Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Funeral March Team 1 race: Orc Player 1 name: Krusk Player 1: L Orc Lineman 5 3 3 9 [Block] Player 2 name: Vandal Player 2: L Orc Lineman 5 3 3 9 [] Player 3 name: Greasy Hair Player 3: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 4 name: Gruumsh Player 4: L Orc Lineman 5 3 3 9 [Block] Player 5 name: Rabid Warrior Player 5: Bo Black Orc 4 4 2 9 [] Player 6 name: Mauler Player 6: L Orc Lineman 5 3 3 9 [] Player 7 name: Purgerer Player 7: L Orc Lineman 5 3 3 9 [] Player 8 name: Haunting Nightmare Player 8: Bo Black Orc 4 4 2 9 [Block, Mighty Blow] Player 9 name: Mad Basher Player 9: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 10 name: Bone Crusher Player 10: B Orc Blitzer 6 4 3 9 [+st, Block, Guard, Mighty Blow, Tackle] Player 11 name: Unholy Hooker Player 11: B Orc Blitzer 6 3 4 9 [+ag, Block, Frenzy, Shadowing, Strip Ball] Player 12 name: Hard Hitter Player 12: B Orc Blitzer 6 3 3 9 [Block, Guard, Stand Firm, Tackle] Player 13 name: Golden Arm Player 13: T Orc Thrower 5 3 4 8 [+ag, Block, Dump Off, Nerves Of Steel, Pass, Sure Hands] Player 15 name: Dim Witted Player 15: B Orc Blitzer 6 3 4 9 [+ag, Block, Catch, Guard] Player 16 name: Mister Universe Player 16: Bo Black Orc 4 4 1 9 [Frenzy] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1648] Connected as server to game 'funeralbakers'. Waiting for client. Sending Team File... Done Sending File Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Roller Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 114 name: Hthark the unstoppable Player 114: Bc Bull Centaur 6 6 2 10 [Block, Break Tackle, Sprint, Sure Feet, Thick Skull] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+4) Current Weather: Nice Gate: 126000 screaming fans show up for the game. Unholy Hooker manages to ignore the niggling pain. Dim Witted manages to ignore the niggling pain. Pastry Boy manages to ignore the niggling pain. Dough Man is suffering from a niggling injury. 107: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Funeral March win the toss. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 17, 11 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 17, 9 ) 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 17, 1 ) 115 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 17, 13 ) 114 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Funeral March Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 8, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 8 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 7 ) 5 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 12, 12 ) 4 moved (SP) to ( 12, 2 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Turn time limit reached. Ball placed at (23, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Funeral March quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 2 Distance: 2 13 moved (SP) to ( 6, 8 ) 15 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 3 ) Ball placed at (23, 11) Ball placed at (23, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 10 ) [Game Saved] Ball in play. Funeral March start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 108 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mad Basher Tiny Troll is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 109 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Haunting Nightmare Bread Stick saved by block skill. Haunting Nightmare saved by block skill. [Game Saved] Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Block selected. 109 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Hard Hitter Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. POW Move ended for Bone Crusher Bones is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 5, 10 ) GET BALL BEFORE RE_ROLL: Golden Arm dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 8, 8 ) Move ended for Golden Arm [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 9 ) 15 moved (MP) to ( 7, 9 ) Move ended for Dim Witted Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 9, 9 ) Move ended for Rabid Warrior Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 7 ) Move ended for Unholy Hooker Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 7 ) Move ended for Gruumsh Select an action for Mister Universe 16: Select an action for Mister Universe Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 9 ) 105 blocked. Funeral March , Choose a block die. PUSHBACK/POW Sausage Maker is knocked over. Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) (4, 3) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 14, 11 ) Move ended for Mister Universe [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 9 ) Move ended for Greasy Hair Funeral March: All players have moved. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 16, 8 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 10 ) Move ended for Sausage Maker 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Mister Universe is knocked over. Player pushed to (16, 10) 16 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Mister Universe has been knocked prone. 16: status changed from 0 to 1. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 15, 11 ) Move ended for Hthark the unstoppable [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 12 ) Move ended for Blood Shot 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) Move ended for Roller 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 7 ) Move ended for Pastry Boy Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 4 ) Move ended for Gruumsh Sending Team File... Done Sending File Select an action for Unholy Hooker 11: Select an action for Unholy Hooker Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) Move ended for Unholy Hooker Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 5 ) Move ended for Golden Arm Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 6 ) Move ended for Rabid Warrior Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 6 ) Move ended for Dim Witted Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) Move ended for Hard Hitter Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) Move ended for Greasy Hair [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 13, 9 ) Move ended for Mister Universe Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 8 ) 116 blocked. Funeral March , Choose a block die. PUSHBACK/POW Bones is knocked over. Player pushed to (17, 9) 116 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. Move ended for Bone Crusher [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 108 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mad Basher Tiny Troll is knocked over. Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 17, 8 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: Select an action for Bread Stick Select an action for Bread Stick 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 10 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 1 (1) Hthark the unstoppable trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 1 (1) Hthark the unstoppable trips and falls trying to go for it! Move ended for Hthark the unstoppable 114 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Hthark the unstoppable has been knocked prone. 114: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) Move ended for Mad Basher Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Block selected. 109 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Hard Hitter Player pushed to (17, 5) 109 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 4 ) 103 blocked. Funeral March , Choose a block die. POW Roller is knocked over. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 15, 3 ) Move ended for Haunting Nightmare [Game Saved] Select an action for Mister Universe 16: Select an action for Mister Universe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 7 ) Move ended for Mister Universe Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 14, 1 ) Move ended for Gruumsh Select an action for Rabid Warrior 5: Select an action for Rabid Warrior 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 14, 3 ) Move ended for Rabid Warrior Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 12, 1 ) Move ended for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 3 ) Move ended for Dim Witted Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 13, 2 ) Move ended for Golden Arm Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 105 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Greasy Hair Sausage Maker saved by block skill. Greasy Hair is knocked over. MIGHTY BLOW used on injury roll. (6, 5) + 0, (5, 4) + 1, 6: Greasy Hair has been KILLED!! 3: status changed from 0 to 10. 3: status changed from 10 to 0. (4) Greasy Hair regenerates. 3 moved to dugout ( 0, 4 ) Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 116: Select an action for Bones Select an action for Bones 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Roller 115: Select an action for Grind Select an action for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 6 ) Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 18, 9 ) Move ended for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 6 ) Move ended for Blood Shot 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 2 ) Move ended for Pastry Boy 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bones Mister Universe is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 5) + 0, (2, 6) + 0, 0: Mister Universe has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) Bones saved by block skill. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick STAND FIRM skill used. [Game Saved] 115: Select an action for Grind Select an action for Grind 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hthark the unstoppable knocked over trying to dodge. TARGET: 7 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Hthark the unstoppable TARGET: 7 --- ROLL: 1 + 0 = 1 Hthark the unstoppable is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Hthark the unstoppable has been knocked prone. 114: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 4 ) Move ended for Hard Hitter Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 103 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Haunting Nightmare Roller is knocked over. Player pushed to (17, 4) 103 moved (MP) to ( 17, 4 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 5 ) 115 blocked. Funeral March , Choose a block die. PUSHBACK/POW Grind is knocked over. Player pushed to (17, 3) 115 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 16, 4 ) Move ended for Bone Crusher [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 1 ) Move ended for Gruumsh Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 2 ) Move ended for Golden Arm Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) Move ended for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 15, 9 ) Move ended for Dim Witted Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 109 blocked. Funeral March , Choose a block die. POW Move ended for Mad Basher Bread Stick is knocked over. Player pushed to (18, 5) 109 moved (MP) to ( 18, 5 ) (2, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 17, 5 ) Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Roller 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 4 ) Move ended for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sausage Maker Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 116: Select an action for Bones Select an action for Bones 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 5 ) Move ended for Blood Shot 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 9 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 19, 4 ) 108 moved (MP) to ( 18, 3 ) Move ended for Tiny Troll [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 1 ) Move ended for Pastry Boy 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Rabid Warrior is knocked over. Player pushed to (14, 3) 5 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 6) + 0, (4, 6) + 0, 5: Rabid Warrior has been seriously injured!! (23) Groin Sprain - Miss next game 5: status changed from 0 to 9. 