Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Noir Desir Team 1 race: Dark Elf Player 1 name: Angela Del Muerta Player 1: W Witch Elf 7 4 5 7 [+ag, +st, Block, Dodge, Frenzy, Jump Up, Leap] Player 2 name: Vlad Lesombre Player 2: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow, Tackle] Player 3 name: Toufik Obsesivo Player 3: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 4 name: Nasser El Barbudo Player 4: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Guard] Player 5 name: Zizou Player 5: L Dark Elf Lineman 6 3 4 8 [;] Player 6 name: Massac Creur Player 6: B Dark Elf Blitzer 7 3 4 8 [Block, Jump Up, Strip Ball] Player 8 name: Rack Courci Player 8: L Dark Elf Lineman 5 3 4 8 [Guard, Leader] Player 9 name: Mezz Etta Player 9: L Dark Elf Lineman 6 3 4 8 [;] Player 10 name: Georges Malacquis Player 10: L Dark Elf Lineman 6 3 4 8 [Dauntless, Tackle] Player 11 name: Malf Faisant Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dirty Player] Player 12 name: Claudia Demonia Player 12: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Mighty Blow, Pro, Tackle] Player 14 name: Malef Hic Player 14: B Dark Elf Blitzer 7 3 4 8 [Block, Mighty Blow, Piling On, Tackle] Player 15 name: No Sif Player 15: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Sure Feet, Tackle] Player 16 name: Robert Laraclure Player 16: T Dark Elf Thrower 6 3 4 8 [Block, Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3131] Connected as server to game 'desirvsligament'. Sending Team File... Done Sending File Receiving: Ligament-Calliope Suppliers.html Done receiving file. Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 101 name: Hyurgh the Delimbinator Player 101: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 7 4 3 7 [+st, Dodge, Pass, Sure Hands] Player 105 name: Nibbletoes the Cheese Harvester Player 105: G Ghoul 7 3 3 7 [Dodge, Sure Hands] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Regenerate] Player 108 name: Porx Stomachshirt Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 3 2 8 [Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate] Player 112 name: Droolingmaw Lickenflick Player 112: Wo Werewolf 8 3 3 8 [Catch, Claw, Dodge, Frenzy] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 8 3 3 8 [Catch, Claw, Frenzy, Jump Up, Mighty Blow] Player 115 name: Rye Player 115: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+6) Current Weather: Pouring Rain Gate: 72000 screaming fans show up for the game. Handicap result 21:BAD PRESS. Handicap result 63:VIRUS. Handicap result 26:ILLEGAL DRUGS. Handicap result 64:THAT BABE'S GOT TALENT!. Noir Desir suffer from BAD PRESS. 3: status changed from 0 to 2. Toufik Obsesivo suffers from a VIRUS. THAT BABE'S GOT TALENT! roll: 3 Ligament-Calliope Suppliers discover THAT BABE'S GOT TALENT! Noir Desir gets a LEADER reroll. Hyurgh the Delimbinator manages to ignore the niggling pain. Chewbutts the Cheekfreak is suffering from a niggling injury. 104: status changed from 0 to 2. Nibbletoes the Cheese Harvester manages to ignore the niggling pain. Porx Stomachshirt manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Noir Desir win the toss. Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 16, 2 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 105 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Noir Desir Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 13, 13 ) 15 moved location (MPL) to ( 13, 4 ) 14 moved location (MPL) to ( 13, 12 ) 5 moved location (MPL) to ( 14, 9 ) 4 moved location (MPL) to ( 13, 10 ) 12 moved location (MPL) to ( 12, 8 ) 11 moved location (MPL) to ( 13, 1 ) 2 moved location (MPL) to ( 13, 2 ) 1 moved location (MPL) to ( 12, 6 ) 16 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 2 ) Turn time limit reached. 8 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 9, 8 ) 9 moved (SP) to ( 0, 0 ) 11 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 13, 8 ) 12 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 11, 12 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (21, 10) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (4+5) = Brilliant Coaching Ligament-Calliope Suppliers: 3 + 3 coaches Noir Desir: 4 + 6 coaches Noir Desir get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Ball placed at (21, 10) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Noir Desir start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 6 ) GET BALL FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 6 + 0 = 6 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 4 ) 16 moved (MP) to ( 9, 3 ) Move ended for Robert Laraclure [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 0 ) 8 moved (MP) to ( 16, 1 ) Move ended for Rack Courci Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Block selected. 101 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Massac Creur Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. (6, 2) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 4 ) Move ended for No Sif Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 5 ) 112 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (17, 3) 112 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 17, 4 ) Move ended for Vlad Lesombre [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) Move ended for Angela Del Muerta Select an action for Zizou 5: Select an action for Zizou 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 10, 4 ) Move ended for Zizou Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 12 ) 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 11 ) Move ended for Malef Hic Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 2 ) Move ended for Claudia Demonia Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) DIRTY PLAYER skill used on armor roll. Malf Faisant fouls Hyurgh the Delimbinator. (2, 5) +3 (1, 1) + 0, 0: Hyurgh the Delimbinator has been stunned. 101: status changed from 1 to 2. IGMEOY Roll = 2 Move ended for Malf Faisant [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Nasser El Barbudo TARGET: 1 --- ROLL: 2 + 0 = 2 Nasser El Barbudo slips past his opponent(s) unhindered. Move ended for Nasser El Barbudo Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Hyurgh the Delimbinator rolls over. 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 6 ) Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 8 ) Move ended for Timby Spleenmittens 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 13, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Nasser El Barbudo is knocked over. Player pushed to (18, 8) 4 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (4, 5) + 2, (2, 6) + 1, 0: Nasser El Barbudo has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 14, 10 ) Move ended for Littlepaw Facewrecker [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 13 ) 107 moved (MP) to ( 15, 12 ) Move ended for Roph Genitalbells 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 5 ) Move ended for Fnargh the Derectalfier 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rye Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) Move ended for Strock "The Fingernail" Fleshtweak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Vlad Lesombre saved by dodge skill. Player pushed to (13, 5) 2 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 4 ) 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Droolingmaw Lickenflick Vlad Lesombre is knocked over. Player pushed to (14, 6) 2 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 2, (4, 4) + 0, 0: Vlad Lesombre has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 9 ) 112 moved (MP) to ( 16, 5 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Franz "The Finger" Nippleduster Rack Courci is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 5) + 0, (4, 3) + 0, 0: Rack Courci has been stunned. 