Java JRE 1.4 Beta 7.4 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k1winnings = true bb2k3wildanimal = false bb2k3pilingon = false bb2k3hypnotic = false bb2k3chef = false bb2k3runesmith = false bb2k1igmeoy = true bb2k1handicap = false handicapini = false handicap3rd = false sound = true rangeruler = true resizablewindow = false overtime = true gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false useturnlimit = false language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Cont Rat Player 1: L Skaven Lineman 7 3 3 7 [;] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick] Player 5 name: Rat Pierre Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Toureux Player 6: L Skaven Lineman 7 3 3 7 [Block] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Frenzy, Guard, Mighty Blow, Prehensile Tail, Pro, Wild Animal, Bone Head] Player 8 name: Dilate La Rate Player 8: Gr Gutter Runner 9 2 6 7 [Block, Dodge, Side Step, Sure Hands] Player 9 name: Fier à Rat Player 9: S Storm Vermin 7 3 3 8 [Block, Guard] Player 10 name: Tulo Rat Player 10: T Skaven Thrower 7 3 3 7 [Accurate, Pass, Strong Arm, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Guard, Mighty Blow] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 4 7 [Block, Dodge, Sprint, Sure Feet] Player 13 name: Sumatran Rat Monkey Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Tund Rat Player 14: L Skaven Lineman 7 3 3 7 [;] Player 15 name: Tempu Rat Player 15: T Skaven Thrower 7 3 3 7 [Accurate, Pass, Sure Hands] Player 16 name: Headsplitter Player 16: Ro Rat Ogre 6 6 3 9 [Prehensile Tail, Mighty Blow] evilbob.hopto.org/24.203.128.109 Server trying connection... Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=1138] Connected as server to game 'madrongeurs'. Waiting for client. Receiving: Mad Howlers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [Pass, Strong Arm, Sure Hands] Player 102 name: Krotchkik Player 102: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 4 9 [Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 6 3 3 9 [Block, Guard] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 9 [Block, Guard, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [;] Player 109 name: Blackgums Player 109: L Orc Lineman 5 3 3 9 [Block] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [;] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 3 8 [Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(6+4) Current Weather: Nice *** Setup start *** Gate: 79000 screaming fans show up for the game. Rongeurs Flamboyants gets a LEADER reroll. Rat Chitique manages to ignore the niggling pain. Dilate La Rate manages to ignore the niggling pain. Tulo Rat manages to ignore the niggling pain. Tempu Rat manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Rongeurs Flamboyants win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 18, 8 ) 107 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 22, 6 ) 112 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 1 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File Sending Team File... Done Sending File 103 moved (SP) to ( 17, 13 ) [Game Saved] Sending Team File... Done Sending File 102 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 14, 9 ) 109 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 13, 11 ) 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 10 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (22, 4) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 8 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 1 Perfect Defense. Waiting for Mad Howlers to re-arrange players on field. 109 moved (SP) to ( 17, 9 ) 114 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 17, 5 ) 107 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 18, 10 ) 102 moved (SP) to ( 23, 12 ) 103 moved (SP) to ( 23, 13 ) 112 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 17, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 104 moved (SP) to ( 20, 3 ) [Game Saved] Sending Team File... Done Sending File 105 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 21, 6 ) 106 moved (SP) to ( 21, 10 ) 107 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Ball placed at (22, 4) Ball placed at (22, 4) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 7 ) Move ended for GrrRaaaT Sending Team File... Done Sending File [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Headsplitter 16: Select an action for Headsplitter 16: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Headsplitter Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Bloodscream is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) (1, 4) + 0, (0, 0) + 0, 0: Bloodscream has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) Move ended for Fier à Rat Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 3 ) Move ended for Tempu Rat Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 1 ) (6) Go for it successful. 12 moved (MP) to ( 18, 1 ) Move ended for Came Rat [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 12, 6 ) Move ended for Rat Chitique Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) Move ended for Dilate La Rate Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 6 ) 10 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Tulo Rat TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Tulo Rat Ball moved to ( 16, 1 ) GET BALL FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 9 ) 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Blackgums is knocked over. Player pushed to (17, 8) 109 moved (MP) to ( 17, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Blackgums has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) Move ended for Rat Toureux Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 5 ) Move ended for Nekkcrakka 108: Select an action for Bloodscream Select an action for Bloodscream 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Bloodscream 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Rat Toureux is knocked over. Player pushed to (13, 7) 6 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rat Toureux has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 17, 7 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 16, 6 ) Move ended for Legsnappa [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 9 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 18, 4 ) Move ended for Bonecrusha [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 11 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 6 ) Move ended for Krotchkik 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 12 ) 103 moved (MP) to ( 21, 11 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 7 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 20, 2 ) 104 moved (MP) to ( 19, 1 ) Move ended for Throatrip 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 19, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 1) 12 moved (MP) to ( 17, 1 ) Move ended for Spleenlik [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bunky Leddbutt Mad Howlers: All players have moved. Headsplitter is knocked over. Player pushed to (15, 8) 16 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (3, 6) + 1, (6, 6) + 0, 2: Headsplitter has been badly hurt! 16: status changed from 0 to 8. Verified Opponent Roll = 1 (1) Apothecary FAILS! 