Java JRE 1.4
Beta 6.6b
OS = Windows 2000
weather              = true
kickofftable         = true
autocatch            = true
bb2k1mighty          = true
bb2k1dirty           = true
bb2k1frenzy          = true
bb2k1breaktackle     = true
bb2k1surefeet        = true
bb2k1leap            = true
bb2k1takeroot        = true
bb2k1winnings        = true
bb2k1igmeoy          = true
bb2k1handicap        = true
sound                = true
rangeruler           = true
resizablewindow      = false
overtime             = false
gametype             = 0
spectators           = true
verbosedicesync      = false
nogfiavroll          = false
usegificons          = true
pilingalwaysfalls    = false
useweatherfields     = true
norangemodfumble     = false
smallfield           = false
downloadopponentpics = true
fumbbllogin          = false
expofab              = falseuseturnlimit         = false

Team 1 name: Mad Howlers
Team 1 race: Orc
Player 1 name: Blackheart
Player 1: T Orc Thrower 5 3 3 8 [Pass, Sure Hands]
Player 2 name: Krotchkik
Player 2: B Orc Blitzer 6 3 3 9 [Block]
Player 3 name: Skullcrakk
Player 3: B Orc Blitzer 6 3 3 9 [Block]
Player 4 name: Throatrip
Player 4: B Orc Blitzer 6 3 3 9 [Block]
Player 5 name: Spleenlik
Player 5: B Orc Blitzer 6 3 3 9 [Block]
Player 6 name: Bonecrusha
Player 6: Bo Black Orc 4 4 2 9 []
Player 7 name: Legsnappa
Player 7: Bo Black Orc 4 4 2 9 []
Player 8 name: Bloodscream
Player 8: L Orc Lineman 5 3 3 9 []
Player 9 name: Blackgums
Player 9: L Orc Lineman 5 3 3 9 []
Player 10 name: Trollbreath
Player 10: L Orc Lineman 5 3 3 9 []
Player 11 name: Gazbagg
Player 11: L Orc Lineman 5 3 3 9 []
evilbob.hopto.org/24.203.128.109

Server trying connection...

Socket[addr=evilbob.hopto.org/24.203.128.109,port=3390,localport=3432]

Connected as server to game 'deadhowlers'.
Waiting for client.
Receiving: Dead-On Balls Inaccurate.html
Sending Team File...
Done Sending File
Done receiving file.
Team 2 name: Dead-On Balls Inaccurate
Team 2 race: Human
Player 101 name: 1
Player 101: L Human Lineman 6 3 3 8 []
Player 102 name: 2
Player 102: L Human Lineman 6 3 3 8 []
Player 103 name: 4
Player 103: L Human Lineman 6 3 3 8 []
Player 104 name: 8
Player 104: L Human Lineman 6 3 3 8 []
Player 105 name: 16
Player 105: L Human Lineman 6 3 3 8 []
Player 106 name: P.D.
Player 106: C Human Catcher 8 2 3 7 [Catch, Dodge]
Player 107 name: Rye
Player 107: C Human Catcher 8 2 3 7 [Catch, Dodge]
Player 108 name: Pete Rose
Player 108: T Human Thrower 6 3 3 8 [Pass, Sure Hands]
Player 109 name: Judas
Player 109: T Human Thrower 6 3 3 8 [Pass, Sure Hands]
Player 110 name: Blitzen
Player 110: B Human Blitzer 7 3 3 8 [Block]
Player 111 name: Donner
Player 111: B Human Blitzer 7 3 3 8 [Block]
Done loading opponent team.
*** Setup start ***

Weather roll(6+2)
Current Weather: Nice

*** Setup start ***
Gate:
59000 screaming fans show up for the game.



Picked HEADS. Coin flip is: TAILS! 
Dead-On Balls Inaccurate win the toss.


Waiting for Dead-On Balls Inaccurate to set players on field.

111 moved (SP) to ( 15, 4 )
110 moved (SP) to ( 15, 10 )
102 moved (SP) to ( 15, 6 )
103 moved (SP) to ( 15, 7 )
104 moved (SP) to ( 15, 8 )
101 moved (SP) to ( 17, 5 )
105 moved (SP) to ( 17, 9 )
106 moved (SP) to ( 17, 7 )
107 moved (SP) to ( 19, 7 )
106 moved (SP) to ( 18, 7 )
109 moved (SP) to ( 17, 7 )
108 moved (SP) to ( 16, 12 )
106 moved (SP) to ( 18, 5 )
101 moved (SP) to ( 15, 2 )
105 moved (SP) to ( 15, 12 )
108 moved (SP) to ( 18, 7 )
106 moved (SP) to ( 20, 7 )

Mad Howlers
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

8 moved (SP) to ( 5, 7 )
1 moved (SP) to ( 6, 7 )
8 moved (SP) to ( 7, 7 )
8 moved (SP) to ( 14, 2 )
8 moved (SP) to ( 9, 2 )
6 moved (SP) to ( 14, 6 )
7 moved (SP) to ( 14, 8 )
5 moved (SP) to ( 14, 5 )
4 moved (SP) to ( 14, 7 )
3 moved (SP) to ( 14, 9 )
10 moved (SP) to ( 14, 2 )
11 moved (SP) to ( 14, 1 )
9 moved (SP) to ( 14, 12 )
8 moved (SP) to ( 14, 13 )
2 moved (SP) to ( 11, 7 )
*** Setup end ***

Waiting for Dead-On Balls Inaccurate to kick off.

Ball placed at (22, 7)
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Kickoff Roll (6+6) = Pitch Invasion
Dead-On Balls Inaccurate: 5 + 9 FanFactor
Mad Howlers: 11 + 7 FanFactor
Mad Howlers fans invade the pitch.

Verified Opponent Roll = 4
Verified Opponent Roll = 4
8 is injured by the crowd.
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, 0: 8 has been stunned.
104: status changed from 0 to 2.
Verified Opponent Roll = 5
P.D. is injured by the crowd.
Verified Opponent Roll = 3
Verified Opponent Roll = 2
(3, 2) + 0, 0: P.D. has been stunned.
106: status changed from 0 to 2.
Verified Opponent Roll = 8
Blitzen is injured by the crowd.
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, 0: Blitzen has been stunned.
110: status changed from 0 to 2.
Verified Opponent Roll = 5
Rye is injured by the crowd.
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
(6, 4) + 0, 2: Rye has been badly hurt!
107: status changed from 0 to 8.
107 moved (SP) to ( 29, 11 )
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Kick result.  Direction: 4 Distance: 1
Ball placed at (22, 7)
Verified Opponent Roll = 3
GET BALL FINAL RESULT: Blackheart
TARGET: 4 --- ROLL: 3 + 0 = 3
Verified Opponent Roll = 5
Scatter roll: 5
Ball moved to ( 24, 8 )
[Game Saved]

Ball in play.  Mad Howlers start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Legsnappa
4 is knocked over.
Player pushed to (16, 7)
103 moved (MP) to ( 16, 7 )
(4, 3) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
7 moved (MP) to ( 15, 7 )
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Block selected.
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Throatrip
2 is knocked over.
Player pushed to (16, 6)
102 moved (MP) to ( 16, 6 )
(3, 4) + 0, (0, 0) + 0, 0: 2 has been knocked prone.
102: status changed from 0 to 1.
4 moved (MP) to ( 15, 6 )
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 14, 7 )
6 moved (MP) to ( 14, 8 )
6 moved (MP) to ( 15, 9 )
6 moved (MP) to ( 16, 8 )
Move ended for Bonecrusha
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Gazbagg
Player pushed to (16, 3)
101 moved (MP) to ( 16, 3 )
11 moved (MP) to ( 15, 2 )
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 14, 3 )
Move ended for Trollbreath
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Spleenlik
Player pushed to (16, 4)
111 moved (MP) to ( 16, 4 )
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bloodscream
16 is knocked over.
Player pushed to (16, 11)
105 moved (MP) to ( 16, 11 )
(4, 5) + 0, (1, 2) + 0, 0: 16 has been stunned.
105: status changed from 0 to 2.
8 moved (MP) to ( 15, 12 )
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 15, 11 )
9 moved (MP) to ( 16, 10 )
Move ended for Blackgums
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 5, 8 )
GET BALL FINAL RESULT: Blackheart
TARGET: 3 --- ROLL: 3 + 0 = 3
1 moved (MP) to ( 6, 7 )
1 moved (MP) to ( 7, 7 )
1 moved (MP) to ( 8, 7 )
1 moved (MP) to ( 9, 7 )
Move ended for Blackheart
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Blitz selected.
3 moved (MP) to ( 15, 9 )
3 moved (MP) to ( 16, 9 )
3 moved (MP) to ( 17, 8 )
109 blocked.

Mad Howlers , Choose a block die.
POW
Judas is knocked over.
Player pushed to (18, 6)
109 moved (MP) to ( 18, 6 )
(1, 6) + 0, (0, 0) + 0, 0: Judas has been knocked prone.
109: status changed from 0 to 1.
3 moved (MP) to ( 17, 7 )
Move ended for Skullcrakk
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 12, 8 )
2 moved (MP) to ( 13, 9 )
2 moved (MP) to ( 14, 9 )
2 moved (MP) to ( 15, 9 )
Move ended for Krotchkik

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 1
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
8 rolls over.
105: tackle zone state changed to true
105: status changed from 2 to 1.
16 rolls over.
106: tackle zone state changed to true
106: status changed from 2 to 1.
P.D. rolls over.
110: tackle zone state changed to true
110: status changed from 2 to 1.
Blitzen rolls over.
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
102: status changed from 6 to 0.
Normal move selected.
Move ended for 2
109: Select an action for Judas
Select an action for Judas
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
109 moved (MP) to ( 18, 5 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Judas
TARGET: 3 --- ROLL: 4 + 0 = 4
Judas slips past his opponent(s) unhindered.
109 moved (MP) to ( 18, 4 )
109 moved (MP) to ( 17, 3 )
Move ended for Judas
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
Blitz selected.
111 moved (MP) to ( 17, 4 )
111 moved (MP) to ( 18, 3 )
111 moved (MP) to ( 17, 2 )
111 moved (MP) to ( 16, 2 )
11 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = SKULL
SKULL
Donner is knocked over.
Move ended for Donner
Verified Opponent Roll = 2
Verified Opponent Roll = 3
(2, 3) + 0, (0, 0) + 0, 0: Donner has been knocked prone.
111: status changed from 0 to 1.