114 moved (MP) to ( 14, 3 ) 5 moved (SP) to ( 0, 13 ) Move ended for Hthark the unstoppable Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dim Witted 15: Select an action for Dim Witted Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Bone Crusher 10: Select an action for Bone Crusher Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare Select an action for Bone Crusher 10: Select an action for Bone Crusher 10: tackle zone state changed to true Block selected. 115 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Bone Crusher Player pushed to (18, 2) 115 moved (MP) to ( 18, 2 ) [Game Saved] Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 103 blocked. Funeral March , Choose a block die. POW Move ended for Haunting Nightmare Roller is knocked over. Player pushed to (16, 6) Player 9 pushed to (16, 6) 9 moved (MP) to ( 16, 6 ) Player pushed to (17, 5) 103 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. Turn time limit reached. [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 3 + 0 = 3 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 19, 9 ) Move ended for Dim Witted [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 12, 3 ) DODGE BEFORE RE_ROLL: Unholy Hooker knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 1 + 0 = 1 Unholy Hooker is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. Move ended for Unholy Hooker 11: status changed from 0 to 1. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 13 blocked. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Golden Arm TARGET: 3 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 16, 4 ) GET BALL FINAL RESULT: Bone Crusher TARGET: 3 --- ROLL: 5 + 0 = 5 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hthark the unstoppable Golden Arm is knocked over. Player pushed to (14, 1) 13 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Golden Arm has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 15, 2 ) [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Roller 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 10 ) 116 moved (MP) to ( 18, 11 ) 116 moved (MP) to ( 19, 11 ) 116 moved (MP) to ( 20, 10 ) Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 3 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Bone Crusher is knocked over. Player pushed to (14, 5) 10 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 6) + 0, (2, 5) + 1, 0: Bone Crusher has been knocked out. 10: status changed from 3 to 7. 10 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 7 Ball moved to ( 13, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mad Basher TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 13, 7 ) Move ended for Blood Shot Turn time limit reached. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 7 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker STAND FIRM skill used. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 19, 8 ) Move ended for Red Eye [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 2 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 7 ) Move ended for Pastry Boy 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 2 ) 108 moved (MP) to ( 18, 1 ) Move ended for Tiny Troll Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 8 ) 109 blocked. Funeral March , Choose a block die. POW/SKULL Bread Stick saved by block skill. Hard Hitter saved by block skill. Move ended for Hard Hitter [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 105 blocked. Funeral March , Choose a block die. POW/SKULL Move ended for Mad Basher Sausage Maker saved by block skill. Mad Basher saved by block skill. [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 15, 6 ) (4) Go for it successful. 11 moved (MP) to ( 16, 7 ) GET BALL FINAL RESULT: Unholy Hooker TARGET: 4 --- ROLL: 6 + 0 = 6 (4) Go for it successful. 11 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 5 + 0 = 5 Unholy Hooker slips past his opponent(s) unhindered. Turn time limit reached. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Unholy Hooker miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Unholy Hooker TARGET: 3 --- ROLL: 6 Move ended for Unholy Hooker Ball moved to ( 19, 9 ) GET BALL FINAL RESULT: Dim Witted TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 8 ) DODGE FINAL RESULT: Dim Witted TARGET: 3 --- ROLL: 2 + 0 = 2 Dim Witted is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Dim Witted has been knocked prone. Move ended for Dim Witted 15: status changed from 3 to 1. Ball moved to ( 21, 7 ) Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 3 + 0 = 3 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 10 ) Move ended for Pastry Boy [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 11 ) Move ended for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Roller Select an action for Roller 105: Select an action for Sausage Maker Select an action for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Hthark the unstoppable Haunting Nightmare is knocked over. Player pushed to (13, 4) 8 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Haunting Nightmare has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 16, 3 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 18, 11 ) Move ended for Blood Shot [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 9 ) Move ended for Red Eye 104: Select an action for MeatCleaver Select an action for MeatCleaver 115: Select an action for Grind Select an action for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 103: Select an action for Roller Select an action for Roller 104: Select an action for MeatCleaver Select an action for MeatCleaver 115: Select an action for Grind Select an action for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 5 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Grind [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Roller Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 4) + 1, (2, 4) + 0, 0: Mad Basher has been stunned. 