Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Roller Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 10 name: Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [] Player 15 name: Grind Player 15: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3706] Connected as server to game 'bakesper'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Spermosaurs Team 2 race: Dark Elf Player 101 name: Apothecary Player 101: L Dark Elf Lineman 6 3 4 8 [TRAIT] Player 102 name: Ashbit Player 102: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 103 name: Fubar Player 103: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 104 name: Tty Player 104: L Dark Elf Lineman 5 3 4 7 [Block] Player 105 name: IosII Player 105: L Dark Elf Lineman 6 2 4 8 [Block, Catch, Dodge] Player 106 name: XWorm Player 106: L Dark Elf Lineman 8 3 4 8 [+ma, +ma, Block] Player 107 name: Pid Player 107: L Dark Elf Lineman 6 3 4 7 [Block, Dodge, Tackle] Player 108 name: NotSaint Player 108: B Dark Elf Blitzer 7 3 4 8 [Block, Catch, Dodge, Tackle] Player 109 name: Petrol Magna Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dauntless, Guard] Player 110 name: Jag Player 110: L Dark Elf Lineman 6 3 4 8 [Dodge, Leader] Player 112 name: Smurf Barfer Player 112: W Witch Elf 7 3 5 6 [+ag, Dodge, Frenzy, Jump Up, Piling On] Player 113 name: Terminator Player 113: B Dark Elf Blitzer 7 3 4 8 [Block, Catch, Dodge, Jump Up] Player 115 name: Ray Finkle Player 115: T Dark Elf Thrower 6 3 4 7 [Accurate, Pass] Done loading opponent team. Options Changed on Client to match Server: LRB Handicap, Options Changed on Client to match Server: LRB Handicap, *** Setup start *** Weather roll(4+2) Current Weather: Nice *** Setup start *** Gate: 74000 screaming fans show up for the game. Handicap result 66:BUZZING!. Duplicate handicap result 66:BUZZING!. Rerolling result. Handicap result 55:DUH, WHERE AM I. Bread Stick suffers from DUH, WHERE AM I. Fubar is BUZZING! Spermosaurs gets a LEADER reroll. Pastry Boy manages to ignore the niggling pain. Dough Man manages to ignore the niggling pain. Ashbit manages to ignore the niggling pain. Tty manages to ignore the niggling pain. IosII is suffering from a niggling injury. 105: status changed from 0 to 2. XWorm manages to ignore the niggling pain. Pid manages to ignore the niggling pain. NotSaint manages to ignore the niggling pain. Petrol Magna manages to ignore the niggling pain. Smurf Barfer manages to ignore the niggling pain. Terminator is suffering from a niggling injury. 113: status changed from 0 to 2. Ray Finkle manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Spermosaurs win the toss. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 11, 11 ) 15 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 11, 1 ) Waiting for Spermosaurs to set players on field. 109 moved location (MPL) to ( 15, 6 ) 108 moved location (MPL) to ( 16, 9 ) 107 moved location (MPL) to ( 16, 7 ) 115 moved location (MPL) to ( 22, 9 ) 106 moved location (MPL) to ( 15, 5 ) 104 moved location (MPL) to ( 15, 4 ) 103 moved location (MPL) to ( 15, 2 ) 102 moved (SP) to ( 20, 6 ) 112 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 8 ) 115 moved (SP) to ( 22, 10 ) 107 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 17, 4 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (6+3) = Brilliant Coaching Bloodpie Bakers: 5 + 6 coaches Spermosaurs: 1 + 2 coaches Bloodpie Bakers get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (18, 11) Scatter roll: 8 Touchback!! Waiting for Spermosaurs to give the ball to a member of their team on the field. Ball moved to ( 14, 1 ) [Game Saved] Ball in play. Waiting for Spermosaurs to finish TURN: 1 103: Select an action for Fubar Select an action for Fubar 102: Select an action for Ashbit Select an action for Ashbit 104: Select an action for Tty Select an action for Tty 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tty Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 6 ) Move ended for Apothecary 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 8 ) Move ended for Ray Finkle 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 5 ) Move ended for Ashbit 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 1 ) Move ended for Fubar 107: Select an action for Pid Select an action for Pid 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 2 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 107 moved (MP) to ( 13, 3 ) Move ended for Pid 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 0 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 2) 4 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 12, 0 ) 108 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: NotSaint knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: NotSaint TARGET: 3 --- ROLL: 5 + 0 = 5 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: NotSaint TARGET: 3 --- ROLL: 4 + 0 = 4 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: NotSaint knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 3 + 0 = 3 NotSaint slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 8, 1 ) Move ended for NotSaint [Game Saved] 106: Select an action for XWorm Select an action for XWorm 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 109: Select an action for Petrol Magna Select an action for Petrol Magna 106: Select an action for XWorm Select an action for XWorm 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) Move ended for XWorm 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless successful. (2+4=6) Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Petrol Magna Tiny Troll is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 8: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Smurf Barfer TARGET: 2 --- ROLL: 4 + 0 = 4 Smurf Barfer slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smurf Barfer TARGET: 2 --- ROLL: 5 + 0 = 5 Smurf Barfer slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Smurf Barfer trips and falls trying to go for it! Move ended for Smurf Barfer Spermosaurs: All players have moved. 112 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 3) + 0, (1, 5) + 0, 0: Smurf Barfer has been stunned. 112: status changed from 0 to 2. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tiny Troll [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 7, 4 ) (3) Go for it successful. 2 moved (MP) to ( 7, 3 ) (2) Go for it successful. 2 moved (MP) to ( 6, 2 ) SPRINT used. (5) Go for it successful. 