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Throatrip
4 is knocked over.
(4, 1) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
Throatrip saved by block skill.
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 11 )
Move ended for Bloodscream
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 15, 3 )
Move ended for Trollbreath
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Blitz selected.
5 moved (MP) to ( 15, 4 )
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (17, 2)
101 moved (MP) to ( 17, 2 )
Move ended for Spleenlik
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
2 is knocked over.
Player pushed to (17, 5)
102 moved (MP) to ( 17, 5 )
(3, 3) + 0, (0, 0) + 0, 0: 2 has been knocked prone.
102: status changed from 0 to 1.
Select an action for Gazbagg
11: Select an action for Gazbagg
Select an action for Blackheart
1: Select an action for Blackheart
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 10, 7 )
1 moved (MP) to ( 11, 7 )
1 moved (MP) to ( 12, 7 )
1 moved (MP) to ( 13, 7 )
1 moved (MP) to ( 14, 6 )
Move ended for Blackheart
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 17, 8 )
Move ended for Bonecrusha
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
108 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Skullcrakk
Pete Rose is knocked over.
Player pushed to (19, 8)
108 moved (MP) to ( 19, 8 )
(6, 5) + 0, (4, 1) + 0, 0: Pete Rose has been stunned.
108: status changed from 0 to 2.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 2
[Game Saved]
108: tackle zone state changed to true
108: status changed from 2 to 1.
Pete Rose rolls over.
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
111: status changed from 6 to 0.
Normal move selected.
Move ended for Donner
102: Select an action for 2
Select an action for 2
110: Select an action for Blitzen
Select an action for Blitzen
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
Move ended for 8
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
Move ended for P.D.
105: Select an action for 16
Select an action for 16
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
102: status changed from 6 to 0.
Normal move selected.
102 moved (MP) to ( 18, 5 )
102 moved (MP) to ( 19, 6 )
102 moved (MP) to ( 20, 6 )
Move ended for 2
110: Select an action for Blitzen
Select an action for Blitzen
105: Select an action for 16
Select an action for 16
105: Select an action for 16
Select an action for 16
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for 16
110: Select an action for Blitzen
Select an action for Blitzen
110: tackle zone state changed to true
110: status changed from 6 to 0.
Blitz selected.
110 moved (MP) to ( 14, 10 )
Verified Opponent Roll = 3
DODGE BEFORE RE_ROLL: Blitzen knocked over trying to dodge.
TARGET: 5 --- ROLL: 3 + 0 = 3
Team re-roll used.
Verified Opponent Roll = 1
DODGE FINAL RESULT: Blitzen
TARGET: 5 --- ROLL: 1 + 0 = 1
Blitzen is knocked over.
Verified Opponent Roll = 3
Verified Opponent Roll = 2
(3, 2) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone.
110: status changed from 0 to 1.

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Legsnappa
4 is knocked over.
Player pushed to (17, 6)
103 moved (MP) to ( 17, 6 )
(1, 6) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
7 moved (MP) to ( 16, 7 )
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
Move ended for Krotchkik
8 is knocked over.
(5, 4) + 0, (3, 2) + 0, 0: 8 has been stunned.
104: status changed from 0 to 2.
Krotchkik saved by block skill.
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 18, 7 )
6 moved (MP) to ( 19, 7 )
Move ended for Bonecrusha
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Blitz selected.
3 moved (MP) to ( 18, 6 )
3 moved (MP) to ( 19, 5 )
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (21, 7)
102 moved (MP) to ( 21, 7 )
3 moved (MP) to ( 20, 6 )
Move ended for Skullcrakk
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bloodscream
16 is knocked over.
Player pushed to (17, 12)
105 moved (MP) to ( 17, 12 )
(6, 1) + 0, (0, 0) + 0, 0: 16 has been knocked prone.
105: status changed from 0 to 1.
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Throatrip
4: Select an action for Throatrip
Select an action for Throatrip
4: Select an action for Throatrip
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 16, 6 )
4 moved (MP) to ( 17, 5 )
4 moved (MP) to ( 18, 5 )
4 moved (MP) to ( 19, 4 )
Move ended for Throatrip
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 15, 6 )
1 moved (MP) to ( 16, 6 )
1 moved (MP) to ( 17, 5 )
1 moved (MP) to ( 18, 5 )
1 moved (MP) to ( 19, 5 )
(5) Go for it successful.
1 moved (MP) to ( 20, 5 )
Move ended for Blackheart
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 17, 10 )
9 moved (MP) to ( 18, 10 )
9 moved (MP) to ( 19, 10 )
9 moved (MP) to ( 20, 9 )
9 moved (MP) to ( 21, 8 )
Move ended for Blackgums
Select an action for Spleenlik
5: Select an action for Spleenlik
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 16, 5 )
5 moved (MP) to ( 17, 5 )
5 moved (MP) to ( 18, 5 )
5 moved (MP) to ( 19, 5 )
5 moved (MP) to ( 20, 4 )
5 moved (MP) to ( 21, 3 )
Move ended for Spleenlik
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Gazbagg
Donner is knocked over.
Player pushed to (17, 1)
111 moved (MP) to ( 17, 1 )
(3, 5) + 0, (0, 0) + 0, 0: Donner has been knocked prone.
111: status changed from 0 to 1.
11 moved (MP) to ( 16, 2 )
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 15, 4 )
10 moved (MP) to ( 16, 5 )
10 moved (MP) to ( 17, 5 )
10 moved (MP) to ( 18, 5 )
Move ended for Trollbreath

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 3
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
8 rolls over.
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for 1
Player pushed to (14, 3)
11 moved (MP) to ( 15, 3 )
101 moved (MP) to ( 16, 2 )
110: Select an action for Blitzen
Select an action for Blitzen
110: tackle zone state changed to true
110: status changed from 6 to 0.
Normal move selected.
Move ended for Blitzen
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
108: Select an action for Pete Rose
Select an action for Pete Rose
108: tackle zone state changed to true
108: status changed from 6 to 0.
Normal move selected.
Move ended for Pete Rose
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
3 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK/POW

Choose a block die.

PUSHBACK/POW
Move ended for P.D.
Skullcrakk is knocked over.
Player pushed to (10, 5)
3 moved (MP) to ( 19, 5 )
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
(4, 6) + 0, (4, 1) + 0, 0: Skullcrakk has been stunned.
3: status changed from 0 to 2.
106 moved (MP) to ( 20, 6 )
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
105 moved (MP) to ( 18, 11 )
105 moved (MP) to ( 19, 10 )
105 moved (MP) to ( 20, 10 )
Move ended for 16
102: Select an action for 2
Select an action for 2
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
Blitz selected.
102 moved (MP) to ( 21, 6 )
Verified Opponent Roll = 1
DODGE BEFORE RE_ROLL: 2 knocked over trying to dodge.
TARGET: 4 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 6
DODGE FINAL RESULT: 2
TARGET: 4 --- ROLL: 6 + 0 = 6
2 slips past his opponent(s) unhindered.
1 blocked.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Blackheart is knocked over.
Player pushed to (9, 4)
1 moved (MP) to ( 20, 4 )
Verified Opponent Roll = 3
Verified Opponent Roll = 1
(3, 1) + 0, (0, 0) + 0, 0: Blackheart has been knocked prone.
1: status changed from 3 to 1.
102 moved (MP) to ( 20, 5 )
Verified Opponent Roll = 8
Ball moved to ( 8, 4 )
102 moved (MP) to ( 21, 4 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: 2
TARGET: 4 --- ROLL: 6 + 0 = 6
2 slips past his opponent(s) unhindered.
Verified Opponent Roll = 1
GET BALL FINAL RESULT: 2
TARGET: 4 --- ROLL: 1 + 0 = 1
Move ended for 2
Verified Opponent Roll = 2
Scatter roll: 2
Ball moved to ( 8, 3 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Spleenlik
TARGET: 5 --- ROLL: 6 + 0 = 6

Dead-On Balls Inaccurate turn ended.
[Game Saved]
3: tackle zone state changed to true
3: status changed from 2 to 1.
Skullcrakk rolls over.

