Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Thundering Typhoons Team 1 race: High Elf Player 1 name: Ezekial McGinty Player 1: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 2 name: Rambone Johnson Player 2: L High Elf Lineman 6 3 4 8 [] Player 3 name: Twinkletoes Weinstein Player 3: L High Elf Lineman 6 3 4 8 [Block] Player 4 name: Samuel Hasenpheffer Player 4: L High Elf Lineman 6 3 4 8 [Block] Player 5 name: Wysywig Humperdink Player 5: L High Elf Lineman 6 3 4 8 [Block] Player 6 name: Qwghlm Kerfuffle Player 6: C Lion Warrior 8 3 4 7 [Catch] Player 7 name: Caterwaul Stevens Player 7: L High Elf Lineman 6 3 4 8 [Dodge] Player 8 name: Upham Atom Player 8: L High Elf Lineman 6 3 4 8 [Block] Player 9 name: Ragin Cajun Smith Player 9: L High Elf Lineman 6 3 4 8 [Dodge] Player 10 name: Earl Player 10: L High Elf Lineman 6 3 4 8 [Strip Ball] Player 11 name: Herpes the Love Bug Player 11: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 12 name: Ufukh Girdley Player 12: B Dragon Warrior 7 3 5 8 [+ag, Block, Dodge] Player 13 name: Wombat Phoenix Player 13: T Phoenix Warrior 6 2 4 8 [Accurate, Pass] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1252] Connected as server to game 'typvsmar'. Waiting for client. Receiving: Marauders.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Marauders Team 2 race: Human Player 101 name: Tom Player 101: L Human Lineman 6 3 3 8 [] Player 102 name: Dick Player 102: L Human Lineman 6 3 3 8 [Block] Player 103 name: Harry Player 103: L Human Lineman 6 3 3 8 [] Player 104 name: John Player 104: L Human Lineman 6 3 4 8 [+ag, Block] Player 105 name: Garth Player 105: B Human Blitzer 7 3 3 8 [Block] Player 106 name: Cletus Player 106: B Human Blitzer 7 3 3 8 [Block, Mighty Blow] Player 107 name: Drew Player 107: T Human Thrower 6 3 3 8 [Pass, Strong Arm, Sure Hands] Player 108 name: Jim Player 108: C Human Catcher 8 2 3 7 [Block, Catch, Dodge] Player 109 name: Phil Player 109: B Human Blitzer 7 3 3 8 [Block, Tackle] Player 110 name: Jake Player 110: C Human Catcher 8 2 3 7 [Catch, Dodge, Sure Feet] Player 111 name: Bart Player 111: L Human Lineman 6 3 3 8 [] Player 112 name: Carl Player 112: T Human Thrower 6 3 3 8 [Accurate, Pass, Sure Hands] Player 113 name: Graham Player 113: O Ogre 5 5 2 9 [Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. Options Changed on Client to match Server: LRB Handicap, Options Changed on Client to match Server: LRB Handicap, *** Setup start *** Weather roll(3+6) Current Weather: Nice Gate: 59000 screaming fans show up for the game. Earl manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Thundering Typhoons win the toss. Opponent Kicking. Waiting for Marauders to set players on field. 109 moved location (MPL) to ( 17, 5 ) 108 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 17, 9 ) 105 moved location (MPL) to ( 16, 2 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 12 ) 102 moved location (MPL) to ( 18, 12 ) 111 moved location (MPL) to ( 18, 2 ) 101 moved location (MPL) to ( 15, 9 ) Sending Team File... Done Sending File 103 moved (SP) to ( 16, 11 ) Sending Team File... Done Sending File 102 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 105 moved (SP) to ( 14, 2 ) 105 moved (SP) to ( 15, 2 ) 111 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 16, 13 ) 106 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 18, 6 ) 109 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 7, 4 ) 5 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 12, 1 ) 11 moved (SP) to ( 14, 1 ) Turn time limit reached. 11 moved (SP) to ( 14, 0 ) 5 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 11, 6 ) 7 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Marauders to kick off. Ball placed at (23, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Riot The game is held up by a riot for 1 turns. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 1 Distance: 6 Ball placed at (23, 9) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 18, 3 ) [Game Saved] Ball in play. Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 111 blocked. Thundering Typhoons , Choose a block die. POW Bart is knocked over. Player pushed to (16, 1) 111 moved (MP) to ( 16, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 2 + 0 = 2 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 5 + 0 = 5 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 2 ) Move ended for Ufukh Girdley [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Wysywig Humperdink Garth saved by block skill. Wysywig Humperdink saved by block skill. [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Herpes the Love Bug Garth is knocked over. Player pushed to (16, 0) 105 moved (MP) to ( 16, 0 ) (6, 5) + 0, (1, 3) + 0, 0: Garth has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 12, 4 ) Move ended for Wombat Phoenix Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 4 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 11, 3 ) GET BALL BEFORE RE_ROLL: Rambone Johnson dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rambone Johnson TARGET: 2 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 12, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Rambone Johnson TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Rambone Johnson Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 13, 2 ) Move ended for Qwghlm Kerfuffle Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 3 ) Move ended for Caterwaul Stevens Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ezekial McGinty Phil is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Phil has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Samuel Hasenpheffer John is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (1, 6) + 0, (0, 0) + 0, 0: John has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Twinkletoes Weinstein TARGET: 2 --- ROLL: 5 + 0 = 5 Twinkletoes Weinstein slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) Move ended for Twinkletoes Weinstein [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 4 ) Move ended for Earl Thundering Typhoons: All players have moved. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 2 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Garth rolls over. 