2 moved (MP) to ( 7, 1 ) Move ended for Blood Shot [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Grind 15: Select an action for Grind Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones Petrol Magna is knocked over. Player pushed to (15, 7) 109 moved (MP) to ( 15, 7 ) (4, 6) + 0, (4, 3) + 0, 0: Petrol Magna has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) Move ended for John Dough Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Fubar is knocked over. Player pushed to (13, 0) 103 moved (MP) to ( 13, 0 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Fubar has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 5 ) Move ended for Bread Stick [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (13, 2) 107 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 6 ) Move ended for Grind Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 9 ) Move ended for Roller Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 9 ) Move ended for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 8, 2 ) 108 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (8, 0) 108 moved (MP) to ( 8, 0 ) 1 moved (MP) to ( 8, 1 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 2 [Game Saved] 103: tackle zone state changed to true 103: status changed from 2 to 1. Fubar rolls over. 109: tackle zone state changed to true 109: status changed from 2 to 1. Petrol Magna rolls over. 112: tackle zone state changed to true 112: status changed from 2 to 1. Smurf Barfer rolls over. 102: Select an action for Ashbit Select an action for Ashbit 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 11, 11 ) Move ended for Ray Finkle 108: Select an action for NotSaint Select an action for NotSaint 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) Move ended for Ashbit 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: NotSaint TARGET: 4 --- ROLL: 5 + 0 = 5 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: NotSaint TARGET: 3 --- ROLL: 4 + 0 = 4 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: NotSaint knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 1 + 0 = 1 NotSaint is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: NotSaint has been knocked prone. Move ended for NotSaint 108: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 23, 1 ) Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bread Stick XWorm is knocked over. Player pushed to (15, 4) 106 moved (MP) to ( 15, 4 ) (4, 6) + 0, (6, 5) + 0, 3: XWorm has been badly hurt! 106: status changed from 0 to 8. 9 moved (MP) to ( 14, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Grind Tty saved by block skill. Grind saved by block skill. [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 4 ) Move ended for Tiny Troll [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 3 ) 107 blocked. Bloodpie Bakers , Choose a block die. POW Pid is knocked over. Player pushed to (14, 1) 107 moved (MP) to ( 14, 1 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 4) + 1, 0: Pid has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 13, 2 ) Move ended for Sausage Maker [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Ashbit is knocked over. Player pushed to (14, 0) 102 moved (MP) to ( 14, 0 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Ashbit has been stunned. 102: status changed from 0 to 2. 4 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 2 ) 2 moved (MP) to ( 5, 1 ) Move ended for Blood Shot Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 1 ) Move ended for Red Eye Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 6, 7 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 6, 3 ) Move ended for Pastry Boy Select an action for John Dough 12: Select an action for John Dough Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 10 ) Move ended for Roller Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 10, 1 ) 12 moved (MP) to ( 9, 1 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 7, 2 ) 12 moved (MP) to ( 6, 1 ) GET BALL BEFORE RE_ROLL: John Dough dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for John Dough Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 3 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Ashbit rolls over. 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Petrol Magna 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Apothecary Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for NotSaint 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Fubar TARGET: 2 --- ROLL: 2 + 0 = 2 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 3 + 0 = 3 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 1 ) Move ended for Fubar [Game Saved] 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 112 moved (MP) to ( 8, 2 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 0) 1 moved (MP) to ( 7, 0 ) 112 moved (MP) to ( 7, 1 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, -2) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6) Red Eye is saved by his thick skull (5, 4) + 0, 0: Red Eye has been stunned. 1: status changed from 0 to 0. 1 moved (SP) to ( 0, 4 ) 112 moved (MP) to ( 7, 0 ) 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smurf Barfer TARGET: 2 --- ROLL: 5 + 0 = 5 Smurf Barfer slips past his opponent(s) unhindered. Move ended for Smurf Barfer [Game Saved] 104: Select an action for Tty Select an action for Tty 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tty TARGET: 2 --- ROLL: 6 + 0 = 6 Tty slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) Move ended for Tty [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ray Finkle TARGET: 3 --- ROLL: 4 + 0 = 4 Ray Finkle slips past his opponent(s) unhindered. 115 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 6 + 0 = 6 Ray Finkle slips past his opponent(s) unhindered. 115 moved (MP) to ( 8, 8 ) 115 moved (MP) to ( 7, 7 ) 115 moved (MP) to ( 7, 6 ) 115 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 5, 4 ) Move ended for Ray Finkle Spermosaurs: All players have moved. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Pastry Boy Player pushed to (5, 5) 115 moved (MP) to ( 5, 5 ) 6 moved (MP) to ( 5, 4 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 2 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Blood Shot NotSaint is knocked over. Player pushed to (5, 3) 108 moved (MP) to ( 5, 3 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (4, 4) + 0, 0: NotSaint has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 9 ) 2 moved (MP) to ( 5, 2 ) [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for Grind 15: Select an action for Grind Select an action for Roller 3: Select an action for Roller Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) Move ended for Grind Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Blitz selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Smurf Barfer is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Smurf Barfer has been knocked prone. 