Mad Howlers start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
1: status changed from 6 to 4.
Normal move selected.
Move ended for Blackheart
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 20, 3 )
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (21, 5)
102 moved (MP) to ( 21, 5 )
4 moved (MP) to ( 21, 4 )
Move ended for Throatrip
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
110 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Krotchkik
Player pushed to (13, 11)
110 moved (MP) to ( 13, 11 )
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 22, 3 )
5 moved (MP) to ( 23, 3 )
5 moved (MP) to ( 24, 3 )
5 moved (MP) to ( 25, 3 )
5 moved (MP) to ( 26, 3 )
5 moved (MP) to ( 27, 3 )
Spleenlik scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=20,y=4] : current status = 4
1 : current square = java.awt.Point[x=20,y=4] : current status = 4
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=20,y=4]
1 : current status = 0
1 : current square = java.awt.Point[x=20,y=4] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=15,y=9] : current status = 0
2 : current square = java.awt.Point[x=15,y=9] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=15,y=9]
2 : current status = 0
2 : current square = java.awt.Point[x=15,y=9] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=1]

3 : current square = java.awt.Point[x=19,y=5] : current status = 1
3 : current square = java.awt.Point[x=19,y=5] : current status = 1
3: status changed from 1 to 0.
3 : set status normal, current square = java.awt.Point[x=19,y=5]
3 : current status = 0
3 : current square = java.awt.Point[x=19,y=5] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=2]

4 : current square = java.awt.Point[x=21,y=4] : current status = 0
4 : current square = java.awt.Point[x=21,y=4] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=21,y=4]
4 : current status = 0
4 : current square = java.awt.Point[x=21,y=4] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=3]

5 : current square = java.awt.Point[x=27,y=3] : current status = 0
5 : current square = java.awt.Point[x=27,y=3] : current status = 0
5: status changed from 0 to 0.
5 : set status normal, current square = java.awt.Point[x=27,y=3]
5 : current status = 0
5 : current square = java.awt.Point[x=27,y=3] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=4]

6 : current square = java.awt.Point[x=19,y=7] : current status = 0
6 : current square = java.awt.Point[x=19,y=7] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=19,y=7]
6 : current status = 0
6 : current square = java.awt.Point[x=19,y=7] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=5]

7 : current square = java.awt.Point[x=16,y=7] : current status = 0
7 : current square = java.awt.Point[x=16,y=7] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=16,y=7]
7 : current status = 0
7 : current square = java.awt.Point[x=16,y=7] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=6]

8 : current square = java.awt.Point[x=15,y=11] : current status = 0
8 : current square = java.awt.Point[x=15,y=11] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=15,y=11]
8 : current status = 0
8 : current square = java.awt.Point[x=15,y=11] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=7]

9 : current square = java.awt.Point[x=21,y=8] : current status = 0
9 : current square = java.awt.Point[x=21,y=8] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=21,y=8]
9 : current status = 0
9 : current square = java.awt.Point[x=21,y=8] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=18,y=5] : current status = 0
10 : current square = java.awt.Point[x=18,y=5] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=18,y=5]
10 : current status = 0
10 : current square = java.awt.Point[x=18,y=5] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=1]

11 : current square = java.awt.Point[x=15,y=3] : current status = 0
11 : current square = java.awt.Point[x=15,y=3] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=15,y=3]
11 : current status = 0
11 : current square = java.awt.Point[x=15,y=3] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=2]

101 : current square = java.awt.Point[x=16,y=2] : current status = 0
101 : current square = java.awt.Point[x=16,y=2] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=16,y=2]
101 : current status = 0
101 : current square = java.awt.Point[x=16,y=2] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=0]

102 : current square = java.awt.Point[x=21,y=5] : current status = 0
102 : current square = java.awt.Point[x=21,y=5] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=21,y=5]
102 : current status = 0
102 : current square = java.awt.Point[x=21,y=5] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=1]

103 : current square = java.awt.Point[x=17,y=6] : current status = 0
103 : current square = java.awt.Point[x=17,y=6] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=17,y=6]
103 : current status = 0
103 : current square = java.awt.Point[x=17,y=6] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=2]

104 : current square = java.awt.Point[x=15,y=8] : current status = 1
104 : current square = java.awt.Point[x=15,y=8] : current status = 1
104: status changed from 1 to 0.
104 : set status normal, current square = java.awt.Point[x=15,y=8]
104 : current status = 0
104 : current square = java.awt.Point[x=15,y=8] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=3]

105 : current square = java.awt.Point[x=20,y=10] : current status = 0
105 : current square = java.awt.Point[x=20,y=10] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=20,y=10]
105 : current status = 0
105 : current square = java.awt.Point[x=20,y=10] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=4]

106 : current square = java.awt.Point[x=20,y=6] : current status = 0
106 : current square = java.awt.Point[x=20,y=6] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=20,y=6]
106 : current status = 0
106 : current square = java.awt.Point[x=20,y=6] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=5]

107 : current square = java.awt.Point[x=29,y=11] : current status = 8
107 : skipping player in BH, SI, or RIP
108 : current square = java.awt.Point[x=19,y=8] : current status = 0
108 : current square = java.awt.Point[x=19,y=8] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=19,y=8]
108 : current status = 0
108 : current square = java.awt.Point[x=19,y=8] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=6]

109 : current square = java.awt.Point[x=17,y=3] : current status = 0
109 : current square = java.awt.Point[x=17,y=3] : current status = 0
109: status changed from 0 to 0.
109 : set status normal, current square = java.awt.Point[x=17,y=3]
109 : current status = 0
109 : current square = java.awt.Point[x=17,y=3] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=7]

110 : current square = java.awt.Point[x=13,y=11] : current status = 0
110 : current square = java.awt.Point[x=13,y=11] : current status = 0
110: status changed from 0 to 0.
110 : set status normal, current square = java.awt.Point[x=13,y=11]
110 : current status = 0
110 : current square = java.awt.Point[x=13,y=11] : current status = 0
110 : move player (HT) to square java.awt.Point[x=28,y=0]

111 : current square = java.awt.Point[x=17,y=1] : current status = 1
111 : current square = java.awt.Point[x=17,y=1] : current status = 1
111: status changed from 1 to 0.
111 : set status normal, current square = java.awt.Point[x=17,y=1]
111 : current status = 0
111 : current square = java.awt.Point[x=17,y=1] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=1]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

11 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 9 )
6 moved (SP) to ( 12, 4 )
7 moved (SP) to ( 12, 10 )
5 moved (SP) to ( 13, 2 )
4 moved (SP) to ( 13, 1 )
3 moved (SP) to ( 13, 13 )
2 moved (SP) to ( 13, 12 )
8 moved (SP) to ( 11, 7 )
1 moved (SP) to ( 10, 7 )
8 moved (SP) to ( 12, 7 )
1 moved (SP) to ( 11, 7 )

Waiting for Dead-On Balls Inaccurate to set players on field.

111 moved (SP) to ( 16, 9 )
104 moved (SP) to ( 15, 5 )
105 moved (SP) to ( 15, 6 )
108 moved (SP) to ( 22, 7 )
104 moved (SP) to ( 16, 5 )
110 moved (SP) to ( 15, 11 )
111 moved (SP) to ( 15, 10 )
104 moved (SP) to ( 15, 9 )
105 moved (SP) to ( 15, 8 )
102 moved (SP) to ( 16, 6 )
101 moved (SP) to ( 16, 7 )
103 moved (SP) to ( 16, 5 )
106 moved (SP) to ( 17, 10 )
109 moved (SP) to ( 22, 5 )
108 moved (SP) to ( 22, 9 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (21, 7)
Kickoff Roll (2+2) = Perfect Defense.
The kicking team may reorganize his players.

Kick result.  Direction: 3 Distance: 1

Mad Howlers perfect defense.
Re-arrange players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

7 moved (SP) to ( 14, 10 )
6 moved (SP) to ( 14, 8 )
2 moved (SP) to ( 14, 11 )
3 moved (SP) to ( 14, 12 )
5 moved (SP) to ( 13, 3 )
2 moved (SP) to ( 13, 11 )
2 moved (SP) to ( 14, 11 )
8 moved (SP) to ( 14, 6 )
Ball placed at (21, 7)
Ball placed at (21, 7)
Scatter roll: 8
Ball moved to ( 21, 6 )
[Game Saved]

Ball in play.
Waiting for Dead-On Balls Inaccurate to finish TURN: 4
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 15, 7 )
Move ended for 1
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 16, 7 )
102 moved (MP) to ( 16, 8 )
102 moved (MP) to ( 16, 9 )
102 moved (MP) to ( 16, 10 )
Move ended for 2
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 6 )
103 moved (MP) to ( 16, 7 )
103 moved (MP) to ( 16, 8 )
103 moved (MP) to ( 16, 9 )
Move ended for 4
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK

Choose a block die.

PUSHBACK
Move ended for 16
Player pushed to (16, 7)
6 moved (MP) to ( 13, 7 )
105 moved (MP) to ( 14, 8 )
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for 8
Player pushed to (16, 8)
9 moved (MP) to ( 13, 8 )
104 moved (MP) to ( 14, 9 )
111: Select an action for Donner
Select an action for Donner
8 has already moved this turn.
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Donner
Player pushed to (16, 11)
2 moved (MP) to ( 13, 11 )
111 moved (MP) to ( 14, 11 )
110: Select an action for Blitzen
Select an action for Blitzen
110: tackle zone state changed to true
3 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Blitzen
Player pushed to (16, 12)
3 moved (MP) to ( 13, 12 )
110 moved (MP) to ( 14, 12 )
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 16, 11 )
106 moved (MP) to ( 15, 12 )
106 moved (MP) to ( 15, 13 )
106 moved (MP) to ( 14, 14 )
106 moved (MP) to ( 13, 14 )
106 moved (MP) to ( 12, 14 )
106 moved (MP) to ( 11, 13 )
106 moved (MP) to ( 10, 13 )
Move ended for P.D.
109: Select an action for Judas
Select an action for Judas
109: Select an action for Judas
Select an action for Judas
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 21, 6 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Judas
TARGET: 3 --- ROLL: 6 + 0 = 6
109 moved (MP) to ( 21, 7 )
109 moved (MP) to ( 21, 8 )
Hand off selected.
Move ended for Judas
Ball moved to ( 7, 9 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Pete Rose
TARGET: 3 --- ROLL: 6 + 0 = 6
108: Select an action for Pete Rose
Select an action for Pete Rose
108: Select an action for Pete Rose
Select an action for Pete Rose
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 21, 10 )
108 moved (MP) to ( 20, 11 )
108 moved (MP) to ( 19, 12 )
108 moved (MP) to ( 18, 13 )
Pass selected.