16 moved (SP) to ( 0, 11 ) Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. You have 1 wild animals that must move first. You have 1 wild animals that must move first. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (3) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 1 ) Move ended for Rat Staman Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 0 ) 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (20, 2) 104 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 19, 1 ) Move ended for Came Rat [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rat Toureux Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 3 ) Move ended for Rat Chitique Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 8 ) 10 moved (MP) to ( 15, 9 ) Move ended for Tulo Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Tonlaveur Bloodscream is knocked over. (6, 5) + 0, (4, 5) + 0, 0: Bloodscream has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Rat Tonlaveur saved by block skill. [Game Saved] Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Tempu Rat Bonecrusha is knocked over. Player pushed to (19, 5) 106 moved (MP) to ( 19, 5 ) (1, 1) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 0 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 0 ) 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 0 ) 8 moved (MP) to ( 22, 1 ) 8 moved (MP) to ( 23, 1 ) 8 moved (MP) to ( 24, 1 ) 8 moved (MP) to ( 25, 1 ) (1) Dilate La Rate trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 8 moved (MP) to ( 26, 1 ) (6) Go for it successful. 8 moved (MP) to ( 27, 1 ) Dilate La Rate scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=16,y=7] : current status = 4 6 : current square = java.awt.Point[x=16,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=18,y=2] : current status = 0 9 : current square = java.awt.Point[x=18,y=2] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=18,y=1] : current status = 0 11 : current square = java.awt.Point[x=18,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=19,y=1] : current status = 0 12 : current square = java.awt.Point[x=19,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=0,y=4] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=4] 15 : current square = java.awt.Point[x=17,y=3] : current status = 0 15 : current square = java.awt.Point[x=17,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 16 : current square = java.awt.Point[x=0,y=11] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=20,y=7] : current status = 0 103 : current square = java.awt.Point[x=20,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=20,y=2] : current status = 0 104 : current square = java.awt.Point[x=20,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=19,y=5] : current status = 1 106 : current square = java.awt.Point[x=19,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Bloodscream stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 11, 9 ) 11 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 10, 9 ) 4 moved (SP) to ( 10, 11 ) 8 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 0, 4 ) 10 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 10, 3 ) 4 moved (SP) to ( 10, 10 ) 2 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 8, 6 ) 10 moved (SP) to ( 8, 8 ) 10 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 9, 7 ) 15 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 1, 4 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 8 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (4) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 3 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 15, 4 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Spleenlik is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 16, 4 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) Move ended for Rat Chitique Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Tempu Rat Legsnappa is knocked over. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) (3, 5) + 0, (0, 0) + 0, 0: Legsnappa has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 4 ) Move ended for Rat Tonlaveur Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) Move ended for Fier à Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 2 ) Move ended for Rat Staman Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 15, 2 ) Move ended for Dilate La Rate Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) 2 moved (MP) to ( 17, 1 ) (3) Go for it successful. 2 moved (MP) to ( 18, 2 ) (4) Go for it successful. 2 moved (MP) to ( 17, 3 ) Move ended for Rat Musqué [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 3 ) Move ended for Tulo Rat Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) DODGE BEFORE RE_ROLL: Tund Rat knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Tund Rat TARGET: 3 --- ROLL: 2 + 0 = 2 Tund Rat is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Tund Rat has been knocked prone. Move ended for Tund Rat 14: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 3 ) GET BALL FINAL RESULT: Bonecrusha TARGET: 10 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 17, 4 ) Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 18, 3 ) Move ended for Gazbagg 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Move ended for Krotchkik 105: Select an action for Spleenlik Select an action for Spleenlik 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Spleenlik 106: Select an action for Bonecrusha Select an action for Bonecrusha 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 14, 11 ) Move ended for Nekkcrakka 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (16, 11) 6 moved (MP) to ( 13, 11 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Throatrip dropped the ball. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Throatrip TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Throatrip Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 13, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 12, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Throatrip TARGET: 6 --- ROLL: 6 + 0 = 6 Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Throatrip is knocked over. Player pushed to (18, 4) 104 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (6, 3) + 0, 0: Throatrip has been knocked out. 104: status changed from 3 to 7. 