15, 4 )
101 moved (MP) to ( 14, 5 )
101 moved (MP) to ( 13, 4 )
Move ended for Timid
[Game Saved]
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 18, 1 )
113 moved (MP) to ( 17, 1 )
113 moved (MP) to ( 16, 1 )
113 moved (MP) to ( 15, 1 )
113 moved (MP) to ( 14, 1 )
113 moved (MP) to ( 13, 2 )
Move ended for Pussy
107: Select an action for Poncy
Select an action for Poncy
104: Select an action for Wimpy
Select an action for Wimpy
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
104 moved (MP) to ( 15, 8 )
104 moved (MP) to ( 14, 7 )
104 moved (MP) to ( 14, 6 )
Move ended for Wimpy
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 13, 11 )
103 moved (MP) to ( 14, 10 )
103 moved (MP) to ( 15, 9 )
103 moved (MP) to ( 15, 8 )
103 moved (MP) to ( 15, 7 )
Move ended for Fluffy
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 15, 12 )
114 moved (MP) to ( 16, 12 )
114 moved (MP) to ( 17, 11 )
114 moved (MP) to ( 18, 10 )
114 moved (MP) to ( 19, 10 )
114 moved (MP) to ( 20, 10 )
114 moved (MP) to ( 21, 10 )
Move ended for Meek
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 20, 2 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Sissy
TARGET: 2 --- ROLL: 6 + 0 = 6
Sissy slips past his opponent(s) unhindered.
106 moved (MP) to ( 21, 2 )
106 moved (MP) to ( 22, 3 )
106 moved (MP) to ( 22, 4 )
106 moved (MP) to ( 22, 5 )
Move ended for Sissy
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
107: status changed from 6 to 0.
Normal move selected.
107 moved (MP) to ( 15, 3 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Poncy
TARGET: 2 --- ROLL: 6 + 0 = 6
Poncy slips past his opponent(s) unhindered.
107 moved (MP) to ( 16, 2 )
107 moved (MP) to ( 17, 1 )
Verified Opponent Roll = 4
(4) Go for it successful.
107 moved (MP) to ( 18, 2 )
Move ended for Poncy
[Game Saved]
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
105 moved (MP) to ( 15, 4 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Cutesy
TARGET: 2 --- ROLL: 3 + 0 = 3
Cutesy slips past his opponent(s) unhindered.
105 moved (MP) to ( 15, 3 )
105 moved (MP) to ( 16, 2 )
Verified Opponent Roll = 4
(4) Go for it successful.
105 moved (MP) to ( 17, 2 )
Move ended for Cutesy

True Panzies: All players have moved.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 20, 3 )
7 moved (MP) to ( 21, 2 )
7 moved (MP) to ( 22, 2 )
7 moved (MP) to ( 23, 1 )
Move ended for Legsnappa
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 19, 4 )
5 moved (MP) to ( 20, 3 )
5 moved (MP) to ( 21, 2 )
5 moved (MP) to ( 22, 2 )
5 moved (MP) to ( 23, 2 )
5 moved (MP) to ( 24, 1 )
Move ended for Spleenlik
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 21, 3 )
2 moved (MP) to ( 22, 2 )
2 moved (MP) to ( 23, 2 )
2 moved (MP) to ( 24, 2 )
2 moved (MP) to ( 25, 3 )
Move ended for Krotchkik
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(3) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 20, 4 )
14 moved (MP) to ( 21, 3 )
14 moved (MP) to ( 22, 3 )
14 moved (MP) to ( 23, 3 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 19, 4 )
10 moved (MP) to ( 20, 3 )
10 moved (MP) to ( 21, 3 )
10 moved (MP) to ( 22, 4 )
Move ended for Trollbreath
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Nekkcrakka
Fluffy is knocked over.
Player pushed to (14, 7)
103 moved (MP) to ( 14, 7 )
(5, 4) + 0, (1, 5) + 0, 0: Fluffy has been stunned.
103: status changed from 0 to 2.
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Blitz selected.
6 moved (MP) to ( 17, 3 )
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (17, 1)
105 moved (MP) to ( 17, 1 )
6 moved (MP) to ( 17, 2 )
Move ended for Bonecrusha
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Block selected.
107 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Move ended for Throatrip
Player pushed to (18, 1)
107 moved (MP) to ( 18, 1 )
4 moved (MP) to ( 18, 2 )
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 18, 7 )
12 moved (MP) to ( 19, 7 )
12 moved (MP) to ( 20, 8 )
12 moved (MP) to ( 21, 9 )
Move ended for Braynzpilla
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 20, 7 )
3 moved (MP) to ( 21, 7 )
3 moved (MP) to ( 22, 7 )
3 moved (MP) to ( 23, 7 )
3 moved (MP) to ( 24, 6 )
3 moved (MP) to ( 23, 5 )
Move ended for Skullcrakk
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
15: status changed from 6 to 4.
Normal move selected.
15 moved (MP) to ( 15, 5 )
DODGE FINAL RESULT: Hartzblud
TARGET: 3 --- ROLL: 1 + 0 = 1
Hartzblud is knocked over.
(1, 1) + 0, (0, 0) + 0, 0: Hartzblud has been knocked prone.
Move ended for Hartzblud