8: status changed from 0 to 2. Franz "The Finger" Nippleduster saved by block skill. [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 0 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 2 ) Turn time limit reached. Move ended for Nibbletoes the Cheese Harvester Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Rack Courci rolls over. Noir Desir start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 102 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Angela Del Muerta Franz "The Finger" Nippleduster is knocked over. Player pushed to (17, 1) 102 moved (MP) to ( 17, 1 ) (6, 1) + 0, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 3 ) 105 blocked. Noir Desir , Choose a block die. POW/SKULL Nibbletoes the Cheese Harvester is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Nibbletoes the Cheese Harvester has been knocked prone. 105: status changed from 0 to 1. Claudia Demonia saved by block skill. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) Move ended for Claudia Demonia [Game Saved] Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Block selected. 115 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Malf Faisant Rye is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Rye has been knocked prone. 115: status changed from 0 to 1. Malf Faisant saved by block skill. [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: No Sif TARGET: 2 --- ROLL: 5 + 0 = 5 No Sif slips past his opponent(s) unhindered. 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 20, 3 ) 15 moved (MP) to ( 21, 2 ) 15 moved (MP) to ( 22, 2 ) 15 moved (MP) to ( 23, 1 ) (5) Go for it successful. 15 moved (MP) to ( 24, 1 ) (5) Go for it successful. 15 moved (MP) to ( 25, 1 ) Move ended for No Sif [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 4 ) Move ended for Massac Creur Select an action for Zizou 5: Select an action for Zizou 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) Move ended for Zizou Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 3 ) 16 moved (MP) to ( 11, 3 ) 16 moved (MP) to ( 12, 3 ) 16 moved (MP) to ( 13, 3 ) 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 3 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 6 Move ended for Robert Laraclure Ball moved to ( 25, 1 ) GET BALL FINAL RESULT: No Sif TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Malef Hic TARGET: 2 --- ROLL: 5 + 0 = 5 Malef Hic slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 14 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 12 ) Move ended for Malef Hic Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 25, 2 ) Move ended for Strock "The Fingernail" Fleshtweak [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) Move ended for Fnargh the Derectalfier 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz "The Finger" Nippleduster 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Rye 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 16, 4 ) Move ended for Igib Livershoes 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 11 ) Move ended for Roph Genitalbells 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 13, 4 ) Move ended for Nibbletoes the Cheese Harvester 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 18, 11 ) Move ended for Littlepaw Facewrecker 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 16, 7 ) Move ended for Timby Spleenmittens 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 6 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 24, 2 ) 15 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW No Sif saved by dodge skill. Player pushed to (4, 0) 15 moved (MP) to ( 25, 0 ) 112 moved (MP) to ( 25, 1 ) 15 blocked. Verified Opponent Roll = 1 (1) Droolingmaw Lickenflick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (4, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: No Sif has been stunned. 15: status changed from 0 to 0. 15 moved (SP) to ( 0, 3 ) 112 moved (MP) to ( 25, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Ball throw-in: 5, 2 (4, 0) Ball moved to ( 5, 1 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 4, 0 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 3, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hyurgh the Delimbinator Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Block selected. 102 blocked. Noir Desir , Choose a block die. POW Move ended for Angela Del Muerta Franz "The Finger" Nippleduster is knocked over. Player pushed to (17, 0) 102 moved (MP) to ( 17, 0 ) (5, 3) + 0, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 2 ) Move ended for Rack Courci Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 2 ) (5) Go for it successful. 12 moved (MP) to ( 23, 2 ) (1) Claudia Demonia trips and falls trying to go for it! Noir Desir uses their LEADER reroll. (4) Go for it successful. 12 moved (MP) to ( 24, 2 ) Move ended for Claudia Demonia [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 22, 4 ) 6 moved (MP) to ( 23, 4 ) 6 moved (MP) to ( 24, 3 ) 103 blocked. Noir Desir , Choose a block die. PUSHBACK Player pushed to (26, 1) 103 moved (MP) to ( 26, 1 ) Scatter roll: 7 Ball moved to ( 25, 2 ) 6 moved (MP) to ( 25, 2 ) GET BALL FINAL RESULT: Massac Creur TARGET: 4 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 26, 3 ) DODGE FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 4 + 0 = 4 Massac Creur slips past his opponent(s) unhindered. (5) Go for it successful. 6 moved (MP) to ( 27, 4 ) Massac Creur scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=1] : current status = 0 1 : current square = java.awt.Point[x=17,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=0,y=9] : current status = 7 2 : current status = 7 (5) Vlad Lesombre regains consciousness. 2: status changed from 7 to 0. 2 : current square = java.awt.Point[x=0,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (4) Nasser El Barbudo regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=18,y=2] : current status = 4 8 : current square = java.awt.Point[x=18,y=2] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 16 : current square = java.awt.Point[x=15,y=3] : current status = 0 16 : current square = java.awt.Point[x=15,y=3] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=17,y=0] : current status = 1 102 : current square = java.awt.Point[x=17,y=0] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=0] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=26,y=1] : current status = 0 103 : current square = java.awt.Point[x=26,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=25,y=0] : current status = 0 112 : current square = java.awt.Point[x=25,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 8 ) 11 moved location (MPL) to ( 13, 10 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 10 moved (SP) to ( 8, 8 ) 5 moved (SP) to ( 0, 0 ) 10 moved (SP) to ( 14, 8 ) Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 22, 7 ) 114 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 17, 4 ) Turn time limit reached. 102 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 18, 11 ) 106 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 28, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+6) = Quick Snap Kick result. Direction: 7 Distance: 2 Quick snap. Waiting for Ligament-Calliope Suppliers to re-arrange players on field. 105 moved (SP) to ( 21, 8 ) 106 moved (SP) to ( 14, 11 ) 101 moved (SP) to ( 14, 5 ) 111 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 14, 3 ) 107 moved (SP) to ( 14, 2 ) 103 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fnargh the Derectalfier Nasser El Barbudo is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Nasser El Barbudo has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (17, 4) 2 moved (MP) to ( 12, 4 ) [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nubs Pancreashankies Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Timby Spleenmittens Georges Malacquis is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 10: status changed from 0 to 1. 