104 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 17, 4 ) Ball moved to ( 17, 5 ) GET BALL FINAL RESULT: Spleenlik TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Musqué Gazbagg is knocked over. Player pushed to (19, 2) 111 moved (MP) to ( 19, 2 ) (5, 5) + 0, (6, 3) + 0, 0: Gazbagg has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 10 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. Rongeurs Flamboyants uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK Move ended for Rat Chitique Player pushed to (16, 2) 106 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (15, 3) 106 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Tempu Rat Player pushed to (17, 2) Player 3 pushed to (17, 2) 3 moved (MP) to ( 17, 2 ) Player pushed to (16, 3) 106 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Fier à Rat 9: Select an action for Fier à Rat 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 18, 4 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (17, 6) 105 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 17, 5 ) Move ended for Fier à Rat [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 7 ) Move ended for Tulo Rat Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 1 ) DODGE BEFORE RE_ROLL: Dilate La Rate knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 5 + 0 = 5 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 2 ) 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 18, 5 ) Move ended for Dilate La Rate [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 9, 5 ) Move ended for Tund Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 8, 10 ) Move ended for Rat Tonlaveur Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Rat Toureux TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Toureux slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 12 ) 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 6, 10 ) Move ended for Rat Toureux Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 14, 7 ) Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) Move ended for Krotchkik 106: Select an action for Bonecrusha Select an action for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 6 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 6) 8 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 5) + 0, (2, 6) + 0, 0: Dilate La Rate has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 18, 6 ) Move ended for Skullcrakk [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Legsnappa 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 16, 4 ) Move ended for Braynzpilla [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 2 ) Move ended for Blackheart 106: Select an action for Bonecrusha Select an action for Bonecrusha 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Spleenlik Fier à Rat is knocked over. Player pushed to (11, 4) 9 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 5) + 0, (6, 5) + 0, 2: Fier à Rat has been badly hurt! 9: status changed from 0 to 8. 9 moved (SP) to ( 0, 12 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (3) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Legsnappa is knocked over. Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (4, 5) + 1, (5, 2) + 0, 0: Legsnappa has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Tempu Rat 15: Select an action for Tempu Rat Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Musqué Bonecrusha is knocked over. Player pushed to (15, 2) 106 moved (MP) to ( 15, 2 ) (3, 6) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Tempu Rat Krotchkik is knocked over. Player pushed to (14, 5) 102 moved (MP) to ( 14, 5 ) (2, 2) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone. 102: status changed from 0 to 1. 15 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 9 ) Move ended for Rat Tonlaveur Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 13, 9 ) Move ended for Rat Toureux Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 4 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 5 ) Move ended for Tund Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Rat Chitique Blackheart is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone. 101: status changed from 0 to 1. Rat Chitique is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 107: tackle zone state changed to true 107: status changed from 2 to 1. Legsnappa rolls over. 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Krotchkik 112: Select an action for Braynzpilla Select an action for Braynzpilla 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Blackheart 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Braynzpilla Tempu Rat is knocked over. Player pushed to (15, 4) 15 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (2, 6) + 0, (4, 1) + 0, 0: Tempu Rat has been stunned. 15: status changed from 0 to 2. 112 moved (MP) to ( 15, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bunky Leddbutt GrrRaaaT is knocked over. Player pushed to (12, 4) 7 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (4, 4) + 1, (1, 6) + 0, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 14, 3 ) Move ended for Nekkcrakka 106: Select an action for Bonecrusha Select an action for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 17, 1 ) Move ended for Skullcrakk 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 16, 1 ) Move ended for Spleenlik [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Rat Staman is knocked over. 3 blocked. Player pushed to (11, 1) 3 moved (MP) to ( 18, 1 ) Player pushed to (12, 2) 11 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 16, 2 ) Move ended for Bonecrusha Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] (2) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 2 to 1. GrrRaaaT rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Tempu Rat rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Musqué Blackheart is knocked over. Player pushed to (19, 1) 101 moved (MP) to ( 19, 1 ) (2, 1) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 2 ) Move ended for Tulo Rat Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 5 ) Move ended for Rat Tonlaveur Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 6 ) 102 blocked. Rongeurs Flamboyants , Choose a block die. POW Krotchkik is knocked over. Player pushed to (15, 3) Player 112 pushed to (15, 3) 112 moved (MP) to ( 15, 3 ) Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) (6, 1) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone. 102: status changed from 0 to 1. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 3 ) Move ended for Rat Toureux [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Tund Rat TARGET: 3 --- ROLL: 6 + 0 = 6 Tund Rat slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 10, 2 ) 14 moved (MP) to ( 9, 2 ) Move ended for Tund Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (11, 3) 11 moved (MP) to ( 18, 3 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 1 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Tulo Rat is knocked over. Player pushed to (17, 3) 10 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) Move ended for Braynzpilla [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 2 ) Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 5 ) Move ended for Legsnappa 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 1 ) Move ended for Krotchkik 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 1 ) Move ended for Spleenlik 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Blackheart 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW/SKULL Move ended for Skullcrakk Mad Howlers: All players have moved. Rat Chitique is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. Skullcrakk saved by block skill. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (4) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 15, 3 ) Move ended for GrrRaaaT Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Chitique Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Tonlaveur slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 8, 1 ) (6) Go for it successful. 