Mad Howlers: All players have moved.
15: status changed from 0 to 1.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 3
[Game Saved]
103: tackle zone state changed to true
103: status changed from 2 to 1.
Fluffy rolls over.
104: Select an action for Wimpy
Select an action for Wimpy
101: Select an action for Timid
Select an action for Timid
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 15, 4 )
102 moved (MP) to ( 16, 4 )
102 moved (MP) to ( 17, 4 )
102 moved (MP) to ( 18, 5 )
102 moved (MP) to ( 18, 6 )
102 moved (MP) to ( 17, 7 )
Move ended for Swish
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 14, 3 )
112 moved (MP) to ( 15, 4 )
112 moved (MP) to ( 16, 4 )
112 moved (MP) to ( 17, 5 )
Move ended for Wuss
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 14, 3 )
113 moved (MP) to ( 15, 3 )
113 moved (MP) to ( 16, 4 )
113 moved (MP) to ( 16, 5 )
Move ended for Pussy
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 14, 5 )
101 moved (MP) to ( 15, 6 )
13 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Nekkcrakka is knocked over.
Player pushed to (12, 6)
13 moved (MP) to ( 17, 6 )
Verified Opponent Roll = 4
Verified Opponent Roll = 5
(4, 5) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone.
13: status changed from 0 to 1.
101 moved (MP) to ( 16, 6 )
101 moved (MP) to ( 16, 7 )
101 moved (MP) to ( 17, 8 )
101 moved (MP) to ( 18, 7 )
101 moved (MP) to ( 19, 7 )
Verified Opponent Roll = 2
(2) Go for it successful.
101 moved (MP) to ( 20, 8 )
Move ended for Timid
[Game Saved]
104: Select an action for Wimpy
Select an action for Wimpy
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 7 )
104 moved (MP) to ( 16, 8 )
104 moved (MP) to ( 17, 8 )
104 moved (MP) to ( 18, 8 )
104 moved (MP) to ( 19, 9 )
104 moved (MP) to ( 20, 9 )
Move ended for Wimpy
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 21, 6 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Sissy
TARGET: 2 --- ROLL: 6 + 0 = 6
Sissy slips past his opponent(s) unhindered.
106 moved (MP) to ( 21, 7 )
106 moved (MP) to ( 22, 8 )
Move ended for Sissy
[Game Saved]
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Move ended for Meek
Braynzpilla is knocked over.
Player pushed to (8, 8)
12 moved (MP) to ( 21, 8 )
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(6, 4) + 0, (2, 1) + 0, 0: Braynzpilla has been stunned.
12: status changed from 0 to 2.
114 moved (MP) to ( 21, 9 )
[Game Saved]
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 16, 0 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Cutesy
TARGET: 2 --- ROLL: 3 + 0 = 3
Cutesy slips past his opponent(s) unhindered.
105 moved (MP) to ( 15, 1 )
105 moved (MP) to ( 15, 2 )
105 moved (MP) to ( 15, 3 )
105 moved (MP) to ( 14, 4 )
105 moved (MP) to ( 14, 5 )
Move ended for Cutesy
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 19, 0 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Poncy
TARGET: 2 --- ROLL: 6 + 0 = 6
Poncy slips past his opponent(s) unhindered.
107 moved (MP) to ( 20, 1 )
107 moved (MP) to ( 20, 2 )
107 moved (MP) to ( 20, 3 )
107 moved (MP) to ( 20, 4 )
107 moved (MP) to ( 20, 5 )
Verified Opponent Roll = 5
(5) Go for it successful.
107 moved (MP) to ( 19, 6 )
Verified Opponent Roll = 3
(3) Go for it successful.
107 moved (MP) to ( 18, 6 )
Move ended for Poncy

True Panzies: All players have moved.

True Panzies turn ended.
[Game Saved]
12: tackle zone state changed to true
12: status changed from 2 to 1.
Braynzpilla rolls over.

Mad Howlers start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 25, 2 )
5 moved (MP) to ( 26, 2 )
5 moved (MP) to ( 27, 2 )
Spleenlik scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : current status = 0
1 : current square = java.awt.Point[x=0,y=0] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=25,y=3] : current status = 0
2 : current square = java.awt.Point[x=25,y=3] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=25,y=3]
2 : current status = 0
2 : current square = java.awt.Point[x=25,y=3] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=4]

3 : current square = java.awt.Point[x=23,y=5] : current status = 0
3 : current square = java.awt.Point[x=23,y=5] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=23,y=5]
3 : current status = 0
3 : current square = java.awt.Point[x=23,y=5] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=5]

4 : current square = java.awt.Point[x=18,y=2] : current status = 4
4 : current square = java.awt.Point[x=18,y=2] : current status = 4
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=18,y=2]
4 : current status = 0
4 : current square = java.awt.Point[x=18,y=2] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=6]

5 : current square = java.awt.Point[x=27,y=2] : current status = 4
5 : current square = java.awt.Point[x=27,y=2] : current status = 4
5: status changed from 0 to 0.
5 : set status normal, current square = java.awt.Point[x=27,y=2]
5 : current status = 0
5 : current square = java.awt.Point[x=27,y=2] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=7]

6 : current square = java.awt.Point[x=17,y=2] : current status = 0
6 : current square = java.awt.Point[x=17,y=2] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=17,y=2]
6 : current status = 0
6 : current square = java.awt.Point[x=17,y=2] : current status = 0
6 : move player (HT) to square java.awt.Point[x=1,y=0]

7 : current square = java.awt.Point[x=23,y=1] : current status = 0
7 : current square = java.awt.Point[x=23,y=1] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=23,y=1]
7 : current status = 0
7 : current square = java.awt.Point[x=23,y=1] : current status = 0
7 : move player (HT) to square java.awt.Point[x=1,y=1]

8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : current status = 0
8 : current square = java.awt.Point[x=0,y=1] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=1]

9 : current square = java.awt.Point[x=0,y=2] : current status = 0
9 : current status = 0
9 : current square = java.awt.Point[x=0,y=2] : current status = 0
9 : move player (HT) to square java.awt.Point[x=0,y=2]

10 : current square = java.awt.Point[x=22,y=4] : current status = 0
10 : current square = java.awt.Point[x=22,y=4] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=22,y=4]
10 : current status = 0
10 : current square = java.awt.Point[x=22,y=4] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=2]

11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : current status = 0
11 : current square = java.awt.Point[x=0,y=3] : current status = 0
11 : move player (HT) to square java.awt.Point[x=0,y=3]

12 : current square = java.awt.Point[x=21,y=8] : current status = 1
12 : current square = java.awt.Point[x=21,y=8] : current status = 1
12: status changed from 1 to 0.
12 : set status normal, current square = java.awt.Point[x=21,y=8]
12 : current status = 0
12 : current square = java.awt.Point[x=21,y=8] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=3]

13 : current square = java.awt.Point[x=17,y=6] : current status = 1
13 : current square = java.awt.Point[x=17,y=6] : current status = 1
13: status changed from 1 to 0.
13 : set status normal, current square = java.awt.Point[x=17,y=6]
13 : current status = 0
13 : current square = java.awt.Point[x=17,y=6] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=4]

