Java JRE 1.4 Beta 7.8 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true negwin = false bb2k1handicap = true handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = true language = en country = Team 1 name: Putrid Swamp Boozzhounds Team 1 race: Orc Player 1 name: Wild Turkey Player 1: B Orc Blitzer 6 3 3 9 [Block] Player 2 name: Cardhu Player 2: B Orc Blitzer 6 3 3 9 [Block] Player 3 name: Johny Blue Player 3: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 4 name: Johny Red Player 4: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 5 name: Boddington Player 5: Bo Black Orc 4 4 2 9 [Block] Player 6 name: Jaime Zon Player 6: L Orc Lineman 5 3 3 9 [Block, Kick] Player 7 name: Slee Mon Player 7: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 8 name: Mole Son Player 8: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 9 name: Lar Batt Player 9: L Orc Lineman 5 3 4 9 [+ag, Block, Guard] Player 10 name: Macallan Player 10: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 11 name: Gy Ness Player 11: L Orc Lineman 5 3 3 9 [Block] Player 12 name: Hyney Ken Player 12: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 13 name: Shooter Player 13: T Orc Thrower 5 3 4 8 [+ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 15 name: Dewar Player 15: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 16 name: Tequila Player 16: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Strong Arm, Sure Hands] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1093] Connected as server to game 'boozzmachine'. Sending Team File... Done Sending File Receiving: Frog Machine.html Done receiving file. Team 2 name: Frog Machine Team 2 race: Skaven Player 101 name: Throtvile Primo Player 101: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 102 name: Grottle Segundo Player 102: S Storm Vermin 7 3 3 8 [Block, Mighty Blow] Player 103 name: Squik Terzo Player 103: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 104 name: Skrittar Quarzo Player 104: Gr Gutter Runner 9 2 4 7 [Block, Catch, Dodge, Leap, Sprint, Sure Feet, Very Long Legs] Player 105 name: Hrishak Quinzo Player 105: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 106 name: Rikek Sesto Player 106: T Skaven Thrower 7 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 107 name: Chang Setzmo Player 107: L Skaven Lineman 7 3 3 7 [] Player 108 name: Tarqak Octavo Player 108: L Skaven Lineman 7 3 3 7 [] Player 109 name: Viskrin Novo Player 109: L Skaven Lineman 7 3 3 7 [Block, Claw] Player 110 name: Izak Dezimo Player 110: L Skaven Lineman 7 3 3 7 [] Player 111 name: Khijaw Undezimo Player 111: L Skaven Lineman 7 3 3 7 [] Player 112 name: Gowjyer Dodezimo Player 112: L Skaven Lineman 7 3 3 7 [] Player 113 name: Vermek Tredezimo Player 113: L Skaven Lineman 7 3 3 7 [Block, Leader, Strip Ball] Player 114 name: Berzerkrat Salivar Player 114: Ro Rat Ogre 6 5 2 8 [Big Guy, Block, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal] Player 116 name: Slitha Sedizimo Player 116: Gr Gutter Runner 9 3 4 7 [+st, Block, Dodge, Horns] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 108000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. MORLEY'S REVENGE roll: 1 Tequila suffers from MORLEY'S REVENGE. (4) Morley's Revenge is avoided. Frog Machine gets a LEADER reroll. Jaime Zon manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Grottle Segundo manages to ignore the niggling pain. Squik Terzo manages to ignore the niggling pain. Hrishak Quinzo manages to ignore the niggling pain. Khijaw Undezimo manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Putrid Swamp Boozzhounds win the toss. Opponent Kicking. Waiting for Frog Machine to set players on field. 109 moved location (MPL) to ( 17, 7 ) 116 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 19, 7 ) 113 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 19, 4 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 17, 10 ) 110 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 4 ) 114 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 24, 6 ) 114 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 22, 6 ) 111 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 29, 4 ) 107 moved (SP) to ( 29, 6 ) 105 moved (SP) to ( 29, 7 ) 105 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9 moved location (MPL) to ( 13, 10 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 7 moved location (MPL) to ( 14, 4 ) 15 moved location (MPL) to ( 12, 10 ) 5 moved location (MPL) to ( 14, 1 ) 4 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 7, 8 ) 3 moved location (MPL) to ( 14, 10 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 13 ) 10 moved location (MPL) to ( 14, 6 ) 13 moved (SP) to ( 7, 10 ) Turn time limit reached. 7 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 1, 4 ) *** Setup end *** Waiting for Frog Machine to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Putrid Swamp Boozzhounds quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 7 Verified Opponent Roll = 6 Kick result. Direction: 7 Distance: 6 13 moved (SP) to ( 8, 10 ) 16 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 15, 10 ) 2 moved (SP) to ( 15, 12 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Wild Turkey TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Touchback!! Putrid Swamp Boozzhounds, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Boddington Player pushed to (16, 5) 111 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Johny Blue Tarqak Octavo is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (4, 4) + 0, (6, 2) + 0, 0: Tarqak Octavo has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Johny Red Berzerkrat Salivar is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) PILING ON not necessary. (5, 4) + 0, (1, 5) + 0, 0: Berzerkrat Salivar has been stunned. 114: status changed from 0 to 2. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) Move ended for Lar Batt Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 10 ) 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Grottle Segundo is knocked over. Player pushed to (18, 9) 102 moved (MP) to ( 18, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) Move ended for Macallan [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 12 ) Move ended for Cardhu Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 11 ) Move ended for Wild Turkey Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 13 ) Move ended for Dewar Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 11 ) Move ended for Mole Son Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 10 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 5 ) 16 moved (MP) to ( 10, 6 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 9 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 1 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Berzerkrat Salivar rolls over. 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Grottle Segundo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 9 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Macallan is knocked over. Player pushed to (12, 10) 10 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 18, 10 ) Move ended for Viskrin Novo [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 19, 12 ) Move ended for Hrishak Quinzo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Slitha Sedizimo Mole Son is knocked over. Player pushed to (11, 12) 8 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 20, 12 ) 103 moved (MP) to ( 20, 13 ) Move ended for Squik Terzo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) Move ended for Throtvile Primo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 7 ) Move ended for Vermek Tredezimo 111: Select an action for Khijaw Undezimo Select an action for Khijaw Undezimo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Khijaw Undezimo TARGET: 3 --- ROLL: 6 + 0 = 6 Khijaw Undezimo slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 5 ) Move ended for Khijaw Undezimo Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Mole Son Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Cardhu Izak Dezimo is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Izak Dezimo has been knocked prone. 