4 moved (MP) to ( 9, 0 ) (4) Go for it successful. 4 moved (MP) to ( 10, 1 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 4 ) DODGE FINAL RESULT: Tulo Rat TARGET: 3 --- ROLL: 3 + 0 = 3 Tulo Rat slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 3 ) (4) Go for it successful. 10 moved (MP) to ( 8, 2 ) (6) Go for it successful. 10 moved (MP) to ( 9, 1 ) Move ended for Tulo Rat [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Toureux Nekkcrakka is knocked over. Player pushed to (11, 0) Player 105 pushed to (11, 0) 105 moved (MP) to ( 11, 0 ) Player pushed to (11, 1) 113 moved (MP) to ( 11, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. 6 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 8, 1 ) 14 moved (MP) to ( 9, 0 ) 14 moved (MP) to ( 10, 0 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Spleenlik is knocked over. Player pushed to (12, 0) 105 moved (MP) to ( 12, 0 ) (4, 1) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 3 to 1. Ball throw-in: 2, 3 (12, 0) Ball moved to ( 10, 2 ) GET BALL FINAL RESULT: Rat Toureux TARGET: 4 --- ROLL: 6 + 0 = 6 14 moved (MP) to ( 9, 0 ) 14 moved (MP) to ( 8, 1 ) 14 moved (MP) to ( 9, 2 ) (6) Go for it successful. 14 moved (MP) to ( 10, 3 ) Move ended for Tund Rat [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 16, 3 ) Move ended for Rat Staman Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat Musqué Bonecrusha is knocked over. Player pushed to (16, 1) 106 moved (MP) to ( 16, 1 ) (6, 2) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Tempu Rat TARGET: 3 --- ROLL: 3 + 0 = 3 Tempu Rat slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 3 ) Move ended for Tempu Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 13, 2 ) Move ended for Spleenlik 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Nekkcrakka 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 2 ) Move ended for Krotchkik 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Braynzpilla Player pushed to (15, 3) 15 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Skullcrakk Rat Chitique is knocked over. Player pushed to (10, 0) 3 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Rat Chitique has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 5 ) Move ended for Blackheart 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Toureux is knocked over. Player pushed to (20, 2) 6 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (6, 1) + 0, 0: Rat Toureux has been stunned. 6: status changed from 3 to 2. 107 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 Ball moved to ( 19, 1 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Rat Tonlaveur TARGET: 7 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 18, 0 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 6: tackle zone state changed to true 6: status changed from 2 to 1. Rat Toureux rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. You have 1 wild animals that must move first. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (5) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 14, 2 ) Move ended for Rat Staman Select an action for Tempu Rat 15: Select an action for Tempu Rat 15: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Tempu Rat Spleenlik is knocked over. Player pushed to (12, 2) 105 moved (MP) to ( 12, 2 ) (6, 3) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 20, 0 ) 3 moved (MP) to ( 21, 1 ) 3 moved (MP) to ( 20, 1 ) 3 moved (MP) to ( 19, 1 ) (6) Go for it successful. 3 moved (MP) to ( 18, 1 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Musqué Skullcrakk is knocked over. Player pushed to (18, 0) 103 moved (MP) to ( 18, 0 ) (4, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Tund Rat 14: Select an action for Tund Rat Select an action for Tulo Rat 10: Select an action for Tulo Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true Blitz selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Krotchkik saved by block skill. Tund Rat is knocked over. Move ended for Tund Rat (5, 1) + 0, (0, 0) + 0, 0: Tund Rat has been knocked prone. 14: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 3 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Braynzpilla Tempu Rat is knocked over. Player pushed to (15, 1) 15 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 3) + 0, (3, 3) + 0, 0: Tempu Rat has been stunned. 15: status changed from 0 to 2. 112 moved (MP) to ( 13, 2 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (20, 0) 4 moved (MP) to ( 9, 0 ) 107 moved (MP) to ( 10, 1 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 3 ) Move ended for Spleenlik 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 0) 10 moved (MP) to ( 8, 0 ) 102 moved (MP) to ( 9, 1 ) Move ended for Krotchkik [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 Blackheart slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Blackheart [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 13, 1 ) Move ended for Nekkcrakka 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bonecrusha Rat Musqué is knocked over. Player pushed to (11, 2) 2 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 5) + 0, (1, 5) + 0, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Skullcrakk TARGET: 3 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 13, 0 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 2: tackle zone state changed to true 2: status changed from 2 to 1. Rat Musqué rolls over. 15: tackle zone state changed to true 15: status changed from 2 to 1. Tempu Rat rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for GrrRaaaT 7: tackle zone state changed to false [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Rat Toureux Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 102 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Krotchkik is knocked over. Player pushed to (10, 2) 102 moved (MP) to ( 10, 2 ) (3, 4) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 9, 1 ) [Game Saved] Select an action for Tund Rat 14: Select an action for Tund Rat 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tund Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 16, 2 ) Move ended for Rat Chitique Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 7, 1 ) 10 moved (MP) to ( 7, 2 ) 10 moved (MP) to ( 7, 3 ) 10 moved (MP) to ( 8, 4 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (11, 1) Player 102 pushed to (11, 1) 102 moved (MP) to ( 11, 1 ) Player pushed to (10, 2) 105 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 9, 3 ) Move ended for Tulo Rat Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Legsnappa Rat Tonlaveur is knocked over. Player pushed to (21, 2) 4 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 4) + 0, (1, 4) + 0, 0: Rat Tonlaveur has been stunned. 4: status changed from 0 to 2. 