14 : current square = java.awt.Point[x=23,y=3] : current status = 0
14 : current square = java.awt.Point[x=23,y=3] : current status = 0
14: status changed from 0 to 0.
14 : set status normal, current square = java.awt.Point[x=23,y=3]
14 : current status = 0
14 : current square = java.awt.Point[x=23,y=3] : current status = 0
14 : move player (HT) to square java.awt.Point[x=1,y=5]

15 : current square = java.awt.Point[x=15,y=5] : current status = 1
15 : current square = java.awt.Point[x=15,y=5] : current status = 1
15: status changed from 1 to 0.
15 : set status normal, current square = java.awt.Point[x=15,y=5]
15 : current status = 0
15 : current square = java.awt.Point[x=15,y=5] : current status = 0
15 : move player (HT) to square java.awt.Point[x=1,y=6]

101 : current square = java.awt.Point[x=20,y=8] : current status = 0
101 : current square = java.awt.Point[x=20,y=8] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=20,y=8]
101 : current status = 0
101 : current square = java.awt.Point[x=20,y=8] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=0]

102 : current square = java.awt.Point[x=17,y=7] : current status = 0
102 : current square = java.awt.Point[x=17,y=7] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=17,y=7]
102 : current status = 0
102 : current square = java.awt.Point[x=17,y=7] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=1]

103 : current square = java.awt.Point[x=14,y=7] : current status = 1
103 : current square = java.awt.Point[x=14,y=7] : current status = 1
103: status changed from 1 to 0.
103 : set status normal, current square = java.awt.Point[x=14,y=7]
103 : current status = 0
103 : current square = java.awt.Point[x=14,y=7] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=2]

104 : current square = java.awt.Point[x=20,y=9] : current status = 0
104 : current square = java.awt.Point[x=20,y=9] : current status = 0
104: status changed from 0 to 0.
104 : set status normal, current square = java.awt.Point[x=20,y=9]
104 : current status = 0
104 : current square = java.awt.Point[x=20,y=9] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=3]

105 : current square = java.awt.Point[x=14,y=5] : current status = 0
105 : current square = java.awt.Point[x=14,y=5] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=14,y=5]
105 : current status = 0
105 : current square = java.awt.Point[x=14,y=5] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=4]

106 : current square = java.awt.Point[x=22,y=8] : current status = 0
106 : current square = java.awt.Point[x=22,y=8] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=22,y=8]
106 : current status = 0
106 : current square = java.awt.Point[x=22,y=8] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=5]

107 : current square = java.awt.Point[x=18,y=6] : current status = 0
107 : current square = java.awt.Point[x=18,y=6] : current status = 0
107: status changed from 0 to 0.
107 : set status normal, current square = java.awt.Point[x=18,y=6]
107 : current status = 0
107 : current square = java.awt.Point[x=18,y=6] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=6]

109 : current square = java.awt.Point[x=29,y=8] : current status = 7
109 : current status = 7
Smelling salts used.
(3) Twinky regains consciousness.
109: status changed from 7 to 0.
109 : current square = java.awt.Point[x=29,y=8] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=7]

110 : current square = java.awt.Point[x=29,y=12] : current status = 8
110 : skipping player in BH, SI, or RIP
111 : current square = java.awt.Point[x=29,y=11] : current status = 8
111 : skipping player in BH, SI, or RIP
112 : current square = java.awt.Point[x=17,y=5] : current status = 0
112 : current square = java.awt.Point[x=17,y=5] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=17,y=5]
112 : current status = 0
112 : current square = java.awt.Point[x=17,y=5] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=0]

113 : current square = java.awt.Point[x=16,y=5] : current status = 0
113 : current square = java.awt.Point[x=16,y=5] : current status = 0
113: status changed from 0 to 0.
113 : set status normal, current square = java.awt.Point[x=16,y=5]
113 : current status = 0
113 : current square = java.awt.Point[x=16,y=5] : current status = 0
113 : move player (HT) to square java.awt.Point[x=28,y=1]

114 : current square = java.awt.Point[x=21,y=9] : current status = 0
114 : current square = java.awt.Point[x=21,y=9] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=21,y=9]
114 : current status = 0
114 : current square = java.awt.Point[x=21,y=9] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=2]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

14 moved (SP) to ( 14, 7 )
13 moved (SP) to ( 14, 6 )
12 moved (SP) to ( 14, 8 )
7 moved (SP) to ( 12, 4 )
6 moved (SP) to ( 12, 10 )
15 moved (SP) to ( 11, 8 )
9 moved (SP) to ( 11, 6 )
10 moved (SP) to ( 0, 2 )
2 moved (SP) to ( 12, 2 )
4 moved (SP) to ( 11, 1 )
5 moved (SP) to ( 11, 13 )
3 moved (SP) to ( 12, 12 )

Waiting for True Panzies to set players on field.

113 moved (SP) to ( 23, 7 )
106 moved (SP) to ( 22, 7 )
112 moved (SP) to ( 22, 4 )
102 moved (SP) to ( 22, 8 )
106 moved (SP) to ( 18, 7 )
102 moved (SP) to ( 22, 7 )
107 moved (SP) to ( 15, 4 )
105 moved (SP) to ( 15, 10 )
104 moved (SP) to ( 15, 5 )
114 moved (SP) to ( 17, 2 )
112 moved (SP) to ( 18, 2 )
101 moved (SP) to ( 15, 12 )
103 moved (SP) to ( 15, 13 )
109 moved (SP) to ( 16, 10 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (18, 7)
Kickoff Roll (4+6) = Blitz!

Kick result.  Direction: 5 Distance: 6

Kicking team gets a free turn because of BLITZ kickoff result!