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 20, 2 ) Move ended for Jim 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 0 ) Move ended for Bart 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 1 ) Move ended for Carl 113: Select an action for Graham Select an action for Graham 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 17, 4 ) Move ended for Harry 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 18, 3 ) Move ended for Tom 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 6 ) Move ended for Dick 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 6 ) Move ended for Cletus 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Phil 104: Select an action for John Select an action for John 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for John 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 5 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Earl is knocked over. Player pushed to (16, 3) 10 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 13, 4 ) Move ended for Graham Marauders: All players have moved. Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Herpes the Love Bug Bart is knocked over. Player pushed to (15, -2) (2, 1) + 0, 0: Bart has been stunned. 111: status changed from 0 to 0. 111 moved to dugout ( 29, 2 ) [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Block selected. 113 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Rambone Johnson Player pushed to (14, 5) 113 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Ezekial McGinty Phil saved by block skill. Ezekial McGinty saved by block skill. [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) Move ended for Twinkletoes Weinstein Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 2 ) 112 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (17, 0) 112 moved (MP) to ( 17, 0 ) 5 moved (MP) to ( 16, 3 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 4 ) Move ended for Caterwaul Stevens Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 11, 3 ) Hand off selected. Move ended for Qwghlm Kerfuffle Ball moved to ( 12, 4 ) GET BALL FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 1 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Tom TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Tom. Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Wombat Phoenix TARGET: 3 --- ROLL: 6 Move ended for Wombat Phoenix Ball moved to ( 19, 2 ) GET BALL BEFORE RE_ROLL: Ufukh Girdley dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Ufukh Girdley TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 1 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 2 --- ROLL: 3 + 0 = 3 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 0 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 2 + 0 = 2 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 22, 0 ) 12 moved (MP) to ( 23, 0 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) 12 moved (MP) to ( 26, 1 ) (4) Go for it successful. 12 moved (MP) to ( 27, 1 ) Ufukh Girdley scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=13,y=3] : current status = 4 10 : current square = java.awt.Point[x=13,y=3] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=16,y=0] : current status = 1 105 : current square = java.awt.Point[x=16,y=0] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=0] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=11,y=6] : current status = 0 106 : current square = java.awt.Point[x=11,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=11,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=11,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=20,y=2] : current status = 0 108 : current square = java.awt.Point[x=20,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=17,y=0] : current status = 0 112 : current square = java.awt.Point[x=17,y=0] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 13, 13 ) 12 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 13, 1 ) 6 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 11, 10 ) 6 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 12, 8 ) Waiting for Marauders to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 16, 9 ) 107 moved location (MPL) to ( 23, 9 ) 106 moved location (MPL) to ( 15, 2 ) 105 moved location (MPL) to ( 15, 1 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 13 ) 112 moved location (MPL) to ( 23, 5 ) 102 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 6 ) 110 moved location (MPL) to ( 16, 5 ) 113 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 4 Distance: 7 Ball placed at (21, 6) Touchback!! Waiting for Marauders to give the ball to a member of their team on the field. Ball moved to ( 14, 9 ) [Game Saved] Ball in play. Waiting for Marauders to finish TURN: 3 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 15, 8 ) Move ended for Carl [Game Saved] 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 9 ) Move ended for Drew 109: Select an action for Phil Select an action for Phil 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Twinkletoes Weinstein is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 1) + 1, 0: Twinkletoes Weinstein has been stunned. 3: status changed from 0 to 2. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 9 ) Move ended for Cletus [Game Saved] 104: Select an action for John Select an action for John 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) Move ended for Graham [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) Move ended for John 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Phil Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) Move ended for Jim 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 14, 10 ) Move ended for Garth [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dick Upham Atom is knocked over. Player pushed to (16, 4) 8 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) Move ended for Tom 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) Move ended for Jake Marauders: All players have moved. Marauders turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Twinkletoes Weinstein rolls over. Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upham Atom 8: Select an action for Upham Atom Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) Move ended for Caterwaul Stevens Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 9 ) Move ended for Herpes the Love Bug Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) Move ended for Ezekial McGinty Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 11, 9 ) Move ended for Ragin Cajun Smith Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ufukh Girdley Jake is knocked over. Player pushed to (15, 11) 110 moved (MP) to ( 15, 11 ) (4, 2) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 11, 11 ) Move ended for Wysywig Humperdink Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 5 + 0 = 5 Qwghlm Kerfuffle slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 10, 12 ) Move ended for Qwghlm Kerfuffle [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Samuel Hasenpheffer TARGET: 2 --- ROLL: 6 + 0 = 6 Samuel Hasenpheffer slips past his opponent(s) unhindered. Move ended for Samuel Hasenpheffer [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Upham Atom TARGET: 2 --- ROLL: 2 + 0 = 2 Upham Atom slips past his opponent(s) unhindered. Move ended for Upham Atom [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) DODGE BEFORE RE_ROLL: Earl knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Earl TARGET: 2 --- ROLL: 1 + 0 = 1 Earl is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Earl has been knocked prone. Move ended for Earl Thundering Typhoons: All players have moved. 