112: status changed from 0 to 1. John Dough saved by block skill. 12 moved (MP) to ( 6, 2 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 4 ) (5) Go for it successful. 12 moved (MP) to ( 11, 5 ) Move ended for John Dough [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 4 ) Move ended for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 6 ) Move ended for Roller Select an action for Bread Stick 9: Select an action for Bread Stick (5) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 6 ) Move ended for Bread Stick Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 4 [Game Saved] 104: Select an action for Tty Select an action for Tty 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Petrol Magna Player pushed to (15, 5) 16 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 6 ) [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 104: Select an action for Tty Select an action for Tty 102: Select an action for Ashbit Select an action for Ashbit Sending Team File... Done Sending File Sending Team File... Done Sending File 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. [Game Saved] Sending Team File... Done Sending File 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 13, 3 ) Move ended for Ashbit 104: Select an action for Tty Select an action for Tty 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 3 ) Move ended for Tty 103: Select an action for Fubar Select an action for Fubar 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 15, 9 ) Move ended for Apothecary 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Fubar knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 3 + 0 = 3 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Fubar TARGET: 4 --- ROLL: 6 + 0 = 6 Fubar slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Player pushed to (18, 6) 12 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 11, 5 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL John Dough saved by block skill. Fubar saved by block skill. Move ended for Fubar [Game Saved] 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 4 + 0 = 4 Ray Finkle slips past his opponent(s) unhindered. 115 moved (MP) to ( 7, 7 ) 115 moved (MP) to ( 8, 8 ) 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 10, 8 ) 115 moved (MP) to ( 11, 7 ) Move ended for Ray Finkle [Game Saved] 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 8, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Smurf Barfer TARGET: 1 --- ROLL: 5 + 0 = 5 Smurf Barfer slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 0 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 14, 3 ) Move ended for Smurf Barfer Spermosaurs: All players have moved. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Roller Player pushed to (11, 8) 115 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (11, 4) 103 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 1 ) 4 moved (MP) to ( 10, 1 ) 4 moved (MP) to ( 11, 2 ) Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Tty saved by block skill. Sausage Maker saved by block skill. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Grind 15: Select an action for Grind Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 10, 9 ) Move ended for Pastry Boy Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Grind Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 7 ) 115 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Ray Finkle is knocked over. Player pushed to (12, 9) 115 moved (MP) to ( 12, 9 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 1) + 1, 0: Ray Finkle has been stunned. 115: status changed from 0 to 2. 2 moved (MP) to ( 11, 8 ) (5) Go for it successful. 2 moved (MP) to ( 12, 7 ) Move ended for Blood Shot [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) Move ended for John Dough Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Tiny Troll Bloodpie Bakers: All players have moved. Ashbit saved by dodge skill. Player pushed to (13, 2) 102 moved (MP) to ( 13, 2 ) Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 5 [Game Saved] 115: tackle zone state changed to true 115: status changed from 2 to 1. Ray Finkle rolls over. 102: Select an action for Ashbit Select an action for Ashbit 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) Move ended for Apothecary 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 8 ) Move ended for Smurf Barfer 109: Select an action for Petrol Magna Select an action for Petrol Magna 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 3 ) Move ended for Ashbit 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 13, 8 ) 2 blocked. Verified Opponent Roll = 1 (1) Petrol Magna trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = POW POW Blood Shot is knocked over. Player pushed to (18, 6) 2 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 12, 7 ) Move ended for Petrol Magna [Game Saved] 104: Select an action for Tty Select an action for Tty 103: Select an action for Fubar Select an action for Fubar 103: Select an action for Fubar Select an action for Fubar 104: Select an action for Tty Select an action for Tty 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tty TARGET: 2 --- ROLL: 5 + 0 = 5 Tty slips past his opponent(s) unhindered. 104 moved (MP) to ( 8, 3 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 10, 6 ) Move ended for Tty Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Roller 3: Select an action for Roller Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Sausage Maker Sausage Maker uses TACKLE to bring his opponent down. Fubar is knocked over. Player pushed to (12, 3) 103 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Fubar has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 11, 4 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 10, 5 ) Move ended for MeatCleaver Select an action for Bread Stick 9: Select an action for Bread Stick (2) BONE HEAD roll passed. 9: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bread Stick Tty is knocked over. Player pushed to (9, 6) 104 moved (MP) to ( 9, 6 ) (4, 4) + 0, (5, 6) + 0, 5: Tty has been seriously injured!! (23) Groin Sprain - Miss next game 104: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Roller 3: Select an action for Roller Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Blood Shot Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Roller Petrol Magna is knocked over. Player pushed to (13, 8) 109 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 5) + 1, 0: Petrol Magna has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 6 ) 101 blocked. Bloodpie Bakers , Choose a block die. POW Apothecary is knocked over. Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Apothecary has been knocked prone. 101: status changed from 0 to 1. 16 moved (MP) to ( 14, 5 ) Move ended for Bones [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) Move ended for John Dough Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 7 ) Move ended for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 5 ) Move ended for Pastry Boy Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 6 [Game Saved] 103: Select an action for Fubar Select an action for Fubar 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 16, 4 ) Move ended for Ashbit 112: Select an action for Smurf Barfer Select an action for Smurf Barfer 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Smurf Barfer TARGET: 1 --- ROLL: 6 + 0 = 6 Smurf Barfer slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 6 ) Move ended for Smurf Barfer [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 15, 10 ) Move ended for Ray Finkle 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Fubar knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 1 + 0 = 1 Fubar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Fubar has been knocked prone. 103: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Bread Stick 9: Select an action for Bread Stick (2) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) Move ended for Bread Stick [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 6 ) 112 blocked. Bloodpie Bakers , Choose a block die. POW Smurf Barfer is knocked over. Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) (3, 5) + 0, (5, 5) + 0, 1: Smurf Barfer has been badly hurt! 112: status changed from 0 to 8. 16 moved (MP) to ( 16, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 12 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 5 ) Move ended for Bones [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) Move ended for John Dough Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(5) - PRO works! (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 5 ) Move ended for Tiny Troll [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 18, 7 ) Move ended for Grind Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 15, 9 ) Move ended for Pastry Boy Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) Move ended for MeatCleaver Select an action for Roller 3: Select an action for Roller Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 6 ) (6) Go for it successful. 2 moved (MP) to ( 18, 6 ) (5) Go for it successful. 2 moved (MP) to ( 19, 7 ) SPRINT used. (3) Go for it successful. 2 moved (MP) to ( 20, 7 ) Move ended for Blood Shot Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 7 [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Ashbit TARGET: 2 --- ROLL: 3 + 0 = 3 Ashbit slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 22, 3 ) Move ended for Ashbit [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 6 + 0 = 6 Ray Finkle slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 22, 7 ) Move ended for Ray Finkle [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Apothecary knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Apothecary TARGET: 2 --- ROLL: 1 + 0 = 1 Apothecary is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Apothecary has been knocked prone. Move ended for Apothecary 101: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 21, 6 ) 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (23, 8) 115 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 22, 6 ) 2 moved (MP) to ( 23, 6 ) 2 moved (MP) to ( 24, 6 ) Move ended for Blood Shot [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 22, 5 ) 8 moved (MP) to ( 23, 5 ) 8 moved (MP) to ( 24, 4 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 5 ) Move ended for John Dough Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 5 ) 16 moved (MP) to ( 20, 5 ) 16 moved (MP) to ( 21, 5 ) 16 moved (MP) to ( 22, 4 ) Move ended for Bones Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 7 ) 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 22, 6 ) Move ended for Grind Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) Move ended for Sausage Maker Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) Move ended for Roller Select an action for Bread Stick 9: Select an action for Bread Stick (1) BONE HEAD roll fails! Move ended for Bread Stick 9: tackle zone state changed to false [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 8 ) (6) Go for it successful. 6 moved (MP) to ( 22, 7 ) Move ended for Pastry Boy Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 8 [Game Saved] 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Ashbit knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Ashbit TARGET: 2 --- ROLL: 1 + 0 = 1 Ashbit is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Ashbit has been knocked prone. 102: status changed from 4 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Pastry Boy Ray Finkle is knocked over. Player pushed to (23, 9) 115 moved (MP) to ( 23, 9 ) (6, 6) + 0, (4, 2) + 0, 0: Ray Finkle has been stunned. 115: status changed from 0 to 2. 6 moved (MP) to ( 23, 8 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 25, 5 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 5 ) John Dough scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=4] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=24,y=6] : current status = 4 2 : current square = java.awt.Point[x=24,y=6] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=14,y=3] : current status = 0 5 : current square = java.awt.Point[x=14,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=23,y=8] : current status = 0 6 : current square = java.awt.Point[x=23,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=24,y=4] : current status = 4 8 : current square = java.awt.Point[x=24,y=4] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=22,y=4] : current status = 0 16 : current square = java.awt.Point[x=22,y=4] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=13,y=9] : current status = 1 101 : current square = java.awt.Point[x=13,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=2] : current status = 1 102 : current square = java.awt.Point[x=23,y=2] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=13,y=3] : current status = 1 103 : current square = java.awt.Point[x=13,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (3) Pid stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=29,y=9] : current status = 7 108 : current status = 7 (6) NotSaint regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=10] : current status = 7 109 : current status = 7 (4) Petrol Magna regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=23,y=9] : current status = 2 115 : current square = java.awt.Point[x=23,y=9] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Spermosaurs gets a LEADER reroll. Opponent Kicking. Waiting for Spermosaurs to set players on field. 