Mad Howlers start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 13, 11 )
6 moved (MP) to ( 14, 11 )
Move ended for Bonecrusha
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 13, 12 )
3 moved (MP) to ( 14, 12 )
Move ended for Skullcrakk
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Blitz selected.
5 moved (MP) to ( 12, 13 )
5 moved (MP) to ( 13, 13 )
5 moved (MP) to ( 14, 13 )
103 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Fluffy is knocked over.
Player pushed to (16, 12)
103 moved (MP) to ( 16, 12 )
MIGHTY BLOW used on armor roll.
(4, 4) + 1, (1, 2) + 0, 0: Fluffy has been stunned.
103: status changed from 0 to 2.
5 moved (MP) to ( 15, 13 )
Move ended for Spleenlik
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 15, 9 )
Move ended for Braynzpilla
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(5) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 15, 7 )
14 moved (MP) to ( 16, 8 )
14 moved (MP) to ( 16, 9 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Nekkcrakka
Wimpy is knocked over.
Player pushed to (16, 5)
104 moved (MP) to ( 16, 5 )
(4, 3) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone.
104: status changed from 0 to 1.
13 moved (MP) to ( 15, 5 )
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 13, 3 )
7 moved (MP) to ( 14, 2 )
7 moved (MP) to ( 15, 2 )
7 moved (MP) to ( 16, 3 )
Move ended for Legsnappa
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 13, 2 )
2 moved (MP) to ( 14, 2 )
2 moved (MP) to ( 15, 2 )
2 moved (MP) to ( 16, 2 )
Move ended for Krotchkik
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 12, 2 )
4 moved (MP) to ( 13, 3 )
4 moved (MP) to ( 14, 4 )
Move ended for Throatrip
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 12, 6 )
9 moved (MP) to ( 13, 7 )
9 moved (MP) to ( 14, 7 )
9 moved (MP) to ( 15, 7 )
9 moved (MP) to ( 16, 7 )
(2) Go for it successful.
9 moved (MP) to ( 17, 8 )
Move ended for Blackgums
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 12, 8 )
15 moved (MP) to ( 13, 9 )
15 moved (MP) to ( 14, 10 )
Move ended for Hartzblud

Mad Howlers: All players have moved.

Mad Howlers turn ended.
Ball placed at (18, 7)
Ball moved to ( 24, 13 )
Scatter roll: 2
Ball moved to ( 24, 12 )

Waiting for True Panzies to finish TURN: 4
[Game Saved]
103: tackle zone state changed to true
103: status changed from 2 to 1.
Fluffy rolls over.
102: Select an action for Swish
Select an action for Swish
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 18, 1 )
112 moved (MP) to ( 17, 0 )
112 moved (MP) to ( 16, 0 )
112 moved (MP) to ( 15, 0 )
112 moved (MP) to ( 14, 1 )
112 moved (MP) to ( 13, 1 )
112 moved (MP) to ( 12, 1 )
112 moved (MP) to ( 11, 1 )
Move ended for Wuss
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 18, 1 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: Meek
TARGET: 2 --- ROLL: 5 + 0 = 5
Meek slips past his opponent(s) unhindered.
114 moved (MP) to ( 17, 0 )
114 moved (MP) to ( 16, 0 )
114 moved (MP) to ( 15, 0 )
114 moved (MP) to ( 14, 1 )
114 moved (MP) to ( 13, 1 )
114 moved (MP) to ( 12, 1 )
Move ended for Meek
[Game Saved]
104: Select an action for Wimpy
Select an action for Wimpy
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 22, 8 )
102 moved (MP) to ( 22, 9 )
102 moved (MP) to ( 22, 10 )
102 moved (MP) to ( 23, 11 )
102 moved (MP) to ( 24, 12 )
Verified Opponent Roll = 1
GET BALL BEFORE RE_ROLL: Swish dropped the ball.
TARGET: 2 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 4
GET BALL FINAL RESULT: Swish
TARGET: 2 --- ROLL: 4 + 0 = 4
102 moved (MP) to ( 24, 11 )
102 moved (MP) to ( 24, 10 )
102 moved (MP) to ( 24, 9 )
Verified Opponent Roll = 1
(1) Swish trips and falls trying to go for it!
Move ended for Swish
102 moved (MP) to ( 24, 8 )
Verified Opponent Roll = 2
Verified Opponent Roll = 4
(2, 4) + 0, (0, 0) + 0, 0: Swish has been knocked prone.
102: status changed from 3 to 1.
Verified Opponent Roll = 8
Ball moved to ( 4, 8 )

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Skullcrakk
Timid saved by block skill.
Skullcrakk saved by block skill.
[Game Saved]
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Spleenlik
Timid is knocked over.
Player pushed to (16, 11)
101 moved (MP) to ( 16, 11 )
MIGHTY BLOW used on armor roll.
(2, 3) + 1, (0, 0) + 0, 0: Timid has been knocked prone.
101: status changed from 0 to 1.
5 moved (MP) to ( 15, 12 )
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Bonecrusha
Player pushed to (17, 9)
Player 109 pushed to (17, 9)
109 moved (MP) to ( 17, 9 )
Player pushed to (16, 10)
105 moved (MP) to ( 16, 10 )
6 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Braynzpilla
Cutesy is knocked over.
Player pushed to (17, 11)
105 moved (MP) to ( 17, 11 )
(4, 6) + 0, (3, 2) + 0, 0: Cutesy has been stunned.
105: status changed from 0 to 2.
12 moved (MP) to ( 16, 10 )
[Game Saved]
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(4) REALLY STUPID roll passed.
14: tackle zone state changed to true
Block selected.
109 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Bunky Leddbutt
Player pushed to (18, 8)
109 moved (MP) to ( 18, 8 )
14 moved (MP) to ( 17, 9 )
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
107 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Nekkcrakka
Poncy is knocked over.
Player pushed to (15, 3)
107 moved (MP) to ( 15, 3 )
(5, 6) + 0, (1, 4) + 0, 0: Poncy has been stunned.
107: status changed from 0 to 2.
13 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 15, 5 )
4 moved (MP) to ( 16, 6 )
4 moved (MP) to ( 17, 6 )
106 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Sissy saved by block skill.
Throatrip saved by block skill.
Move ended for Throatrip
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Block selected.
109 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Blackgums
Twinky is knocked over.
(4, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone.
109: status changed from 0 to 1.
Blackgums saved by block skill.
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 17, 3 )
2 moved (MP) to ( 18, 4 )
2 moved (MP) to ( 19, 5 )
2 moved (MP) to ( 20, 6 )
2 moved (MP) to ( 21, 7 )
2 moved (MP) to ( 22, 7 )
Move ended for Krotchkik
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 17, 4 )
7 moved (MP) to ( 18, 5 )
7 moved (MP) to ( 19, 5 )
7 moved (MP) to ( 20, 5 )
(5) Go for it successful.
7 moved (MP) to ( 21, 5 )
(1) Legsnappa trips and falls trying to go for it!
Team re-roll used.
(3) Go for it successful.
7 moved (MP) to ( 22, 5 )
Move ended for Legsnappa
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 13, 9 )
15 moved (MP) to ( 13, 8 )
15 moved (MP) to ( 13, 7 )
15 moved (MP) to ( 13, 6 )
15 moved (MP) to ( 12, 5 )
(2) Go for it successful.
15 moved (MP) to ( 12, 4 )
(5) Go for it successful.
15 moved (MP) to ( 11, 3 )
Move ended for Hartzblud

