Java JRE 1.4 Beta 7.8 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Bougri Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Toureux Player 6: L Skaven Lineman 7 3 3 7 [Block] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Prehensile Tail, Pro, Wild Animal] Player 8 name: Dilate La Rate Player 8: Gr Gutter Runner 9 2 6 7 [+ag, +ag, Block, Dodge, Side Step, Sure Hands] Player 9 name: Fier à Rat Player 9: S Storm Vermin 6 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Tulo Rat Player 10: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Strong Arm, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Sprint, Sure Feet] Player 13 name: Sumatran Rat Squirel Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Tund Rat Player 14: L Skaven Lineman 7 3 3 7 [;] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Pass, Sure Hands] Player 16 name: Rat Lebol Player 16: L Skaven Lineman 7 3 3 7 [Block] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1052] Connected as server to game 'wildrongeurs'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Wild Hunt Team 2 race: Wood Elf Player 101 name: Lemenya3 Player 101: L Wood Elf Lineman 7 3 4 7 [] Player 102 name: Sceolan Player 102: C Wood Elf Catcher 9 2 5 7 [+ag, Block, Catch, Dodge, Leap, Side Step, Sure Feet, Sure Hands] Player 103 name: Skaw2 Player 103: T Wood Elf Thrower 8 3 4 6 [Block, Dodge, Pass, Sure Hands] Player 104 name: Wychwethyl Player 104: Wd Wood Elf Blitzer 8 3 6 7 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball, Tackle] Player 105 name: Nelya2 Player 105: L Wood Elf Lineman 7 2 4 7 [Block, Dodge, Side Step] Player 106 name: Otsea Player 106: L Wood Elf Lineman 7 4 4 6 [+st, Dodge] Player 107 name: Cantea2 Player 107: L Wood Elf Lineman 7 3 4 7 [] Player 108 name: Attea6 Player 108: L Wood Elf Lineman 7 3 4 7 [] Player 109 name: Enquea Player 109: L Wood Elf Lineman 7 3 4 6 [Kick, Leader] Player 111 name: Nertea2 Player 111: L Wood Elf Lineman 6 3 4 7 [Block, Dodge, Leap, Tackle] Player 112 name: Fangorn Player 112: Tm Treeman 2 6 1 10 [Big Guy, Block, Mighty Blow, Stand Firm, Sure Feet, Take Root, Thick Skull, Throw Team-Mate] Player 113 name: Wethylwych Player 113: Wd Wood Elf Blitzer 8 3 5 6 [+ag, Block, Dodge, Leap, Sure Feet, Tackle] Player 115 name: Lothlann Player 115: C Wood Elf Catcher 9 2 4 7 [Block, Catch, Dodge, Jump Up] Player 116 name: Flam Player 116: T Wood Elf Thrower 7 3 4 7 [Pass, Strong Arm] Done loading opponent team. *** Setup start *** Weather roll(5+2) Current Weather: Nice *** Setup start *** Gate: 114000 screaming fans show up for the game. Rongeurs Flamboyants gets a LEADER reroll. Wild Hunt gets a LEADER reroll. Rat Chitique manages to ignore the niggling pain. GrrRaaaT manages to ignore the niggling pain. Dilate La Rate manages to ignore the niggling pain. Tulo Rat manages to ignore the niggling pain. Rat Staman manages to ignore the niggling pain. Sceolan manages to ignore the niggling pain. Wychwethyl manages to ignore the niggling pain. Cantea2 manages to ignore the niggling pain. Fangorn manages to ignore the niggling pain. * (1) Fangorn is slumbering in a wood somewhere and misses the half all together! 112: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Wild Hunt to set players on field. 108 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 25, 7 ) 106 moved (SP) to ( 22, 7 ) 104 moved (SP) to ( 24, 4 ) 113 moved (SP) to ( 24, 11 ) 104 moved (SP) to ( 24, 3 ) 115 moved (SP) to ( 24, 1 ) 103 moved (SP) to ( 24, 13 ) 111 moved (SP) to ( 23, 12 ) 103 moved (SP) to ( 22, 11 ) 111 moved (SP) to ( 24, 9 ) 103 moved (SP) to ( 23, 12 ) 113 moved (SP) to ( 24, 13 ) 103 moved (SP) to ( 24, 11 ) 101 moved (SP) to ( 24, 5 ) 101 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 24, 5 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 12, 8 ) 1 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 1, 4 ) 8 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 13, 9 ) *** Setup end *** Waiting for Wild Hunt to kick off. Ball placed at (23, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (23, 3) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 26, 5 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Attea6 is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (5, 4) + 0, 0: Attea6 has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Lemenya3 is knocked over. Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) CLAW used on armor roll. (3, 2) + 2, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Fier à Rat Cantea2 is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Cantea2 has been knocked prone. 107: status changed from 0 to 1. Fier à Rat saved by block skill. [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) Move ended for Rat Toureux Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) Move ended for Rat Chitique Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 15, 12 ) Move ended for Sumatran Rat Squirel Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 6 ) 15 moved (MP) to ( 4, 5 ) 15 moved (MP) to ( 3, 5 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 4, 6 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 9 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Rat ZeMotte Ball moved to ( 12, 8 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) Move ended for Came Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 18, 12 ) Move ended for Rat Musqué Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 9 ) Move ended for Rat Tonlaveur Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) Move ended for Dilate La Rate Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 1 [Game Saved] 107: Select an action for Cantea2 Select an action for Cantea2 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Cantea2 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 1 ) 115 moved (MP) to ( 22, 1 ) 115 moved (MP) to ( 21, 1 ) 115 moved (MP) to ( 20, 1 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) Move ended for Lothlann 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 18, 10 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (13, 11) 6 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 17, 11 ) Move ended for Otsea [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Lemenya3 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 20, 13 ) 111 moved (MP) to ( 19, 13 ) Move ended for Nertea2 103: Select an action for Skaw2 Select an action for Skaw2 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 8 ) 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 11 ) Move ended for Enquea 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 6 ) 116 moved (MP) to ( 22, 7 ) 116 moved (MP) to ( 21, 7 ) 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 7 ) Move ended for Flam 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 4 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 9 ) Move ended for Wychwethyl 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 13 ) 113 moved (MP) to ( 22, 13 ) 113 moved (MP) to ( 21, 13 ) Move ended for Wethylwych 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 22, 11 ) 103 moved (MP) to ( 21, 10 ) Move ended for Skaw2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 5 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Fier à Rat Cantea2 is knocked over. MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 5) + 1, 2: Cantea2 has been badly hurt! 107: status changed from 0 to 8. Fier à Rat saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 11 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 16, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Lemenya3 is knocked over. Player pushed to (17, 8) 101 moved (MP) to ( 17, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 16, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate Sending Team File... Done Sending File 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 10 ) Move ended for Dilate La Rate Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. Rongeurs Flamboyants uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat Toureux Otsea saved by dodge skill. Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 11 ) Move ended for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 13 ) Move ended for Sumatran Rat Squirel Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Musqué Nertea2 saved by dodge skill. Player pushed to (19, 14) 111 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 19, 13 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 116 blocked. Rongeurs Flamboyants , Choose a block die. POW Flam is knocked over. Player pushed to (18, 8) 116 moved (MP) to ( 18, 8 ) CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: Flam has been knocked prone. 116: status changed from 0 to 1. 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 16, 6 ) Move ended for Rat Staman [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 7 ) Move ended for Came Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 2 [Game Saved] 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Enquea Rat Chitique is knocked over. Player pushed to (12, 11) 3 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 18, 11 ) [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Lemenya3 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nertea2 TARGET: 3 --- ROLL: 6 + 0 = 6 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Nertea2 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Nertea2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nertea2 slips past his opponent(s) unhindered. 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 8 ) Move ended for Nertea2 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 11, 9 ) Move ended for Lothlann 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 6 ) 12 blocked. Verified Opponent Roll = PUSHBACK Wild Hunt uses their LEADER reroll. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (14, 7) 12 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Otsea TARGET: 2 --- ROLL: 3 + 0 = 3 Otsea slips past his opponent(s) unhindered. Move ended for Otsea [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 18, 7 ) Move ended for Flam 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 3 + 0 = 3 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 113 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 6 + 0 = 6 Wethylwych slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 4 + 7 ma Dodger ROLL: 5 + 8 ma SHADOWING fails. 113 moved (MP) to ( 14, 8 ) Move ended for Wethylwych [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 21, 12 ) Move ended for Skaw2 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 8 ) Move ended for Wychwethyl Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Lemenya3 is knocked over. Player pushed to (18, 9) 101 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 14, 7 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Wethylwych saved by dodge skill. Player pushed to (13, 9) 113 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 8 ) Move ended for Rat Staman [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 13 ) Move ended for Came Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 15, 10 ) Move ended for Fier à Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 15, 13 ) Move ended for Rat Toureux Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 16, 12 ) Move ended for Dilate La Rate Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 10 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 14, 10 ) Move ended for Rat ZeMotte Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 3 [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) Move ended for Nertea2 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Lemenya3 109: Select an action for Enquea Select an action for Enquea 109: Select an action for Enquea Select an action for Enquea 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 1 Target(1) Roll(1) Wychwethyl falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 2 Target(1) Roll(2) Leap successful. 12 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Came Rat saved by block skill. Wychwethyl saved by block skill. 104 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wychwethyl TARGET: 2 --- ROLL: 2 + 0 = 2 Wychwethyl slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wychwethyl knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Wychwethyl TARGET: 1 --- ROLL: 4 + 0 = 4 Wychwethyl slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wychwethyl TARGET: 0 --- ROLL: 2 + 0 = 2 Wychwethyl slips past his opponent(s) unhindered. Move ended for Wychwethyl [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 4 + 0 = 4 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 2 + 0 = 2 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 15, 6 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 19, 7 ) Move ended for Wethylwych [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 10 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 13, 12 ) Move ended for Lothlann 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Enquea Rat Chitique is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. Enquea is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (5, 4) + 0, 0: Enquea has been knocked out. 109: status changed from 0 to 7. 109 moved (SP) to ( 29, 9 ) Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Sumatran Rat Squirel Nertea2 saved by dodge skill. Player pushed to (19, 11) 111 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Lemenya3 is knocked over. Player pushed to (19, 10) 101 moved (MP) to ( 19, 10 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 14 ) 3 moved (MP) to ( 20, 13 ) Move ended for Rat Chitique Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 14 ) 9 moved (MP) to ( 20, 14 ) 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Fier à Rat uses TACKLE to bring his opponent down. Wychwethyl is knocked over. Player pushed to (22, 12) 104 moved (MP) to ( 22, 12 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (5, 5) + 0, 6: Wychwethyl has been KILLED!! 104: status changed from 0 to 10. 9 moved (MP) to ( 21, 13 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 104: status changed from 10 to 1. Move ended for Fier à Rat [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 20, 14 ) 2 moved (MP) to ( 21, 14 ) 2 moved (MP) to ( 22, 14 ) 2 moved (MP) to ( 23, 13 ) 2 moved (MP) to ( 24, 12 ) 2 moved (MP) to ( 25, 11 ) Move ended for Rat Musqué Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 14 ) 8 moved (MP) to ( 20, 14 ) 8 moved (MP) to ( 21, 14 ) 8 moved (MP) to ( 22, 14 ) 8 moved (MP) to ( 23, 13 ) 8 moved (MP) to ( 24, 13 ) Move ended for Dilate La Rate Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 12 ) Move ended for Rat Staman Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 14, 12 ) Move ended for Rat ZeMotte Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 14 ) 12 moved (MP) to ( 22, 14 ) 12 moved (MP) to ( 23, 14 ) 12 moved (MP) to ( 24, 14 ) 12 moved (MP) to ( 25, 13 ) (6) Go for it successful. 12 moved (MP) to ( 26, 12 ) (4) Go for it successful. 12 moved (MP) to ( 27, 12 ) Came Rat scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=25,y=11] : current status = 0 2 : current square = java.awt.Point[x=25,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=20,y=13] : current status = 4 3 : current square = java.awt.Point[x=20,y=13] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=12,y=12] : current status = 0 11 : current square = java.awt.Point[x=12,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=6] 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=3] 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=7] 16 : current square = java.awt.Point[x=0,y=4] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=4] 101 : current square = java.awt.Point[x=19,y=10] : current status = 1 101 : current square = java.awt.Point[x=19,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=21,y=12] : current status = 0 103 : current square = java.awt.Point[x=21,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=22,y=12] : current status = 1 104 : current square = java.awt.Point[x=22,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=18,y=5] : current status = 0 106 : current square = java.awt.Point[x=18,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (6) Attea6 regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (1) Enquea stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=13,y=12] : current status = 0 115 : current square = java.awt.Point[x=13,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=13,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=13,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 6, 8 ) 3 moved (SP) to ( 6, 9 ) 5 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 1, 5 ) 4 moved (SP) to ( 6, 9 ) 5 moved (SP) to ( 6, 5 ) 5 moved (SP) to ( 0, 4 ) 8 moved (SP) to ( 6, 5 ) 10 moved (SP) to ( 13, 7 ) 16 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( 13, 4 ) 10 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 0, 3 ) 16 moved (SP) to ( 14, 10 ) Waiting for Wild Hunt to set players on field. 