9: status changed from 0 to 2. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 9 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver Turn time limit reached. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 8 ) Move ended for MeatCleaver 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Bread Stick Bloodpie Bakers: All players have moved. Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 12: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] 9: tackle zone state changed to true 9: status changed from 2 to 1. Mad Basher rolls over. Funeral March start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 3 ) 4 moved (MP) to ( 20, 3 ) 4 moved (MP) to ( 21, 4 ) Move ended for Gruumsh Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 9 ) Move ended for Unholy Hooker Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 9 ) DODGE BEFORE RE_ROLL: Hard Hitter knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Hard Hitter TARGET: 3 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Hard Hitter stumbles but does not go down. Move ended for Hard Hitter [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 21, 7 ) DODGE FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 4 + 0 = 4 Dim Witted slips past his opponent(s) unhindered. 15 moved (MP) to ( 22, 8 ) 15 moved (MP) to ( 22, 9 ) Move ended for Dim Witted Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for MeatCleaver Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 10, 12 ) SPRINT used. Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 1 (1) Pastry Boy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Pastry Boy trips and falls trying to go for it! Move ended for Pastry Boy 106 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Pastry Boy has been knocked prone. 106: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 16, 11 ) Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) GET BALL FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) (1) Unholy Hooker trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 11 moved (MP) to ( 16, 12 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Sausage Maker TARGET: 7 --- ROLL: 6 + 0 = 6 Sausage Maker intercepts the ball! Ball moved to ( 20, 9 ) Move ended for Unholy Hooker Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 10 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 8 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW Dim Witted is knocked over. Player pushed to (6, 10) 15 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Dim Witted has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 22, 9 ) Move ended for Hthark the unstoppable [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Sausage Maker TARGET: 5 --- ROLL: 5 + 1Qp = 6 Move ended for Sausage Maker Ball moved to ( 11, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 11, 11 ) Hand off selected. Move ended for Red Eye Ball moved to ( 19, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Blood Shot dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Blood Shot TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 12 ) 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 12 ) 102 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 2, 12 ) Blood Shot scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Bone Crusher stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 9 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 (1) Mister Universe stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Starting second half. Funeral March Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 9, 4 ) 11 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 12, 7 ) Waiting for Bloodpie Bakers to set players on field. Turn time limit reached. 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 16, 4 ) 116 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) *** Setup end *** Funeral March Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (4+1) = Cheering Fans Funeral March: 5 + 16FF + 0CL Bloodpie Bakers: 1 + 20FF + 2CL Bloodpie Bakers get an extra re-roll. Kick result. Direction: 3 Distance: 2 Ball placed at (20, 7) Scatter roll: 2 Ball moved to ( 22, 4 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hthark the unstoppable Greasy Hair is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Greasy Hair has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 115: Select an action for Grind Select an action for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 4 + 0 = 4 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 3 ) Move ended for Pastry Boy [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 18, 4 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 17, 6 ) Move ended for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) Move ended for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 18, 2 ) Move ended for Roller 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 9 ) Move ended for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grind Mad Basher saved by block skill. Grind saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Sausage Maker Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) Move ended for Dim Witted Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) Move ended for Hard Hitter Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 11, 3 ) Move ended for Golden Arm Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Greasy Hair 3: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 5 ) Move ended for Gruumsh Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 108 blocked. Funeral March , Choose a block die. POW Move ended for Haunting Nightmare Tiny Troll is knocked over. Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (6, 5) + 1, 6: Tiny Troll has been KILLED!! 