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 5
[Game Saved]
105: tackle zone state changed to true
105: status changed from 2 to 1.
Cutesy rolls over.
107: tackle zone state changed to true
107: status changed from 2 to 1.
Poncy rolls over.
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 24, 7 )
Verified Opponent Roll = 5
DODGE FINAL RESULT: Pussy
TARGET: 2 --- ROLL: 5 + 0 = 5
Pussy slips past his opponent(s) unhindered.
113 moved (MP) to ( 25, 8 )
Verified Opponent Roll = 4
GET BALL FINAL RESULT: Pussy
TARGET: 2 --- ROLL: 4 + 0 = 4
113 moved (MP) to ( 25, 7 )
113 moved (MP) to ( 25, 6 )
113 moved (MP) to ( 25, 5 )
113 moved (MP) to ( 24, 4 )
Pass selected.

Select a player for interception attempt.
Hit [CTRL][ENTER] or left click the turn counter to not attempt interception.
Verified Opponent Roll = 1
Intercept FINAL RESULT: Legsnappa 
TARGET: 7 --- ROLL: 1 + 0 = 1
The ball sails unhindered over the head of Legsnappa.
Pass selected.
LONG BOMB
Verified Opponent Roll = 4
ACCURATE skill used.
PASS FINAL RESULT: Pussy 
TARGET: 3 --- ROLL: 4 + -2Lb + 1Acc = 3
Move ended for Pussy
Ball moved to ( 18, 1 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Wuss
TARGET: 2 --- ROLL: 6 + 0 = 6
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 10, 1 )
112 moved (MP) to ( 9, 1 )
112 moved (MP) to ( 8, 1 )
112 moved (MP) to ( 7, 1 )
112 moved (MP) to ( 6, 1 )
112 moved (MP) to ( 5, 1 )
112 moved (MP) to ( 4, 1 )
112 moved (MP) to ( 3, 1 )
Verified Opponent Roll = 5
(5) Go for it successful.
112 moved (MP) to ( 2, 1 )
Wuss scores a touchdown!
*** Setup start ***
101: status changed from 1 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 0 )
102: status changed from 1 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 1 )
103: status changed from 1 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 2 )
104: status changed from 1 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 3 )
105: status changed from 1 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 4 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 5 )
107: status changed from 1 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 6 )
109: status changed from 1 to 0.
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 7 )
112: status changed from 4 to 0.
112 moved (SP) to ( -1, -1 )
112 moved (SP) to ( 28, 0 )
113: status changed from 0 to 0.
113 moved (SP) to ( -1, -1 )
113 moved (SP) to ( 28, 1 )
114: status changed from 0 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 2 )
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 0 )
2: status changed from 0 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 4 )
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 5 )
4: status changed from 0 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 6 )
5: status changed from 0 to 0.
5 moved (SP) to ( -1, -1 )
5 moved (SP) to ( 0, 7 )
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 1, 0 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 1, 1 )
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 0, 1 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 2 )
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 0, 2 )
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 0, 3 )
12: status changed from 0 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 3 )
13: status changed from 0 to 0.
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 1, 4 )
14: status changed from 0 to 0.
14 moved (SP) to ( -1, -1 )
14 moved (SP) to ( 1, 5 )
15: status changed from 0 to 0.
15 moved (SP) to ( -1, -1 )
15 moved (SP) to ( 1, 6 )


Opponent Kicking.
Waiting for True Panzies to set players on field.

107 moved (SP) to ( 15, 7 )
105 moved (SP) to ( 15, 10 )
104 moved (SP) to ( 15, 4 )
114 moved (SP) to ( 20, 3 )
112 moved (SP) to ( 21, 3 )
101 moved (SP) to ( 20, 11 )
102 moved (SP) to ( 21, 11 )
106 moved (SP) to ( 20, 6 )
109 moved (SP) to ( 20, 8 )
113 moved (SP) to ( 21, 7 )
109 moved (SP) to ( 22, 7 )
103 moved (SP) to ( 20, 8 )
109 moved (SP) to ( 20, 7 )

Mad Howlers
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

14 moved (SP) to ( 14, 7 )
7 moved (SP) to ( 14, 6 )
6 moved (SP) to ( 14, 8 )
13 moved (SP) to ( 14, 5 )
12 moved (SP) to ( 14, 9 )
4 moved (SP) to ( 14, 11 )
5 moved (SP) to ( 14, 3 )
3 moved (SP) to ( 14, 2 )
2 moved (SP) to ( 12, 11 )
4 moved (SP) to ( 14, 12 )
2 moved (SP) to ( 14, 11 )
15 moved (SP) to ( 7, 7 )
9 moved (SP) to ( 10, 7 )
*** Setup end ***

Waiting for True Panzies to kick off.

Ball placed at (21, 7)
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Kickoff Roll (6+3) = Brilliant Coaching
True Panzies: 6 + 1 coaches
Mad Howlers: 2 + 3 coaches
True Panzies get an extra re-roll.

Verified Opponent Roll = 8
Verified Opponent Roll = 6
Kick result.  Direction: 8 Distance: 6
Ball placed at (21, 7)
Verified Opponent Roll = 2
GET BALL FINAL RESULT: Bunky Leddbutt
TARGET: 7 --- ROLL: 2 + 0 = 2
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 16, 7 )
[Game Saved]

Ball in play.  Mad Howlers start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
14: tackle zone state changed to true
Block selected.
107 blocked.

Mad Howlers , Choose a block die.
SKILL SELECTED: pro
PRO Roll(4) - PRO works!