110 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 2 ) Move ended for Roph Genitalbells 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 9 ) Move ended for Franz "The Finger" Nippleduster 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Igib Livershoes Malf Faisant is knocked over. Player pushed to (16, 9) 11 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Malf Faisant has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 11 ) Move ended for Droolingmaw Lickenflick 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) Move ended for Nibbletoes the Cheese Harvester 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 11 ) Move ended for Littlepaw Facewrecker [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 13 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Malef Hic saved by block skill. Strock "The Fingernail" Fleshtweak saved by block skill. Move ended for Strock "The Fingernail" Fleshtweak Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Malf Faisant Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Nasser El Barbudo Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Georges Malacquis Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) Move ended for Rack Courci Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 13 ) Move ended for Massac Creur Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true Block selected. 112 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Malef Hic Malef Hic uses TACKLE to bring his opponent down. Droolingmaw Lickenflick is knocked over. Player pushed to (14, 10) 112 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 14 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) Move ended for Vlad Lesombre Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 107 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for No Sif Roph Genitalbells is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 107: status changed from 0 to 1. No Sif saved by block skill. [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) SKILL SELECTED: leap SKILL SELECTED: leap 1 moved (MP) to ( 14, 11 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 114 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Littlepaw Facewrecker is knocked over. Player pushed to (16, 10) 114 moved (MP) to ( 16, 10 ) (1, 3) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 114: status changed from 3 to 1. 1 moved (MP) to ( 15, 11 ) Ball moved to ( 16, 9 ) 1 moved (MP) to ( 15, 10 ) (1) Angela Del Muerta trips and falls trying to go for it! Team re-roll used. (1) Angela Del Muerta trips and falls trying to go for it! Move ended for Angela Del Muerta 1 moved (MP) to ( 16, 9 ) (3, 6) + 0, (1, 6) + 0, 0: Angela Del Muerta has been stunned. 1: status changed from 0 to 2. Ball moved to ( 17, 8 ) Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 13, 8 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Franz "The Finger" Nippleduster Player pushed to (17, 9) 11 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 13, 9 ) [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Malef Hic is knocked over. Player pushed to (17, 12) 14 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 CLAW used on armor roll. (1, 2) + 2, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 13, 11 ) Move ended for Droolingmaw Lickenflick [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 12 ) Move ended for Nibbletoes the Cheese Harvester 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igib Livershoes Rack Courci is knocked over. Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Rack Courci has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 12, 11 ) [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Strock "The Fingernail" Fleshtweak Massac Creur is knocked over. Player pushed to (18, 12) 6 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Massac Creur has been knocked prone. 6: status changed from 0 to 1. 103 moved (MP) to ( 12, 13 ) [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Littlepaw Facewrecker dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 5 + 0 = 5 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 14, 13 ) Move ended for Littlepaw Facewrecker [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Hyurgh the Delimbinator Mezz Etta is knocked over. Player pushed to (17, 4) 9 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 6) + 0, (6, 6) + 0, 1: Mezz Etta has been badly hurt! 9: status changed from 0 to 8. 101 moved (MP) to ( 13, 5 ) 9 moved (SP) to ( 0, 11 ) [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nubs Pancreashankies Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 9 ) Turn time limit reached. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 13, 13 ) Move ended for Timby Spleenmittens [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Roph Genitalbells Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Angela Del Muerta rolls over. Noir Desir start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rack Courci Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Block selected. 102 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Malf Faisant Franz "The Finger" Nippleduster is knocked over. Player pushed to (14, 8) 102 moved (MP) to ( 14, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Franz "The Finger" Nippleduster has been knocked prone. 102: status changed from 0 to 1. 11 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Georges Malacquis Player pushed to (14, 6) 111 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Malef Hic Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true 6: status changed from 6 to 4. Block selected. 106 blocked. Noir Desir , Choose a block die. POW Move ended for Massac Creur Igib Livershoes is knocked over. Player pushed to (13, 10) 106 moved (MP) to ( 13, 10 ) (6, 2) + 0, (0, 0) + 0, 0: Igib Livershoes has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 107 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Vlad Lesombre Roph Genitalbells is knocked over. MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 2) + 1, 0: Roph Genitalbells has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) Vlad Lesombre saved by block skill. [Game Saved] Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 3 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) (4) Go for it successful. 15 moved (MP) to ( 12, 9 ) Move ended for No Sif [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 113 blocked. Noir Desir , Choose a block die. POW Move ended for Nasser El Barbudo Fnargh the Derectalfier is knocked over. STAND FIRM skill used. (4, 1) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Claudia Demonia 12: Select an action for Claudia Demonia 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 112 blocked. Noir Desir , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Claudia Demonia uses TACKLE to bring his opponent down. Droolingmaw Lickenflick is knocked over. Player pushed to (14, 12) 112 moved (MP) to ( 14, 12 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (2, 3) + 0, 0: Droolingmaw Lickenflick has been stunned. 112: status changed from 0 to 2. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Claudia Demonia TARGET: 2 --- ROLL: 6 + 0 = 6 Claudia Demonia slips past his opponent(s) unhindered. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 15, 12 ) Move ended for Claudia Demonia Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 112: tackle zone state changed to true 112: status changed from 2 to 1. Droolingmaw Lickenflick rolls over. 