103 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 10 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+3) = Cheering Fans Rongeurs Flamboyants: 6 + 22FF + 0CL Wild Hunt: 6 + 10FF + 0CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (18, 3) GET BALL FINAL RESULT: Flam TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 19, 5 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 4 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 13 ) 115 moved (MP) to ( 12, 13 ) 115 moved (MP) to ( 11, 13 ) 115 moved (MP) to ( 10, 13 ) 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 8, 13 ) 115 moved (MP) to ( 7, 13 ) 115 moved (MP) to ( 6, 12 ) Move ended for Lothlann 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Nertea2 Rat Lebol is knocked over. Player pushed to (16, 10) 16 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, (3, 1) + 0, 0: Rat Lebol has been stunned. 16: status changed from 0 to 2. 111 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) Move ended for Attea6 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Rat Staman is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 11 ) Move ended for Otsea [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) Move ended for Lemenya3 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 11 ) Move ended for Wethylwych 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 8, 13 ) Move ended for Wychwethyl [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 6 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 8 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 6 Move ended for Skaw2 Ball moved to ( 9, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sceolan TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 1 (1) Sceolan trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 9, 12 ) Move ended for Sceolan [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 11 ) Move ended for Flam 105: Select an action for Nelya2 Select an action for Nelya2 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 2 + 0 = 2 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 12, 5 ) Move ended for Nelya2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] 16: tackle zone state changed to true 16: status changed from 2 to 1. Rat Lebol rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 11, 6 ) Move ended for Tund Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Tulo Rat SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (12, 6) 105 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 5, 6 ) 8 moved (MP) to ( 4, 7 ) 8 moved (MP) to ( 4, 8 ) 8 moved (MP) to ( 4, 9 ) 8 moved (MP) to ( 4, 10 ) 8 moved (MP) to ( 4, 11 ) 8 moved (MP) to ( 4, 12 ) 8 moved (MP) to ( 4, 13 ) Move ended for Dilate La Rate Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 10 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(6) - PRO works! (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 11 ) BREAK TACKLE skill NOT used. It would not help. DODGE BEFORE RE_ROLL: GrrRaaaT knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: GrrRaaaT TARGET: 6 --- ROLL: 3 + 0 = 3 GrrRaaaT is knocked over. (2, 3) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 4 to 1. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 5 [Game Saved] 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 7, 13 ) 104 moved (MP) to ( 6, 13 ) 104 moved (MP) to ( 5, 13 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (26, 12) 8 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 6) + 0, (4, 4) + 0, 0: Dilate La Rate has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 4, 13 ) 104 moved (MP) to ( 3, 12 ) 104 moved (MP) to ( 3, 11 ) Move ended for Wychwethyl [Game Saved] 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 13 ) 106 moved (MP) to ( 7, 13 ) 106 moved (MP) to ( 6, 13 ) 106 moved (MP) to ( 5, 12 ) 106 moved (MP) to ( 4, 11 ) Move ended for Otsea 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 13 ) 108 moved (MP) to ( 7, 13 ) 108 moved (MP) to ( 6, 13 ) 108 moved (MP) to ( 5, 13 ) 108 moved (MP) to ( 4, 13 ) Move ended for Attea6 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 12 ) 115 moved (MP) to ( 4, 12 ) Move ended for Lothlann 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 11 ) 116 moved (MP) to ( 12, 10 ) Move ended for Flam 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 10 ) Move ended for Lemenya3 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 14 ) 102 moved (MP) to ( 6, 14 ) 102 moved (MP) to ( 5, 14 ) 102 moved (MP) to ( 4, 14 ) 102 moved (MP) to ( 3, 13 ) 102 moved (MP) to ( 3, 12 ) Move ended for Sceolan 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wethylwych TARGET: 1 --- ROLL: 3 + 0 = 3 Wethylwych slips past his opponent(s) unhindered. 113 moved (MP) to ( 6, 13 ) 113 moved (MP) to ( 5, 14 ) 113 moved (MP) to ( 4, 14 ) 113 moved (MP) to ( 3, 13 ) Move ended for Wethylwych [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nertea2 Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) 111 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 105: Select an action for Nelya2 Select an action for Nelya2 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 5 + 0 = 5 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 6, 5 ) 105 moved (MP) to ( 5, 6 ) Move ended for Nelya2 [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 10, 10 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 8 ) Move ended for Skaw2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 7, 11 ) Move ended for Rat Chitique Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Tonlaveur Lemenya3 is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. Rat Tonlaveur saved by block skill. [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Rat Lebol Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) Move ended for Fier à Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Toureux Player pushed to (14, 8) 111 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Nertea2 saved by dodge skill. Player pushed to (15, 8) 111 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. 7: status changed from 1 to 4. Blitz selected. 7 moved (MP) to ( 8, 12 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 6, 12 ) (4) Go for it successful. 7 moved (MP) to ( 5, 11 ) 115 blocked. (3) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Lothlann is knocked over. Player pushed to (4, 14) Player 108 pushed to (4, 14) 108 moved (MP) to ( 4, 14 ) Player pushed to (4, 13) 115 moved (MP) to ( 4, 13 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Lothlann has been knocked prone. 115: status changed from 0 to 1. 7 moved (MP) to ( 4, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 9, 6 ) 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 6, 9 ) 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 4, 10 ) Move ended for Tund Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 10 ) (1) Tulo Rat trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 10 moved (MP) to ( 6, 11 ) (1) Tulo Rat trips and falls trying to go for it! Move ended for Tulo Rat 10 moved (MP) to ( 5, 12 ) (5, 4) + 0, (2, 2) + 0, 0: Tulo Rat has been stunned. 