Select a player for interception attempt.
Hit [CTRL][ENTER] or left click the turn counter to not attempt interception.
Verified Opponent Roll = 5
Intercept FINAL RESULT: Skullcrakk 
TARGET: 8 --- ROLL: 5 + 0 = 5
The ball sails unhindered over the head of Skullcrakk.
Pass selected.
LONG PASS
Verified Opponent Roll = 4
PASS BEFORE RE_ROLL: Pete Rose miss threw the ball! 
TARGET: 4 --- ROLL: 4 + -1Lp = 3
Verified Opponent Roll = 3
PASS FINAL RESULT: Pete Rose 
TARGET: 4 --- ROLL: 3 + -1Lp = 2
Verified Opponent Roll = 3
Scatter roll: 3
Verified Opponent Roll = 2
Scatter roll: 2
Verified Opponent Roll = 3
Scatter roll: 3
Move ended for Pete Rose

Dead-On Balls Inaccurate: All players have moved.
Ball moved to ( 21, 10 )
Verified Opponent Roll = 4
Scatter roll: 4
Ball moved to ( 22, 10 )

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Legsnappa
Player pushed to (15, 8)
104 moved (MP) to ( 15, 8 )
7 moved (MP) to ( 14, 9 )
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bonecrusha
16 is knocked over.
Player pushed to (15, 9)
105 moved (MP) to ( 15, 9 )
(2, 1) + 0, (0, 0) + 0, 0: 16 has been knocked prone.
105: status changed from 0 to 1.
6 moved (MP) to ( 14, 8 )
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 12, 9 )
9 moved (MP) to ( 11, 10 )
9 moved (MP) to ( 10, 11 )
9 moved (MP) to ( 10, 12 )
Move ended for Blackgums
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 13, 6 )
10 moved (MP) to ( 13, 7 )
10 moved (MP) to ( 13, 8 )
10 moved (MP) to ( 13, 9 )
10 moved (MP) to ( 14, 10 )
Move ended for Trollbreath
Select an action for Bloodscream
8: Select an action for Bloodscream
Select an action for Blackheart
1: Select an action for Blackheart
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Blitz selected.
5 moved (MP) to ( 14, 4 )
5 moved (MP) to ( 15, 5 )
5 moved (MP) to ( 15, 6 )
101 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
1 is knocked over.
(3, 6) + 0, (1, 4) + 0, 0: 1 has been stunned.
101: status changed from 0 to 2.
Spleenlik saved by block skill.
5 moved (MP) to ( 16, 7 )
Move ended for Spleenlik
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 14, 2 )
4 moved (MP) to ( 15, 3 )
4 moved (MP) to ( 16, 4 )
4 moved (MP) to ( 17, 5 )
4 moved (MP) to ( 17, 6 )
4 moved (MP) to ( 17, 7 )
(6) Go for it successful.
4 moved (MP) to ( 17, 8 )
Move ended for Throatrip
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Move ended for Gazbagg
Player pushed to (16, 8)
104 moved (MP) to ( 16, 8 )
11 moved (MP) to ( 15, 8 )
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 13, 7 )
8 moved (MP) to ( 13, 8 )
8 moved (MP) to ( 13, 9 )
8 moved (MP) to ( 13, 10 )
Move ended for Bloodscream
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Krotchkik
Player pushed to (15, 11)
111 moved (MP) to ( 15, 11 )
2 moved (MP) to ( 14, 11 )
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 10, 8 )
1 moved (MP) to ( 9, 9 )
1 moved (MP) to ( 8, 9 )
1 moved (MP) to ( 7, 10 )
GET BALL BEFORE RE_ROLL: Blackheart dropped the ball.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using sure hands.
GET BALL FINAL RESULT: Blackheart
TARGET: 3 --- ROLL: 6 + 0 = 6
1 moved (MP) to ( 8, 10 )
(2) Go for it successful.
1 moved (MP) to ( 9, 10 )
(5) Go for it successful.
1 moved (MP) to ( 10, 11 )
Move ended for Blackheart
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
110 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Skullcrakk

Mad Howlers: All players have moved.
Player pushed to (15, 12)
110 moved (MP) to ( 15, 12 )
3 moved (MP) to ( 14, 12 )

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 5
[Game Saved]
101: tackle zone state changed to true
101: status changed from 2 to 1.
1 rolls over.
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for 16
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK

2 db Block re-rolled.
Team re-roll used.

Choose a block die.

PUSHBACK
Move ended for 8
Player pushed to (15, 7)
11 moved (MP) to ( 14, 7 )
110: Select an action for Blitzen
Select an action for Blitzen
110: tackle zone state changed to true
3 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Blitzen
Skullcrakk saved by block skill.
Blitzen saved by block skill.
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
Blitz selected.
106 moved (MP) to ( 9, 14 )
Verified Opponent Roll = 6
DODGE FINAL RESULT: P.D.
TARGET: 3 --- ROLL: 6 + 0 = 6
P.D. slips past his opponent(s) unhindered.
106 moved (MP) to ( 8, 13 )
106 moved (MP) to ( 8, 12 )
106 moved (MP) to ( 8, 11 )
106 moved (MP) to ( 9, 10 )
1 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK

Choose a block die.

PUSHBACK
Player pushed to (18, 12)
1 moved (MP) to ( 11, 12 )
106 moved (MP) to ( 10, 11 )
Move ended for P.D.
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 16, 11 )
102 moved (MP) to ( 16, 12 )
102 moved (MP) to ( 15, 13 )
Move ended for 2
108: Select an action for Pete Rose
Select an action for Pete Rose
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 17, 13 )
108 moved (MP) to ( 16, 13 )
108 moved (MP) to ( 15, 14 )
Move ended for Pete Rose
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 17, 10 )
Verified Opponent Roll = 3
DODGE FINAL RESULT: 4
TARGET: 3 --- ROLL: 3 + 0 = 3
4 slips past his opponent(s) unhindered.
103 moved (MP) to ( 18, 10 )
103 moved (MP) to ( 19, 9 )
Move ended for 4

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
104 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Spleenlik
8 is knocked over.
Player pushed to (17, 9)
104 moved (MP) to ( 17, 9 )
(6, 5) + 0, (1, 2) + 0, 0: 8 has been stunned.
104: status changed from 0 to 2.
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
16 is knocked over.
Player pushed to (16, 10)
105 moved (MP) to ( 16, 10 )
(6, 5) + 0, (1, 6) + 0, 0: 16 has been stunned.
105: status changed from 0 to 2.
7 moved (MP) to ( 15, 9 )
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 15, 8 )
6 moved (MP) to ( 16, 8 )
6 moved (MP) to ( 17, 7 )
6 moved (MP) to ( 18, 8 )
Move ended for Bonecrusha
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Krotchkik
Player pushed to (16, 12)
111 moved (MP) to ( 16, 12 )
2 moved (MP) to ( 15, 11 )
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Block selected.
106 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Blackgums
P.D. is knocked over.
Player pushed to (9, 10)
106 moved (MP) to ( 9, 10 )
(2, 5) + 0, (0, 0) + 0, 0: P.D. has been knocked prone.
106: status changed from 0 to 1.
9 moved (MP) to ( 10, 11 )
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 12, 11 )
1 moved (MP) to ( 12, 10 )
1 moved (MP) to ( 13, 9 )
1 moved (MP) to ( 14, 9 )
1 moved (MP) to ( 15, 8 )
(6) Go for it successful.
1 moved (MP) to ( 16, 8 )
(5) Go for it successful.
1 moved (MP) to ( 17, 7 )
Move ended for Blackheart
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 14, 9 )
8 moved (MP) to ( 15, 8 )
8 moved (MP) to ( 16, 9 )
8 moved (MP) to ( 17, 10 )
8 moved (MP) to ( 18, 10 )
Move ended for Bloodscream
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 15, 10 )
10 moved (MP) to ( 16, 9 )
10 moved (MP) to ( 17, 10 )
10 moved (MP) to ( 18, 11 )
10 moved (MP) to ( 19, 10 )
Move ended for Trollbreath
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Gazbagg
11: Select an action for Gazbagg
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 15, 6 )
11 moved (MP) to ( 16, 6 )
11 moved (MP) to ( 17, 6 )
11 moved (MP) to ( 18, 6 )
Move ended for Gazbagg
Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 18, 7 )
4 moved (MP) to ( 19, 8 )
103 blocked.

Mad Howlers , Choose a block die.
POW/SKULL
4 is knocked over.
(1, 2) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
Throatrip saved by block skill.
4 moved (MP) to ( 20, 7 )
Move ended for Throatrip
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Block selected.
102 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Skullcrakk

Mad Howlers: All players have moved.
Player pushed to (16, 14)
102 moved (MP) to ( 16, 14 )

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 6
[Game Saved]
104: tackle zone state changed to true
104: status changed from 2 to 1.
8 rolls over.
105: tackle zone state changed to true
105: status changed from 2 to 1.
16 rolls over.
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
Normal move selected.
102 moved (MP) to ( 15, 13 )
Move ended for 2
108: Select an action for Pete Rose
Select an action for Pete Rose
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 16, 13 )
108 moved (MP) to ( 17, 13 )
108 moved (MP) to ( 18, 12 )
108 moved (MP) to ( 19, 12 )
108 moved (MP) to ( 20, 12 )
108 moved (MP) to ( 21, 11 )
Move ended for Pete Rose
110: Select an action for Blitzen
Select an action for Blitzen
110: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW
POW
Move ended for Blitzen
Krotchkik is knocked over.
Player pushed to (15, 10)
2 moved (MP) to ( 14, 10 )
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone.
2: status changed from 0 to 1.
106: Select an action for P.D.
Select an action for P.D.
101: Select an action for 1
Select an action for 1
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 10, 9 )
Verified Opponent Roll = 2
DODGE BEFORE RE_ROLL: P.D. knocked over trying to dodge.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using DODGE.
Verified Opponent Roll = 5
DODGE FINAL RESULT: P.D.
TARGET: 3 --- ROLL: 5 + 0 = 5
P.D. slips past his opponent(s) unhindered.
106 moved (MP) to ( 11, 8 )
106 moved (MP) to ( 12, 7 )
106 moved (MP) to ( 13, 6 )
106 moved (MP) to ( 14, 6 )
Move ended for P.D.
103: Select an action for 4
Select an action for 4
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
101: status changed from 6 to 0.
Blitz selected.
101 moved (MP) to ( 15, 8 )
Verified Opponent Roll = 1
DODGE BEFORE RE_ROLL: 1 knocked over trying to dodge.
TARGET: 5 --- ROLL: 1 + 0 = 1
Team re-roll used.
Verified Opponent Roll = 5
DODGE FINAL RESULT: 1
TARGET: 5 --- ROLL: 5 + 0 = 5
1 slips past his opponent(s) unhindered.
7 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK

Choose a block die.