110: status changed from 0 to 1. Cardhu saved by block skill. [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Block selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Wild Turkey Viskrin Novo is knocked over. Player pushed to (19, 9) 109 moved (MP) to ( 19, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Viskrin Novo has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 15, 8 ) Move ended for Johny Blue Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) Move ended for Boddington Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 8 ) Move ended for Johny Red Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 9 ) Move ended for Lar Batt Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 14 ) 15 moved (MP) to ( 18, 14 ) 15 moved (MP) to ( 19, 13 ) Move ended for Dewar Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 12 ) Move ended for Shooter Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 15, 10 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 2 [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 110: Select an action for Izak Dezimo Select an action for Izak Dezimo 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Izak Dezimo 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 114: status changed from 6 to 0. Normal move selected. Move ended for Berzerkrat Salivar [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 11 ) Move ended for Viskrin Novo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hrishak Quinzo 110 blocked. Player pushed to (13, 13) 110 moved (MP) to ( 16, 13 ) Player pushed to (12, 13) 8 moved (MP) to ( 17, 13 ) [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Grottle Segundo Lar Batt is knocked over. Player pushed to (13, 9) 9 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 10 ) Move ended for Throtvile Primo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 11 ) 1 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wild Turkey is knocked over. Player pushed to (13, 10) 1 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 14, 11 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 116 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 116 moved (MP) to ( 20, 11 ) 116 moved (MP) to ( 20, 12 ) Move ended for Slitha Sedizimo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Squik Terzo Player pushed to (11, 14) 15 moved (MP) to ( 18, 14 ) [Game Saved] 111: Select an action for Khijaw Undezimo Select an action for Khijaw Undezimo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 8 ) Move ended for Khijaw Undezimo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Vermek Tredezimo Frog Machine: All players have moved. Johny Red is knocked over. Player pushed to (14, 9) 4 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 4: status changed from 0 to 1. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Cardhu Player pushed to (16, 14) 110 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) Move ended for Wild Turkey Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Lar Batt Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 16, 8 ) Move ended for Johny Red Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Johny Blue Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) Move ended for Boddington Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 19, 14 ) 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Squik Terzo is knocked over. Player pushed to (21, 12) 103 moved (MP) to ( 21, 12 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Squik Terzo has been knocked prone. 103: status changed from 0 to 1. 15 moved (MP) to ( 20, 14 ) 15 moved (MP) to ( 21, 14 ) 15 moved (MP) to ( 22, 14 ) 15 moved (MP) to ( 23, 14 ) (2) Go for it successful. 15 moved (MP) to ( 24, 13 ) (6) Go for it successful. 15 moved (MP) to ( 25, 13 ) Move ended for Dewar [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son Select an action for Mole Son 8: Select an action for Mole Son Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 11 ) GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Slitha Sedizimo TARGET: 5 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Slitha Sedizimo. Pass selected. STRONG ARM skill used. SHORT PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Move ended for Tequila Ball moved to ( 25, 13 ) GET BALL FINAL RESULT: Dewar TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 110 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Mole Son Izak Dezimo is knocked over. (5, 5) + 0, (5, 6) + 0, 2: Izak Dezimo has been badly hurt! 110: status changed from 0 to 8. Mole Son is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 3 [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 21, 11 ) 116 moved (MP) to ( 22, 11 ) 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 24, 11 ) 116 moved (MP) to ( 25, 12 ) 15 blocked. HORNS used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Frog Machine uses their LEADER reroll. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Dewar is knocked over. Player pushed to (4, 14) 15 moved (MP) to ( 25, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 15: status changed from 3 to 1. 116 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 2 Ball moved to ( 4, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 3 --- ROLL: 3 + 0 = 3 116 moved (MP) to ( 24, 12 ) 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 22, 10 ) Move ended for Slitha Sedizimo Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 19, 6 ) Move ended for Squik Terzo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Viskrin Novo Wild Turkey is knocked over. Player pushed to (11, 13) 1 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grottle Segundo Macallan is knocked over. Player pushed to (13, 10) 10 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 22, 12 ) 105 moved (MP) to ( 23, 11 ) Move ended for Hrishak Quinzo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 11 ) Move ended for Throtvile Primo 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 111: Select an action for Khijaw Undezimo Select an action for Khijaw Undezimo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Vermek Tredezimo TARGET: 3 --- ROLL: 1 + 0 = 1 Vermek Tredezimo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Vermek Tredezimo has been knocked prone. Move ended for Vermek Tredezimo 113: status changed from 0 to 1. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 25, 13 ) 15 moved (MP) to ( 25, 12 ) 15 moved (MP) to ( 25, 11 ) (1) Dewar trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 15 moved (MP) to ( 24, 10 ) Move ended for Dewar [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 12 ) Move ended for Wild Turkey Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 18, 13 ) 8 moved (MP) to ( 19, 12 ) Move ended for Mole Son Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 17, 10 ) Move ended for Macallan Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Block selected. 111 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Move ended for Lar Batt Khijaw Undezimo is knocked over. (4, 4) + 0, (4, 6) + 0, 1: Khijaw Undezimo has been badly hurt! 111: status changed from 0 to 8. Lar Batt saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Boddington Squik Terzo is knocked over. Player pushed to (20, 7) 103 moved (MP) to ( 20, 7 ) (2, 6) + 0, (6, 5) + 0, 6: Squik Terzo has been KILLED!! 103: status changed from 0 to 10. Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 103: status changed from 10 to 1. [Game Saved] Select an action for Johny Red 4: Select an action for Johny Red SKILL SELECTED: piling on SKILL SELECTED: piling on 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 5 ) 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 17, 6 ) SKILL SELECTED: Move ended for Johny Red [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 7 ) Move ended for Cardhu Select an action for Shooter 13: Select an action for Shooter Select an action for Tequila 16: Select an action for Tequila Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 8 ) Move ended for Shooter Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (18, 6) 114 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Tequila 16: Select an action for Tequila Turn time limit reached. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 4 [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Vermek Tredezimo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 4 ) Move ended for Squik Terzo 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 19, 6 ) 5 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Boddington is knocked over. Player pushed to (12, 5) 5 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 6 + 0 = 6 Slitha Sedizimo slips past his opponent(s) unhindered. 