115 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 15, 6 ) 109 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 19, 6 ) 109 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 18, 4 ) 115 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 3 ) 103 moved (SP) to ( 19, 11 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 10 ) 5 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 13, 12 ) *** Setup end *** Waiting for Spermosaurs to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kick result. Direction: 5 Distance: 1 Perfect Defense. Waiting for Spermosaurs to re-arrange players on field. 109 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Roller Apothecary is knocked over. Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Apothecary has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for MeatCleaver NotSaint saved by block skill. MeatCleaver saved by block skill. [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 6, 8 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 6 ) Move ended for John Dough [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 9 ) 6 moved (MP) to ( 7, 8 ) 6 moved (MP) to ( 7, 7 ) Move ended for Pastry Boy Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 10 ) Move ended for Grind Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bread Stick Petrol Magna is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) (4, 6) + 0, (4, 1) + 0, 0: Petrol Magna has been stunned. 109: status changed from 0 to 2. 9 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 6 ) Move ended for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 7 ) 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (19, 7) 115 moved (MP) to ( 19, 7 ) 16 moved (MP) to ( 18, 7 ) Move ended for Bones [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) Move ended for Blood Shot Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 9, 5 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 1 [Game Saved] 109: tackle zone state changed to true 109: status changed from 2 to 1. Petrol Magna rolls over. 101: Select an action for Apothecary Select an action for Apothecary 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 19, 5 ) Move ended for Ashbit 103: Select an action for Fubar Select an action for Fubar 115: Select an action for Ray Finkle Select an action for Ray Finkle 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 19, 6 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 5) 5 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) 5 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sausage Maker is knocked over. Player pushed to (13, 5) 5 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 17, 6 ) Move ended for Fubar [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ray Finkle Bones is knocked over. Player pushed to (12, 7) 16 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Apothecary TARGET: 2 --- ROLL: 6 + 0 = 6 Apothecary slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 4 ) Move ended for Apothecary [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: NotSaint TARGET: 3 --- ROLL: 4 + 0 = 4 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 4 + 0 = 4 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 9 ) Move ended for NotSaint Spermosaurs: All players have moved. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 4 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) Move ended for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 2 ) Move ended for Red Eye Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) Move ended for Pastry Boy Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 13, 4 ) Move ended for Blood Shot Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Roller 3: Select an action for Roller Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 6 ) Move ended for Bread Stick [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 17, 9 ) Move ended for Grind Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 5 ) 101 blocked. (1) Roller trips and falls trying to go for it! Team re-roll used. (1) Roller trips and falls trying to go for it! Move ended for Roller Bloodpie Bakers: All players have moved. (5, 5) + 0, (4, 1) + 0, 0: Roller has been stunned. 3: status changed from 0 to 2. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 2 [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 108: Select an action for NotSaint Select an action for NotSaint 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 4 + 0 = 4 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Fubar knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Fubar TARGET: 4 --- ROLL: 6 + 0 = 6 Fubar slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (16, 3) 12 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 3 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Choose a block die. POW/SKULL John Dough saved by block skill. Fubar saved by block skill. Move ended for Fubar [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 17, 1 ) Move ended for Ashbit 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 19, 5 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 3 ) Move ended for Ray Finkle 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: NotSaint knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 6 + 0 = 6 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 4 ) Move ended for NotSaint [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Apothecary Sausage Maker is knocked over. Player pushed to (14, 6) 5 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Petrol Magna TARGET: 2 --- ROLL: 1 + 0 = 1 Petrol Magna is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Petrol Magna has been knocked prone. Move ended for Petrol Magna Spermosaurs: All players have moved. 109: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Roller rolls over. Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Blood Shot Player pushed to (15, 3) 103 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 16, 5 ) Move ended for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) Move ended for John Dough Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 9 ) Move ended for Bread Stick [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Apothecary is knocked over. Player pushed to (17, 5) 101 moved (MP) to ( 17, 5 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Apothecary has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Red Eye Fubar is knocked over. Player pushed to (15, 4) 103 moved (MP) to ( 15, 4 ) (1, 4) + 0, (0, 0) + 0, 0: Fubar has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 115 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Ray Finkle is knocked over. (3, 5) + 0, (2, 5) + 0, 0: Ray Finkle has been stunned. 115: status changed from 0 to 2. Pastry Boy saved by block skill. Move ended for Pastry Boy Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 3 [Game Saved] 115: tackle zone state changed to true 115: status changed from 2 to 1. Ray Finkle rolls over. 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 16, 11 ) Move ended for Petrol Magna 101: Select an action for Apothecary Select an action for Apothecary 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Ashbit TARGET: 2 --- ROLL: 5 + 0 = 5 Ashbit slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 21, 8 ) Move ended for Ashbit [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 2 + 0 = 2 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 7 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 21, 9 ) Move ended for NotSaint [Game Saved] 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Apothecary TARGET: 2 --- ROLL: 4 + 0 = 4 Apothecary slips past his opponent(s) unhindered. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 5 ) Move ended for Apothecary [Game Saved] 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Fubar knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 5 + 0 = 5 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Fubar TARGET: 4 --- ROLL: 1 + 0 = 1 Fubar is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Fubar has been knocked prone. 103: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 19, 6 ) 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (20, 4) 101 moved (MP) to ( 20, 4 ) 16 moved (MP) to ( 20, 5 ) Move ended for Bones [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 6 ) 8 moved (MP) to ( 22, 5 ) 8 moved (MP) to ( 22, 4 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 6 ) 12 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 23, 4 ) 12 moved (MP) to ( 23, 3 ) Move ended for John Dough Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 2 ) 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 2 ) Move ended for Pastry Boy Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 6 ) Move ended for Roller Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 7 ) Move ended for Sausage Maker Select an action for Bread Stick 9: Select an action for Bread Stick (4) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 11 ) 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 22, 10 ) Move ended for Bread Stick [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 2 ) 4 moved (MP) to ( 20, 3 ) Move ended for MeatCleaver Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 1 moved (MP) to ( 22, 3 ) (5) Go for it successful. 1 moved (MP) to ( 23, 4 ) SPRINT used. (6) Go for it successful. 1 moved (MP) to ( 24, 4 ) Move ended for Red Eye [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 2 ) (5) Go for it successful. 2 moved (MP) to ( 21, 2 ) (5) Go for it successful. 2 moved (MP) to ( 22, 3 ) SPRINT used. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Move ended for Blood Shot Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 9 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 20, 8 ) Move ended for Grind Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 4 [Game Saved] 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 19, 9 ) Move ended for Petrol Magna 108: Select an action for NotSaint Select an action for NotSaint 102: Select an action for Ashbit Select an action for Ashbit 103: Select an action for Fubar Select an action for Fubar 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 18, 6 ) Move ended for Ray Finkle 103: Select an action for Fubar Select an action for Fubar 102: Select an action for Ashbit Select an action for Ashbit 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 7 ) 15 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Grind saved by block skill. Fubar saved by block skill. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 5 + 0 = 5 Fubar slips past his opponent(s) unhindered. Move ended for Fubar [Game Saved] 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Ashbit Ashbit is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Ashbit has been knocked prone. 102: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick (3) BONE HEAD roll passed. 9: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bread Stick Bread Stick uses TACKLE to bring his opponent down. NotSaint is knocked over. Player pushed to (20, 9) 108 moved (MP) to ( 20, 9 ) (3, 2) + 0, (0, 0) + 0, 0: NotSaint has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 21, 9 ) [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 8 ) Move ended for Sausage Maker Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Grind Petrol Magna is knocked over. Player pushed to (18, 9) 109 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Petrol Magna has been knocked prone. 109: status changed from 0 to 1. 