PUSHBACK
Player pushed to (14, 10)
7 moved (MP) to ( 15, 10 )
101 moved (MP) to ( 15, 9 )
Move ended for 1
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 17, 12 )
111 moved (MP) to ( 18, 12 )
111 moved (MP) to ( 19, 12 )
111 moved (MP) to ( 20, 11 )
111 moved (MP) to ( 21, 10 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: Donner
TARGET: 3 --- ROLL: 4 + 0 = 4
Donner slips past his opponent(s) unhindered.
111 moved (MP) to ( 21, 9 )
111 moved (MP) to ( 22, 8 )
Move ended for Donner
109: Select an action for Judas
Select an action for Judas
109: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Judas

Dead-On Balls Inaccurate: All players have moved.
Throatrip is knocked over.
Player pushed to (10, 6)
4 moved (MP) to ( 19, 6 )
Verified Opponent Roll = 1
Verified Opponent Roll = 3
(1, 3) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone.
4: status changed from 0 to 1.
109 moved (MP) to ( 20, 7 )

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
Move ended for Throatrip
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 19, 5 )
11 moved (MP) to ( 20, 5 )
11 moved (MP) to ( 21, 5 )
11 moved (MP) to ( 22, 6 )
Move ended for Gazbagg
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 18, 6 )
1 moved (MP) to ( 19, 5 )
1 moved (MP) to ( 20, 4 )
1 moved (MP) to ( 21, 3 )
1 moved (MP) to ( 22, 4 )
Move ended for Blackheart
Select an action for Spleenlik
5: Select an action for Spleenlik
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 17, 6 )
5 moved (MP) to ( 18, 5 )
5 moved (MP) to ( 19, 5 )
5 moved (MP) to ( 20, 5 )
5 moved (MP) to ( 21, 4 )
Move ended for Spleenlik
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Bloodscream
4 is knocked over.
Player pushed to (19, 8)
103 moved (MP) to ( 19, 8 )
(2, 5) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
8 moved (MP) to ( 19, 9 )
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 20, 9 )
10 moved (MP) to ( 21, 8 )
Move ended for Trollbreath
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 11, 10 )
9 moved (MP) to ( 12, 9 )
9 moved (MP) to ( 13, 8 )
9 moved (MP) to ( 14, 7 )
Move ended for Blackgums
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
1 is knocked over.
Player pushed to (14, 8)
101 moved (MP) to ( 14, 8 )
(2, 4) + 0, (0, 0) + 0, 0: 1 has been knocked prone.
101: status changed from 0 to 1.
7 moved (MP) to ( 15, 9 )
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
2 moved (MP) to ( 15, 11 )
Move ended for Krotchkik
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Blitz selected.
110 blocked.

Mad Howlers , Choose a block die.
POW
Blitzen is knocked over.
Player pushed to (16, 13)
110 moved (MP) to ( 16, 13 )
(5, 6) + 0, (3, 5) + 0, 0: Blitzen has been knocked out.
110: status changed from 0 to 7.
110 moved to dugout ( 29, 8 )
3 moved (MP) to ( 15, 12 )
Move ended for Skullcrakk
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 18, 9 )
6 moved (MP) to ( 19, 10 )
6 moved (MP) to ( 20, 9 )
6 moved (MP) to ( 21, 10 )
Move ended for Bonecrusha

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 7
[Game Saved]
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for 1
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
Move ended for 16
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
104: status changed from 6 to 0.
Normal move selected.
Move ended for 8
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
109: Select an action for Judas
Select an action for Judas
109: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = POW
POW
Move ended for Judas
Trollbreath is knocked over.
Player pushed to (8, 9)
10 moved (MP) to ( 21, 9 )
Verified Opponent Roll = 3
Verified Opponent Roll = 5
(3, 5) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone.
10: status changed from 0 to 1.
109 moved (MP) to ( 21, 8 )
108: Select an action for Pete Rose
Select an action for Pete Rose
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
3 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for 2
Skullcrakk is knocked over.
Player pushed to (15, 11)
3 moved (MP) to ( 14, 11 )
Verified Opponent Roll = 2
Verified Opponent Roll = 5
(2, 5) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone.
3: status changed from 0 to 1.
102 moved (MP) to ( 15, 12 )
106: Select an action for P.D.
Select an action for P.D.
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
Blitz selected.
111 moved (MP) to ( 23, 8 )
111 moved (MP) to ( 24, 7 )
111 moved (MP) to ( 24, 6 )
111 moved (MP) to ( 24, 5 )
111 moved (MP) to ( 23, 4 )
1 blocked.
Verified Opponent Roll = POW/SKULL
POW/SKULL
Blackheart is knocked over.
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 2
(5, 4) + 0, (3, 2) + 0, 0: Blackheart has been stunned.
1: status changed from 3 to 2.
Donner saved by block skill.
Verified Opponent Roll = 3
Ball moved to ( 8, 3 )
111 moved (MP) to ( 22, 3 )
Move ended for Donner
106: Select an action for P.D.
Select an action for P.D.
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 15, 5 )
Verified Opponent Roll = 1
DODGE BEFORE RE_ROLL: P.D. knocked over trying to dodge.
TARGET: 3 --- ROLL: 1 + 0 = 1
Reroll using DODGE.
Verified Opponent Roll = 4
DODGE FINAL RESULT: P.D.
TARGET: 3 --- ROLL: 4 + 0 = 4
P.D. slips past his opponent(s) unhindered.
106 moved (MP) to ( 16, 4 )
106 moved (MP) to ( 17, 3 )
106 moved (MP) to ( 18, 2 )
106 moved (MP) to ( 19, 2 )
106 moved (MP) to ( 20, 2 )
106 moved (MP) to ( 21, 3 )
Verified Opponent Roll = 4
GET BALL FINAL RESULT: P.D.
TARGET: 4 --- ROLL: 4 + 0 = 4
106 moved (MP) to ( 20, 2 )
Verified Opponent Roll = 4
DODGE FINAL RESULT: P.D.
TARGET: 3 --- ROLL: 4 + 0 = 4
P.D. slips past his opponent(s) unhindered.
Pass selected.
LONG BOMB
Verified Opponent Roll = 4
PASS FINAL RESULT: P.D. 
TARGET: 4 --- ROLL: 4 + -2Lb = 2
Verified Opponent Roll = 7
Scatter roll: 7
Verified Opponent Roll = 6
Scatter roll: 6
Verified Opponent Roll = 1
Scatter roll: 1
Ball moved to ( 20, 3 )
Verified Opponent Roll = 6
Scatter roll: 6
Ball moved to ( 20, 4 )

Dead-On Balls Inaccurate turn ended.
[Game Saved]
1: tackle zone state changed to true
1: status changed from 2 to 1.
Blackheart rolls over.

Mad Howlers start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
Select an action for Gazbagg
11: Select an action for Gazbagg
Select an action for Gazbagg
11: Select an action for Gazbagg
Select an action for Legsnappa
7: Select an action for Legsnappa
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
1 is knocked over.
Player pushed to (13, 8)
101 moved (MP) to ( 13, 8 )
(3, 2) + 0, (0, 0) + 0, 0: 1 has been knocked prone.
101: status changed from 0 to 1.
7 moved (MP) to ( 14, 8 )
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
3: status changed from 6 to 4.
Normal move selected.
Move ended for Skullcrakk
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 23, 5 )
11 moved (MP) to ( 24, 4 )
11 moved (MP) to ( 24, 3 )
11 moved (MP) to ( 23, 2 )
Move ended for Gazbagg
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Blitz selected.
4 moved (MP) to ( 20, 6 )
4 moved (MP) to ( 21, 6 )
4 moved (MP) to ( 22, 5 )
4 moved (MP) to ( 23, 4 )
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (22, 2)
111 moved (MP) to ( 22, 2 )
4 moved (MP) to ( 22, 3 )
Move ended for Throatrip
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
10: status changed from 6 to 4.
Normal move selected.
Move ended for Trollbreath
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
108 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
POW
Move ended for Bonecrusha
Pete Rose is knocked over.
Player pushed to (20, 12)
108 moved (MP) to ( 20, 12 )
(1, 6) + 0, (0, 0) + 0, 0: Pete Rose has been knocked prone.
108: status changed from 0 to 1.
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 13, 6 )
9 moved (MP) to ( 12, 5 )
9 moved (MP) to ( 11, 5 )
9 moved (MP) to ( 10, 5 )
9 moved (MP) to ( 9, 4 )
GET BALL FINAL RESULT: Blackgums
TARGET: 3 --- ROLL: 4 + 0 = 4
Pass selected.
LONG BOMB
PASS FINAL RESULT: Blackgums 
TARGET: 4 --- ROLL: 1
Player fumbled direction: 4
Ball moved to ( 10, 4 )
Move ended for Blackgums

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 8
[Game Saved]
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for 2
Krotchkik is knocked over.
Player pushed to (15, 10)
2 moved (MP) to ( 14, 10 )
Verified Opponent Roll = 5
Verified Opponent Roll = 1
(5, 1) + 0, (0, 0) + 0, 0: Krotchkik has been knocked prone.
2: status changed from 0 to 1.
102 moved (MP) to ( 15, 11 )
105: Select an action for 16
Select an action for 16
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 15, 9 )
Move ended for 16
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 16, 8 )
104 moved (MP) to ( 15, 8 )
Move ended for 8
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 18, 7 )
Verified Opponent Roll = 2
DODGE FINAL RESULT: 4
TARGET: 3 --- ROLL: 2 + 0 = 2
4 is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 2
(2, 2) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
Move ended for 4
103: status changed from 0 to 1.