116 moved (MP) to ( 17, 3 ) 116 moved (MP) to ( 16, 2 ) 116 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 116 moved (MP) to ( 13, 1 ) Move ended for Slitha Sedizimo [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 5 + 0 = 5 Throtvile Primo slips past his opponent(s) unhindered. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 7 ) Move ended for Throtvile Primo [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll passed. 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 8) 3 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 17, 7 ) 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Berzerkrat Salivar Johny Blue is knocked over. Player pushed to (12, 9) 3 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. 114 moved (MP) to ( 17, 8 ) [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Grottle Segundo TARGET: 3 --- ROLL: 5 + 0 = 5 Grottle Segundo slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 (1) Grottle Segundo trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 14, 2 ) Move ended for Grottle Segundo [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Viskrin Novo Mole Son is knocked over. Player pushed to (9, 13) 8 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 CLAW used on armor roll. (3, 2) + 2, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 1 + 7 ma SHADOWING fails. Hrishak Quinzo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Hrishak Quinzo has been stunned. Move ended for Hrishak Quinzo Frog Machine: All players have moved. 105: status changed from 0 to 2. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 9 ) 15 moved (MP) to ( 22, 8 ) 15 moved (MP) to ( 21, 7 ) 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 18, 4 ) Move ended for Dewar Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Johny Blue Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 11, 5 ) Move ended for Macallan Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 19, 12 ) Move ended for Mole Son Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 21, 9 ) 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 21, 6 ) Move ended for Wild Turkey Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 12, 2 ) 116 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (14, 0) 116 moved (MP) to ( 14, 0 ) 2 moved (MP) to ( 13, 1 ) Move ended for Cardhu [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Shooter TARGET: 2 --- ROLL: 3 + -1 = 2 Shooter slips past his opponent(s) unhindered. 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 12, 3 ) (2) Go for it successful. 13 moved (MP) to ( 12, 2 ) (1) Shooter trips and falls trying to go for it! Move ended for Shooter 13 moved (MP) to ( 11, 1 ) (1, 2) + 0, (0, 0) + 0, 0: Shooter has been knocked prone. 13: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 5 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Hrishak Quinzo rolls over. 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Grottle Segundo Cardhu is knocked over. Player pushed to (16, 0) 2 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 12, 1 ) 116 moved (MP) to ( 11, 2 ) 116 moved (MP) to ( 10, 2 ) 116 moved (MP) to ( 9, 2 ) 116 moved (MP) to ( 8, 1 ) 116 moved (MP) to ( 7, 1 ) 116 moved (MP) to ( 6, 1 ) 116 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 116 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 3, 1 ) Move ended for Slitha Sedizimo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 2 + 0 = 2 Squik Terzo slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 1 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 1 + 9 ma SHADOWING fails. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 9, 3 ) 103 moved (MP) to ( 8, 3 ) Move ended for Squik Terzo [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll passed. 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Berzerkrat Salivar Lar Batt saved by block skill. Berzerkrat Salivar saved by block skill. [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 5 + 0 = 5 Throtvile Primo slips past his opponent(s) unhindered. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 18, 11 ) Move ended for Throtvile Primo [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Viskrin Novo Player pushed to (9, 13) 8 moved (MP) to ( 20, 13 ) [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Vermek Tredezimo TARGET: 3 --- ROLL: 4 + 0 = 4 Vermek Tredezimo slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Vermek Tredezimo knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Vermek Tredezimo TARGET: 4 --- ROLL: 1 + 0 = 1 Vermek Tredezimo is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Vermek Tredezimo has been knocked prone. 113: status changed from 4 to 1. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 9, 1 ) Move ended for Shooter Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 10, 2 ) Move ended for Cardhu Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 12 ) Move ended for Mole Son Select an action for Johny Red 4: Select an action for Johny Red 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) Move ended for Johny Red Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 6 ) 5 moved (MP) to ( 18, 7 ) Move ended for Boddington Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 4 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 13, 3 ) Move ended for Dewar Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 6, 4 ) 10 moved (MP) to ( 5, 3 ) (6) Go for it successful. 10 moved (MP) to ( 4, 2 ) 116 blocked. (4) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. POW Slitha Sedizimo is knocked over. Player pushed to (3, 0) 116 moved (MP) to ( 3, 0 ) (2, 1) + 0, (0, 0) + 0, 0: Slitha Sedizimo has been knocked prone. 116: status changed from 3 to 1. 10 moved (MP) to ( 3, 1 ) Ball throw-in: 3, 10 (3, 0) Ball moved to ( 3, 9 ) Scatter roll: 4 Ball moved to ( 4, 9 ) Move ended for Macallan [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Johny Blue Player pushed to (17, 7) 114 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 9 ) (3) Go for it successful. 9 moved (MP) to ( 10, 9 ) (2) Go for it successful. 9 moved (MP) to ( 9, 9 ) Move ended for Lar Batt [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 12 ) DODGE BEFORE RE_ROLL: Tequila knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 Tequila slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 12, 11 ) (4) Go for it successful. 16 moved (MP) to ( 11, 10 ) (3) Go for it successful. 16 moved (MP) to ( 10, 10 ) Move ended for Tequila [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 16, 11 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 6 [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Viskrin Novo Mole Son is knocked over. Player pushed to (9, 13) 8 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 CLAW used on armor roll. (2, 5) + 2, (0, 0) + 0, 0: Mole Son has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Vermek Tredezimo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 8 ) Move ended for Hrishak Quinzo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Wild Turkey is knocked over. Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 16, 8 ) Move ended for Throtvile Primo [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Berzerkrat Salivar Johny Red is knocked over. Player pushed to (14, 6) 4 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 5) + 1, (5, 6) + 0, 5: Johny Red has been seriously injured!! (43) Fractured Leg - Niggling Injury 4: status changed from 0 to 9. 114 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 4 moved (SP) to ( 0, 13 ) [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 5 ) 103 moved (MP) to ( 6, 6 ) 103 moved (MP) to ( 6, 7 ) 103 moved (MP) to ( 5, 8 ) 103 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 3, 10 ) 103 moved (MP) to ( 2, 11 ) Squik Terzo scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 3 (3) Tarqak Octavo stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. Opponent Kicking. Waiting for Frog Machine to set players on field. 