10: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 6 [Game Saved] 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Otsea GrrRaaaT is knocked over. Player pushed to (24, 13) 7 moved (MP) to ( 5, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Wychwethyl Select an action for Wychwethyl 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 4, 12 ) Move ended for Lothlann 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 4, 13 ) Move ended for Attea6 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Wychwethyl Tund Rat is knocked over. Player pushed to (24, 10) 14 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (2, 6) + 0, (4, 5) + 0, 0: Tund Rat has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 4, 10 ) [Game Saved] 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 2, 12 ) 113 moved (MP) to ( 3, 11 ) 113 moved (MP) to ( 3, 10 ) 113 moved (MP) to ( 3, 9 ) 113 moved (MP) to ( 4, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Wethylwych uses TACKLE to bring his opponent down. Came Rat is knocked over. Player pushed to (23, 6) 12 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Came Rat has been stunned. 12: status changed from 0 to 2. 113 moved (MP) to ( 5, 7 ) 113 moved (MP) to ( 5, 8 ) 113 moved (MP) to ( 5, 9 ) Move ended for Wethylwych [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Lemenya3 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 8 ) 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 5, 8 ) 103 moved (MP) to ( 4, 8 ) Move ended for Skaw2 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 6 ) Move ended for Nertea2 105: Select an action for Nelya2 Select an action for Nelya2 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 4, 6 ) 105 moved (MP) to ( 3, 7 ) 105 moved (MP) to ( 3, 8 ) Move ended for Nelya2 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Flam TARGET: 2 --- ROLL: 5 + 0 = 5 Flam slips past his opponent(s) unhindered. 116 moved (MP) to ( 10, 10 ) 116 moved (MP) to ( 9, 9 ) 116 moved (MP) to ( 8, 8 ) 116 moved (MP) to ( 7, 8 ) 116 moved (MP) to ( 6, 8 ) 116 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 116 moved (MP) to ( 4, 9 ) Move ended for Flam [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 3, 11 ) 102 moved (MP) to ( 3, 10 ) 102 moved (MP) to ( 3, 9 ) Move ended for Sceolan Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] 10: tackle zone state changed to true 10: status changed from 2 to 1. Tulo Rat rolls over. 12: tackle zone state changed to true 12: status changed from 2 to 1. Came Rat rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (9, 9) 101 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 10 ) [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 11, 12 ) 16 moved (MP) to ( 10, 12 ) 16 moved (MP) to ( 9, 12 ) 16 moved (MP) to ( 8, 11 ) 16 moved (MP) to ( 7, 11 ) 16 moved (MP) to ( 6, 11 ) Move ended for Rat Lebol Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 9, 12 ) 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 12 ) Move ended for Rat Toureux Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 9, 7 ) DODGE BEFORE RE_ROLL: Rat Staman knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 6, 7 ) (5) Go for it successful. 11 moved (MP) to ( 5, 6 ) (2) Go for it successful. 11 moved (MP) to ( 4, 7 ) Move ended for Rat Staman [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 5, 6 ) 4 moved (MP) to ( 4, 6 ) 4 moved (MP) to ( 3, 6 ) 4 moved (MP) to ( 2, 7 ) (6) Go for it successful. 4 moved (MP) to ( 2, 8 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 5 --- ROLL: 1 + 0 = 1 Rat Tonlaveur is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 4 to 1. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 7 [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: Select an action for Sceolan Select an action for Sceolan 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 5, 8 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat Staman is knocked over. Player pushed to (25, 6) 11 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 6) + 0, (2, 2) + 0, 0: Rat Staman has been stunned. 11: status changed from 0 to 2. 113 moved (MP) to ( 4, 7 ) Move ended for Wethylwych [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 2, 10 ) Sceolan scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 5 (5) Enquea regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 6 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 (5) Dilate La Rate regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 5 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Tund Rat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Wild Hunt to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 6, 5 ) 10 moved (SP) to ( 6, 10 ) 12 moved (SP) to ( 10, 8 ) 6 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 7 ) *** Setup end *** Waiting for Wild Hunt to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Rongeurs Flamboyants quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kick result. Direction: 4 Distance: 3 1 moved (SP) to ( 15, 12 ) 11 moved (SP) to ( 15, 11 ) 7 moved (SP) to ( 15, 3 ) 9 moved (SP) to ( 15, 6 ) 15 moved (SP) to ( 5, 6 ) 12 moved (SP) to ( 10, 9 ) 10 moved (SP) to ( 6, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Nelya2 has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fier à Rat Player pushed to (15, 8) 108 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Toureux Lemenya3 is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (4, 4) + 0, (2, 6) + 0, 0: Lemenya3 has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rat Lebol 16: Select an action for Rat Lebol 16: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Lebol Attea6 is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Attea6 has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 5, 8 ) GET BALL BEFORE RE_ROLL: Rat ZeMotte dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 12 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 6 Move ended for Rat ZeMotte Ball moved to ( 15, 12 ) GET BALL BEFORE RE_ROLL: Rat Pide dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 15, 13 ) Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 8 [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Attea6 knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 6 + 0 = 6 Attea6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 16, 12 ) 1 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Pide saved by dodge skill. Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) Move ended for Attea6 Wild Hunt turn ended. *** Setup start *** Verified Opponent Roll = 1 (1) Lemenya3 stays UNconscious. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 8 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Tund Rat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Starting second half. Wild Hunt gets a LEADER reroll. Rongeurs Flamboyants gets a LEADER reroll. * Fangorn returns from slumbering in a wood somewhere. 112: status changed from 2 to 0. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 5 ) 7 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 7, 8 ) 15 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 13, 7 ) 16 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 8, 10 ) 9 moved (SP) to ( 8, 4 ) 15 moved (SP) to ( 11, 2 ) Waiting for Wild Hunt to set players on field. 112 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 19, 7 ) 116 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (1+2) = Get the Ref! Rongeurs Flamboyants: 6 + 22Fan Factor Wild Hunt: 8 + 10Fan Factor Rongeurs Flamboyants fans get the ref. KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (24, 11) Scatter roll: 1 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 1 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Fangorn Rat Chitique is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Nertea2 Rat Toureux is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Rat Toureux has been stunned. 6: status changed from 0 to 2. 