Dead-On Balls Inaccurate turn ended.
*** Setup start ***
101: status changed from 1 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 0 )
102: status changed from 0 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 1 )
103: status changed from 1 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 2 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 3 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 4 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 5 )
108: status changed from 1 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 6 )
109: status changed from 0 to 0.
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 7 )
Verified Opponent Roll = 3
(3) Blitzen stays UNconscious.
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 8 )
111: status changed from 0 to 0.
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 28, 0 )
1: status changed from 1 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 0 )
2: status changed from 1 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 1 )
3: status changed from 0 to 0.
3 moved (SP) to ( -1, -1 )
3 moved (SP) to ( 0, 2 )
4: status changed from 0 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 3 )
5: status changed from 0 to 0.
5 moved (SP) to ( -1, -1 )
5 moved (SP) to ( 0, 4 )
6: status changed from 0 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 5 )
7: status changed from 0 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 0, 6 )
8: status changed from 0 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 0, 7 )
9: status changed from 0 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 0 )
10: status changed from 0 to 0.
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 1, 1 )
11: status changed from 0 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 2 )



Starting second half.

Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

11 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 9 )
6 moved (SP) to ( 12, 4 )
7 moved (SP) to ( 12, 10 )
4 moved (SP) to ( 13, 2 )
5 moved (SP) to ( 13, 1 )
3 moved (SP) to ( 13, 12 )
2 moved (SP) to ( 13, 13 )
8 moved (SP) to ( 12, 7 )
1 moved (SP) to ( 11, 7 )

Waiting for Dead-On Balls Inaccurate to set players on field.

102 moved (SP) to ( 15, 6 )
103 moved (SP) to ( 15, 8 )
101 moved (SP) to ( 15, 5 )
111 moved (SP) to ( 15, 4 )
102 moved (SP) to ( 16, 4 )
111 moved (SP) to ( 16, 5 )
102 moved (SP) to ( 15, 4 )
111 moved (SP) to ( 16, 4 )
108 moved (SP) to ( 22, 6 )
109 moved (SP) to ( 22, 10 )
108 moved (SP) to ( 22, 4 )
106 moved (SP) to ( 16, 5 )
102 moved (SP) to ( 16, 6 )
106 moved (SP) to ( 15, 4 )
111 moved (SP) to ( 15, 2 )
102 moved (SP) to ( 15, 3 )
106 moved (SP) to ( 15, 1 )
102 moved (SP) to ( 15, 4 )
104 moved (SP) to ( 16, 4 )
105 moved (SP) to ( 16, 5 )
103 moved (SP) to ( 15, 6 )
109 moved (SP) to ( 21, 9 )
108 moved (SP) to ( 22, 5 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (21, 8)
Kickoff Roll (3+5) = Quick Snap

Kick result.  Direction: 8 Distance: 2
Quick snap.
Waiting for Dead-On Balls Inaccurate to re-arrange players on field.

102 moved (SP) to ( 14, 3 )
101 moved (SP) to ( 14, 4 )
111 moved (SP) to ( 14, 2 )
106 moved (SP) to ( 14, 1 )
109 moved (SP) to ( 21, 8 )
105 moved (SP) to ( 15, 4 )
104 moved (SP) to ( 15, 3 )
103 moved (SP) to ( 15, 5 )
108 moved (SP) to ( 21, 4 )
Ball placed at (21, 8)
Ball placed at (21, 8)
Scatter roll: 8
Ball moved to ( 18, 8 )
[Game Saved]

Ball in play.
Waiting for Dead-On Balls Inaccurate to finish TURN: 1
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for 2
Throatrip is knocked over.
Player pushed to (17, 2)
4 moved (MP) to ( 12, 2 )
Verified Opponent Roll = 4
Verified Opponent Roll = 1
(4, 1) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone.
4: status changed from 0 to 1.
102 moved (MP) to ( 13, 2 )
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Donner
Player pushed to (16, 0)
5 moved (MP) to ( 13, 0 )
111 moved (MP) to ( 13, 1 )
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 15, 2 )
104 moved (MP) to ( 15, 1 )
104 moved (MP) to ( 14, 0 )
5 blocked.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW

2 db Block re-rolled.
POW
Spleenlik is knocked over.
Player pushed to (17, 0)
5 moved (MP) to ( 12, 0 )
Verified Opponent Roll = 4
Verified Opponent Roll = 3
(4, 3) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone.
5: status changed from 0 to 1.
104 moved (MP) to ( 13, 0 )
Move ended for 8
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = SKULL
Verified Opponent Roll = SKULL
SKULL
Move ended for 1
1 is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 4
(2, 4) + 0, (0, 0) + 0, 0: 1 has been knocked prone.
101: status changed from 0 to 1.

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
5: status changed from 6 to 4.
Normal move selected.
Move ended for Spleenlik
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
Move ended for Throatrip
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 13, 3 )
Move ended for Bonecrusha
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 15, 9 )
9 moved (MP) to ( 16, 9 )
9 moved (MP) to ( 17, 9 )
9 moved (MP) to ( 18, 9 )
9 moved (MP) to ( 19, 8 )
Move ended for Blackgums
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 15, 7 )
11 moved (MP) to ( 16, 7 )
11 moved (MP) to ( 17, 6 )
Move ended for Gazbagg
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 13, 9 )
7 moved (MP) to ( 14, 8 )
7 moved (MP) to ( 15, 7 )
7 moved (MP) to ( 16, 6 )
Move ended for Legsnappa
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 13, 7 )
8 moved (MP) to ( 14, 6 )
Move ended for Bloodscream
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Trollbreath
4 is knocked over.
Player pushed to (16, 5)
103 moved (MP) to ( 16, 5 )
(4, 1) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
10 moved (MP) to ( 15, 5 )
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 14, 11 )
3 moved (MP) to ( 15, 10 )
3 moved (MP) to ( 16, 9 )
3 moved (MP) to ( 17, 8 )
3 moved (MP) to ( 18, 7 )
3 moved (MP) to ( 19, 6 )
Move ended for Skullcrakk
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 14, 12 )
2 moved (MP) to ( 15, 11 )
2 moved (MP) to ( 16, 10 )
2 moved (MP) to ( 17, 10 )
2 moved (MP) to ( 18, 9 )
Move ended for Krotchkik
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 12, 8 )
1 moved (MP) to ( 13, 8 )
1 moved (MP) to ( 14, 8 )
1 moved (MP) to ( 15, 8 )
1 moved (MP) to ( 16, 8 )
(2) Go for it successful.
1 moved (MP) to ( 17, 8 )
(4) Go for it successful.
1 moved (MP) to ( 18, 8 )
GET BALL BEFORE RE_ROLL: Blackheart dropped the ball.
TARGET: 3 --- ROLL: 2 + 0 = 2
Reroll using sure hands.
GET BALL FINAL RESULT: Blackheart
TARGET: 3 --- ROLL: 5 + 0 = 5
Move ended for Blackheart

Mad Howlers: All players have moved.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 2
[Game Saved]
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for 1
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
104: Select an action for 8
Select an action for 8
104: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for 8
Spleenlik saved by block skill.
8 is knocked over.
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(4, 5) + 0, (6, 2) + 0, 0: 8 has been knocked out.
104: status changed from 0 to 7.
104 moved (SP) to ( 29, 9 )

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Spleenlik
5: Select an action for Spleenlik
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
102 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Bonecrusha
2 is knocked over.
Player pushed to (12, 1)
102 moved (MP) to ( 12, 1 )
(5, 1) + 0, (0, 0) + 0, 0: 2 has been knocked prone.
102: status changed from 0 to 1.
Select an action for Spleenlik
5: Select an action for Spleenlik
5: tackle zone state changed to true
Block selected.
111 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Spleenlik
Player pushed to (14, 2)
111 moved (MP) to ( 14, 2 )
5 moved (MP) to ( 13, 1 )
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 19, 9 )
9 moved (MP) to ( 20, 10 )
9 moved (MP) to ( 21, 10 )
9 moved (MP) to ( 22, 9 )
Move ended for Blackgums
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 19, 9 )
1 moved (MP) to ( 20, 10 )
1 moved (MP) to ( 21, 11 )
1 moved (MP) to ( 22, 11 )
Move ended for Blackheart
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Blitz selected.
2 moved (MP) to ( 19, 9 )
2 moved (MP) to ( 20, 9 )
109 blocked.

Mad Howlers , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
POW
Judas is knocked over.
Player pushed to (21, 7)
109 moved (MP) to ( 21, 7 )
(3, 4) + 0, (0, 0) + 0, 0: Judas has been knocked prone.
109: status changed from 0 to 1.
2 moved (MP) to ( 21, 8 )
2 moved (MP) to ( 22, 7 )
2 moved (MP) to ( 22, 6 )
Move ended for Krotchkik
Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 19, 7 )
3 moved (MP) to ( 19, 8 )
3 moved (MP) to ( 20, 9 )
3 moved (MP) to ( 21, 10 )
3 moved (MP) to ( 22, 10 )
3 moved (MP) to ( 23, 10 )
Move ended for Skullcrakk
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Block selected.
103 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Legsnappa
4 is knocked over.
Player pushed to (16, 4)
103 moved (MP) to ( 16, 4 )
(2, 4) + 0, (0, 0) + 0, 0: 4 has been knocked prone.
103: status changed from 0 to 1.
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 18, 7 )
11 moved (MP) to ( 19, 8 )
11 moved (MP) to ( 20, 9 )
Move ended for Gazbagg
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 12, 3 )
4 moved (MP) to ( 12, 4 )
4 moved (MP) to ( 13, 5 )
Move ended for Throatrip
Select an action for Trollbreath
10: Select an action for Trollbreath
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 7 )
8 moved (MP) to ( 16, 7 )
8 moved (MP) to ( 17, 6 )
8 moved (MP) to ( 18, 5 )
Move ended for Bloodscream
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Trollbreath

Mad Howlers: All players have moved.
16 is knocked over.
Player pushed to (15, 3)
105 moved (MP) to ( 15, 3 )
(6, 1) + 0, (0, 0) + 0, 0: 16 has been knocked prone.
105: status changed from 0 to 1.