10: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 4 [Game Saved] 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 15, 13 ) 110 moved (MP) to ( 14, 14 ) 110 moved (MP) to ( 13, 13 ) Move ended for Jake 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Tom fouls Twinkletoes Weinstein. (6, 3) +4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Twinkletoes Weinstein has been stunned. 3: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Tom [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 13, 6 ) Move ended for Graham [Game Saved] 106: Select an action for Cletus Select an action for Cletus 104: Select an action for John Select an action for John 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Samuel Hasenpheffer is knocked over. Player pushed to (18, 5) 4 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 12, 6 ) Move ended for Phil [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 7 ) Move ended for Cletus 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 5 ) Move ended for Dick 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 7 ) Move ended for Carl 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 8 ) Move ended for John 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 14, 6 ) Move ended for Garth 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 4 ) Move ended for Drew 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 2 ) Move ended for Jim Marauders: All players have moved. Marauders turn ended. [Game Saved] 3: tackle zone state changed to true 3: status changed from 2 to 1. Twinkletoes Weinstein rolls over. Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 110 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ufukh Girdley Jake is knocked over. Player pushed to (13, 14) 110 moved (MP) to ( 13, 14 ) (1, 1) + 0, (0, 0) + 0, 0: Jake has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 12, 2 ) 108 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (14, 3) 108 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 13, 2 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Samuel Hasenpheffer Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) Move ended for Earl Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) Move ended for Qwghlm Kerfuffle Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 12, 9 ) Move ended for Wysywig Humperdink Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ragin Cajun Smith Player pushed to (14, 7) Player 112 pushed to (14, 7) 112 moved (MP) to ( 14, 7 ) Player pushed to (13, 7) 104 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 8 ) Move ended for Herpes the Love Bug Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Caterwaul Stevens Phil is knocked over. Player pushed to (12, 5) 109 moved (MP) to ( 12, 5 ) (6, 4) + 0, (4, 4) + 0, 0: Phil has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Thundering Typhoons: All players have moved. Player pushed to (14, 4) 107 moved (MP) to ( 14, 4 ) Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 5 [Game Saved] 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 4 ) Move ended for Drew 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Dick Upham Atom is knocked over. Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Upham Atom has been knocked prone. 8: status changed from 0 to 1. 102 moved (MP) to ( 12, 4 ) [Game Saved] 105: Select an action for Garth Select an action for Garth 104: Select an action for John Select an action for John 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for John Caterwaul Stevens is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Caterwaul Stevens has been knocked prone. 7: status changed from 0 to 1. John saved by block skill. [Game Saved] 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 5 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Samuel Hasenpheffer is knocked over. Player pushed to (19, 6) 4 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 4 ) 105 moved (MP) to ( 8, 4 ) Move ended for Garth [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Graham 113: tackle zone state changed to false [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 14, 6 ) Move ended for Carl 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 9 ) Move ended for Tom 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cletus Player pushed to (19, 9) 11 moved (MP) to ( 10, 9 ) [Game Saved] 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jim knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jim TARGET: 3 --- ROLL: 4 + 0 = 4 Jim slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 7 ) Move ended for Jim Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Caterwaul Stevens Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Twinkletoes Weinstein Select an action for Upham Atom 8: Select an action for Upham Atom Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Upham Atom Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 11, 5 ) Move ended for Ezekial McGinty Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 5 ) Move ended for Samuel Hasenpheffer Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 7 ) Move ended for Ragin Cajun Smith Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 8 ) 106 blocked. Thundering Typhoons , Choose a block die. POW Cletus is knocked over. Player pushed to (14, 8) Player 104 pushed to (14, 8) 104 moved (MP) to ( 14, 8 ) Player pushed to (13, 7) 106 moved (MP) to ( 13, 7 ) (6, 3) + 0, (2, 2) + 0, 0: Cletus has been stunned. 106: status changed from 0 to 2. 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 5 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 16, 7 ) Move ended for Qwghlm Kerfuffle Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) Move ended for Wysywig Humperdink Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Earl Tom is knocked over. Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) (4, 2) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 14, 9 ) Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 6 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Cletus rolls over. 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Tom 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Garth Player pushed to (22, 6) 4 moved (MP) to ( 7, 6 ) [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Graham Player pushed to (18, 6) 7 moved (MP) to ( 11, 6 ) [Game Saved] 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Drew Herpes the Love Bug saved by dodge skill. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 13, 5 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Carl is knocked over. Move ended for Carl Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 5) + 0, (1, 5) + 0, 0: Carl has been stunned. 112: status changed from 0 to 2. Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 7, 4 ) Move ended for Samuel Hasenpheffer Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) Move ended for Caterwaul Stevens Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Player pushed to (12, 5) 102 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Ezekial McGinty Ezekial McGinty is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Ezekial McGinty has been knocked prone. 1: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 7 [Game Saved] 112: tackle zone state changed to true 112: status changed from 2 to 1. Carl rolls over. 102: Select an action for Dick Select an action for Dick 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Cletus 104: Select an action for John Select an action for John 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tom Qwghlm Kerfuffle is knocked over. Player pushed to (12, 7) 6 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Qwghlm Kerfuffle has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for John Player pushed to (17, 9) 3 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 8 ) [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Dick Player pushed to (17, 7) 11 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 6 ) [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Graham is knocked over. Move ended for Graham Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 5) + 0, (5, 2) + 0, 0: Graham has been stunned. 113: status changed from 3 to 2. Verified Opponent Roll = 3 Ball moved to ( 17, 5 ) Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 102 blocked. Thundering Typhoons , Choose a block die. POW Dick is knocked over. Player pushed to (14, 8) Player 106 pushed to (14, 8) 106 moved (MP) to ( 14, 8 ) Player pushed to (13, 7) 102 moved (MP) to ( 13, 7 ) (5, 4) + 0, (6, 1) + 0, 0: Dick has been stunned. 102: status changed from 0 to 2. 1 moved (MP) to ( 12, 6 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 3 ) Move ended for Caterwaul Stevens Select an action for Upham Atom 8: Select an action for Upham Atom 8: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Upham Atom Player pushed to (14, 3) 107 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Herpes the Love Bug Player pushed to (13, 9) 104 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 3 ) 6 moved (MP) to ( 20, 2 ) Move ended for Qwghlm Kerfuffle Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) GET BALL BEFORE RE_ROLL: Ragin Cajun Smith dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Ragin Cajun Smith TARGET: 2 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 1 ) Pass selected. SHORT PASS PASS FINAL RESULT: Ragin Cajun Smith TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Ragin Cajun Smith Ball moved to ( 20, 2 ) GET BALL FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Twinkletoes Weinstein John saved by block skill. Twinkletoes Weinstein saved by block skill. [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 104 blocked. Thundering Typhoons , Choose a block die. SKULL Move ended for Wysywig Humperdink Wysywig Humperdink is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Wysywig Humperdink has been knocked prone. 5: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 8 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Dick rolls over. Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 2 to 1. Graham rolls over. [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Carl 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Cletus Earl is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Earl has been stunned. 10: status changed from 0 to 2. Cletus saved by block skill. [Game Saved] 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 19, 2 ) Move ended for Jim 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 1) 6 moved (MP) to ( 19, 1 ) 101 moved (MP) to ( 20, 2 ) Move ended for Tom Marauders turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 6 (6) Phil regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 3 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Starting second half. Thundering Typhoons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 1 ) 13 moved location (MPL) to ( 12, 4 ) 4 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 13, 12 ) 12 moved location (MPL) to ( 12, 7 ) 11 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 14, 5 ) 10 moved location (MPL) to ( 12, 6 ) 1 moved location (MPL) to ( 13, 2 ) 6 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 1, 5 ) 9 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 12, 1 ) 9 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 12, 4 ) 6 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 11, 12 ) 7 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 12, 10 ) Waiting for Marauders to set players on field. 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 1 ) Turn time limit reached. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Thundering Typhoons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+5) = Changing Weather Weather roll(2+4) Current Weather: Nice Kick result. Direction: 5 Distance: 6 Ball placed at (21, 7) Scatter roll: 5 Touchback!! Waiting for Marauders to give the ball to a member of their team on the field. Ball moved to ( 6, 9 ) [Game Saved] Ball in play. Waiting for Marauders to finish TURN: 1 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Garth Samuel Hasenpheffer is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Samuel Hasenpheffer has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 14, 9 ) [Game Saved] 111: Select an action for Bart Select an action for Bart 108: Select an action for Jim Select an action for Jim 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 0 ) 108 moved (MP) to ( 13, 0 ) Move ended for Jim 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 8 ) Move ended for Carl 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 8 ) Move ended for Drew 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dick Wysywig Humperdink is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Wysywig Humperdink has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 14, 5 ) [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) Move ended for Tom 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 1 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 2) 1 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 12, 1 ) Move ended for Phil [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 13, 9 ) Move ended for Bart 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 14, 11 ) Move ended for John 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) Move ended for Cletus 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Graham Marauders: All players have moved. Upham Atom is knocked over. 4 blocked. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 4) + 0, (6, 6) + 1, 2: Upham Atom has been badly hurt! 8: status changed from 0 to 8. 8 moved (SP) to ( 0, 11 ) Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Samuel Hasenpheffer Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 111 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ufukh Girdley Bart is knocked over. Player pushed to (14, 8) 111 moved (MP) to ( 14, 8 ) (3, 4) + 0, (0, 0) + 0, 0: Bart has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 109 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ezekial McGinty Player pushed to (12, 0) 109 moved (MP) to ( 12, 0 ) 1 moved (MP) to ( 12, 1 ) [Game Saved] Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Earl Tom is knocked over. Player pushed to (14, 3) 101 moved (MP) to ( 14, 3 ) (1, 1) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 2 ) 9 moved (MP) to ( 14, 1 ) 108 blocked. Thundering Typhoons , Choose a block die. POW Jim is knocked over. Player pushed to (12, -2) (6, 6) + 0, 6: Jim has been KILLED!! 108: status changed from 0 to 10. 108 moved to dugout ( 29, 14 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) Move ended for Ragin Cajun Smith [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Wysywig Humperdink Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 14 ) 11 moved (MP) to ( 14, 14 ) 11 moved (MP) to ( 15, 14 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) (6) Go for it successful. 11 moved (MP) to ( 20, 9 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 102 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW Move ended for Twinkletoes Weinstein Dick is knocked over. Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) (3, 6) + 0, (3, 1) + 0, 0: Dick has been stunned. 102: status changed from 0 to 2. [Game Saved] Select an action for Qwghlm Kerfuffle 6: Select an action for Qwghlm Kerfuffle 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) Move ended for Qwghlm Kerfuffle Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 2 [Game Saved] 102: tackle zone state changed to true 102: status changed from 2 to 1. Dick rolls over. 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 13, 9 ) Move ended for Bart 106: Select an action for Cletus Select an action for Cletus 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 11 ) Move ended for Carl 106: Select an action for Cletus Select an action for Cletus 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 10, 13 ) Move ended for Garth [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 14 ) 106 moved (MP) to ( 12, 14 ) 106 moved (MP) to ( 11, 14 ) 106 moved (MP) to ( 10, 14 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 10, 11 ) Move ended for Cletus [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Tom 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Drew TARGET: 3 --- ROLL: 6 + 0 = 6 Drew slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Drew TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Drew Ball moved to ( 15, 11 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: John TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 14 ) 104 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 13 ) Move ended for John [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Phil Phil uses TACKLE to bring his opponent down. Ezekial McGinty is knocked over. Player pushed to (16, 2) 1 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Ezekial McGinty has been knocked prone. 1: status changed from 0 to 1. 109 moved (MP) to ( 12, 1 ) [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Graham Marauders: All players have moved. Twinkletoes Weinstein is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Twinkletoes Weinstein has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Samuel Hasenpheffer 4: Select an action for Samuel Hasenpheffer 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Samuel Hasenpheffer TARGET: 2 --- ROLL: 5 + 0 = 5 Samuel Hasenpheffer slips past his opponent(s) unhindered. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 7, 11 ) 4 moved (MP) to ( 7, 12 ) Move ended for Samuel Hasenpheffer [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Ufukh Girdley TARGET: 1 --- ROLL: 5 + 0 = 5 Ufukh Girdley slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 6, 12 ) 12 moved (MP) to ( 7, 13 ) 104 blocked. (1) Ufukh Girdley trips and falls trying to go for it! Team re-roll used. (1) Ufukh Girdley trips and falls trying to go for it! Move ended for Ufukh Girdley (1, 3) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 3 [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 7, 11 ) Move ended for Bart [Game Saved] 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 12 ) 105 moved (MP) to ( 8, 11 ) Move ended for Garth 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 9, 12 ) 106 moved (MP) to ( 8, 12 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Samuel Hasenpheffer is knocked over. Player pushed to (23, 11) 4 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 5) + 1, (6, 4) + 0, 3: Samuel Hasenpheffer has been badly hurt! 4: status changed from 0 to 8. 106 moved (MP) to ( 7, 12 ) 4 moved (SP) to ( 0, 12 ) Move ended for Cletus [Game Saved] 102: Select an action for Dick Select an action for Dick 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 14 ) 104 moved (MP) to ( 6, 13 ) 104 moved (MP) to ( 5, 13 ) 104 moved (MP) to ( 4, 13 ) 104 moved (MP) to ( 3, 13 ) 104 moved (MP) to ( 2, 13 ) John scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Marauders to set players on field. 109 moved location (MPL) to ( 17, 5 ) 106 moved location (MPL) to ( 17, 9 ) 105 moved location (MPL) to ( 16, 2 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 5 ) 112 moved location (MPL) to ( 17, 7 ) 103 moved location (MPL) to ( 16, 12 ) 102 moved location (MPL) to ( 18, 12 ) 111 moved location (MPL) to ( 18, 2 ) 101 moved location (MPL) to ( 15, 9 ) 107 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 28, 2 ) 107 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 13 ) 111 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 7 ) 7 moved location (MPL) to ( 11, 9 ) 6 moved location (MPL) to ( 11, 5 ) 5 moved location (MPL) to ( 12, 12 ) 3 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 2 ) 1 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 12, 13 ) 3 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 4 ) Turn time limit reached. 