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz "The Finger" Nippleduster 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 10 ) Move ended for Nubs Pancreashankies 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Strock "The Fingernail" Fleshtweak Malef Hic is knocked over. Player pushed to (16, 11) 14 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Malef Hic has been knocked prone. 14: status changed from 0 to 1. 103 moved (MP) to ( 12, 12 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 14 ) 110 moved (MP) to ( 15, 14 ) 110 moved (MP) to ( 16, 13 ) Move ended for Timby Spleenmittens 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Claudia Demonia saved by dodge skill. Player pushed to (13, 12) 12 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Claudia Demonia saved by dodge skill. Player pushed to (12, 12) 12 moved (MP) to ( 17, 12 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 2 + 0 = 2 Littlepaw Facewrecker is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 5) + 0, (6, 4) + 0, 4: Littlepaw Facewrecker has been seriously injured!! (13) Concussion - Miss next game 114: status changed from 5 to 9. 114 moved (SP) to ( 29, 13 ) Verified Opponent Roll = 5 Ball moved to ( 15, 14 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 8 ) DODGE BEFORE RE_ROLL: Angela Del Muerta knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 1 + 0 = 1 Angela Del Muerta is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Angela Del Muerta has been knocked prone. Move ended for Angela Del Muerta 1: status changed from 0 to 1. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 18, 11 ) Move ended for Nubs Pancreashankies 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 16, 12 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Claudia Demonia is knocked over. Player pushed to (11, 12) 12 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 5) + 2, (5, 6) + 0, 5: Claudia Demonia has been seriously injured!! (13) Concussion - Miss next game 12: status changed from 0 to 9. 112 moved (MP) to ( 17, 12 ) 12 moved (SP) to ( 0, 13 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 13, 13 ) Move ended for Droolingmaw Lickenflick [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 11, 7 ) Move ended for Hyurgh the Delimbinator 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Fnargh the Derectalfier No Sif is knocked over. Player pushed to (17, 10) 15 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: No Sif has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 12, 9 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Igib Livershoes Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 13, 9 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 16, 9 ) Move ended for Timby Spleenmittens 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Strock "The Fingernail" Fleshtweak Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nibbletoes the Cheese Harvester Player pushed to (18, 11) 6 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 12, 11 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Franz "The Finger" Nippleduster Ligament-Calliope Suppliers: All players have moved. Malf Faisant saved by block skill. Franz "The Finger" Nippleduster saved by block skill. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for No Sif Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 9 ) Move ended for Vlad Lesombre Select an action for Malef Hic 14: Select an action for Malef Hic 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Malef Hic Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 5 + 0 = 5 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 6 + 0 = 6 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 14, 12 ) 112 blocked. Noir Desir , Choose a block die. POW Droolingmaw Lickenflick is knocked over. Player pushed to (13, 14) 112 moved (MP) to ( 13, 14 ) (2, 4) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 3 to 1. 1 moved (MP) to ( 13, 13 ) Ball moved to ( 14, 14 ) 1 moved (MP) to ( 14, 14 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 2 + 0 = 2 Angela Del Muerta slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Angela Del Muerta TARGET: 2 --- ROLL: 3 + 0 = 3 (4) Go for it successful. 1 moved (MP) to ( 15, 13 ) (2) Go for it successful. 1 moved (MP) to ( 15, 12 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Block selected. 105 blocked. Noir Desir , Choose a block die. POW Move ended for Massac Creur Nibbletoes the Cheese Harvester is knocked over. Player pushed to (13, 10) 105 moved (MP) to ( 13, 10 ) (6, 5) + 0, (6, 4) + 0, 2: Nibbletoes the Cheese Harvester has been badly hurt! 105: status changed from 0 to 8. 6 moved (MP) to ( 12, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Georges Malacquis TARGET: 2 --- ROLL: 3 + 0 = 3 Georges Malacquis slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 8 ) Move ended for Georges Malacquis [Game Saved] Select an action for Malf Faisant 11: Select an action for Malf Faisant Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Rack Courci TARGET: 2 --- ROLL: 2 + 0 = 2 Rack Courci slips past his opponent(s) unhindered. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 10, 13 ) 8 moved (MP) to ( 11, 14 ) 8 moved (MP) to ( 12, 13 ) Move ended for Rack Courci [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Nasser El Barbudo TARGET: 2 --- ROLL: 4 + 0 = 4 Nasser El Barbudo slips past his opponent(s) unhindered. Move ended for Nasser El Barbudo [Game Saved] Select an action for Malf Faisant 11: Select an action for Malf Faisant 11: tackle zone state changed to true Block selected. 102 blocked. Noir Desir , Choose a block die. PUSHBACK Move ended for Malf Faisant Noir Desir: All players have moved. Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 14, 8 ) Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Igib Livershoes Malf Faisant is knocked over. Player pushed to (15, 7) 11 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Malf Faisant has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 12 ) Move ended for Nubs Pancreashankies 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 11 ) Move ended for Franz "The Finger" Nippleduster 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (18, 11) 15 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 12, 10 ) [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Droolingmaw Lickenflick knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 4 + 0 = 4 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Angela Del Muerta saved by dodge skill. Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Angela Del Muerta saved by dodge skill. Player pushed to (13, 10) 1 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 16, 11 ) Move ended for Droolingmaw Lickenflick [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Timby Spleenmittens Angela Del Muerta saved by dodge skill. Player pushed to (12, 11) 1 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 10 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 11, 10 ) Move ended for Hyurgh the Delimbinator Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 10 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 3 + 0 = 3 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 10 ) Hand off selected. Move ended for Angela Del Muerta Ball moved to ( 20, 9 ) GET BALL FINAL RESULT: Vlad Lesombre TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 23, 6 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 26, 6 ) 2 moved (MP) to ( 27, 6 ) Vlad Lesombre scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=10] : current status = 4 1 : current square = java.awt.Point[x=19,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=6] : current status = 0 2 : current square = java.awt.Point[x=27,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=13,y=7] : current status = 4 4 : current square = java.awt.Point[x=13,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=12,y=11] : current status = 4 6 : current square = java.awt.Point[x=12,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=12,y=13] : current status = 4 8 : current square = java.awt.Point[x=12,y=13] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=17,y=8] : current status = 4 10 : current square = java.awt.Point[x=17,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=14,y=7] : current status = 1 11 : current square = java.awt.Point[x=14,y=7] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=13,y=11] : current status = 4 14 : current square = java.awt.Point[x=13,y=11] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=11,y=11] : current status = 4 15 : current square = java.awt.Point[x=11,y=11] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=11,y=10] : current status = 0 101 : current square = java.awt.Point[x=11,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=12,y=12] : current status = 0 103 : current square = java.awt.Point[x=12,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=12,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=12,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Roph Genitalbells regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=10] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=16,y=11] : current status = 0 112 : current square = java.awt.Point[x=16,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=12,y=10] : current status = 0 113 : current square = java.awt.Point[x=12,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 14 moved location (MPL) to ( 12, 12 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 13, 10 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 10 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 11, 8 ) 6 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 13, 10 ) Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 8 Distance: 1 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Fnargh the Derectalfier Georges Malacquis is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hyurgh the Delimbinator Zizou is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Zizou has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) Move ended for Igib Livershoes 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nubs Pancreashankies Malf Faisant is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Malf Faisant has been knocked prone. 11: status changed from 0 to 1. 111 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 13 ) 110 moved (MP) to ( 13, 14 ) 110 moved (MP) to ( 12, 14 ) 110 moved (MP) to ( 11, 13 ) Move ended for Timby Spleenmittens 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 11 ) Move ended for Rye 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 12, 13 ) Move ended for Franz "The Finger" Nippleduster 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Malef Hic is knocked over. Player pushed to (18, 12) 14 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 3) + 2, (5, 3) + 0, 0: Malef Hic has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 12, 11 ) Move ended for Droolingmaw Lickenflick [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Strock "The Fingernail" Fleshtweak TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Strock "The Fingernail" Fleshtweak Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 9, 8 ) Ligament-Calliope Suppliers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Malef Hic stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Starting second half. Noir Desir gets a LEADER reroll. Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 13, 10 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 16 moved (SP) to ( 11, 8 ) 10 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 13, 12 ) 4 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 13, 3 ) 15 moved (SP) to ( 11, 1 ) 8 moved (SP) to ( 12, 2 ) 4 moved (SP) to ( 12, 4 ) 16 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 13, 2 ) 15 moved (SP) to ( 12, 1 ) 8 moved (SP) to ( 12, 2 ) 15 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 11, 13 ) Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 11 ) Turn time limit reached. 115 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(3+3) Current Weather: Nice Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 13 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Fnargh the Derectalfier Georges Malacquis is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Hyurgh the Delimbinator Zizou is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Zizou has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 14, 9 ) [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Igib Livershoes Malf Faisant is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 4) + 0, (5, 3) + 0, 0: Malf Faisant has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Porx Stomachshirt Select an action for Porx Stomachshirt 108: Select an action for Porx Stomachshirt Select an action for Porx Stomachshirt 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) Move ended for Porx Stomachshirt 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 2 ) Move ended for Nubs Pancreashankies 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 1 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 12, 2 ) Move ended for Franz "The Finger" Nippleduster [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 3 ) Move ended for Strock "The Fingernail" Fleshtweak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 21, 12 ) 112 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 19, 9 ) Move ended for Droolingmaw Lickenflick [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 14, 6 ) Move ended for Timby Spleenmittens 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 10 ) Move ended for Roph Genitalbells 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 13 ) Move ended for Rye Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Georges Malacquis Select an action for Zizou 5: Select an action for Zizou 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zizou Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 2 --- ROLL: 2 + 0 = 2 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 2 + 0 = 2 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(2) Roll(5) Leap successful. 1 moved (MP) to ( 13, 12 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 115 blocked. Noir Desir , Choose a block die. POW Rye is knocked over. Player pushed to (12, 14) 115 moved (MP) to ( 12, 14 ) (1, 2) + 0, (0, 0) + 0, 0: Rye has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 13, 13 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for Massac Creur Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) Move ended for Vlad Lesombre Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 0 ) DODGE FINAL RESULT: No Sif TARGET: 2 --- ROLL: 6 + 0 = 6 No Sif slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 1 ) Move ended for No Sif [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 103 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Nasser El Barbudo Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (14, 2) 103 moved (MP) to ( 14, 2 ) (6, 1) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Rack Courci Nubs Pancreashankies is knocked over. Player pushed to (14, 1) 111 moved (MP) to ( 14, 1 ) (4, 6) + 0, (4, 6) + 0, 3: Nubs Pancreashankies has been badly hurt! 111: status changed from 0 to 8. 111: status changed from 8 to 0. (4) Nubs Pancreashankies regenerates. 