107 moved (MP) to ( 9, 1 ) [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 102 moved (MP) to ( 10, 1 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 3) 6 moved (MP) to ( 8, 3 ) 102 moved (MP) to ( 9, 2 ) Move ended for Krotchkik [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 3 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Braynzpilla Player pushed to (14, 3) 11 moved (MP) to ( 15, 3 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) Move ended for Nekkcrakka 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Spleenlik Tulo Rat is knocked over. Player pushed to (20, 4) 10 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tulo Rat has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 9, 3 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 15, 0 ) 103 moved (MP) to ( 16, 0 ) 103 moved (MP) to ( 17, 1 ) Move ended for Skullcrakk 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (12, 3) 3 moved (MP) to ( 17, 3 ) [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) 101 moved (MP) to ( 8, 0 ) 101 moved (MP) to ( 7, 0 ) 101 moved (MP) to ( 6, 0 ) 101 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 3, 1 ) Move ended for Blackheart Mad Howlers: All players have moved. Mad Howlers turn ended. *** Setup start *** 101: status changed from 3 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 2 (2) Throatrip stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 9 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 6 (6) Bloodscream regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Gazbagg stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Dilate La Rate regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 9 ) 15 moved (SP) to ( 8, 5 ) 5 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 8, 10 ) 3 moved (SP) to ( 8, 9 ) 11 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 7, 3 ) 8 moved (SP) to ( 7, 11 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 26, 6 ) 105 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (1+5) = Bad Kick KICK skill used. Kick result. Direction: 7 Distance: 5 Ball placed at (18, 3) Touchback!! Waiting for Mad Howlers to give the ball to a member of their team on the field. [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Legsnappa Sumatran Rat Monkey is knocked over. Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 6) + 0, (1, 4) + 0, 0: Sumatran Rat Monkey has been stunned. 13: status changed from 0 to 2. 107 moved (MP) to ( 14, 10 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Braynzpilla Cont Rat is knocked over. Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 2) + 0, (2, 2) + 0, 0: Cont Rat has been stunned. 1: status changed from 0 to 2. 112 moved (MP) to ( 14, 4 ) [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bunky Leddbutt Tempu Rat is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 1) + 1, (6, 6) + 0, 6: Tempu Rat has been KILLED!! 15: status changed from 0 to 10. Bunky Leddbutt is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 114: status changed from 0 to 1. 15 moved (SP) to ( 0, 14 ) Mad Howlers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Cont Rat rolls over. 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Monkey rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (5) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 7, 10 ) Move ended for Rat Toureux Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) Move ended for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 7, 2 ) Move ended for Rat Tonlaveur Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 8 ) Move ended for Tulo Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 7, 12 ) Move ended for Rat Chitique Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 7, 9 ) Move ended for Dilate La Rate Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 4 ) Move ended for Came Rat Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 7 ) Move ended for Bunky Leddbutt [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) Move ended for Spleenlik 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 6 ) Move ended for Krotchkik 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 12, 4 ) 112 moved (MP) to ( 11, 4 ) Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 4 ) Move ended for Bonecrusha 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 6 ) Move ended for Blackheart 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 6 ) Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 10 ) Move ended for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 110: Select an action for Trollbreath Select an action for Trollbreath 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 9 ) 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 15, 7 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 14, 4 ) Move ended for Skullcrakk 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 2 ) Move ended for Trollbreath 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (6) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 5, 7 ) Move ended for GrrRaaaT [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 5, 9 ) Move ended for Tulo Rat Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 5, 4 ) Move ended for Rat Staman Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 3 ) 12 moved (MP) to ( 5, 2 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 4, 4 ) 12 moved (MP) to ( 5, 5 ) Move ended for Came Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 2 ) 4 moved (MP) to ( 5, 3 ) Move ended for Rat Tonlaveur Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 9 ) 8 moved (MP) to ( 5, 8 ) Move ended for Dilate La Rate Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 5, 10 ) Move ended for Rat Toureux Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 12 ) 3 moved (MP) to ( 5, 12 ) Move ended for Rat Chitique Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 10, 7 ) Move ended for Bunky Leddbutt [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 11, 7 ) Move ended for Blackheart 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) Move ended for Braynzpilla 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 9 ) Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 9 ) Move ended for Nekkcrakka 105: Select an action for Spleenlik Select an action for Spleenlik 102: Select an action for Krotchkik Select an action for Krotchkik 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 5 ) Move ended for Krotchkik 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 12, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for Trollbreath 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 6 ) Move ended for Bonecrusha 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) Move ended for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 8 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 9, 8 ) Move ended for Spleenlik 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 9, 4 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (2) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) 109 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Blackgums saved by block skill. GrrRaaaT saved by block skill. Move ended for GrrRaaaT [Game Saved] Select an action for Sumatran Rat Monkey 13: Select an action for Sumatran Rat Monkey 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Sumatran Rat Monkey Select an action for Cont Rat 1: Select an action for Cont Rat 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 9, 2 ) Move ended for Cont Rat Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 7, 9 ) Move ended for Rat