10 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 12, 9 ) 5 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 8, 4 ) 7 moved (SP) to ( 7, 10 ) 13 moved (SP) to ( 6, 10 ) 7 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Marauders to kick off. Ball placed at (22, 9) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 10 Ball placed at (22, 9) Touchback!! Thundering Typhoons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 10 ) [Game Saved] Ball in play. Thundering Typhoons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 9, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 5 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Wombat Phoenix TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Wombat Phoenix Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Qwghlm Kerfuffle TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Block selected. 103 blocked. Thundering Typhoons , Choose a block die. POW Move ended for Ezekial McGinty Harry is knocked over. Player pushed to (15, 6) 103 moved (MP) to ( 15, 6 ) (5, 3) + 0, (0, 0) + 0, 0: Harry has been knocked prone. 103: status changed from 0 to 1. 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) Move ended for Ufukh Girdley Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Earl Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 1 ) 105 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Player pushed to (17, 2) 105 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 0 ) DODGE FINAL RESULT: Herpes the Love Bug TARGET: 2 --- ROLL: 6 + 0 = 6 Herpes the Love Bug slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 0 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 3 ) Move ended for Herpes the Love Bug [Game Saved] Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) Move ended for Rambone Johnson Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 13, 2 ) Move ended for Caterwaul Stevens Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 12, 3 ) Move ended for Ragin Cajun Smith Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) Wysywig Humperdink fouls Harry. (3, 2) +1 IGMEOY Roll = 5 Move ended for Wysywig Humperdink [Game Saved] Select an action for Twinkletoes Weinstein 3: Select an action for Twinkletoes Weinstein 3: tackle zone state changed to true Block selected. 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Twinkletoes Weinstein Twinkletoes Weinstein is knocked over. MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 6) + 1, 2: Twinkletoes Weinstein has been badly hurt! 3: status changed from 0 to 8. 3 moved to dugout ( 1, 11 ) Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 4 [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Harry 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 23, 4 ) 107 moved (MP) to ( 22, 3 ) Move ended for Drew 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 12, 7 ) Move ended for Dick 104: Select an action for John Select an action for John 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 11, 7 ) 104 moved (MP) to ( 11, 6 ) Move ended for John 106: Select an action for Cletus Select an action for Cletus 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 16, 5 ) Move ended for Carl 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Graham Wysywig Humperdink is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Wysywig Humperdink has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Phil Player pushed to (15, 6) 1 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 16, 1 ) Move ended for Garth 111: Select an action for Bart Select an action for Bart 111: Select an action for Bart Select an action for Bart 101: Select an action for Tom Select an action for Tom 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 5 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Ezekial McGinty is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Ezekial McGinty has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) Move ended for Cletus [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) Move ended for Tom 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bart TARGET: 3 --- ROLL: 5 + 0 = 5 Bart slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 1 ) Turn time limit reached. Move ended for Bart Marauders: All players have moved. Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true Block selected. 105 blocked. Thundering Typhoons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Earl Player pushed to (17, 0) 105 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 2 ) 111 blocked. Thundering Typhoons , Choose a block die. SKULL Ufukh Girdley is knocked over. Move ended for Ufukh Girdley (6, 5) + 0, (1, 4) + 0, 0: Ufukh Girdley has been stunned. 12: status changed from 0 to 2. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 5 [Game Saved] 101: Select an action for Tom Select an action for Tom 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cletus Rambone Johnson is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Rambone Johnson has been knocked prone. 2: status changed from 0 to 1. Cletus saved by block skill. [Game Saved] 109: Select an action for Phil Select an action for Phil 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Qwghlm Kerfuffle is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 6) + 0, (5, 4) + 0, 0: Qwghlm Kerfuffle has been knocked out. 6: status changed from 3 to 7. 6 moved (SP) to ( 0, 8 ) Phil saved by block skill. Verified Opponent Roll = 7 Ball moved to ( 15, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Phil TARGET: 4 --- ROLL: 4 + 0 = 4 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 13, 9 ) Move ended for Phil [Game Saved] 104: Select an action for John Select an action for John 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 8 ) Move ended for Dick 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) Move ended for Graham [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Harry 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) Move ended for Carl 104: Select an action for John Select an action for John 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for John Wombat Phoenix is knocked over. Player pushed to (16, 4) 13 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Wombat Phoenix has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 9, 4 ) Move ended for Tom 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Garth Earl is knocked over. Player pushed to (14, 1) 10 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Earl has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 16, 1 ) [Game Saved] 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 3 ) Move ended for Bart 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Drew Marauders: All players have moved. Herpes the Love Bug saved by dodge skill. Player pushed to (9, 2) 11 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 21, 3 ) Marauders turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Ufukh Girdley rolls over. Thundering Typhoons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ragin Cajun Smith 9: Select an action for Ragin Cajun Smith 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 5 ) Move ended for Ragin Cajun Smith Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 12, 6 ) 104 blocked. Thundering Typhoons , Choose a block die. PUSHBACK/POW John is knocked over. Player pushed to (10, 5) 104 moved (MP) to ( 10, 5 ) (6, 6) + 0, (5, 4) + 0, 0: John has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 10, 7 ) (6) Go for it successful. 