108: status changed from 0 to 10. (2) Tiny Troll does NOT regenerate. Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 108: status changed from 10 to 1. [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) Move ended for Krusk Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 10 ) Move ended for Vandal Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 7 ) Move ended for Unholy Hooker Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hthark the unstoppable Haunting Nightmare is knocked over. Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Haunting Nightmare has been knocked prone. 8: status changed from 0 to 1. 114 moved (MP) to ( 13, 6 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sausage Maker Mad Basher saved by block skill. Sausage Maker saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bones Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 5 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Gruumsh is knocked over. Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Gruumsh has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Blood Shot [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 1 ) Move ended for Red Eye 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) Move ended for Pastry Boy 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 16, 1 ) Move ended for Roller 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) Move ended for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) Move ended for John Dough 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grind Bloodpie Bakers: All players have moved. Krusk is knocked over. Player pushed to (13, 11) 1 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Krusk has been knocked prone. 1: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gruumsh Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Haunting Nightmare Select an action for Greasy Hair 3: Select an action for Greasy Hair Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 10 ) Move ended for Krusk Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 116 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (15, 10) 116 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 14, 9 ) Move ended for Greasy Hair [Game Saved] Select an action for Vandal 2: Select an action for Vandal Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) Move ended for Vandal Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Block selected. 114 blocked. Funeral March , Choose a block die. POW Move ended for Purgerer Hthark the unstoppable is knocked over. Player pushed to (14, 5) 114 moved (MP) to ( 14, 5 ) (3, 4) + 0, (0, 0) + 0, 0: Hthark the unstoppable has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 1 ) Move ended for Dim Witted Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 2 ) Move ended for Golden Arm Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 3 ) Move ended for Hard Hitter Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 9, 2 ) Move ended for Unholy Hooker Funeral March: All players have moved. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Hthark the unstoppable 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Tiny Troll Mad Basher is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Mad Basher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bones Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 14, 9 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) Move ended for Grind 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for John Dough Krusk is knocked over. Player pushed to (12, 11) 1 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Krusk has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 17, 10 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 6 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 1 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Dim Witted is knocked over. Player pushed to (19, 0) 15 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 3) + 1, 0: Dim Witted has been stunned. 15: status changed from 0 to 2. 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 14, 3 ) Move ended for Blood Shot Bloodpie Bakers turn ended. [Game Saved] 15: tackle zone state changed to true 15: status changed from 2 to 1. Dim Witted rolls over. Funeral March start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 1 ) Move ended for Unholy Hooker Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) Move ended for Haunting Nightmare Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Mad Basher Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Krusk Select an action for Gruumsh 4: Select an action for Gruumsh Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Greasy Hair Player pushed to (15, 9) 116 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Hard Hitter 12: Select an action for Hard Hitter Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 4 ) 102 blocked. Funeral March , Choose a block die. POW Blood Shot is knocked over. Player pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) (2, 6) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Hard Hitter TARGET: 4 --- ROLL: 5 + 0 = 5 Hard Hitter slips past his opponent(s) unhindered. Move ended for Hard Hitter [Game Saved] Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) Move ended for Vandal Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Block selected. 114 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Gruumsh Player pushed to (15, 5) 114 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 4 ) Move ended for Purgerer Turn time limit reached. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 5 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 4) 4 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 13, 5 ) Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 7 ) Move ended for Pastry Boy 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 10, 8 ) Move ended for Sausage Maker [Game Saved] 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 10, 6 ) Move ended for Hthark the unstoppable 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 6 ) Move ended for MeatCleaver 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grind Player pushed to (11, 12) 1 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 17, 11 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) Move ended for Roller 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Red Eye Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 12, 8 ) Move ended for John Dough [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll STAND FIRM skill used. [Game Saved] 116: Select an action for Bones Select an action for Bones Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Hard Hitter Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 103 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Haunting Nightmare Roller is knocked over. Player pushed to (15, 1) 103 moved (MP) to ( 15, 1 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 7 ) Move ended for Golden Arm Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 7 ) Move ended for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 9, 1 ) 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 8, 3 ) Move ended for Dim Witted Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 7 ) Move ended for Purgerer Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Mad Basher Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 9 ) 112 blocked. Funeral March , Choose a block die. PUSHBACK/POW John Dough is knocked over. Player pushed to (13, 7) 112 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 5) + 1, 2: John Dough has been badly hurt! 112: status changed from 0 to 8. 3 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 11 ) Move ended for Greasy Hair [Game Saved] Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Block selected. 101 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Vandal Player pushed to (15, 0) 101 moved (MP) to ( 15, 0 ) [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Block selected. 115 blocked. Funeral March , Choose a block die. POW Move ended for Krusk Grind is knocked over. Player pushed to (17, 10) 115 moved (MP) to ( 17, 10 ) (5, 5) + 0, (2, 5) + 0, 0: Grind has been stunned. 115: status changed from 0 to 2. 1 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Gruumsh TARGET: 3 --- ROLL: 3 + 0 = 3 Gruumsh slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 7, 6 ) Move ended for Gruumsh Funeral March: All players have moved. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 115: tackle zone state changed to true 115: status changed from 2 to 1. Grind rolls over. 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 12, 7 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Greasy Hair is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Greasy Hair has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 12, 8 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 9 ) 114 moved (MP) to ( 9, 10 ) Move ended for Hthark the unstoppable [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 8, 11 ) Move ended for Pastry Boy 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 10 ) 105 moved (MP) to ( 7, 10 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 14, 6 ) Move ended for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 9, 12 ) Move ended for MeatCleaver [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 7, 12 ) Move ended for Blood Shot [Game Saved] 103: Select an action for Roller Select an action for Roller 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Roller knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Roller TARGET: 4 --- ROLL: 2 + 0 = 2 Roller is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Roller has been knocked prone. Move ended for Roller 103: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Mad Basher Player pushed to (17, 8) 116 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 12, 8 ) Move ended for Krusk Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 9 ) Move ended for Greasy Hair [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 5, 9 ) 7 moved (MP) to ( 6, 10 ) Move ended for Purgerer Select an action for Unholy Hooker 11: Select an action for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 4, 7 ) 15 moved (MP) to ( 4, 8 ) 15 moved (MP) to ( 4, 9 ) Move ended for Dim Witted Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 5 ) Move ended for Haunting Nightmare Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 8, 8 ) (4) Go for it successful. 12 moved (MP) to ( 7, 9 ) Move ended for Hard Hitter [Game Saved] Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 6 ) Move ended for Vandal Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 6, 9 ) 105 blocked. Funeral March , Choose a block die. PUSHBACK Player pushed to (8, 10) 105 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 7, 10 ) 105 blocked. Funeral March , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (9, 9) 105 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 7, 10 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 3 --- ROLL: 2 + 0 = 2 Unholy Hooker is knocked over. (5, 4) + 0, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. 11: status changed from 4 to 1. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 7 ) Move ended for Tiny Troll [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 3 ) Move ended for Roller 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Red Eye Vandal is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Vandal has been knocked prone. 