3 db Block re-rolled.
SKILL SELECTED: 
PUSHBACK/POW
Move ended for Bunky Leddbutt
Poncy is knocked over.
Player pushed to (16, 7)
107 moved (MP) to ( 16, 7 )
MIGHTY BLOW used on armor roll.
(3, 3) + 1, (0, 0) + 0, 0: Poncy has been knocked prone.
107: status changed from 0 to 1.
14 moved (MP) to ( 15, 7 )
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Krotchkik
Cutesy is knocked over.
Player pushed to (16, 9)
105 moved (MP) to ( 16, 9 )
(2, 6) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone.
105: status changed from 0 to 1.
2 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Spleenlik
Wimpy is knocked over.
Player pushed to (16, 5)
104 moved (MP) to ( 16, 5 )
MIGHTY BLOW used on injury roll.
(6, 5) + 0, (2, 4) + 1, 0: Wimpy has been stunned.
104: status changed from 0 to 2.
5 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Legsnappa
7: Select an action for Legsnappa
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 6 )
7 moved (MP) to ( 16, 6 )
Move ended for Legsnappa
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 8 )
6 moved (MP) to ( 16, 8 )
Move ended for Bonecrusha
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 8, 7 )
15 moved (MP) to ( 9, 7 )
15 moved (MP) to ( 10, 6 )
15 moved (MP) to ( 11, 7 )
15 moved (MP) to ( 12, 7 )
(6) Go for it successful.
15 moved (MP) to ( 13, 7 )
GET BALL FINAL RESULT: Hartzblud
TARGET: 2 --- ROLL: 2 + 0 = 2
(2) Go for it successful.
15 moved (MP) to ( 14, 7 )
Move ended for Hartzblud
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 11, 7 )
9 moved (MP) to ( 12, 7 )
9 moved (MP) to ( 13, 7 )
Move ended for Blackgums
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 15, 9 )
Move ended for Braynzpilla
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 15, 5 )
Move ended for Nekkcrakka
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 15, 12 )
4 moved (MP) to ( 16, 12 )
4 moved (MP) to ( 16, 11 )
4 moved (MP) to ( 16, 10 )
Move ended for Throatrip
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 15, 3 )
3 moved (MP) to ( 16, 4 )
Move ended for Skullcrakk

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 6
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
Wimpy rolls over.
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 19, 5 )
106 moved (MP) to ( 18, 4 )
106 moved (MP) to ( 17, 4 )
Move ended for Sissy
114: Select an action for Meek
Select an action for Meek
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 19, 9 )
103 moved (MP) to ( 18, 10 )
103 moved (MP) to ( 17, 10 )
Move ended for Fluffy
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 19, 11 )
101 moved (MP) to ( 18, 11 )
101 moved (MP) to ( 17, 11 )
4 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
12 blocked.
Player pushed to (15, 8)
12 moved (MP) to ( 14, 8 )
Player pushed to (14, 9)
4 moved (MP) to ( 15, 9 )
101 moved (MP) to ( 16, 12 )
101 moved (MP) to ( 15, 12 )
101 moved (MP) to ( 14, 11 )
Move ended for Timid
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 20, 12 )
102 moved (MP) to ( 19, 12 )
102 moved (MP) to ( 18, 12 )
102 moved (MP) to ( 17, 12 )
102 moved (MP) to ( 16, 12 )
102 moved (MP) to ( 15, 11 )
Move ended for Swish
105: Select an action for Cutesy
Select an action for Cutesy
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for Cutesy
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 19, 3 )
114 moved (MP) to ( 18, 2 )
114 moved (MP) to ( 17, 2 )
114 moved (MP) to ( 16, 2 )
114 moved (MP) to ( 15, 2 )
114 moved (MP) to ( 14, 3 )
Move ended for Meek
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 20, 2 )
112 moved (MP) to ( 19, 2 )
112 moved (MP) to ( 18, 2 )
112 moved (MP) to ( 17, 2 )
112 moved (MP) to ( 16, 2 )
112 moved (MP) to ( 15, 1 )
112 moved (MP) to ( 14, 1 )
112 moved (MP) to ( 13, 1 )
Verified Opponent Roll = 3
(3) Go for it successful.
112 moved (MP) to ( 12, 1 )
Verified Opponent Roll = 1
(1) Wuss trips and falls trying to go for it!
Move ended for Wuss
112 moved (MP) to ( 11, 1 )
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(1, 4) + 0, (0, 0) + 0, 0: Wuss has been knocked prone.
112: status changed from 0 to 1.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Throatrip
Cutesy saved by block skill.
Throatrip saved by block skill.
[Game Saved]
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 14, 9 )
12 moved (MP) to ( 14, 10 )
Move ended for Braynzpilla
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Krotchkik
Cutesy is knocked over.
Player pushed to (17, 9)
105 moved (MP) to ( 17, 9 )
(3, 6) + 0, (3, 5) + 0, 0: Cutesy has been knocked out.
105: status changed from 0 to 7.
105 moved to dugout ( 29, 8 )
2 moved (MP) to ( 16, 9 )
[Game Saved]
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 8 )
6 moved (MP) to ( 14, 9 )
6 moved (MP) to ( 15, 10 )
Move ended for Bonecrusha
Select an action for Hartzblud
15: Select an action for Hartzblud
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(4) REALLY STUPID roll passed.
14: tackle zone state changed to true
Normal move selected.
14 moved (MP) to ( 16, 8 )
14 moved (MP) to ( 17, 8 )
14 moved (MP) to ( 18, 8 )
14 moved (MP) to ( 19, 9 )
Move ended for Bunky Leddbutt
[Game Saved]
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 15, 8 )
15 moved (MP) to ( 16, 8 )
15 moved (MP) to ( 17, 8 )
15 moved (MP) to ( 18, 8 )
15 moved (MP) to ( 18, 9 )
Move ended for Hartzblud
Select an action for Legsnappa
7: Select an action for Legsnappa
Select an action for Legsnappa
7: Select an action for Legsnappa
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 17, 7 )
7 moved (MP) to ( 17, 8 )
7 moved (MP) to ( 17, 9 )
103 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Player pushed to (16, 11)
103 moved (MP) to ( 16, 11 )
7 moved (MP) to ( 17, 10 )
Move ended for Legsnappa
[Game Saved]
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Normal move selected.
13 moved (MP) to ( 16, 6 )
13 moved (MP) to ( 17, 7 )
13 moved (MP) to ( 18, 8 )
13 moved (MP) to ( 19, 8 )
Move ended for Nekkcrakka
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 14, 7 )
9 moved (MP) to ( 15, 7 )
9 moved (MP) to ( 16, 8 )
9 moved (MP) to ( 17, 8 )
Move ended for Blackgums
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
114 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Spleenlik
Meek is knocked over.
Player pushed to (14, 2)
114 moved (MP) to ( 14, 2 )
MIGHTY BLOW used on armor roll.
(1, 5) + 1, (0, 0) + 0, 0: Meek has been knocked prone.
114: status changed from 0 to 1.
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 15, 5 )
DODGE FINAL RESULT: Skullcrakk
TARGET: 1 --- ROLL: 1 + 0 = 1
Skullcrakk is knocked over.
(1, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone.
Move ended for Skullcrakk