111 moved to dugout ( 29, 1 ) 8 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Robert Laraclure TARGET: 2 --- ROLL: 5 + 0 = 5 Robert Laraclure slips past his opponent(s) unhindered. 16 moved (MP) to ( 12, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 16, 10 ) Move ended for Robert Laraclure Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Strock "The Fingernail" Fleshtweak 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Igib Livershoes Zizou is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Zizou has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 17, 11 ) Move ended for Roph Genitalbells 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 5 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 7 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 7 ) Move ended for Timby Spleenmittens 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 9 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Vlad Lesombre saved by dodge skill. Player pushed to (11, 11) 2 moved (MP) to ( 18, 11 ) Move ended for Hyurgh the Delimbinator [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Droolingmaw Lickenflick Massac Creur is knocked over. Player pushed to (12, 8) 6 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 2, (3, 2) + 0, 0: Massac Creur has been stunned. 6: status changed from 0 to 2. 112 moved (MP) to ( 18, 8 ) [Game Saved] 108: Select an action for Porx Stomachshirt Select an action for Porx Stomachshirt 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Porx Stomachshirt Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 12, 6 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Massac Creur rolls over. Noir Desir start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zizou 5: Select an action for Zizou 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zizou Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 103 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for No Sif Strock "The Fingernail" Fleshtweak saved by block skill. No Sif saved by block skill. [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 103 blocked. Noir Desir , Choose a block die. POW Move ended for Nasser El Barbudo Strock "The Fingernail" Fleshtweak is knocked over. Player pushed to (14, 1) 103 moved (MP) to ( 14, 1 ) (1, 1) + 0, (0, 0) + 0, 0: Strock "The Fingernail" Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) DODGE BEFORE RE_ROLL: Rack Courci knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rack Courci TARGET: 2 --- ROLL: 4 + 0 = 4 Rack Courci slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) Move ended for Rack Courci [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) SKILL SELECTED: leap SKILL SELECTED: leap 1 moved (MP) to ( 18, 10 ) Target(2) Roll(1) Angela Del Muerta falls trying to land his leap! SKILL SELECTED: Move ended for Angela Del Muerta 1 moved (MP) to ( 18, 10 ) (6, 6) + 0, (5, 1) + 0, 0: Angela Del Muerta has been stunned. 1: status changed from 0 to 2. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 13, 13 ) Move ended for Rye 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Hyurgh the Delimbinator Robert Laraclure is knocked over. Player pushed to (14, 10) 16 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Robert Laraclure has been knocked prone. 16: status changed from 0 to 1. 101 moved (MP) to ( 16, 10 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 12, 5 ) [Game Saved] 108: Select an action for Porx Stomachshirt Select an action for Porx Stomachshirt 108: Select an action for Porx Stomachshirt Select an action for Porx Stomachshirt 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 11, 9 ) Move ended for Porx Stomachshirt 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Zizou is knocked over. Player pushed to (17, 8) 5 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 2, (4, 6) + 0, 3: Zizou has been badly hurt! 5: status changed from 0 to 8. 112 moved (MP) to ( 13, 9 ) 5 moved (SP) to ( 0, 12 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 8, 12 ) Move ended for Droolingmaw Lickenflick [Game Saved] 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 11 ) Move ended for Igib Livershoes 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Strock "The Fingernail" Fleshtweak 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Franz "The Finger" Nippleduster No Sif is knocked over. Player pushed to (15, 0) 15 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (3, 6) + 0, (2, 6) + 0, 0: No Sif has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 10 ) 102 moved (MP) to ( 13, 1 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Timby Spleenmittens Player pushed to (10, 5) 8 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 18, 6 ) [Game Saved] 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Roph Genitalbells Ligament-Calliope Suppliers: All players have moved. Vlad Lesombre saved by dodge skill. Player pushed to (10, 10) 2 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 18, 11 ) Ligament-Calliope Suppliers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Angela Del Muerta rolls over. Noir Desir start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 19, 12 ) Move ended for Massac Creur Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Nasser El Barbudo TARGET: 1 --- ROLL: 5 + 0 = 5 Nasser El Barbudo slips past his opponent(s) unhindered. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) Move ended for Nasser El Barbudo [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Georges Malacquis TARGET: 2 --- ROLL: 6 + 0 = 6 Georges Malacquis slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 9 ) Move ended for Georges Malacquis [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Blitz selected. 107 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Roph Genitalbells is knocked over. Player pushed to (18, 12) 107 moved (MP) to ( 18, 12 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Roph Genitalbells has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Vlad Lesombre [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Block selected. 110 blocked. Noir Desir , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Rack Courci Timby Spleenmittens is knocked over. Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) (4, 1) + 0, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 110: status changed from 0 to 1. 8 moved (MP) to ( 18, 6 ) Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 12 ) 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 12 ) 112 moved (MP) to ( 3, 12 ) 112 moved (MP) to ( 2, 12 ) Droolingmaw Lickenflick scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 1 (1) Malf Faisant stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 1 (1) Malef Hic stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 3 (3) No Sif stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 10 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 18, 1 ) 106 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 16, 12 ) 111 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 20, 7 ) 115 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 16, 12 ) 107 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Noir Desir Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 6, 7 ) 2 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 13, 3 ) 8 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 12, 2 ) 8 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (21, 10) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (6+3) = Brilliant Coaching Ligament-Calliope Suppliers: 1 + 3 coaches Noir Desir: 5 + 6 coaches Noir Desir get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Ball placed at (21, 10) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 27, 9 ) [Game Saved] Ball in play. Noir Desir start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Block selected. 