1 moved (MP) to ( 11, 8 ) Move ended for Ezekial McGinty [Game Saved] Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Wysywig Humperdink TARGET: 2 --- ROLL: 5 + 0 = 5 Wysywig Humperdink slips past his opponent(s) unhindered. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 7 ) Move ended for Wysywig Humperdink [Game Saved] Select an action for Wombat Phoenix 13: Select an action for Wombat Phoenix 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Wombat Phoenix TARGET: 2 --- ROLL: 2 + 0 = 2 Wombat Phoenix slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 11, 7 ) Move ended for Wombat Phoenix [Game Saved] Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 5 ) 7 moved (MP) to ( 9, 6 ) DODGE BEFORE RE_ROLL: Caterwaul Stevens knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Caterwaul Stevens TARGET: 2 --- ROLL: 1 + 0 = 1 Caterwaul Stevens is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Caterwaul Stevens has been knocked prone. Move ended for Caterwaul Stevens 7: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 6 [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 8, 13 ) 109 moved (MP) to ( 7, 13 ) Move ended for Phil 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 12 ) Move ended for Carl 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) Move ended for Graham [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 7 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Ezekial McGinty saved by block skill. Cletus saved by block skill. Move ended for Cletus [Game Saved] 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 10, 4 ) Move ended for Garth 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 5 ) 101 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 8, 8 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 9, 8 ) Move ended for Tom 103: Select an action for Harry Select an action for Harry 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Dick Player pushed to (19, 8) 1 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 8 ) [Game Saved] 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 10 ) Move ended for Harry 107: Select an action for Drew Select an action for Drew 111: Select an action for Bart Select an action for Bart 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bart Player pushed to (8, 1) 11 moved (MP) to ( 21, 1 ) 111 moved (MP) to ( 20, 2 ) [Game Saved] 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 3 ) 107 moved (MP) to ( 19, 3 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 2 ) Move ended for Drew Marauders: All players have moved. Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 8, 7 ) Move ended for Caterwaul Stevens Select an action for Wysywig Humperdink 5: Select an action for Wysywig Humperdink 5: tackle zone state changed to true Block selected. 101 blocked. Thundering Typhoons , Choose a block die. POW/SKULL Move ended for Wysywig Humperdink Tom is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Tom has been knocked prone. 101: status changed from 0 to 1. Wysywig Humperdink saved by block skill. [Game Saved] Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Ufukh Girdley Select an action for Earl 10: Select an action for Earl 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Earl Select an action for Rambone Johnson 2: Select an action for Rambone Johnson 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rambone Johnson Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 9 ) DODGE BEFORE RE_ROLL: Ezekial McGinty knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Ezekial McGinty TARGET: 3 --- ROLL: 4 + 0 = 4 Ezekial McGinty slips past his opponent(s) unhindered. Sending Team File... Done Sending File Sending Team File... Done Sending File 1 moved (MP) to ( 8, 10 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 3 + 0 = 3 Ezekial McGinty slips past his opponent(s) unhindered. [Game Saved] Sending Team File... Done Sending File 1 moved (MP) to ( 7, 10 ) 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 5, 12 ) DODGE FINAL RESULT: Ezekial McGinty TARGET: 2 --- ROLL: 2 + 0 = 2 Ezekial McGinty slips past his opponent(s) unhindered. 1 moved (MP) to ( 5, 13 ) (5) Go for it successful. 1 moved (MP) to ( 6, 14 ) 109 blocked. (2) Go for it successful. Thundering Typhoons , Choose a block die. SKULL Ezekial McGinty is knocked over. Move ended for Ezekial McGinty (5, 1) + 0, (0, 0) + 0, 0: Ezekial McGinty has been knocked prone. 1: status changed from 0 to 1. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 7 [Game Saved] 113: Select an action for Graham Select an action for Graham Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 7, 11 ) 113 moved (MP) to ( 6, 12 ) 113 moved (MP) to ( 5, 13 ) Move ended for Graham [Game Saved] 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 5, 12 ) 112 moved (MP) to ( 4, 11 ) Move ended for Carl 103: Select an action for Harry Select an action for Harry 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 11 ) 103 moved (MP) to ( 6, 11 ) Move ended for Harry 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Tom 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 4, 13 ) Move ended for Phil 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dick Wombat Phoenix is knocked over. Player pushed to (17, 6) 13 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 3) + 0, (5, 5) + 0, 2: Wombat Phoenix has been badly hurt! 13: status changed from 0 to 8. 102 moved (MP) to ( 11, 7 ) 13 moved (SP) to ( 1, 12 ) [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 6 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Ragin Cajun Smith is knocked over. Player pushed to (18, 4) 9 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Ragin Cajun Smith has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 5 ) 106 moved (MP) to ( 8, 5 ) 106 moved (MP) to ( 7, 6 ) Move ended for Cletus [Game Saved] 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 4 ) 105 moved (MP) to ( 8, 4 ) 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 6, 6 ) 105 moved (MP) to ( 6, 7 ) 105 moved (MP) to ( 7, 8 ) Move ended for Garth Marauders turn ended. [Game Saved] Thundering Typhoons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ufukh Girdley 12: Select an action for Ufukh Girdley 12: tackle zone state changed to true Block selected. 