Mad Howlers: All players have moved.
3: status changed from 0 to 1.

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 7
[Game Saved]
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
107: status changed from 6 to 0.
Normal move selected.
Move ended for Poncy
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
114 moved (MP) to ( 15, 2 )
114 moved (MP) to ( 16, 3 )
Move ended for Meek
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
Blitz selected.
106 moved (MP) to ( 17, 5 )
106 moved (MP) to ( 17, 6 )
106 moved (MP) to ( 17, 7 )
9 blocked.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL

2 db Block re-rolled.
PUSHBACK
Player pushed to (12, 9)
9 moved (MP) to ( 17, 9 )
106 moved (MP) to ( 17, 8 )
Move ended for Sissy
[Game Saved]
104: Select an action for Wimpy
Select an action for Wimpy
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
104 moved (MP) to ( 17, 6 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: Wimpy
TARGET: 2 --- ROLL: 2 + 0 = 2
Wimpy slips past his opponent(s) unhindered.
104 moved (MP) to ( 17, 7 )
104 moved (MP) to ( 18, 8 )
Move ended for Wimpy
[Game Saved]
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 17, 12 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Fluffy
TARGET: 2 --- ROLL: 4 + 0 = 4
Fluffy slips past his opponent(s) unhindered.
103 moved (MP) to ( 18, 12 )
103 moved (MP) to ( 19, 11 )
103 moved (MP) to ( 20, 10 )
Move ended for Fluffy
[Game Saved]
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 16, 12 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: Swish
TARGET: 2 --- ROLL: 3 + 0 = 3
Swish slips past his opponent(s) unhindered.
102 moved (MP) to ( 17, 12 )
102 moved (MP) to ( 18, 12 )
102 moved (MP) to ( 19, 12 )
102 moved (MP) to ( 20, 11 )
102 moved (MP) to ( 21, 11 )
Move ended for Swish
[Game Saved]
112: Select an action for Wuss
Select an action for Wuss
112: tackle zone state changed to true
112: status changed from 6 to 0.
Normal move selected.
112 moved (MP) to ( 12, 1 )
112 moved (MP) to ( 13, 1 )
112 moved (MP) to ( 14, 2 )
112 moved (MP) to ( 15, 3 )
Move ended for Wuss
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 15, 12 )
Verified Opponent Roll = 1
DODGE FINAL RESULT: Timid
TARGET: 2 --- ROLL: 1 + 0 = 1
Timid is knocked over.
Verified Opponent Roll = 6
Verified Opponent Roll = 2
(6, 2) + 0, (0, 0) + 0, 0: Timid has been knocked prone.
Move ended for Timid
101: status changed from 0 to 1.

True Panzies turn ended.
[Game Saved]

Mad Howlers start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Bunky Leddbutt
14: Select an action for Bunky Leddbutt
Teammate helps REALLY STUPID player.
(3) REALLY STUPID roll passed.
14: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Bunky Leddbutt
Fluffy is knocked over.
Player pushed to (20, 11)
103 moved (MP) to ( 20, 11 )
MIGHTY BLOW used on armor roll.
(1, 5) + 1, (0, 0) + 0, 0: Fluffy has been knocked prone.
103: status changed from 0 to 1.
14 moved (MP) to ( 20, 10 )
[Game Saved]
Select an action for Nekkcrakka
13: Select an action for Nekkcrakka
13: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Nekkcrakka
Wimpy is knocked over.
Player pushed to (17, 7)
104 moved (MP) to ( 17, 7 )
(3, 1) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone.
104: status changed from 0 to 1.
[Game Saved]
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Block selected.
106 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Blackgums
Sissy is knocked over.
Player pushed to (18, 7)
106 moved (MP) to ( 18, 7 )
(3, 2) + 0, (0, 0) + 0, 0: Sissy has been knocked prone.
106: status changed from 0 to 1.
9 moved (MP) to ( 17, 8 )
[Game Saved]
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
3 moved (MP) to ( 16, 4 )
Move ended for Skullcrakk
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
114 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Spleenlik
Meek is knocked over.
Player pushed to (17, 2)
114 moved (MP) to ( 17, 2 )
MIGHTY BLOW used on armor roll.
(6, 1) + 1, (0, 0) + 0, 0: Meek has been knocked prone.
114: status changed from 0 to 1.
[Game Saved]
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 14, 8 )
4 moved (MP) to ( 14, 7 )
4 moved (MP) to ( 14, 6 )
4 moved (MP) to ( 15, 5 )
4 moved (MP) to ( 16, 6 )
Move ended for Throatrip
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Blitz selected.
2 moved (MP) to ( 15, 8 )
107 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (17, 6)
107 moved (MP) to ( 17, 6 )
2 moved (MP) to ( 16, 7 )
Move ended for Krotchkik
[Game Saved]
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 9 )
7 moved (MP) to ( 16, 8 )
Move ended for Legsnappa
Select an action for Braynzpilla
12: Select an action for Braynzpilla
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 14, 9 )
12 moved (MP) to ( 14, 8 )
12 moved (MP) to ( 14, 7 )
12 moved (MP) to ( 14, 6 )
Move ended for Braynzpilla
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 9 )
6 moved (MP) to ( 15, 8 )
Move ended for Bonecrusha
Select an action for Hartzblud
15: Select an action for Hartzblud
15: tackle zone state changed to true
Normal move selected.
15 moved (MP) to ( 17, 9 )
15 moved (MP) to ( 16, 9 )
15 moved (MP) to ( 15, 9 )
15 moved (MP) to ( 14, 8 )
15 moved (MP) to ( 15, 7 )
Pass selected.
QUICK PASS
PASS FINAL RESULT: Hartzblud 
TARGET: 3 --- ROLL: 5 + 1Qp = 6
Move ended for Hartzblud

Mad Howlers: All players have moved.
Ball moved to ( 16, 7 )
GET BALL FINAL RESULT: Krotchkik
TARGET: 4 --- ROLL: 4 + 0 = 4

Mad Howlers turn ended.