111 blocked. Noir Desir , Choose a block die. POW Move ended for Massac Creur Nubs Pancreashankies is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) (4, 1) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 108 blocked. Noir Desir , Choose a block die. POW Move ended for Vlad Lesombre Porx Stomachshirt is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (5, 6) + 1, 3: Porx Stomachshirt has been badly hurt! 108: status changed from 0 to 8. (1) Porx Stomachshirt does NOT regenerate. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 5, 8 ) 16 moved (MP) to ( 4, 8 ) 16 moved (MP) to ( 3, 9 ) 16 moved (MP) to ( 2, 9 ) GET BALL FINAL RESULT: Robert Laraclure TARGET: 2 --- ROLL: 5 + 0 = 5 16 moved (MP) to ( 3, 8 ) 16 moved (MP) to ( 4, 7 ) Move ended for Robert Laraclure [Game Saved] Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Block selected. 101 blocked. Noir Desir , Choose a block die. POW/SKULL Move ended for Nasser El Barbudo Hyurgh the Delimbinator is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 101: status changed from 0 to 1. Nasser El Barbudo saved by block skill. [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 2 + 0 = 2 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 7 ) 112 blocked. Noir Desir , Choose a block die. POW Droolingmaw Lickenflick is knocked over. Player pushed to (20, 6) 112 moved (MP) to ( 20, 6 ) (3, 3) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 8 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) DODGE BEFORE RE_ROLL: Georges Malacquis knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Georges Malacquis TARGET: 2 --- ROLL: 3 + 0 = 3 Georges Malacquis slips past his opponent(s) unhindered. (6) Go for it successful. 10 moved (MP) to ( 16, 9 ) Move ended for Georges Malacquis [Game Saved] Select an action for Rack Courci 8: Select an action for Rack Courci 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 6 ) Move ended for Rack Courci Noir Desir: All players have moved. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 8 ) Move ended for Roph Genitalbells 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 12 ) 115 moved (MP) to ( 18, 11 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 9 ) Move ended for Rye 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 8 ) Move ended for Timby Spleenmittens 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nubs Pancreashankies 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hyurgh the Delimbinator 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) Move ended for Franz "The Finger" Nippleduster 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 18, 10 ) Move ended for Strock "The Fingernail" Fleshtweak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 21, 7 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Angela Del Muerta is knocked over. Player pushed to (10, 9) 1 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Angela Del Muerta has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 8 ) Move ended for Droolingmaw Lickenflick [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) Move ended for Fnargh the Derectalfier 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) Move ended for Igib Livershoes Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 1 moved (MP) to ( 19, 7 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 1 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 6 + 0 = 6 Angela Del Muerta slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 7 ) 112 blocked. Noir Desir , Choose a block die. POW/SKULL Droolingmaw Lickenflick is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. Angela Del Muerta saved by block skill. 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 5 ) Move ended for Angela Del Muerta [Game Saved] Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Block selected. 110 blocked. Noir Desir , Choose a block die. PUSHBACK/POW Move ended for Vlad Lesombre Timby Spleenmittens is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true Block selected. 101 blocked. Dauntless successful. (5+5=10) Noir Desir , Choose a block die. POW/SKULL Move ended for Georges Malacquis Hyurgh the Delimbinator is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 101: status changed from 0 to 1. Georges Malacquis is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 10: status changed from 0 to 1. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 20, 5 ) Move ended for Rye 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 4 ) Move ended for Roph Genitalbells 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 3 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 6 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Angela Del Muerta saved by dodge skill. Player pushed to (10, 4) 1 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 5 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Droolingmaw Lickenflick is knocked over. Move ended for Droolingmaw Lickenflick Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 5, 8 ) 16 moved (MP) to ( 6, 8 ) 16 moved (MP) to ( 7, 8 ) 16 moved (MP) to ( 8, 8 ) 16 moved (MP) to ( 9, 8 ) 16 moved (MP) to ( 10, 8 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Robert Laraclure TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Robert Laraclure Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Georges Malacquis 10: Select an action for Georges Malacquis 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Georges Malacquis Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 13 ) Move ended for Massac Creur Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 12 ) Move ended for Nasser El Barbudo Select an action for Vlad Lesombre 2: Select an action for Vlad Lesombre 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 20, 10 ) Move ended for Vlad Lesombre Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 3 ) DODGE BEFORE RE_ROLL: Angela Del Muerta knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Angela Del Muerta TARGET: 1 --- ROLL: 1 + 0 = 1 Angela Del Muerta is knocked over. (6, 5) + 0, (3, 3) + 0, 0: Angela Del Muerta has been stunned. Move ended for Angela Del Muerta 1: status changed from 0 to 2. Noir Desir turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 20, 9 ) Move ended for Rye 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 8 ) Move ended for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 17, 7 ) Move ended for Franz "The Finger" Nippleduster 107: Select an action for Roph Genitalbells Select an action for Roph Genitalbells 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 20, 4 ) Move ended for Roph Genitalbells 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 7 ) Move ended for Igib Livershoes 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 1 (1) Droolingmaw Lickenflick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 21, 12 ) Move ended for Droolingmaw Lickenflick [Game Saved] 103: Select an action for Strock "The Fingernail" Fleshtweak Select an action for Strock "The Fingernail" Fleshtweak 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 10 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (8, 9) 2 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 20, 12 ) Move ended for Strock "The Fingernail" Fleshtweak [Game Saved] 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nubs Pancreashankies Player pushed to (14, 8) 10 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 16, 9 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (17, 7) 8 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hyurgh the Delimbinator Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Angela