Chitique Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 7 ) Move ended for Rat Staman Select an action for Rat Toureux 6: Select an action for Rat Toureux 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 4, 9 ) 6 moved (MP) to ( 4, 8 ) 6 moved (MP) to ( 4, 7 ) 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 6, 5 ) Move ended for Rat Toureux Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 4, 8 ) 10 moved (MP) to ( 4, 7 ) 10 moved (MP) to ( 4, 6 ) Move ended for Tulo Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 4, 4 ) 4 moved (MP) to ( 5, 4 ) 4 moved (MP) to ( 5, 3 ) Move ended for Rat Tonlaveur Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 6 ) 12 moved (MP) to ( 4, 7 ) 12 moved (MP) to ( 4, 8 ) 12 moved (MP) to ( 4, 9 ) Move ended for Came Rat Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 4, 7 ) 8 moved (MP) to ( 3, 6 ) 8 moved (MP) to ( 3, 5 ) 8 moved (MP) to ( 3, 4 ) Move ended for Dilate La Rate Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 6, 2 ) 103 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 4, 1 ) 103 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 2, 1 ) Move ended for Skullcrakk [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) Move ended for Bunky Leddbutt [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 3 ) 102 moved (MP) to ( 7, 2 ) 102 moved (MP) to ( 6, 1 ) 102 moved (MP) to ( 5, 2 ) Move ended for Krotchkik 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 3 ) Move ended for Bonecrusha 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 11, 5 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 5 ) Move ended for Trollbreath 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 5 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 7, 3 ) 112 moved (MP) to ( 6, 4 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 9, 3 ) Move ended for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 8, 5 ) 105 moved (MP) to ( 8, 4 ) 105 moved (MP) to ( 7, 3 ) 105 moved (MP) to ( 6, 3 ) 4 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (25, 4) 4 moved (MP) to ( 4, 4 ) 105 moved (MP) to ( 5, 3 ) Move ended for Spleenlik [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 3 ) 101 moved (MP) to ( 6, 2 ) 101 moved (MP) to ( 5, 1 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Blackheart fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 23, 1 ) Move ended for Blackheart Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Blackgums is knocked over. Player pushed to (10, 8) 109 moved (MP) to ( 10, 8 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Blackgums has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 10, 9 ) [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 5 ) (1) Came Rat trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 12 moved (MP) to ( 13, 5 ) (4) Go for it successful. 12 moved (MP) to ( 14, 4 ) SPRINT used. (3) Go for it successful. 12 moved (MP) to ( 15, 3 ) Move ended for Came Rat [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 3, 3 ) 8 moved (MP) to ( 3, 2 ) 8 moved (MP) to ( 3, 1 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 3 + 0 = 3 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 4, 0 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 2 + 0 = 2 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 0 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 4 + 0 = 4 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 6, 1 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 2 --- ROLL: 6 + 0 = 6 Dilate La Rate slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Dilate La Rate TARGET: 2 --- ROLL: 2 + 0 = 2 8 moved (MP) to ( 7, 1 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 4 + 0 = 4 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 1 ) 8 moved (MP) to ( 9, 1 ) Pass selected. SHORT PASS PASS FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 2 + 0 = 2 Move ended for Dilate La Rate Ball moved to ( 15, 3 ) GET BALL FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 4 ) Move ended for Rat Chitique Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 8 ) DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 7 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) Move ended for Rat Staman [Game Saved] Select an action for Tulo Rat 10: Select an action for Tulo Rat 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 5 ) Move ended for Tulo Rat Select an action for Sumatran Rat Monkey 13: Select an action for Sumatran Rat Monkey 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) DODGE BEFORE RE_ROLL: Sumatran Rat Monkey knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sumatran Rat Monkey TARGET: 3 --- ROLL: 5 + 0 = 5 Sumatran Rat Monkey slips past his opponent(s) unhindered. 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 15, 6 ) Move ended for Sumatran Rat Monkey [Game Saved] Select an action for Cont Rat 1: Select an action for Cont Rat 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 1 ) DODGE FINAL RESULT: Cont Rat TARGET: 3 --- ROLL: 1 + 0 = 1 Cont Rat is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Cont Rat has been knocked prone. Move ended for Cont Rat 1: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 3, 0 ) 103 moved (MP) to ( 4, 0 ) 103 moved (MP) to ( 5, 0 ) 103 moved (MP) to ( 6, 0 ) 103 moved (MP) to ( 7, 0 ) 103 moved (MP) to ( 8, 1 ) Move ended for Skullcrakk 107: Select an action for Legsnappa Select an action for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bunky Leddbutt Rat Toureux is knocked over. Player pushed to (24, 5) 6 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Rat Toureux has been knocked prone. 6: status changed from 0 to 1. 114 moved (MP) to ( 6, 5 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 8, 4 ) 110 moved (MP) to ( 9, 4 ) 110 moved (MP) to ( 10, 3 ) 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 12, 3 ) Move ended for Trollbreath 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 2 ) 101 moved (MP) to ( 7, 3 ) 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 9, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 12, 2 ) Move ended for Blackheart [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 3 ) 102 moved (MP) to ( 7, 3 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 9, 4 ) 102 moved (MP) to ( 10, 3 ) 102 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 (1) Krotchkik trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 12, 4 ) Move ended for Krotchkik [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 14, 5 ) Move ended for Nekkcrakka 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 4 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 10, 3 ) 107 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 12, 1 ) 107 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 14, 2 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW POW Came Rat is knocked over. Player pushed to (14, 4) 12 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Came Rat has been knocked prone. 12: status changed from 3 to 1. 