109 moved location (MPL) to ( 17, 7 ) 116 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 19, 7 ) 113 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 19, 4 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 4 ) 112 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 10 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 7 moved location (MPL) to ( 14, 4 ) 15 moved location (MPL) to ( 12, 10 ) 5 moved location (MPL) to ( 14, 1 ) 13 moved location (MPL) to ( 7, 8 ) 3 moved location (MPL) to ( 14, 10 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 13 ) 10 moved location (MPL) to ( 14, 6 ) 2 moved (SP) to ( 0, 5 ) 12 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 13, 9 ) 15 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 7, 10 ) 7 moved (SP) to ( 12, 8 ) 9 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Frog Machine to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kickoff Roll (2+3) = Cheering Fans Frog Machine: 1 + 16FF + 0CL Putrid Swamp Boozzhounds: 4 + 10FF + 1CL Frog Machine get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Mole Son TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Johny Blue TARGET: 7 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Mole Son TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 16, 6 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Macallan Gowjyer Dodezimo is knocked over. Player pushed to (16, 5) 112 moved (MP) to ( 16, 5 ) (1, 5) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Slee Mon Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Berzerkrat Salivar is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (3, 3) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 10 ) 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) Move ended for Shooter Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) Move ended for Lar Batt Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Hrishak Quinzo is knocked over. Player pushed to (18, 12) 105 moved (MP) to ( 18, 12 ) (5, 6) + 0, (1, 2) + 0, 0: Hrishak Quinzo has been stunned. 105: status changed from 0 to 2. 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 11 ) Move ended for Wild Turkey [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 10 ) Move ended for Dewar Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) Move ended for Boddington Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) Move ended for Mole Son Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 9, 5 ) 16 moved (MP) to ( 10, 5 ) 16 moved (MP) to ( 11, 5 ) 16 moved (MP) to ( 12, 5 ) (5) Go for it successful. 16 moved (MP) to ( 13, 6 ) GET BALL BEFORE RE_ROLL: Tequila dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Tequila Ball moved to ( 14, 12 ) GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 13 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 7 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Hrishak Quinzo rolls over. 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 22, 11 ) 106 moved (MP) to ( 23, 12 ) 106 moved (MP) to ( 22, 13 ) Move ended for Rikek Sesto 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 22, 12 ) 12 blocked. Verified Opponent Roll = 1 (1) Viskrin Novo trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Hyney Ken saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 14) 12 moved (MP) to ( 22, 14 ) 109 moved (MP) to ( 21, 13 ) Move ended for Viskrin Novo [Game Saved] 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Gowjyer Dodezimo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 17, 5 ) Move ended for Vermek Tredezimo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Throtvile Primo Mole Son is knocked over. Player pushed to (14, 3) 8 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 1, (4, 1) + 0, 0: Mole Son has been stunned. 8: status changed from 0 to 2. [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 22, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 22, 11 ) Move ended for Squik Terzo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 22, 9 ) 116 moved (MP) to ( 23, 10 ) 116 moved (MP) to ( 23, 11 ) 116 moved (MP) to ( 23, 12 ) 116 moved (MP) to ( 24, 13 ) Move ended for Slitha Sedizimo [Game Saved] 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Chang Setzmo TARGET: 3 --- ROLL: 4 + 0 = 4 Chang Setzmo slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 9 ) Move ended for Chang Setzmo [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grottle Segundo Frog Machine: All players have moved. Player pushed to (14, 10) 15 moved (MP) to ( 15, 10 ) Frog Machine turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Mole Son rolls over. Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) Move ended for Lar Batt Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) Move ended for Boddington Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 11 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 11 ) Move ended for Dewar Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) Move ended for Slee Mon Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Johny Blue Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Blitz selected. 109 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Viskrin Novo is knocked over. Player pushed to (21, 12) 109 moved (MP) to ( 21, 12 ) (5, 3) + 0, (2, 2) + 0, 0: Viskrin Novo has been stunned. 109: status changed from 0 to 2. 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 20, 12 ) STUNTY skill used. DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 Hyney Ken slips past his opponent(s) unhindered. 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 10 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Hyney Ken knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. 12 moved (MP) to ( 23, 9 ) STUNTY skill used. DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. 12 moved (MP) to ( 24, 9 ) 12 moved (MP) to ( 25, 9 ) (3) Go for it successful. 12 moved (MP) to ( 26, 9 ) (4) Go for it successful. 12 moved (MP) to ( 27, 9 ) Hyney Ken scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=9] : current status = 0 3 : current square = java.awt.Point[x=16,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=3] : current status = 1 8 : current square = java.awt.Point[x=15,y=3] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=18,y=11] : current status = 0 15 : current square = java.awt.Point[x=18,y=11] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=13,y=6] : current status = 0 16 : current square = java.awt.Point[x=13,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] (6) Morley's Revenge is avoided. 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=22,y=11] : current status = 0 103 : current square = java.awt.Point[x=22,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=18,y=12] : current status = 1 105 : current square = java.awt.Point[x=18,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Tarqak Octavo stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=21,y=12] : current status = 2 109 : current square = java.awt.Point[x=21,y=12] : current status = 2 109: status changed from 2 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=16,y=5] : current status = 0 112 : current square = java.awt.Point[x=16,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114 : current square = java.awt.Point[x=16,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=24,y=13] 116 : current status = 0 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 1 ) 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 10, 4 ) 5 moved (SP) to ( 14, 6 ) Turn time limit reached. 8 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 10, 13 ) 9 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 10, 1 ) Waiting for Frog Machine to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 22, 10 ) 116 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (6+5) = Throw a rock Putrid Swamp Boozzhounds: 3 + 10 FanFactor Frog Machine: 8 + 16 FanFactor Frog Machine fans throw a rock. Jaime Zon is hit by the rock. (5, 1) + 0, 0: Jaime Zon has been stunned. 6: status changed from 0 to 2. KICK skill used. Kick result. Direction: 4 Distance: 3 Ball placed at (23, 3) Scatter roll: 8 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Frog Machine to finish TURN: 8 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) Move ended for Grottle Segundo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Dewar is knocked over. Player pushed to (20, 9) 15 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (2, 6) + 2, (4, 2) + 0, 0: Dewar has been stunned. 15: status changed from 0 to 2. 109 moved (MP) to ( 10, 10 ) Move ended for Viskrin Novo [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 4 (4) WILD ANIMAL roll passed. 