107 blocked. Thundering Typhoons , Choose a block die. PUSHBACK Move ended for Ufukh Girdley Player pushed to (14, 3) 107 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Ezekial McGinty 1: Select an action for Ezekial McGinty 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 5, 14 ) DODGE BEFORE RE_ROLL: Ezekial McGinty knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Ezekial McGinty TARGET: 4 --- ROLL: 3 + 0 = 3 Ezekial McGinty is knocked over. (4, 5) + 0, (1, 4) + 0, 0: Ezekial McGinty has been stunned. 1: status changed from 4 to 2. Thundering Typhoons turn ended. Waiting for Marauders to finish TURN: 8 [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Cletus Caterwaul Stevens is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Caterwaul Stevens has been knocked prone. 7: status changed from 0 to 1. Cletus saved by block skill. [Game Saved] 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 3, 13 ) 109 moved (MP) to ( 2, 13 ) Phil scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 2 (2) John stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 3 (3) Qwghlm Kerfuffle stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Marauders to set players on field. 109 moved location (MPL) to ( 17, 13 ) 107 moved location (MPL) to ( 17, 12 ) 106 moved location (MPL) to ( 15, 7 ) 105 moved location (MPL) to ( 18, 5 ) 113 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 18, 8 ) 102 moved location (MPL) to ( 17, 1 ) 111 moved location (MPL) to ( 18, 9 ) 101 moved location (MPL) to ( 17, 2 ) 110 moved location (MPL) to ( 17, 3 ) 103 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 18, 9 ) 105 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 13 ) 110 moved (SP) to ( 17, 4 ) Thundering Typhoons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 8, 10 ) 1 moved (SP) to ( 8, 4 ) 7 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 8, 10 ) *** Setup end *** Waiting for Marauders to kick off. Ball placed at (23, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 7 Verified Opponent Roll = 1 Kick result. Direction: 7 Distance: 1 Waiting for Marauders to finish TURN: 8 [Game Saved] 110: Select an action for Jake Select an action for Jake Turn time limit reached. 107: Select an action for Drew Select an action for Drew 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) Move ended for Drew 109: Select an action for Phil Select an action for Phil 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 11 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Ufukh Girdley is knocked over. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Ufukh Girdley has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 14, 10 ) Move ended for Phil [Game Saved] 106: Select an action for Cletus Select an action for Cletus 106: tackle zone state changed to true Foul selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) 12 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Cletus fouls Ufukh Girdley. (6, 6) +1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, 0: Ufukh Girdley has been stunned. 12: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Cletus [Game Saved] 102: Select an action for Dick Select an action for Dick 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 3 ) Move ended for Dick 101: Select an action for Tom Select an action for Tom 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 4 ) Move ended for Tom 105: Select an action for Garth Select an action for Garth 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 5 ) Move ended for Garth 112: Select an action for Carl Select an action for Carl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 9 ) Move ended for Carl 110: Select an action for Jake Select an action for Jake 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 4 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 24, 7 ) Move ended for Jake Marauders turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 8 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 9 ) [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Ufukh Girdley rolls over. Thundering Typhoons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Herpes the Love Bug 11: Select an action for Herpes the Love Bug Select an action for Caterwaul Stevens 7: Select an action for Caterwaul Stevens 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 6, 9 ) GET BALL FINAL RESULT: Caterwaul Stevens TARGET: 2 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Caterwaul Stevens TARGET: 3 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 7, 4 ) Move ended for Caterwaul Stevens Thundering Typhoons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=8,y=4] : current status = 0 1 : current square = java.awt.Point[x=8,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=8,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=8,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=1,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=0,y=12] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (3) Qwghlm Kerfuffle stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=8,y=5] : current status = 0 7 : current square = java.awt.Point[x=8,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=14,y=8] : current status = 0 11 : current square = java.awt.Point[x=14,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=13,y=9] : current status = 1 12 : current square = java.awt.Point[x=13,y=9] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=1,y=12] : current status = 8 13 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=15,y=4] : current status = 0 101 : current square = java.awt.Point[x=15,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (4) John regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Thundering Typhoons Winnings Roll: 4 + 0 Marauders Winnings Roll: 6 + 1 Twinkletoes Weinstein gets an MVP award. Bart gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=3 -1 for loss -1 from high FF of 10 Thundering Typhoons FF Roll: 3 + -2 not conceding roll=2 +1 for win +1 for TDs +1 for cas (4) Marauders FF Roll: 2 + 3 ***END Fan Factor DEBUG*** D6: 1(118) 2(117) 3(105) 4(110) 5(107) 6(108) Total(665) D8: 1(3) 2(0) 3(2) 4(3) 5(6) 6(0) 7(4) 8(0) Total(18) GAME OVER Final Score: Thundering Typhoons: 1 Marauders: 2 WINNINGS Thundering Typhoons: 40000 Marauders: 70000 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2