111 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 12 ) 106 moved (MP) to ( 12, 13 ) 16 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Rat Lebol is knocked over. Player pushed to (19, 11) 16 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 4) + 0, (5, 3) + 0, 0: Rat Lebol has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 106 moved (MP) to ( 11, 12 ) 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 12 ) 106 moved (MP) to ( 8, 12 ) Move ended for Otsea [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 8 ) Move ended for Attea6 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 13 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 13 ) Move ended for Wethylwych 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 9, 12 ) Move ended for Enquea [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 12 ) 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 8, 14 ) 115 moved (MP) to ( 7, 13 ) 115 moved (MP) to ( 6, 12 ) Move ended for Lothlann 116: Select an action for Flam Select an action for Flam 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 8 ) 103 moved (MP) to ( 24, 9 ) 103 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Skaw2 TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 24, 9 ) 103 moved (MP) to ( 23, 8 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Skaw2 TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Skaw2 Ball moved to ( 10, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Sceolan TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 9, 13 ) Move ended for Sceolan [Game Saved] 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) Move ended for Wychwethyl 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 10 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 12 ) Move ended for Flam Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rat Toureux rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 4, 9 ) 12 moved (MP) to ( 4, 10 ) 12 moved (MP) to ( 4, 11 ) 12 moved (MP) to ( 4, 12 ) 12 moved (MP) to ( 5, 13 ) 12 moved (MP) to ( 6, 14 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 3 + 0 = 3 Came Rat slips past his opponent(s) unhindered. (3) Go for it successful. 12 moved (MP) to ( 7, 13 ) Move ended for Came Rat [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 11 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 5, 9 ) Move ended for Rat ZeMotte Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 6, 10 ) Move ended for Fier à Rat Select an action for GrrRaaaT 7: Select an action for GrrRaaaT SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: GrrRaaaT TARGET: 3 --- ROLL: 6 + 0 = 6 GrrRaaaT slips past his opponent(s) unhindered. 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 7, 11 ) 106 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Otsea saved by dodge skill. Player pushed to (9, 14) Player 102 pushed to (9, 14) 102 moved (MP) to ( 9, 14 ) Player pushed to (9, 13) 106 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 8, 12 ) 106 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW Otsea is knocked over. Player pushed to (10, 14) 106 moved (MP) to ( 10, 14 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (3, 2) + 0, 0: Otsea has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 9, 13 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 12, 14 ) (5) Go for it successful. 4 moved (MP) to ( 11, 13 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) Move ended for Dilate La Rate Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: Sumatran Rat Squirel knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sumatran Rat Squirel TARGET: 3 --- ROLL: 5 + 0 = 5 Sumatran Rat Squirel slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 13, 11 ) Move ended for Sumatran Rat Squirel Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 2 [Game Saved] 106: tackle zone state changed to true 106: status changed from 2 to 1. Otsea rolls over. 113: Select an action for Wethylwych Select an action for Wethylwych 104: Select an action for Wychwethyl Select an action for Wychwethyl 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 12 ) Move ended for Nertea2 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) Move ended for Skaw2 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Wychwethyl Rat Tonlaveur is knocked over. Player pushed to (17, 14) 4 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 5) + 0, (5, 2) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. [Game Saved] 116: Select an action for Flam Select an action for Flam 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 13 ) Move ended for Flam 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wethylwych 104 blocked. Player pushed to (18, 12) 104 moved (MP) to ( 11, 12 ) Player pushed to (19, 12) 7 moved (MP) to ( 10, 12 ) [Game Saved] 102: Select an action for Sceolan Select an action for Sceolan 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 14 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Came Rat saved by dodge skill. Player pushed to (22, 12) 12 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 7, 14 ) 102 moved (MP) to ( 6, 14 ) 102 moved (MP) to ( 5, 14 ) 102 moved (MP) to ( 4, 14 ) 102 moved (MP) to ( 3, 13 ) 102 moved (MP) to ( 2, 12 ) Sceolan scores a touchdown! *** Setup start *** Verified Opponent Roll = 5 (5) Lemenya3 regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 1 (1) Tund Rat stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 3 (3) Rat Lebol stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 9 ) Opponent Kicking. Waiting for Wild Hunt to set players on field. 115 moved (SP) to ( 24, 1 ) 113 moved (SP) to ( 24, 3 ) 104 moved (SP) to ( 24, 13 ) 109 moved (SP) to ( 25, 7 ) 108 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 24, 9 ) 116 moved (SP) to ( 24, 5 ) 103 moved (SP) to ( 24, 11 ) 112 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 21, 4 ) 116 moved (SP) to ( 29, 3 ) 111 moved (SP) to ( 24, 5 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 14, 11 ) *** Setup end *** Waiting for Wild Hunt to kick off. Ball placed at (23, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (1+4) = Cheering Fans Wild Hunt: 4 + 10FF + 0CL Rongeurs Flamboyants: 1 + 22FF + 0CL Rongeurs Flamboyants get an extra re-roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (23, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (15, 11) 108 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Attea6 is knocked over. Player pushed to (15, 12) 108 moved (MP) to ( 15, 12 ) (6, 3) + 0, (1, 2) + 0, 0: Attea6 has been stunned. 108: status changed from 0 to 2. 4 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Came Rat SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Rat Chitique SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Fier à Rat Lemenya3 is knocked over. MIGHTY BLOW used on armor roll. (6, 1) + 1, (4, 3) + 0, 0: Lemenya3 has been stunned. 101: status changed from 0 to 2. Fier à Rat saved by block skill. [Game Saved] Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) Move ended for Sumatran Rat Squirel Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 6 ) Move ended for Rat Toureux Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 5, 11 ) GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Rat ZeMotte Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 1 + 0 = 1 Scatter roll: 1 Ball moved to ( 10, 6 ) Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 3 [Game Saved] 101: tackle zone state changed to true 101: status changed from 2 to 1. Lemenya3 rolls over. 108: tackle zone state changed to true 108: status changed from 2 to 1. Attea6 rolls over. 105: Select an action for Nelya2 Select an action for Nelya2 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fangorn Player pushed to (10, 8) 13 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 8 ) [Game Saved] 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 23, 8 ) 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 21, 6 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Rat Toureux is knocked over. Player pushed to (10, 7) 6 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (3, 6) + 0, (1, 4) + 0, 0: Rat Toureux has been stunned. 6: status changed from 0 to 2. 