107 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Ball moved to ( 15, 3 ) Move ended for Legsnappa [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 3 ) 106 moved (MP) to ( 10, 3 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 1 (1) Bonecrusha trips and falls trying to go for it! Move ended for Bonecrusha 106 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 106: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (6) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 109 blocked. Rongeurs Flamboyants , Choose a block die. POW Blackgums is knocked over. Player pushed to (9, 7) 109 moved (MP) to ( 9, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Blackgums has been knocked prone. 109: status changed from 0 to 1. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 5 ) DODGE FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 2 + 0 = 2 Came Rat slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) (2) Go for it successful. 12 moved (MP) to ( 21, 2 ) (5) Go for it successful. 12 moved (MP) to ( 22, 1 ) SPRINT used. Move ended for Came Rat [Game Saved] Select an action for Dilate La Rate 8: Select an action for Dilate La Rate 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 0 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 3 + 0 = 3 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 0 ) 8 moved (MP) to ( 12, 0 ) 8 moved (MP) to ( 13, 0 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 2 + 0 = 2 Dilate La Rate slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 5 + 0 = 5 8 moved (MP) to ( 15, 2 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 3 + 0 = 3 Dilate La Rate slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Dilate La Rate TARGET: 0 --- ROLL: 5 + 0 = 5 Dilate La Rate slips past his opponent(s) unhindered. Pass selected. SHORT PASS PASS FINAL RESULT: Dilate La Rate TARGET: 1 --- ROLL: 4 + 0 = 4 Move ended for Dilate La Rate Ball moved to ( 22, 1 ) GET BALL FINAL RESULT: Came Rat TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Cont Rat 1: Select an action for Cont Rat 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 11, 0 ) 1 moved (MP) to ( 12, 0 ) 1 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 14, 1 ) (1) Cont Rat trips and falls trying to go for it! Team re-roll used. (1) Cont Rat trips and falls trying to go for it! Move ended for Cont Rat 1 moved (MP) to ( 15, 2 ) (6, 2) + 0, (1, 3) + 0, 0: Cont Rat has been stunned. 1: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Bonecrusha 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Trollbreath Rat Staman is knocked over. Player pushed to (15, 3) 11 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Rat Staman has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 13, 3 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 11, 6 ) Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Braynzpilla Rat Tonlaveur is knocked over. Player pushed to (26, 5) 4 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 107: Select an action for Legsnappa Select an action for Legsnappa 107: Select an action for Legsnappa Select an action for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 6, 3 ) 105 moved (MP) to ( 7, 3 ) 105 moved (MP) to ( 8, 3 ) 105 moved (MP) to ( 9, 3 ) 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 11, 4 ) Move ended for Spleenlik 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legsnappa Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Krotchkik Rat Chitique is knocked over. Player pushed to (15, 4) 3 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (6, 3) + 0, (3, 5) + 0, 0: Rat Chitique has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 13, 4 ) [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 15, 1 ) 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Skullcrakk uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 2) 8 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dilate La Rate has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 16, 1 ) Move ended for Skullcrakk [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 7, 5 ) 114 moved (MP) to ( 8, 5 ) 114 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 10, 5 ) Move ended for Bunky Leddbutt [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 14, 0 ) 101 moved (MP) to ( 15, 0 ) 101 moved (MP) to ( 16, 0 ) 101 moved (MP) to ( 17, 0 ) 101 moved (MP) to ( 18, 1 ) Move ended for Blackheart 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Nekkcrakka Mad Howlers: All players have moved. Nekkcrakka is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 1: tackle zone state changed to true 1: status changed from 2 to 1. Cont Rat rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Move ended for GrrRaaaT Select an action for Came Rat 12: Select an action for Came Rat 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 2 ) 12 moved (MP) to ( 24, 3 ) 12 moved (MP) to ( 25, 4 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 6 ) Came Rat scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=2] : current status = 1 1 : current square = java.awt.Point[x=15,y=2] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (4) Rat Chitique regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=3,y=5] : current status = 1 4 : current square = java.awt.Point[x=3,y=5] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=3,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=3,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=5,y=5] : current status = 1 6 : current square = java.awt.Point[x=5,y=5] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=5,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=5,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=17,y=2] : current status = 1 8 : current square = java.awt.Point[x=17,y=2] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=12] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=11,y=5] : current status = 0 10 : current square = java.awt.Point[x=11,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=14,y=3] : current status = 1 11 : current square = java.awt.Point[x=14,y=3] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=6] : current status = 4 12 : current square = java.awt.Point[x=27,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13 : current square = java.awt.Point[x=15,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=0,y=14] : current status = 10 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=11] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (5) Throatrip regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=11,y=4] : current status = 0 105 : current square = java.awt.Point[x=11,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=13,y=2] : current status = 0 106 : current square = java.awt.Point[x=13,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=11,y=6] : current status = 0 109 : current square = java.awt.Point[x=11,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (2) Gazbagg stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=5,y=4] : current status = 0 112 : current square = java.awt.Point[x=5,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=5,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=5,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=5] : current status = 1 113 : current square = java.awt.Point[x=14,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=10,y=5] : current status = 0 114 : current square = java.awt.Point[x=10,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=10,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=10,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 5, 7 ) 3 moved (SP) to ( 5, 4 ) 4 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 5, 5 ) 5 moved (SP) to ( 5, 9 ) 12 moved (SP) to ( 5, 2 ) 8 moved (SP) to ( 5, 12 ) 10 moved (SP) to ( 5, 3 ) 2 moved (SP) to ( 5, 11 ) 5 moved (SP) to ( 0, 4 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 4 Distance: 2 Rongeurs Flamboyants perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) Ball placed at (24, 11) Ball placed at (24, 11) Scatter roll: 7 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 7 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 13, 4 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Braynzpilla Tund Rat is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 4) + 0, (3, 3) + 0, 0: Tund Rat has been stunned. 