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Berzerkrat Salivar Lar Batt saved by block skill. Berzerkrat Salivar saved by block skill. [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 24, 3 ) 105 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hrishak Quinzo TARGET: 3 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 5 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Hrishak Quinzo Ball moved to ( 14, 11 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Skrittar Quarzo TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 104: Select an action for Skrittar Quarzo Select an action for Skrittar Quarzo 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 11, 11 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 7, 11 ) 104 moved (MP) to ( 6, 11 ) 104 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 4, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 3, 11 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 2, 11 ) Skrittar Quarzo scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Tarqak Octavo stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. Starting second half. Frog Machine gets a LEADER reroll. Putrid Swamp Boozzhounds Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 10, 1 ) 8 moved location (MPL) to ( 10, 13 ) 7 moved location (MPL) to ( 13, 4 ) 15 moved location (MPL) to ( 10, 10 ) 6 moved location (MPL) to ( 13, 10 ) 5 moved location (MPL) to ( 14, 7 ) 3 moved location (MPL) to ( 14, 8 ) 2 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 10, 4 ) 5 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 10, 1 ) 10 moved (SP) to ( 11, 5 ) 16 moved (SP) to ( 10, 2 ) 8 moved (SP) to ( 10, 12 ) 15 moved (SP) to ( 11, 9 ) Waiting for Frog Machine to set players on field. 109 moved location (MPL) to ( 15, 5 ) 116 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 11 ) 105 moved location (MPL) to ( 22, 4 ) 113 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 22, 7 ) 112 moved location (MPL) to ( 15, 6 ) 102 moved location (MPL) to ( 15, 13 ) 101 moved location (MPL) to ( 15, 8 ) Turn time limit reached. 103 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 18, 4 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) *** Setup end *** Putrid Swamp Boozzhounds Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (6+3) = Brilliant Coaching Putrid Swamp Boozzhounds: 2 + 1 coaches Frog Machine: 3 + 5 coaches Frog Machine get an extra re-roll. KICK skill used. Kick result. Direction: 4 Distance: 3 Ball placed at (23, 11) Scatter roll: 7 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Waiting for Frog Machine to finish TURN: 1 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 3 ) Move ended for Chang Setzmo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 3 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Slee Mon is knocked over. Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (2, 6) + 2, (4, 1) + 0, 0: Slee Mon has been stunned. 7: status changed from 0 to 2. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 13, 5 ) Move ended for Viskrin Novo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 5 ) Move ended for Squik Terzo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Grottle Segundo Boddington is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Throtvile Primo Lar Batt is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Vermek Tredezimo Johny Blue is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 11 ) Move ended for Hrishak Quinzo 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 14, 1 ) Move ended for Gowjyer Dodezimo 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 11 ) 106 moved (MP) to ( 24, 11 ) 106 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 24, 11 ) 106 moved (MP) to ( 23, 10 ) 106 moved (MP) to ( 22, 9 ) 106 moved (MP) to ( 21, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Rikek Sesto fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Rikek Sesto TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Rikek Sesto Ball moved to ( 11, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 15, 3 ) Move ended for Slitha Sedizimo Frog Machine: All players have moved. Frog Machine turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Slee Mon rolls over. Putrid Swamp Boozzhounds start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Lar Batt Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Boddington Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 7 ) Move ended for Johny Blue Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) Move ended for Jaime Zon Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 8 ) 114 blocked. Dauntless successful. (2+4=6) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Berzerkrat Salivar is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) (1, 1) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 15, 7 ) Move ended for Mole Son [Game Saved] Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 1 ) Move ended for Wild Turkey Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 1 ) 10 moved (MP) to ( 13, 2 ) Move ended for Macallan Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 11, 7 ) Move ended for Cardhu Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 9 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 8, 5 ) Move ended for Dewar Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 2 ) 16 moved (MP) to ( 8, 2 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 2 [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 114: status changed from 6 to 0. Normal move selected. Move ended for Berzerkrat Salivar [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Move ended for Viskrin Novo Lar Batt saved by block skill. Viskrin Novo saved by block skill. [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 5 + 0 = 5 Squik Terzo slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 11 ) Move ended for Squik Terzo [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Vermek Tredezimo Jaime Zon saved by block skill. Vermek Tredezimo saved by block skill. [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 9 ) 6 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 10) 6 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 17, 10 ) Move ended for Slitha Sedizimo [Game Saved] 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 9 ) Move ended for Rikek Sesto 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 11 ) Move ended for Hrishak Quinzo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Throtvile Primo Player pushed to (14, 6) 8 moved (MP) to ( 15, 6 ) [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Gowjyer Dodezimo TARGET: 3 --- ROLL: 2 + 0 = 2 Gowjyer Dodezimo is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (2, 5) + 0, 0: Gowjyer Dodezimo has been stunned. Move ended for Gowjyer Dodezimo 112: status changed from 0 to 2. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Slee Mon Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Block selected. 102 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Lar Batt Grottle Segundo is knocked over. Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) (1, 4) + 0, (0, 0) + 0, 0: Grottle Segundo has been knocked prone. 102: status changed from 0 to 1. 9 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Throtvile Primo is knocked over. Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 101: status changed from 0 to 1. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 10 ) Move ended for Dewar Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 3 ) 16 moved (MP) to ( 8, 4 ) 16 moved (MP) to ( 8, 5 ) 16 moved (MP) to ( 8, 6 ) 16 moved (MP) to ( 8, 7 ) Move ended for Tequila Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Block selected. 105 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Jaime Zon Hrishak Quinzo is knocked over. Player pushed to (13, 12) 105 moved (MP) to ( 13, 12 ) (4, 6) + 0, (1, 3) + 0, 0: Hrishak Quinzo has been stunned. 105: status changed from 0 to 2. 6 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 103 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Squik Terzo saved by dodge skill. Player pushed to (17, 11) 103 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 16, 11 ) Move ended for Cardhu [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) (2) Go for it successful. 5 moved (MP) to ( 15, 11 ) (3) Go for it successful. 5 moved (MP) to ( 16, 10 ) Move ended for Boddington [Game Saved] Select an action for Macallan 10: Select an action for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey Turn time limit reached. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 2 ) Move ended for Wild Turkey Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Macallan Chang Setzmo is knocked over. Player pushed to (13, 4) 107 moved (MP) to ( 13, 4 ) (3, 5) + 0, (1, 4) + 0, 0: Chang Setzmo has been stunned. 107: status changed from 0 to 2. 10 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 114 blocked. Dauntless successful. (3+6=9) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Mole Son Putrid Swamp Boozzhounds: All players have moved. Berzerkrat Salivar is knocked over. Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 16, 6 ) Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 3 [Game Saved] 105: tackle zone state changed to true 105: status changed from 2 to 1. Hrishak Quinzo rolls over. 107: tackle zone state changed to true 107: status changed from 2 to 1. Chang Setzmo rolls over. 112: tackle zone state changed to true 112: status changed from 2 to 1. Gowjyer Dodezimo rolls over. 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Grottle Segundo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Throtvile Primo TARGET: 3 --- ROLL: 3 + 0 = 3 Throtvile Primo slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 17, 12 ) Move ended for Throtvile Primo [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cardhu is knocked over. Player pushed to (14, 11) 2 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. 116 moved (MP) to ( 16, 11 ) 116 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 3 + 0 = 3 Slitha Sedizimo slips past his opponent(s) unhindered. 116 moved (MP) to ( 14, 13 ) 116 moved (MP) to ( 13, 13 ) 116 moved (MP) to ( 12, 13 ) 116 moved (MP) to ( 11, 13 ) 116 moved (MP) to ( 10, 13 ) 116 moved (MP) to ( 9, 13 ) 116 moved (MP) to ( 8, 13 ) Move ended for Slitha Sedizimo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 2 + 0 = 2 Squik Terzo slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 12 ) Move ended for Squik Terzo [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Viskrin Novo TARGET: 3 --- ROLL: 6 + 0 = 6 Viskrin Novo slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 10, 8 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 11 ) 109 moved (MP) to ( 7, 12 ) Move ended for Viskrin Novo [Game Saved] 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rikek Sesto TARGET: 3 --- ROLL: 6 + 0 = 6 Rikek Sesto slips past his opponent(s) unhindered. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 18, 11 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 14, 12 ) Move ended for Rikek Sesto [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Vermek Tredezimo TARGET: 4 --- ROLL: 5 + 0 = 5 Vermek Tredezimo slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Vermek Tredezimo TARGET: 3 --- ROLL: 4 + 0 = 4 Vermek Tredezimo slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 11, 10 ) Move ended for Vermek Tredezimo Frog Machine: All players have moved. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cardhu Select an action for Slee Mon 7: Select an action for Slee Mon 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) Move ended for Slee Mon Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (3) Go for it successful. 10 moved (MP) to ( 7, 10 ) (1) Macallan trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 10 moved (MP) to ( 6, 11 ) Move ended for Macallan [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 7, 8 ) 16 moved (MP) to ( 6, 9 ) 16 moved (MP) to ( 5, 10 ) 16 moved (MP) to ( 5, 11 ) 16 moved (MP) to ( 5, 12 ) (1) Tequila trips and falls trying to go for it! Move ended for Tequila 16 moved (MP) to ( 5, 13 ) (2, 3) + 0, (0, 0) + 0, 0: Tequila has been knocked prone. 16: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 4 [Game Saved] 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 8 ) Move ended for Chang Setzmo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 11, 11 ) Move ended for Throtvile Primo 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Gowjyer Dodezimo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 9 ) 103 moved (MP) to ( 6, 9 ) 103 moved (MP) to ( 5, 10 ) Move ended for Squik Terzo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Viskrin Novo Macallan is knocked over. Player pushed to (24, 11) 10 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 6, 11 ) [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 7, 12 ) 116 moved (MP) to ( 7, 11 ) 116 moved (MP) to ( 6, 10 ) 116 moved (MP) to ( 5, 9 ) 116 moved (MP) to ( 4, 8 ) 116 moved (MP) to ( 3, 7 ) 116 moved (MP) to ( 3, 6 ) 116 moved (MP) to ( 3, 5 ) 116 moved (MP) to ( 3, 4 ) Move ended for Slitha Sedizimo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Vermek Tredezimo Dewar saved by block skill. Vermek Tredezimo saved by block skill. [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Hrishak Quinzo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Grottle Segundo TARGET: 3 --- ROLL: 3 + 0 = 3 Grottle Segundo slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Slee Mon is knocked over. Player pushed to (19, 10) 7 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 2) + 1, 0: Slee Mon has been stunned. 7: status changed from 0 to 2. 102 moved (MP) to ( 11, 9 ) Move ended for Grottle Segundo [Game Saved] 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rikek Sesto Frog Machine: All players have moved. Player pushed to (13, 11) 2 moved (MP) to ( 16, 11 ) Frog Machine turn ended. [Game Saved] 7: tackle zone state changed to true 7: status changed from 2 to 1. Slee Mon rolls over. Putrid Swamp Boozzhounds start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 9 ) Move ended for Lar Batt Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 14, 11 ) 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Rikek Sesto saved by block skill. Johny Blue saved by block skill. Move ended for Johny Blue [Game Saved] Select an action for Jaime Zon 6: Select an action for Jaime Zon 6: tackle zone state changed to true Block selected. 106 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Jaime Zon Rikek Sesto is knocked over. Player pushed to (15, 12) 106 moved (MP) to ( 15, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Rikek Sesto has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 10, 6 ) Move ended for Cardhu Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 7 ) (4) Go for it successful. 5 moved (MP) to ( 11, 7 ) Move ended for Boddington [Game Saved] Select an action for Dewar 15: Select an action for Dewar Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 4, 12 ) 16 moved (MP) to ( 3, 11 ) (6) Go for it successful. 16 moved (MP) to ( 3, 10 ) (5) Go for it successful. 16 moved (MP) to ( 3, 9 ) Move ended for Tequila [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 113 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Dewar Player pushed to (10, 11) 113 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 15, 3 ) Move ended for Mole Son Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Gowjyer Dodezimo is knocked over. Player pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) (1, 5) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 2 ) Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 5 [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll fails! Move ended for Berzerkrat Salivar The Wild Animal stands still and roars in rage! [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 10 ) 113 moved (MP) to ( 8, 9 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 9, 5 ) Move ended for Vermek Tredezimo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 5, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 3 + 0 = 3 Squik Terzo slips past his opponent(s) unhindered. 103 moved (MP) to ( 5, 8 ) 103 moved (MP) to ( 5, 7 ) 103 moved (MP) to ( 5, 6 ) 103 moved (MP) to ( 5, 5 ) 103 moved (MP) to ( 5, 4 ) 103 moved (MP) to ( 4, 3 ) 103 moved (MP) to ( 3, 2 ) 103 moved (MP) to ( 2, 1 ) Move ended for Squik Terzo [Game Saved] 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Gowjyer Dodezimo 106: Select an action for Rikek Sesto Select an action for Rikek Sesto 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Rikek Sesto 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 3, 3 ) 116 moved (MP) to ( 3, 2 ) 116 moved (MP) to ( 3, 1 ) Hand off selected. Move ended for Slitha Sedizimo Ball moved to ( 27, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 4 + 0 = 4 Squik Terzo scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 5 (5) Tarqak Octavo regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. Opponent Kicking. Waiting for Frog Machine to set players on field. 