15 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (19, 3) 101 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 4 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for MeatCleaver Apothecary is knocked over. Player pushed to (18, 4) 101 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Apothecary has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 6 ) Move ended for Roller Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 19, 6 ) 115 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: PUSHBACK Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 3 ) 12 moved (MP) to ( 25, 3 ) 12 moved (MP) to ( 26, 3 ) 12 moved (MP) to ( 27, 3 ) John Dough scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=4] : current status = 0 1 : current square = java.awt.Point[x=24,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=22,y=3] : current status = 0 2 : current square = java.awt.Point[x=22,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=22,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=22,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=17,y=6] : current status = 4 3 : current square = java.awt.Point[x=17,y=6] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5 : current square = java.awt.Point[x=19,y=8] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=22,y=2] : current status = 0 6 : current square = java.awt.Point[x=22,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=21,y=9] : current status = 0 9 : current square = java.awt.Point[x=21,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=20,y=4] : current status = 4 16 : current square = java.awt.Point[x=20,y=4] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=18,y=4] : current status = 1 101 : current square = java.awt.Point[x=18,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=21,y=8] : current status = 1 102 : current square = java.awt.Point[x=21,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (1) Pid stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=20,y=9] : current status = 1 108 : current square = java.awt.Point[x=20,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=18,y=9] : current status = 1 109 : current square = java.awt.Point[x=18,y=9] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 13 ) 6 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 11, 2 ) 6 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 13 ) 6 moved (SP) to ( 11, 1 ) Waiting for Spermosaurs to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 1 ) 115 moved location (MPL) to ( 22, 10 ) 103 moved location (MPL) to ( 15, 2 ) 102 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 8 ) 101 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 22, 6 ) 108 moved (SP) to ( 22, 5 ) 115 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( 21, 8 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (5+3) = Quick Snap KICK skill used. Kick result. Direction: 1 Distance: 2 Quick snap. Waiting for Spermosaurs to re-arrange players on field. Turn time limit reached. 115 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 20, 5 ) 103 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 15, 9 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 3 Ball moved to ( 22, 0 ) [Game Saved] Ball in play. Waiting for Spermosaurs to finish TURN: 5 108: Select an action for NotSaint Select an action for NotSaint 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 21, 3 ) 115 moved (MP) to ( 21, 2 ) 115 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Ray Finkle TARGET: 3 --- ROLL: 6 Move ended for Ray Finkle Ball moved to ( 9, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ashbit Bones is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Petrol Magna Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 7 ) Move ended for Fubar 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 22, 5 ) Move ended for NotSaint 101: Select an action for Apothecary Select an action for Apothecary 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 (1) Apothecary trips and falls trying to go for it! Move ended for Apothecary Spermosaurs: All players have moved. 101 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Apothecary has been knocked prone. 101: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 14, 9 ) Move ended for Bones Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 14, 7 ) 109 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 15, 7 ) Move ended for Grind [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 10 ) Move ended for Roller Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) Move ended for John Dough Select an action for Bread Stick 9: Select an action for Bread Stick (2) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 7 ) Move ended for Bread Stick [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 7 ) Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 3 ) Move ended for MeatCleaver Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) Move ended for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 5 ) Move ended for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) Move ended for Blood Shot Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 6 [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 1 ) 115 moved (MP) to ( 23, 2 ) 115 moved (MP) to ( 23, 3 ) 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 23, 5 ) 115 moved (MP) to ( 24, 6 ) Move ended for Ray Finkle 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: NotSaint TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for NotSaint Ball moved to ( 5, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Petrol Magna TARGET: 2 --- ROLL: 5 + 0 = 5 Petrol Magna slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 22, 8 ) Move ended for Petrol Magna [Game Saved] 102: Select an action for Ashbit Select an action for Ashbit 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Ashbit knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Ashbit TARGET: 3 --- ROLL: 2 + 0 = 2 Ashbit is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Ashbit has been knocked prone. Move ended for Ashbit 102: status changed from 0 to 1. Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick (3) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 7 ) 9 moved (MP) to ( 21, 6 ) Move ended for Bread Stick [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 20, 7 ) (1) Sausage Maker trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 5 moved (MP) to ( 21, 7 ) Move ended for Sausage Maker [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 4 ) 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (22, 6) 108 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 22, 5 ) Move ended for Red Eye [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Roller 3: Select an action for Roller 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 9 ) Move ended for Roller Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 21, 8 ) Move ended for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) (2) Go for it successful. 12 moved (MP) to ( 21, 9 ) Move ended for John Dough [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) Move ended for Bones Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 17, 10 ) Move ended for Grind Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 7 ) Move ended for Blood Shot Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 22, 4 ) (6) Go for it successful. 