Mad Howlers turn ended.

Waiting for Dead-On Balls Inaccurate to finish TURN: 3
[Game Saved]
102: Select an action for 2
Select an action for 2
102: Select an action for 2
Select an action for 2
102: tackle zone state changed to true
102: status changed from 6 to 0.
Normal move selected.
Move ended for 2
105: Select an action for 16
Select an action for 16
105: tackle zone state changed to true
105: status changed from 6 to 0.
Normal move selected.
105 moved (MP) to ( 14, 3 )
Move ended for 16
103: Select an action for 4
Select an action for 4
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for 4
109: Select an action for Judas
Select an action for Judas
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
Move ended for Judas
111: Select an action for Donner
Select an action for Donner
111: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
PUSHBACK
Move ended for Donner
Player pushed to (16, 0)
5 moved (MP) to ( 13, 0 )
111 moved (MP) to ( 13, 1 )
106: Select an action for P.D.
Select an action for P.D.
106: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for P.D.
Spleenlik is knocked over.
Player pushed to (17, 0)
5 moved (MP) to ( 12, 0 )
Verified Opponent Roll = 2
Verified Opponent Roll = 4
(2, 4) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone.
5: status changed from 0 to 1.
106 moved (MP) to ( 13, 0 )
101: Select an action for 1
Select an action for 1
101: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for 1
Player pushed to (17, 5)
4 moved (MP) to ( 12, 5 )
108: Select an action for Pete Rose
Select an action for Pete Rose
108: tackle zone state changed to true
Blitz selected.
108 moved (MP) to ( 22, 5 )
2 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
POW/SKULL
Krotchkik saved by block skill.
Pete Rose is knocked over.
Move ended for Pete Rose

Dead-On Balls Inaccurate: All players have moved.
Verified Opponent Roll = 4
Verified Opponent Roll = 4
(4, 4) + 0, (0, 0) + 0, 0: Pete Rose has been knocked prone.
108: status changed from 0 to 1.

Dead-On Balls Inaccurate turn ended.
[Game Saved]

Mad Howlers start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Skullcrakk
3: Select an action for Skullcrakk
3: tackle zone state changed to true
Normal move selected.
3 moved (MP) to ( 24, 11 )
3 moved (MP) to ( 25, 12 )
3 moved (MP) to ( 26, 12 )
3 moved (MP) to ( 27, 12 )
Move ended for Skullcrakk
Select an action for Krotchkik
2: Select an action for Krotchkik
Select an action for Blackgums
9: Select an action for Blackgums
Select an action for Blackgums
9: Select an action for Blackgums
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 22, 8 )
Move ended for Blackgums
Select an action for Gazbagg
11: Select an action for Gazbagg
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 20, 8 )
Move ended for Gazbagg
Select an action for Krotchkik
2: Select an action for Krotchkik
2: tackle zone state changed to true
Block selected.
109 blocked.

Mad Howlers , Choose a block die.
POW
Move ended for Krotchkik
Judas is knocked over.
Player pushed to (20, 7)
109 moved (MP) to ( 20, 7 )
(4, 2) + 0, (0, 0) + 0, 0: Judas has been knocked prone.
109: status changed from 0 to 1.
Select an action for Bloodscream
8: Select an action for Bloodscream
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 18, 4 )
8 moved (MP) to ( 18, 3 )
8 moved (MP) to ( 17, 2 )
8 moved (MP) to ( 16, 2 )
8 moved (MP) to ( 15, 2 )
Move ended for Bloodscream
Select an action for Legsnappa
7: Select an action for Legsnappa
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 17, 5 )
103 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Player pushed to (15, 3)
103 moved (MP) to ( 15, 3 )
7 moved (MP) to ( 16, 4 )
Move ended for Legsnappa
Select an action for Trollbreath
10: Select an action for Trollbreath
Select an action for Bonecrusha
6: Select an action for Bonecrusha
Select an action for Bonecrusha
6: Select an action for Bonecrusha
6: tackle zone state changed to true
Block selected.
105 blocked.

Mad Howlers , Choose a block die.
PUSHBACK/POW
Move ended for Bonecrusha
16 is knocked over.
Player pushed to (15, 4)
105 moved (MP) to ( 15, 4 )
(1, 6) + 0, (0, 0) + 0, 0: 16 has been knocked prone.
105: status changed from 0 to 1.
Select an action for Throatrip
4: Select an action for Throatrip
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 13, 5 )
Move ended for Throatrip
Select an action for Trollbreath
10: Select an action for Trollbreath
10: tackle zone state changed to true
Block selected.
101 blocked.

Mad Howlers , Choose a block die.
PUSHBACK
Move ended for Trollbreath
Player pushed to (14, 3)
101 moved (MP) to ( 14, 3 )
10 moved (MP) to ( 14, 4 )
Select an action for Blackheart
1: Select an action for Blackheart
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 23, 12 )
1 moved (MP) to ( 24, 12 )
1 moved (MP) to ( 25, 12 )
1 moved (MP) to ( 26, 12 )
Pass selected.
QUICK PASS
PASS FINAL RESULT: Blackheart 
TARGET: 4 --- ROLL: 3 + 1Qp = 4
Move ended for Blackheart
Ball moved to ( 27, 12 )
GET BALL FINAL RESULT: Skullcrakk
TARGET: 3 --- ROLL: 4 + 0 = 4
Skullcrakk scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=26,y=12] : current status = 0
1 : current square = java.awt.Point[x=26,y=12] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=26,y=12]
1 : current status = 0
1 : current square = java.awt.Point[x=26,y=12] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=22,y=6] : current status = 0
2 : current square = java.awt.Point[x=22,y=6] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=22,y=6]
2 : current status = 0
2 : current square = java.awt.Point[x=22,y=6] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=1]

3 : current square = java.awt.Point[x=27,y=12] : current status = 0
3 : current square = java.awt.Point[x=27,y=12] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=27,y=12]
3 : current status = 0
3 : current square = java.awt.Point[x=27,y=12] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=2]

4 : current square = java.awt.Point[x=13,y=5] : current status = 4
4 : current square = java.awt.Point[x=13,y=5] : current status = 4
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=13,y=5]
4 : current status = 0
4 : current square = java.awt.Point[x=13,y=5] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=3]

5 : current square = java.awt.Point[x=12,y=0] : current status = 1
5 : current square = java.awt.Point[x=12,y=0] : current status = 1
5: status changed from 1 to 0.
5 : set status normal, current square = java.awt.Point[x=12,y=0]
5 : current status = 0
5 : current square = java.awt.Point[x=12,y=0] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=4]

6 : current square = java.awt.Point[x=13,y=3] : current status = 0
6 : current square = java.awt.Point[x=13,y=3] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=13,y=3]
6 : current status = 0
6 : current square = java.awt.Point[x=13,y=3] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=5]

7 : current square = java.awt.Point[x=16,y=4] : current status = 0
7 : current square = java.awt.Point[x=16,y=4] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=16,y=4]
7 : current status = 0
7 : current square = java.awt.Point[x=16,y=4] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=6]

8 : current square = java.awt.Point[x=15,y=2] : current status = 0
8 : current square = java.awt.Point[x=15,y=2] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=15,y=2]
8 : current status = 0
8 : current square = java.awt.Point[x=15,y=2] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=7]

9 : current square = java.awt.Point[x=22,y=8] : current status = 0
9 : current square = java.awt.Point[x=22,y=8] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=22,y=8]
9 : current status = 0
9 : current square = java.awt.Point[x=22,y=8] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=14,y=4] : current status = 0
10 : current square = java.awt.Point[x=14,y=4] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=14,y=4]
10 : current status = 0
10 : current square = java.awt.Point[x=14,y=4] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=1]

11 : current square = java.awt.Point[x=20,y=8] : current status = 0
11 : current square = java.awt.Point[x=20,y=8] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=20,y=8]
11 : current status = 0
11 : current square = java.awt.Point[x=20,y=8] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=2]

101 : current square = java.awt.Point[x=14,y=3] : current status = 0
101 : current square = java.awt.Point[x=14,y=3] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=14,y=3]
101 : current status = 0
101 : current square = java.awt.Point[x=14,y=3] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=0]

102 : current square = java.awt.Point[x=12,y=1] : current status = 0
102 : current square = java.awt.Point[x=12,y=1] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=12,y=1]
102 : current status = 0
102 : current square = java.awt.Point[x=12,y=1] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=1]

103 : current square = java.awt.Point[x=15,y=3] : current status = 0
103 : current square = java.awt.Point[x=15,y=3] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=15,y=3]
103 : current status = 0
103 : current square = java.awt.Point[x=15,y=3] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=2]

104 : current square = java.awt.Point[x=29,y=9] : current status = 7
104 : current status = 7
(1) 8 stays UNconscious.
104 : current square = java.awt.Point[x=29,y=9] : current status = 7
104 : rearrange KO player to square java.awt.Point[x=29,y=9]

105 : current square = java.awt.Point[x=15,y=4] : current status = 1
105 : current square = java.awt.Point[x=15,y=4] : current status = 1
105: status changed from 1 to 0.
105 : set status normal, current square = java.awt.Point[x=15,y=4]
105 : current status = 0
105 : current square = java.awt.Point[x=15,y=4] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=3]