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 23, 8 ) Move ended for Otsea [Game Saved] 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 6 ) 109 moved (MP) to ( 23, 6 ) Move ended for Enquea 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 4 ) Move ended for Nertea2 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 1 ) 115 moved (MP) to ( 22, 1 ) 115 moved (MP) to ( 21, 1 ) 115 moved (MP) to ( 20, 1 ) 115 moved (MP) to ( 19, 1 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) Move ended for Lothlann 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 2 ) Move ended for Wethylwych 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 10 ) Move ended for Skaw2 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 12 ) Move ended for Wychwethyl 105: Select an action for Nelya2 Select an action for Nelya2 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Nelya2 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 4 + 0 = 4 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 3 + 0 = 3 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 4 + 0 = 4 Nelya2 slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 6 + 0 = 6 Nelya2 slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Nelya2 TARGET: 3 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Nelya2 TARGET: 2 --- ROLL: 3 + 0 = 3 Nelya2 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 7, 3 ) Move ended for Nelya2 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rat Toureux rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 7 ) 15 moved (MP) to ( 6, 6 ) 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 6, 2 ) Move ended for Rat ZeMotte Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 6, 4 ) Move ended for Dilate La Rate Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 8, 3 ) 105 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Fier à Rat uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 3) 105 moved (MP) to ( 6, 3 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (5, 3) + 1, 0: Nelya2 has been knocked out. 105: status changed from 3 to 7. 105 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 7, 3 ) Ball moved to ( 6, 4 ) GET BALL BEFORE RE_ROLL: Dilate La Rate dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 5, 5 ) Move ended for Fier à Rat [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 14, 9 ) Move ended for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 6 ) (3) Go for it successful. 12 moved (MP) to ( 5, 5 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 4 + 0 = 4 Move ended for Came Rat [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 15, 7 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 16, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) Move ended for Tulo Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 5 ) Move ended for Rat Staman Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 8 ) DODGE FINAL RESULT: Sumatran Rat Squirel TARGET: 3 --- ROLL: 3 + 0 = 3 Sumatran Rat Squirel slips past his opponent(s) unhindered. 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 16, 8 ) Move ended for Sumatran Rat Squirel Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 4 [Game Saved] 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 17, 11 ) 7 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW GrrRaaaT is knocked over. Player pushed to (13, 13) 7 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 16, 12 ) Move ended for Fangorn [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 2 + 0 = 2 Attea6 slips past his opponent(s) unhindered. Verified Opponent Roll = 5 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 5 + 7 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 4 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 3 + 0 = 3 Attea6 slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 1 + 7 ma Dodger ROLL: 4 + 7 ma SHADOWING fails. 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 10 ) Move ended for Attea6 [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) Move ended for Nertea2 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 7 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) Move ended for Otsea 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Lemenya3 TARGET: 2 --- ROLL: 4 + 0 = 4 Lemenya3 slips past his opponent(s) unhindered. Move ended for Lemenya3 [Game Saved] 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 3 ) Move ended for Enquea 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wychwethyl knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Wychwethyl TARGET: 0 --- ROLL: 3 + 0 = 3 Wychwethyl slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 5 ) Move ended for Wychwethyl [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 (1) Skaw2 trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 16, 1 ) Move ended for Skaw2 [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 9, 6 ) 115 moved (MP) to ( 8, 6 ) 115 moved (MP) to ( 7, 6 ) 115 moved (MP) to ( 6, 6 ) Move ended for Lothlann 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 18, 2 ) Move ended for Wethylwych Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 17, 11 ) Move ended for Rat Chitique Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 7, 7 ) Move ended for Fier à Rat Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 9 ) Move ended for Rat ZeMotte Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rat Toureux Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 112 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(5) - PRO works! 2 db Block re-rolled. SKILL SELECTED: PUSHBACK STAND FIRM skill used. 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Fangorn is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 6) + 1, (0, 0) + 0, 0: Fangorn has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 17, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 11 ) Move ended for Rat Staman Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 11 ) Move ended for Tulo Rat Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 4 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 12, 11 ) Move ended for Dilate La Rate Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Foul selected. 4 moved (MP) to ( 15, 13 ) Rat Tonlaveur fouls Fangorn. (1, 2) +5 The ref looks the other way! Move ended for Rat Tonlaveur [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 5 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 5 ) DODGE BEFORE RE_ROLL: Came Rat knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 3 + 0 = 3 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. (3) Go for it successful. 12 moved (MP) to ( 14, 11 ) (4) Go for it successful. 12 moved (MP) to ( 15, 12 ) SPRINT used. (6) Go for it successful. 12 moved (MP) to ( 16, 13 ) Move ended for Came Rat Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 5 [Game Saved] 103: Select an action for Skaw2 Select an action for Skaw2 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 8 ) Move ended for Skaw2 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Fangorn [Game Saved] 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Nertea2 Rat Toureux saved by block skill. Nertea2 saved by block skill. [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 9, 5 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 15, 8 ) Move ended for Lothlann [Game Saved] 106: Select an action for Otsea Select an action for Otsea 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 21, 8 ) Move ended for Lemenya3 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 23, 8 ) 104 moved (MP) to ( 24, 9 ) 104 moved (MP) to ( 25, 10 ) 104 moved (MP) to ( 25, 11 ) Move ended for Wychwethyl 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 23, 7 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 24, 9 ) 113 moved (MP) to ( 24, 10 ) Move ended for Wethylwych 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 23, 8 ) Move ended for Enquea 106: Select an action for Otsea Select an action for Otsea 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Otsea TARGET: 3 --- ROLL: 4 + 0 = 4 Otsea slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Otsea knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Otsea TARGET: 2 --- ROLL: 2 + 0 = 2 Otsea slips past his opponent(s) unhindered. 