Waiting for True Panzies to finish TURN: 8
[Game Saved]
109: Select an action for Twinky
Select an action for Twinky
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 19, 6 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Twinky
TARGET: 2 --- ROLL: 4 + 0 = 4
Twinky slips past his opponent(s) unhindered.
109 moved (MP) to ( 18, 5 )
109 moved (MP) to ( 17, 5 )
Move ended for Twinky
[Game Saved]
104: Select an action for Wimpy
Select an action for Wimpy
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
Move ended for Wimpy
106: Select an action for Sissy
Select an action for Sissy
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 18, 6 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: Sissy
TARGET: 2 --- ROLL: 6 + 0 = 6
Sissy slips past his opponent(s) unhindered.
106 moved (MP) to ( 18, 5 )
106 moved (MP) to ( 17, 4 )
Move ended for Sissy
[Game Saved]
101: Select an action for Timid
Select an action for Timid
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
101 moved (MP) to ( 16, 11 )
101 moved (MP) to ( 17, 10 )
101 moved (MP) to ( 18, 10 )
101 moved (MP) to ( 19, 10 )
Move ended for Timid
103: Select an action for Fluffy
Select an action for Fluffy
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for Fluffy
113: Select an action for Pussy
Select an action for Pussy
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 21, 8 )
113 moved (MP) to ( 22, 9 )
113 moved (MP) to ( 21, 10 )
Move ended for Pussy
102: Select an action for Swish
Select an action for Swish
102: tackle zone state changed to true
14 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW
POW
Move ended for Swish
Bunky Leddbutt is knocked over.
Player pushed to (10, 9)
14 moved (MP) to ( 19, 9 )
Verified Opponent Roll = 6
Verified Opponent Roll = 2
(6, 2) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone.
14: status changed from 0 to 1.
[Game Saved]
114: Select an action for Meek
Select an action for Meek
107: Select an action for Poncy
Select an action for Poncy
107: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Poncy
Throatrip is knocked over.
Player pushed to (14, 5)
4 moved (MP) to ( 15, 5 )
Verified Opponent Roll = 1
Verified Opponent Roll = 6
(1, 6) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone.
4: status changed from 0 to 1.
107 moved (MP) to ( 16, 6 )
[Game Saved]
114: Select an action for Meek
Select an action for Meek
114: tackle zone state changed to true
114: status changed from 6 to 0.
Blitz selected.
114 moved (MP) to ( 18, 3 )
114 moved (MP) to ( 18, 4 )
114 moved (MP) to ( 18, 5 )
114 moved (MP) to ( 17, 6 )
2 blocked.
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = PUSHBACK/POW

1 db Block re-rolled.
PUSHBACK/POW
Krotchkik is knocked over.
15 blocked.
Player pushed to (15, 8)
15 moved (MP) to ( 14, 8 )
Player pushed to (14, 7)
2 moved (MP) to ( 15, 7 )
Verified Opponent Roll = 4
Verified Opponent Roll = 2
(4, 2) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone.
2: status changed from 3 to 1.
114 moved (MP) to ( 16, 7 )
Verified Opponent Roll = 3
Ball moved to ( 15, 6 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Braynzpilla
TARGET: 5 --- ROLL: 6 + 0 = 6
Move ended for Meek

True Panzies turn ended.


End of the regulation game time.


*** Setup start ***
101: status changed from 0 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 0 )
102: status changed from 0 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 1 )
103: status changed from 0 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 2 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 3 )
Smelling salts used.
Verified Opponent Roll = 6
(6) Cutesy regains consciousness.
105: status changed from 7 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 4 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 5 )
107: status changed from 0 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 6 )
109: status changed from 0 to 0.
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 7 )
112: status changed from 0 to 0.
112 moved (SP) to ( -1, -1 )
112 moved (SP) to ( 28, 0 )
113: status changed from 0 to 0.
113 moved (SP) to ( -1, -1 )
113 moved (SP) to ( 28, 1 )
114: status changed from 0 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 2 )
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 0 )
2: status changed from 1 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 4 )
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 5 )
4: status changed from 1 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 6 )
5: status changed from 0 to 0.
5 moved (SP) to ( -1, -1 )
5 moved (SP) to ( 0, 7 )
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 1, 0 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 1, 1 )
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 0, 1 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 2 )
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 0, 2 )
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 0, 3 )
12: status changed from 3 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 3 )
13: status changed from 0 to 0.
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 1, 4 )
14: status changed from 1 to 0.
14 moved (SP) to ( -1, -1 )
14 moved (SP) to ( 1, 5 )
15: status changed from 0 to 0.
15 moved (SP) to ( -1, -1 )
15 moved (SP) to ( 1, 6 )


Verified Opponent Roll = 4
True Panzies Winnings
  Roll: 4 + 2
Verified Opponent Roll = 1
Mad Howlers Winnings
  Roll: 1 + -1
Verified Opponent Roll = 4
Wimpy gets an MVP award.
Verified Opponent Roll = 8
Bloodscream gets an MVP award.
Verified Opponent Roll = 1
True Panzies FF
  Roll: 1 + 0
Verified Opponent Roll = 2
Mad Howlers FF
  Roll: 2 + 2
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
D6: 1(157) 2(180) 3(161) 4(160) 5(156) 6(196) Total(1010)
D8: 1(4) 2(5) 3(4) 4(6) 5(5) 6(0) 7(0) 8(5) Total(29)

GAME OVER
Final Score:

Mad Howlers: 3
True Panzies: 1

WINNINGS

Mad Howlers: 0
True Panzies: 60000