109 moved location (MPL) to ( 17, 7 ) 116 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 19, 7 ) 113 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 19, 4 ) 102 moved location (MPL) to ( 17, 10 ) 101 moved location (MPL) to ( 17, 4 ) 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 19, 12 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 17, 13 ) 109 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) Putrid Swamp Boozzhounds Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 10 ) 8 moved location (MPL) to ( 14, 9 ) 16 moved location (MPL) to ( 7, 4 ) 7 moved location (MPL) to ( 14, 4 ) 15 moved location (MPL) to ( 12, 10 ) 5 moved location (MPL) to ( 14, 1 ) 13 moved location (MPL) to ( 7, 8 ) 3 moved location (MPL) to ( 14, 10 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 13 ) 10 moved location (MPL) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 7, 10 ) 2 moved (SP) to ( 14, 1 ) 15 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 1, 6 ) 12 moved (SP) to ( 14, 2 ) Turn time limit reached. 15 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Frog Machine to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kickoff Roll (5+4) = Brilliant Coaching Frog Machine: 6 + 5 coaches Putrid Swamp Boozzhounds: 3 + 1 coaches Frog Machine get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 12 ) [Game Saved] Ball in play. Putrid Swamp Boozzhounds start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Block selected. 108 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Johny Blue Tarqak Octavo is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (5, 3) + 0, (2, 6) + 0, 0: Tarqak Octavo has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Boddington Gowjyer Dodezimo is knocked over. Player pushed to (16, 5) 112 moved (MP) to ( 16, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Gowjyer Dodezimo has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 12 ) (5) Go for it successful. 13 moved (MP) to ( 13, 12 ) GET BALL FINAL RESULT: Shooter TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Shooter Ball moved to ( 11, 7 ) GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 8, 4 ) 16 moved (MP) to ( 9, 4 ) 16 moved (MP) to ( 10, 4 ) 16 moved (MP) to ( 11, 4 ) 16 moved (MP) to ( 12, 4 ) Move ended for Tequila Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) Move ended for Dewar Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Throtvile Primo is knocked over. Player pushed to (18, 4) 101 moved (MP) to ( 18, 4 ) (5, 3) + 0, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 2 ) Move ended for Wild Turkey [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) Move ended for Cardhu Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Block selected. 114 blocked. Dauntless successful. (6+1=7) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Mole Son Berzerkrat Salivar is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (6, 3) + 0, (2, 4) + 0, 0: Berzerkrat Salivar has been stunned. 114: status changed from 0 to 2. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 5 ) Move ended for Macallan Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 6 ) Move ended for Lar Batt Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 15, 2 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 6 [Game Saved] 114: tackle zone state changed to true 114: status changed from 2 to 1. Berzerkrat Salivar rolls over. 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 6 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Macallan is knocked over. Player pushed to (12, 5) 10 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 CLAW used on armor roll. (1, 4) + 2, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 19, 3 ) Move ended for Viskrin Novo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 3 ) Move ended for Throtvile Primo 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Vermek Tredezimo Wild Turkey is knocked over. Player pushed to (11, 3) 1 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 18, 2 ) [Game Saved] 112: Select an action for Gowjyer Dodezimo Select an action for Gowjyer Dodezimo 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Gowjyer Dodezimo 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 18, 1 ) Move ended for Grottle Segundo [Game Saved] 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) Move ended for Chang Setzmo 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Hrishak Quinzo Lar Batt is knocked over. Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Lar Batt has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 21, 3 ) Move ended for Squik Terzo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 20, 5 ) Move ended for Slitha Sedizimo Frog Machine: All players have moved. Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Wild Turkey Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 112 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Move ended for Boddington Gowjyer Dodezimo is knocked over. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) (6, 3) + 0, (6, 2) + 0, 0: Gowjyer Dodezimo has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 4 ) Move ended for Lar Batt Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) Move ended for Johny Blue Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 9 ) Move ended for Mole Son Select an action for Shooter 13: Select an action for Shooter 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) Move ended for Shooter Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. POW Move ended for Dewar Throtvile Primo is knocked over. Player pushed to (18, 4) 101 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Throtvile Primo has been knocked prone. 101: status changed from 0 to 1. 15 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 19, 5 ) Move ended for Cardhu [Game Saved] Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 7 ) STUNTY skill used. DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 18, 9 ) Move ended for Hyney Ken [Game Saved] Select an action for Tequila 16: Select an action for Tequila 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 5 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 14, 7 ) 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 8 ) Move ended for Tequila Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 7 [Game Saved] 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Throtvile Primo 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Viskrin Novo Wild Turkey is knocked over. Player pushed to (12, 2) 1 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 CLAW used on armor roll. (2, 3) + 2, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Vermek Tredezimo Player pushed to (13, 3) 15 moved (MP) to ( 16, 3 ) [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 7 ) Move ended for Grottle Segundo 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 22, 7 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 19, 11 ) Move ended for Squik Terzo 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 114: status changed from 6 to 0. Normal move selected. Move ended for Berzerkrat Salivar [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 21, 9 ) 116 moved (MP) to ( 21, 10 ) 116 moved (MP) to ( 20, 11 ) 116 moved (MP) to ( 19, 12 ) 116 moved (MP) to ( 18, 11 ) 116 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Slitha Sedizimo knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 4 --- ROLL: 4 + 0 = 4 Slitha Sedizimo slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 8) 12 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Hyney Ken has been knocked prone. 12: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 11, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 Slitha Sedizimo slips past his opponent(s) unhindered. Move ended for Slitha Sedizimo [Game Saved] 105: Select an action for Hrishak Quinzo Select an action for Hrishak Quinzo 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Hrishak Quinzo TARGET: 4 --- ROLL: 2 + 0 = 2 Hrishak Quinzo is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 6) + 0, (6, 2) + 0, 0: Hrishak Quinzo has been knocked out. Move ended for Hrishak Quinzo 105: status changed from 0 to 7. 105 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 4 Ball moved to ( 12, 7 ) Frog Machine turn ended. [Game Saved] Putrid Swamp Boozzhounds start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyney Ken 12: Select an action for Hyney Ken 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 9 ) 12 moved (MP) to ( 23, 9 ) Move ended for Hyney Ken Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 107 blocked. Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK Move ended for Boddington Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Mole Son 8: Select an action for Mole Son 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 17, 8 ) 114 blocked. Dauntless NOT successful. (3+1=4) Team re-roll used. Dauntless successful. (5+6=11) Putrid Swamp Boozzhounds , Choose a block die. PUSHBACK/POW Berzerkrat Salivar is knocked over. Player pushed to (15, 6) 114 moved (MP) to ( 15, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 114: status changed from 0 to 1. 8 moved (MP) to ( 16, 7 ) Move ended for Mole Son [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 9 ) 3 moved (MP) to ( 21, 9 ) 3 moved (MP) to ( 22, 8 ) Move ended for Johny Blue Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true Block selected. 101 blocked. Putrid Swamp Boozzhounds , Choose a block die. SKULL Move ended for Macallan Macallan is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 10: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. Waiting for Frog Machine to finish TURN: 8 [Game Saved] 114: Select an action for Berzerkrat Salivar Select an action for Berzerkrat Salivar 114: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll passed. 114: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Mole Son is knocked over. Player pushed to (12, 7) 8 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 4) + 1, 0: Mole Son has been stunned. 8: status changed from 0 to 2. 114 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 13, 6 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Boddington TARGET: 7 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 14, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Chang Setzmo dropped the ball. TARGET: 6 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Chang Setzmo TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 14, 8 ) Move ended for Berzerkrat Salivar [Game Saved] 113: Select an action for Vermek Tredezimo Select an action for Vermek Tredezimo 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 20, 6 ) Move ended for Vermek Tredezimo 101: Select an action for Throtvile Primo Select an action for Throtvile Primo 101: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Throtvile Primo Cardhu is knocked over. Player pushed to (9, 5) 2 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 109: Select an action for Viskrin Novo Select an action for Viskrin Novo 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 8 ) Move ended for Viskrin Novo 107: Select an action for Chang Setzmo Select an action for Chang Setzmo 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chang Setzmo Player pushed to (12, 9) 16 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 8 ) [Game Saved] 116: Select an action for Slitha Sedizimo Select an action for Slitha Sedizimo 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 15, 9 ) 116 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Slitha Sedizimo dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Slitha Sedizimo TARGET: 2 --- ROLL: 2 + 0 = 2 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 10 ) 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 13 ) 116 moved (MP) to ( 9, 13 ) Move ended for Slitha Sedizimo [Game Saved] 103: Select an action for Squik Terzo Select an action for Squik Terzo 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Squik Terzo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Squik Terzo TARGET: 2 --- ROLL: 4 + 0 = 4 Squik Terzo slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) Move ended for Squik Terzo [Game Saved] 102: Select an action for Grottle Segundo Select an action for Grottle Segundo 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Grottle Segundo TARGET: 3 --- ROLL: 4 + 0 = 4 Grottle Segundo slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 6 ) Move ended for Grottle Segundo Frog Machine: All players have moved. Frog Machine turn ended. [Game Saved] 8: tackle zone state changed to true 8: status changed from 2 to 1. Mole Son rolls over. Putrid Swamp Boozzhounds start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Macallan 10: Select an action for Macallan 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Macallan Select an action for Wild Turkey 1: Select an action for Wild Turkey 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 18, 3 ) Move ended for Wild Turkey Select an action for Cardhu 2: Select an action for Cardhu 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cardhu Select an action for Lar Batt 9: Select an action for Lar Batt 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) Move ended for Lar Batt Select an action for Dewar 15: Select an action for Dewar 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 15, 6 ) Move ended for Dewar Select an action for Boddington 5: Select an action for Boddington 5: tackle zone state changed to true Block selected. 114 blocked. Putrid Swamp Boozzhounds , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Boddington Berzerkrat Salivar is knocked over. Player pushed to (15, 8) 114 moved (MP) to ( 15, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Berzerkrat Salivar has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Johny Blue 3: Select an action for Johny Blue 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 21, 8 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 18, 8 ) 109 blocked. (2) Go for it successful. Putrid Swamp Boozzhounds , Choose a block die. POW/SKULL Viskrin Novo saved by block skill. Johny Blue saved by block skill. Move ended for Johny Blue Putrid Swamp Boozzhounds turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=3] : current status = 4 1 : current square = java.awt.Point[x=18,y=3] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=20,y=5] : current status = 4 2 : current square = java.awt.Point[x=20,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=8] : current status = 0 3 : current square = java.awt.Point[x=18,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=17,y=7] : current status = 1 8 : current square = java.awt.Point[x=17,y=7] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=17,y=5] : current status = 4 10 : current square = java.awt.Point[x=17,y=5] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=23,y=9] : current status = 4 12 : current square = java.awt.Point[x=23,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=17,y=9] : current status = 0 16 : current square = java.awt.Point[x=17,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] (1) Morley's Revenge strikes! Player is unavailable. 16: status changed from 0 to 1. 101 : current square = java.awt.Point[x=18,y=4] : current status = 0 101 : current square = java.awt.Point[x=18,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : current status = 7 (4) Hrishak Quinzo regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=1] 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (3) Tarqak Octavo stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=12] : current status = 8 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (4) Gowjyer Dodezimo regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=15,y=8] : current status = 1 114 : current square = java.awt.Point[x=15,y=8] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=9,y=13] : current status = 0 116 : current square = java.awt.Point[x=9,y=13] : current status = 0 116: status changed from 3 to 0. 116 : set status normal, current square = java.awt.Point[x=9,y=13] 116 : current status = 0 116 : current square = java.awt.Point[x=9,y=13] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Putrid Swamp Boozzhounds Winnings Roll: 3 + -1 Frog Machine Winnings Roll: 6 + 1 Johny Blue gets an MVP award. Grottle Segundo gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=2 -1 for loss +1 for cas (3) -1 from high FF of 10 Putrid Swamp Boozzhounds FF Roll: 2 + -1 not conceding roll=5 +1 for win +1 for TDs -1 from high FF of 16 Frog Machine FF Roll: 5 + 1 ***END Fan Factor DEBUG*** D6: 1(143) 2(155) 3(172) 4(148) 5(170) 6(125) Total(913) D8: 1(1) 2(4) 3(6) 4(5) 5(4) 6(4) 7(7) 8(5) Total(36) GAME OVER Final Score: Putrid Swamp Boozzhounds: 1 Frog Machine: 3 WINNINGS Putrid Swamp Boozzhounds: 20000 Frog Machine: 70000 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6