106 moved (MP) to ( 19, 10 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 19, 13 ) 106 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 17, 14 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Came Rat is knocked over. Player pushed to (14, 12) 12 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 5) + 0, (3, 1) + 0, 0: Came Rat has been stunned. 12: status changed from 3 to 2. 106 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 5 Ball moved to ( 15, 13 ) Move ended for Otsea [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 5 + 0 = 5 Attea6 slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Attea6 TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 5 + 0 = 5 Attea6 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 3 + 7 ma SHADOWING successful. 4 moved (MP) to ( 14, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Tulo Rat TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Tulo Rat. Pass selected. LONG BOMB Verified Opponent Roll = 2 PASS FINAL RESULT: Attea6 TARGET: 3 --- ROLL: 2 + -2Lb + -1Tz = -1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 15, 12 ) Move ended for Attea6 Wild Hunt: All players have moved. Wild Hunt turn ended. [Game Saved] 12: tackle zone state changed to true 12: status changed from 2 to 1. Came Rat rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 14) 106 moved (MP) to ( 16, 14 ) 7 moved (MP) to ( 16, 13 ) Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 15) Move ended for GrrRaaaT (2, 4) + 0, 0: Otsea has been stunned. 106: status changed from 0 to 0. 106 moved to dugout ( 29, 2 ) 7 moved (MP) to ( 16, 14 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 12 ) Move ended for Fier à Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Attea6 is knocked over. Player pushed to (12, 13) 108 moved (MP) to ( 12, 13 ) (6, 1) + 0, (0, 0) + 0, 0: Attea6 has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sumatran Rat Squirel Player pushed to (14, 7) 115 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 14, 13 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 13 ) Move ended for Rat ZeMotte Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Foul selected. Tulo Rat fouls Fangorn. (1, 6) +4 (4, 1) + 0, 0: Fangorn has been stunned. 112: status changed from 1 to 2. The ref looks the other way! Move ended for Tulo Rat [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 13, 8 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Lothlann saved by dodge skill. Player pushed to (15, 7) 115 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 14, 7 ) Move ended for Rat Staman [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 13 ) Move ended for Rat Chitique Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) GET BALL BEFORE RE_ROLL: Dilate La Rate dropped the ball. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 15, 13 ) Move ended for Dilate La Rate Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 6 [Game Saved] 112: tackle zone state changed to true 112: status changed from 2 to 1. Fangorn rolls over. 111: Select an action for Nertea2 Select an action for Nertea2 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Nertea2 Rat Toureux is knocked over. Player pushed to (9, 6) 6 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 0, (2, 3) + 0, 0: Rat Toureux has been stunned. 6: status changed from 0 to 2. 111 moved (MP) to ( 19, 7 ) [Game Saved] 101: Select an action for Lemenya3 Select an action for Lemenya3 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 19, 12 ) 101 moved (MP) to ( 18, 13 ) Move ended for Lemenya3 109: Select an action for Enquea Select an action for Enquea 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 18, 11 ) Move ended for Enquea 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 19, 9 ) Move ended for Lothlann [Game Saved] 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 12 ) 104 moved (MP) to ( 23, 12 ) 104 moved (MP) to ( 22, 12 ) 104 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 20, 12 ) Move ended for Wychwethyl 113: Select an action for Wethylwych Select an action for Wethylwych 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 23, 10 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 12) 8 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Dilate La Rate has been knocked prone. 8: status changed from 3 to 1. 113 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 3 Ball moved to ( 16, 11 ) Move ended for Wethylwych [Game Saved] 108: Select an action for Attea6 Select an action for Attea6 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 3 + 0 = 3 Attea6 slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 3 + 7 ma SHADOWING successful. 4 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Attea6 TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 SHADOWING skill used. Shadower ROLL: 3 + 7 ma Dodger ROLL: 6 + 7 ma SHADOWING fails. Attea6 is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Attea6 has been knocked prone. Move ended for Attea6 108: status changed from 0 to 1. Wild Hunt turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rat Toureux rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (13, 11) Player 8 pushed to (13, 11) 8 moved (MP) to ( 13, 11 ) Player pushed to (14, 12) 113 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 13 ) Scatter roll: 2 Ball moved to ( 13, 10 ) Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Wethylwych saved by dodge skill. Player pushed to (13, 12) 113 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Fier à Rat Player pushed to (14, 11) 113 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Tulo Rat Wethylwych is knocked over. Player pushed to (13, 10) 113 moved (MP) to ( 13, 10 ) Scatter roll: 8 Ball moved to ( 12, 10 ) (6, 5) + 0, (3, 5) + 0, 0: Wethylwych has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 9 ) 10 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 12 ) Move ended for Rat Chitique Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 12, 9 ) (4) Go for it successful. 12 moved (MP) to ( 11, 8 ) (2) Go for it successful. 12 moved (MP) to ( 10, 7 ) SPRINT used. (4) Go for it successful. 12 moved (MP) to ( 10, 6 ) Move ended for Came Rat [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat ZeMotte Player pushed to (19, 14) 101 moved (MP) to ( 19, 14 ) 15 moved (MP) to ( 18, 13 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (20, 9) 115 moved (MP) to ( 20, 9 ) Move ended for Rat Staman [Game Saved] Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) Move ended for Sumatran Rat Squirel Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 18, 5 ) Move ended for Dilate La Rate Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 10, 12 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Wild Hunt to finish TURN: 7 [Game Saved] 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true Verified Opponent Roll = 1 (1) - stand up roll fails! Move ended for Fangorn Fangorn has already moved this turn. [Game Saved] 115: Select an action for Lothlann Select an action for Lothlann 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 5 + 0 = 5 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Lothlann knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Lothlann TARGET: 3 --- ROLL: 5 + 0 = 5 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Lothlann TARGET: 2 --- ROLL: 6 + 0 = 6 Lothlann slips past his opponent(s) unhindered. 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 6 ) Move ended for Lothlann [Game Saved] 104: Select an action for Wychwethyl Select an action for Wychwethyl 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 5 Target(1) Roll(5) Leap successful. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 (1) Wychwethyl trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Wychwethyl trips and falls trying to go for it! Move ended for Wychwethyl 104 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Wychwethyl has been knocked prone. 104: status changed from 0 to 1. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 7 ) 115 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Lothlann saved by block skill. Rat Tonlaveur saved by block skill. Move ended for Rat Tonlaveur [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) Move ended for Tulo Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (19, 10) 109 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (19, 11) 109 moved (MP) to ( 19, 11 ) 11 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rat Toureux Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 6 ) Move ended for Sumatran Rat Squirel Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 6 ) Move ended for Fier à Rat Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 6 + 0 = 6 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Came Rat TARGET: 1 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) Hand off selected. Move ended for Came Rat Ball moved to ( 18, 5 ) GET BALL FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 4 ) 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 22, 3 ) 8 moved (MP) to ( 23, 3 ) 8 moved (MP) to ( 24, 3 ) 8 moved (MP) to ( 25, 3 ) 8 moved (MP) to ( 26, 3 ) 8 moved (MP) to ( 27, 3 ) Dilate La Rate scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=2] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=10,y=7] : current status = 0 4 : current square = java.awt.Point[x=10,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=20,y=6] : current status = 4 6 : current square = java.awt.Point[x=20,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=27,y=3] : current status = 4 8 : current square = java.awt.Point[x=27,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=17,y=10] : current status = 0 10 : current square = java.awt.Point[x=17,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=19,y=10] : current status = 0 11 : current square = java.awt.Point[x=19,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=4] : current status = 4 12 : current square = java.awt.Point[x=18,y=4] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=18,y=6] : current status = 0 13 : current square = java.awt.Point[x=18,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (2) Tund Rat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (1) Rat Lebol stays UNconscious. 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=9] 101 : current square = java.awt.Point[x=19,y=14] : current status = 0 101 : current square = java.awt.Point[x=19,y=14] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=14] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=14] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=20,y=8] : current status = 0 103 : current square = java.awt.Point[x=20,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=11,y=7] : current status = 1 104 : current square = java.awt.Point[x=11,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=11,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=11,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Nelya2 stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=10,y=13] : current status = 1 108 : current square = java.awt.Point[x=10,y=13] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=10,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=10,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=19,y=11] : current status = 0 109 : current square = java.awt.Point[x=19,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=16,y=12] : current status = 1 112 : current square = java.awt.Point[x=16,y=12] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (1) Wethylwych stays UNconscious. 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=9] 115 : current square = java.awt.Point[x=11,y=6] : current status = 0 115 : current square = java.awt.Point[x=11,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=11,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=11,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=1] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 12, 9 ) 7 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 11, 9 ) 7 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 13, 7 ) 11 moved (SP) to ( 13, 9 ) 3 moved (SP) to ( 13, 6 ) 4 moved (SP) to ( 13, 8 ) 12 moved (SP) to ( 12, 6 ) 15 moved (SP) to ( 12, 8 ) 12 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 12, 6 ) Waiting for Wild Hunt to set players on field. 112 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 4) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 4 Distance: 4 Ball placed at (19, 4) Scatter roll: 2 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Waiting for Wild Hunt to finish TURN: 8 112: Select an action for Fangorn Select an action for Fangorn 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Fangorn Fangorn is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Fangorn has been knocked prone. 112: status changed from 0 to 1. Wild Hunt turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 3 ) Move ended for Dilate La Rate Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Lemenya3 is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Lemenya3 has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 15, 4 ) Move ended for Fier à Rat [Game Saved] Select an action for Sumatran Rat Squirel 13: Select an action for Sumatran Rat Squirel 13: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Sumatran Rat Squirel Enquea is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Enquea has been knocked prone. 109: status changed from 0 to 1. Sumatran Rat Squirel is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Sumatran Rat Squirel has been knocked prone. 13: status changed from 0 to 1. Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=7] : current status = 0 5 : current square = java.awt.Point[x=14,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=15,y=3] : current status = 0 8 : current square = java.awt.Point[x=15,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=12,y=7] : current status = 0 12 : current square = java.awt.Point[x=12,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=6] : current status = 1 13 : current square = java.awt.Point[x=14,y=6] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (2) Tund Rat stays UNconscious. 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : rearrange KO player to square java.awt.Point[x=0,y=8] 15 : current square = java.awt.Point[x=12,y=8] : current status = 0 15 : current square = java.awt.Point[x=12,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (6) Rat Lebol regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101 : current square = java.awt.Point[x=16,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=24,y=7] : current status = 0 103 : current square = java.awt.Point[x=24,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=24,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=24,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Nelya2 stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=11] : current status = 8 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=15,y=5] : current status = 1 109 : current square = java.awt.Point[x=15,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=15,y=7] : current status = 1 112 : current square = java.awt.Point[x=15,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : current status = 7 (1) Wethylwych stays UNconscious. 113 : current square = java.awt.Point[x=29,y=9] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=9] 115 : current square = java.awt.Point[x=21,y=7] : current status = 0 115 : current square = java.awt.Point[x=21,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 5 + -1 Wild Hunt Winnings Roll: 5 + -1 Rat Pide gets an MVP award. Fangorn gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=3 +1 for TDs +1 for cas (2) -2 from high FF of 22 Rongeurs Flamboyants FF Roll: 3 + 0 not conceding roll=4 +1 for TDs -1 from high FF of 10 Wild Hunt FF Roll: 4 + 0 ***END Fan Factor DEBUG*** D6: 1(127) 2(140) 3(154) 4(134) 5(150) 6(138) Total(843) D8: 1(4) 2(2) 3(2) 4(8) 5(7) 6(5) 7(1) 8(1) Total(30) GAME OVER Final Score: Rongeurs Flamboyants: 2 Wild Hunt: 2 WINNINGS Rongeurs Flamboyants: 40000 Wild Hunt: 40000 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2