Del Muerta rolls over. Noir Desir start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Massac Creur 6: Select an action for Massac Creur 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 14 ) DODGE FINAL RESULT: Massac Creur TARGET: 2 --- ROLL: 2 + 0 = 2 Massac Creur slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 14 ) 6 moved (MP) to ( 23, 13 ) 6 moved (MP) to ( 24, 12 ) 6 moved (MP) to ( 25, 11 ) 6 moved (MP) to ( 26, 11 ) 6 moved (MP) to ( 27, 11 ) Massac Creur scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=3] : current status = 1 1 : current square = java.awt.Point[x=20,y=3] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=15,y=8] : current status = 4 10 : current square = java.awt.Point[x=15,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (2) Malf Faisant stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (2) Malef Hic stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=0,y=10] : current status = 7 15 : current status = 7 (5) No Sif regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=7] 16 : current square = java.awt.Point[x=10,y=8] : current status = 0 16 : current square = java.awt.Point[x=10,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=10,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=10,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=7] : current status = 0 102 : current square = java.awt.Point[x=17,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=20,y=4] : current status = 0 107 : current square = java.awt.Point[x=20,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=13,y=6] : current status = 0 113 : current square = java.awt.Point[x=13,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=20,y=9] : current status = 0 115 : current square = java.awt.Point[x=20,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 7 ) 15 moved location (MPL) to ( 12, 2 ) 6 moved location (MPL) to ( 10, 7 ) 4 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 13, 4 ) 1 moved location (MPL) to ( 11, 6 ) 2 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 11, 8 ) 16 moved (SP) to ( 7, 7 ) 4 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 12, 3 ) 15 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 11, 10 ) 16 moved (SP) to ( 11, 7 ) Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 6 ) 111 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 2 ) *** Setup end *** Noir Desir Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+2) = Get the Ref! Noir Desir: 10 + 7Fan Factor Ligament-Calliope Suppliers: 9 + 7Fan Factor Noir Desir fans get the ref. Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 14 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 3 db Block re-rolled. POW Move ended for Fnargh the Derectalfier Vlad Lesombre is knocked over. Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 4) + 0, (6, 3) + 0, 0: Vlad Lesombre has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 0, 10 ) 113 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 115: Select an action for Rye Select an action for Rye 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 14, 10 ) Move ended for Rye 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Igib Livershoes Georges Malacquis is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Georges Malacquis has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for Timby Spleenmittens Select an action for Timby Spleenmittens 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 13, 13 ) 110 moved (MP) to ( 12, 12 ) Move ended for Timby Spleenmittens 102: Select an action for Franz "The Finger" Nippleduster Select an action for Franz "The Finger" Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 12 ) Move ended for Franz "The Finger" Nippleduster 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 11) 15 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 12, 11 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW No Sif saved by dodge skill. Player pushed to (19, 12) 15 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 11, 11 ) Move ended for Droolingmaw Lickenflick Ligament-Calliope Suppliers turn ended. [Game Saved] Noir Desir start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Robert Laraclure 16: Select an action for Robert Laraclure 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 12, 9 ) 16 moved (MP) to ( 12, 10 ) Move ended for Robert Laraclure Select an action for No Sif 15: Select an action for No Sif 15: tackle zone state changed to true Block selected. 112 blocked. Noir Desir , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for No Sif No Sif uses TACKLE to bring his opponent down. Droolingmaw Lickenflick is knocked over. Player pushed to (12, 11) 112 moved (MP) to ( 12, 11 ) (1, 3) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 15 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Angela Del Muerta 1: Select an action for Angela Del Muerta 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) Move ended for Angela Del Muerta Select an action for Nasser El Barbudo 4: Select an action for Nasser El Barbudo 4: tackle zone state changed to true Foul selected. Nasser El Barbudo fouls Droolingmaw Lickenflick. (3, 6) +2 (3, 5) + 0, 0: Droolingmaw Lickenflick has been knocked out. 112: status changed from 1 to 7. 112 moved to dugout ( 29, 8 ) The ref looks the other way! Move ended for Nasser El Barbudo Noir Desir turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=10] : current status = 7 2 : current status = 7 (3) Vlad Lesombre stays UNconscious. 2 : current square = java.awt.Point[x=0,y=10] : current status = 7 2 : rearrange KO player to square java.awt.Point[x=0,y=10] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=12] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=0,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=13,y=9] : current status = 1 10 : current square = java.awt.Point[x=13,y=9] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (3) Malf Faisant stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (2) Malef Hic stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=11,y=11] : current status = 0 15 : current square = java.awt.Point[x=11,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=6] 16 : current square = java.awt.Point[x=12,y=10] : current status = 0 16 : current square = java.awt.Point[x=12,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=12] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=12] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=12,y=12] : current status = 0 110 : current square = java.awt.Point[x=12,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (2) Droolingmaw Lickenflick stays UNconscious. 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : rearrange KO player to square java.awt.Point[x=29,y=8] 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=14,y=10] : current status = 0 115 : current square = java.awt.Point[x=14,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=14,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=14,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Noir Desir Winnings Roll: 1 + -2 Ligament-Calliope Suppliers Winnings Roll: 6 + 1 Claudia Demonia gets an MVP award. Hyurgh the Delimbinator gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=3 +1 for win +1 for TDs +1 for cas (3) Noir Desir FF Roll: 3 + 3 not conceding roll=5 -1 for loss +1 for cas (3) Ligament-Calliope Suppliers FF Roll: 5 + 0 ***END Fan Factor DEBUG*** D6: 1(149) 2(105) 3(170) 4(130) 5(160) 6(137) Total(851) D8: 1(3) 2(3) 3(3) 4(7) 5(3) 6(3) 7(5) 8(1) Total(28) GAME OVER Final Score: Noir Desir: 3 Ligament-Calliope Suppliers: 1 WINNINGS Noir Desir: 0 Ligament-Calliope Suppliers: 70000 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3