106 : current square = java.awt.Point[x=13,y=0] : current status = 0
106 : current square = java.awt.Point[x=13,y=0] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=13,y=0]
106 : current status = 0
106 : current square = java.awt.Point[x=13,y=0] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=4]

107 : current square = java.awt.Point[x=29,y=11] : current status = 8
107 : skipping player in BH, SI, or RIP
108 : current square = java.awt.Point[x=22,y=5] : current status = 1
108 : current square = java.awt.Point[x=22,y=5] : current status = 1
108: status changed from 1 to 0.
108 : set status normal, current square = java.awt.Point[x=22,y=5]
108 : current status = 0
108 : current square = java.awt.Point[x=22,y=5] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=5]

109 : current square = java.awt.Point[x=20,y=7] : current status = 1
109 : current square = java.awt.Point[x=20,y=7] : current status = 1
109: status changed from 1 to 0.
109 : set status normal, current square = java.awt.Point[x=20,y=7]
109 : current status = 0
109 : current square = java.awt.Point[x=20,y=7] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=6]

110 : current square = java.awt.Point[x=29,y=8] : current status = 7
110 : current status = 7
(3) Blitzen stays UNconscious.
110 : current square = java.awt.Point[x=29,y=8] : current status = 7
110 : rearrange KO player to square java.awt.Point[x=29,y=8]

111 : current square = java.awt.Point[x=13,y=1] : current status = 0
111 : current square = java.awt.Point[x=13,y=1] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=13,y=1]
111 : current status = 0
111 : current square = java.awt.Point[x=13,y=1] : current status = 0
111 : move player (HT) to square java.awt.Point[x=29,y=7]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Mad Howlers Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

11 moved (SP) to ( 14, 7 )
10 moved (SP) to ( 14, 5 )
9 moved (SP) to ( 14, 9 )
7 moved (SP) to ( 12, 4 )
6 moved (SP) to ( 12, 10 )
4 moved (SP) to ( 13, 2 )
3 moved (SP) to ( 13, 1 )
2 moved (SP) to ( 13, 12 )
5 moved (SP) to ( 13, 13 )
8 moved (SP) to ( 12, 7 )
1 moved (SP) to ( 11, 7 )

Waiting for Dead-On Balls Inaccurate to set players on field.

106 moved (SP) to ( 15, 0 )
111 moved (SP) to ( 15, 1 )
108 moved (SP) to ( 15, 4 )
109 moved (SP) to ( 15, 5 )
105 moved (SP) to ( 16, 4 )
103 moved (SP) to ( 16, 5 )
102 moved (SP) to ( 22, 9 )
101 moved (SP) to ( 20, 7 )
109 moved (SP) to ( 22, 5 )
101 moved (SP) to ( 15, 5 )
103 moved (SP) to ( 15, 6 )
*** Setup end ***

Mad Howlers
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (20, 7)
Kickoff Roll (1+1) = Riot
The game is held up by a riot for 6 turns.

Kick result.  Direction: 1 Distance: 4

Mad Howlers turn ended.


End of the regulation game time.


*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=11,y=7] : current status = 0
1 : current square = java.awt.Point[x=11,y=7] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=11,y=7]
1 : current status = 0
1 : current square = java.awt.Point[x=11,y=7] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=13,y=12] : current status = 0
2 : current square = java.awt.Point[x=13,y=12] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=13,y=12]
2 : current status = 0
2 : current square = java.awt.Point[x=13,y=12] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=1]

3 : current square = java.awt.Point[x=13,y=1] : current status = 0
3 : current square = java.awt.Point[x=13,y=1] : current status = 0
3: status changed from 0 to 0.
3 : set status normal, current square = java.awt.Point[x=13,y=1]
3 : current status = 0
3 : current square = java.awt.Point[x=13,y=1] : current status = 0
3 : move player (HT) to square java.awt.Point[x=0,y=2]

4 : current square = java.awt.Point[x=13,y=2] : current status = 0
4 : current square = java.awt.Point[x=13,y=2] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=13,y=2]
4 : current status = 0
4 : current square = java.awt.Point[x=13,y=2] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=3]

5 : current square = java.awt.Point[x=13,y=13] : current status = 0
5 : current square = java.awt.Point[x=13,y=13] : current status = 0
5: status changed from 0 to 0.
5 : set status normal, current square = java.awt.Point[x=13,y=13]
5 : current status = 0
5 : current square = java.awt.Point[x=13,y=13] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=4]

6 : current square = java.awt.Point[x=12,y=10] : current status = 0
6 : current square = java.awt.Point[x=12,y=10] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=12,y=10]
6 : current status = 0
6 : current square = java.awt.Point[x=12,y=10] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=5]

7 : current square = java.awt.Point[x=12,y=4] : current status = 0
7 : current square = java.awt.Point[x=12,y=4] : current status = 0
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=12,y=4]
7 : current status = 0
7 : current square = java.awt.Point[x=12,y=4] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=6]

8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=12,y=7]
8 : current status = 0
8 : current square = java.awt.Point[x=12,y=7] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=7]

9 : current square = java.awt.Point[x=14,y=9] : current status = 0
9 : current square = java.awt.Point[x=14,y=9] : current status = 0
9: status changed from 0 to 0.
9 : set status normal, current square = java.awt.Point[x=14,y=9]
9 : current status = 0
9 : current square = java.awt.Point[x=14,y=9] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=14,y=5] : current status = 0
10 : current square = java.awt.Point[x=14,y=5] : current status = 0
10: status changed from 0 to 0.
10 : set status normal, current square = java.awt.Point[x=14,y=5]
10 : current status = 0
10 : current square = java.awt.Point[x=14,y=5] : current status = 0
10 : move player (HT) to square java.awt.Point[x=1,y=1]

11 : current square = java.awt.Point[x=14,y=7] : current status = 0
11 : current square = java.awt.Point[x=14,y=7] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=14,y=7]
11 : current status = 0
11 : current square = java.awt.Point[x=14,y=7] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=2]

101 : current square = java.awt.Point[x=15,y=5] : current status = 0
101 : current square = java.awt.Point[x=15,y=5] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=15,y=5]
101 : current status = 0
101 : current square = java.awt.Point[x=15,y=5] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=0]

102 : current square = java.awt.Point[x=22,y=9] : current status = 0
102 : current square = java.awt.Point[x=22,y=9] : current status = 0
102: status changed from 0 to 0.
102 : set status normal, current square = java.awt.Point[x=22,y=9]
102 : current status = 0
102 : current square = java.awt.Point[x=22,y=9] : current status = 0
102 : move player (HT) to square java.awt.Point[x=29,y=1]

103 : current square = java.awt.Point[x=15,y=6] : current status = 0
103 : current square = java.awt.Point[x=15,y=6] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=15,y=6]
103 : current status = 0
103 : current square = java.awt.Point[x=15,y=6] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=2]

104 : current square = java.awt.Point[x=29,y=9] : current status = 7
104 : current status = 7
(1) 8 stays UNconscious.
104 : current square = java.awt.Point[x=29,y=9] : current status = 7
104 : rearrange KO player to square java.awt.Point[x=29,y=9]

105 : current square = java.awt.Point[x=16,y=4] : current status = 0
105 : current square = java.awt.Point[x=16,y=4] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=16,y=4]
105 : current status = 0
105 : current square = java.awt.Point[x=16,y=4] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=3]

106 : current square = java.awt.Point[x=15,y=0] : current status = 0
106 : current square = java.awt.Point[x=15,y=0] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=15,y=0]
106 : current status = 0
106 : current square = java.awt.Point[x=15,y=0] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=4]

107 : current square = java.awt.Point[x=29,y=11] : current status = 8
107 : skipping player in BH, SI, or RIP
108 : current square = java.awt.Point[x=15,y=4] : current status = 0
108 : current square = java.awt.Point[x=15,y=4] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=15,y=4]
108 : current status = 0
108 : current square = java.awt.Point[x=15,y=4] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=5]

109 : current square = java.awt.Point[x=22,y=5] : current status = 0
109 : current square = java.awt.Point[x=22,y=5] : current status = 0
109: status changed from 0 to 0.
109 : set status normal, current square = java.awt.Point[x=22,y=5]
109 : current status = 0
109 : current square = java.awt.Point[x=22,y=5] : current status = 0
109 : move player (HT) to square java.awt.Point[x=29,y=6]

110 : current square = java.awt.Point[x=29,y=8] : current status = 7
110 : current status = 7
(5) Blitzen regains consciousness.
110: status changed from 7 to 0.
110 : current square = java.awt.Point[x=29,y=8] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=7]

111 : current square = java.awt.Point[x=15,y=1] : current status = 0
111 : current square = java.awt.Point[x=15,y=1] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=15,y=1]
111 : current status = 0
111 : current square = java.awt.Point[x=15,y=1] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=0]


********* HALF-TIME RE-ARRANGE DUGOUT END ********


Mad Howlers Winnings
  Roll: 5 + 3
Dead-On Balls Inaccurate Winnings
  Roll: 5 + 2
Gazbagg gets an MVP award.
1 gets an MVP award.
***START Fan Factor DEBUG***
 Scores: T1=2  T2=0
 not conceding
 roll=1
Mad Howlers FF
  Roll: 1 + 0
 not conceding
 roll=2
 -1 for loss
Dead-On Balls Inaccurate FF
  Roll: 2 + -1
***END Fan Factor DEBUG***
D6: 1(87) 2(74) 3(87) 4(86) 5(79) 6(67) Total(480)
D8: 1(3) 2(4) 3(7) 4(5) 5(4) 6(4) 7(2) 8(5) Total(34)

GAME OVER
Final Score:

Mad Howlers: 2
Dead-On Balls Inaccurate: 0

WINNINGS

Mad Howlers: 80000
Dead-On Balls Inaccurate: 70000
Verified Opponent Roll = 4