14: status changed from 0 to 2. Braynzpilla saved by block skill. [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 13, 8 ) Move ended for Nekkcrakka 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Legsnappa 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 23, 10 ) 110 moved (MP) to ( 24, 11 ) 110 moved (MP) to ( 24, 12 ) Move ended for Trollbreath 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 7 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Cont Rat is knocked over. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Cont Rat has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) Move ended for Throatrip [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Skullcrakk Sumatran Rat Monkey is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (3, 5) + 0, (2, 2) + 0, 0: Sumatran Rat Monkey has been stunned. 13: status changed from 0 to 2. 103 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Krotchkik Select an action for Krotchkik 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Krotchkik 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 14, 7 ) Move ended for Spleenlik 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 25, 9 ) 101 moved (MP) to ( 25, 10 ) 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Blackheart Mad Howlers: All players have moved. Ball moved to ( 5, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 4 + 0 = 4 Trollbreath has already moved this turn. Mad Howlers turn ended. [Game Saved] 13: tackle zone state changed to true 13: status changed from 2 to 1. Sumatran Rat Monkey rolls over. 14: tackle zone state changed to true 14: status changed from 2 to 1. Tund Rat rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (1) BONE HEAD roll fails! PRO Roll(5) - PRO works! (2) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 8 ) 7 moved (MP) to ( 7, 9 ) 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 6 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 7, 10 ) Move ended for Rat Staman Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 6, 8 ) 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 6, 11 ) (6) Go for it successful. 3 moved (MP) to ( 7, 12 ) (2) Go for it successful. 3 moved (MP) to ( 8, 12 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 10 ) Move ended for Rat Musqué Rongeurs Flamboyants turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Hand off selected. Move ended for Trollbreath Ball moved to ( 4, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Blackheart Select an action for Blackheart 101: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Blackheart Ball moved to ( 5, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Trollbreath dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 5, 13 ) Mad Howlers turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT (6) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 9 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Nekkcrakka is knocked over. Player pushed to (14, 8) 113 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 13, 8 ) Move ended for GrrRaaaT Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=5] : current status = 1 1 : current square = java.awt.Point[x=13,y=5] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=6,y=10] : current status = 0 2 : current square = java.awt.Point[x=6,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=6,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=6,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=8,y=12] : current status = 0 3 : current square = java.awt.Point[x=8,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=8,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=8,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=5,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=5,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=13,y=8] : current status = 0 7 : current square = java.awt.Point[x=13,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=5,y=12] : current status = 0 8 : current square = java.awt.Point[x=5,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=5,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=5,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=12] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=5,y=3] : current status = 0 10 : current square = java.awt.Point[x=5,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=5,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=5,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=7,y=10] : current status = 0 11 : current square = java.awt.Point[x=7,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=5,y=2] : current status = 0 12 : current square = java.awt.Point[x=5,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=5,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=5,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=13,y=6] : current status = 1 13 : current square = java.awt.Point[x=13,y=6] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=14,y=4] : current status = 1 14 : current square = java.awt.Point[x=14,y=4] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=14] : current status = 10 15 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=0,y=11] : current status = 8 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=24,y=12] : current status = 0 110 : current square = java.awt.Point[x=24,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (5) Gazbagg regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=14,y=8] : current status = 1 113 : current square = java.awt.Point[x=14,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 6 + -1 Mad Howlers Winnings Roll: 3 + -1 Tempu Rat gets an MVP award. Hartzblud gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=0 not conceding roll=3 +1 for win +1 for TDs -1 from high FF of 14 Rongeurs Flamboyants FF Roll: 3 + 1 not conceding roll=5 -1 for loss +1 for cas (3) -1 from high FF of 10 Mad Howlers FF Roll: 5 + -1 ***END Fan Factor DEBUG*** D6: 1(133) 2(113) 3(139) 4(111) 5(107) 6(143) Total(746) D8: 1(6) 2(0) 3(3) 4(1) 5(3) 6(4) 7(3) 8(5) Total(25) GAME OVER Final Score: Rongeurs Flamboyants: 2 Mad Howlers: 0 WINNINGS Rongeurs Flamboyants: 50000 Mad Howlers: 20000 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2