6 moved (MP) to ( 23, 5 ) Move ended for Pastry Boy Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Spermosaurs to finish TURN: 7 [Game Saved] 108: Select an action for NotSaint Select an action for NotSaint 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 5 + 0 = 5 NotSaint slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 6 ) 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 25, 4 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 23, 2 ) Move ended for NotSaint [Game Saved] 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: Select an action for Ray Finkle Select an action for Ray Finkle 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Ray Finkle TARGET: 2 --- ROLL: 2 + 0 = 2 Ray Finkle slips past his opponent(s) unhindered. 115 moved (MP) to ( 25, 4 ) 115 moved (MP) to ( 24, 3 ) 115 moved (MP) to ( 24, 2 ) 115 moved (MP) to ( 23, 1 ) 115 moved (MP) to ( 22, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Ray Finkle TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Ray Finkle Ball moved to ( 6, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: NotSaint TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 103: Select an action for Fubar Select an action for Fubar 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fubar TARGET: 1 --- ROLL: 5 + 0 = 5 Fubar slips past his opponent(s) unhindered. 103 moved (MP) to ( 24, 7 ) 103 moved (MP) to ( 25, 6 ) 103 moved (MP) to ( 25, 5 ) 103 moved (MP) to ( 25, 4 ) 103 moved (MP) to ( 24, 3 ) Move ended for Fubar [Game Saved] 109: Select an action for Petrol Magna Select an action for Petrol Magna 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Petrol Magna TARGET: 2 --- ROLL: 5 + 0 = 5 Petrol Magna slips past his opponent(s) unhindered. 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 25, 6 ) 109 moved (MP) to ( 25, 5 ) 109 moved (MP) to ( 25, 4 ) 109 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 1 (1) Petrol Magna trips and falls trying to go for it! Move ended for Petrol Magna 109 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (2, 6) + 0, 0: Petrol Magna has been knocked out. 109: status changed from 0 to 7. 109 moved (SP) to ( 29, 9 ) Spermosaurs turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick (3) BONE HEAD roll passed. 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 21, 3 ) Move ended for Bread Stick [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 6 ) 5 moved (MP) to ( 23, 6 ) 5 moved (MP) to ( 24, 5 ) 5 moved (MP) to ( 24, 4 ) Move ended for Sausage Maker Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 23, 9 ) Move ended for MeatCleaver Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 22, 3 ) 108 blocked. Bloodpie Bakers , Choose a block die. POW NotSaint is knocked over. Player pushed to (24, 1) 108 moved (MP) to ( 24, 1 ) (2, 1) + 0, (0, 0) + 0, 0: NotSaint has been knocked prone. 108: status changed from 3 to 1. 1 moved (MP) to ( 23, 2 ) Ball moved to ( 25, 1 ) Move ended for Red Eye [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 24, 5 ) 6 moved (MP) to ( 25, 5 ) 6 moved (MP) to ( 26, 4 ) 6 moved (MP) to ( 26, 3 ) 6 moved (MP) to ( 26, 2 ) 6 moved (MP) to ( 25, 1 ) GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 4 + 0 = 4 (2) Go for it successful. 6 moved (MP) to ( 26, 1 ) (3) Go for it successful. 6 moved (MP) to ( 27, 2 ) Pastry Boy scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=2] : current status = 0 1 : current square = java.awt.Point[x=23,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=12,y=7] : current status = 0 2 : current square = java.awt.Point[x=12,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=19,y=9] : current status = 0 3 : current square = java.awt.Point[x=19,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=23,y=9] : current status = 0 4 : current square = java.awt.Point[x=23,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=23,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=23,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=24,y=4] : current status = 0 5 : current square = java.awt.Point[x=24,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=27,y=2] : current status = 0 6 : current square = java.awt.Point[x=27,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=21,y=9] : current status = 0 12 : current square = java.awt.Point[x=21,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=15,y=10] : current status = 4 16 : current square = java.awt.Point[x=15,y=10] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=22,y=9] : current status = 1 101 : current square = java.awt.Point[x=22,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=10] : current status = 1 102 : current square = java.awt.Point[x=16,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=24,y=3] : current status = 0 103 : current square = java.awt.Point[x=24,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (1) Pid stays UNconscious. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=24,y=1] : current status = 1 108 : current square = java.awt.Point[x=24,y=1] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=3] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (6) Petrol Magna regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 112 : current square = java.awt.Point[x=29,y=12] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 10, 5 ) 5 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 12, 1 ) 4 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 11, 1 ) 12 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) Waiting for Spermosaurs to set players on field. 115 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(2+1) Current Weather: Very Sunny KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Waiting for Spermosaurs to finish TURN: 8 Spermosaurs turn ended. End of the regulation game time. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 4 (4) Pid regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 4 Spermosaurs Winnings Roll: 4 + -1 Verified Opponent Roll = 2 Bloodpie Bakers Winnings Roll: 2 + -2 Verified Opponent Roll = 16 Verified Opponent Roll = 9 Petrol Magna gets an MVP award. Verified Opponent Roll = 14 Verified Opponent Roll = 3 Roller gets an MVP award. Verified Opponent Roll = 2 Spermosaurs FF Roll: 2 + -1 Verified Opponent Roll = 1 Bloodpie Bakers FF Roll: 1 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 D6: 1(156) 2(136) 3(145) 4(168) 5(166) 6(144) Total(915) D8: 1(4) 2(0) 3(1) 4(3) 5(3) 6(0) 7(1) 8(1) Total(13) GAME OVER Final Score: Bloodpie Bakers: 3 Spermosaurs: 0 WINNINGS Bloodpie Bakers: 0 Spermosaurs: 30000