2: status changed from 0 to 1. Red Eye saved by block skill. [Game Saved] 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 10 ) Move ended for Hthark the unstoppable 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 12 ) 104 moved (MP) to ( 7, 11 ) Move ended for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 6, 11 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Purgerer is knocked over. Player pushed to (23, 9) 7 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Purgerer has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 6, 10 ) Move ended for Blood Shot [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 12 ) 106 moved (MP) to ( 6, 12 ) 106 moved (MP) to ( 5, 12 ) 106 moved (MP) to ( 4, 12 ) 106 moved (MP) to ( 3, 12 ) 106 moved (MP) to ( 2, 12 ) Pastry Boy scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 2 (2) Bone Crusher stays UNconscious. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 9 ) 11: status changed from 6 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 1 (1) Mister Universe stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 20, 4 ) 102 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 18, 13 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Funeral March Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 8, 6 ) 15 moved (SP) to ( 8, 8 ) 4 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 0, 0 ) Turn time limit reached. *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kickoff Roll (1+4) = Cheering Fans Bloodpie Bakers: 2 + 20FF + 2CL Funeral March: 3 + 16FF + 0CL Bloodpie Bakers get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Funeral March start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. POW Move ended for Haunting Nightmare Bones is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) Move ended for Purgerer Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 108 blocked. Funeral March , Choose a block die. PUSHBACK/POW Move ended for Mad Basher Tiny Troll is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 10 ) Move ended for Hard Hitter Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) Move ended for Vandal Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 5, 5 ) 13 moved (MP) to ( 5, 4 ) 13 moved (MP) to ( 5, 3 ) GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 6, 4 ) Move ended for Golden Arm [Game Saved] Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 7, 3 ) Move ended for Unholy Hooker Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 7, 5 ) Move ended for Dim Witted Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 6 ) (3) Go for it successful. 4 moved (MP) to ( 13, 5 ) Move ended for Gruumsh [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 11 ) 105 blocked. Funeral March , Choose a block die. PUSHBACK/POW Sausage Maker is knocked over. Player pushed to (17, 10) 105 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 16, 10 ) Move ended for Greasy Hair [Game Saved] Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 12 ) Move ended for Krusk Funeral March: All players have moved. Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Pastry Boy Krusk is knocked over. Player pushed to (10, 11) 1 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Krusk has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 19, 12 ) [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 18, 11 ) Move ended for Roller 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 5 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 4 ) Move ended for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 8, 3 ) SPRINT used. 11 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Unholy Hooker is knocked over. Player pushed to (23, 2) 11 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Unholy Hooker has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 7, 3 ) Move ended for Hthark the unstoppable [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) Move ended for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 22, 9 ) Move ended for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 6 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Haunting Nightmare Player pushed to (17, 9) 116 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 7 ) Move ended for Purgerer Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 2 + 0 = 2 Golden Arm slips past his opponent(s) unhindered. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 9 ) Move ended for Golden Arm [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 9, 8 ) Move ended for Dim Witted Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) Move ended for Vandal Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: Unholy Hooker TARGET: 2 --- ROLL: 3 + 0 = 3 Unholy Hooker slips past his opponent(s) unhindered. 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 6, 5 ) Move ended for Unholy Hooker [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Greasy Hair 3: tackle zone state changed to false [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Block selected. 108 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Mad Basher Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Block selected. 115 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Gruumsh Player pushed to (15, 3) 115 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 103 blocked. Funeral March , Choose a block die. POW Roller is knocked over. Player pushed to (19, 10) 103 moved (MP) to ( 19, 10 ) (1, 3) + 0, (0, 0) + 0, 0: Roller has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 17, 11 ) Move ended for Hard Hitter Funeral March turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: Select an action for Roller Select an action for Roller 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 18, 11 ) Move ended for Roller 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sausage Maker Hard Hitter is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Hard Hitter has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 116: Select an action for Bones Select an action for Bones 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 5 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 18, 7 ) Move ended for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) Move ended for Tiny Troll [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 4 ) Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 114: Select an action for Hthark the unstoppable Select an action for Hthark the unstoppable 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 8, 4 ) 114 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 7, 7 ) 114 moved (MP) to ( 7, 8 ) 114 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 9, 10 ) SPRINT used. 13 blocked. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Golden Arm TARGET: 3 --- ROLL: 6 Ball moved to ( 9, 8 ) GET BALL FINAL RESULT: Dim Witted TARGET: 2 --- ROLL: 3 + 0 = 3 13 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Golden Arm is knocked over. Player pushed to (19, 8) 13 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Golden Arm has been knocked prone. 13: status changed from 0 to 1. 114 moved (MP) to ( 10, 9 ) Move ended for Hthark the unstoppable [Game Saved] 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 106: Select an action for Pastry Boy Select an action for Pastry Boy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 22, 10 ) Move ended for Pastry Boy 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 21, 11 ) Move ended for Blood Shot 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 7 ) Move ended for Red Eye 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bones Bloodpie Bakers: All players have moved. Player pushed to (14, 9) 8 moved (MP) to ( 15, 9 ) Bloodpie Bakers turn ended. [Game Saved] Funeral March start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hard Hitter 12: Select an action for Hard Hitter 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Hard Hitter Select an action for Krusk 1: Select an action for Krusk 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Krusk Select an action for Haunting Nightmare 8: Select an action for Haunting Nightmare 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 8 ) 116 blocked. Funeral March , Choose a block die. POW/SKULL Bones saved by block skill. Haunting Nightmare saved by block skill. Move ended for Haunting Nightmare [Game Saved] Select an action for Greasy Hair 3: Select an action for Greasy Hair Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 3: tackle zone state changed to true Block selected. 116 blocked. Funeral March , Choose a block die. POW Move ended for Greasy Hair Bones is knocked over. Player pushed to (18, 9) 116 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 3 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Purgerer 7: Select an action for Purgerer 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 6 ) Move ended for Purgerer Select an action for Gruumsh 4: Select an action for Gruumsh 4: tackle zone state changed to true Block selected. 115 blocked. Funeral March , Choose a block die. PUSHBACK Move ended for Gruumsh Player pushed to (15, 4) 115 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Mad Basher 9: Select an action for Mad Basher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 9 ) Move ended for Mad Basher Select an action for Golden Arm 13: Select an action for Golden Arm 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Golden Arm Select an action for Unholy Hooker 11: Select an action for Unholy Hooker 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 9, 10 ) Move ended for Unholy Hooker Select an action for Vandal 2: Select an action for Vandal 2: tackle zone state changed to true Block selected. 114 blocked. Funeral March , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Vandal Player pushed to (10, 10) 114 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for Dim Witted 15: Select an action for Dim Witted 15: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Dim Witted TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Dim Witted Funeral March: All players have moved. Ball moved to ( 10, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Golden Arm TARGET: 2 --- ROLL: 5 + 0 = 5 Funeral March turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=11] : current status = 4 1 : current square = java.awt.Point[x=19,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=11,y=9] : current status = 0 9 : current square = java.awt.Point[x=11,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (3) Bone Crusher stays UNconscious. 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=9] 11 : current square = java.awt.Point[x=9,y=10] : current status = 4 11 : current square = java.awt.Point[x=9,y=10] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=17,y=11] : current status = 4 12 : current square = java.awt.Point[x=17,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=10,y=8] : current status = 4 13 : current square = java.awt.Point[x=10,y=8] : current status = 4 13: status changed from 3 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (1) Mister Universe stays UNconscious. 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=21,y=11] : current status = 0 102 : current square = java.awt.Point[x=21,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=17,y=4] : current status = 0 104 : current square = java.awt.Point[x=17,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=10,y=10] : current status = 0 114 : current square = java.awt.Point[x=10,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116 : current square = java.awt.Point[x=18,y=9] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Funeral March Winnings Roll: 6 + 1 Bloodpie Bakers Winnings Roll: 1 + 1 Bone Crusher gets an MVP award. Sausage Maker gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=2 not conceding roll=5 -1 for loss +1 for cas (2) -1 from high FF of 16 Funeral March FF Roll: 5 + -1 not conceding roll=1 Bloodpie Bakers FF Roll: 1 + 0 ***END Fan Factor DEBUG*** D6: 1(102) 2(118) 3(116) 4(128) 5(111) 6(113) Total(688) D8: 1(0) 2(5) 3(2) 4(0) 5(4) 6(2) 7(2) 8(2) Total(17) GAME OVER Final Score: Funeral March: 0 Bloodpie Bakers: 2 WINNINGS Funeral March: 70000 Bloodpie Bakers: 20000 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2